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  • Is this an effective monetization method for an Android game? [on hold]

    - by Matthew Page
    The short version: I plan to make an Android puzzle game where the user tries to get 3-6 numbers to their predetermined goal numbers. The free version of the app will have three predetermined levels (easy, medium, hard). The full version ($0.99, probably) will have a level generator where there will be unlimited easy, medium, or hard levels, as well as a custom difficulty option where users can set specific vales to the number of numbers to equate to their goal, the number of buttons to use, etc. Users will also have the option to get a one-time "hint" for a fee of $0.49, or unlimited hints for a one-time fee of $2.99. The long version: Mechanics of Game and Victory The application is a number puzzle. When the user begins a new game, depending on the input by the user, between 3 and 6 numbers show up on the top of the screen, and between 3 and 6 buttons show up on the bottom of the screen. The buttons all have two options: to increase every number the same way, or decrease every number the same way. The buttons either use addition / subtraction, multiplication / division, or exponents / roots, all depending on the number displayed on the button. Addition buttons are green, multiplication buttons are blue, and exponential buttons are red. The user wins when all of the numbers displayed on the screen equate to their goal number, displayed below each number. Monetization If the user is playing the full (priced) version of the app, upon the start of the game, the user will be confronted with a dialogue asking for the number of buttons and the number of numbers to equate in the game. Then, based on the user input, a random puzzle will be generated. If the user is playing the free version of the app, the user will be asked to either play an “easy”, “hard”, or “expert” puzzle. A pre-determined puzzle from each category will be used in the game. If the user has played that puzzle before, a dialogue will show saying this to the user and advertising the full version of the app. The full version of the app will also be advertised upon the successful or in successful completion of a puzzle. Upon exiting this advertisement, another full screen advertisement will appear from a third party. Also, the solution to the puzzle should be stored by the program, and if the user pays a small fee, he/she can see a hint to the solution to the program. In the free version of the app, the user may use their first hint for free. Also, the user can use unlimited hints for a slightly larger fee. Is this an effective monetization method?

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  • SDK Platform Tools component missing - Similar to Android Eve below

    - by Hertfordkc
    Ubuntu Linux 10.04//Eclipse 3.5.2 I'm new to Eclipse and Android. Eclipse is up and running simple Jave apps OK. I moved on to downloading the Android SDK starter package, which seemed to go OK. Ran the SDK manager and downladed Platforms 7,8 & 9. Installed the ADT package in Eclipse. I've tried to load the SDK path into the Eclipse Preferences, but it won't retain the path. After restart, Elipse says it can't find SDK package. Also,one message said that the (revision?) number of the ADT couldn't be found. I've reinstalled Eclipse a couple of times, and then gone through the SDK & ADT download procedures a couple of times and am stuck. Any suggestions will be appreciated. Hertfordkc Stupid question caused by not thoroughly reading the Android Developers Guide and the tutorials before trying to start a project. Don't know why I didn't get a message about a missing XML file.

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  • file upload in JSF using myfaces component

    - by prt
    Hi, all i am creating a JSF application where file uploading functionality is required.I have added all the required jar files in my /WEB-INF/lib folder. jsf-api.jar jsf-impl.jar jstl.jar standard.jar myfaces-extensions.jar commons-collections.jar commons-digester.jar commons-beanutils.jar commons-logging.jar commons-fileupload-1.0.jar but still when trying to deploy the application on apache 6.0.29 i am getting the following error. org.apache.catalina.core.StandardContext addApplicationListener INFO: The listener "com.sun.faces.config.ConfigureListener" is already configured for this context. The duplicate definition has been ignored. org.apache.catalina.core.StandardContext start SEVERE: Error listenerStart PM org.apache.catalina.core.StandardContext start SEVERE: Context [/jsfApplication] startup failed due to previous errors org.apache.catalina.loader.WebappClassLoader clearReferencesJdbc The web application [/jsfApplication] registered the JBDC driver [com.mysql.jdbc.Driver] but failed to unregister it when the web application was stopped. To prevent a memory leak, the JDBC Driver has been forcibly unregistered. org.apache.catalina.loader.WebappClassLoader clearReferencesThreads SEVERE: The web application [/jsfApplication] appears to have started a thread named [Timer-0] but has failed to stop it. This is very likely to create a memory leak. org.apache.catalina.loader.WebappClassLoader clearReferencesThreads SEVERE: The web application [/jsfApplication] appears to have started a thread named [MySQL Statement Cancellation Timer] but has failed to stop it. This is very likely to create a memory leak. log4j:ERROR LogMananger.repositorySelector was null likely due to error in class reloading, using NOPLoggerRepository. i am using also using hibernate and spring framework for this application. please help. thanks,

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  • Of what significance is the solution to the game of checkers in AI research?

    - by cobie
    I have been doing some research into artificial intelligence and I came across a 2007 paper titled "Checkers is Solved" on the game of checkers being solved by AI techniques after more than 16 years of trial. A solution to the game is defined by the team as "determining the final result in a game with no mistakes made by either player". The search for a solution started back in 1989 and it was finally found in 2007. Of what importance is this to the field of AI?

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  • How to do pre-loading

    - by Dave
    I have a question that is confusing me with making a game. For my game launch i pre load everything for the main menu then i loop the game to display it. But lets argue player wants to launch a new game or a specific level, then you preload the relevant sounds/graphics for that level right? How ever, the player must already be running the game loop if they are at the main menu, so you can't load in the game loop or you will load every frame...but im pretty sure most big games don't preload every level when you first run the game from desktop because it would take a long time on some of these games.... How is it done :S

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  • flash component appear out of box

    - by Proyb2
    After embedded flash content on HTML, I tried to click comboxbox list, it was appear to be truncated, how do I actually make the list visible outside the flash content? Seeing some of the commercial ads with out-of-box feature, how do I do that?

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  • Should I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority?

    - by JonathonG
    Can I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority, and is it a good idea? Here's more info: I am about to begin work on porting a mid-sized game from Flash/AS3 to Java so that I can continue development with multi-threading capabilities. Here's a small bit of background about the game: The game contains numerous asynchronous activities, such as "world updating" (the game environment is constantly changing based on a set of natural laws and forces), procedural generation of terrain, NPCs, quests, items, etc., and on top of that, the effects of all of the player's interactions with his environment are programmatically calculated in real time, based on a set of constantly changing "stats" and once again, natural laws and forces. All of these things going on at once, in an asynchronous manner, seem to lend themselves to multi-threading very well. My question is: Can I build some kind of central engine that handles the "stacking" of all of these events as they are triggered, and dynamically sorts them out amongst the available threads, and would it be a good idea? As an example: Essentially, every time something happens (IE, a magic missile being generated by a spell, or a bunch of plants need to grow to their next stage), instead of just processing that task right then and adding the new object(s) to a list of managed objects, send a reference to that event to a core "event handler" that throws it into a stack of all other currently queued events, which then sorts them out and orders them according to urgency, splits them between a number of available threads for as-fast-as-possible multithreaded execution.

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  • How i can create reusable component which contains assets in Flash CS5

    - by Creotiv
    I need to create slideshow for gallery. And one thing that i don't know is how to create reusable components. For example i want to create 3 components ImageLoader, Dock(that consist drom ImageLoaders) and SlideShow(that consists from Dock and ImageLoaders). ImageLoader it is a container which loads image and while it loading showing some animation. Dock it is a container wich have few of ImageLoaders, it used to create Dock of thumbs images to chose. SlideShow it is a container wich have few of ImageLoaders, it used to preload images to ImageLoaders and the change them on mouse click. I need that all of this components was accessible fom action script, so i can create new instances of them. Example code: im1 = new ImageLoader('../im1s.jpg'); im2 = new ImageLoader('../im2s.jpg'); dock = new Dock(new Array(im1,im2)); ss = new SlideSHow(new Array(im1,im2),dock); ss.init(); Will be greatfull for help. P.S. I new in Flash

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  • Glassfish complaining about JSF component IDs

    - by Brian
    Hello All I am very new to JSF (v2.0) and I am attempting to learn it at places like netbeans.org and coreservlets.com. I am working on a very simple "add/subtract/multiply/divide" Java webapp and I have run into a problem. When I first started out, the application was enter two numbers and hit a '+' key and they would be automatically added together. Now that I have added more complexity I am having trouble getting the operation to the managed bean. This is what I had when it was just "add": <h:inputText styleClass="display" id="number01" size="4" maxlength="3" value="#{Calculator.number01}" /> <h:inputText styleClass="display" id="number02" size="4" maxlength="3" value="#{Calculator.number02}" /> <h:commandButton id="add" action="answer" value="+" /> For the "answer" page, I display the answer like this: <h:outputText value="#{Calculator.answer}" /> I had the proper getters and setters in the Calculator.java managed bean and the operation worked perfectly. Now I have added the other three operations and I am having trouble visualizing how to get the operation parameter to the bean so that I can switch around it. I tried this: <h:commandButton id="operation" action="answer" value="+" /> <h:commandButton id="operation" action="answer" value="-" /> <h:commandButton id="operation" action="answer" value="*" /> <h:commandButton id="operation" action="answer" value="/" /> However, Glassfish complained that I have already used "operation" once and I am trying to use it four times here. Any adivce/tips on how to get multiple operations to the managed bean so that it can preform the desired operation? Thank you for taking the time to read.

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  • Why does jQuery's $().each() function seem to be losing track of the DOM?

    - by Nate Wagar
    I've recently started encountering a very strange problem. To be honest, I'm not entirely sure how to describe it other than to just show it. Here's the relevant HTML: <div class="component container w100 noEdit" id="contentWrapper"> <div class="component container w50" id="container1"> <div class="component text w50" id="text1"> Text1 </div> </div> <div class="component container w25" id="container2"> Container2 </div> <div class="component container w25" id="container3"> Container3 </div> <div class="component container w25" id="container4"> Container4 </div> </div> And the relevant JavaScript: $(document).ready(function () { //Add the Grab Bar to container components on the page. $('.component').each(wrapComponentForEdit); $('#contentWrapper').sortable(); $('#contentWrapper').disableSelection(); }); var wrapComponentForEdit = function() { if (!$(this).hasClass('noEdit')) { $(this).html('<div class="componentBorder">' + $(this).html() + '</div>'); $(this).prepend('<div class="grabBar_l"><div class="grabBar_r"><div class="grabBar"></div></div></div>'); alert($(this).attr('id')); } } The end result of this is that I see an alert pop up for container1, text1, container2, container3, container 4. And yet only the containers (not the text) end up with the visual changes that the $().each() is supposed to make. Anyone have any idea what the heck is going on? Thanks! EDIT - A different way to do it, that still fails I tried this, with the same result: $(document).ready(function () { //Add the Grab Bar to container components on the page. var matched = $('.component'); var componentCount = $(matched).size(); for (i = 0; i < componentCount; i++) { wrapComponentForEdit($(matched).eq(i)); } $('#contentWrapper').sortable({ handle: '.grabBarBit', tolerance: 'pointer'}); $('#contentWrapper').disableSelection(); }); var wrapComponentForEdit = function(component) { if (!$(component).hasClass('noEdit')) { $(component).html('<div class="grabBar_l grabBarBit"><div class="grabBar_r grabBarBit"><div class="grabBar grabBarBit"></div></div></div><div class="componentBorder">' + $(component).html() + '</div>'); alert($(component).attr('id')); } } EDIT 2: Another alternate method, but this one works I tried another way of doing things, and this way it works. However, the initial question still stands. Judging by how this new way works, it seems to me that the DOM is being updated, but jQuery isn't updating with it, so it loses track of the child element. $(document).ready(function () { //Add the Grab Bar to container components on the page. var componentCount = $('.component').size(); for (i = 0; i < componentCount; i++) { wrapComponentForEdit($('.component').eq(i)); } $('#contentWrapper').sortable({ handle: '.grabBarBit', tolerance: 'pointer'}); $('#contentWrapper').disableSelection(); }); var wrapComponentForEdit = function(component) { if (!$(component).hasClass('noEdit')) { $(component).html('<div class="grabBar_l grabBarBit"><div class="grabBar_r grabBarBit"><div class="grabBar grabBarBit"></div></div></div><div class="componentBorder">' + $(component).html() + '</div>'); alert($(component).attr('id')); } }

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  • Do 3d assets cost a lot more than 2d?

    - by Balls
    I'm planning to create a game on my own and will most likely hire an artist in the future. I just want to know if making a game in 2d will a lot cheaper than making it on 3d? Here's my plan: If it will be a 2d game.. I'll probably make a platform game. More like a Braid level of graphics. If it will be a 3d game.. Closest of graphics I'll ask for will be far cry 1 or if possible oblivion. So any thoughts? I'm funding all of it on my own. It will be my first game but will use maybe an engine around if it will be a 3d game. If 2d, I have my own engine lying around here. Thank you, Balls

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  • Java: pass an event to another component

    - by John
    Sorry I don't know if this is very clear, but I'm pretty new to Java. So I have a JFrame with a BorderLayout containing a JPanel and a JButton. What I want to do is when something happens in my JPanel, I want for example change the text of the JButton, or enable/disable it. How would I do that? How can I access the JButton from the JPanel? I know some ways of doing it but I don't think they're the best way to do it. What would be the best way to do this? Thanks in advance

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  • Unlock Key Component

    - by mob1lejunkie
    Hi, I have almost completed my Android application so am considering ways of distributing the application. I have seen some applications on Market have free limited/locked version and separate Unlock Key/License Key which unlocks extra functionality. How is this done? Has anyone here done this? If so, how well does it work? I am thinking maybe this is better then having two versions of the same application (i.e Lite and Pro). Thanks.

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  • remove component from initComponent()

    - by jouzef19
    hi i am using netBeans editor to create desktop application , i did something wrong that generate three line of code in the initComponent() method related to connection with database. Then i removed the lines by opening the .java file in txt editor , but one of them keep coming back when i do anything with netBeans editor , So i want to delete this line from the netbeans itself . this is the line historyList = java.beans.Beans.isDesignTime() ? java.util.Collections.emptyList() : ((javax.persistence.Query)null).getResultList(); and this is its declaration private java.util.List<idetect.History> historyList;

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  • List Component that acts as if control was permanently pressed

    - by Dennkster
    Hey, I have a list control and i want the user to be able to select many items at a time. Thus I want it to act that if the control key is pressed while he is clicking. Eg if he clicks on a selected row it should become unselected and if he clicks on a unselected row it should become selected. Do you have any idea how to do this? Thanks, Dennis

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  • Doing "text mode 'splash' game" during boot.

    - by Vi
    Sometimes I want to do something (for example, playing a simple text-mode game) while the system is booting up. This is especially useful when lengthy reiserfs transaction replays are happening. Current hacky way of doing it is: Put the program on initramfs. Before running /sbin/init, "openvt 2 /my/program". Turn off messages from kernel (sysrq 0) Override /dev/console with /dev/null (to prevent boot messages). The problems are: There are STILL some messages interfering with program output. I can't see boot messages by switching to that virtual terminal back. After finishing the boot sequence, /dev/tty2 ends up being attached both to getty and my program. How to do it properly without of running graphical splashes? The system is Linux Debian Squeeze, no dependency based sysv scripts.

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