Search Results

Search found 5435 results on 218 pages for 'joe white'.

Page 108/218 | < Previous Page | 104 105 106 107 108 109 110 111 112 113 114 115  | Next Page >

  • How to manage GetDate() with Entity Framework

    - by wcpro
    I have a column like this in 1 of my database tables DateCreated, datetime, default(GetDate()), not null I am trying to use the Entity Framework to do an insert on this table like this... PlaygroundEntities context = new PlaygroundEntities(); Person p = new Person { Status = PersonStatus.Alive, BirthDate = new DateTime(1982,3,18), Name = "Joe Smith" }; context.AddToPeople(p); context.SaveChanges(); When i run this code i get the following error The conversion of a datetime2 data type to a datetime data type resulted in an out-of-range value.\r\nThe statement has been terminated. So i tried setting the StoreGeneratedPattern to computed... same thing, then identity... same thing. Any ideas?

    Read the article

  • Understanding and Controlling Parallel Query Processing in SQL Server

    Data warehousing and general reporting applications tend to be CPU intensive because they need to read and process a large number of rows. To facilitate quick data processing for queries that touch a large amount of data, Microsoft SQL Server exploits the power of multiple logical processors to provide parallel query processing operations such as parallel scans. Through extensive testing, we have learned that, for most large queries that are executed in a parallel fashion, SQL Server can deliver linear or nearly linear response time speedup as the number of logical processors increases. However, some queries in high parallelism scenarios perform suboptimally. There are also some parallelism issues that can occur in a multi-user parallel query workload. This white paper describes parallel performance problems you might encounter when you run such queries and workloads, and it explains why these issues occur. In addition, it presents how data warehouse developers can detect these issues, and how they can work around them or mitigate them.

    Read the article

  • Camera for 2.5D Game

    - by me--
    I'm hoping someone can explain this to me like I'm 5, because I've been struggling with this for hours and simply cannot understand what I'm doing wrong. I've written a Camera class for my 2.5D game. The intention is to support world and screen spaces like this: The camera is the black thing on the right. The +Z axis is upwards in that image, with -Z heading downwards. As you can see, both world space and screen space have (0, 0) at their top-left. I started writing some unit tests to prove that my camera was working as expected, and that's where things started getting...strange. My tests plot coordinates in world, view, and screen spaces. Eventually I will use image comparison to assert that they are correct, but for now my test just displays the result. The render logic uses Camera.ViewMatrix to transform world space to view space, and Camera.WorldPointToScreen to transform world space to screen space. Here is an example test: [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render(camera, out worldRender, out viewRender, out screenRender, new Vector3(30, 0, 0), new Vector3(30, 40, 0)); this.ShowRenders(camera, worldRender, viewRender, screenRender); } And here's what pops up when I run this test: World space looks OK, although I suspect the z axis is going into the screen instead of towards the viewer. View space has me completely baffled. I was expecting the camera to be sitting above (0, 0) and looking towards the center of the scene. Instead, the z axis seems to be the wrong way around, and the camera is positioned in the opposite corner to what I expect! I suspect screen space will be another thing altogether, but can anyone explain what I'm doing wrong in my Camera class? UPDATE I made some progress in terms of getting things to look visually as I expect, but only through intuition: not an actual understanding of what I'm doing. Any enlightenment would be greatly appreciated. I realized that my view space was flipped both vertically and horizontally compared to what I expected, so I changed my view matrix to scale accordingly: this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom, this.zoom, 1) * Matrix.CreateScale(-1, -1, 1); I could combine the two CreateScale calls, but have left them separate for clarity. Again, I have no idea why this is necessary, but it fixed my view space: But now my screen space needs to be flipped vertically, so I modified my projection matrix accordingly: this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); And this results in what I was expecting from my first attempt: I have also just tried using Camera to render sprites via a SpriteBatch to make sure everything works there too, and it does. But the question remains: why do I need to do all this flipping of axes to get the space coordinates the way I expect? UPDATE 2 I've since improved my rendering logic in my test suite so that it supports geometries and so that lines get lighter the further away they are from the camera. I wanted to do this to avoid optical illusions and to further prove to myself that I'm looking at what I think I am. Here is an example: In this case, I have 3 geometries: a cube, a sphere, and a polyline on the top face of the cube. Notice how the darkening and lightening of the lines correctly identifies those portions of the geometries closer to the camera. If I remove the negative scaling I had to put in, I see: So you can see I'm still in the same boat - I still need those vertical and horizontal flips in my matrices to get things to appear correctly. In the interests of giving people a repro to play with, here is the complete code needed to generate the above. If you want to run via the test harness, just install the xunit package: Camera.cs: using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Diagnostics; public sealed class Camera { private readonly Viewport viewport; private readonly Matrix projectionMatrix; private Matrix? viewMatrix; private Vector3 location; private Vector3 target; private Vector3 up; private float zoom; public Camera(Viewport viewport) { this.viewport = viewport; // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); // defaults this.location = new Vector3(this.viewport.Width / 2, this.viewport.Height, 100); this.target = new Vector3(this.viewport.Width / 2, this.viewport.Height / 2, 0); this.up = new Vector3(0, 0, 1); this.zoom = 1; } public Viewport Viewport { get { return this.viewport; } } public Vector3 Location { get { return this.location; } set { this.location = value; this.viewMatrix = null; } } public Vector3 Target { get { return this.target; } set { this.target = value; this.viewMatrix = null; } } public Vector3 Up { get { return this.up; } set { this.up = value; this.viewMatrix = null; } } public float Zoom { get { return this.zoom; } set { this.zoom = value; this.viewMatrix = null; } } public Matrix ProjectionMatrix { get { return this.projectionMatrix; } } public Matrix ViewMatrix { get { if (this.viewMatrix == null) { // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom) * Matrix.CreateScale(-1, -1, 1); } return this.viewMatrix.Value; } } public Vector2 WorldPointToScreen(Vector3 point) { var result = viewport.Project(point, this.ProjectionMatrix, this.ViewMatrix, Matrix.Identity); return new Vector2(result.X, result.Y); } public void WorldPointsToScreen(Vector3[] points, Vector2[] destination) { Debug.Assert(points != null); Debug.Assert(destination != null); Debug.Assert(points.Length == destination.Length); for (var i = 0; i < points.Length; ++i) { destination[i] = this.WorldPointToScreen(points[i]); } } } CameraFixture.cs: using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using Xunit; using XNA = Microsoft.Xna.Framework; public sealed class CameraFixture { [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render( camera, out worldRender, out viewRender, out screenRender, new Sphere(30, 15) { WorldMatrix = XNA.Matrix.CreateTranslation(155, 50, 0) }, new Cube(30) { WorldMatrix = XNA.Matrix.CreateTranslation(75, 60, 15) }, new PolyLine(new XNA.Vector3(0, 0, 0), new XNA.Vector3(10, 10, 0), new XNA.Vector3(20, 0, 0), new XNA.Vector3(0, 0, 0)) { WorldMatrix = XNA.Matrix.CreateTranslation(65, 55, 30) }); this.ShowRenders(worldRender, viewRender, screenRender); } #region Supporting Fields private static readonly Pen xAxisPen = new Pen(Brushes.Red, 2); private static readonly Pen yAxisPen = new Pen(Brushes.Green, 2); private static readonly Pen zAxisPen = new Pen(Brushes.Blue, 2); private static readonly Pen viewportPen = new Pen(Brushes.Gray, 1); private static readonly Pen nonScreenSpacePen = new Pen(Brushes.Black, 0.5); private static readonly Color geometryBaseColor = Colors.Black; #endregion #region Supporting Methods private void Render(Camera camera, out DrawingVisual worldRender, out DrawingVisual viewRender, out DrawingVisual screenRender, params Geometry[] geometries) { var worldDrawingVisual = new DrawingVisual(); var viewDrawingVisual = new DrawingVisual(); var screenDrawingVisual = new DrawingVisual(); const int axisLength = 15; using (var worldDrawingContext = worldDrawingVisual.RenderOpen()) using (var viewDrawingContext = viewDrawingVisual.RenderOpen()) using (var screenDrawingContext = screenDrawingVisual.RenderOpen()) { // draw lines around the camera's viewport var viewportBounds = camera.Viewport.Bounds; var viewportLines = new Tuple<int, int, int, int>[] { Tuple.Create(viewportBounds.Left, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Top), Tuple.Create(viewportBounds.Left, viewportBounds.Top, viewportBounds.Right, viewportBounds.Top), Tuple.Create(viewportBounds.Right, viewportBounds.Top, viewportBounds.Right, viewportBounds.Bottom), Tuple.Create(viewportBounds.Right, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Bottom) }; foreach (var viewportLine in viewportLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0)); worldDrawingContext.DrawLine(viewportPen, new Point(viewportLine.Item1, viewportLine.Item2), new Point(viewportLine.Item3, viewportLine.Item4)); viewDrawingContext.DrawLine(viewportPen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(viewportPen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // draw axes var axisLines = new Tuple<int, int, int, int, int, int, Pen>[] { Tuple.Create(0, 0, 0, axisLength, 0, 0, xAxisPen), Tuple.Create(0, 0, 0, 0, axisLength, 0, yAxisPen), Tuple.Create(0, 0, 0, 0, 0, axisLength, zAxisPen) }; foreach (var axisLine in axisLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6)); worldDrawingContext.DrawLine(axisLine.Item7, new Point(axisLine.Item1, axisLine.Item2), new Point(axisLine.Item4, axisLine.Item5)); viewDrawingContext.DrawLine(axisLine.Item7, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(axisLine.Item7, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // for all points in all geometries to be rendered, find the closest and furthest away from the camera so we can lighten lines that are further away var distancesToAllGeometrySections = from geometry in geometries let geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix from section in geometry.Sections from point in new XNA.Vector3[] { section.Item1, section.Item2 } let viewPoint = XNA.Vector3.Transform(point, geometryViewMatrix) select viewPoint.Length(); var furthestDistance = distancesToAllGeometrySections.Max(); var closestDistance = distancesToAllGeometrySections.Min(); var deltaDistance = Math.Max(0.000001f, furthestDistance - closestDistance); // draw each geometry for (var i = 0; i < geometries.Length; ++i) { var geometry = geometries[i]; // there's probably a more correct name for this, but basically this gets the geometry relative to the camera so we can check how far away each point is from the camera var geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix; // we order roughly by those sections furthest from the camera to those closest, so that the closer ones "overwrite" the ones further away var orderedSections = from section in geometry.Sections let startPointRelativeToCamera = XNA.Vector3.Transform(section.Item1, geometryViewMatrix) let endPointRelativeToCamera = XNA.Vector3.Transform(section.Item2, geometryViewMatrix) let startPointDistance = startPointRelativeToCamera.Length() let endPointDistance = endPointRelativeToCamera.Length() orderby (startPointDistance + endPointDistance) descending select new { Section = section, DistanceToStart = startPointDistance, DistanceToEnd = endPointDistance }; foreach (var orderedSection in orderedSections) { var start = XNA.Vector3.Transform(orderedSection.Section.Item1, geometry.WorldMatrix); var end = XNA.Vector3.Transform(orderedSection.Section.Item2, geometry.WorldMatrix); var viewStart = XNA.Vector3.Transform(start, camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(end, camera.ViewMatrix); worldDrawingContext.DrawLine(nonScreenSpacePen, new Point(start.X, start.Y), new Point(end.X, end.Y)); viewDrawingContext.DrawLine(nonScreenSpacePen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); // screen rendering is more complicated purely because I wanted geometry to fade the further away it is from the camera // otherwise, it's very hard to tell whether the rendering is actually correct or not var startDistanceRatio = (orderedSection.DistanceToStart - closestDistance) / deltaDistance; var endDistanceRatio = (orderedSection.DistanceToEnd - closestDistance) / deltaDistance; // lerp towards white based on distance from camera, but only to a maximum of 90% var startColor = Lerp(geometryBaseColor, Colors.White, startDistanceRatio * 0.9f); var endColor = Lerp(geometryBaseColor, Colors.White, endDistanceRatio * 0.9f); var screenStart = camera.WorldPointToScreen(start); var screenEnd = camera.WorldPointToScreen(end); var brush = new LinearGradientBrush { StartPoint = new Point(screenStart.X, screenStart.Y), EndPoint = new Point(screenEnd.X, screenEnd.Y), MappingMode = BrushMappingMode.Absolute }; brush.GradientStops.Add(new GradientStop(startColor, 0)); brush.GradientStops.Add(new GradientStop(endColor, 1)); var pen = new Pen(brush, 1); brush.Freeze(); pen.Freeze(); screenDrawingContext.DrawLine(pen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } } } worldRender = worldDrawingVisual; viewRender = viewDrawingVisual; screenRender = screenDrawingVisual; } private static float Lerp(float start, float end, float amount) { var difference = end - start; var adjusted = difference * amount; return start + adjusted; } private static Color Lerp(Color color, Color to, float amount) { var sr = color.R; var sg = color.G; var sb = color.B; var er = to.R; var eg = to.G; var eb = to.B; var r = (byte)Lerp(sr, er, amount); var g = (byte)Lerp(sg, eg, amount); var b = (byte)Lerp(sb, eb, amount); return Color.FromArgb(255, r, g, b); } private void ShowRenders(DrawingVisual worldRender, DrawingVisual viewRender, DrawingVisual screenRender) { var itemsControl = new ItemsControl(); itemsControl.Items.Add(new HeaderedContentControl { Header = "World", Content = new DrawingVisualHost(worldRender)}); itemsControl.Items.Add(new HeaderedContentControl { Header = "View", Content = new DrawingVisualHost(viewRender) }); itemsControl.Items.Add(new HeaderedContentControl { Header = "Screen", Content = new DrawingVisualHost(screenRender) }); var window = new Window { Title = "Renders", Content = itemsControl, ShowInTaskbar = true, SizeToContent = SizeToContent.WidthAndHeight }; window.ShowDialog(); } #endregion #region Supporting Types // stupidly simple 3D geometry class, consisting of a series of sections that will be connected by lines private abstract class Geometry { public abstract IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get; } public XNA.Matrix WorldMatrix { get; set; } } private sealed class Line : Geometry { private readonly XNA.Vector3 magnitude; public Line(XNA.Vector3 magnitude) { this.magnitude = magnitude; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { yield return Tuple.Create(XNA.Vector3.Zero, this.magnitude); } } } private sealed class PolyLine : Geometry { private readonly XNA.Vector3[] points; public PolyLine(params XNA.Vector3[] points) { this.points = points; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { if (this.points.Length < 2) { yield break; } var end = this.points[0]; for (var i = 1; i < this.points.Length; ++i) { var start = end; end = this.points[i]; yield return Tuple.Create(start, end); } } } } private sealed class Cube : Geometry { private readonly float size; public Cube(float size) { this.size = size; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var halfSize = this.size / 2; var frontBottomLeft = new XNA.Vector3(-halfSize, halfSize, -halfSize); var frontBottomRight = new XNA.Vector3(halfSize, halfSize, -halfSize); var frontTopLeft = new XNA.Vector3(-halfSize, halfSize, halfSize); var frontTopRight = new XNA.Vector3(halfSize, halfSize, halfSize); var backBottomLeft = new XNA.Vector3(-halfSize, -halfSize, -halfSize); var backBottomRight = new XNA.Vector3(halfSize, -halfSize, -halfSize); var backTopLeft = new XNA.Vector3(-halfSize, -halfSize, halfSize); var backTopRight = new XNA.Vector3(halfSize, -halfSize, halfSize); // front face yield return Tuple.Create(frontBottomLeft, frontBottomRight); yield return Tuple.Create(frontBottomLeft, frontTopLeft); yield return Tuple.Create(frontTopLeft, frontTopRight); yield return Tuple.Create(frontTopRight, frontBottomRight); // left face yield return Tuple.Create(frontTopLeft, backTopLeft); yield return Tuple.Create(backTopLeft, backBottomLeft); yield return Tuple.Create(backBottomLeft, frontBottomLeft); // right face yield return Tuple.Create(frontTopRight, backTopRight); yield return Tuple.Create(backTopRight, backBottomRight); yield return Tuple.Create(backBottomRight, frontBottomRight); // back face yield return Tuple.Create(backBottomLeft, backBottomRight); yield return Tuple.Create(backTopLeft, backTopRight); } } } private sealed class Sphere : Geometry { private readonly float radius; private readonly int subsections; public Sphere(float radius, int subsections) { this.radius = radius; this.subsections = subsections; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var latitudeLines = this.subsections; var longitudeLines = this.subsections; // see http://stackoverflow.com/a/4082020/5380 var results = from latitudeLine in Enumerable.Range(0, latitudeLines) from longitudeLine in Enumerable.Range(0, longitudeLines) let latitudeRatio = latitudeLine / (float)latitudeLines let longitudeRatio = longitudeLine / (float)longitudeLines let nextLatitudeRatio = (latitudeLine + 1) / (float)latitudeLines let nextLongitudeRatio = (longitudeLine + 1) / (float)longitudeLines let z1 = Math.Cos(Math.PI * latitudeRatio) let z2 = Math.Cos(Math.PI * nextLatitudeRatio) let x1 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y1 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x3 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * nextLongitudeRatio) let y3 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * nextLongitudeRatio) let start = new XNA.Vector3((float)x1 * radius, (float)y1 * radius, (float)z1 * radius) let firstEnd = new XNA.Vector3((float)x2 * radius, (float)y2 * radius, (float)z2 * radius) let secondEnd = new XNA.Vector3((float)x3 * radius, (float)y3 * radius, (float)z1 * radius) select new { First = Tuple.Create(start, firstEnd), Second = Tuple.Create(start, secondEnd) }; foreach (var result in results) { yield return result.First; yield return result.Second; } } } } #endregion }

    Read the article

  • Add Background Images and Themes to Windows 7 Media Center

    - by DigitalGeekery
    Are you tired of the same Windows Media Center look and feel? Today we’ll show you how change the background and apply themes to WMC. Changing the Basic Color Scheme in WMC There are a couple of very basic color scheme options built in to Windows 7 Media Center. From the WMC Start Menu, select Settings on the Tasks strip and then select General. On the General settings screen select Visual and Sound Effects.   Under Color scheme you’ll find options for Windows Media Center standard, High contrast white, and High contrast black. Simply select a color scheme and click Save before exiting.   If you have used Media Center before you are familiar with the standard blue default theme. There is also the high contrast white. And, the high contrast black. Changing the Background Image with Media Center Studio Themes and custom backgrounds need to be added with the third-party software, Media Center Studio. You can find the download link at the end of this article. You can use your own high resolution photo, or download one from the Internet. For best results, you’ll want to find an image that meets or exceeds the resolution of your monitor. Also, using a darker colored background image is ideal as it should contrast better with the lighter colored text of the start menu. Once you’ve downloaded and installed Media Center Studio (link below), open the application select the Home tab on the ribbon and make sure you are on the Themes tab below. Click New. Select Biography from the left pane and type in a name for your new theme.   Next, click on the triangle next to Images to expand the list below. You’ll want to browse to Images > Common > Background. You should see a list of PNG image files located below Background. We will want to swap out the COMMON.ANIMATED.BACKGROUND.PNG and the COMMON.BACKGROUND.PNG images. Select COMMON.ANIMATED.BACKGROUND.PNG and click on the Browse button on the right.   Browse for your photo and click Open. Your selected image will appear on the left pane. Now, do the same for the COMMON.BACKGROUND.PNG. When finished, select the Home tab on the ribbon at the top and click Save.   Now switch to the Themes tab on the ribbon and the Themes tab below. (There are two Themes tabs which can be a bit confusing). Select your theme on the right pane and click Apply. Note: You won’t see the image backgrounds displayed. Your theme will be applied to Media Center. Close out of Media Center Studio and open Windows Media Center to check out your new background.   You can load multiple backgrounds images and switch them periodically as your mood changes. You might like to find a nice background featuring your favorite movie or TV show.   Perhaps you can even find a background of your favorite sports team.   Installing Themes with Media Center Studio Theme7MC has made available a small group of Media Center Studio Theme packs that are simple to download and install. You can find the download link below. Note: Before installing a theme, turn off any extenders and close Windows Media Center. Download any (or all) of the Theme7MC theme packages to your Media Center PC. Open Media Center Studio, select the Themes tab (the one at the top) and click Import Theme.   Browse for the theme you wish to import and click Open. Select your theme from the themes pane and click Apply. Media Center Studio will proceed to apply your theme. You should then see your new theme appear under Current theme on the left theme pane. Close out of Media Center Studio. Open Media Center and enjoy your new theme. Conclusion Media Center Studio runs on Windows 7 or Vista and gives users a solution for personalizing their Media Center backgrounds. It is a Beta application, however, so it still has a few bugs. Currently, there are only a handful of themes available at Themes7MC, but what they have is pretty slick. If you’d like to further customize the look of Media Center, check out our previous article on how to customize the Media Center start menu with Media Center Studio. Downloads Media Center Studio Theme7MC Similar Articles Productive Geek Tips Using Netflix Watchnow in Windows Vista Media Center (Gmedia)How To Rip a Music CD in Windows 7 Media CenterAutomatically Mount and View ISO files in Windows 7 Media CenterSchedule Updates for Windows Media CenterIntegrate Hulu Desktop and Windows Media Center in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup AceStock, a Tiny Desktop Quote Monitor Gmail Button Addon (Firefox) Hyperwords addon (Firefox) Backup Outlook 2010 Daily Motivator (Firefox) FetchMp3 Can Download Videos & Convert Them to Mp3

    Read the article

  • ASP.NET MVC Html.Display() using ViewData?

    - by JK
    When I use Html.DisplayFor() using a property of the model, it comes out nicely with both a label for the property name and a textbox or label with the property value: Html.DisplayFor(model => model.FirstName) // renders as First Name: Joe Smith But if I try to use the same for something that is in ViewData, it doesn't seem to have any way to specify the text that will be used in the label in the rendered html: Html.Display(ViewData["something"].ToString()) // renders as (no label) something The other Html.Display() parameters don't look helpful: Html.Display(ViewData["something"].ToString(), "TemplateName", "HtmlElementId", {additionalData}) It looks like the only place I might pass the label is with the additionalData param, but I haven't found any examples or docs on how to do this.

    Read the article

  • Alpha issue with SharpDX SpriteBatch in WPF

    - by Kingdom
    .Hi devs, I'm coding a game using SharpDX in a WPF context. void Load() { sb = new SpriteBatch(GraphicsDevice); t2d = Content.Load<Texture2D>("Sprite.png"); } void Draw() { sb.Begin(); sb.Draw(t2d, new Rectangle(0, 0, 64, 64), Color.White); sb.End(); } I made Sprite.png, an object with pink color (alpha = 0%) for the background. The output show me my object but with the pink square at more or less 50% rate! So if I try to draw more sprites, it's like a little poney dream. Note If I apply Color.Black on the Draw method, the sprite is like expected :|

    Read the article

  • SQL SERVER – Spatial Database Queries – What About BLOB – T-SQL Tuesday #006

    - by pinaldave
    Michael Coles is one of the most interesting book authors I have ever met. He has a flair of writing complex stuff in a simple language. There are a very few people like that.  I really enjoyed reading his recent book, Expert SQL Server 2008 Encryption. I strongly suggest taking a look at it. This blog is written in response to T-SQL Tuesday #006: “What About BLOB? by Michael Coles. Spatial Database is my favorite subject. Since I did my TechEd India 2010 presentation, I have enjoyed this subject a lot. Before I continue this blog post, there are a few other blog posts, so I suggest you read them.  To help build the environment run the queries, I am going to present them in this single blog post. SQL SERVER – What is Spatial Database? – Developing with SQL Server Spatial and Deep Dive into Spatial Indexing This blog post explains the basics of Spatial Database and also provides a good introduction to Indexing concept. SQL SERVER – World Shapefile Download and Upload to Database – Spatial Database This blog post will enable you with how to load the shape file into database. SQL SERVER – Spatial Database Definition and Research Documents This blog post links to the white paper about Spatial Database written by Microsoft experts. SQL SERVER – Introduction to Spatial Coordinate Systems: Flat Maps for a Round Planet This blog post links to the white paper explaining coordinate system, as written by Microsoft experts. After reading the above listed blog posts, I am very confident that you are ready to run the following script. Once you create a database using the World Shapefile, as mentioned in the second link above,you can display the image of India just like the following. Please note that this is not an accurate political map. The boundary of this map has many errors and it is just a representation. You can run the following query to generate the map of India from the database spatial which you have created after following the instructions here. USE Spatial GO -- India Map SELECT [CountryName] ,[BorderAsGeometry] ,[Border] FROM [Spatial].[dbo].[Countries] WHERE Countryname = 'India' GO Now, let us find the longitude and latitude of the two major IT cities of India, Hyderabad and Bangalore. I find their values as the following: the values of longitude-latitude for Bangalore is 77.5833300000 13.0000000000; for Hyderabad, longitude-latitude is 78.4675900000 17.4531200000. Now, let us try to put these values on the India Map and see their location. -- Bangalore DECLARE @GeoLocation GEOGRAPHY SET @GeoLocation = GEOGRAPHY::STPointFromText('POINT(77.5833300000 13.0000000000)',4326).STBuffer(20000); -- Hyderabad DECLARE @GeoLocation1 GEOGRAPHY SET @GeoLocation1 = GEOGRAPHY::STPointFromText('POINT(78.4675900000 17.4531200000)',4326).STBuffer(20000); -- Bangalore and Hyderabad on Map of India SELECT name, [GeoLocation] FROM [IndiaGeoNames] I WHERE I.[GeoLocation].STDistance(@GeoLocation) <= 0 UNION ALL SELECT name, [GeoLocation] FROM [IndiaGeoNames] I WHERE I.[GeoLocation].STDistance(@GeoLocation1) <= 0 UNION ALL SELECT '',[Border] FROM [Spatial].[dbo].[Countries] WHERE Countryname = 'India' GO Now let us quickly draw a straight line between them. DECLARE @GeoLocation GEOGRAPHY SET @GeoLocation = GEOGRAPHY::STPointFromText('POINT(78.4675900000 17.4531200000)',4326).STBuffer(10000); DECLARE @GeoLocation1 GEOGRAPHY SET @GeoLocation1 = GEOGRAPHY::STPointFromText('POINT(77.5833300000 13.0000000000)',4326).STBuffer(10000); DECLARE @GeoLocation2 GEOGRAPHY SET @GeoLocation2 = GEOGRAPHY::STGeomFromText('LINESTRING(78.4675900000 17.4531200000, 77.5833300000 13.0000000000)',4326) SELECT name, [GeoLocation] FROM [IndiaGeoNames] I WHERE I.[GeoLocation].STDistance(@GeoLocation) <= 0 UNION ALL SELECT name, [GeoLocation] FROM [IndiaGeoNames] I1 WHERE I1.[GeoLocation].STDistance(@GeoLocation1) <= 0 UNION ALL SELECT '' name, @GeoLocation2 UNION ALL SELECT '',[Border] FROM [Spatial].[dbo].[Countries] WHERE Countryname = 'India' GO Let us use the distance function of the spatial database and find the straight line distance between this two cities. -- Distance Between Hyderabad and Bangalore DECLARE @GeoLocation GEOGRAPHY SET @GeoLocation = GEOGRAPHY::STPointFromText('POINT(78.4675900000 17.4531200000)',4326) DECLARE @GeoLocation1 GEOGRAPHY SET @GeoLocation1 = GEOGRAPHY::STPointFromText('POINT(77.5833300000 13.0000000000)',4326) SELECT @GeoLocation.STDistance(@GeoLocation1)/1000 'KM'; GO The result of above query is as displayed in following image. As per SQL Server, the distance between these two cities is 501 KM, but according to what I know, the distance between those two cities is around 562 KM by road. However, please note that roads are not straight and they have lots of turns, whereas this is a straight-line distance. What would be more accurate is the distance between these two cities by air travel. When we look at the air travel distance between Bangalore and Hyderabad, the total distance covered is 495 KM, which is very close to what SQL Server has estimated, which is 501 KM. Bravo! SQL Server has accurately provided the distance between two of the cities. SQL Server Spatial Database can be very useful simply because it is very easy to use, as demonstrated above. I appreciate your comments, so let me know what your thoughts and opinions about this are. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: Spatial Database

    Read the article

  • Variable number of arguments in an Axis2 POJO

    - by Mike
    I have a web service that I built with Axis2/Java. The web service will take in a list of objects and will process them. I'll use the following operation as an example. public class AddToDatabaseService{ public void addToDatabase(String name1, String name2, String name3, ....) { //add names to database } } I want the caller of my web service to use a URI like: http://localhost:8080/axis2/services/addToDatabase?name1=Joe&name2=Bob&name3=Kelly&name4=... I'm aware this is not compilable code and the idea is still there. Is this even possible with SOAP-based web services? I know this is possible to do with RESTful services because you can just take the HttpServletRequest request object and do Enumeration enumeration = request.getParameterNames() and iterate through them. I'm looking for the equivalent of that in web services POJO's with Axis2. A link or an sample program would be great! Thanks.

    Read the article

  • New Rules of Retail

    - by David Dorf
    I've been on vacation and preparing for Crosstalk, so its been a while since I've posted. I've seen the agenda, and I can assure you Crosstalk will be lots of fun. In addition to hearing from lots of retailers, we'll also be doing a little bowling and racing on the track. I'll be around for the sessions, the ORUG meetings, and our Customer Advisory Board so please be sure to say hello. I also just completed a white paper based on a previous blog posting which in turn was based on learnings from reading What Would Google Do? For each of Jarvis' ten rules, I discuss the concept in the context of retail and provide real-world examples. No mention of products or sales pitches at all. You can download the paper here. It will put you in the right frame of mind for hearing Jeff Jarvis speak at Crosstalk. For those that can't make it, I'll post some highlights afterwards.

    Read the article

  • Ask How-To Geek: Tiling Windows, iOS Remote Desktop, and Getting a Handle on Windows 7 Libraries

    - by Jason Fitzpatrick
    This week we’re taking a look at how to tile application windows in Windows 7, remote controlling your desktop from iOS devices, and understanding exactly what Windows 7 libraries are. Once a week we dip into our reader mailbag and help readers solve their problems, sharing the useful solutions with you in the process. Read on to see the fixes for this week’s reader dilemmas. Latest Features How-To Geek ETC How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? Battlestar Galactica – Caprica Map of the 12 Colonies (Wallpaper Also Available) View Enlarged Versions of Thumbnail Images with Thumbnail Zoom for Firefox IntoNow Identifies Any TV Show by Sound Walk Score Calculates a Neighborhood’s Pedestrian Friendliness Factor Fantasy World at Twilight Wallpaper Hack a Wireless Doorbell into a Snail Mail Indicator

    Read the article

  • ASP.NET MVC Json Enum

    - by IceHeat
    public class Member { public string Name { get; set; } public Role Role { get; set; } } public enum Role { Plumber } public JsonResult GetMember() { Member member = new Member(); member.Name = "Joe the Plumber"; member.Role = Role.Plumber; return Json(member); } The Json always resolves the enum "Role" as 0,despite its value. What is the quickest way to get the string representation?

    Read the article

  • Ask How-To Geek: Speeding Up the Start Menu Search, Halting Auto-Rotating Android Screens, and Dropbox-powered Torrenting

    - by Jason Fitzpatrick
    This week we take a look at tweaking the Window’s start menu search for fast and focused searching, locking down a hyperactive Android screen, and fueling your torrenting habit through Dropbox. Once a week we dip into our reader mailbag to help readers solve their problems, sharing the useful solutions with you in the process. Read on to see our fixes for this week’s reader dilemmas. Latest Features How-To Geek ETC Inspire Geek Love with These Hilarious Geek Valentines How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin Amazon Finally Adds Real Page Numbers to the Kindle Now You Can Print Google Docs and Gmail through Google Cloud Print AppBrain Enables Direct-to-Phone Installation Again Build a DIY Clapper to Hone Your Electronics Chops How to Kid Proof Your Computer’s Power and Reset Buttons Microsoft’s Windows Media Player Extension Adds H.264 Support Back to Google Chrome

    Read the article

  • URL Multiple Query Parameters Encoded with HTML Entities

    - by BRADINO
    I came across a situation where a URL with multiple query parameters was encoded using htmlentities() and PHP was not recognizing the query parameters using $_GET. A common case for encoding urls using htmlentities() is to use them inside XML documents. So a url with multiple query parameters, encoded using htmlentities() would look like this: http://www.bradino.com/?color=white&amp;size=medium&amp;quantity=3 and when that url is accessed the second and third query parameters are not recognized because instead of separating the subsequent variables with an & that character gets converted into &amp;. I could not find a good way to resolve this, so basically I just encoded the query string back to normal using html_entity_decode() and then slammed the parameters back into the $_GET array using parse_str(). $query = html_entity_decode($_SERVER['QUERY_STRING']); parse_str($query,$_GET); There must be a better way! Anyone come across this before?

    Read the article

  • Create Awesome Map-Based Wallpapers for Your Desktop with ‘Map –> Image’

    - by Asian Angel
    Are you tired of using the same old types of wallpapers on your desktop? Then add something fresh and unique to your desktop with custom-created map wallpapers from ‘Map – Image’. When you first visit the website it will show the default location of San Francisco (home of the developers). To get started simply enter your location in the search blank in the upper left corner and click the Go Button. Your chosen location will appear in a basic black and white format as shown here. 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8

    Read the article

  • Desktop Fun: Valentine’s Day 2011 Wallpaper Collection [Bonus Edition]

    - by Asian Angel
    First, we brought you fonts for your Valentine’s Day stationary needs followed by icon packs to help customize your desktop. Today we finish our romantic holiday trio out with a larger than normal size wallpaper collection Latest Features How-To Geek ETC How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition Android Notifier Pushes Android Notices to Your Desktop Dead Space 2 Theme for Chrome and Iron Carl Sagan and Halo Reach Mashup – We Humans are Capable of Greatness [Video] Battle the Necromorphs Once Again on Your Desktop with the Dead Space 2 Theme for Windows 7 HTC Home Brings HTC’s Weather Widget to Your Windows Desktop Apps Uninstall Batch Removes Android Applications

    Read the article

  • Cisco 881 losing NAT NVI translation config after reload

    - by MasterRoot24
    This is a weird one, so I'll try to explain in as much detail as I can so I'm giving the whole picture. As I've mentioned in my other questions, I'm in the process of setting up a new Cisco 881 as my WAN router and NAT firewall. I'm facing an issue where NAT NVI rules that I have configured are not enabled after a reload of the router, regardless of the fact that they are present in the startup-config. In order to clarify this a little, here's the relevant section of my current running-config: Router1#show running-config | include nat source ip nat source list 1 interface FastEthernet4 overload ip nat source list 2 interface FastEthernet4 overload ip nat source static tcp 192.168.1.x 1723 interface FastEthernet4 1723 ip nat source static tcp 192.168.1.x 80 interface FastEthernet4 80 ip nat source static tcp 192.168.1.x 443 interface FastEthernet4 443 ip nat source static tcp 192.168.1.x 25 interface FastEthernet4 25 ip nat source static tcp 192.168.1.x 587 interface FastEthernet4 587 ip nat source static tcp 192.168.1.x 143 interface FastEthernet4 143 ip nat source static tcp 192.168.1.x 993 interface FastEthernet4 993 ...and here's the mappings 'in action': Router1#show ip nat nvi translations | include --- tcp <WAN IP>:25 192.168.1.x:25 --- --- tcp <WAN IP>:80 192.168.1.x:80 --- --- tcp <WAN IP>:143 192.168.1.x:143 --- --- tcp <WAN IP>:443 192.168.1.x:443 --- --- tcp <WAN IP>:587 192.168.1.x:587 --- --- tcp <WAN IP>:993 192.168.1.x:993 --- --- tcp <WAN IP>:1723 192.168.1.x:1723 --- --- ...and here's proof that the mappings are saved to startup-config: Router1#show startup-config | include nat source ip nat source list 1 interface FastEthernet4 overload ip nat source list 2 interface FastEthernet4 overload ip nat source static tcp 192.168.1.x 1723 interface FastEthernet4 1723 ip nat source static tcp 192.168.1.x 80 interface FastEthernet4 80 ip nat source static tcp 192.168.1.x 443 interface FastEthernet4 443 ip nat source static tcp 192.168.1.x 25 interface FastEthernet4 25 ip nat source static tcp 192.168.1.x 587 interface FastEthernet4 587 ip nat source static tcp 192.168.1.x 143 interface FastEthernet4 143 ip nat source static tcp 192.168.1.x 993 interface FastEthernet4 993 However, look what happens after a reload of the router: Router1#reload Proceed with reload? [confirm]Connection to router closed by remote host. Connection to router closed. $ ssh joe@router Password: Authorized Access only Router1>en Password: Router1#show ip nat nvi translations | include --- Router1# Router1#show ip nat translations | include --- tcp 188.222.181.173:25 192.168.1.2:25 --- --- tcp 188.222.181.173:80 192.168.1.2:80 --- --- tcp 188.222.181.173:143 192.168.1.2:143 --- --- tcp 188.222.181.173:443 192.168.1.2:443 --- --- tcp 188.222.181.173:587 192.168.1.2:587 --- --- tcp 188.222.181.173:993 192.168.1.2:993 --- --- tcp 188.222.181.173:1723 192.168.1.2:1723 --- --- Router1# Here's proof that the running config should have the mappings setup as NVI: Router1#show running-config | include nat source ip nat source list 1 interface FastEthernet4 overload ip nat source list 2 interface FastEthernet4 overload ip nat source static tcp 192.168.1.2 1723 interface FastEthernet4 1723 ip nat source static tcp 192.168.1.2 80 interface FastEthernet4 80 ip nat source static tcp 192.168.1.2 443 interface FastEthernet4 443 ip nat source static tcp 192.168.1.2 25 interface FastEthernet4 25 ip nat source static tcp 192.168.1.2 587 interface FastEthernet4 587 ip nat source static tcp 192.168.1.2 143 interface FastEthernet4 143 ip nat source static tcp 192.168.1.2 993 interface FastEthernet4 993 At this point, the mappings are not working (inbound connections from WAN on the HTTP/IMAP fail). I presume that this is because my interfaces are using ip nat enable for use with NVI mappings, instead of ip nat inside/outside. So, I re-apply the mappings: Router1#configure ter Router1#configure terminal Enter configuration commands, one per line. End with CNTL/Z. Router1(config)#ip nat source static tcp 192.168.1.2 1723 interface FastEthernet4 1723 Router1(config)#ip nat source static tcp 192.168.1.2 80 interface FastEthernet4 80 Router1(config)#ip nat source static tcp 192.168.1.2 443 interface FastEthernet4 443 Router1(config)#ip nat source static tcp 192.168.1.2 25 interface FastEthernet4 25 Router1(config)#ip nat source static tcp 192.168.1.2 587 interface FastEthernet4 587 Router1(config)#ip nat source static tcp 192.168.1.2 143 interface FastEthernet4 143 Router1(config)#ip nat source static tcp 192.168.1.2 993 interface FastEthernet4 993 Router1(config)#end ... then they show up correctly: Router1#show ip nat nvi translations | include --- tcp 188.222.181.173:25 192.168.1.2:25 --- --- tcp 188.222.181.173:80 192.168.1.2:80 --- --- tcp 188.222.181.173:143 192.168.1.2:143 --- --- tcp 188.222.181.173:443 192.168.1.2:443 --- --- tcp 188.222.181.173:587 192.168.1.2:587 --- --- tcp 188.222.181.173:993 192.168.1.2:993 --- --- tcp 188.222.181.173:1723 192.168.1.2:1723 --- --- Router1# Router1#show ip nat translations | include --- Router1# ... furthermore, now from both WAN and LAN, the services mapped above now work until the next reload. All of the above is required every time I have to reload the router (which is all too often at the moment :-( ). Here's my full current config: ! ! Last configuration change at 20:20:15 UTC Tue Dec 11 2012 by xxx version 15.2 no service pad service timestamps debug datetime msec service timestamps log datetime msec service password-encryption ! hostname xxx ! boot-start-marker boot-end-marker ! ! enable secret 4 xxxx ! aaa new-model ! ! aaa authentication login local_auth local ! ! ! ! ! aaa session-id common ! memory-size iomem 10 ! crypto pki trustpoint TP-self-signed-xxx enrollment selfsigned subject-name cn=IOS-Self-Signed-Certificate-xxx revocation-check none rsakeypair TP-self-signed-xxx ! ! crypto pki certificate chain TP-self-signed-xxx certificate self-signed 01 xxx quit ip gratuitous-arps ip auth-proxy max-login-attempts 5 ip admission max-login-attempts 5 ! ! ! ! ! ip domain list dmz.xxx.local ip domain list xxx.local ip domain name dmz.xxx.local ip name-server 192.168.1.x ip cef login block-for 3 attempts 3 within 3 no ipv6 cef ! ! multilink bundle-name authenticated license udi pid CISCO881-SEC-K9 sn xxx ! ! username admin privilege 15 secret 4 xxx username joe secret 4 xxx ! ! ! ! ! ip ssh time-out 60 ! ! ! ! ! ! ! ! ! interface FastEthernet0 no ip address ! interface FastEthernet1 no ip address ! interface FastEthernet2 no ip address ! interface FastEthernet3 switchport access vlan 2 no ip address ! interface FastEthernet4 ip address dhcp ip access-group 101 in ip nat enable duplex auto speed auto ! interface Vlan1 ip address 192.168.1.x 255.255.255.0 no ip redirects no ip unreachables no ip proxy-arp ip nat enable ! interface Vlan2 ip address 192.168.0.x 255.255.255.0 ! ip forward-protocol nd ip http server ip http access-class 1 ip http authentication local ip http secure-server ! ! ip nat source list 1 interface FastEthernet4 overload ip nat source list 2 interface FastEthernet4 overload ip nat source static tcp 192.168.1.x 1723 interface FastEthernet4 1723 ! ! access-list 1 permit 192.168.0.0 0.0.0.255 access-list 2 permit 192.168.1.0 0.0.0.255 access-list 101 permit udp 193.x.x.0 0.0.0.255 any eq 5060 access-list 101 deny udp any any eq 5060 access-list 101 permit ip any any ! ! ! ! control-plane ! ! banner motd Authorized Access only ! line con 0 exec-timeout 15 0 login authentication local_auth line aux 0 exec-timeout 15 0 login authentication local_auth line vty 0 4 access-class 2 in login authentication local_auth length 0 transport input all ! ! end I'd appreciate it greatly if anyone can help me find out why these mappings are not setup correctly using the saved config after a reload.

    Read the article

  • Desktop Fun: Valentine’s Day Icon Packs

    - by Asian Angel
    Are you looking forward to Valentine’s Day? Then we have the perfect way for you to start customizing your desktop for the holiday with our Valentine’s Day Icon Packs collection Latest Features How-To Geek ETC How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? Change Your MAC Address to Avoid Free Internet Restrictions Battlestar Galactica – Caprica Map of the 12 Colonies (Wallpaper Also Available) View Enlarged Versions of Thumbnail Images with Thumbnail Zoom for Firefox IntoNow Identifies Any TV Show by Sound Walk Score Calculates a Neighborhood’s Pedestrian Friendliness Factor Fantasy World at Twilight Wallpaper

    Read the article

  • a server side mustache.js example using node.js

    - by onecoder4u
    I'm looking for an example using mustache.js with node.js here is my example but it is not working. Mustache is undefined. I'm using Mustache.js from the master branch. var sys = require('sys'); var m = require("./mustache"); var view = { title: "Joe", calc: function() { return 2 + 4; } }; var template = "{{title}} spends {{calc}}"; var html = Mustache().to_html(template, view); sys.puts(html);

    Read the article

  • The CIO Identity Crisis — Can Cloud and Innovation Fix It?

    - by Dori DiMassimo-Oracle
    Featuring: Tom Fisher, CIO, Oracle Cloud Services Webcast Replay Now Available!   The simple fact is this: the emergence of cloud has fundamentally changed the role of the CIO; making job descriptions obsolete, altering organizational structures and changing the benchmarks of success. In this webcast Tom Fisher discussed how CIOs can effectively make the transition from "keepers of the technology" to "chief innovators" and how a managed cloud solution can help them regain control of this new, multi-sourced environment and all the business insight it brings.  Watch the webcast  and read Tom's white paper "The CIO as Chief Innovation Officer:  How Cloud is Changing the CIO Role"

    Read the article

  • How to Enable Desktop Notifications for Gmail in Chrome

    - by Jason Fitzpatrick
    Last year Google rolled out desktop notifications for Google Calendar, now you can get Gmail and Gchat notifications on your desktop too. Read on as we walk you through configuring them both. Chrome’s desktop notifications are clean, easy to read, and really handy for keeping an eye on what’s going on inside Gmail without keeping the browser focused on it. Setting it up is easy, grab your copy of Chrome to follow along. Latest Features How-To Geek ETC How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop What is the Internet? From the Today Show January 1994 [Historical Video] Take Screenshots and Edit Them in Chrome and Iron Using Aviary Screen Capture Run Android 3.0 on a Hacked Nook Google Art Project Takes You Inside World Famous Museums Emerald Waves and Moody Skies Wallpaper Change Your MAC Address to Avoid Free Internet Restrictions

    Read the article

  • Trying to Draw a 2D Triangle in OpenGL ES 2.0

    - by Nathan Campos
    I'm trying to convert a code from OpenGL to OpenGL ES 2.0 (for the BlackBerry PlayBook). So far what I got is this (just the part of the code that should draw the triangle): void setupScene() { glClearColor(250, 250, 250, 1); glViewport(0, 0, 600, 1024); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } void drawScene() { setupScene(); glColorMask(0, 0, 0, 1); const GLfloat triangleVertices[] = { 100, 100, 150, 0, 200, 100 }; glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, triangleVertices); glEnableVertexAttribArray(0); glDrawArrays(GL_TRIANGLES, 0, 2); } void render() { drawScene(); bbutil_swap(); } The problem is that when I launch the app instead of showing me the triangle the screen just flickers (very fast) from white to gray. Any idea what I'm doing wrong? Also, here is the entire code if you need: Full source code

    Read the article

  • Dual boot windows 8 and Ubuntu with Windows 8 Boot manager

    - by Mevin Babu
    I have two partitions on my hard-didk , I have installed ubuntu on my 1st partition and windows 8 later on another partition.Now i can only boot into windows 8 because it doesn't recognize Ubuntu. How would i dual boot my PC without using grub . I would like using Windows 8 boot manager as its pretty neat. I tried using easyBCD but it doesn't work.It causes the boot manager to switch to windows 7 Boot Manager .Is there anyother work around or solution Any help would be appreciated. Note: The windows 8 boot Manager is sky blue color interactive menu with mouse and other options and windows 7 boot manager is the normal black and white one where you can only use your keyboard

    Read the article

  • Application for taking pretty screenshots (like OS X does)

    - by Oli
    I've been building a website for a guy who uses Mac OS X and occasionally he sends me screenshots of bugs. They come out looking like this: This is fairly typical of Mac screenshots. You get the window decorations, the shadow from the window and a white or transparent background (not the desktop wallpaper -- I've checked). Compare this to an Ubuntu window-shot (Alt+Print screen): It's impossible to keep a straight face and say the Ubuntu one anywhere near as elegant. My question is: Is there an application that can do this in Ubuntu? Edit: Follow up: Is there an application that can do this in one move? Shutter is pretty good but running the plugin for every screenshot is pretty tiresome as it doesn't seem to remember my preference (I want south-shadow and that requires selecting south, then clicking refresh, then save) and it's more clicks than I'd like. Is there a simple way of telling shutter I want south-shadow for all screenshots (except entire desktop and area-selection)?

    Read the article

  • Creating Visual Studio projects that only contain static files

    - by Eilon
    Have you ever wanted to create a Visual Studio project that only contained static files and didn’t contain any code? While working on ASP.NET MVC we had a need for exactly this type of project. Most of the projects in the ASP.NET MVC solution contain code, such as managed code (C#), unit test libraries (C#), and Script# code for generating our JavaScript code. However, one of the projects, MvcFuturesFiles, contains no code at all. It only contains static files that get copied to the build output folder: As you may well know, adding static files to an existing Visual Studio project is easy. Just add the file to the project and in the property grid set its Build Action to “Content” and the Copy to Output Directory to “Copy if newer.” This works great if you have just a few static files that go along with other code that gets compiled into an executable (EXE, DLL, etc.). But this solution does not work well if the projects only contains static files and has no compiled code. If you create a new project in Visual Studio and add static files to it you’ll still get an EXE or DLL copied to the output folder, despite not having any actual code. We wanted to avoid having a teeny little DLL generated in the output folder. In ASP.NET MVC 2 we came up with a simple solution to this problem. We started out with a regular C# Class Library project but then edited the project file to alter how it gets built. The critical part to get this to work is to define the MSBuild targets for Build, Clean, and Rebuild to perform custom tasks instead of running the compiler. The Build, Clean, and Rebuild targets are the three main targets that Visual Studio requires in every project so that the normal UI functions properly. If they are not defined then running certain commands in Visual Studio’s Build menu will cause errors. Once you create the class library projects there are a few easy steps to change it into a static file project: The first step in editing the csproj file is to remove the reference to the Microsoft.CSharp.targets file because the project doesn’t contain any C# code: <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The second step is to define the new Build, Clean, and Rebuild targets to delete and then copy the content files: <Target Name="Build"> <Copy SourceFiles="@(Content)" DestinationFiles="@(Content->'$(OutputPath)%(RelativeDir)%(Filename)%(Extension)')" /> </Target> <Target Name="Clean"> <Exec Command="rd /s /q $(OutputPath)" Condition="Exists($(OutputPath))" /> </Target> <Target Name="Rebuild" DependsOnTargets="Clean;Build"> </Target> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The third and last step is to add all the files to the project as normal Content files (as you would do in any project type). To see how we did this in the ASP.NET MVC 2 project you can download the source code and inspect the MvcFutureFules.csproj project file. If you’re working on a project that contains many static files I hope this solution helps you out!

    Read the article

  • Polished DIY Projector Is Painted Right onto the Wall

    - by Jason Fitzpatrick
    If you’re contemplating building a projector screen but find yourself not entirely unhappy with just projecting right onto the wall, this simple paint-it-on-the-wall upgrade is for you. Check out the above video to see the steps required to patch, paint, and frame a space on your wall to serve as a projection screen. You’ll need spackle, sandpaper, white paint, and some very basic carpentry skills to complete the simple wood frame for your painted-on screen. If you’d like to create a screen using the same technique but make it removable (for adjustments or to take it with you when you move out) you can just as easily use the paint-it-on technique with a piece of hardboard instead of the drywall. [via Hack A Day] HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks

    Read the article

< Previous Page | 104 105 106 107 108 109 110 111 112 113 114 115  | Next Page >