Search Results

Search found 20290 results on 812 pages for 'image formats'.

Page 107/812 | < Previous Page | 103 104 105 106 107 108 109 110 111 112 113 114  | Next Page >

  • ANy way to fix the position of image

    - by Mirage
    I have an image on the left hand side and text on right side. Like two column layout. I want that when i scroll the text then the image should stay at center of page. I tried using position:fixed But then the problem , sometimes when i resize the IE window to small size then the image stay at same position and it comes out of the main content area when i scroll down. I want that image should scroll but should stay within the content area . It should not move outsid ethe main content aqrea

    Read the article

  • find Image correct width and height

    - by Jeny
    now i get the image's width and height when onload function of img . my problem is, the image original width = 500px but document.getElementId(id).offsetWidth gives only 300px and also for height. Please help me how can i get original width and height of image

    Read the article

  • Draw to an Image

    - by nXqd
    I'm new to GDI+ and I don't know how to draw to an Image. I've a matrix ( game map ) and tiles, Can I create an Image or a Bitmap, then I draw everything on it, so I can work with it likes an Image I load from resources. Thanks so much :)

    Read the article

  • Display last image taken in Media.Images

    - by steve
    Hi I'm inserting an image from the camera (Taking a picture) into the MediaStore.Images.Media datastore. Does anyone know how I can go about displaying the last picture taken? I used Uri image = ContentUris.withAppendedId(externalContentUri, 45); to display an image from the datastore but obviously 45 is not the correct image. I try to pass the information from the previous activity (Camera) to the display activity but I'm assuming due to the photo call back being its own thread the value never gets set. Photo code is as follows Camera.PictureCallback photoCallback = new Camera.PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { // TODO Auto-generated method stub FileOutputStream fos; try { Bitmap bm = BitmapFactory.decodeByteArray(data, 0, data.length); fileUrl = MediaStore.Images.Media.insertImage(getContentResolver(), bm, "LastTaken", "Picture"); if(fileUrl == null) { Log.d("Still", "Image Insert Failed"); return; } else { picUri = Uri.parse(fileUrl); sendBroadcast(new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE, picUri)); } } catch(Exception e) { Log.d("Picture", "Error Picture: ", e); } camera.startPreview(); } };

    Read the article

  • image doesnt always render on web page

    - by zsharp
    One of my png files does not always get diplayed in the browser (both in firefox and IE). In firebug the image is visible. sometimes ill even see the image start loading and halfway it fizzles. what could this be.? the image is appx 10kb.

    Read the article

  • Jquery image slider window resize scaling issue

    - by eb_Dev
    Hi, I have created image gallery slider, the images of which scale with the window size. My problem is I can't seem to create the right formula to ensure that the slider is at the right position when the window is scaled. If I am at the first image and the slider 'left' offset is 0 then the scaling works fine and my offset is correct, however when I am on image two and my slider is offset by say -1500 and then the window is resized, the slider is then at the wrong offset. Taking this into account I figured I could just add / subtract the new window size difference from the slider offset and therefore have everything in the right position. I was wrong. It works for the first two images but then If I am at the end of my slider on the last image I get a nice big gap between the end of the last image and the border of the page. Can someone please show my where I am going wrong please? I've spent days on this :( The relevant code is as follows: $(window).bind('resize', function(event, delta) { /* Resize work images - resizes all to document width */ resizeWorkImages('div.page.work div#work ul'); /* Position slider controls */ positionSliderControls(); /* Get the difference between the old window width and the new */ var windowDiff = (gLastWindowWidth - $(window).width()) * -1; /* Apply difference to slider left position */ var newSliderLeftPos = stripPx($('div.page.work div#work ul').css('left')) - windowDiff; /* Apply to slider */ $('div.page.work div#work ul').css('left',newSliderLeftPos+'px') /* Update gSlider settings */ gSlider.update(); /* Record new window width */ gLastWindowWidth = $(window).width(); }); Thanks, eb_dev

    Read the article

  • problem saving an image!!!

    - by anurag
    Hi I am developing an application for iphone that will pick an image from photo library and save it at some other place.Now in my application i will be using this image later on from that place. So can anybody suggest the folder where should i save this image so that the application works perfectly on device also.

    Read the article

  • moving image to bounce or rotate in a circle

    - by BlueMonster
    I found this small application that i've been playing around with for the past little while. I was wondering, if i wanted to simply rotate the image in a circle? or make the entire image just bounce up and down, how would i modify this program to do so? Everything i've tried will just stretch the image - even if i do get it to move to the left or to the right. Any ideas on what i can do? Code is below public partial class Form1 : Form { private int width = 15; private int height = 15; Image pic = Image.FromFile("402.png"); private Button abort = new Button(); Thread t; public Form1() { abort.Text = "Abort"; abort.Location = new Point(190, 230); abort.Click += new EventHandler(Abort_Click); Controls.Add(abort); SetStyle(ControlStyles.DoubleBuffer| ControlStyles.AllPaintingInWmPaint| ControlStyles.UserPaint, true); t = new Thread(new ThreadStart(Run)); t.Start(); } protected void Abort_Click(object sender, EventArgs e) { t.Abort(); } protected override void OnPaint( PaintEventArgs e ) { Graphics g = e.Graphics; g.DrawImage(pic, 10, 10, width, height); base.OnPaint(e); } public void Run() { while (true) { for(int i = 0; i < 200; i++) { width += 5; Invalidate(); Thread.Sleep(30); } } } }

    Read the article

  • Resize images to fit image control in asp.net javascript

    - by tszoro
    I change an image in the header based on which menu item is selected. The problem is that the image stretches in the image control. I want it to automatically zoom without distorting the image. Is this possible. Note: The images reside in an images folder and are not all the same size. Javascript <script type="text/javascript"> function ChangeProjectImage(imgpath) { var img1 = document.getElementById("Image2") img1.src = imgpath; } </script>

    Read the article

  • Image impending other elements in iphone app view!

    - by wayne
    Hi. If someone could help I have a view in my iphone app with an image, a label and a button. I have positioned the image at the back however when I run the simulator the image is all that is showing. I have done exactly the same thing with other views and they work fine but can't get this one to work. I have checked that the image is "send to back" and other elements are at the front. Still no good. Any advice would be much appreciated. Thanks

    Read the article

  • Downloading image from server without file extension (NSData to UIImage)

    - by Msencenb
    From my server I'm pulling down a url that is supposed to simply be a profile image. The relevant code for pulling down the image from the urls is this: NSString *urlString = [NSString stringWithFormat:@"%@%@",kBaseURL,profile_image_url]; profilePic = [UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:urlString]]]; My url is in the format (note no file extension on the end since its dynamically rendered) localhost:8000/people/1/profile_image If I load the url in my browser the image displays; however the code above for pulling down the UIImage does not work. I've verified that the code does pull an image from a random site on the interwebs. Any thoughts on why this is happening?

    Read the article

  • jQuery lightBox plugin, problem with first image

    - by torm
    Hi, for start sorry for my bad english... but i have a little problem with this plugin. http://leandrovieira.com/projects/jquery/lightbox/ - to be sure we know what i'm talking about. So... i've got an image gallery with thumbs, and everything goes well.. except... when i click on the first image... it shows - ok, but i can go to the next image by clicking "next". It's loading all the time. When i choose second image... everything is allright, and i can skip to the next images... but i also cannot go back to the first one.

    Read the article

  • What's best performance way to constantly change image on WP7?

    - by AlRodriguez
    I'm trying to make my own type of remote desktop for WP7. I have a WCF service that returns an image on what's on the target machine's screen. Here's the WCF Server Code: // Method to load desktop image Bitmap image = new Bitmap( ViewSize.Width, ViewSize.Height ); Graphics g = Graphics.FromImage( image ); g.CopyFromScreen( Position.X, Position.Y, 0, 0, ViewSize ); g.Dispose( ); return image; // Convert image to byte[] which is returned to client using ( MemoryStream ms = new MemoryStream( ) ) { Bitmap image = screenGrabber.LoadScreenImage( ); image.Save( ms, ImageFormat.Jpeg ); imageArray = ms.ToArray( ); } Here's the code for the WP7 client: MemoryStream stream = new MemoryStream( data ); BitmapImage image = new BitmapImage( ); image.SetSource( stream ); BackgroundImage.Source = image; The BackgroundImage variable is an Image control. I'm noticing this freeze on the emulator after a short while, and will eventually crash from an OutOfMemoryException. This is already pretty slow ( images show up a good half second later than what's on the screen ), and I'm wondering if there's a better/faster way of doing this? Any help would be great. Thanks in advance.

    Read the article

  • Dynamic Image Caching with Java

    - by zteater
    I have a servlet with an API that delivers images from GET requests. The servlet creates a data file of CAD commands based on the parameters of the GET request. This data file is then delivered to an image parser, which creates an image on the file system. The servlet reads the image and returns the bytes on the response. All of the IO and the calling of the image parser program can be very taxing and images of around 80kb are rendering in 3-4000ms on a local system. There are roughly 20 parameters that make up the GET request. Each correlates to a different portion of the image. So, the combinations of possible images is extremely large. To alleviate the loading time, I plan to store BLOBs of rendered images in a database. If a GET request matches one previously executed, I will pull from cache. Else, I will render a new one. This does not fix "first-time" run, but will help "n+1 runs". Any other ideas on how I can improve performance?

    Read the article

  • How to give credit about an image I display in my website?

    - by Erel Segal Halevi
    I looked for an image for decorating the main page of my website. I found a great image in Wikipedia. The license allows me to use the image, but, I must give credit to the creators (which includes their name and a link to their Flickr page). My question is: what is the best way to give credit about the image, such that the page design will not be harmed? In case it matters: my page is very simple - it contains only the image (floated right), a heading, a small amount of text, and some links. But, my question is more general and probably applies to many different websites.

    Read the article

  • How to change mimetype image for PSD file (Photoshop)?

    - by ubuntico
    Following this link https://help.ubuntu.com/community/AddingMimeTypes, I first typed a command to discover the mimetype for psd extension ~$ grep 'psd' /etc/mime.types image/x-photoshop psd Then I took Photoshop CS5 SVG image from Wikipedia and renamed it to image-x-photoshop.svg. Then I copied the file to the folder /usr/share/icons/gnome/scalable via command sudo cp image-x-photoshop.svg /usr/share/icons/gnome/scalable/image-x-photoshop.svg Loogged out, logged in, but the icon for the .psd files is still unchanged. Does anyone know what I am doing wrong? I use Ubuntu 10.10. Thanks in advance

    Read the article

  • PDF Converter wanted: Convert 8.5*11 PDF images into 600*800px PDF images for the Nook

    - by Astro
    I have PDF files that are maritime charts, For example this one from the Delaware Bay http://ocsdata.ncd.noaa.gov/BookletChart/12304_BookletChart_HomeEd.pdf There is a lot of detailed information in the image. When I show them on a monitor the details are shown. When I put them on the Nook they are sized to fit the Nook screen (about 3*5) and all the details are lost. Since the Nook pdf reader does not have a zoom feature, the charts are unreadable. I'd like to convert them to fit on the Nook screen(600*800px). This means the images would need to be sliced into multiple images. (ie a single image (page) would get split into 5 rows and 4 columns) In a perfect world they would get converted with a slight overlap, left to right, top to bottom. I could then page through the smaller slices to find the section I need. I had used PaperCrop in the past to convert two col PDF's (highly recommended) but it can't do anything with the images. ImageMagick does a lot with combining images, but I didn't see any split options to split the image into tiles. Windows program preferred. Thanks!

    Read the article

< Previous Page | 103 104 105 106 107 108 109 110 111 112 113 114  | Next Page >