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  • How would you go to "design" a cart within a Zend Framework project?

    - by ÉricP
    Hi, I know ZF well, and a little bit of Magento, but I'm new to E-commerce, and I'm sure there are best practice to follow when designing a cart model. How would go to design a cart? I though of two models, Model_Cart and Model_Cart_Item used in conjonction with Zend_Session to store the cart in session. What are your feedbacks? How would you go to do that? What should I know about writing a cart system? Note that I need a simple system, I even don't need to work with quantity

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  • What are you using for Web UI/layout design?

    - by brendan
    What are folks out there using for web/ui design? For the most part we use PowerPoint at my company. The UI folks will mock up a screen in PowerPoint and we (the development group) will take it from there. So, for a side gig of mine I decided to do some mock ups to show the client prior to dev and I'm quickly feeling that PowerPoint is not the right tool for this. What are you using for this type of stuff - some other software? pen/paper?

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  • Ideas for using R to create a T-shirt design (for useR 2010) ?

    - by Tal Galili
    There is now a competition for creating a T-shirt design for useR2010. Someone proposed the idea to use R for creating the T-shirt image. Which leads me to my questions: What type of images do you think might be fitting for this? How would you suggest to use R to create the images ? Would anyone here want to have a go at it? (p.s: I understand this is not a pure "programming" question. Yet it involves R programming, the understanding of R aesthetics, and some caring for the R community. I also understand I am at the risk of annoying people here with this question, so in case that happens - I deeply apologies! My only justification is that I am acting in good faith and in the purpose of having nice things for R users to enjoy, while learning something in the process) Related thread I once opened: http://stackoverflow.com/questions/2162131/how-can-i-learn-to-create-beautiful-infographics-with-connection-to-my-r-knowled

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  • What could possibly cause this error(when declaring an object inside a class) ? //noobie question

    - by M4design
    I'm battling with this assignment :) I've got two classes: Ocean and Grid. When I declare an object of the Grid inside the Ocean: unsigned int sharkCount; Grid grid; The compiler/complainer says: error C2146: syntax error : missing ';' before identifier 'grid' Can you possibly predict what produces this error with the limited info' I provided? It seems that as if the Ocean doesn't like the Grid class. Could this be because of the poor implementation of the grid class. BTW the Grid has a default constructor. Yet the error happens in compiling time!. Thanks. EDIT: They're each in separate header file, and I've included the Grid.h in the Ocean.h.

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  • TypeError: Result of expression 'printWindow' [undefined] is not an object.

    - by orangebrainer
    I'm trying to create hidden iframes in my page dynamically to load 3 other pages so that i can grab all the HTML and combine them into 1 in a new window. However i'm stuck at this. tHe frames are created fine. But whenever the javascript runs to the part of function openNewWindow() { var printWindow = window.open("",""); printWindow.document.open(); printWindow.document.write(HTMLfromFrames); printWindow.document.close(); } i get this error: TypeError: Result of expression 'printWindow' [undefined] is not an object. but if i generate a button to call this function seperately, it works fine. however i need it to run all in one click event Anybody has any idea what's wrong? Thanks!

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  • c# class design - what can I use instead of "static abstract"?

    - by Ryan
    I want to do the following public abstract class MyAbstractClass { public static abstract int MagicId { get; } public static void DoSomeMagic() { // Need to get the MagicId value defined in the concrete implementation } } public class MyConcreteClass : MyAbstractClass { public static override int MagicId { get { return 123; } } } However I can't because you can't have static abstract members. I understand why I can't do this - any recommendations for a design that will achieve much the same result? (For clarity - what I am trying to do is provide a library with an abstract base class but the concrete versions MUST implement a few properties/methods themselves and yes, there are good reasons for keeping it static.)

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  • How can Domain driven design be combined with aspect oriented programming?

    - by anthares
    I'm doing research and one point I want to cover is "What is the relationship between Domain-driven Design and Aspect oriented programming?" I know that a main principle in DDD is separation of concerns and I understand that. What I'm not really certain is, whether aspects in AOP acts like "sub domains" in our domain in DDD. Are these two concepts, basically the same thing. I mean, If I develop an application following AOP and DDD, at the end of the day will it be true that "a sub domain" == "an aspect". I will also appreciate any other opinions what is the common between AOP and DDD.

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  • ypeError: Result of expression 'printWindow' [undefined] is not an object.

    - by orangebrainer
    I'm trying to create hidden iframes in my page dynamically to load 3 other pages so that i can grab all the HTML and combine them into 1 in a new window. However i'm stuck at this. tHe frames are created fine. But whenever the javascript runs to the part of openNewWindow(); { var printWindow = window.open("",""); printWindow.document.open(); printWindow.document.write(HTMLfromFrames); printWindow.document.close(); } i get this error: TypeError: Result of expression 'printWindow' [undefined] is not an object. but if i generate a button to call this function seperately, it works fine. however i need it to run all in one click event Anybody as any idea what's wrong? Thanks!

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  • Does my use of the strategy pattern violate the fundamental MVC pattern in iOS?

    - by Goodsquirrel
    I'm about to use the 'strategy' pattern in my iOS app, but feel like my approach violates the somehow fundamental MVC pattern. My app is displaying visual "stories", and a Story consists (i.e. has @properties) of one Photo and one or more VisualEvent objects to represent e.g. animated circles or moving arrows on the photo. Each VisualEvent object therefore has a eventType @property, that might be e.g. kEventTypeCircle or kEventTypeArrow. All events have things in common, like a startTime @property, but differ in the way they are being drawn on the StoryPlayerView. Currently I'm trying to follow the MVC pattern and have a StoryPlayer object (my controller) that knows about both the model objects (like Story and all kinds of visual events) and the view object StoryPlayerView. To chose the right drawing code for each of the different visual event types, my StoryPlayer is using a switch statement. @implementation StoryPlayer // (...) - (void)showVisualEvent:(VisualEvent *)event onStoryPlayerView:storyPlayerView { switch (event.eventType) { case kEventTypeCircle: [self showCircleEvent:event onStoryPlayerView:storyPlayerView]; break; case kEventTypeArrow: [self showArrowDrawingEvent:event onStoryPlayerView:storyPlayerView]; break; // (...) } But switch statements for type checking are bad design, aren't they? According to Uncle Bob they lead to tight coupling and can and should almost always be replaced by polymorphism. Having read about the "Strategy"-Pattern in Head First Design Patterns, I felt this was a great way to get rid of my switch statement. So I changed the design like this: All specialized visual event types are now subclasses of an abstract VisualEvent class that has a showOnStoryPlayerView: method. @interface VisualEvent : NSObject - (void)showOnStoryPlayerView:(StoryPlayerView *)storyPlayerView; // abstract Each and every concrete subclass implements a concrete specialized version of this drawing behavior method. @implementation CircleVisualEvent - (void)showOnStoryPlayerView:(StoryPlayerView *)storyPlayerView { [storyPlayerView drawCircleAtPoint:self.position color:self.color lineWidth:self.lineWidth radius:self.radius]; } The StoryPlayer now simply calls the same method on all types of events. @implementation StoryPlayer - (void)showVisualEvent:(VisualEvent *)event onStoryPlayerView:storyPlayerView { [event showOnStoryPlayerView:storyPlayerView]; } The result seems to be great: I got rid of the switch statement, and if I ever have to add new types of VisualEvents in the future, I simply create new subclasses of VisualEvent. And I won't have to change anything in StoryPlayer. But of cause this approach violates the MVC pattern since now my model has to know about and depend on my view! Now my controller talks to my model and my model talks to the view calling methods on StoryPlayerView like drawCircleAtPoint:color:lineWidth:radius:. But this kind of calls should be controller code not model code, right?? Seems to me like I made things worse. I'm confused! Am I completely missing the point of the strategy pattern? Is there a better way to get rid of the switch statement without breaking model-view separation?

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  • Question on the implementation of my Entity System

    - by miguel.martin
    I am currently creating an Entity System, in C++, it is almost completed (I have all the code there, I just have to add a few things and test it). The only thing is, I can't figure out how to implement some features. This Entity System is based off a bit from the Artemis framework, however it is different. I'm not sure if I'll be able to type this out the way my head processing it. I'm going to basically ask whether I should do something over something else. Okay, now I'll give a little detail on my Entity System itself. Here are the basic classes that my Entity System uses to actually work: Entity - An Id (and some methods to add/remove/get/etc Components) Component - An empty abstract class ComponentManager - Manages ALL components for ALL entities within a Scene EntitySystem - Processes entities with specific components Aspect - The class that is used to help determine what Components an Entity must contain so a specific EntitySystem can process it EntitySystemManager - Manages all EntitySystems within a Scene EntityManager - Manages entities (i.e. holds all Entities, used to determine whether an Entity has been changed, enables/disables them, etc.) EntityFactory - Creates (and destroys) entities and assigns an ID to them Scene - Contains an EntityManager, EntityFactory, EntitySystemManager and ComponentManager. Has functions to update and initialise the scene. Now in order for an EntitySystem to efficiently know when to check if an Entity is valid for processing (so I can add it to a specific EntitySystem), it must recieve a message from the EntityManager (after a call of activate(Entity& e)). Similarly the EntityManager must know when an Entity is destroyed from the EntityFactory in the Scene, and also the ComponentManager must know when an Entity is created AND destroyed. I do have a Listener/Observer pattern implemented at the moment, but with this pattern I may remove a Listener (which is this case is dependent on the method being called). I mainly have this implemented for specific things related to a game, i.e. Teams, Tagging of entities, etc. So... I was thinking maybe I should call a private method (using friend classes) to send out when an Entity has been activated, deleted, etc. i.e. taken from my EntityFactory void EntityFactory::killEntity(Entity& e) { // if the entity doesn't exsist in the entity manager within the scene if(!getScene()->getEntityManager().doesExsist(e)) { return; // go back to the caller! (should throw an exception or something..) } // tell the ComponentManager and the EntityManager that we killed an Entity getScene()->getComponentManager().doOnEntityWillDie(e); getScene()->getEntityManager().doOnEntityWillDie(e); // notify the listners for(Mouth::iterator i = getMouth().begin(); i != getMouth().end(); ++i) { (*i)->onEntityWillDie(*this, e); } _idPool.addId(e.getId()); // add the ID to the pool delete &e; // delete the entity } As you can see on the lines where I am telling the ComponentManager and the EntityManager that an Entity will die, I am calling a method to make sure it handles it appropriately. Now I realise I could do this without calling it explicitly, with the help of that for loop notifying all listener objects connected to the EntityFactory's Mouth (an object used to tell listeners that there's an event), however is this a good idea (good design, or what)? I've gone over the PROS and CONS, I just can't decide what I want to do. Calling Explicitly: PROS Faster? Since these functions are explicitly called, they can't be "removed" CONS Not flexible Bad design? (friend functions) Calling through Listener objects (i.e. ComponentManager/EntityManager inherits from a EntityFactoryListener) PROS More Flexible? Better Design? CONS Slower? (virtual functions) Listeners can be removed, i.e. may be removed and not get called again during the program, which could cause in a crash. P.S. If you wish to view my current source code, I am hosting it on BitBucket.

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  • In hindsight, is basing XAML on XML a mistake or a good approach?

    - by romkyns
    XAML is essentially a subset of XML. One of the main benefits of basing XAML on XML is said to be that it can be parsed with existing tools. And it can, to a large degree, although the (syntactically non-trivial) attribute values will stay in text form and require further parsing. There are two major alternatives to describing a GUI in an XML-derived language. One is to do what WinForms did, and describe it in real code. There are numerous problems with this, though it’s not completely advantage-free (a question to compare XAML to this approach). The other major alternative is to design a completely new syntax specifically tailored for the task at hand. This is generally known as a domain-specific language. So, in hindsight, and as a lesson for the future generations, was it a good idea to base XAML on XML, or would it have been better as a custom-designed domain-specific language? If we were designing an even better UI framework, should we pick XML or a custom DSL? Since it’s much easier to think positively about the status quo, especially one that is quite liked by the community, I’ll give some example reasons for why building on top of XML might be considered a mistake. Basing a language off XML has one thing going for it: it’s much easier to parse (the core parser is already available), requires much, much less design work, and alternative parsers are also much easier to write for 3rd party developers. But the resulting language can be unsatisfying in various ways. It is rather verbose. If you change the type of something, you need to change it in the closing tag. It has very poor support for comments; it’s impossible to comment out an attribute. There are limitations placed on the content of attributes by XML. The markup extensions have to be built "on top" of the XML syntax, not integrated deeply and nicely into it. And, my personal favourite, if you set something via an attribute, you use completely different syntax than if you set the exact same thing as a content property. It’s also said that since everyone knows XML, XAML requires less learning. Strictly speaking this is true, but learning the syntax is a tiny fraction of the time spent learning a new UI framework; it’s the framework’s concepts that make the curve steep. Besides, the idiosyncracies of an XML-based language might actually add to the "needs learning" basket. Are these disadvantages outweighted by the ease of parsing? Should the next cool framework continue the tradition, or invest the time to design an awesome DSL that can’t be parsed by existing tools and whose syntax needs to be learned by everyone? P.S. Not everyone confuses XAML and WPF, but some do. XAML is the XML-like thing. WPF is the framework with support for bindings, theming, hardware acceleration and a whole lot of other cool stuff.

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  • Connection to Weblogic Server through ServiceMix fails

    - by bertolami
    I connect from a OSGi bundle deployed on Apache ServiceMix to a Weblogic Server to call some EJBs. The lookup happens with JNDI. In my unit test everything works fine. But when a deploy the bundle on ServiceMix a CommunicationException exception is raised on JNDI ContextFactory initialisation. The class that performs the lookup during initialisation: public DummyJndiLookup(JndiTemplate jndiTemplate) { try { String securityServiceURL = "ejb/xyz/Service"; reference = jndiTemplate.lookup(securityServiceURL); log.info("Successfully connected to JNDI Server: " + reference); } catch (Throwable t) { throw new RuntimeException(t); } } The beans in the spring context: <bean id="dummy" class="xyz.DummyJndiLookup"> <constructor-arg ref="jndiTemplate"></constructor-arg> </bean> <bean id="jndiTemplate" class="org.springframework.jndi.JndiTemplate" lazy-init="true"> <property name="environment"> <props> <prop key="java.naming.factory.initial">weblogic.jndi.WLInitialContextFactory</prop> <prop key="java.naming.provider.url">t3://xyz:22225</prop> <prop key="java.naming.security.principal">weblogic</prop> <prop key="java.naming.security.credentials">weblogic</prop> </props> </property> </bean> The resulting exception stack trace: Caused by: javax.naming.CommunicationException [Root exception is java.net.ConnectException: t3://xyz7:22225: Bootstrap to: xyz/192.168.108.22:22225' over: 't3' got an error or timed out] at weblogic.jndi.internal.ExceptionTranslator.toNamingException(ExceptionTranslator.java:40) at weblogic.jndi.WLInitialContextFactoryDelegate.toNamingException(WLInitialContextFactoryDelegate.java:783) at weblogic.jndi.WLInitialContextFactoryDelegate.getInitialContext(WLInitialContextFactoryDelegate.java:365) at weblogic.jndi.Environment.getContext(Environment.java:315) at weblogic.jndi.Environment.getContext(Environment.java:285) at weblogic.jndi.WLInitialContextFactory.getInitialContext(WLInitialContextFactory.java:117) at javax.naming.spi.NamingManager.getInitialContext(NamingManager.java:667) at javax.naming.InitialContext.getDefaultInitCtx(InitialContext.java:288) at javax.naming.InitialContext.init(InitialContext.java:223) at javax.naming.InitialContext.<init>(InitialContext.java:197) at org.springframework.jndi.JndiTemplate.createInitialContext(JndiTemplate.java:137) at org.springframework.jndi.JndiTemplate.getContext(JndiTemplate.java:104) at org.springframework.jndi.JndiTemplate.execute(JndiTemplate.java:86) at org.springframework.jndi.JndiTemplate.lookup(JndiTemplate.java:153) at xyz.DummyJndiLookup.<init>(DummyJndiLookup.java:36) ... 26 more Caused by: java.net.ConnectException: t3://xyz:22225: Bootstrap to: xyz/192.168.108.22:22225' over: 't3' got an error or timed out at weblogic.rjvm.RJVMFinder.findOrCreateInternal(RJVMFinder.java:216) at weblogic.rjvm.RJVMFinder.findOrCreate(RJVMFinder.java:170) at weblogic.rjvm.ServerURL.findOrCreateRJVM(ServerURL.java:153) at weblogic.jndi.WLInitialContextFactoryDelegate$1.run(WLInitialContextFactoryDelegate.java:344) at weblogic.security.acl.internal.AuthenticatedSubject.doAs(AuthenticatedSubject.java:363) at weblogic.security.service.SecurityManager.runAs(SecurityManager.java:147) at weblogic.jndi.WLInitialContextFactoryDelegate.getInitialContext(WLInitialContextFactoryDelegate.java:339) ... 38 more Caused by: java.rmi.ConnectException: Bootstrap to: xyz/192.168.108.22:22225' over: 't3' got an error or timed out at weblogic.rjvm.ConnectionManager.bootstrap(ConnectionManager.java:359) at weblogic.rjvm.RJVMManager.findOrCreateRemoteInternal(RJVMManager.java:251) at weblogic.rjvm.RJVMManager.findOrCreate(RJVMManager.java:194) at weblogic.rjvm.RJVMFinder.findOrCreateRemoteServer(RJVMFinder.java:238) at weblogic.rjvm.RJVMFinder.findOrCreateInternal(RJVMFinder.java:200) Any ideas what could cause the exception? Escpecially why it does work in the unit test and not after having bundled and deployed on Apache ServiceMix? Additional Info: I dumped the threads stack trace of ServiceMix (after having removed all JNDI related spring stuff): 2010-03-22 16:18:23 Full thread dump Java HotSpot(TM) Server VM (11.2-b01 mixed mode): "SpringOsgiExtenderThread-14" prio=6 tid=0x054d6400 nid=0x17c4 waiting for monitor entry [0x06f3e000..0x06f3fb14] java.lang.Thread.State: BLOCKED (on object monitor) at weblogic.rjvm.RJVMFinder.findOrCreate(RJVMFinder.java:168) - waiting to lock <0x595876f8> (a weblogic.rjvm.RJVMFinder) at weblogic.rjvm.ServerURL.findOrCreateRJVM(ServerURL.java:153) at weblogic.jndi.WLInitialContextFactoryDelegate.getInitialContext(WLInitialContextFactoryDelegate.java:352) at weblogic.jndi.Environment.getContext(Environment.java:315) at weblogic.jndi.Environment.getContext(Environment.java:285) at weblogic.jndi.WLInitialContextFactory.getInitialContext(WLInitialContextFactory.java:117) at javax.naming.spi.NamingManager.getInitialContext(NamingManager.java:667) at javax.naming.InitialContext.getDefaultInitCtx(InitialContext.java:288) at javax.naming.InitialContext.init(InitialContext.java:223) at javax.naming.InitialContext.<init>(InitialContext.java:197) at xyz.DummyJndiLookup.getInitialContext(DummyJndiLookup.java:62) at xyz.DummyJndiLookup.<init>(DummyJndiLookup.java:32) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at org.springframework.beans.BeanUtils.instantiateClass(BeanUtils.java:100) at org.springframework.beans.factory.support.SimpleInstantiationStrategy.instantiate(SimpleInstantiationStrategy.java:61) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.instantiateBean(AbstractAutowireCapableBeanFactory.java:877) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBeanInstance(AbstractAutowireCapableBeanFactory.java:839) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:440) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory$1.run(AbstractAutowireCapableBeanFactory.java:409) at java.security.AccessController.doPrivileged(Native Method) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:380) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:264) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:222) - locked <0x595959c0> (a java.util.concurrent.ConcurrentHashMap) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:261) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:185) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:164) at org.springframework.beans.factory.support.DefaultListableBeanFactory.preInstantiateSingletons(DefaultListableBeanFactory.java:429) - locked <0x59598370> (a java.util.concurrent.ConcurrentHashMap) at org.springframework.context.support.AbstractApplicationContext.finishBeanFactoryInitialization(AbstractApplicationContext.java:728) at org.springframework.osgi.context.support.AbstractDelegatedExecutionApplicationContext.access$1600(AbstractDelegatedExecutionApplicationContext.java:69) at org.springframework.osgi.context.support.AbstractDelegatedExecutionApplicationContext$4.run(AbstractDelegatedExecutionApplicationContext.java:355) - locked <0x595431a8> (a java.lang.Object) at org.springframework.osgi.util.internal.PrivilegedUtils.executeWithCustomTCCL(PrivilegedUtils.java:85) at org.springframework.osgi.context.support.AbstractDelegatedExecutionApplicationContext.completeRefresh(AbstractDelegatedExecutionApplicationContext.java:320) at org.springframework.osgi.extender.internal.dependencies.startup.DependencyWaiterApplicationContextExecutor$CompleteRefreshTask.run(DependencyWaiterApplicationContextExecutor.java:136) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - None "SpringOsgiExtenderThread-12" prio=6 tid=0x05465400 nid=0x14cc in Object.wait() [0x06f8e000..0x06f8fc94] java.lang.Thread.State: TIMED_WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x595b3800> (a java.lang.Object) at weblogic.rjvm.ConnectionManager.bootstrap(ConnectionManager.java:320) - locked <0x595b3800> (a java.lang.Object) at weblogic.rjvm.RJVMManager.findOrCreateRemoteInternal(RJVMManager.java:251) - locked <0x595885b8> (a java.lang.Object) at weblogic.rjvm.RJVMManager.findOrCreate(RJVMManager.java:194) at weblogic.rjvm.RJVMFinder.findOrCreateRemoteServer(RJVMFinder.java:238) at weblogic.rjvm.RJVMFinder.findOrCreateInternal(RJVMFinder.java:200) at weblogic.rjvm.RJVMFinder.findOrCreate(RJVMFinder.java:170) - locked <0x595876f8> (a weblogic.rjvm.RJVMFinder) at weblogic.rjvm.ServerURL.findOrCreateRJVM(ServerURL.java:153) at weblogic.jndi.WLInitialContextFactoryDelegate.getInitialContext(WLInitialContextFactoryDelegate.java:352) at weblogic.jndi.Environment.getContext(Environment.java:315) at weblogic.jndi.Environment.getContext(Environment.java:285) at weblogic.jndi.WLInitialContextFactory.getInitialContext(WLInitialContextFactory.java:117) at javax.naming.spi.NamingManager.getInitialContext(NamingManager.java:667) at javax.naming.InitialContext.getDefaultInitCtx(InitialContext.java:288) at javax.naming.InitialContext.init(InitialContext.java:223) at javax.naming.InitialContext.<init>(InitialContext.java:197) at xyz.DummyJndiLookup.getInitialContext(DummyJndiLookup.java:62) at xyz.DummyJndiLookup.<init>(DummyJndiLookup.java:32) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at org.springframework.beans.BeanUtils.instantiateClass(BeanUtils.java:100) at org.springframework.beans.factory.support.SimpleInstantiationStrategy.instantiate(SimpleInstantiationStrategy.java:61) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.instantiateBean(AbstractAutowireCapableBeanFactory.java:877) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBeanInstance(AbstractAutowireCapableBeanFactory.java:839) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:440) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory$1.run(AbstractAutowireCapableBeanFactory.java:409) at java.security.AccessController.doPrivileged(Native Method) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:380) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:264) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:222) - locked <0x595b3af0> (a java.util.concurrent.ConcurrentHashMap) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:261) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:185) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:164) at org.springframework.beans.factory.support.DefaultListableBeanFactory.preInstantiateSingletons(DefaultListableBeanFactory.java:429) - locked <0x595b3b18> (a java.util.concurrent.ConcurrentHashMap) at org.springframework.context.support.AbstractApplicationContext.finishBeanFactoryInitialization(AbstractApplicationContext.java:728) at org.springframework.osgi.context.support.AbstractDelegatedExecutionApplicationContext.access$1600(AbstractDelegatedExecutionApplicationContext.java:69) at org.springframework.osgi.context.support.AbstractDelegatedExecutionApplicationContext$4.run(AbstractDelegatedExecutionApplicationContext.java:355) - locked <0x595b3be0> (a java.lang.Object) at org.springframework.osgi.util.internal.PrivilegedUtils.executeWithCustomTCCL(PrivilegedUtils.java:85) at org.springframework.osgi.context.support.AbstractDelegatedExecutionApplicationContext.completeRefresh(AbstractDelegatedExecutionApplicationContext.java:320) at org.springframework.osgi.extender.internal.dependencies.startup.DependencyWaiterApplicationContextExecutor$CompleteRefreshTask.run(DependencyWaiterApplicationContextExecutor.java:136) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - None "RMI TCP Connection(idle)" daemon prio=6 tid=0x05329400 nid=0x1100 waiting on condition [0x069af000..0x069afa14] java.lang.Thread.State: TIMED_WAITING (parking) at sun.misc.Unsafe.park(Native Method) - parking to wait for <0x200a1380> (a java.util.concurrent.SynchronousQueue$TransferStack) at java.util.concurrent.locks.LockSupport.parkNanos(LockSupport.java:198) at java.util.concurrent.SynchronousQueue$TransferStack.awaitFulfill(SynchronousQueue.java:424) at java.util.concurrent.SynchronousQueue$TransferStack.transfer(SynchronousQueue.java:323) at java.util.conCurrent.SynchronousQueue.poll(SynchronousQueue.java:874) at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:945) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:907) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - None "Timer-4" daemon prio=6 tid=0x053aa400 nid=0xfa4 in Object.wait() [0x06eef000..0x06eefc94] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x59585388> (a java.util.TaskQueue) at java.lang.Object.wait(Object.java:485) at java.util.TimerThread.mainLoop(Timer.java:483) - locked <0x59585388> (a java.util.TaskQueue) at java.util.TimerThread.run(Timer.java:462) Locked ownable synchronizers: - None "weblogic.timers.TimerThread" daemon prio=10 tid=0x05151800 nid=0x11fc in Object.wait() [0x06e9f000..0x06e9fd14] java.lang.Thread.State: TIMED_WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x5959c3c0> (a weblogic.timers.internal.TimerThread) at weblogic.timers.internal.TimerThread$Thread.run(TimerThread.java:267) - locked <0x5959c3c0> (a weblogic.timers.internal.TimerThread) Locked ownable synchronizers: - None "ExecuteThread: '4' for queue: 'default'" daemon prio=6 tid=0x04880c00 nid=0x117c in Object.wait() [0x06e4f000..0x06e4fd94] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x595855a8> (a weblogic.kernel.ServerExecuteThread) at java.lang.Object.wait(Object.java:485) at weblogic.kernel.ExecuteThread.waitForRequest(ExecuteThread.java:91) - locked <0x595855a8> (a weblogic.kernel.ServerExecuteThread) at weblogic.kernel.ExecuteThread.run(ExecuteThread.java:115) Locked ownable synchronizers: - None "ExecuteThread: '3' for queue: 'default'" daemon prio=6 tid=0x05242400 nid=0xd34 in Object.wait() [0x06dff000..0x06dffa14] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x59585998> (a weblogic.kernel.ServerExecuteThread) at java.lang.Object.wait(Object.java:485) at weblogic.kernel.ExecuteThread.waitForRequest(ExecuteThread.java:91) - locked <0x59585998> (a weblogic.kernel.ServerExecuteThread) at weblogic.kernel.ExecuteThread.run(ExecuteThread.java:115) Locked ownable synchronizers: - None "ExecuteThread: '2' for queue: 'default'" daemon prio=6 tid=0x04509800 nid=0x1600 in Object.wait() [0x06daf000..0x06dafa94] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x59585c78> (a weblogic.kernel.ServerExecuteThread) at java.lang.Object.wait(Object.java:485) at weblogic.kernel.ExecuteThread.waitForRequest(ExecuteThread.java:91) - locked <0x59585c78> (a weblogic.kernel.ServerExecuteThread) at weblogic.kernel.ExecuteThread.run(ExecuteThread.java:115) Locked ownable synchronizers: - None "ExecuteThread: '1' for queue: 'default'" daemon prio=6 tid=0x05170800 nid=0x894 in Object.wait() [0x06d5f000..0x06d5fb14] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x59585f58> (a weblogic.kernel.ServerExecuteThread) at java.lang.Object.wait(Object.java:485) at weblogic.kernel.ExecuteThread.waitForRequest(ExecuteThread.java:91) - locked <0x59585f58> (a weblogic.kernel.ServerExecuteThread) at weblogic.kernel.ExecuteThread.run(ExecuteThread.java:115) Locked ownable synchronizers: - None "ExecuteThread: '0' for queue: 'default'" daemon prio=6 tid=0x05329800 nid=0x10a8 in Object.wait() [0x06c1f000..0x06c1fb94] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x59586238> (a weblogic.kernel.ServerExecuteThread) at java.lang.Object.wait(Object.java:485) at weblogic.kernel.ExecuteThread.waitForRequest(ExecuteThread.java:91) - locked <0x59586238> (a weblogic.kernel.ServerExecuteThread) at weblogic.kernel.ExecuteThread.run(ExecuteThread.java:115) Locked ownable synchronizers: - None "Timer-3" daemon prio=6 tid=0x0484bc00 nid=0xebc waiting for monitor entry [0x06cbf000..0x06cbfa94] java.lang.Thread.State: BLOCKED (on object monitor) at org.springframework.osgi.extender.internal.dependencies.startup.DependencyWaiterApplicationContextExecutor.close(DependencyWaiterApplicationContextExecutor.java:355) - waiting to lock <0x595b3be0> (a java.lang.Object) - locked <0x595b3c48> (a java.lang.Object) at org.springframework.osgi.context.support.AbstractDelegatedExecutionApplicationContext.doClose(AbstractDelegatedExecutionApplicationContext.java:236) at org.springframework.context.support.AbstractApplicationContext.close(AbstractApplicationContext.java:794) - locked <0x595b4128> (a java.lang.Object) at org.springframework.osgi.extender.internal.activator.ContextLoaderListener$3.run(ContextLoaderListener.java:807) at org.springframework.osgi.extender.internal.util.concurrent.RunnableTimedExecution$MonitoredRunnable.run(RunnableTimedExecution.java:60) at org.springframework.scheduling.timer.DelegatingTimerTask.run(DelegatingTimerTask.java:66) at java.util.TimerThread.mainLoop(Timer.java:512) at java.util.TimerThread.run(Timer.java:462) Locked ownable synchronizers: - None "Timer-2" daemon prio=6 tid=0x04780400 nid=0x1388 in Object.wait() [0x06c6f000..0x06c6fb14] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x20783b60> (a java.util.TaskQueue) at java.lang.Object.wait(Object.java:485) at java.util.TimerThread.mainLoop(Timer.java:483) - locked <0x20783b60> (a java.util.TaskQueue) at java.util.TimerThread.run(Timer.java:462) Locked ownable synchronizers: - None "AWT-Windows" daemon prio=6 tid=0x04028000 nid=0x83c runnable [0x06b8f000..0x06b8fb14] java.lang.Thread.State: RUNNABLE at sun.awt.windows.WToolkit.eventLoop(Native Method) at sun.awt.windows.WToolkit.run(WToolkit.java:291) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - None "Java2D Disposer" daemon prio=10 tid=0x0469c400 nid=0x1164 in Object.wait() [0x0695f000..0x0695fc14] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x206f4200> (a java.lang.ref.ReferenceQueue$Lock) at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:116) - locked <0x206f4200> (a java.lang.ref.ReferenceQueue$Lock) at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:132) at sun.java2d.Disposer.run(Disposer.java:125) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - None "NioSocketAcceptor-1" prio=6 tid=0x055acc00 nid=0xf80 runnable [0x068bf000..0x068bfd94] java.lang.Thread.State: RUNNABLE at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method) at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(WindowsSelectorImpl.java:274) at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(WindowsSelectorImpl.java:256) at sun.nio.ch.WindowsSelectorImpl.doSelect(WindowsSelectorImpl.java:137) at sun.nio.ch.SelectorImpl.lockAndDoSelect(SelectorImpl.java:69) - locked <0x2069e820> (a sun.nio.ch.Util$1) - locked <0x2069e810> (a java.util.Collections$UnmodifiableSet) - locked <0x2069e3d8> (a sun.nio.ch.WindowsSelectorImpl) at sun.nio.ch.SelectorImpl.select(SelectorImpl.java:80) at sun.nio.ch.SelectorImpl.select(SelectorImpl.java:84) at org.apache.mina.transport.socket.nio.NioSocketAcceptor.select(NioSocketAcceptor.java:288) at org.apache.mina.core.polling.AbstractPollingIoAcceptor$Acceptor.run(AbstractPollingIoAcceptor.java:402) at org.apache.mina.util.NamePreservingRunnable.run(NamePreservingRunnable.java:64) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - <0x2069e0f8> (a java.util.concurrent.locks.ReentrantLock$NonfairSync) "RMI RenewClean-[192.168.114.60:1640]" daemon prio=6 tid=0x05312400 nid=0x1058 in Object.wait() [0x06b3f000..0x06b3fa94] java.lang.Thread.State: TIMED_WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x20669858> (a java.lang.ref.ReferenceQueue$Lock) at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:116) - locked <0x20669858> (a java.lang.ref.ReferenceQueue$Lock) at sun.rmi.transport.DGCClient$EndpointEntry$RenewCleanThread.run(DGCClient.java:516) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - None "RMI Scheduler(0)" daemon prio=6 tid=0x05132800 nid=0x146c waiting on condition [0x06aef000..0x06aefb14] java.lang.Thread.State: TIMED_WAITING (parking) at sun.misc.Unsafe.park(Native Method) - parking to wait for <0x200a1508> (a java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject) at java.util.concurrent.locks.LockSupport.parkNanos(LockSupport.java:198) at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.awaitNanos(AbstractQueuedSynchronizer.java:1963) at java.util.concurrent.DelayQueue.take(DelayQueue.java:164) at java.util.concurrent.ScheduledThreadPoolExecutor$DelayedWorkQueue.take(ScheduledThreadPoolExecutor.java:583) at java.util.concurrent.ScheduledThreadPoolExecutor$DelayedWorkQueue.take(ScheduledThreadPoolExecutor.java:576) at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:947) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:907) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - None "GC Daemon" daemon prio=2 tid=0x05678400 nid=0x166c in Object.wait() [0x06a9f000..0x06a9fc14] java.lang.Thread.State: TIMED_WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x2060d790> (a sun.misc.GC$LatencyLock) at sun.misc.GC$Daemon.run(GC.java:100) - locked <0x2060d790> (a sun.misc.GC$LatencyLock) Locked ownable synchronizers: - None "RMI Reaper" prio=6 tid=0x04fee800 nid=0x828 in Object.wait() [0x06a4f000..0x06a4fd14] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x200a79c8> (a java.lang.ref.ReferenceQueue$Lock) at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:116) - locked <0x200a79c8> (a java.lang.ref.ReferenceQueue$Lock) at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:132) at sun.rmi.transport.ObjectTable$Reaper.run(ObjectTable.java:333) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - None "RMI TCP Accept-0" daemon prio=6 tid=0x0488dc00 nid=0x129c runnable [0x069ff000..0x069ffc94] java.lang.Thread.State: RUNNABLE at java.net.PlainSocketImpl.socketAccept(Native Method) at java.net.PlainSocketImpl.accept(PlainSocketImpl.java:384) - locked <0x20606780> (a java.net.SocksSocketImpl) at java.net.ServerSocket.implAccept(ServerSocket.java:453) at java.net.ServerSocket.accept(ServerSocket.java:421) at sun.rmi.transport.tcp.TCPTransport$AcceptLoop.executeAcceptLoop(TCPTransport.java:369) at sun.rmi.transport.tcp.TCPTransport$AcceptLoop.run(TCPTransport.java:341) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - None "RMI TCP Accept-20220" daemon prio=6 tid=0x05319800 nid=0x1634 runnable [0x0690f000..0x0690fa94] java.lang.Thread.State: RUNNABLE at java.net.PlainSocketImpl.socketAccept(Native Method) at java.net.PlainSocketImpl.accept(PlainSocketImpl.java:384) - locked <0x205fb908> (a java.net.SocksSocketImpl) at java.net.ServerSocket.implAccept(ServerSocket.java:453) at java.net.ServerSocket.accept(ServerSocket.java:421) at sun.rmi.transport.tcp.TCPTransport$AcceptLoop.executeAcceptLoop(TCPTransport.java:369) at sun.rmi.transport.tcp.TCPTransport$AcceptLoop.run(TCPTransport.java:341) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - None "gogo shell pipe thread" daemon prio=6 tid=0x0511f400 nid=0x920 runnable [0x0586f000..0x0586fb94] java.lang.Thread.State: RUNNABLE at jline.WindowsTerminal.readByte(Native Method) at jline.WindowsTerminal.readCharacter(WindowsTerminal.java:237) at jline.AnsiWindowsTerminal.readDirectChar(AnsiWindowsTerminal.java:44) at org.apache.felix.karaf.shell.console.jline.Console$Pipe.run(Console.java:346) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - None "Karaf Shell Console Thread" prio=6 tid=0x05134400 nid=0xf54 waiting on condition [0x0581f000..0x0581fc14] java.lang.Thread.State: WAITING (parking) at sun.misc.Unsafe.park(Native Method) - parking to wait for <0x20573970> (a java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject) at java.util.concurrent.locks.LockSupport.park(LockSupport.java:158) at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:1925) at java.util.concurrent.ArrayBlockingQueue.take(ArrayBlockingQueue.java:317) at org.apache.felix.karaf.shell.console.jline.Console$ConsoleInputStream.read(Console.java:286) at org.apache.felix.karaf.shell.console.jline.Console$ConsoleInputStream.read(Console.java:303) at jline.AnsiWindowsTerminal.readCharacter(AnsiWindowsTerminal.java:40) at jline.WindowsTerminal.readVirtualKey(WindowsTerminal.java:359) at jline.ConsoleReader.readVirtualKey(ConsoleReader.java:1504) at jline.ConsoleReader.readBinding(ConsoleReader.java:674) at jline.ConsoleReader.readLine(ConsoleReader.java:514) at jline.ConsoleReader.readLine(ConsoleReader.java:468) at org.apache.felix.karaf.shell.console.jline.Console.run(Console.java:169) at java.lang.Thread.run(Thread.java:619) Locked ownable synchronizers: - None "pool-2-thread-3" prio=6 tid=0x04522c00 nid=0xf7c waiting on condition [0x04f9f000..0x04f9fc94] java.lang.Thread.State: WAITING (parking) at sun.misc.Unsafe.park(Native Method) - parking to wait for <0x202a6220> (a java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject) at ja

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  • Android chess development design [on hold]

    - by Plejo
    I want to develop human vs human android chess game and I have bunch of new questions. I would like to have screen where online players are shown(nickname, rating) and when player challenge antoher player and he accpet it game begins. These are my questions: When player install application, does he have to create account/login or does every instance of installed application have some kind of ID so I can recognize it on server side? I want to have also ratings of players saved in my DB so login procedure will probably be necessary. When player connects to server server updates online players list. When he challenge another player and he accept server exchange ip`s(and ports? which port to use?) between players. Then they connect to each other and game begins. What is best practice for connection between server-android and android-android? Probably sockets, right? Is there any library for handling lost connection etc.? Which server do you recommend?

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  • Open Source WPF UML Design tool

    - by oazabir
    PlantUmlEditor is my new free open source UML designer project built using WPF and .NET 3.5. If you have used plantuml before, you know that you can quickly create sophisitcated UML diagrams without struggling with a designer. Especially those who use Visio to draw UML diagrams (God forbid!), you will be at heaven. This is a super fast way to get your diagrams up and ready for show. You can *write* UML diagrams in plain English, following a simple syntax and get diagrams generated on-the-fly. This editor really saves time designing UML diagrams. I have to produce quick diagrams to convey ideas quickly to Architects, Designers and Developers everyday. So, I use this tool to write some quick diagrams at the speed of coding, and the diagrams get generated on the fly. Instead of writing a long mail explaining some complex operation or some business process in English, I can quickly write it in the editor in almost plain English, and get a nice looking activity/sequence diagram generated instantly. Making major changes is also as easy as doing search-replace and copy-pasting blocks here and there. You don't get such agility in any conventional mouse-based UML designers. I have submited a full codeproject article to give you a detail walkthrough how I have built this. Please read this article and vote for me if you like it. PlantUML Editor: A fast and simple UML editor using WPF http://www.codeproject.com/KB/smart/plantumleditor.aspx You can download the project from here: http://code.google.com/p/plantumleditor/

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  • Game Design Dilemma

    - by Chris Williams
    I'm working on a 2d tilemapped RPG. I've actually made quite a fair amount of progress, but I'm at a point where I need to make a UI decision. I have the overland world completely mapped out, and I have several towns and special areas. I'm on the fence about how to integrate the two. Scenario 1: I have one ginormous map, where everything is the same scale. This means you can walk in and out of towns without having to load or wait and transition in any way. With everything the same scale, movement costs the same no matter where you are (in terms of time/turns/energy/hunger/whatever/etc...)  The potential downside to this is that it could take quite a long time to get anywhere on foot. Scenario 2: I have an overland map, a set of town maps, overland tactical maps, dungeon maps & special area maps. The overland map is at a different scale than the other maps. This means that time/turns/energy/hunger/whatever/etc is calculated at a different rate than on the other maps, which have a 1:1 scale. When entering a town, dungeon, special area or having a random encounter, you would effectively zoom in from the overland scale to the tactical scale. When you are done with combat, or exit a dungeon or town, it would zoom back out to the overland map. The downside to this is that at the zoomed out scale, the overland map isn't all that big (comparitively) and you can traverse it fairly quickly (in real time, not game world time.) Options: 1) Go with scenario 1, as is. 2) Go with scenario 1 and introduce a slightly speedier version of overland travel, such as a horse. 3) Go with scenario 1 and introduce "instant" travel, via portals or some kind of "click the big map" mechanism. This would only work with places you've already been, or somehow unlocked (perhaps via a quest.) 4) Go with Scenario 2, as is.   Thoughts, opinions, suggestions?  Feedback appreciated.

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  • 7 Web Design Tutorials from PSD to HTML/CSS

    - by Sushaantu
    Some time back when I was looking for some tutorials to create a website from scratch i.e. the process from designing the PSD to slice it and CSS/XHTML it, then not many quality results appeared. But that was like almost an year back and a lot of water has flown down the river Thanes since [...]

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  • What is "The" book for database design?

    - by FarmBoy
    In programming, there is often a canonical book for a particular topic, like the dragon book for compilers, K&R for C, etc. Is their a book regarding modern database design that simply must be read by anyone that would hope to eventually design databases? I'm not looking for a bunch of recommendations here. The answer I'm looking for is either "Yes, it's [Title, author]." or "No, there are many good books on databases, but no one must-read."

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  • Error in destroying object in Box2D/LibGDX

    - by Crypted
    I'm trying to delete an object when a collision happens. I have put the following code in the render method of the object so it would be outside of the physics calculations. public void render(SpriteBatch spriteBatch) { // some other code... body.setActive(false); body.getWorld().destroyBody(body); But I'm getting an run-time error which crashes the JVM and shows, AL lib: alc_cleanup: 1 device not closed Assertion failed! Program: C:\Program Files\Java\jre6\bin\javaw.exe File: /var/lib/hudson/jobs/libgdx-git/workspace/gdx/jni/Box2D/Dynamics/b2World.cpp, Line 133 Expression: m_bodyCount 0 Can anyone help me here?

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  • SharePoint 2010 Design & Deployment Best Practices

    - by Michael Van Cleave
    Well now that SharePoint 2010 has successfully launched and everyone is scratching for every piece of best practices information they can get their hands on, I would like to invite anyone and everyone to come and take part in ShareSquared's next webinar. The webinar will cover some key information such as: Pros and cons of the different approaches to installing and configuring SharePoint 2010 Configuration Best Practices for SharePoint 2010 farms Services architecture; dependencies, licensing, and topologies Information Architecture guidance for sizing, multilingual support, multi-tenancy, and more. Using tools such as SharePoint Composer and SharePoint Maestro to configure and deploy SharePoint 2010 And most of all, avoiding common pitfalls for installation and deployment. What is better than all of that? Well, the even more exciting thing is that the presenters will be our very own SharePoint MVP's Gary Lapointe and Paul Stork. If you don't know who these guys are then you should definitely check out their blogs and their contributions to the SharePoint community. To get more information and register click here: REGISTER Other great links to information in this post: ShareSquared, Inc Gary Lapointe's Blog Paul Stork's Blog SharePoint Composer Check it out and get up to speed from some of the best in the industry. Michael

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  • Initial Review - Mastering Unreal Technology I: Introduction to Level Design with Unreal Engine 3

    - by Matt Christian
    Recently I purchased 3 large volumes on using the Unreal 3 Engine to create levels and custom games.  This past weekend I cracked the spine of the first and started reading.  Here are my early impressions (I'm ~250 pages into it, with appendices it's about 900). Pros Interestingly, the book starts with an overview of the Unreal engines leading up to Unreal 3 (including Gears of War) and follows with some discussion on planning a mod and what goes into the game development process.  This is nice for an intro to the book and is much preferred rather than a simple chapter detailing what is on the included CD, how to install and setup UnrealEd, etc...  While the chapter on Unreal history and planning can be considered 'fluff', it's much less 'fluffy' than most books provide. I need to mention one thing here that is pretty crucial in the way I'm going to continue reviewing this book.  Most technical books like this are used as a shelf reference; as a thick volume you use for looking up techniques every now and again.  Even so, I prefer reading from cover to cover, including chapters I may already be knowledgable on (I'm sure this is typical for most people).  If there was a chapter on installing UnrealEd (the previously mentioned 'fluff'), I would probably force myself to read it, even though I've installed the game and engine multiple times on different systems. Chapter 3 is where we really get to the introduction piece of UnrealEd, creating your first basic level.  This large chapter details creating two small rooms, adding static meshes, adding lighting, creating and adding particle emitters, creating a door that animates with Unreal Matinee and Kismet, static meshes with physics, and other little additions to make your level look less beginner.  This really is a chapter that overviews the entire rest of the book, as each chapter following details the creation and intermediate usages of Static Meshes, Materials, Lighting, etc... One other very nice part to this book is the way the tutorials are setup.  Each tutorial builds off the previous and all are step-by-step.  If you haven't completed one yet, you can find all the starting files on the CD that comes with the book. Cons While the description of the overview chapter (Chapter 3) is fresh in your mind, let me start the cons by saying this chapter is setup extremely confusing for the noob.  At one point, you end up creating a door mesh and setting it up as a InteropMesh so that it is ready to be animated, only to switch to particles and spend a good portion of time working on a different piece of the level.  Yes, this is actually how I develop my levels (jumping back and forth), though it's very odd for a book to jump out of sequence. The next item might be a positive or a negative depending on your skill level with UnrealEd.  Most of the introduction to the editor layout is found in one of the Appendices instead of before Chapter 3.  For new readers, this might lead to confusion as Appendix A would typically be read between Chapter 2 and 3.  However, this is a positive for those with some experience in UnrealEd as they don't have to force themselves through a 'learn every editor button' chapter.  I'm listing this in the Cons section as the book is 'Introduction to...' and is probably going to be directed toward a lot of very beginner developers. Finally, there's a lack of general description to a lot of the underlying engine and what each piece in UnrealEd is or does.  Sometimes you'll be performing Tutorial after Tutorial with barely a paragraph in between describing ANY of what you've just done.  Tutorial 1.1 Step 6 says to press Button X, so you do.  But why?  This is in part a problem with the structure of the tutorials rather than the content of the book.  Since the tutorials are so focused on a step-by-step (or procedural) description of a process, you learn the process and not why you're doing that.  For example, you might learn how to size a material to a surface, but will only learn what buttons to press and not what each one does. This becomes extremely apparent in the chapter on Static Meshes as most of the chapter is spent in 3D Studio Max.  Since there are books on 3DSM and modelling, the book really only tells you the steps and says to go grab a book on modelling if you're really interested in 3DSM.  Again, I've learned the process to develop my own meshes in 3DSM, but I don't know the why behind the steps. Conclusion So far the book is very good though I would have a hard time recommending it to a complete beginner.  I would suggest anyone looking at this book (obviously including the other 2, more advanced volumes) to pick up a copy of UDK or Unreal 3 (available online or via download services such as Steam) and watch some online tutorials and play with it first.  You'll find plenty of online videos available that were created by the authors and may suit as a better introduction to the editor.

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  • Installing a VADTools design component into your 3CX Voice Application Designer toolbox

    - by ParadigmShift
    The 3CX Voice Application Designer is an innovative tool for creating IVR (Interactive Voice Response) Applications, or Voice Applications.  It is a familiar drag-and-drop experience that Visual Studio developers will get the hang of pretty quick. Additionally, there are new 3rd party components released by BlueVoice, that are distributed though www.UtahVoIPStore.com I thought I’d post a quick introduction to it, by showing how to install a component into you designer tool box.  In this example I am using the CommandLine component, which lets you call the command line from your voice application. First, copy the ZIP file that came with your component to the root folder of your VAD project. Now extract the zip file into the root directory. The component will be in the root directory and the Libraries directory will have a new DLL file. Open your VAD project and right-click on the project in project explorer to add the new component to your project. Navigate to the root folder of your project and select the new component. The component is now ready for you to use in your toolbox.

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  • Using Gadgets Within Your Website Design

    Using these gadgets/ widgets can help to make your website very interactive for users. RSS feeds can feed into your website the latest news from all kinds of other websites such as the BBC. Twitter feeds allow your users to see your most recent tweets and this enables them to also follow you on Twitter.

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