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  • ELMAH not logging in ASP.NET MVC 2

    - by PsychoCoder
    I cannot figure out what I'm doing wrong here, trying to use ELMAH in my MVC 2 application and it doesnt log anything, ever. Here's what I have in my web.config (relevant parts) <sectionGroup name="elmah"> <section name="security" requirePermission="false" type="Elmah.SecuritySectionHandler, Elmah" /> <section name="errorLog" requirePermission="false" type="Elmah.ErrorLogSectionHandler, Elmah" /> <section name="errorMail" requirePermission="false" type="Elmah.ErrorMailSectionHandler, Elmah" /> <section name="errorFilter" requirePermission="false" type="Elmah.ErrorFilterSectionHandler, Elmah" /> </sectionGroup> <elmah> <security allowRemoteAccess="0" /> <errorLog type="Elmah.SqlErrorLog, Elmah" connectionStringName="ELMAH.SqlServer" /> <!-- <errorMail from="[email protected]" to="[email protected]" cc="" subject="Elmah Error" async="true" smtpPort="25" smtpServer="[EmailServerName]" userName="" password="" /> <errorLog type="Elmah.XmlFileErrorLog, Elmah" logPath="~/App_Data" /> --> </elmah> <connectionStrings> ... <add name="ELMAH.SqlServer" connectionString="data source=.\SQLEXPRESS;AttachDbFilename=|DataDirectory|\ELMAH_Logging.mdf;Integrated Security=SSPI;Connect Timeout=30;User Instance=True;" providerName="System.Data.SqlClient"/> </connectionStrings> <system.Web> <httpHandlers> <add verb="POST,GET,HEAD" path="elmah.axd" type="Elmah.ErrorLogPageFactory, Elmah" /> ... </httpHandlers> <httpModules> <add name="ErrorLog" type="Elmah.ErrorLogModule, Elmah" /> <add name="ErrorFilter" type="Elmah.ErrorFilterModule, Elmah" /> <add name="ErrorMail" type="Elmah.ErrorMailModule, Elmah" /> ... </httpModules> </system.Web> <system.webServer> <validation validateIntegratedModeConfiguration="false" /> <modules runAllManagedModulesForAllRequests="true"> <add name="ErrorLog" type="Elmah.ErrorLogModule, Elmah" /> <add name="ErrorFilter" type="Elmah.ErrorFilterModule, Elmah" /> <add name="ErrorMail" type="Elmah.ErrorMailModule, Elmah" /> </modules> <handlers> <add name="Elmah" verb="POST,GET,HEAD" path="elmah.axd" type="Elmah.ErrorLogPageFactory, Elmah"/> ... </handlers> </system.webServer> Then using the code from DotNetDarren.com but no matter what I do no exceptions are ever logged?

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  • Adb shell commands to change settings or perform tasks on a phone

    - by Noah
    How do I use adb to perform some automated tasks on my android phone? I need to find commands that I can issue from the command line (ideally, using a .bat file) that will be capable of more than simply opening an application or sending an input keyevent (button press). For instance, I want to toggle Airplane Mode on or off from the command line. Currently, the best I can do is launch the Wireless & network settings menu and then use input keyevents to click Airplane mode: adb shell am start -a android.settings.AIRPLANE_MODE_SETTINGS adb shell input keyevent 19 & adb shell input keyevent 23 There are quite a few drawbacks to this method, primarily that the screen has to be on and unlocked. Also, the tasks I want to do are much broader than this simple example. Other things I'd like to do if possible: 1.Play an mp3 and set it on repeat. Current solution: adb shell am start -n com.android.music/.MusicBrowserActivity adb shell input keyevent 84 adb shell input keyevent 56 & adb shell input keyevent 66 & adb shell input keyevent 67 & adb shell input keyevent 19 adb shell input keyevent 23 & adb shell input keyevent 21 adb shell input keyevent 19 & adb shell input keyevent 19 & adb shell input keyevent 19 & adb shell input keyevent 22 & adb shell input keyevent 22 & adb shell input keyevent 23 & adb shell input keyevent 23 2.Play a video. (current solution: open MediaGallery, send keyevents, similar to above) 3.Change the volume (current solution: send volume-up button keyevents) 4.Change the display timeout (current solution: open sound & display settings, send keyevents) As before, these all require the screen to be on and unlocked. The other major drawback to using keyevents is if the UI of the application is changed, the keyevents will no longer perform the correct function. If there is no easier way to do these sort of things, is there at least a way to turn the screen on (using adb) when it is off? Or to have keyevents still work when the screen is off? I'm not very familiar with java. That said, I've seen code like the following (source: http://yenliangl.blogspot.com/2009/12/toggle-airplane-mode.html) to change a setting on the phone: Settings.System.putInt(Settings.System.AIRPLANE_MODE_ON, 1 /* 1 or 0 */); How do I translate something like the above into an adb shell command? Is this possible, or the wrong way to think about it? I can provide more details if needed. Thanks!

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  • .NET: understanding web.config in asp.net

    - by mark smith
    Hi there, Does anyone know of a good link to explain how to use the web.config...... For example, i am using forms authentication... and i notice there is a system.web and then it closed /system.web and then below configuration there are additional location tags here is an example, if you ntoice there is an authentication mode=forms with authorization i presume this is the ROOT....... It is also self contained within a system.web .... Below this there are more location= with system.web tags.... I have never really understand what i am actually doing.. I have tried checkign the MSDN documentation but still i don't fully understand up.... Can anyone help? If you notice with my example.... everything is stored in 1 web.config... i thought the standard waas create a standard web.config and then create another web.config in the directory where i wish to protect it..??? <configuration> <system.web> <compilation debug="true" strict="false" explicit="true" targetFramework="4.0" /> <authentication mode="Forms"> <forms loginUrl="Login.aspx" defaultUrl="Login.aspx" cookieless="UseCookies" timeout="60"/> </authentication> <authorization> <allow users="*"/> </authorization> </system.web> <location path="Forms"> <system.web> <authorization> <deny users="?"/> <allow users="*"/> </authorization> </system.web> </location> <location path="Forms/Seguridad"> <system.web> <authorization> <allow roles="Administrador"/> <deny users="?"/> </authorization> </system.web> </location>

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  • GCD and AppleEvents / NSOperationQueue and AppleScript

    - by mahal tertin
    As i understood, the threads provided by GCD do have a runloop but no source/port. Now i use some of methods that call AppleScripts thru AppleEvents inside an NSOperationQueue. And sometimes my app crashes with following stacktrace. my questions: Usage of AppleScript inside a NSInvocationOperation or NSBlockOperation Usage of AppleEvents inside GCD-Threads do i have to add a source / port to a runloop of a gcd-thread before using AppleEvents? do i have to add a source / port to a runloop of a gcd-thread before using [CATransaction commit]? do i have to add a source / port to a runloop of a gcd-thread before using [NSObject performSelectorAfterDelay...] ? if yes, how? can i simply call CFRunLoopRunInMode(kCFRunLoopDefaultMode, 5.0, false); /// or 30 or the defined timeout of appleevent? .. Thread 9: Dispatch queue: com.apple.root.default-priority 0 libSystem.B.dylib 0x00007fff88276e82 semaphore_wait_signal_trap 10 1 libSystem.B.dylib 0x00007fff8827c3cd pthread_mutex_lock 469 2 com.apple.applescript 0x000000011d3d461f AppleScriptComponent 50 3 com.apple.applescript 0x000000011d3edbcc AGenericCall::Delegate(ComponentInstanceRecord*) 46 4 com.apple.applescript 0x000000011d3ed520 AGenericManager::HandleOSACall(ComponentParameters*) 54 5 com.apple.applescript 0x000000011d3ed4b0 GenericComponent 219 6 com.apple.openscripting 0x00007fff8381c6da OSAExecuteEvent 63 7 com.apple.Foundation 0x00007fff86f320d8 -[NSAppleScript(NSPrivate) _executeAppleEvent:withMode:error:] 161 8 xxx 0x0000000100048af0 -[TCallScript callScript:withArrayOfParameters:] 480 9 xxx 0x0000000100048ffd -[TCallScript callHandler:withParameters:] 477 10 xxx 0x0000000100036032 -[ZFOpenWindowController getSafariItemForCurrentTabForWindow:] 66 11 xxx 0x00000001000346af -[ZFOpenWindowController refreshWindowList:] 1679 12 xxx 0x000000010003541c -[ZFOpenWindowController bringZFToForegroundZoomOut:orJustLinkFrontMost:toItem:] 2988 13 xxx 0x0000000100053556 __-[ZFSelectionTool openWithPreferredApplication:]_block_invoke_516 54 14 com.apple.Foundation 0x00007fff86ed87d9 -[NSBlockOperation main] 140 15 com.apple.Foundation 0x00007fff86ec906d -[__NSOperationInternal start] 681 16 com.apple.Foundation 0x00007fff86ec8d23 ____startOperations_block_invoke_2 99 17 libSystem.B.dylib 0x00007fff882b2ce8 _dispatch_call_block_and_release 15 18 libSystem.B.dylib 0x00007fff88291279 _dispatch_worker_thread2 231 19 libSystem.B.dylib 0x00007fff88290bb8 _pthread_wqthread 353 20 libSystem.B.dylib 0x00007fff88290a55 start_wqthread 13 ... Thread 11 Crashed: Dispatch queue: com.apple.root.default-priority 0 com.apple.applescript 0x000000011d40f658 BCHandleError() 182 1 com.apple.applescript 0x000000011d4059ca UASExecute1() 2546 2 com.apple.applescript 0x000000011d3dd1d5 ASExecuteEvent(AEDesc const*, unsigned int, int, unsigned int*) 695 3 ...ple.CoreServices.CarbonCore 0x00007fff85388e04 CallComponentFunction 28 4 com.apple.applescript 0x000000011d3d4cad AppleScriptComponent 1728 5 com.apple.applescript 0x000000011d3edbcc AGenericCall::Delegate(ComponentInstanceRecord*) 46 6 com.apple.applescript 0x000000011d3ed520 AGenericManager::HandleOSACall(ComponentParameters*) 54 7 com.apple.applescript 0x000000011d3ed4b0 GenericComponent 219 8 com.apple.openscripting 0x00007fff8381c6da OSAExecuteEvent 63 9 com.apple.Foundation 0x00007fff86f320d8 -[NSAppleScript(NSPrivate) _executeAppleEvent:withMode:error:] 161 10 xxx 0x0000000100048af0 -[TCallScript callScript:withArrayOfParameters:] 480 11 xxx 0x0000000100048ffd -[TCallScript callHandler:withParameters:] 477 12 xxx 0x0000000100035c67 -[ZFOpenWindowController getItemForAXDocumentOfFrontMostWindow] 119 13 xxx 0x00000001000359f1 -[ZFOpenWindowController getItemForFrontMostWindow:] 721 14 xxx 0x00000001000348ac -[ZFOpenWindowController bringZFToForegroundZoomOut:orJustLinkFrontMost:toItem:] 60 15 xxx 0x0000000100053556 __-[ZFSelectionTool openWithPreferredApplication:]_block_invoke_516 54 16 com.apple.Foundation 0x00007fff86ed87d9 -[NSBlockOperation main] 140 17 com.apple.Foundation 0x00007fff86ec906d -[__NSOperationInternal start] 681 18 com.apple.Foundation 0x00007fff86ec8d23 ____startOperations_block_invoke_2 99 19 libSystem.B.dylib 0x00007fff882b2ce8 _dispatch_call_block_and_release 15 20 libSystem.B.dylib 0x00007fff88291279 _dispatch_worker_thread2 231 21 libSystem.B.dylib 0x00007fff88290bb8 _pthread_wqthread 353 22 libSystem.B.dylib 0x00007fff88290a55 start_wqthread 13

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • Jquery Cycle issue or css issue in Chrome/Safari for Mac

    - by Mark
    Hi i have used the jquery cycle plugin to create multiple simple sliding galleries. In Chrome/Safair on Mac the browser is not loading the images. Here is the link the js i am using is here, although it could be a css issue..? I am struggling to find the real problem. $(document).ready(function() { $('.slides').each(function() { var $this = $(this), $ss = $this.closest('.slideshow'); var prev = $ss.find('a.prev'), next = $ss.find('a.next'); $this.cycle({ prev: prev, next: next, fx: 'scrollLeft', speed: 'fast', timeout: 0 }); }); }); CSS .slideshow { width:476px; height:287px; float:left; margin-right:30px; position:relative; z-index:0; margin-bottom:20px; } .slides { position:absolute; top:0; left:0; z-index:1; } a.prev { display:block; width:23px; height:22px; background:red; position:absolute; z-index:1000; background: url(../images/next_prev.png) no-repeat 0 0; top:133px; left:-11px; } a.next { display:block; width:23px; height:22px; background:red; position:absolute; z-index:1000; background: url(../images/next_prev.png) no-repeat -23px 0; top:133px; right:-11px; } Markup: <div class="slideshow"> <div class="slides"> <img src="images/chief_st_1.jpg" alt="CHIEF stationery + literature" /> <img src="images/chief_st_3.jpg" alt="CHIEF stationery + literature" /> <img src="images/chief_st_2.jpg" alt="CHIEF stationery + literature" /> </div> <a class="prev" href="#"></a> <a class="next" href="#"></a> </div> Any help would be appreciated. thanks

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  • error working with wsdl files in visual studio 2008

    - by deostroll
    Hi. I got a wsdl file in email. At first I didn't know how to use it. I've simply saved the file to my disk. Opened visual studio...added a service reference...provided path to file, and service was discovered. I opened the object browser to see the types and methods that got imported. I figure anything that ends with the name 'Client' is a good place to start using the web service. I've tried using a simple method to get data but it has run into and expception. Need help in resolving it. System.InvalidOperationException was unhandled Message="The XML element 'ListsRequest' from namespace 'http://www.asd.org/MGMMIRAGE.MDM.WS/Customer' references a method and a type. Change the method's message name using WebMethodAttribute or change the type's root element using the XmlRootAttribute." Source="System.Xml" StackTrace: at System.Xml.Serialization.XmlReflectionImporter.ReconcileAccessor(Accessor accessor, NameTable accessors) at System.Xml.Serialization.XmlReflectionImporter.ImportMembersMapping(String elementName, String ns, XmlReflectionMember[] members, Boolean hasWrapperElement, Boolean rpc, Boolean openModel, XmlMappingAccess access) at System.Xml.Serialization.XmlReflectionImporter.ImportMembersMapping(String elementName, String ns, XmlReflectionMember[] members, Boolean hasWrapperElement, Boolean rpc, Boolean openModel) at System.Xml.Serialization.XmlReflectionImporter.ImportMembersMapping(String elementName, String ns, XmlReflectionMember[] members, Boolean hasWrapperElement, Boolean rpc) at System.ServiceModel.Description.XmlSerializerOperationBehavior.Reflector.XmlSerializerImporter.ImportMembersMapping(XmlName elementName, String ns, XmlReflectionMember[] members, Boolean hasWrapperElement, Boolean rpc, Boolean isEncoded, String mappingKey) at System.ServiceModel.Description.XmlSerializerOperationBehavior.Reflector.OperationReflector.ImportMembersMapping(String elementName, String ns, XmlReflectionMember[] members, Boolean hasWrapperElement, Boolean rpc, String mappingKey) at System.ServiceModel.Description.XmlSerializerOperationBehavior.Reflector.OperationReflector.LoadBodyMapping(MessageDescription message, String mappingKey, MessagePartDescriptionCollection& rpcEncodedTypedMessageBodyParts) at System.ServiceModel.Description.XmlSerializerOperationBehavior.Reflector.OperationReflector.CreateMessageInfo(MessageDescription message, String key) at System.ServiceModel.Description.XmlSerializerOperationBehavior.Reflector.OperationReflector.EnsureMessageInfos() at System.ServiceModel.Description.XmlSerializerOperationBehavior.Reflector.EnsureMessageInfos() at System.ServiceModel.Description.XmlSerializerOperationBehavior.Reflector.OperationReflector.get_Request() at System.ServiceModel.Description.XmlSerializerOperationBehavior.CreateFormatter() at System.ServiceModel.Description.XmlSerializerOperationBehavior.System.ServiceModel.Description.IOperationBehavior.ApplyClientBehavior(OperationDescription description, ClientOperation proxy) at System.ServiceModel.Description.DispatcherBuilder.BindOperations(ContractDescription contract, ClientRuntime proxy, DispatchRuntime dispatch) at System.ServiceModel.Description.DispatcherBuilder.ApplyClientBehavior(ServiceEndpoint serviceEndpoint, ClientRuntime clientRuntime) at System.ServiceModel.Description.DispatcherBuilder.BuildProxyBehavior(ServiceEndpoint serviceEndpoint, BindingParameterCollection& parameters) at System.ServiceModel.Channels.ServiceChannelFactory.BuildChannelFactory(ServiceEndpoint serviceEndpoint) at System.ServiceModel.ChannelFactory.CreateFactory() at System.ServiceModel.ChannelFactory.OnOpening() at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout) at System.ServiceModel.ChannelFactory.EnsureOpened() at System.ServiceModel.ChannelFactory`1.CreateChannel(EndpointAddress address, Uri via) at System.ServiceModel.ChannelFactory`1.CreateChannel() at System.ServiceModel.ClientBase`1.CreateChannel() at System.ServiceModel.ClientBase`1.CreateChannelInternal() at System.ServiceModel.ClientBase`1.get_Channel() at MDMWSDemo.MDMWebSrvc.MGMCustomerSoapPortTypeClient.MDMWSDemo.MDMWebSrvc.MGMCustomerSoapPortType.CountryCodeGet(CountryCodeGetRequest request) in C:\Documents and Settings\tbhagava01\My Documents\Visual Studio 2008\Projects\MDMWSDemo\MDMWSDemo\Service References\MDMWebSrvc\Reference.cs:line 2983 at MDMWSDemo.MDMWebSrvc.MGMCustomerSoapPortTypeClient.CountryCodeGet(String countryCode) in C:\Documents and Settings\tbhagava01\My Documents\Visual Studio 2008\Projects\MDMWSDemo\MDMWSDemo\Service References\MDMWebSrvc\Reference.cs:line 2989 at MDMWSDemo.Program.Main(String[] args) in C:\Documents and Settings\tbhagava01\My Documents\Visual Studio 2008\Projects\MDMWSDemo\MDMWSDemo\Program.cs:line 15 at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException:

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  • What is the best workaround for the WCF client `using` block issue?

    - by Eric King
    I like instantiating my WCF service clients within a using block as it's pretty much the standard way to use resources that implement IDisposable: using (var client = new SomeWCFServiceClient()) { //Do something with the client } But, as noted in this MSDN article, wrapping a WCF client in a using block could mask any errors that result in the client being left in a faulted state (like a timeout or communication problem). Long story short, when Dispose() is called, the client's Close() method fires, but throws and error because it's in a faulted state. The original exception is then masked by the second exception. Not good. The suggested workaround in the MSDN article is to completely avoid using a using block, and to instead instantiate your clients and use them something like this: try { ... client.Close(); } catch (CommunicationException e) { ... client.Abort(); } catch (TimeoutException e) { ... client.Abort(); } catch (Exception e) { ... client.Abort(); throw; } Compared to the using block, I think that's ugly. And a lot of code to write each time you need a client. Luckily, I found a few other workarounds, such as this one on IServiceOriented. You start with: public delegate void UseServiceDelegate<T>(T proxy); public static class Service<T> { public static ChannelFactory<T> _channelFactory = new ChannelFactory<T>(""); public static void Use(UseServiceDelegate<T> codeBlock) { IClientChannel proxy = (IClientChannel)_channelFactory.CreateChannel(); bool success = false; try { codeBlock((T)proxy); proxy.Close(); success = true; } finally { if (!success) { proxy.Abort(); } } } } Which then allows: Service<IOrderService>.Use(orderService => { orderService.PlaceOrder(request); } That's not bad, but I don't think it's as expressive and easily understandable as the using block. The workaround I'm currently trying to use I first read about on blog.davidbarret.net. Basically you override the client's Dispose() method wherever you use it. Something like: public partial class SomeWCFServiceClient : IDisposable { void IDisposable.Dispose() { if (this.State == CommunicationState.Faulted) { this.Abort(); } else { this.Close(); } } } This appears to be able to allow the using block again without the danger of masking a faulted state exception. So, are there any other gotchas I have to look out for using these workarounds? Has anybody come up with anything better?

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  • jQuery - google chrome won't get updated textarea value

    - by Phil Jackson
    Hi, I have a textarea with default text 'write comment...'. when a user updates the textarea and clicks 'add comment' Google chrome does not get the new text. heres my code; function add_comment( token, loader ){ $('textarea.n-c-i').focus(function(){ if( $(this).html() == 'write a comment...' ) { $(this).html(''); } }); $('textarea.n-c-i').blur(function(){ if( $(this).html() == '' ) { $(this).html('write a comment...'); } }); $(".add-comment").bind("click", function() { try{ var but = $(this); var parent = but.parents('.n-w'); var ref = parent.attr("ref"); var comment_box = parent.find('textarea'); var comment = comment_box.val(); alert(comment); var con_wrap = parent.find('ul.com-box'); var contents = con_wrap .html(); var outa_wrap = parent.find('.n-c-b'); var outa = outa_wrap.html(); var com_box = parent.find('ul.com-box'); var results = parent.find('p.com-result'); results.html(loader); comment_box.attr("disabled", "disabled"); but.attr("disabled", "disabled"); $.ajax({ type: 'POST', url: './', data: 'add-comment=true&ref=' + encodeURIComponent(ref) + '&com=' + encodeURIComponent(comment) + '&token=' + token + '&aj=true', cache: false, timeout: 7000, error: function(){ $.fancybox(internal_error, internal_error_fbs); results.html(''); comment_box.removeAttr("disabled"); but.removeAttr("disabled"); }, success: function(html){ auth(html); if( html != '<span class="error-msg">Error, message could not be posted at this time</span>' ) { if( con_wrap.length == 0 ) { outa_wrap.html('<ul class="com-box">' + html + '</ul>' + outa); outa_wrap.find('li:last').fadeIn(); add_comment( token, loader ); }else{ com_box.html(contents + html); com_box.find('li:last').fadeIn(); } } results.html(''); comment_box.removeAttr("disabled"); but.removeAttr("disabled"); } }); }catch(err){alert(err);} return false; }); } any help much appreciated.

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  • Speed Problem with Wireless Connectivity on Cisco 877w

    - by Carl Crawley
    Having a bit of a weird one with my local LAN setup. I recently installed a Cisco 877W router on my DSL2+ connection and all is working really well.. Upgraded the IOS to 12.4 and my wired clients are streaming connectivity superfast at 1.3mb/s. However, there seems to be an issue with my wireless clients - I can't seem to stream any data across the local wireless connection (LAN) and using the Internet, whilst responsive enough isn't really comparable with the wired connection speed. For example, all devices are connected to an 8 Port Gb switch on FE0 from the Router with a NAS disk and on my wired clients, I can transfer/stream etc absolutely fine - however, transferring a local 700Mb file on my local LAN estimates 7-8 hours to transfer :( The Wireless config is as follows : interface Dot11Radio0 description WIRELESS INTERFACE no ip address ! encryption mode ciphers tkip ! ssid [MySSID] ! speed basic-1.0 basic-2.0 basic-5.5 6.0 9.0 basic-11.0 channel 2462 station-role root rts threshold 2312 world-mode dot11d country GB indoor bridge-group 1 bridge-group 1 subscriber-loop-control bridge-group 1 spanning-disabled bridge-group 1 block-unknown-source no bridge-group 1 source-learning no bridge-group 1 unicast-flooding All devices are connected to the Gb Switch which is connected to FE0 with the following: Hardware is Fast Ethernet, address is 0021.a03e.6519 (bia 0021.a03e.6519) Description: Uplink to Switch MTU 1500 bytes, BW 100000 Kbit/sec, DLY 100 usec, reliability 255/255, txload 1/255, rxload 1/255 Encapsulation ARPA, loopback not set Keepalive set (10 sec) Full-duplex, 100Mb/s ARP type: ARPA, ARP Timeout 04:00:00 Last input never, output never, output hang never Last clearing of "show interface" counters never Input queue: 0/75/0/0 (size/max/drops/flushes); Total output drops: 0 Queueing strategy: fifo Output queue: 0/40 (size/max) 5 minute input rate 14000 bits/sec, 19 packets/sec 5 minute output rate 167000 bits/sec, 23 packets/sec 177365 packets input, 52089562 bytes, 0 no buffer Received 919 broadcasts, 0 runts, 0 giants, 0 throttles 260 input errors, 260 CRC, 0 frame, 0 overrun, 0 ignored 0 input packets with dribble condition detected 156673 packets output, 106218222 bytes, 0 underruns 0 output errors, 0 collisions, 2 interface resets 0 babbles, 0 late collision, 0 deferred 0 lost carrier, 0 no carrier 0 output buffer failures, 0 output buffers swapped out Not sure why I'm having problems on the wireless and I've reached the end of my Cisco knowledge... Thanks for any pointers! Carl

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • How can I call VC# webservice methods without ArgumentException?

    - by Zarius
    Currently, I'm trying to write a small tray application that will show the status and provide control of a server-side application exposed over webservice. The webservice only has 3 operations: start, stop and status. When I call any of these operations in code, they throw an ArgumentException citing "An item with the same key has already been added". I am compiling the webservice on Visual C# Express 2008, and .NET 3.5. The Code: private TelnetConnClient Conn { get { return new TelnetConnClient(); } } private bool Connected //call webservice operations { get { return Conn.Status(); } set { if(value) Conn.Start(); else Conn.Stop(); } } The Stacktrace: A first chance exception of type 'System.ArgumentException' occurred in mscorlib.dll at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at System.ServiceModel.TransactionFlowAttribute.ApplyBehavior(OperationDescription description, BindingParameterCollection parameters) at System.ServiceModel.TransactionFlowAttribute.System.ServiceModel.Description.IOperationBehavior.AddBindingParameters(OperationDescription description, BindingParameterCollection parameters) at System.ServiceModel.Description.DispatcherBuilder.AddBindingParameters(ServiceEndpoint endpoint, BindingParameterCollection parameters) at System.ServiceModel.Description.DispatcherBuilder.BuildProxyBehavior(ServiceEndpoint serviceEndpoint, BindingParameterCollection& parameters) at System.ServiceModel.Channels.ServiceChannelFactory.BuildChannelFactory(ServiceEndpoint serviceEndpoint) at System.ServiceModel.ChannelFactory.CreateFactory() at System.ServiceModel.ChannelFactory.OnOpening() at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout) at System.ServiceModel.ChannelFactory.EnsureOpened() at System.ServiceModel.ChannelFactory`1.CreateChannel(EndpointAddress address, Uri via) at System.ServiceModel.ChannelFactory`1.CreateChannel() at System.ServiceModel.ClientBase`1.CreateChannel() at System.ServiceModel.ClientBase`1.CreateChannelInternal() at System.ServiceModel.ClientBase`1.get_Channel() at KordiaConnect.ferries.TelnetConnClient.Start() in C:\My Dropbox\Coding\RTF\KordiaConnect\KordiaConnect\Service References\ferries\Reference.cs:line 86 at coldshark.ferries.Main.set_Connected(Boolean value) in C:\My Dropbox\Coding\RTF\KordiaConnect\KordiaConnect\Main.cs:line 22 at coldshark.ferries.Main.<.ctor>b__0(Object sender, EventArgs e) in C:\My Dropbox\Coding\RTF\KordiaConnect\KordiaConnect\Main.cs:line 43 at System.Windows.Forms.NotifyIcon.OnClick(EventArgs e) at System.Windows.Forms.NotifyIcon.WmMouseUp(Message& m, MouseButtons button) at System.Windows.Forms.NotifyIcon.WndProc(Message& msg) at System.Windows.Forms.NotifyIcon.NotifyIconNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.UnsafeNativeMethods.PeekMessage(MSG& msg, HandleRef hwnd, Int32 msgMin, Int32 msgMax, Int32 remove) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run() at coldshark.ferries.Main..ctor() in C:\My Dropbox\Coding\RTF\KordiaConnect\KordiaConnect\Main.cs:line 55 I can just call the webservice from the web interface, but this application will give me a handy status notification icon, and I'd really love to know why the out-of-the-box auto-generated code fails for no particular reason.

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  • Linux: How to find all serial devices (ttyS, ttyUSB, ..) without opening them?

    - by Thomas Tempelmann
    What is the proper way to get a list of all available serial ports/devices on a Linux system? In other words, when I iterate over all devices in /dev/, how do I tell which ones are serial ports in the classic way, i.e. those usually supporting baud rates and RTS/CTS flow control? The solution would be coded in C. I ask because I am using a 3rd party library that does this clearly wrong: It appears to only iterate over /dev/ttyS*. The problem is that there are, for instance, serial ports over USB (provided by USB-RS232 adapters), and those are listed under /dev/ttyUSB*. And reading the Serial-HOWTO at Linux.org, I get the idea that there'll be other name spaces as well, as time comes. So I need to find the official way to detect serial devices. Problem is that there appears none documented, or I can't find it. I imagine one way would be to open all files from /dev/tty* and call a specific ioctl() on them that is only available on serial devices. Would that be a good solution, though? Update hrickards suggested to look at the source for "setserial". Its code does exactly what I had in mind: First, it opens a device with: fd = open (path, O_RDWR | O_NONBLOCK) Then it invokes: ioctl (fd, TIOCGSERIAL, &serinfo) If that call returns no error, then it's a serial dev, apparently. I found similar code here, which suggested to also add the O_NOCTTY option. There is one problem with this approach, though: When I tested this code on BSD Unix (i.e. OSX), it worked as well, however serial devices that are provided thru Bluetooth cause the system (driver) to try to connect to the bluetooth device, which takes a while before it'll return with a timeout error. This is caused by just opening the device. And I can imagine that similar things can happen on Linux as well - ideally, I should not need to open the device to figure out its type. I wonder if there's also a way to invoke ioctl functions without an open, or open a device in a way that it does not cause connections to be made? Any ideas?

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  • Webdriver: Tests crash with internet explorer7 with error Modal dialog present

    - by user1207450
    Following tests is automated by using java and selenium-server-standalone-2.20.0.jar. The test crashes with the error: Page title is: cheese! - Google Search Starting browserTest 2922 [main] INFO org.apache.http.impl.client.DefaultHttpClient - I/O exception (org.apache.http.NoHttpResponseException) caught when processing request: The target server failed to respond 2922 [main] INFO org.apache.http.impl.client.DefaultHttpClient - Retrying request Exception in thread "main" org.openqa.selenium.UnhandledAlertException: Modal dialog present (WARNING: The server did not provide any stacktrace information) Command duration or timeout: 1.20 seconds Build info: version: '2.20.0', revision: '16008', time: '2012-02-27 19:03:04' System info: os.name: 'Windows XP', os.arch: 'x86', os.version: '5.1', java.version: '1.6.0_24' Driver info: driver.version: InternetExplorerDriver at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at org.openqa.selenium.remote.ErrorHandler.createThrowable(ErrorHandler.java:170) at org.openqa.selenium.remote.ErrorHandler.throwIfResponseFailed(ErrorHandler.java:129) at org.openqa.selenium.remote.RemoteWebDriver.execute(RemoteWebDriver.java:438) at org.openqa.selenium.remote.RemoteWebDriver.startSession(RemoteWebDriver.java:139) at org.openqa.selenium.ie.InternetExplorerDriver.setup(InternetExplorerDriver.java:91) at org.openqa.selenium.ie.InternetExplorerDriver.<init>(InternetExplorerDriver.java:48) at com.pwc.test.java.InternetExplorer7.browserTest(InternetExplorer7.java:34) at com.pwc.test.java.InternetExplorer7.main(InternetExplorer7.java:27) Test Class: package com.pwc.test.java; import org.openqa.selenium.By; import org.openqa.selenium.WebDriver; import org.openqa.selenium.WebDriverBackedSelenium; import org.openqa.selenium.WebElement; import org.openqa.selenium.htmlunit.HtmlUnitDriver; import org.openqa.selenium.ie.InternetExplorerDriver; import com.thoughtworks.selenium.Selenium; public class InternetExplorer7 { /** * @param args */ public static void main(String[] args) { // TODO Auto-generated method stub WebDriver webDriver = new HtmlUnitDriver(); webDriver.get("http://www.google.com"); WebElement webElement = webDriver.findElement(By.name("q")); webElement.sendKeys("cheese!"); webElement.submit(); System.out.println("Page title is: "+webDriver.getTitle()); browserTest(); } public static void browserTest() { System.out.println("Starting browserTest"); String baseURL = "http://www.mail.yahoo.com"; WebDriver driver = new InternetExplorerDriver(); driver.get(baseURL); Selenium selenium = new WebDriverBackedSelenium(driver, baseURL); selenium.windowMaximize(); WebElement username = driver.findElement(By.id("username")); WebElement password = driver.findElement(By.id("passwd")); WebElement signInButton = driver.findElement(By.id(".save")); username.sendKeys("myusername"); password.sendKeys("magic"); signInButton.click(); driver.close(); } } I don't see any modal dialog when I launched the IE7/8 browser manually. What could be causing this?

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  • Reporting Services as PDF through WebRequest in C# 3.5 "Not Supported File Type"

    - by Heath Allison
    I've inherited a legacy application that is supposed to grab an on the fly pdf from a reporting services server. Everything works fine up until the point where you try to open the pdf being returned and adobe acrobat tells you: Adobe Reader could not open 'thisStoopidReport'.pdf' because it is either not a supported file type or because the file has been damaged(for example, it was sent as an email attachment and wasn't correctly decoded). I've done some initial troubleshooting on this. If I replace the url in the WebRequest.Create() call with a valid pdf file on my local machine ie: @"C:temp/validpdf.pdf") then I get a valid PDF. The report itself seems to work fine. If I manually type the URL to the reporting services report that should generate the pdf file I am prompted for user authentication. But after supplying it I get a valid pdf file. I've replace the actual url,username,userpass and domain strings in the code below with bogus values for obvious reasons. WebRequest request = WebRequest.Create(@"http://x.x.x.x/reportServer?/reports/reportNam&rs:format=pdf&rs:command=render&rc:parameters=blahblahblah"); int totalSize = 0; request.Credentials = new NetworkCredential("validUser", "validPass", "validDomain"); request.Timeout = 360000; // 6 minutes in milliseconds. request.Method = WebRequestMethods.Http.Post; request.ContentLength = 0; WebResponse response = request.GetResponse(); Response.Clear(); BinaryReader reader = new BinaryReader(response.GetResponseStream()); Byte[] buffer = new byte[2048]; int count = reader.Read(buffer, 0, 2048); while (count > 0) { totalSize += count; Response.OutputStream.Write(buffer, 0, count); count = reader.Read(buffer, 0, 2048); } Response.ContentType = "application/pdf"; Response.Cache.SetCacheability(HttpCacheability.Private); Response.CacheControl = "private"; Response.Expires = 30; Response.AddHeader("Content-Disposition", "attachment; filename=thisStoopidReport.pdf"); Response.AddHeader("Content-Length", totalSize.ToString()); reader.Close(); Response.Flush(); Response.End();

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  • Cocoa NSOutputStream send to a connection

    - by Chuck
    Hi, I am new to Cocoa, but managed to get a connection (to a FTP) up and running, and I've set up an eventhandler for the NSInputStream iStream to alert every response (which also works). What I manage to get is simply the hello message and a connection timeout 60 sec, closing control connection. After searching stackoverflow and finding a lot of NSOutputStream write problems (e.g. http://stackoverflow.com/questions/703729/how-to-use-nsoutputstreams-write-message) and a lot of confusion in my google hits, I figured I'd try to ask my own question: I've tried reading the developer.apple.com doc on OutputStream, but it seems almost impossible for me to send some data (in this case just a string) to the "connection" via the NSOutputStream oStream. - (IBAction) send_something: sender { const char *send_command_char = [@"USER foo" UTF8String]; send_command_buffer = [NSMutableData dataWithBytes:send_command_char length:strlen(send_command_char) + 1]; uint8_t *readBytes = (uint8_t *)[send_command_buffer mutableBytes]; NSInteger byteIndex = 0; readBytes += byteIndex; int data_len = [send_command_buffer length]; unsigned int len = ((data_len - byteIndex >= 1024) ? 1024 : (data_len-byteIndex)); uint8_t buf[len]; (void)memcpy(buf, readBytes, len); len = [oStream write:(const uint8_t *)buf maxLength:len]; byteIndex += len; } the above seems not to result in any useable events. typing it under NSStreamEventHasSpaceAvailable sometimes give a response if I spam the ftp by keep creating new connection instances and keep sending some command whenever oStream has free space. In other words, nothing "right" and so I'm still unclear how to properly send a command to the connection. Should I open - write - close every time i want to write to oStream (and thus to the ftp) and can I then expect a reply (hasBytesAvailable event on iStream)? For some reason I find it very difficult to find any clear tutorials on this matter. Seems like there are more than a few in the same position as me: unclear how to use oStream write? Any little bit that can help clear this up is greatly appreciated! If needed I can write the rest of the code. Chuck

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  • Ajax doesn't trigger a change-event on a webkit based browser

    - by user319464
    I have adapted a Jquery plugin to for-fill my needs to send GET requests to servers as a way of "pinging" them. I've also added some javascript code to add some fancy features like: depending on the changed value in a that the Jquery plugin changes, it changes the Icon accordingly. To make it all work essentially, I made so that when Ajax gets a "complete" event, it forces a "onChange" event to the span, triggering the javascript validation function to change the status icons. Here is the code of my slightly modified jQuery Plugin: /** * ping for jQuery * * Adapted by Carroarmato0 (to actually work instead of randomly "pinging" nowhere instead of faking * * @auth Jessica * @link http://www.skiyo.cn/demo/jquery.ping/ * */ (function($) { $.fn.ping = function(options) { var opts = $.extend({}, $.fn.ping.defaults, options); return this.each(function() { var ping, requestTime, responseTime ; var target = $(this); var server = target.html(); target.html('<img src="img/loading.gif" alt="loading" />'); function ping() { $.ajax({url: 'http://' + server, type: 'GET', dataType: 'html', timeout: 30000, beforeSend : function() { requestTime = new Date().getTime(); }, complete : function() { responseTime = new Date().getTime(); ping = Math.abs(requestTime - responseTime); if (ping > 2000) { target.text('niet bereikbaar'); } else { target.text(ping + opts.unit); } target.change(); } }); } ping(); opts.interval != 0 && setInterval(ping,opts.interval * 1000); }); }; $.fn.ping.defaults = { interval: 3, unit: 'ms' }; })(jQuery); target.change(); is the code that triggers the "onchange" event in the span: echo " <td class=\"center\"><span id=\"ping$pingNb\" onChange=\"checkServerIcon(this)\" >" .$server['IP'] . "</span></td>"; In Firefox this works, checkServerIcon(this) gets executed and passes the span object to the function. function checkServerIcon(object) { var delayText = object.innerHTML; var delay = delayText.substring(0, delayText.length - 2); if ( isInteger(delay) ) { object.parentNode.previousSibling.parentNode.getElementsByTagName('img')[0].src = 'img/servers/enable_server.png'; } else { if (delay == "bezig.") { object.parentNode.previousSibling.parentNode.getElementsByTagName('img')[0].src = 'img/servers/search_server.png'; } else { object.parentNode.previousSibling.parentNode.getElementsByTagName('img')[0].src = 'img/servers/desable_server.png'; } } } My guess would be that there's something different in WebKit browsers in the way object.parentNode.previousSibling.parentNode. .... works...

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  • PHP Processes reaching limit along with FastCGI timeouts

    - by Constant M
    I have a problem similar to http://stackoverflow.com/questions/1168384/how-to-troubleshoot-php-processes, but with a twist. We have a couple of managed servers that recently migrated to FastCGI. Since then we've been having problems. We have a content management system at a central place that we manage all our sites with. All the sites run on the same managed server. So basically its one PHP script that generates pages on the same server. The catch comes in where it works perfectly on some, and gives FCGI timeout errors on others. At the same time our support is saying that the PHP processes heap up to their limit and then causes Apache to stop working. I'm convinced this is a fault on their side, but would like to get my side clean too. Anyway have any suggestions where I can start looking for what's going wrong? I know it's a really broad question, but any help or pointers would be great. Thanks Just to add to that, here's a PS printout from support: happyh 13853 21556 0 01:04 ? 00:00:00 /usr/bin/php5-cgi happyh 13869 13853 0 01:04 ? 00:00:00 /usr/bin/php5-cgi mamedc 13914 21556 0 05:14 ? 00:00:00 /usr/bin/php5-cgi wealthf 13947 21556 0 01:21 ? 00:00:00 /usr/bin/php5-cgi wealthf 13961 13947 0 01:21 ? 00:00:00 /usr/bin/php5-cgi mamedc 14032 13914 0 05:14 ? 00:00:00 /usr/bin/php5-cgi lookgrt 14157 21556 0 04:47 ? 00:00:00 /usr/bin/php5-cgi lookgrt 14178 14157 0 04:47 ? 00:00:00 /usr/bin/php5-cgi wolfie 14262 21556 0 01:08 ? 00:00:00 /usr/bin/php5-cgi wolfie 14276 14262 0 01:08 ? 00:00:00 /usr/bin/php5-cgi yaukrl 14352 21556 0 01:21 ? 00:00:00 /usr/bin/php5-cgi yaukrl 14361 14352 0 01:21 ? 00:00:00 /usr/bin/php5-cgi itpays2 14538 21556 0 01:33 ? 00:00:00 /usr/bin/php5-cgi itpays2 14547 14538 0 01:33 ? 00:00:00 /usr/bin/php5-cgi brichmbx 14732 21556 0 04:47 ? 00:00:00 /usr/bin/php5-cgi brichmbx 14803 14732 0 04:47 ? 00:00:00 /usr/bin/php5-cgi greatl 14969 21556 0 01:00 ? 00:00:00 /usr/bin/php5-cgi

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  • WordPress: Display Online Users' Avatars

    - by Wade D Ouellet
    Hi, I'm using version 2.7.0 of this WordPress plugin to display which users are currently online (the latest version doesn't work): http://wordpress.org/extend/plugins/wp-useronline/ It's working great but I would love to be able to alter it quickly to display the users' avatars instead of their names. Hoping someone with pretty good knowledge of WordPress queries and functions can help. The part below seems to be the part that handles all this. If this isn't enough, here is the link to download the version I am using with the full php files: http://downloads.wordpress.org/plugin/wp-useronline.2.70.zip // If No Bot Is Found, Then We Check Members And Guests if ( !$bot_found ) { if ( $current_user->ID ) { // Check For Member $user_id = $current_user->ID; $user_name = $current_user->display_name; $user_type = 'member'; $where = $wpdb->prepare("WHERE user_id = %d", $user_id); } elseif ( !empty($_COOKIE['comment_author_'.COOKIEHASH]) ) { // Check For Comment Author (Guest) $user_id = 0; $user_name = trim(strip_tags($_COOKIE['comment_author_'.COOKIEHASH])); $user_type = 'guest'; } else { // Check For Guest $user_id = 0; $user_name = __('Guest', 'wp-useronline'); $user_type = 'guest'; } } // Check For Page Title if ( is_admin() && function_exists('get_admin_page_title') ) { $page_title = ' &raquo; ' . __('Admin', 'wp-useronline') . ' &raquo; ' . get_admin_page_title(); } else { $page_title = wp_title('&raquo;', false); if ( empty($page_title) ) $page_title = ' &raquo; ' . strip_tags($_SERVER['REQUEST_URI']); elseif ( is_singular() ) $page_title = ' &raquo; ' . __('Archive', 'wp-useronline') . ' ' . $page_title; } $page_title = get_bloginfo('name') . $page_title; // Delete Users $delete_users = $wpdb->query($wpdb->prepare(" DELETE FROM $wpdb->useronline $where OR timestamp < CURRENT_TIMESTAMP - %d ", self::$options->timeout)); // Insert Users $data = compact('user_type', 'user_id', 'user_name', 'user_ip', 'user_agent', 'page_title', 'page_url', 'referral'); $data = stripslashes_deep($data); $insert_user = $wpdb->insert($wpdb->useronline, $data); // Count Users Online self::$useronline = intval($wpdb->get_var("SELECT COUNT(*) FROM $wpdb->useronline"));

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  • exchange web service C# code send email from home

    - by KK
    Is it possible to wrtie C# code as below .. and send email using my home network. I have a valid user name and password on that exchange server. Is there any configuration that i can set to achieve this. BY THE WAY ... this code blow works when i run it within office network .... i want this code to work when run from any network .... Thank you for your help guys ... String cMSExchangeWebServiceURL = (String)System.Configuration.ConfigurationSettings.AppSettings["MSExchangeWebServiceURL"]; String cEmail = (String)System.Configuration.ConfigurationSettings.AppSettings["Cemail"]; String cPassword = (String)System.Configuration.ConfigurationSettings.AppSettings["Cpassword"]; String cTo = (String)System.Configuration.ConfigurationSettings.AppSettings["CTo"]; ExchangeServiceBinding esb = new ExchangeServiceBinding(); esb.Timeout = 1800000; esb.AllowAutoRedirect = true; esb.UseDefaultCredentials = false; esb.Credentials = new NetworkCredential(cEmail, cPassword); esb.Url = cMSExchangeWebServiceURL; ServicePointManager.ServerCertificateValidationCallback += delegate(object sender1, X509Certificate certificate, X509Chain chain, SslPolicyErrors sslPolicyErrors) { return true; }; // Create a CreateItem request object CreateItemType request = new CreateItemType(); // Setup the request: // Indicate that we only want to send the message. No copy will be saved. request.MessageDisposition = MessageDispositionType.SendOnly; request.MessageDispositionSpecified = true; // Create a message object and set its properties MessageType message = new MessageType(); message.Subject = subject; message.Body = new TestOutgoingEmailServer.com.cogniti.mail1.BodyType(); message.Body.BodyType1 = BodyTypeType.HTML; message.Body.Value = body; message.ToRecipients = new EmailAddressType[3]; message.ToRecipients[0] = new EmailAddressType(); //message.ToRecipients[1] = new EmailAddressType(); //message.ToRecipients[2] = new EmailAddressType(); message.ToRecipients[0].EmailAddress = "[email protected]"; message.ToRecipients[0].RoutingType = "SMTP"; //message.CcRecipients = new EmailAddressType[1]; //message.CcRecipients[0] = new EmailAddressType(); //message.CcRecipients[0].EmailAddress = toEmailAddress.ElementAt(1).ToString(); //message.CcRecipients[0].RoutingType = "SMTP"; //There are some more properties in MessageType object //you can set all according to your requirement // Construct the array of items to send request.Items = new NonEmptyArrayOfAllItemsType(); request.Items.Items = new ItemType[1]; request.Items.Items[0] = message; // Call the CreateItem EWS method. CreateItemResponseType response = esb.CreateItem(request);

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  • Issue with RegConnectRegistry connecting to 64 bit machines

    - by RA
    I'm seeing a weird thing when connecting to the performance registry on 64 bit editions of Windows. The whole program stalls and callstacks becomes unreadable. After a long timeout, the connection attempts aborts and everything goes back to normal. The only solution is to make sure that only one thread at the time queries the remote registry, unless the remote machine is a 32 bit Windows XP, 2003, 2000 , then you can use as many threads as you like. Have anyone a technical explanation why this might be happening ? I've spent 2-3 days searching the web without coming up with anything. Here is a test program, run it first with one thread (connecting to a 64 bit Windows), then remove the comment in tmain and run it with 4 threads. Running it with one thread works as expected, running with 4, returns ERROR_BUSY (dwRet == 170) after stalling for a while. Remember to set a remote machine correctly in RegConnectRegistry before running the program. #define TOTALBYTES 8192 #define BYTEINCREMENT 4096 void PerfmonThread(void *pData) { DWORD BufferSize = TOTALBYTES; DWORD cbData; DWORD dwRet; PPERF_DATA_BLOCK PerfData = (PPERF_DATA_BLOCK) malloc( BufferSize ); cbData = BufferSize; printf("\nRetrieving the data..."); HKEY hKey; DWORD dwAccessRet = RegConnectRegistry(L"REMOTE_MACHINE",HKEY_PERFORMANCE_DATA,&hKey); dwRet = RegQueryValueEx( hKey,L"global",NULL,NULL,(LPBYTE) PerfData, &cbData ); while( dwRet == ERROR_MORE_DATA ) { // Get a buffer that is big enough. BufferSize += BYTEINCREMENT; PerfData = (PPERF_DATA_BLOCK) realloc( PerfData, BufferSize ); cbData = BufferSize; printf("."); dwRet = RegQueryValueEx( hKey,L"global",NULL,NULL,(LPBYTE) PerfData,&cbData ); } if( dwRet == ERROR_SUCCESS ) printf("\n\nFinal buffer size is %d\n", BufferSize); else printf("\nRegQueryValueEx failed (%d)\n", dwRet); RegCloseKey(hKey); } int _tmain(int argc, _TCHAR* argv[]) { _beginthread(PerfmonThread,0,NULL); /* _beginthread(PerfmonThread,0,NULL); _beginthread(PerfmonThread,0,NULL); _beginthread(PerfmonThread,0,NULL); */ while(1) { Sleep(2000); } }

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  • (resolved) empty response body in ajax (or 206 Partial Content)

    - by Nikita Rybak
    Hi guys, I'm feeling completely stupid because I've spent two hours solving task which should be very simple and which I solved many times before. But now I'm not even sure in which direction to dig. I fail to fetch static content using ajax from local servers (Apache and Mongrel). I get responses 200 and 206 (depending on the server), empty response text (although Content-Length header is always correct), firebug shows request in red. Javascript is very generic, I'm getting same results even here: http://www.w3schools.com/ajax/tryit.asp?filename=tryajax_first (just change document location to 'http://localhost:3000/whatever') So, it's probably not the cause. Well, now I'm out of ideas. I can also post http headers, if it'll help. Thanks! Response Headers Connection close Date Sat, 01 May 2010 21:05:23 GMT Last-Modified Sun, 18 Apr 2010 19:33:26 GMT Content-Type text/html Content-Length 7466 Request Headers Host localhost:3000 User-Agent Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 Accept text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language en-us,en;q=0.5 Accept-Encoding gzip,deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 115 Connection keep-alive Referer http://www.w3schools.com/ajax/tryit_view.asp Origin http://www.w3schools.com Response Headers Date Sat, 01 May 2010 21:54:59 GMT Server Apache/2.2.14 (Unix) mod_ssl/2.2.14 OpenSSL/0.9.8l DAV/2 mod_jk/1.2.28 Etag "3d5cbdb-fb4-4819c460d4a40" Accept-Ranges bytes Content-Length 4020 Cache-Control max-age=7200, public, proxy-revalidate Expires Sat, 01 May 2010 23:54:59 GMT Content-Range bytes 0-4019/4020 Keep-Alive timeout=5, max=100 Connection Keep-Alive Content-Type application/javascript Request Headers Host localhost User-Agent Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 Accept text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language en-us,en;q=0.5 Accept-Encoding gzip,deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 115 Connection keep-alive Origin null UPDATED: I've found a problem, it was about cross-domain requests. I knew that there are restrictions, but thought they're relaxed for local filesystem and local servers. (and expected more descriptive error message, anyway) Thanks everybody!

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  • ASP.NET 2.0 and 4.0 seem to treat the root url differently in Forms Authentication

    - by Kev
    If have the following web.config: <configuration> <system.web> <authentication mode="Forms"> <forms name="MembershipCookie" loginUrl="Login.aspx" protection="All" timeout="525600" slidingExpiration="true" enableCrossAppRedirects="true" path="/" /> </authentication> <authorization> <deny users="?" /> </authorization> </system.web> <location path="Default.aspx"> <system.web> <authorization> <allow users="*"/> </authorization> </system.web> </location> </configuration> The application is an ASP.NET 2.0 application running on Windows 2008R2/IIS7.5. If the site's application pool is configured to run ASP.NET 2.0 and I browse to http://example.com then Default.aspx is rendered as you'd expect from the rules above. However if the application pool is set to run ASP.NET 4.0 I am redirected to the login page. If I explicitly specify http://example.com/default.aspx then all is good and default.aspx renders. I've tried rewriting / -> /default.aspx (using IIS UrlRewriter 2.0) but the result is still the same, I get kicked to the login page. I've also tried this with an ASP.NET 4.0 application with the same result (which is where the problem initially arose). The reason I tried this with a 2.0 application was to see if there was a change in behaviour, and it seems that / is handled differently in 4.0. So to summarise, using the configuration above the following is observed: ASP.NET Version Url Behaviour ------------------------------------------------------------------------- 2.0 http://example.com Renders Default.aspx 2.0 http://example.com/Default.aspx Renders Default.aspx 4.0 http://example.com Redirects to Login.aspx 4.0 http://example.com/Default.aspx Renders Default.aspx Is this a bug/breaking change or have I missed something glaringly obvious?

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  • java spring and ftl

    - by bobby
    I defined a modelview object named "buttonpressed" in spring controller file and I need to access that modelview object in ftl(freemarker) file which is being returned as a view from a controller like abcd.java The abcd.java controller code is as below if (questionAnswer.getAnswerId() == 1045) { modelAndView.addObject("buttonPressed","You have been added in mailing list"); modelAndView.setViewName("enterCode_nextSteps"); } else { modelAndView.addObject("buttonPressed","Not added in the mailing list"); modelAndView.setViewName("enterCode_nextSteps"); } the below ajax function is working fine currently but I am not sure how to access this object called "buttonpressed" in this ajax function. I have written like the way mentioned below but when i am clicking the submit link its not calling "partner.do" and also throwing error saying #buttonPressed is undefind (but in the script below its working fine and calling "partner.do" and even posting data) So is that problem coming from javsscript code i mean due to incorrect use of "buttonPressed" or might be problem from spring controller abcd.java file. <div class="partnerOptInBox"> <div id="optInContent"> <form name="partnerOptIn"> <h4>Want the Latest</h4> <p class="pad10Top">${partnerOpt.translation}</p> <div class="pad10Top"> <input type="radio" name="questionAnswer['${partnerOpt.questionId}']" value="${partnerOpt.getAnswers()[0].answerId}" class="radioButton" /> <label for="questionAnswer['${partnerOpt.questionId}']" class="formLabel pad20Right">Yes</label> <input type="radio" name="questionAnswer['${partnerOpt.questionId}']" class="radioButton" value="${partnerOpt.getAnswers()[1].answerId}" /> <label for="questionAnswer['${partnerOpt.questionId}']" class="formLabel">No</label> </div> <div id="optInError" class="formError" style="display:none;">Oops... your request did not go through, please try again.</div> <div class="pad15Top"> <a href="javascript:submitOptIn();"><img src="images/theme/btn_opt_in_submit.gif"/></a> </div> </form> <script type="text/javascript"> function submitOptIn() { $('optInError').hide(); dataString = $('#partnerOptIn').serialize(); $.ajax({ data: dataString, url: "partnerOpt.do", timeout: 30000, type: "POST", success: function(html){ var newHtml = "<h4>Thank you</h4><p>We appreciate your time to respond to our request.</p>"; $('#optInContent').html(newHtml); }, */trying this code for sucess is throwing me an error /* <!-- buttonpressed function--> success: function(html){ $('#optInContent').html(${buttonPressed}); }, <!-- buttonpressed function--> error: function(){ $('#optInError').show(); } }); } </script>

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  • Cannot execute "LOAD DATA LOCAL INFILE" Mysql query in Rails after a connection reconnection

    - by Ngan
    On Rails 2.3.8 (but I think Rails 3 might have this issue as well, not sure): I get an error when trying to execute a LOAD DATA LOCAL INFILE query after reconnecting to a database. I have a process that parses a file that can potentially take a bit of time. During the parsing, Mysql closes the connection due to timeout. This is fine, I do a ActiveRecord::Base.verify_active_connections! and I get the connection back (I do this in several places through my app). However, running a LOAD DATA LOCAL INFILE statement, I get this error: Mysql::Error: The used command is not allowed with this MySQL version It's not a permission issue, I know that for sure. Check out my test in console: ActiveRecord::Base.connection.execute("LOAD DATA LOCAL INFILE '/tmp/test.infile' INTO TABLE users") [Sat Jan 08 00:09:29 2011] (9990) SQL (1.7ms) LOAD DATA LOCAL INFILE '/tmp/test.infile' INTO TABLE users => nil > ActiveRecord::Base.connection.disconnect! => #<Mysql:0x104c6f890> > ActiveRecord::Base.verify_active_connections! [Sat Jan 08 00:09:58 2011] (9990) SQL (0.2ms) SET SQL_AUTO_IS_NULL=0 => {...connection stuff...} > ActiveRecord::Base.connection.execute("LOAD DATA LOCAL INFILE '/tmp/test.infile' INTO TABLE users") [Sat Jan 08 00:10:00 2011] (9990) SQL (0.0ms) Mysql::Error: The used command is not allowed with this MySQL version: LOAD DATA LOCAL INFILE '/tmp/test.infile' INTO TABLE users ActiveRecord::StatementInvalid: Mysql::Error: The used command is not allowed with this MySQL version: LOAD DATA LOCAL INFILE '/tmp/test.infile' INTO TABLE users from ~/gems/activerecord-2.3.8/lib/active_record/connection_adapters/abstract_adapter.rb:221:in `log' from ~/gems/activerecord-2.3.8/lib/active_record/connection_adapters/mysql_adapter.rb:323:in `execute' from (irb):6 I am able to do other queries like SELECT and whatnot, and I will get the correct result. It's just this one that giving me the error. I even tested this with a fresh rails app. You'll notice that I am able to do the exact same query before the disconnect. Thanks for the help!

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