Search Results

Search found 7897 results on 316 pages for 'generate'.

Page 108/316 | < Previous Page | 104 105 106 107 108 109 110 111 112 113 114 115  | Next Page >

  • 5 Best SEO Strategies to Promote Your Website

    People nowadays use the internet and visit websites to search for any available information. Some users tend to use popular search engines like Google, Yahoo and MSN if they don't know the URL or the web address of what they are searching. Thus, these search engines will help them to generate easily all the necessary information that they needed. In line with this, some users don't want to waste time so they tend to click or visit the top websites generated by the search engine from a certain keyword. The question is, how would you put your website on top so that users can easily visit it?

    Read the article

  • Running the Ubuntu Kernel and OS on custom processor

    - by xupv5
    This is hardly a theoretical question as many have done this, albeit there's very little information on the underlying processes. I'm developing a custom MIPS-based processor on which I would like to run ubuntu. I'm quite baffled as to what to do next after you've designed the instruction set and the computer architecture itself. I need to be able to run a kernel and OS but how does it all tie in? At the moment I'm researching into designing a compiler for the linux kernel to generate the appropriate assembly language. Is that a good way to go? What do I need to do after that?

    Read the article

  • Generating CMakeLists.txt

    - by vanna
    I got a bunch of C++ sources files and headers. They may use external libraries such as Boost e.g. I am interested in the process of building binaries for Windows and *nix. Makefiles (*nix) and .vcproj (Windows) call compilers with some specifications such as the order of compilation, compilation options and stuff. CMakeLists.txt can be used by CMake to build either makefiles or .vcproj and use very helpful commands such as recursive search of files, automatic linkage with known libraries, installers, variables that can be used in source files... Is there any existing tool that would generate a CMakeLists.txt from specified options ? Options could be like : scan this folder and make a library out of it, then scan this other folder and make an executable and automatically link both with Boost as well along with a user friendly installer with generated INSTALL.txt and README.txt. Something very powerful like that.

    Read the article

  • How to compare page views/visitors to site totals in Google Analytics?

    - by frntk
    I want to measure the effects in total traffic (views or visitors) of a single URL across a time frame. For example, let's say I published a blog post on July 2012. I want to measure what chunk of the site's total traffic is coming to this particular post on a month-by-month graph from July 2012 to date. Is there a way to do this? Edit: I should clarify that what I'd like to do is to generate a month-to-month graph, similar to the one you can see comparing a metric on a period of time against the previous equivalent period (year vs last year, for example) but comparing a particular URL traffic to the site's total traffic. In other words, I can get to the part where I can see the URL's traffic for the timeframe I selected and it shows how much of the total traffic corresponds to the current URL: But I'd like to add a second line to the graph, representing the site's total pageviews, similiar to this (but this one is showing just a different metric for the same URL): Thanks!

    Read the article

  • Convert project without introducing bugs

    - by didietexas
    I have the C++ code of a exe which contains a UI and some process. My goal is to remove the UI so that I only have the process and to convert the exe into a dll. In order to do that, I am thinking of generating unit test before touching any code and then to do my modification and make sure the tests are not failing. The problem is that I am not sure if this is the best approach and if it is, is there a way to automatically generate unit test. BTW, I am using VS 2012. Do you have any guidance for me?

    Read the article

  • Best way to rename existing unique field names in database?

    - by Rajdeep Siddhapura
    I have a database table that contains id, filename, userId id is unique identifier filename should also be unique table may contain 10000 records When a user uploads a file it should be entered in database with given rules: If there is no record with same filename, it should be added as it is (Ex. foobar.pdf) If there is record with same filename, it should be added as uploadedName(2).ext (foobar(2).pdf) If there are n records with same base filename (foobar), it should be added as uploadedName(n+1).ext (foobar(20).pdf) Now if foobar(2).pdf is uploaded, it should be added as foobar(2)(2).pdf & so on This pattern needs to be followed because the file is already being uploaded at client side using ajax before sending the details to server and the file hosting service follows the above rules to name the files. My solution: maintain a file that contains all the names and the number of times it has occurred. if a filename that exists in file is entered, increase occurrence count and new name is generated, else add to it to file if the new name generated is in database, add it to file and generate new name

    Read the article

  • OpenGL 3.x Assimp trouble implementing phong shading (normals?)

    - by Defcronyke
    I'm having trouble getting phong shading to look right. I'm pretty sure there's something wrong with either my OpenGL calls, or the way I'm loading my normals, but I guess it could be something else since 3D graphics and Assimp are both still very new to me. When trying to load .obj/.mtl files, the problems I'm seeing are: The models seem to be lit too intensely (less phong-style and more completely washed out, too bright). Faces that are lit seem to be lit equally all over (with the exception of a specular highlight showing only when the light source position is moved to be practically right on top of the model) Because of problems 1 and 2, spheres look very wrong: picture of sphere And things with larger faces look (less-noticeably) wrong too: picture of cube I could be wrong, but to me this doesn't look like proper phong shading. Here's the code that I think might be relevant (I can post more if necessary): file: assimpRenderer.cpp #include "assimpRenderer.hpp" namespace def { assimpRenderer::assimpRenderer(std::string modelFilename, float modelScale) { initSFML(); initOpenGL(); if (assImport(modelFilename)) // if modelFile loaded successfully { initScene(); mainLoop(modelScale); shutdownScene(); } shutdownOpenGL(); shutdownSFML(); } assimpRenderer::~assimpRenderer() { } void assimpRenderer::initSFML() { windowWidth = 800; windowHeight = 600; settings.majorVersion = 3; settings.minorVersion = 3; app = NULL; shader = NULL; app = new sf::Window(sf::VideoMode(windowWidth,windowHeight,32), "OpenGL 3.x Window", sf::Style::Default, settings); app->setFramerateLimit(240); app->setActive(); return; } void assimpRenderer::shutdownSFML() { delete app; return; } void assimpRenderer::initOpenGL() { GLenum err = glewInit(); if (GLEW_OK != err) { /* Problem: glewInit failed, something is seriously wrong. */ std::cerr << "Error: " << glewGetErrorString(err) << std::endl; } // check the OpenGL context version that's currently in use int glVersion[2] = {-1, -1}; glGetIntegerv(GL_MAJOR_VERSION, &glVersion[0]); // get the OpenGL Major version glGetIntegerv(GL_MINOR_VERSION, &glVersion[1]); // get the OpenGL Minor version std::cout << "Using OpenGL Version: " << glVersion[0] << "." << glVersion[1] << std::endl; return; } void assimpRenderer::shutdownOpenGL() { return; } void assimpRenderer::initScene() { // allocate heap space for VAOs, VBOs, and IBOs vaoID = new GLuint[scene->mNumMeshes]; vboID = new GLuint[scene->mNumMeshes*2]; iboID = new GLuint[scene->mNumMeshes]; glClearColor(0.4f, 0.6f, 0.9f, 0.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glEnable(GL_CULL_FACE); shader = new Shader("shader.vert", "shader.frag"); projectionMatrix = glm::perspective(60.0f, (float)windowWidth / (float)windowHeight, 0.1f, 100.0f); rot = 0.0f; rotSpeed = 50.0f; faceIndex = 0; colorArrayA = NULL; colorArrayD = NULL; colorArrayS = NULL; normalArray = NULL; genVAOs(); return; } void assimpRenderer::shutdownScene() { delete [] iboID; delete [] vboID; delete [] vaoID; delete shader; } void assimpRenderer::renderScene(float modelScale) { sf::Time elapsedTime = clock.getElapsedTime(); clock.restart(); if (rot > 360.0f) rot = 0.0f; rot += rotSpeed * elapsedTime.asSeconds(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); viewMatrix = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, -3.0f, -10.0f)); // move back a bit modelMatrix = glm::scale(glm::mat4(1.0f), glm::vec3(modelScale)); // scale model modelMatrix = glm::rotate(modelMatrix, rot, glm::vec3(0, 1, 0)); //modelMatrix = glm::rotate(modelMatrix, 25.0f, glm::vec3(0, 1, 0)); glm::vec3 lightPosition( 0.0f, -100.0f, 0.0f ); float lightPositionArray[3]; lightPositionArray[0] = lightPosition[0]; lightPositionArray[1] = lightPosition[1]; lightPositionArray[2] = lightPosition[2]; shader->bind(); int projectionMatrixLocation = glGetUniformLocation(shader->id(), "projectionMatrix"); int viewMatrixLocation = glGetUniformLocation(shader->id(), "viewMatrix"); int modelMatrixLocation = glGetUniformLocation(shader->id(), "modelMatrix"); int ambientLocation = glGetUniformLocation(shader->id(), "ambientColor"); int diffuseLocation = glGetUniformLocation(shader->id(), "diffuseColor"); int specularLocation = glGetUniformLocation(shader->id(), "specularColor"); int lightPositionLocation = glGetUniformLocation(shader->id(), "lightPosition"); int normalMatrixLocation = glGetUniformLocation(shader->id(), "normalMatrix"); glUniformMatrix4fv(projectionMatrixLocation, 1, GL_FALSE, &projectionMatrix[0][0]); glUniformMatrix4fv(viewMatrixLocation, 1, GL_FALSE, &viewMatrix[0][0]); glUniformMatrix4fv(modelMatrixLocation, 1, GL_FALSE, &modelMatrix[0][0]); glUniform3fv(lightPositionLocation, 1, lightPositionArray); for (unsigned int i = 0; i < scene->mNumMeshes; i++) { colorArrayA = new float[3]; colorArrayD = new float[3]; colorArrayS = new float[3]; material = scene->mMaterials[scene->mNumMaterials-1]; normalArray = new float[scene->mMeshes[i]->mNumVertices * 3]; unsigned int normalIndex = 0; for (unsigned int j = 0; j < scene->mMeshes[i]->mNumVertices * 3; j+=3, normalIndex++) { normalArray[j] = scene->mMeshes[i]->mNormals[normalIndex].x; // x normalArray[j+1] = scene->mMeshes[i]->mNormals[normalIndex].y; // y normalArray[j+2] = scene->mMeshes[i]->mNormals[normalIndex].z; // z } normalIndex = 0; glUniformMatrix3fv(normalMatrixLocation, 1, GL_FALSE, normalArray); aiColor3D ambient(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_AMBIENT, ambient); aiColor3D diffuse(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_DIFFUSE, diffuse); aiColor3D specular(0.0f, 0.0f, 0.0f); material->Get(AI_MATKEY_COLOR_SPECULAR, specular); colorArrayA[0] = ambient.r; colorArrayA[1] = ambient.g; colorArrayA[2] = ambient.b; colorArrayD[0] = diffuse.r; colorArrayD[1] = diffuse.g; colorArrayD[2] = diffuse.b; colorArrayS[0] = specular.r; colorArrayS[1] = specular.g; colorArrayS[2] = specular.b; // bind color for each mesh glUniform3fv(ambientLocation, 1, colorArrayA); glUniform3fv(diffuseLocation, 1, colorArrayD); glUniform3fv(specularLocation, 1, colorArrayS); // render all meshes glBindVertexArray(vaoID[i]); // bind our VAO glDrawElements(GL_TRIANGLES, scene->mMeshes[i]->mNumFaces*3, GL_UNSIGNED_INT, 0); glBindVertexArray(0); // unbind our VAO delete [] normalArray; delete [] colorArrayA; delete [] colorArrayD; delete [] colorArrayS; } shader->unbind(); app->display(); return; } void assimpRenderer::handleEvents() { sf::Event event; while (app->pollEvent(event)) { if (event.type == sf::Event::Closed) { app->close(); } if ((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Escape)) { app->close(); } if (event.type == sf::Event::Resized) { glViewport(0, 0, event.size.width, event.size.height); } } return; } void assimpRenderer::mainLoop(float modelScale) { while (app->isOpen()) { renderScene(modelScale); handleEvents(); } } bool assimpRenderer::assImport(const std::string& pFile) { // read the file with some example postprocessing scene = importer.ReadFile(pFile, aiProcess_CalcTangentSpace | aiProcess_Triangulate | aiProcess_JoinIdenticalVertices | aiProcess_SortByPType); // if the import failed, report it if (!scene) { std::cerr << "Error: " << importer.GetErrorString() << std::endl; return false; } return true; } void assimpRenderer::genVAOs() { int vboIndex = 0; for (unsigned int i = 0; i < scene->mNumMeshes; i++, vboIndex+=2) { mesh = scene->mMeshes[i]; indexArray = new unsigned int[mesh->mNumFaces * sizeof(unsigned int) * 3]; // convert assimp faces format to array faceIndex = 0; for (unsigned int t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; std::memcpy(&indexArray[faceIndex], face->mIndices, sizeof(float) * 3); faceIndex += 3; } // generate VAO glGenVertexArrays(1, &vaoID[i]); glBindVertexArray(vaoID[i]); // generate IBO for faces glGenBuffers(1, &iboID[i]); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iboID[i]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint) * mesh->mNumFaces * 3, indexArray, GL_STATIC_DRAW); // generate VBO for vertices if (mesh->HasPositions()) { glGenBuffers(1, &vboID[vboIndex]); glBindBuffer(GL_ARRAY_BUFFER, vboID[vboIndex]); glBufferData(GL_ARRAY_BUFFER, mesh->mNumVertices * sizeof(GLfloat) * 3, mesh->mVertices, GL_STATIC_DRAW); glEnableVertexAttribArray((GLuint)0); glVertexAttribPointer((GLuint)0, 3, GL_FLOAT, GL_FALSE, 0, 0); } // generate VBO for normals if (mesh->HasNormals()) { normalArray = new float[scene->mMeshes[i]->mNumVertices * 3]; unsigned int normalIndex = 0; for (unsigned int j = 0; j < scene->mMeshes[i]->mNumVertices * 3; j+=3, normalIndex++) { normalArray[j] = scene->mMeshes[i]->mNormals[normalIndex].x; // x normalArray[j+1] = scene->mMeshes[i]->mNormals[normalIndex].y; // y normalArray[j+2] = scene->mMeshes[i]->mNormals[normalIndex].z; // z } normalIndex = 0; glGenBuffers(1, &vboID[vboIndex+1]); glBindBuffer(GL_ARRAY_BUFFER, vboID[vboIndex+1]); glBufferData(GL_ARRAY_BUFFER, mesh->mNumVertices * sizeof(GLfloat) * 3, normalArray, GL_STATIC_DRAW); glEnableVertexAttribArray((GLuint)1); glVertexAttribPointer((GLuint)1, 3, GL_FLOAT, GL_FALSE, 0, 0); delete [] normalArray; } // tex coord stuff goes here // unbind buffers glBindVertexArray(0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); delete [] indexArray; } vboIndex = 0; return; } } file: shader.vert #version 150 core in vec3 in_Position; in vec3 in_Normal; uniform mat4 projectionMatrix; uniform mat4 viewMatrix; uniform mat4 modelMatrix; uniform vec3 lightPosition; uniform mat3 normalMatrix; smooth out vec3 vVaryingNormal; smooth out vec3 vVaryingLightDir; void main() { // derive MVP and MV matrices mat4 modelViewProjectionMatrix = projectionMatrix * viewMatrix * modelMatrix; mat4 modelViewMatrix = viewMatrix * modelMatrix; // get surface normal in eye coordinates vVaryingNormal = normalMatrix * in_Normal; // get vertex position in eye coordinates vec4 vPosition4 = modelViewMatrix * vec4(in_Position, 1.0); vec3 vPosition3 = vPosition4.xyz / vPosition4.w; // get vector to light source vVaryingLightDir = normalize(lightPosition - vPosition3); // Set the position of the current vertex gl_Position = modelViewProjectionMatrix * vec4(in_Position, 1.0); } file: shader.frag #version 150 core out vec4 out_Color; uniform vec3 ambientColor; uniform vec3 diffuseColor; uniform vec3 specularColor; smooth in vec3 vVaryingNormal; smooth in vec3 vVaryingLightDir; void main() { // dot product gives us diffuse intensity float diff = max(0.0, dot(normalize(vVaryingNormal), normalize(vVaryingLightDir))); // multiply intensity by diffuse color, force alpha to 1.0 out_Color = vec4(diff * diffuseColor, 1.0); // add in ambient light out_Color += vec4(ambientColor, 1.0); // specular light vec3 vReflection = normalize(reflect(-normalize(vVaryingLightDir), normalize(vVaryingNormal))); float spec = max(0.0, dot(normalize(vVaryingNormal), vReflection)); if (diff != 0) { float fSpec = pow(spec, 128.0); // Set the output color of our current pixel out_Color.rgb += vec3(fSpec, fSpec, fSpec); } } I know it's a lot to look through, but I'm putting most of the code up so as not to assume where the problem is. Thanks in advance to anyone who has some time to help me pinpoint the problem(s)! I've been trying to sort it out for two days now and I'm not getting anywhere on my own.

    Read the article

  • Setting Key Usage attributes with Makecert

    - by nlawalker
    Is it possible to set Key Usage attributes using makecert, or any other tool I can use to generate my own test certificates? The reason I'm interested is that certificates used for BizTalk Server AS2 transport require a key usage of Digital Signature for signing and Data Encipherment or Key Encipherment for encryption/decryption, and I want to play around with this feature. I see how to set enhanced key usage attributes with makecert, but not key usage.

    Read the article

  • Dynamic DataGrid columns in WPF DataGrid based on the underlying set of data (and their type)

    - by StatsMan
    Hello everyone, I've got kind of a conceptual question. I am in the process of wrapping some statistics classes I wrote into WPF. For that I have two DataGrid(-Views, currently in WinForms). In one DataGrid each row represents a column in the other. There I can set-up different variables (as in mathematical/statistical variables) with fields like "Header", "DataType", "ValidationBehaviour", "DisplayType". There I can also set-up how it should be displayed. Some Columns can automatically be set to ComboBoxColumns, some TextBoxColumns, and so on and so forth. So, now once I've set-up these Columns I can go to the other grid and enter my data. I may, for instance, have generated (in grid 1) one Column called "Annual Gross Salary" with input of numerical values. Another Column called "Education" with "0=NoEducation", "1=College Level", "3=Universitary" etc. These labels are displayed as text in the combobox and my statistics engine behind then selects the respective value (0-3) for calculations (i.e. ordinal, nominal variables). Sooo. In WinForms I could basically generate all the columns by hand in code and then add my data in the respective cells/rows. Now in WPF I thought that must be easy to realise. However, yesterday I got started with ICustomPropertyDescriptor which (maybe I was too thick) didn't give me the results I was looking for. Basically, I just need to be able to dynamically generate columns (and rows) with different Layout, Controls (ComboBox, simple Input, DateTimes) based on the data that I have. But I don't really know how to go about it? So here in summary: DataGrid 1 Purpose is to display columns that have been specified in DataGrid 2 In rows, the user can add any kind of data in the rows below the columns that is allowed as to the columns specifications DataGrid 2 Each row in this grid represents a column in DataGrid 1 Contains fields like Name/Header, DataType, Validation Behaviour, Default Value, Data Formatting, etc. Also contains a function to be able to set-up how it should be displayed. The user can select from, for instance, ComboBoxColumn (and also add the available options), DateTime, normal TextBox, CheckBox etc. After finishing adding a row it will automatically appear as a new column in DataGrid 1 I'd appreciate any kind of pointer into the right direction. Thanks very, very much in advance! :)

    Read the article

  • ASP.NET MVC Html.RouteLink

    - by gilbertc
    I am trying to understand what this RouteLink does. Say, in my Global.asax, I have the default route for MVC routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = "" } // Parameter defaults ); and on a View page, I do <%=Html.RouteLink("Dinners", "Default", new { controller="Dinners", action="Details", id="1"} %> Why it does not generate the link /Dinners/Details/1 but thrown an exception? Thanks. Gil.

    Read the article

  • JAXB alternatives?

    - by mabuzer
    What's the best alternative for JAXB, keep in mind alternative need to do Validating, Marshalling, UnMarshalling, also generate classes of given xsd file as JAXB currently does. thanks in advance...

    Read the article

  • npoi export from datatable

    - by Iulian
    I have an asp.net website that will generate some excel files with 7-8 sheets of data. The best solution so far seems to be NPOI, this can create excel files without installing excel on the server, and has a nice API simillar to the excel interop. However i can't find a way to dump an entire datatable in excel similar to CopyFromRecordset Any tips on how to do that , or a better solution than NPOI ?

    Read the article

  • Mike Cohn-style burndown charts in JIRA

    - by Fuzzy Purple Monkey
    We use Jira/Greenhopper for our project planning/tracking. The built-in graphs are great, but when a new issue/story is added during a project, the whole burn-down graph moves up rather than increasing the part of the graph when the issue was added. Ideally I'd like to generate a Mike Cohn-style burndown graph, which shows a hump when new issues are added. Does anyone know of any plugins that support this, or been able to extract this data directly from the database?

    Read the article

  • export to csv using fastercsv and CSV::Writer (Ruby on Rails)

    - by Venkat
    What am I trying to do: export data to csv. I have a form which allows user to select the format (from a drop down menu). So based on the selection of the format the ouput is displayed using a ajax call. Works fine for html but when I select the format as csv I don't see any pop up on the screen (asking to save or open the file) and neither any file gets downloaded directly. I tried using Fastercsv (but the problem is that I don't see any pop up asking me whether I want to save or open the file) and CSV::Writer where I get this error message on the console. NoMethodError (You have a nil object when you didn't expect it! The error occurred while evaluating nil.bytesize): actionpack (2.3.4) lib/action_controller/streaming.rb:142:in `send_data' Code using Fastercsv: def export_to_csv csv_string = FasterCSV.generate(:col_sep => ",") do |csv| members = ["Versions / Project Members"] members_selected.each {|member| members << Stat.member_name(member)} Stat.project_members(project).each {|user| members << user.name} csv << ["some text", "text 2", "text 3"] end return csv_string end and this is how I am sending the data: send_data(export_to_csv,:type => 'text/csv; charset=iso-8859-1; header=present', :disposition => "attachment", :filename => "filename.csv") I see the response as "some text, text 2, text 3" in the firebug console but no pop up asking whether I want to save or open the file. This is what I am doing using CSV::Writer: def export_to_csv report = StringIO.new CSV::Writer.generate(report, ',') do |csv| csv << ['c1', 'c2'] end end and call it as: send_data(export_to_csv,:type => 'text/csv; charset=iso-8859-1; header=present', :disposition => "attachment", :filename => "filename.csv") This is the error which is thrown on the console: NoMethodError (You have a nil object when you didn't expect it! The error occurred while evaluating nil.bytesize): actionpack (2.3.4) lib/action_controller/streaming.rb:142:in `send_data'

    Read the article

  • How to build a tracing log in asp.net mvc?

    - by John
    Is there an easy way to generate a log file that will trace at runtime the path through the code? I would like to see every controller, action, and view that was executed as my program runs. Can this be done without having to add logging code to every controller, action, and view?

    Read the article

  • Looking for tutorial to call WCF service from classic ASP

    - by George2
    Hello everyone, I have some legacy classic ASP code (not ASP.Net, but ASP), and I want to call a WCF service which I developed by using VSTS 2008 + C# + .Net 3.5 and using basic Http Binding. Any reference samples? I heard the only way is -- we have to manually generate the tricky SOAP message, and parse SOAP response, is that true? :-) thanks in advance, George

    Read the article

  • WCF client and non-wcf client

    - by Lijo
    Hi, Could you please tell what is the difference between a WCF client and a non-WCF client? When I generate proxy of a WCF service using svcutil and put that in client, what is created - wcf client or non-wcf client? When should I use WCF client and non-WCF Client? Thanks Lijo

    Read the article

  • Integrate StyleCop in NAnt buildscript

    - by stmax
    Is there a way to integrate StyleCop in a NAnt script such that the build fails if there are too many style violations? There doesn't seem to be a NAnt task for StyleCop, but we've found StyleCopCmd. However this only seems to generate an XML file as output that we'd have to parse. Is there some easier solution?

    Read the article

  • Rails BDD with Cucumber: no such file to load -- cucumber-rails

    - by sev
    I have project on Rails (2.3.5). I add into environment.rb same sting: config.gem "cucumber-rails", run "rake gems:unpack:dependencies". Output of "rake gems": [F] cucumber-rails [F] cucumber = 0.6.2 [F] term-ansicolor = 1.0.4 [F] treetop = 1.4.2 [F] polyglot = 0.3.1 [F] polyglot = 0.2.9 [F] builder = 2.1.2 [F] diff-lcs = 1.1.2 [F] json_pure = 1.2.0 When I run "script/generate cucumber" I get Missing these required gems: cucumber-rails Who can help me to fix this?

    Read the article

  • Entity Framework - ContextBuilder namespace

    - by Matt
    I apologize if this seems like an excessively dumb question. I am trying to use the ContextBuilderClass to generate my Context. I am unable to find the proper assembly and namespace to use it though. Just for reference I am on a full install of VS 2010 Pro.

    Read the article

  • how to replace latex macros with their definitions (using latex)

    - by RamyenHead
    How can I replace all occurrence of user defined latex macros with their definitions? For example, given this file old.tex \newcommand{\blah}[2]{#1 \to #2} ... foo \blah{egg}{spam} bar ... how to generate the file below in an automatic way new.tex ... foo egg \to spam bar ... Instead of reimplementing latex macro logic with perl, can I use latex or tex engine itself to do this?

    Read the article

  • spring MVC sample web app

    - by Don
    Hi, I'm looking for an example Spring MVC 2.5 web app that I can easily: Setup as a project in Eclipse Deploy to a local app server (using Ant/Maven) There are a couple of example applications included with the Spring distribution ('petclinic' and 'jpetstore'), but they don't provide any Eclipse project files (or a way to generate them). They also seem a bit complicated for my needs, e.g. require a local database to be setup. Thanks, Don

    Read the article

  • iphone Rendering 3-D Object rendering

    - by Yoon Lee
    Hello, I'm a beginner 3-D Quartz thing but knows how to create application. I was looking over sample of GLGravity Source code given by apple today, I was wondering teapot.h file contains all contents of array file such as indices, vertices. Do you guys think this code has been provided by human or, program? if it so, any auto generate program exist written in c based? (cause teapot.h seemed to me obvious native c code) thanks.

    Read the article

< Previous Page | 104 105 106 107 108 109 110 111 112 113 114 115  | Next Page >