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  • Gvim on Windows 7: ALT codes not working

    - by John Sonderson
    I would like to be able to enter ALT codes in Gvim on Windows 7 as documented on the following site: Alt Codes On Windows (Windows 7 in my case), to generate a character via an ALT code you make sure that the NumLock key on your keypad is toggled on, hold down the ALT key, enter the keycode on the numeric keypad, and then release the ALT key. However this does not work in Gvim on Windows (which ignores the fact that I am pressing the ALT key and just prints to entered keypad key directly onto the screen). How can I get these keystroke combinations to work in Gvim as well? Thanks. EDIT: As the answer below points out, the way to insert non-ASCII characters for which you do not have entries on your keyboard without changing the keyboard layout is as follows: Make sure you are in insert mode, and then type CTRL-V followed by the Unicode character code of interest, for instance: CTRL-V u00E0 (generates à) CTRL-V u00C8 (generates È) CTRL-V u00E8 (generates è) CTRL-V u00E9 (generates é) CTRL-V u00EC (generates ì) CTRL-V u00F2 (generates ò) etc... See for instance http://unicode-table.com/ for a full list of Unicode character codes. The following list of Unicode characters by language may also be useful: http://en.wikipedia.org/wiki/List_of_Unicode_characters In some cases such as this one, though, there might be an easier way to enter special characters (see :help digraphs and :digraphs). For example, while in insert mode you may be able to type the following: CTRL-K E! (yields É) CTRL-K a' (yields á) Note that as the following page shows: http://code.google.com/p/vim/source/browse/runtime/doc/digraph.txt Gvim 7.4 contains an even wider set of default digraphs than Gvim 7.3, thus providing convenience to an even broader set of languages. Regards.

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  • AutoHotkey media button for the NextSong button on Pandora

    - by Christian
    I tried doing the same thing that had been advised to do on the Play/pause pandora.com with a media key answer page. I simply replaced the XXX with 119 after running GetMediaKey - instead of 122 (it was same for me), which worked just fine for its play/pause purpose. I also replaced the YY with 11 since it was the appropriate (and next) tab. It does put the small, orange, dotted square around the next song button, but instead of going to the next song, it just acts like play/pause. Is there another modification required? Using Google Chrome in Windows 7 on an Alienware m14x r2.

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  • Hitting the ctrl button lowers my volume

    - by Cassandra
    I have tried googling this and no one else seems to either have this problem, or find it to be a problem, but it is very annoying to me. Everytime I accidentally hit my ctrl key by itself on my keyboard (I am using windows 7) my volume automatically lowers to a very low volume and then I can't hear anything. It's very annoying whenever I am on a game and/or on skype and I accidentally hit ctrl and then I can't hear anything or anyone!! How can I turn this feature off?

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  • Delete registry key or value via a CMD script?

    - by Derek
    How do I edit an already-in-production .cmd script file, in order to have the script delete a certain registry key in the Windows registry? Firstly, is this even possible, and secondly (if that's not possible), could I create a .reg file and execute that file from with the .cmd file? From within the .cmd script, it is not working: del "[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\CurrentVersion\SampleKey]" This method hasn't worked for me either: cmd "\\networkdrive\regfiles\deleteSampleKey.reg" Then from within the .reg file: Windows Registry Editor Version 5.00 [ -HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Winlogon ]

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  • How do I make my play/pause keyboard button work correctly in iTunes 10 on Windows?

    - by EvilChookie
    First and foremost, I have mmKeys installed correctly. My iTunes works almost perfect while minimized to the tray. My problem is with the play/pause button on my Wireless Comfort Keyboard 5000. When iTunes does not have focus (like it's minimized, or if it isn't the application I'm active in, like right now while typing this) the play pause button toggles twice. So, I'll push the pause button - and the song that is playing will pause, but a split second later will start up again. If the song is paused, and I push play, the song will immediately pause again. In order to get the key to work correctly, I must give iTunes focus, and then push the button. Here's a video I created on youtube: http://www.youtube.com/watch?v=POh6Gbm5QZI OS: Windows 7 x64 iTunes: 10.0.0.68 Intellitype: 8.0 Edit: Apparently I have intellitype 8.0 instead of 7.1

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  • How to turn on/turn off leds by terminal?

    - by GarouDan
    I would like turn on/turn off some of my leds running a command on linux. I use Ubuntu 12.04 LTS. I tried xset led named "Scroll Lock" xset led named "Num Lock" xset led 2 (this is the number of Scroll Lock as `xset q` says) xset led 1 but nothing works. Tried setleds +num setleds +scroll but I got a error message saying Error reading the current settings of flags. Maybe you're not on the console? (I was in a terminal). So, how can I perform this?

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  • XNA: How to make the Vaus Spacecraft move left and right on directional keys pressed?

    - by Will Marcouiller
    I'm currently learning XNA per suggestion from this question's accepted answer: Where to start writing games, any tutorials or the like? I have then installed everything to get ready to work with XNA Game Studio 4.0. General Objective Writing an Arkanoid-like game. I want to make my ship move when I press either left or right keys. Code Sample protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here #if WINDOWS if (Keyboard.GetState().IsKeyDown(Keys.Escape)) this.Exit(); else { if (Keyboard.GetState().IsKeyDown(Keys.Left)) MoveLeft(gameTime); } #endif // Move the sprite around. BounceEnergyBall(gameTime); base.Update(gameTime); } void MoveLeft(GameTime gameTime) { // I'm not sure how to play with the Vector2 object and its position here!... _vausSpacecraftPos /= _vausSpacecraftSpeed.X; // This line makes the spacecraft move diagnol-top-left. } Question What formula shall I use, or what algorithm shall I consider to make my spaceship move as expected left and right properly? Thanks for your thoughts! Any clue will be appreciated. I am on my learning curve though I have years of development behind me (already)!

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  • DB Designer creates compound primary key

    - by Jon Winstanley
    When adding relationships to a database model in DB Designer 4, a composite primary key is being created every time. So every foreign key I add, I get an extra key added to a composite primary key. I think I must have changed a setting as I don't remember it doing this in the past. Does anyone know how to turn off this feature as I prefer to use a single surrogate primary keys in my database tables?

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  • [rails] do we need database level constraints

    - by shrimpy
    i have the same problem as in the following post http://stackoverflow.com/questions/1451570/ruby-on-rails-database-migration-not-creating-foreign-keys-in-mysql-tables so i am wondering, why rails do not support generate foreign key by default??? it is not necessary??? or we suppose to do it manually?

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  • Multi-Column Primary Key in MySQL 5

    - by Kaji
    I'm trying to learn how to use keys and to break the habit of necessarily having SERIAL type IDs for all rows in all my tables. At the same time, I'm also doing many-to-many relationships, and so requiring unique values on either column of the tables that coordinate the relationships would hamper that. How can I define a primary key on a table such that any given value can be repeated in any column, so long as the combination of values across all columns is never repeated exactly?

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  • When/Why to use Cascading in SQL Server?

    - by Joel Coehoorn
    When setting up foreign keys in SQL Server, under what circumstances should you have it cascade on delete or update, and what is the reasoning behind it? This probably applies to other databases as well. I'm looking most of all for concrete examples of each scenario, preferably from someone who has used them successfully.

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  • Phpmyadmin mysql foreign key help

    - by Alan
    Hey guys i'm using phpmyadmin (php & mysql) and i'm having alot of trouble linking the tables using foreign keys. I'm getting negative values for the field countyId (which is the foriegn key). However it is linking to my other table fine and it's cascading fine. So when I go to add data there will be a drop box for the CountyId and the vlaues will look something like this, " -1 1- " Here is my alter statement, ALTER TABLE Baronies ADD FOREIGN KEY (CountyId) REFERENCES Counties (CountyId) ON DELETE CASCADE

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • How can I vary the height of some keys within a row?

    - by ea
    I'm creating a custom keyboard layout. The SDK allows changing the width of keys in a row (as in ThickButtons), but ideally I'd like to be able to vary both the height and width of keys within a row (and still have the keys occupy all the available space.) Another way of looking at this is that I want to allow some keys to be in more than one contiguous row. Any ideas would help. Thank you.

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  • SSH from mac to linux -> start gnome-session -> X11 keyboard mapping all messed up.

    - by Justin
    I have 2 computers: echo.local is running Ubuntu 9.04. justin.local is running Mac OS 10.6.1. X11 version on the mac is 2.3.4. I open X11 on the mac, and open a new xterm window (Applications Menu - Terminal), everything is fine. Keyboard works as expected. I do ssh -X echo.local from the mac (connecting to the linux box), and from the linux command prompt, start xterm - everything is fine. Keyboard works as expected. I do gnome-session from the linux command prompt (through SSH), gnome launches, but keyboard mapping is ALL types of screwed up. If I kill gnome-session and open an xterm via ssh, keyboard mapping is still screwed up. If I then kill the SSH session entirely, and do X11 - Applications Menu - Terminal, opening a brand new xterm window on the mac with no SSH session running at all ... keyboard mapping is still screwed up. Only after I quit X11 and relaunch, is the keyboard mapping back to normal. Keyboard layout under GNOME is Apple-MacBook/MacBook Pro.

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  • How to remap media keys on laptop,without external programs?

    - by polemon
    As on most laptops, my laptop has "special" keys, or media keys, as they are sometimes called. On Linux, I can easily read keycodes with things like xev, put other functions back to it. Either with xmodmap or by simply giving the keys functions in my window manager. How is that possible on Windows? Is there even a way to scan those keys and remap them? Possibly even give them different functions as on Linux? If so, where do I do that? I heard of several programs atempting on changing that, but I don't see why I should install another program. I see it as integral part of the OS. For instance, I have a key with an 'i' in a circle. It normally opens a new browser window. When Chrome is already open, it makes the current tab go to my selected homepage (which is about:blank). I'd like to change the functionality of it.

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  • How to connect to a Linux server via SSH using Lazarus?

    - by Altar
    Hi, I need to work (run/edit/delete files) with 12 Linux computer nodes in a cluster. Usually I use SSH to connect to those nodes. How can I do this from Lazarus? I have tried the 2nd and 3rd TProcess example posted on Lazarus' wiki page (http://wiki.lazarus.freepascal.org/Executing%5FExternal%5FPrograms) but it is not working with SSH (but it is working with 'ls'). Any ideas how to make SSH work with Lazarus? (I am on Linux)

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  • Run a local command after closing an SSH connection?

    - by James B
    I've set up my zsh to update the XTerm title whenever I change directories. It's neat! Unfortunately I have one common problem, which is this: % cd foo; # title changes to "host1:~/foo" % ssh host2; # title changes to "host2:~" % pwd /home/user/foo # title is still "host2:~" I need to run some command anytime an ssh connection terminates, either chpwd, or cd ., or something similar. I don't think I can use an alias, because I'd need something like alias ssh=ssh $*; cd . but AFAICT you can't pick where the arguments go in an alias.

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  • Which registry keys need to be edited to change the default browser?

    - by paradroid
    Which registry keys need to be edited to change the default browser? I have found these keys so far and they seem to do what I want, but I am not sure if I have found all of them: Data in: HKEY_CURRENT_USER\Software\Classes\http\shell\open\command HKEY_CURRENT_USER\Software\Classes\https\shell\open\command HKEY_CURRENT_USER\Software\Classes\ftp\shell\open\command Value in: HKEY_CURRENT_USER\Software\Classes\Local Settings\Software\Microsoft\Windows\Shell\MuiCache Are there any other keys which would need to be changed, so that it is done perfectly?

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  • Can generated OpenVPN keys be used on multiple clients?

    - by Jakobud
    We are experimenting with running an OpenVPN server for our business. One question I can't seem to find the answer to is this: When we generate keys for one of our users for them to use at home, can their use the same keys on their home laptop as well as their home desktop? Or do we need to generate separate keys for each user's client machine?

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