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  • Ugly/Inconsistent Theming in Ubuntu Gnome 12.10

    - by Erland
    Some applications are displaying really ugly widgets and menus. I think it's a GTK issue and perhaps more particularly, only applies to GTK2 apps but I'm not sure. The numerous questions on here that deal with GTK2 v GTK3 themes do not answer my problem. Here is my situation: I'm using Ubuntu Gnome with Gnome Shell (installed using the "upgrade" instructions, rather than fresh install) with the default Adwaita theme The reason I did an upgrade instead of fresh install is because I'm on a Macbook Air and there is no mac image/iso for Ubuntu Gnome Previously, I did a fresh install of Ubuntu Gnome 12.10 and had no theming problems Now, apps like nautilus, rhythmbox, brasero, even third-party ones like Lightread look exactly as expected but other apps, including Firefox, Inkscape, GIMP, Libreoffice look awful. Some examples: Firefox with ugly location bar: http://ubuntuone.com/3e2X0JTa4CT4afC4303U9c vs nautilus location bar: http://ubuntuone.com/3TbHWWuNMcJnlpI4IpjiUO GIMP file dialogue (like Windows 95!): http://ubuntuone.com/4ioCcqq3flgO7zAWgAhfWy vs the rhythmbox file dialogue (correct): http://ubuntuone.com/2xLplCOBvQnyeqdsTGdgXq Menus in Libreoffice (very bad for usability): http://ubuntuone.com/26WTaEz4PMGmiItGeSmBjZ vs menus in rhythmbox: http://ubuntuone.com/4Ib4thMLqohsle6J5KEvuI I've been searching for a solution to this problem for some time. The logical explanation is that all the GTK3 apps are working and anything that is still using GTK2 is not. If that's the case though, why did the same installation (Ubuntu Gnome 12.10) and the same theme (Adwaita) previously work with all those GTK2 apps? Desperate for help!

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  • Would you refactor this and if so, would you charge your client?

    - by Julius
    I am working on a freelance job at home. The client wants me to write some new functionality for his CMS, but it is taking me a lot of time to figure out what the code is doing, because it is written in a very unreadable style. Below is just an example of what I mean. The previous programmer made extensive use of anonymous functions, of eval(), he uses deeply nested ternary operators, he didn't indent code, didn't use comments, and he uses funny constructions like misusing the behaviour of logical operators || and && for creating if/else conditions (the second condition of && only gets tested if the first one is true, opening the possibility to use && as an if/else construction). All in all it's insane code and it's costing me a lot of time to find out how the current code works. return ($this->main->context != "ajax" || in_array($this->type, $this->definition->ajax)) ? eval('return method_exists($this,"Show'.ucfirst($this->type).'") ? $this->Show'.ucfirst($this->type).'('.(count($args) ? join(",",array_map(create_function('$a','return (is_numeric($a) || preg_match("/^array/",$a)) ? $a : "\"".$a."\"";'),$args)) : "").') : null;') : ''; Would you refactor this code and how would you handle this sort of thing with your client, I mean financially?

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  • Restrict Tile Map to its boundaries

    - by Farooq Arshed
    I have loaded a tmx file in cocos2dx and now I am trying to implement panning. I have successfully implemented the panning first part where the map moves. Now I want to restrict the map so it does not display the map beyond its boundary where it shows black screen. I am confused as to how to implement it. Below is my code any help would be appreciated. bool HelloWorld::init() { if ( !CCLayer::init() ) { return false; } const char* tmx= "isometric_grass_and_water.tmx"; _tileMap = new CCTMXTiledMap(); _tileMap->initWithTMXFile(tmx); this->addChild(_tileMap); this->setTouchEnabled(true); return true; } void HelloWorld::ccTouchesBegan(CCSet *touches, CCEvent *event){ CCSetIterator it; for (it=touches->begin(); it!=touches->end(); ++it){ CCTouch* touch = (CCTouch*)it.operator*(); CCLog("touches id: %d", touch->getID()); oldLoc = touch->getLocationInView(); oldLoc = CCDirector::sharedDirector()->convertToGL(oldLoc); } } void HelloWorld::ccTouchesMoved(CCSet *touches, CCEvent *event) { if (touches->count() == 1) { CCTouch* touch = (CCTouch*)( touches->anyObject() ); this->moveScreen(touch); } else if (touches->count() == 2) { this->scaleScreen(touches); } } void HelloWorld::moveScreen(CCTouch* touch) { CCPoint currentLoc = touch->getLocationInView(); currentLoc = CCDirector::sharedDirector()->convertToGL(currentLoc); CCPoint moveTo = ccpSub(oldLoc, currentLoc); moveTo = ccpMult(moveTo, -1); oldLoc = currentLoc; this->setPosition(ccpAdd(this->getPosition(), ccp(moveTo.x, moveTo.y))); }

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  • My Big Break - this is my story and I am sticking to it ;)

    - by dbasnett
    The value of undertaking new and difficult tasks can have many wonderful consequences, don't you agree? Here is the story of my big break. Remember yours? During the mid 70's I was in the Navy and worked as a computer operator at the CNO's Command and Control computer system (WWMCCS) in the Washington Navy Yard. I was a tape ape, but knew that I wanted to be a systems programmer. One day the Lieutenant in charge of the OS group was running a test that required the development system to be re-booted, and I was politely hinting that I wanted out of computer operations. As he watched the accounting tape rewind to BOT and then search for where it had just been (severalminutes) he told me if I would fix "that" he would have me transferred. I couldn't say "Deal" fast enough. Up until then my programming experience had been on Edsger Dijkstra's favorite computer (sic), an IBM 1620. It took almost 6 months of learning the assembler for the Honeywell 6000 and finding the code responsible for rewinding the tape and then forwarding it. After much trial and error at o’dark thirty I succeeded. The tape barely moved and my “patch” was later adopted by many other sites. Lieutenant Jack Cowan kept his promise and I have gone on to have a varied and enjoyable career. To Jack, and the rest of the crew (Ken, Stu, Neil, Tom, Silent W, Mr. Jacobs, Roy, Rocco, etc.) I’d like to thank you all.

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  • GParted in UBUNTU shows entire disk as UNALLOCATED SPACE

    - by msPeachy
    Good day to everyone. I hope someone can help me with my problem. I have a dual boot Windows and Ubuntu system. I recently encountered an hd0 out of disk error and wasn't able to boot Ubuntu. So I booted into Windows, after 2 to 3 times of booting and rebooting Windows, I tried booting Ubuntu but still I get the hd0 out of disk error. I decided to run Ubuntu from LIVEUSB to try to fix my Ubuntu partition using GParted, but when I run GParted, it shows my entire disk as UNALLOCATED SPACE! The strange thing is that Nautilus still shows and mounts my partitions. Also every time I boot into Windows , my partitions exists and I am able to read and write to them. I have no idea what is wrong. Please help! I can't stand using Windows since most of the tools I use are in Ubuntu. I don't mind reinstalling Ubuntu. In fact I already tried reinstalling using the LIVEUSB but I wasn't able to, since GParted or the Ubuntu installer itself does not recognized my partitions and shows the entire disk as unallocated space. I am currently running Ubuntu from LIVEUSB. Here's the outpuf of sudo fdisk -l Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xb30ab30a Device Boot Start End Blocks Id System /dev/sda1 * 2048 104869887 52433920 83 Linux /dev/sda2 104869888 105074687 102400 7 HPFS/NTFS/exFAT /dev/sda3 105074688 156149759 25537536 7 HPFS/NTFS/exFAT /dev/sda4 156151800 625153409 234500805 f W95 Ext'd (LBA) /dev/sda5 156151808 169156591 6502392 82 Linux swap / Solaris /dev/sda6 169158656 294991871 62916608 7 HPFS/NTFS/exFAT /dev/sda7 294993920 471037944 88022012+ 7 HPFS/NTFS/exFAT /dev/sda8 471041928 625121152 77039612+ 7 HPFS/NTFS/exFAT When I run, sudo parted -l, I got this error message: ubuntu@ubuntu:~$ sudo parted -l Error: Can't have a partition outside the disk!

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  • Kingston SD reader not working for USB3

    - by user1146334
    I have a Kingston 4-in-1 Multimedia reader. When my PC was formatted with Win7 it worked fine. I decided to change to Ubuntu 14.04 and now it doesn't work. If I plug it into one of the USB2 ports it works fine, but whenever I plug it into one of the USB3 ports, it thinks about it for a minute and then dies. Here's the output of dmesg when it dies [110262.148656] usb 4-1: new SuperSpeed USB device number 3 using xhci_hcd [110262.170330] usb 4-1: Parent hub missing LPM exit latency info. Power management will be impacted. [110262.266379] usb 4-1: New USB device found, idVendor=11b0, idProduct=6348 [110262.266386] usb 4-1: New USB device strings: Mfr=1, Product=2, SerialNumber=3 [110262.266390] usb 4-1: Product: USB3.0 Media Reader [110262.266394] usb 4-1: Manufacturer: Kingston [110262.266398] usb 4-1: SerialNumber: 08735314400198 [110262.272929] usb-storage 4-1:1.0: USB Mass Storage device detected [110262.273239] scsi15 : usb-storage 4-1:1.0 [110263.290056] scsi 15:0:0:0: Direct-Access FCR-HS3 -0 1.00 PQ: 0 ANSI: 4 [110263.306622] scsi 15:0:0:1: Direct-Access FCR-HS3 -1 1.00 PQ: 0 ANSI: 4 [110263.323292] scsi 15:0:0:2: Direct-Access FCR-HS3 -2 1.00 PQ: 0 ANSI: 4 [110263.339858] scsi 15:0:0:3: Direct-Access FCR-HS3 -3 1.00 PQ: 0 ANSI: 4 [110263.340332] sd 15:0:0:0: Attached scsi generic sg3 type 0 [110263.340706] sd 15:0:0:1: Attached scsi generic sg4 type 0 [110263.340850] sd 15:0:0:2: Attached scsi generic sg5 type 0 [110263.340975] sd 15:0:0:3: Attached scsi generic sg6 type 0 [110264.651847] sd 15:0:0:1: [sde] 31116288 512-byte logical blocks: (15.9 GB/14.8 GiB) [110264.667049] sd 15:0:0:1: [sde] Write Protect is off [110264.667055] sd 15:0:0:1: [sde] Mode Sense: 2f 00 00 00 [110264.682767] sd 15:0:0:1: [sde] Write cache: disabled, read cache: enabled, doesn't support DPO or FUA [110264.694975] sd 15:0:0:2: [sdf] Attached SCSI removable disk [110264.697933] sd 15:0:0:3: [sdg] Attached SCSI removable disk [110264.729918] sd 15:0:0:0: [sdd] Attached SCSI removable disk [110264.754189] sde: sde1 [110264.760114] sd 15:0:0:1: [sde] Attached SCSI removable disk [110275.377368] usb 4-1: reset SuperSpeed USB device number 3 using xhci_hcd [110275.398453] usb 4-1: Parent hub missing LPM exit latency info. Power management will be impacted. [110275.436592] xhci_hcd 0000:05:00.0: xHCI xhci_drop_endpoint called with disabled ep ffff8802e4fb9980 [110275.436600] xhci_hcd 0000:05:00.0: xHCI xhci_drop_endpoint called with disabled ep ffff8802e4fb99c0 [110277.263444] usb 4-1: USB disconnect, device number 3

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  • How can I justify software testing to management?

    - by Nate
    I work for a small company (less than 200 employees) whose software group only makes up a small part of our staff (4 employees, occasionally with a few contractors). The four of us have been making strides in transitioning to better practices, and one of the next logical steps is to improve our testing. As anyone who has done any meaningful tests knows, testing takes a lot of time - and at my company, it takes too much time to justify to management, so we generally do what little we do on the sly. I don't think this is serving us well, as we keep coming up against otherwise avoidable problems when we ship under-tested software. I would like to be able to come to management with a justification for hiring a dedicated software test engineer (someone who can both write automated tests and perform manual ones). Are there any good published studies that show the benefits of adding such a position to a small company? Where can I find information about costs associated with the position? I plan on doing a little number crunching on our own history, but having some external sources to point to would help bolster my case.

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  • Creating a retro-style palette swapping effect in OpenGL

    - by Zack The Human
    I'm working on a Megaman-like game where I need to change the color of certain pixels at runtime. For reference: in Megaman when you change your selected weapon then main character's palette changes to reflect the selected weapon. Not all of the sprite's colors change, only certain ones do. This kind of effect was common and quite easy to do on the NES since the programmer had access to the palette and the logical mapping between pixels and palette indices. On modern hardware, though, this is a bit more challenging because the concept of palettes is not the same. All of my textures are 32-bit and do not use palettes. There are two ways I know of to achieve the effect I want, but I'm curious if there are better ways to achieve this effect easily. The two options I know of are: Use a shader and write some GLSL to perform the "palette swapping" behavior. If shaders are not available (say, because the graphics card doesn't support them) then it is possible to clone the "original" textures and generate different versions with the color changes pre-applied. Ideally I would like to use a shader since it seems straightforward and requires little additional work opposed to the duplicated-texture method. I worry that duplicating textures just to change a color in them is wasting VRAM -- should I not worry about that?

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  • Syntax logic suggestions

    - by Anna
    This syntax will be used inside HTML attributes. Here are a few examples of what I have so far: <input name="a" conditions="!b, c" /> <input name="b" /> <input name="c" /> This will make input "a" do something if b is not checked and c is checked (b and c are assumed to be checkboxes if they don't have a :value defined) <input name="a" conditions="!b:foo|bar, c:foo" /> <input name="b" /> <input name="c" /> This will make input "a" do something if bdoesn't have foo or bar values, and if c has the foo value. <input name="a" conditions="!b:EMPTY" /> <input name="b" /> Makes input "a" do something if b has a value assigned. So, essentially , acts as logical AND, : as equals (=), ! as NOT, and | as OR. The | (OR) is only needed between values (at least I think so), and AND is not needed between values for obvious reasons :) EMPTY means empty value, like <input value="" /> Do you have any suggestions on improving this syntax, like making it more human friendly? For example I think the "EMPTY" keyword is not really appropriate and should be replaced with a character, but I don't know which one to choose.

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  • Python or Ruby in 2011.

    - by Sleeper Smith
    What I'm really asking is, in the current services and technologies provided, which is a more "useful" language? Which one has more opportunity? Some background info first. I'm a .net C# dev for 5 years. Having done a few projects on Amazon AWS, I'm looking to start a few projects of my own. But Azure's too expensive, and AWS has too much management overhead. My current choice is Google App Engine and Python. Logical enough. But what I want to ask here is this: In Linux world, which is more useful? Recently heard about Heroku for Ruby. How viable is this? Looking at the pricing model indicates that it's more expensive. Which one has more up-to-date and exciting open source projects? For instance Trac is just plain out dated compared to Redmine. One of the big reason pulling me for Ruby is Redmine. Implementations? IronPython/IronRuby/JRuby etc etc. Which one is more standardised and more implementation agnostic? Which one is easier to port between Windows/Linux? Anyway, your input and thoughts are greatly appreciated. thanks.

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  • RAM caching causes severe performance drops

    - by B T
    I have read plenty of threads on memory caching and the standard response of "large cache is good, it shouldn't effect performance", "the kernel knows best". I have recently upgraded from 12.04 to 12.10 and changed from VirtualBox to VMware Workstation and the performance differences are severe (I suspect it is because of the latter). When I am running my virtual machine the system load monitor graph shows less than 50% memory usage generally. System load indicator is showing me that the rest of my RAM is used in the cache all the time. Plain and simple this is the comparison: BEFORE Cache was very sparingly used, pretty much none of my memory usage was the cache Swappiness was 0 (caused my memory to be used first, then swap only if needed) Performance was quite good and logical RAM was used fully first, caching was minimal. I could run enough software to utilize my full 4GB of RAM without any performance degradation whatsoever Swap space was then used as needed which was obviously slower (I am on a HDD) but was still usable when the current program was loaded into memory AFTER Cache is used to fill the full 4GB as soon as my virtual machine is run Swappiness is 0 (same behaviour as before but cache uses full memory straight away) Performance is terrible and unusable while running Ubuntu software Basic things like changing windows takes 2 minutes + Changing screens happens frame by frame over sometimes up to 5 minutes Cannot run an IDE and VM like I could with ease before So basically, any suggestions on how to take my performance back to how it was before while keeping my current setup? My suspicion is VMWare is the problem, but how do I see what is tied to the use of the cache? Surely there is a way to control this behaviour in software as polished as VMware? Thanks EDIT: Could also be important to note that the behaviour differs depending on whether VMware is open or closed. If VMware is open, then the ram will lock at like 50% and 50% cache and go into the complete lock up mentioned above. Contrastingly, if VMware is closed (after being open), then the RAM will continue to rise as it needs / cache will stay as the complete remaining memory and there is no noticeable performance degradation.

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  • Is '@' Error Suppression a Valid Technique for Testing for an Optional Array Key?

    - by MikeSchinkel
    Rarst and I were debating offline about the use of the '@' error suppression operator in PHP, specifically for use to test for existence of "optional" array keys, i.e. array keys that are being used as a switch here a their lack of existence in the array is functionally equivalent to the array having the key with a value equaling false. Here is pseudo-code for this scenario: function do_something( $args = array() ) { if ( @$args['switch'] ) { // Do something with this switch } // continue on... } vs. this approach: function do_something( $args = array() ) { if ( ! empty( $args['switch'] ) && $args['switch'] ) { // Do something with this switch } // continue on... } Of course in most use-cases, suppressing errors would not be A Good Thing(tm). However in this use-case where an array is passed with an optional element, it seems to me that it is actually a very good technique but I could be wrong and would like to hear other's opinions on the subject before I make up my mind. I do know that there are alleged performance hits for using the former approach but I'd like to know how they compare with the alternative and if they performance hits really matter in real world scenarios? P.S. I decided to post this because, after debating this offline with Rarst, he asked a more general question here on Programmers but didn't actually give a detailed example of the specific use-case we were debating. And since I'm pretty sure he'll want to use the out-of-context answers on that other question as justification for why the above is "bad" I decided I needed to get opinions on this specific use-case.

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  • Why does 12.04 upgrade abort with out of space error when I have lots of it?

    - by Kristian Thomsen
    When upgrading Ubuntu from 11.10 to 12.04 I discovered an unexpected problem. The upgrade was stopped because there wasn't enough free space for the installation. I managed to free some space and do the upgrade but now a prompt appears after logging in saying I'm out of space. This prompt asks me if I want to examine the problem. The "Disk Usage Analyser" is opened. In the top it says: Total filesystem capacity: 47.0 GB (used: 13.5 GB available: 33.4 GB) Folder -- Usage -- Size / -- 100% -- 12.5 GB usr -- 44.8 % -- 5.6 GB home -- 30.3 % -- 3.8 GB lib -- 13.0 % -- 1.6 GB var -- 9.1 % -- 1.1 GB boot 2.5 % 309.5 GB and a lot of small contributors like: etc, opt, sbin, bin etc. I do not really understand this problem since the analyser in the top says that I have 33.4 GB left in this file system. What can I do to make Ubuntu use the remaining space? Running df -i in the terminal gives: Filesystem Inodes IUsed IFree IUse% Mounted on /dev/sda7 610800 576874 33926 95% / udev 213451 563 212888 1% /dev tmpfs 218524 486 218038 1% /run none 218524 3 218521 1% /run/lock none 218524 7 218517 1% /run/shm /dev/sda8 2264752 16371 2248381 1% /home The output of df -h Filesystem Size Used Avail Use% Mounted on /dev/sda7 9,3G 7,8G 1,1G 88% / udev 993M 4,0K 993M 1% /dev tmpfs 401M 884K 400M 1% /run none 5,0M 0 5,0M 0% /run/lock none 1003M 152K 1002M 1% /run/shm /dev/sda8 35G 4,0G 29G 13% /home /dev/sda2 101G 64G 37G 64% /media/A2C8E28BC8E25CD3 Running sudo fdisk -l gives Disk /dev/sda: 160.0 GB, 160041885696 bytes 255 heads, 63 sectors/track, 19457 cylinders, total 312581808 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000080 Device Boot Start End Blocks Id System /dev/sda1 63 96389 48163+ de Dell Utility /dev/sda2 * 98304 210434488 105168092+ 7 HPFS/NTFS/exFAT /dev/sda3 210436094 312576704 51070305+ f W95 Ext'd (LBA) /dev/sda5 306279288 312576704 3148708+ dd Unknown /dev/sda6 210436096 214341631 1952768 82 Linux swap / Solaris /dev/sda7 214343680 233873407 9764864 83 Linux /dev/sda8 233875456 306278399 36201472 83 Linux Partition table entries are not in disk order

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  • Component-wise GLSL vector branching

    - by Gustavo Maciel
    I'm aware that it usually is a BAD idea to operate separately on GLSL vec's components separately. For example: //use instrinsic functions, they do the calculation on 4 components at a time. float dot = v1.x*v2.x + v1.y * v2.y + v1.z * v2.z; //NEVER float dot = dot(v1, v2); //YES //Multiply one by one is not good too, since the ALU can do the 4 components at a time too. vec3 mul = vec3(v1.x * v2.x, v1.y * v2.y, v1.z * v2.z); //NEVER vec3 mul = v1 * v2; I've been struggling thinking, are there equivalent operations for branching? For example: vec4 Overlay(vec4 v1, vec4 v2, vec4 opacity) { bvec4 less = lessThan(v1, vec4(0.5)); vec4 blend; for(int i = 0; i < 4; ++i) { if(less[i]) blend[i] = 2.0 * v1[i]*v2[i]; else blend[i] = 1.0 - 2.0 * (1.0 - v1[i])*(1.0 - v2[i]); } return v1 + (blend-v1)*opacity; } This is a Overlay operator that works component wise. I'm not sure if this is the best way to do it, since I'm afraid these for and if can be a bottleneck later. Tl;dr, Can I branch component wise? If yes, how can I optimize that Overlay function with it?

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  • Bad DMA/do_IRQ errors on suspend/resume, with occasional freezing

    - by Steve Kroon
    Every time I suspend or resume my laptop (Dell Latitude E6520, bought this year), I get 2 messages of the form displayed on the console just before shutting down/starting up: [ 407.107610] ehci_hcd 0000:00:1d.0: dma_pool_free buffer-128, f6f18000/36f18000 (bad dma) On occasion, I get a message of the form: [ 3753.979066] do_IRQ: 0.177 No irq handler for vector (irq -1) On occasion, my machine freezes with a flashing Caps Lock button when suspending, after which I need to do a hard shutdown. This never happened before the messages started appearing (a while back), and I think it never happens without a do_IRQ message appearing (although I'm not sure about that). [There's nothing in the owner's manual on a flashing Caps Lock button; apparently it may be a kernel panic if the scroll lock also flashes, but the laptop doesn't have a scroll lock light, and there's no message on the console saying kernel panic.] Are these bad DMA/do IRQ messages serious, and what can I do to investigate/troubleshoot them and the freezing? Edit: I've also now received the following error messages a few times: [246943.023908] JBD: I/O error detected when updating journal superblock for sdb1. [246943.023958] Buffer I/O error on device sdb1, logical block 0 [246943.023996] EXT3-fs (sdb1): I/O error while writing superblock Edit: Output of dmesg at http://pastebin.com/ra7MTQEj ; contents of /var/log/kern.log at http://pastebin.com/i6jf0Md9 Edit: the output of some smartctl (-a, -x, --log=error, --log=xerror) instructions is available at http://paste.ubuntu.com/1088488/ . Edit (31/8/2012): Output of dmesg|grep -i ehci available at http://paste.ubuntu.com/1177246/ .

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  • Dual boot Win 7 Ubuntu - home and boot partitions have no mount point

    - by cwmff
    After installing Ubuntu 12.04.3 on a Windows 7 laptop, running Ubuntu Disk Utility showed the following partition information; /dev/sda1 NTFS, Bootable, Filesystem, Labled: System Reserved, 105MB, Not Mounted /dev/sda2 NTFS, no flag, Filesystem, no label, 84GB, Not Mounted /dev/sda3 Usage: Container for logical partitions. Partition Type: Extended (0x05). no flags. no label. Capacity: 416GB /dev/sda5 Usage: Filesystem. Partition Type: Linux (0x83). no partition label. no flags. Capacity: 999MB. Type: Ext4(ver 1.0). Available: -. Label: -. Mount Point: Not Mounted /dev/sda8 Usage: Filesystem. Partition Type: Linux (0x83). no partition label. no flags. Capacity: 30GB. Type: Ext4(ver 1.0). Available: -. Label: -. Mount Point: Mounted at / /dev/sda6 Usage: Filesystem. Partition Type: Linux (0x83). no partition label. no flags. Capacity: 377GB. Type: Ext4(ver 1.0). Available: -. Label: -. Mount Point: Not Mounted /dev/sda7 Usage: Swap Space. Partition Type: Linux (0x82). no partition label. no flags. Capacity: 8.4GB. sda2 contains Windows 7 but without a mount point sda6 should have been the Home partition and sda5 should have been the Boot partition but the mount points seem to have been lost and now everything but Swap has gone into the root partition sda8 (the Home folder also seems to be within sda8). How do I go about getting sda6 used as the Home partition and sda5 as Boot

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  • How to use the Raring/Saucy netboot installer to install Precise?

    - by mikepurvis
    We have a Haswell motherboard with onboard ethernet controllers which are not supported in the Precise (3.2) kernel. However, we're using netboot installation, and we'd really like to stick with the LTS version. Once the Precise install is completed, we can install the linux-generic-lts-saucy package, which gets us the ethernet hardware support which is ultimately required. So, our options are: Plug in a USB-Ethernet (or even wifi) dongle, perform the install that way. Modify the Precise installer to somehow include the required driver (a udeb, or some early_command invocation?) Modify the Raring installer (3.8 kernel, which supports the device) to instead install Precise. If it's possible the third option seems like the simplest and most logical to me. Now, we are already using the precise-updates installer (Aug 2013), as opposed to the original April 2012 installer. However, the precise-updates installer still appears to use the 3.2 kernel. I'm already comfortable with preseeding and modifying the netboot initrd. So my question is, can I somehow modify the Raring/Saucy netboot initrd to instead install Precise? Thanks.

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  • How to "translate" interdependent object states in code?

    - by Earl Grey
    I have the following problem. My UI interace contains several buttons, labels, and other visual information. I am able to describe every possible workflow scenario that should be be allowed on that UI. That means I can describe it like this - when button A is pressed, the following should follow - In the case of that A button, there are three independent factors that influence the possible result when pushing the A button. The state of the session (blank, single, multi, multi special), the actual work that is being done by the system at the moment of pressing the A button (nothing was happening, work was being done, work was paused) and a separate UI element that has two states (on , off)..This gives me a 3 dimensional cube with 24 possible outcomes. I could write code for this using if cycles, switch cycles etc....but the problem is, I have another 7 buttons on that ui, I can enter this UI from different states..some buttons change the state, some change parameters... To sum up, the combinations are mindbogling and I am not able come up with a methodology that scales and is systematically reliable. I am able to describe EVERY workflow with words, I am sure my description is complete and without logical errors. But I am not able to translate that into code. I was trying to draw flowcharts but it soon became visually too complicated due to too many if "emafors". Can you advice how to proceeed?

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  • How do I use depth testing and texture transparency together in my 2.5D world?

    - by nbolton
    Note: I've already found an answer (which I will post after this question) - I was just wondering if I was doing it right, or if there is a better way. I'm making a "2.5D" isometric game using OpenGL ES (JOGL). By "2.5D", I mean that the world is 3D, but it is rendered using 2D isometric tiles. The original problem I had to solve was that my textures had to be rendered in order (from back to front), so that the tiles overlapped properly to create the proper effect. After some reading, I quickly realised that this is the "old hat" 2D approach. This became difficult to do efficiently, since the 3D world can be modified by the player (so stuff can appear anywhere in 3D space) - so it seemed logical that I take advantage of the depth buffer. This meant that I didn't have to worry about rendering stuff in the correct order. However, I faced a problem. If you use GL_DEPTH_TEST and GL_BLEND together, it creates an effect where objects are blended with the background before they are "sorted" by z order (meaning that you get a weird kind of overlap where the transparency should be). Here's some pseudo code that should illustrate the problem (incidentally, I'm using libgdx for Android). create() { // ... // some other code here // ... Gdx.gl.glEnable(GL10.GL_DEPTH_TEST); Gdx.gl.glEnable(GL10.GL_BLEND); } render() { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); Gdx.gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); // ... // bind texture and create vertices // ... } So the question is: How do I solve the transparency overlap problem?

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  • Review: Data Modeling 101

    I just recently read “Data Modeling 101”by Scott W. Ambler where he gave an overview of fundamental data modeling skills. I think this article was excellent for anyone who was just starting to learn or refresh their skills in regards to the modeling of data.  Scott defines data modeling as the act of exploring data oriented structures.  He goes on to explain about how data models are actually used by defining three different types of models. Types of Data Models Conceptual Data Model  Logical Data Model (LDMs) Physical Data Model(PDMs) He further expands on modeling by exploring common data modeling notations because there are no industry standards for the practice of data modeling. Scott then defines how to actually model data by expanding on entities, attributes, identities, and relationships which are the basic building blocks of data models. In addition he discusses the value of normalization for redundancy and demoralization for performance. Finally, he discuss ways in which Developers and DBAs can become better data modelers through the use of practice, and seeking guidance from more experienced data modelers.

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  • arm-none-ebai-gcc does not work from mounted directory

    - by dmytro_lviv
    I want to build project for ARM micro controller. For this purpose in folder with project was placed script, which download toolchain and build him. After run this script toolchain was placed in folder with project. Folder with project placed on another logical disk (which shared between Win and Linux) and this disk is mounting each time when I start develop. (Mount by hand). When I start make, in terminal I receive error: make[3]: arm-none-eabi-gcc: Command not found The output from echo $PATH: /mnt/Smoothie-master/gcc-arm-none-eabi/bin:/usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games The output from whereis arm-none-ebai-gcc: arm-none-ebai-gcc: All binaries files, which are relating to this toolchain are placed in the next directory: /mnt/Smoothie-master/gcc-arm-none-eabi/bin/ and has permissions: "-rwxrwxrwx" Before building this toolchain, I had another similar toolchain (another version of this), but installed through apt-get. And it was removed through apt-get before building new. Where is the problem? Thanks!

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  • OVM Server for SPARC Enhancements

    - by Owen Allen
    Oracle VM Servers for SPARC saw a few improvements in Ops Center 12.2. In addition to brownfield support, we've made a number of enhancements to let you add OVM Servers for SPARC to a Server Pool and enable migration of their guests. -When you discover an OVMSS Control Domain and manage it with an Ops Center Agent, its guests are automatically discovered as well. The guest metadata is initially put in the local metadata library in the /guests directory, but you can move it from one library to another to enable migration.-Once you've discovered an OVMSS control domain, you can add it to a server pool, even if it's already configured and running logical domains. Even if live migration between OVMSS systems isn't possible due to CPU incompatibilities, you can still put them in a server pool together and enable guest recovery by configuring the CPU architecture of the guest domain as generic. -You can mark a guest's storage as shared to indicate that it's available to other managed OVM Server systems with the same back-end name. This lets you use storage not fully managed in an Ops Center library as part of guest migration. Put together, these enhancements make it much easier to manage and maintain OVMSS guests.

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  • cannot mount root filesystem on 10.04

    - by howaryoo
    I tried to apply the recommendation of question: Kernel Panic - not syncing: VFS: Unable to mount root fs on unknown-block(0,0) After running that command: sudo mount --bind /dev /mnt/dev I get this error message: mount: mount point /mnt/dev does not exist fdisk -l returns /dev/sda1 /dev/sda2 /dev/sda5 do I need to mount sda2 and sda5? Edited after @psusi's comment: /dev/sda1 is the boot file system It seems that I need to mount sda2 or sda5. Here is what I tried: (I tried this on a virtual machine so the sda(s) are now vda(s) ) ubuntu@ubuntu:~$ sudo fdisk -l Disk /dev/vda: 19.3 GB, 19327352832 bytes 16 heads, 63 sectors/track, 37449 cylinders Units = cylinders of 1008 * 512 = 516096 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0008eece Device Boot Start End Blocks Id System /dev/vda1 * 3 496 248832 83 Linux Partition 1 does not end on cylinder boundary. /dev/vda2 498 37448 18622465 5 Extended Partition 2 does not end on cylinder boundary. /dev/vda5 498 37448 18622464 8e Linux LVM ubuntu@ubuntu:~$ ubuntu@ubuntu:~$ ubuntu@ubuntu:~$ sudo mount -t ext4 /dev/vda5 /mnt mount: wrong fs type, bad option, bad superblock on /dev/vda5, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so ubuntu@ubuntu:~$ sudo mount -t ext2 /dev/vda5 /mnt mount: wrong fs type, bad option, bad superblock on /dev/vda5, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so ubuntu@ubuntu:~$ Any info that can help me rescue that server would be greatly appreciated!

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  • Help finding good players that would display music library as folder structure

    - by cipricus
    I have a big music library. Nothing special here. But I very much dislike the way usually music library is displayed in most recommended players, according to Artist/Album/Year/Genre tags, ignoring my folder structure or making it hardly accessible. The problem is that not all my music is tagged according to genre etc, but all is perfectly ordered by folder structure which takes into account all characteristics handled by tags, as well as many others, which I can change and specify at any time. (I can decide ordering my music by country, inside a sub-category like "baroque music", for example). The advantage of using folder structure in displaying media library is that all the logical structure is displayed, with all sub-categories, which can vary and be changed, visible at the same time. Some Players, like Clementine and Quod Libet, can display folders, but when comes to displaying only the library, they still display it only by tags. I am looking for some plugins to good players that would provide a solution to this, and I am looking for different solutions to this. Therefore I'll display as my own answer some solutions that I have already found and welcome other answers with new and better ways to achieve the same purpose. (Most welcome are of course players that, beside having the capability discussed here, would include other elementary features like playlists in tabs, search, and so forth.)

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  • Microsoft and innovation: IIF() method

    This Saturday I was watching a couple of eLearning videos from TrainSignal (thanks to the subscription I have with Pluralsight) on Querying Microsoft SQL Server 2012 (exam 70-461). 'Innovation' by Microsoft I kept myself busy learning 'new' things about Microsoft SQL Server 2012 and some best practices. It was incredible 'innovative' to see that there is an additional logic function called IIF() available now: Returns one of two values depending on the value of a logical expression. IIF(lExpression, eExpression1, eExpression2) Ups, my bad... That's actually taken from the syntax page of Visual FoxPro 9.0 SP 2. And tada, at least seven (7+) years later, there's the recent IIF() Transact-SQL version of that function: Returns one of two values, depending on whether the Boolean expression evaluates to true or false in SQL Server 2012. IIF ( boolean_expression, true_value, false_value ) Now, that's what I call innovation! But we all know what happened to Visual FoxPro... It has been reincarnated in form of Visual Studio LightSwitch (and SQL Server). Enough ranting... Happy coding!

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