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  • Objective-C property getter

    - by Daniel
    What is technically wrong with the following: @property(nonatomic, assign) NSUInteger timestamp; @property(nonatomic, readonly, getter = timestamp) NSUInteger startTime; @property(nonatomic, assign) NSUInteger endTime; I am sure I can find a better way to organise this, but this is what I ended up with at one point in my project and I noticed that accessing the startTime property always returned 0, even when the timestamp property was set to a correct timestamp. It seems having set the getter of startTime to an existing property (timestamp), it is not forwarding the value of timestamp when I do: event.startTime => 0 event.timestamp => 1340920893 All these are timestamps by the way. Just a reminder, I know the above should have happened in my project but I don't understand why accessing startTime doesn't forward onto timestamp property. UPDATE In my implementation I am synthesising all of these properties: @synthesize timestamp, endTime, startTime; Please check an example object to use that demonstrates this at my gist on GitHub: https://gist.github.com/3013951

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  • How to give properties to c++ classes (interfaces)

    - by caas
    Hello, I have built several classes (A, B, C...) which perform operations on the same BaseClass. Example: struct BaseClass { int method1(); int method2(); int method3(); } struct A { int methodA(BaseClass& bc) { return bc.method1(); } } struct B { int methodB(BaseClass& bc) { return bc.method2()+bc.method1(); } } struct C { int methodC(BaseClass& bc) { return bc.method3()+bc.method2(); } } But as you can see, each class A, B, C... only uses a subset of the available methods of the BaseClass and I'd like to split the BaseClass into several chunks such that it is clear what it used and what is not. For example a solution could be to use multiple inheritance: // A uses only method1() struct InterfaceA { virtual int method1() = 0; } struct A { int methodA(InterfaceA&); } // B uses method1() and method2() struct InterfaceB { virtual int method1() = 0; virtual int method2() = 0; } struct B { int methodB(InterfaceB&); } // C uses method2() and method3() struct InterfaceC { virtual int method2() = 0; virtual int method3() = 0; } struct C { int methodC(InterfaceC&); } The problem is that each time I add a new type of operation, I need to change the implementation of BaseClass. For example: // D uses method1() and method3() struct InterfaceD { virtual int method1() = 0; virtual int method3() = 0; } struct D { int methodD(InterfaceD&); } struct BaseClass : public A, B, C // here I need to add class D { ... } Do you know a clean way I can do this? Thanks for your help edit: I forgot to mention that it can also be done with templates. But I don't like this solution either because the required interface does not appear explicitly in the code. You have to try to compile the code to verify that all required methods are implemented correctly. Plus, it would require to instantiate different versions of the classes (one for each BaseClass type template parameter) and this is not always possible nor desired.

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  • Website badge system

    - by linkyndy
    I am currently working on a widget-based website, built entirely on user socialization. Since a reputation system pays off for attracting users, I decided to implement one of these. Now, I would like to hear some solutions on how should this be implemented the right way (take, for example, Foursquare's badge system). Basically, I need to be able to do the following: have a badges table, where I can add, edit and delete badges; be able to enable and disable a badge; be able to introduce a new badge, but without writing new code - simply give some parameters to the add badge form regarding what should be followed in order for a user to receive a badge; be able to give badges in real time - meaning that whenever a user accomplishes whatever it needs to receive a badge, the system should know immediately to give the badge to that user; also, the system should not be overloaded with "badge listeners" - I believe interrogating each user request with every badge requirements is time consuming; These being said, I would like to hear your opinions on how to implement the right way a badge system (logic, database schema, methods etc.) Thank you very much!

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  • Why doesn't my viewmodel properties get populated

    - by Jakob
    Hi. I've looked all over and I can't figure out why my viewmodel doesn't get populated. I have this code: Followers = new ObservableCollection<aspnet_User>(_followersRepo.aspnet_Users); _followersRepo.Load(_followersRepo.GetUsersFollowingIDQuery(CurrentUserId)); Following = new ObservableCollection<aspnet_User>(_followingRepo.aspnet_Users); _followingRepo.Load(_followingRepo.GetUsersFollowedByIDQuery(CurrentUserId)); CurrentUser = _fullUserRepo.FullUsers.SingleOrDefault(); _fullUserRepo.Load(_fullUserRepo.GetFullUserByIDQuery(CurrentUserId)); But when I debug, there is no data loaded to the Followers, Following and CurrentUser objects. I know that data should be returned because I'm trying to implement the MVVM pattern in my app, and haven't changed the domainservice. Also I can se debugging the CurrentUserId has a value.

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  • ASP.NET MVC 2 model properties binding order

    - by bniwredyc
    Is there a way to change order in which the default binder binds property values of model? For example I have model class A: class A { public string A1 {get; set;} public string A2 {get; set;} } and action DoSomethig: public ActionResult DoSomething(A model) { ... } I want that A2 property has been bound before the A1 property. Is it possible? Or I need to write custom binder?

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  • Struts 2 - Accessing different properties on the ValueStack sharing the same name

    - by veggen
    Struts 2 will resolve all property names during view rendering against the top object in the ValueStack first. But how can one access a property with the same name on the object lower on the stack? Example: Let's say I have an Action class called MyAction and it has a a logDate property. In the view rendered after this action is invoked, there's this: Now imagine a User object also has a logDate property. During the iteration, Struts 2 will always push the current user object to the top of the ValueStack effectively resolving all property names against it. But, what if I wanted to access logDate from the action? What's the correct way to do this?

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  • Localizing formatting functions instead of properties in VS.NET resources

    - by LexL
    I noticed that .NET framework uses formatting functions, generated the same way localizable string are. There is a resource file Resources.resx with resource string TestString. So you may use it in code like this: string localizableValue = Resources.TestString; Now, imagine you need a formattable localizable string, to use it in string.Format function. So everytime you use it, you have to write something like this: string localizableFormattedValue = string.Format(Resources.TestFormatString, someParam1, someParam2); The observation says that in .NET framework generated resource classes already include the above construction. So instead of string property, a string function is generated. The resulting code looks like this: string localizableFormattedValue = Resources.TestFormatString(someParam1, someParam2); The question is - how do they do this? Is it some custom Microsoft feature (resx generator) or I'm missing something obvious?

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  • Tiny MCE how to get a tag properties?

    - by Yuru
    Im using tinymce for text formating. I have html code like <span class="ps_bonus_text_wide_t" style="font-family: Michroma;">my text</span>. when i select that text and class="ps_bonus_text_wide_t" i need to change it to <div class="effect"><span class="ps_bonus_text_wide_t" style="font-family: Michroma;">my text</span></div>. How i can to verify class="ps_bonus_text_wide_t" ?

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  • How do I branch if message.properties-code exists

    - by skurt
    I want to branch if a message-property-code does exist or not. <g:if test="${message(code: 'default.code.foo')}"> true </g:if><g:else> false </g:else> should answer true if there a message property named default.code.foo and false if not. It fails because it answers the code if there is no property for it.

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  • Implemenation of a pass through file system

    - by user3491505
    Can anyone give me inputs on how to implement a pass through filesystem using fuse?? What I mean by this is that you mount your FUSE file system somewhere (say in /mnt) such that the FUSE file system passes all filesystem calls to some other place (say /home/user). For example, when you go into the /mnt directory and run "ls", this would pass the file system calls to execute ls through and run them on /home/user, such that the directory contents of /home/userwould be listed

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  • Accessing primitive properties from objects stored in a NSDictionary

    - by ChrisS
    Apologies if this is a basic question, I am just starting with Objective-C and trying to wrap things around in my head! I have a simple class of the form: @interface Whatever : NSObject { int somePrimitive; SomeObject* someObject; } @property (nonatomic) int somePrimitive; @property (nonatomic, retain) SomeObject* someObject; The class is more involved that this, but this illustrates the purpose. When I store instances of this class in a NSMutableDictionary: Whatever *whatever = [[Whatever alloc] init]; whatever.somePrimitive = 1; whatever.someObject = ...; [myDictionary setObject:whatever forKey:@"someKey"]; and then try to retrieve the object later: Whatever *result = [myDictionary valueForKey:@"someKey"]; then, result.someObject is ok to reference but, result.somePrimitive crashes. Does the NSDictionary not copy over the primitives of the object? Is the rule that the object stored in a dictionary should only contain objects?

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  • Javascript object properties access functions in parent constructor?

    - by Bob Spryn
    So I'm using this pretty standard jquery plugin pattern whereby you can grab an api after applying the jquery function to a specific instance. This API is essentially a javascript object with a bunch of methods and data. So I wanted to essentially create some private internal methods for the object only to manipulate data etc, which just doesn't need to be available as part of the API. So I tried this: // API returned with new $.TranslationUI(options, container) $.TranslationUI = function (options, container) { // private function? function monkey(){ console.log("blah blah blah"); } // extend the default settings with the options object passed this.settings = $.extend({},$.TranslationUI.defaultSettings,options); // set a reference for the container dom element this.container = container; // call the init function this.init(); }; The problem I'm running into is that init can't call that function "monkey". I'm not understanding the explanation behind why it can't. Is it because init is a prototype method?($.TranslationUI's prototype is extended with a bunch of methods including init elsewhere in the code) $.extend($.TranslationUI, { prototype: { init : function(){ // doesn't work monkey(); // editing flag this.editing = false; // init event delegates here for // languagepicker $(this.settings.languageSelector, this.container).bind("click", {self: this}, this.selectLanguage); } } }); Any explanations would be helpful. Would love other thoughts on creating private methods with this model too. These particular functions don't HAVE to be in prototype, and I don't NEED private methods protected from being used externally, but I want to know how should I have that requirement in the future.

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  • System.Threading.Timer won't trigger

    - by mijatovic
    Hello guys, I am new here... I have one question, if somebody can help me. It is about timers (System.Threading.Timer). I want to break inevitable recursion: I have two columns in datarow and they are mutually dependant (price_without_VAT and price_with_VAT). Setting one of them will definitely cause StackOverflowException. So here's the idea: bool flag = true; void Reset(object state) { flag = true; } Now, wrap the method for changing value of one of the columns: { if(flag) { flag = false; System.Threading.Timer tmr = new System.Threading.Timer(new System.Threading.TimerCallback(Reset), null, 10, System.Threading.Timeout.Infinite); datarow.other_column = value; } } datarow.other_column.value line will immediately trigger the above method, but there will be no recursion because flag is false. In 10 ms flag should be back to true, and everything is back to normal. Now, when i follow the code in DEBUGGER, everything works fine, but when I start app NORMALLY Reset function simply will not trigger, flag is stuck to false forever and everything false apart. I play around with due_time parameter but nothing seems to help. Any ideas?

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  • Finding all properties of a javascript class

    - by uzay95
    I have classes looks like below: function Student(name, surname, lossons){ this.Name = name; this.Surname = surname; this.Lessons = lessons; } function Lesson(){ this.Name = name; this.studentCount = count; } And i want to write ToString method to them. But i don't want to write and add them one by one. Is there any way to do this like reflection in C# or Java ? Any help would be appreciated...

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  • Java redirected system output to jtext area, doesnt update until calculation is finished

    - by user1806716
    I have code that redirects system output to a jtext area, but that jtextarea doesnt update until the code is finished running. How do I modify the code to make the jtextarea update in real time during runtime? private void updateTextArea(final String text) { SwingUtilities.invokeLater(new Runnable() { public void run() { consoleTextAreaInner.append(text); } }); } private void redirectSystemStreams() { OutputStream out = new OutputStream() { @Override public void write(int b) throws IOException { updateTextArea(String.valueOf((char) b)); } @Override public void write(byte[] b, int off, int len) throws IOException { updateTextArea(new String(b, off, len)); } @Override public void write(byte[] b) throws IOException { write(b, 0, b.length); } }; System.setOut(new PrintStream(out, true)); System.setErr(new PrintStream(out, true)); } The rest of the code is mainly just an actionlistener for a button: private void updateButtonActionPerformed(java.awt.event.ActionEvent evt) { // TODO add your handling code here: String shopRoot = this.shopRootDirTxtField.getText(); String updZipPath = this.updateZipTextField.getText(); this.mainUpdater = new ShopUpdater(new File(shopRoot), updZipPath); this.mainUpdater.update(); } That update() method begins the process of copying+pasting files on the file system and during that process uses system.out.println to provide an up-to-date status on where the program is currently at in reference to how many more files it has to copy.

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  • What is the best way to create derived properties

    - by user342788
    I have a datamodel with to-many to-many relations. Using the example of employee database let say the entity division is related to department which in turn is related to employee. The employee has an attribute salary. How best to have a attribute at the level of division which is derived from the salary attribute. For example average salary or maximum salary. I would need those attributes to sort the list of departments.

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  • How Can I Accept a Generic Class and Use Its Properties / Methods

    - by Blake Blackwell
    I want to create a class that could hold any of a number of same type of classes. For example lets says I have a base class like follows: public class BaseClass { public string MyBaseString { get; set; } } And then I have a few derived classes like this: public class DerivedClass : BaseClass { public MyDerivedClassString { get; set; } } public class DerivedClass2 : BaseClass { public MyDerivedClass2String { get; set; } } Now I would like a class that accepts one of these implementations and does stuff with it. Here is the only thing I can think of, but there must be a better way: public class ClassA { public object MyClass { get; set; } public ClassA (object myClass) { MyClass = myClass; if (object is BaseClass) { //do something } else if (object is DerivedClass) { //do something specific to derived class } else if (object is DerivedClass2) { //do something specific to derived class 2 } } } I'm not sure really what I'm looking for here. Any ideas would be great!

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