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  • Metro: Using Templates

    - by Stephen.Walther
    The goal of this blog post is to describe how templates work in the WinJS library. In particular, you learn how to use a template to display both a single item and an array of items. You also learn how to load a template from an external file. Why use Templates? Imagine that you want to display a list of products in a page. The following code is bad: var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productsHTML = ""; for (var i = 0; i < products.length; i++) { productsHTML += "<h1>Product Details</h1>" + "<div>Product Name: " + products[i].name + "</div>" + "<div>Product Price: " + products[i].price + "</div>"; } document.getElementById("productContainer").innerHTML = productsHTML; In the code above, an array of products is displayed by creating a for..next loop which loops through each element in the array. A string which represents a list of products is built through concatenation. The code above is a designer’s nightmare. You cannot modify the appearance of the list of products without modifying the JavaScript code. A much better approach is to use a template like this: <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> A template is simply a fragment of HTML that contains placeholders. Instead of displaying a list of products by concatenating together a string, you can render a template for each product. Creating a Simple Template Let’s start by using a template to render a single product. The following HTML page contains a template and a placeholder for rendering the template: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> <!-- Place where Product Template is Rendered --> <div id="productContainer"></div> </body> </html> In the page above, the template is defined in a DIV element with the id productTemplate. The contents of the productTemplate are not displayed when the page is opened in the browser. The contents of a template are automatically hidden when you convert the productTemplate into a template in your JavaScript code. Notice that the template uses data-win-bind attributes to display the product name and price properties. You can use both data-win-bind and data-win-bindsource attributes within a template. To learn more about these attributes, see my earlier blog post on WinJS data binding: http://stephenwalther.com/blog/archive/2012/02/26/windows-web-applications-declarative-data-binding.aspx The page above also includes a DIV element named productContainer. The rendered template is added to this element. Here’s the code for the default.js script which creates and renders the template: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var product = { name: "Tesla", price: 80000 }; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); productTemplate.render(product, document.getElementById("productContainer")); } }; app.start(); })(); In the code above, a single product object is created with the following line of code: var product = { name: "Tesla", price: 80000 }; Next, the productTemplate element from the page is converted into an actual WinJS template with the following line of code: var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); The template is rendered to the templateContainer element with the following line of code: productTemplate.render(product, document.getElementById("productContainer")); The result of this work is that the product details are displayed: Notice that you do not need to call WinJS.Binding.processAll(). The Template render() method takes care of the binding for you. Displaying an Array in a Template If you want to display an array of products using a template then you simply need to create a for..next loop and iterate through the array calling the Template render() method for each element. (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); var productContainer = document.getElementById("productContainer"); var i, product; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product, productContainer); } } }; app.start(); })(); After each product in the array is rendered with the template, the result is appended to the productContainer element. No changes need to be made to the HTML page discussed in the previous section to display an array of products instead of a single product. The same product template can be used in both scenarios. Rendering an HTML TABLE with a Template When using the WinJS library, you create a template by creating an HTML element in your page. One drawback to this approach of creating templates is that your templates are part of your HTML page. In order for your HTML page to validate, the HTML within your templates must also validate. This means, for example, that you cannot enclose a single HTML table row within a template. The following HTML is invalid because you cannot place a TR element directly within the body of an HTML document:   <!-- Product Template --> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> This template won’t validate because, in a valid HTML5 document, a TR element must appear within a THEAD or TBODY element. Instead, you must create the entire TABLE element in the template. The following HTML page illustrates how you can create a template which contains a TR element: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Product Template --> <div id="productTemplate"> <table> <tbody> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> </tbody> </table> </div> <!-- Place where Product Template is Rendered --> <table> <thead> <tr> <th>Name</th><th>Price</th> </tr> </thead> <tbody id="productContainer"> </tbody> </table> </body> </html>   In the HTML page above, the product template includes TABLE and TBODY elements: <!-- Product Template --> <div id="productTemplate"> <table> <tbody> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> </tbody> </table> </div> We discard these elements when we render the template. The only reason that we include the TABLE and THEAD elements in the template is to make the HTML page validate as valid HTML5 markup. Notice that the productContainer (the target of the template) in the page above is a TBODY element. We want to add the rows rendered by the template to the TBODY element in the page. The productTemplate is rendered in the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); var productContainer = document.getElementById("productContainer"); var i, product, row; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product).then(function (result) { row = WinJS.Utilities.query("tr", result).get(0); productContainer.appendChild(row); }); } } }; app.start(); })(); When the product template is rendered, the TR element is extracted from the rendered template by using the WinJS.Utilities.query() method. Next, only the TR element is added to the productContainer: productTemplate.render(product).then(function (result) { row = WinJS.Utilities.query("tr", result).get(0); productContainer.appendChild(row); }); I discuss the WinJS.Utilities.query() method in depth in a previous blog entry: http://stephenwalther.com/blog/archive/2012/02/23/windows-web-applications-query-selectors.aspx When everything gets rendered, the products are displayed in an HTML table: You can see the actual HTML rendered by looking at the Visual Studio DOM Explorer window:   Loading an External Template Instead of embedding a template in an HTML page, you can place your template in an external HTML file. It makes sense to create a template in an external file when you need to use the same template in multiple pages. For example, you might need to use the same product template in multiple pages in your application. The following HTML page does not contain a template. It only contains a container that will act as a target for the rendered template: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Place where Product Template is Rendered --> <div id="productContainer"></div> </body> </html> The template is contained in a separate file located at the path /templates/productTemplate.html:   Here’s the contents of the productTemplate.html file: <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> Notice that the template file only contains the template and not the standard opening and closing HTML elements. It is an HTML fragment. If you prefer, you can include all of the standard opening and closing HTML elements in your external template – these elements get stripped away automatically: <html> <head><title>product template</title></head> <body> <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> </body> </html> Either approach – using a fragment or using a full HTML document  — works fine. Finally, the following default.js file loads the external template, renders the template for each product, and appends the result to the product container: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(null, { href: "/templates/productTemplate.html" }); var productContainer = document.getElementById("productContainer"); var i, product, row; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product, productContainer); } } }; app.start(); })(); The path to the external template is passed to the constructor for the Template class as one of the options: var productTemplate = new WinJS.Binding.Template(null, {href:"/templates/productTemplate.html"}); When a template is contained in a page then you use the first parameter of the WinJS.Binding.Template constructor to represent the template – instead of null, you pass the element which contains the template. When a template is located in an external file, you pass the href for the file as part of the second parameter for the WinJS.Binding.Template constructor. Summary The goal of this blog entry was to describe how you can use WinJS templates to render either a single item or an array of items to a page. We also explored two advanced topics. You learned how to render an HTML table by extracting the TR element from a template. You also learned how to place a template in an external file.

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  • Why is Raphael.JS creating paper with dimensions 1000x1000?

    - by Bryan
    I have a demo using raphael.js. The code for it is very simple but when viewed in Internet Explorer (less that version 9) I get a Raphael canvas that is 1000px by 1000px and I can't figure out why. I'm using version 1.5.2 of Raphael. Code below: HTML <!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>Raphael Test</title> <link rel="stylesheet" type="text/css" href="test.css"> <link href="../shared/img/favicon.png" rel="shortcut icon"> </head> <body> <div id="graph"></div> <script src="../shared/js/raphael/raphael-min.js" type="text/javascript"> </script> <script src="test.js" type="text/javascript"> </script> </body> </html> CSS /* Graph */ #graph { padding: 5px; width: 477px; height: 299; } JS var holder = document.getElementById('graph') , width = holder.scrollWidth , height = Math.round(width * 0.5625) + 25 , p = Raphael(10, 50, width, height) , c = p.circle(p.width - 50, p.height - 50, 50); alert(p.width + ' & ' + p.height); I found a discussion in Raphael's Google group with the same problem but no resolution.

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  • How to remove JS:Illredir-S [Trj] (virus) from website ?

    - by Rizwan Aaqil
    My website www.edesimusic.net and www.juraatmedia.com is infected with JS:Illredir-S [Trj] malware. My site keep on getting infected with some redirects or js scripts or iframe script, after cleaning them I change my passwords and it comes again after few days. Can anyone tell me how to protect my websites properly and how to remove this virus JS:Illredir-S [Trj] ? I am not getting any information about this virus and which file on my server is infected with it. Please help me!

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  • How to provide js-ctypes in a spidermonkey embedding?

    - by Triston J. Taylor
    Summary I have looked over the code the SpiderMonkey 'shell' application uses to create the ctypes JavaScript object, but I'm a less-than novice C programmer. Due to the varying levels of insanity emitted by modern build systems, I can't seem to track down the code or command that actually links a program with the desired functionality. method.madness This js-ctypes implementation by The Mozilla Devs is an awesome addition. Since its conception, scripting has been primarily used to exert control over more rigorous and robust applications. The advent of js-ctypes to the SpiderMonkey project, enables JavaScript to stand up and be counted as a full fledged object oriented rapid application development language flying high above 'the bar' set by various venerable application development languages such as Microsoft's VB6. Shall we begin? I built SpiderMonkey with this config: ./configure --enable-ctypes --with-system-nspr followed by successful execution of: make && make install The js shell works fine and a global ctypes javascript object was verified operational in that shell. Working with code taken from the first source listing at How to embed the JavaScript Engine -MDN, I made an attempt to instantiate the JavaScript ctypes object by inserting the following code at line 66: /* Populate the global object with the ctypes object. */ if (!JS_InitCTypesClass(cx, global)) return NULL; /* I compiled with: g++ $(./js-config --cflags --libs) hello.cpp -o hello It compiles with a few warnings: hello.cpp: In function ‘int main(int, const char**)’: hello.cpp:69:16: warning: converting to non-pointer type ‘int’ from NULL [-Wconversion-null] hello.cpp:80:20: warning: deprecated conversion from string constant to ‘char*’ [-Wwrite-strings] hello.cpp:89:17: warning: NULL used in arithmetic [-Wpointer-arith] But when you run the application: ./hello: symbol lookup error: ./hello: undefined symbol: JS_InitCTypesClass Moreover JS_InitCTypesClass is declared extern in 'dist/include/jsapi.h', but the function resides in 'ctypes/CTypes.cpp' which includes its own header 'CTypes.h' and is compiled at some point by some command during 'make' to yeild './CTypes.o'. As I stated earlier, I am less than a novice with the C code, and I really have no idea what to do here. Please give or give direction to a generic example of making the js-ctypes object functional in an embedding.

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  • How to modify Dreamweaver's SpryMenuBar.js to send a msgbox on what menu was clicked?

    - by Mike
    I have a simple HTML webpage made in Dreamweaver with a SpryMenuBar. When I click on a menu item, I want to send a pop up message box that says which menu item was clicked. (This is not really my objective but once I can learn to hook into the spry java script with a mouse click listener I can try to do what I am really after.) The problem is for some reason I can't seem to get started with this seemingly simple task. Does anybody know how to revise the SpryMenuBar.js to make a msgbox showing the item that was clicked? For example if I click a menu that say's 'Contact us', I wan't to throw a message box that says "You pressed, Contact us". Note: My final objective is to actually call another function that changes text in the center of my page, depending on what menu item was clicked.

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  • Visual Studio 2010: Publish minified javascript files instead of the original ones

    - by salgiza
    I have a Scripts folder, that includes all the .js files used in the project. Using the Ajax Minifier task, I generate .min.js files for each one. Depending on whether the application is running in debug or release mode, I include the original .js file, or the minified one. The Scripts folder looks like this: Scripts/script1.js Scripts/script1.min.js // Outside the project, generated automatically on build Scripts/script2.js Scripts/script2.min.js // Outside the project, generated automatically on build The .min.js files are outside the project (although in the same folder as the original files), and they are not copied into the destination folder when we publish the project. I have no experience whatsoever using build tasks (well, apart from including the minifier task), so I would appreciate if anyone could advise me as to which would be the correct way to: Copy the .min.js files to the destination folder when I publish the app from Visual Studio. Delete / Not copy the original js files (this is not vital, but I'd rather not copy files that will not be used in the app). Thanks,

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  • Why browser doesnt recognize jquery when <script src="...jquery.js> is on a html page served by Goo

    - by indiehacker
    jquery.js source code is not being recognised by browser using my page.html served by Google App Engine as a http:some_request to the SDK, BUT when I load the exact same page.html into the browser directly from my local hard drive as jquery.js all works OK, it is recognized, so I know my path is OK.... I don't understand? In the header of my page.html I have the following: <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.3/jquery.min.js" type="text/javascript"></script> I also tried without success in the header this: <script src="/static/jquery.js" type="text/javascript"></script> I am working along with the examples in the [Jquery tutorial][1]. I am sure there is something simple I dont understand about how .html pages served to the browser from app engine interact differently with the browser than what I normally would expect....but I frustratingly just cant get it.....everything else I have with my app engine app is working fine......would love some help so i can move forward....

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  • How and what benefit i can take from included Sizzle.js along with jquery 1.4.2?

    - by metal-gear-solid
    latest jquery 1.4.2 downloaded from jquery.com comes with Sizzle.js also. How and what benefit i can take from included Sizzle.js? /*! * jQuery JavaScript Library v1.4.2 * http://jquery.com/ * * Copyright 2010, John Resig * Dual licensed under the MIT or GPL Version 2 licenses. * http://jquery.org/license * * Includes Sizzle.js * http://sizzlejs.com/ * Copyright 2010, The Dojo Foundation * Released under the MIT, BSD, and GPL Licenses. * * Date: Sat Feb 13 22:33:48 2010 -0500 */

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  • Care to be taken when serving static content (JS, CSS, Media) from different domain?

    - by Aahan Krish
    Let me try to explain by example. Say website is hosted at example.com (NOT www.example.com). In order to serve static content cookie-free, I've chosen to use a different domain example-static.com. Now, lets consider that my static content is currently served like this: http://example.com/js/script.js http://example.com/css/style.css http://example.com/media/image.jpg ** Now I create a CNAME record aliasing example-static.com to my main domain i.e. example.com so that the static content is served as such: http://example-static.com/js/script.js http://example-static.com/css/style.css http://example-static.com/media/image.jpg ** Is that all I have to do? Will all browsers execute JavaScript files and load web fonts without any security concerns? OR should I be using some .htaccess rules to modify header information and the like? PS: It would be great if you can provide what rules should be added, if need be.

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  • Drupal - special css file if JS is turned off?

    - by jsims281
    I'm building a Drupal theme up and want to know if there is a Drupalish way to add a css file only if the user has js turned off. This would ideally go in the theme.info file to keep it neat! Something like this would be ideal: conditional-stylesheets[if no javascript][all][] = nojs.css If this isn't possible then I'm going to keep all the css that needs JS out of the css files, and add it dynamically using JS but this seems a bit messy... Any ideas?

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  • Marionette js itemview not defined: then on browser refresh it is defined and all works well - race condition?

    - by Robert
    Yeah it's just the initial browser load or two after a cache clear. Subsequent refreshes clear the problem up. I'm thinking the item views just aren't fully constructed in time to be used in the collection views on the first load. But then they are on a refresh? Don't know. There must be something about the code sequence or loading or the load time itself. Not sure. I'm loading via require.js. Have two collections - users and messages. Each renders in its own list view. Each works, just not the first time or two the browser loads. The first time you load after clearing browser cache the console reports, for instance: "Uncaught ReferenceError: MessageItemView is not defined" A simple browser refresh clears it up. Same goes for the user collection. It's collection view says it doesn't know anything about its item view. But a simple browser refresh and all is well. My views (item and collection) are in separate files. Is that the problem? For instance, here is my message collection view in its own file: messagelistview.js var MessageListView = Marionette.CollectionView.extend({ itemView: MessageItemView, el: $("#messages") }); And the message item view is in a separate file: messageview.js var MessageItemView = Marionette.ItemView.extend({ tagName: "div", template: Handlebars.compile( '<div>{{fromUserName}}:</div>' + '<div>{{message}}</div>' + ) }); Then in my main module file, which references each of those files, the collection view is constructed and displayed: main.js //Define a model MessageModel = Backbone.Model.extend(); //Make an instance of MessageItemView - code in separate file, messagelistview.js MessageView = new MessageItemView(); //Define a message collection var MessageCollection = Backbone.Collection.extend({ model: MessageModel }); //Make an instance of MessageCollection var collMessages = new MessageCollection(); //Make an instance of a MessageListView - code in separate file, messagelistview.js var messageListView = new MessageListView({ collection: collMessages }); App.messageListRegion.show(messageListView); Do I just have things sequenced wrong? I'm thinking it's some kind of race condition only because over 3G to an iPad the item views are always undefined. They never seem to get constructed in time. PC on a hard wired connection does see success after a browser refresh or two.

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  • Is it a good practice for a .js file to rely on variables declared in the including html

    - by Bozho
    In short: <script type="text/javascript"> var root = '${config.root}'; var userLanguage = '${config.language}'; var userTimezone = '${config.timezone}'; </script> <script type="text/javascript" src="js/scripts.js"></script> And then, in scripts.js, rely on these variables: if (userLanguage == 'en') { .. } The ${..} is simply a placeholder for a value in the script that generates the page. It can be php, jsp, asp, whatever. The point is - it is dynamic, and hence it can't be part of the .js file (which is static). So, is it OK for the static javascript file to rely on these externally defined configuration variables? (they are mainly configuration, of course). Or is it preferred to make the .js file be served dynamically as well (i.e. make it a .php / .jsp, with the proper Content-Type), and have these values defined in there.

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  • ASP.NET MVC - Where do you put your .js files if you dont want to store them in /Scripts?

    - by Jimbo
    I have a number of .js files that I would like to be stored in the same directories as their views (they're specific to a view - its simply to keep the javascript separate from the view's HTML) However, adding them to the /Views/ControllerName/ directory wont work because when a request is made to the webserver for the .js file: <script type="text/javascript" src="/Views/ControllerName/myscript.js"></script> It would essentially be directed at the 'Views' controller which obviously doesnt exist. Thanks

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  • Objective C: Can't find .js file in my mainBundle?!

    - by Nic Hubbard
    This is driving me crazy as I cannot figure out what in the world is going on. I load up files form you main bundle all the time, xml files, html files, etc. But, now I am trying to get the contents of a javascript file but it can never find it. I am using: NSData *jsData = [NSData dataWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"global" ofType:@"js"]]; if (jsData) { NSLog(@"%@", jsData); } else { NSLog(@"Can't find file"); return; } Even checking the [[NSBundle mainBundle] pathForResource:@"global" ofType:@"js"] string returns null. My activity.js file is in my Resources folder, the exact location where my other files are location that work totally fine using the above method. Why can't it find my js file?

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  • php class that auto attaches .js and .css files, possible?

    - by Haroldo
    I want the class to auto-attach its required css and js files when instantiated... is there any way of a class knowing where it is (and its files) in relation to the root? if 1 is possible, is there a way to check if a css/js file has already been referenced in the file, or is this not necessary(do browsers ignore duplicate css/js file references)?

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  • Moving .JS files to a CDN: How to manage AJAX requests?

    - by pagewil
    I am thinking of moving my static .JS files to a CDN such as Amazon S3 for performance reasons. As my PHP files and mySQL DB remain on my primary hosting domain what is the best way to manage my JS AJAX requests if they are now cross domain? Currently they look like this within my .JS file (with relative paths): $.ajax({ type: "POST", url: "/myNearbyPhpFile.php", data: {data:someData}, success: function($r){} });

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  • from JS to iphone dev - what's the best language to start with?

    - by Enkai
    I am a total beginner and would like to eventually learn to develop for the iphone. I have just done a beginner's CS course where the language we learned was JavaScript. We studied basic concepts like: variables, arrays, loops (for,while,if,if..else..), properties and functions. I'm wondering if I am starting in the right/wrong place by following this book: Learn C on the Mac by Dave Mark? I have read a few chapters and am finding it a bit hard to get my head around the way that C works, for example the way that Strings are printed seems overly complicated as compared to JS. Do you think that JS was the wrong language to start off with and would I be better to go from JS straight to Objective-C rather than to C? I have tried to read up on previous threads on the merits/demerits of learning C first but haven't found any that relate JS to learning C/Obj C/ Cocoa. Any advice appreciated as I am very new to this. Thanks

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  • Is it possible (and how) to remove unutilized widgets from Ext JS library?

    - by Kabeer
    Hello. Ext JS base and widgets together offer me the solution I've been looking for. The Ext JS library is somewhat heavy w.r.t. conventional standards. There are several widgets in the library that I am not using. So I want to know if it is possible to remove the corresponding code (of widgets not being used) from the ext-all.js ? To put it in other words, is it possible to compose a master Java Script of Ext JS that comprises of only the widgets of my interest? If there is a way I'd love to know.

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  • Upgrading PHP from 5.1 to 5.2 on CentOS 5.4

    - by andufo
    i'm trying to upgrade php 5.1 to 5.2 on a CentOS 5.4 I use: yum upgrade php The result is this (check out the last part): [root@mail httpd]# yum update php Loaded plugins: fastestmirror Loading mirror speeds from cached hostfile * addons: mirror.raystedman.net * base: mirrors.serveraxis.net * centosplus: mirrors.tummy.com * contrib: mirror.raystedman.net * extras: mirror.raystedman.net * updates: mirrors.netdna.com Setting up Update Process Resolving Dependencies --> Running transaction check --> Processing Dependency: php = 5.1.6-27.el5 for package: php-devel --> Processing Dependency: php = 5.1.6 for package: php-eaccelerator ---> Package php.x86_64 0:5.2.10-1.el5.centos set to be updated --> Processing Dependency: php-cli = 5.2.10-1.el5.centos for package: php --> Processing Dependency: php-common = 5.2.10-1.el5.centos for package: php --> Running transaction check --> Processing Dependency: php = 5.1.6 for package: php-eaccelerator ---> Package php-cli.x86_64 0:5.2.10-1.el5.centos set to be updated --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-xml --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-pdo --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-gd --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-ldap --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-mbstring --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-mysql --> Processing Dependency: php-common = 5.1.6-27.el5 for package: php-imap ---> Package php-common.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-devel.x86_64 0:5.2.10-1.el5.centos set to be updated --> Running transaction check --> Processing Dependency: php = 5.1.6 for package: php-eaccelerator ---> Package php-gd.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-imap.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-ldap.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-mbstring.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-mysql.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-pdo.x86_64 0:5.2.10-1.el5.centos set to be updated ---> Package php-xml.x86_64 0:5.2.10-1.el5.centos set to be updated --> Finished Dependency Resolution php-eaccelerator-5.1.6_0.9.5.2-4.el5.rf.x86_64 from installed has depsolving problems --> Missing Dependency: php = 5.1.6 is needed by package php-eaccelerator-5.1.6_0.9.5.2-4.el5.rf.x86_64 (installed) Error: Missing Dependency: php = 5.1.6 is needed by package php-eaccelerator-5.1.6_0.9.5.2-4.el5.rf.x86_64 (installed) You could try using --skip-broken to work around the problem You could try running: package-cleanup --problems package-cleanup --dupes rpm -Va --nofiles --nodigest The program package-cleanup is found in the yum-utils package. [root@mail httpd]# What are the consequences of using --skip-broken? Any recommendations?

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  • Why Swift is 100 times slower than C in this image processing test?

    - by xiaobai
    Like many other developers I have been very excited at the new Swift language from Apple. Apple has boasted its speed is faster than Objective C and can be used to write operating system. And from what I learned so far, it's a very type-safe language and able to have precisely control over the exact data type (like integer length). So it does look like having good potential handling performance critical tasks, like image processing, right? That's what I thought before I carried out a quick test. The result really surprised me. Here is a much simplified image alpha blending code snippet in C: test.c: #include <stdio.h> #include <stdint.h> #include <string.h> uint8_t pixels[640*480]; uint8_t alpha[640*480]; uint8_t blended[640*480]; void blend(uint8_t* px, uint8_t* al, uint8_t* result, int size) { for(int i=0; i<size; i++) { result[i] = (uint8_t)(((uint16_t)px[i]) *al[i] /255); } } int main(void) { memset(pixels, 128, 640*480); memset(alpha, 128, 640*480); memset(blended, 255, 640*480); // Test 10 frames for(int i=0; i<10; i++) { blend(pixels, alpha, blended, 640*480); } return 0; } I compiled it on my Macbook Air 2011 with the following command: gcc -O3 test.c -o test The 10 frame processing time is about 0.01s. In other words, it takes the C code 1ms to process one frame: $ time ./test real 0m0.010s user 0m0.006s sys 0m0.003s Then I have a Swift version of the same code: test.swift: let pixels = UInt8[](count: 640*480, repeatedValue: 128) let alpha = UInt8[](count: 640*480, repeatedValue: 128) let blended = UInt8[](count: 640*480, repeatedValue: 255) func blend(px: UInt8[], al: UInt8[], result: UInt8[], size: Int) { for(var i=0; i<size; i++) { var b = (UInt16)(px[i]) * (UInt16)(al[i]) result[i] = (UInt8)(b/255) } } for i in 0..10 { blend(pixels, alpha, blended, 640*480) } The build command line is: xcrun swift -O3 test.swift -o test Here I use the same O3 level optimization flag to make the comparison hopefully fair. However, the resulting speed is 100 time slower: $ time ./test real 0m1.172s user 0m1.146s sys 0m0.006s In other words, it takes Swift ~120ms to processing one frame which takes C just 1 ms. I also verified the memory initialization time in both test code are very small compared to the blend processing function time. What happened?

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  • Could not convert JavaScript argument arg 0" nsresult: "0x80570009 (NS_ERROR_XPC_BAD_CONVERT_JS

    - by Drahcir
    I am trying to make this captcha jquery plugin to work. The a certain line of code is executed, the error pops up. This is the line of code that causes the error : $(".ajax-fc-" + rand).draggable({ containment: '#ajax-fc-content' }); What I am assuming is that there is some kind of conflict with the javascript reference, but can't determain what. These are the referenes that I am using <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js"></script> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/jquery-ui.min.js"></script> <script src="js/ui.core.js"></script> <script src="js/ui.draggable.js"></script> <script src="js/ui.droppable.js"></script> <script src="js/effects.core.js"></script> <script src="js/effects.slide.js"></script>

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  • Unable to run Ajax Minifier as post-build in Visual Studio.

    - by James South
    I've set up my post build config as demonstrated at http://www.asp.net/ajaxlibrary/ajaxminquickstart.ashx I'm getting the following error though: The "JsSourceFiles" parameter is not supported by the "AjaxMin" task. Verify the parameter exists on the task, and it is a settable public instance property. My configuration settings...... <Import Project="$(MSBuildExtensionsPath)\Microsoft\MicrosoftAjax\ajaxmin.tasks" /> <Target Name="AfterBuild"> <ItemGroup> <JS Include="**\*.js" Exclude="**\*.min.js" /> </ItemGroup> <ItemGroup> <CSS Include="**\*.css" Exclude="**\*.min.css" /> </ItemGroup> <AjaxMin JsSourceFiles="@(JS)" JsSourceExtensionPattern="\.js$" JsTargetExtension=".min.js" CssSourceFiles="@(CSS)" CssSourceExtensionPattern="\.css$" CssTargetExtension=".min.css" /> </Target> I had a look at the AjaxMinTask.dll with reflector and noted that the publicly exposed properties do not match the ones in my config. There is an array of ITaskItem called SourceFiles though so I edited my configuration to match. <Import Project="$(MSBuildExtensionsPath)\Microsoft\MicrosoftAjax\ajaxmin.tasks" /> <Target Name="AfterBuild"> <ItemGroup> <JS Include="**\*.js" Exclude="**\*.min.js" /> </ItemGroup> <ItemGroup> <CSS Include="**\*.css" Exclude="**\*.min.css" /> </ItemGroup> <AjaxMin SourceFiles="@(JS);@(CSS)" SourceExtensionPattern="\.js$;\.css$" TargetExtension=".min.js;.min.css"/> </Target> I now get the error: The "SourceFiles" parameter is not supported by the "AjaxMin" task. Verify the parameter exists on the task, and it is a settable public instance property. I'm scratching my head now. Surely it should be easier than this? I'm running Visual Studio 2010 Ultimate on a Windows 7 64 bit installation.

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  • Using Durandal to Create Single Page Apps

    - by Stephen.Walther
    A few days ago, I gave a talk on building Single Page Apps on the Microsoft Stack. In that talk, I recommended that people use Knockout, Sammy, and RequireJS to build their presentation layer and use the ASP.NET Web API to expose data from their server. After I gave the talk, several people contacted me and suggested that I investigate a new open-source JavaScript library named Durandal. Durandal stitches together Knockout, Sammy, and RequireJS to make it easier to use these technologies together. In this blog entry, I want to provide a brief walkthrough of using Durandal to create a simple Single Page App. I am going to demonstrate how you can create a simple Movies App which contains (virtual) pages for viewing a list of movies, adding new movies, and viewing movie details. The goal of this blog entry is to give you a sense of what it is like to build apps with Durandal. Installing Durandal First things first. How do you get Durandal? The GitHub project for Durandal is located here: https://github.com/BlueSpire/Durandal The Wiki — located at the GitHub project — contains all of the current documentation for Durandal. Currently, the documentation is a little sparse, but it is enough to get you started. Instead of downloading the Durandal source from GitHub, a better option for getting started with Durandal is to install one of the Durandal NuGet packages. I built the Movies App described in this blog entry by first creating a new ASP.NET MVC 4 Web Application with the Basic Template. Next, I executed the following command from the Package Manager Console: Install-Package Durandal.StarterKit As you can see from the screenshot of the Package Manager Console above, the Durandal Starter Kit package has several dependencies including: · jQuery · Knockout · Sammy · Twitter Bootstrap The Durandal Starter Kit package includes a sample Durandal application. You can get to the Starter Kit app by navigating to the Durandal controller. Unfortunately, when I first tried to run the Starter Kit app, I got an error because the Starter Kit is hard-coded to use a particular version of jQuery which is already out of date. You can fix this issue by modifying the App_Start\DurandalBundleConfig.cs file so it is jQuery version agnostic like this: bundles.Add( new ScriptBundle("~/scripts/vendor") .Include("~/Scripts/jquery-{version}.js") .Include("~/Scripts/knockout-{version}.js") .Include("~/Scripts/sammy-{version}.js") // .Include("~/Scripts/jquery-1.9.0.min.js") // .Include("~/Scripts/knockout-2.2.1.js") // .Include("~/Scripts/sammy-0.7.4.min.js") .Include("~/Scripts/bootstrap.min.js") ); The recommendation is that you create a Durandal app in a folder off your project root named App. The App folder in the Starter Kit contains the following subfolders and files: · durandal – This folder contains the actual durandal JavaScript library. · viewmodels – This folder contains all of your application’s view models. · views – This folder contains all of your application’s views. · main.js — This file contains all of the JavaScript startup code for your app including the client-side routing configuration. · main-built.js – This file contains an optimized version of your application. You need to build this file by using the RequireJS optimizer (unfortunately, before you can run the optimizer, you must first install NodeJS). For the purpose of this blog entry, I wanted to start from scratch when building the Movies app, so I deleted all of these files and folders except for the durandal folder which contains the durandal library. Creating the ASP.NET MVC Controller and View A Durandal app is built using a single server-side ASP.NET MVC controller and ASP.NET MVC view. A Durandal app is a Single Page App. When you navigate between pages, you are not navigating to new pages on the server. Instead, you are loading new virtual pages into the one-and-only-one server-side view. For the Movies app, I created the following ASP.NET MVC Home controller: public class HomeController : Controller { public ActionResult Index() { return View(); } } There is nothing special about the Home controller – it is as basic as it gets. Next, I created the following server-side ASP.NET view. This is the one-and-only server-side view used by the Movies app: @{ Layout = null; } <!DOCTYPE html> <html> <head> <title>Index</title> </head> <body> <div id="applicationHost"> Loading app.... </div> @Scripts.Render("~/scripts/vendor") <script type="text/javascript" src="~/App/durandal/amd/require.js" data-main="/App/main"></script> </body> </html> Notice that I set the Layout property for the view to the value null. If you neglect to do this, then the default ASP.NET MVC layout will be applied to the view and you will get the <!DOCTYPE> and opening and closing <html> tags twice. Next, notice that the view contains a DIV element with the Id applicationHost. This marks the area where virtual pages are loaded. When you navigate from page to page in a Durandal app, HTML page fragments are retrieved from the server and stuck in the applicationHost DIV element. Inside the applicationHost element, you can place any content which you want to display when a Durandal app is starting up. For example, you can create a fancy splash screen. I opted for simply displaying the text “Loading app…”: Next, notice the view above includes a call to the Scripts.Render() helper. This helper renders out all of the JavaScript files required by the Durandal library such as jQuery and Knockout. Remember to fix the App_Start\DurandalBundleConfig.cs as described above or Durandal will attempt to load an old version of jQuery and throw a JavaScript exception and stop working. Your application JavaScript code is not included in the scripts rendered by the Scripts.Render helper. Your application code is loaded dynamically by RequireJS with the help of the following SCRIPT element located at the bottom of the view: <script type="text/javascript" src="~/App/durandal/amd/require.js" data-main="/App/main"></script> The data-main attribute on the SCRIPT element causes RequireJS to load your /app/main.js JavaScript file to kick-off your Durandal app. Creating the Durandal Main.js File The Durandal Main.js JavaScript file, located in your App folder, contains all of the code required to configure the behavior of Durandal. Here’s what the Main.js file looks like in the case of the Movies app: require.config({ paths: { 'text': 'durandal/amd/text' } }); define(function (require) { var app = require('durandal/app'), viewLocator = require('durandal/viewLocator'), system = require('durandal/system'), router = require('durandal/plugins/router'); //>>excludeStart("build", true); system.debug(true); //>>excludeEnd("build"); app.start().then(function () { //Replace 'viewmodels' in the moduleId with 'views' to locate the view. //Look for partial views in a 'views' folder in the root. viewLocator.useConvention(); //configure routing router.useConvention(); router.mapNav("movies/show"); router.mapNav("movies/add"); router.mapNav("movies/details/:id"); app.adaptToDevice(); //Show the app by setting the root view model for our application with a transition. app.setRoot('viewmodels/shell', 'entrance'); }); }); There are three important things to notice about the main.js file above. First, notice that it contains a section which enables debugging which looks like this: //>>excludeStart(“build”, true); system.debug(true); //>>excludeEnd(“build”); This code enables debugging for your Durandal app which is very useful when things go wrong. When you call system.debug(true), Durandal writes out debugging information to your browser JavaScript console. For example, you can use the debugging information to diagnose issues with your client-side routes: (The funny looking //> symbols around the system.debug() call are RequireJS optimizer pragmas). The main.js file is also the place where you configure your client-side routes. In the case of the Movies app, the main.js file is used to configure routes for three page: the movies show, add, and details pages. //configure routing router.useConvention(); router.mapNav("movies/show"); router.mapNav("movies/add"); router.mapNav("movies/details/:id");   The route for movie details includes a route parameter named id. Later, we will use the id parameter to lookup and display the details for the right movie. Finally, the main.js file above contains the following line of code: //Show the app by setting the root view model for our application with a transition. app.setRoot('viewmodels/shell', 'entrance'); This line of code causes Durandal to load up a JavaScript file named shell.js and an HTML fragment named shell.html. I’ll discuss the shell in the next section. Creating the Durandal Shell You can think of the Durandal shell as the layout or master page for a Durandal app. The shell is where you put all of the content which you want to remain constant as a user navigates from virtual page to virtual page. For example, the shell is a great place to put your website logo and navigation links. The Durandal shell is composed from two parts: a JavaScript file and an HTML file. Here’s what the HTML file looks like for the Movies app: <h1>Movies App</h1> <div class="container-fluid page-host"> <!--ko compose: { model: router.activeItem, //wiring the router afterCompose: router.afterCompose, //wiring the router transition:'entrance', //use the 'entrance' transition when switching views cacheViews:true //telling composition to keep views in the dom, and reuse them (only a good idea with singleton view models) }--><!--/ko--> </div> And here is what the JavaScript file looks like: define(function (require) { var router = require('durandal/plugins/router'); return { router: router, activate: function () { return router.activate('movies/show'); } }; }); The JavaScript file contains the view model for the shell. This view model returns the Durandal router so you can access the list of configured routes from your shell. Notice that the JavaScript file includes a function named activate(). This function loads the movies/show page as the first page in the Movies app. If you want to create a different default Durandal page, then pass the name of a different age to the router.activate() method. Creating the Movies Show Page Durandal pages are created out of a view model and a view. The view model contains all of the data and view logic required for the view. The view contains all of the HTML markup for rendering the view model. Let’s start with the movies show page. The movies show page displays a list of movies. The view model for the show page looks like this: define(function (require) { var moviesRepository = require("repositories/moviesRepository"); return { movies: ko.observable(), activate: function() { this.movies(moviesRepository.listMovies()); } }; }); You create a view model by defining a new RequireJS module (see http://requirejs.org). You create a RequireJS module by placing all of your JavaScript code into an anonymous function passed to the RequireJS define() method. A RequireJS module has two parts. You retrieve all of the modules which your module requires at the top of your module. The code above depends on another RequireJS module named repositories/moviesRepository. Next, you return the implementation of your module. The code above returns a JavaScript object which contains a property named movies and a method named activate. The activate() method is a magic method which Durandal calls whenever it activates your view model. Your view model is activated whenever you navigate to a page which uses it. In the code above, the activate() method is used to get the list of movies from the movies repository and assign the list to the view model movies property. The HTML for the movies show page looks like this: <table> <thead> <tr> <th>Title</th><th>Director</th> </tr> </thead> <tbody data-bind="foreach:movies"> <tr> <td data-bind="text:title"></td> <td data-bind="text:director"></td> <td><a data-bind="attr:{href:'#/movies/details/'+id}">Details</a></td> </tr> </tbody> </table> <a href="#/movies/add">Add Movie</a> Notice that this is an HTML fragment. This fragment will be stuffed into the page-host DIV element in the shell.html file which is stuffed, in turn, into the applicationHost DIV element in the server-side MVC view. The HTML markup above contains data-bind attributes used by Knockout to display the list of movies (To learn more about Knockout, visit http://knockoutjs.com). The list of movies from the view model is displayed in an HTML table. Notice that the page includes a link to a page for adding a new movie. The link uses the following URL which starts with a hash: #/movies/add. Because the link starts with a hash, clicking the link does not cause a request back to the server. Instead, you navigate to the movies/add page virtually. Creating the Movies Add Page The movies add page also consists of a view model and view. The add page enables you to add a new movie to the movie database. Here’s the view model for the add page: define(function (require) { var app = require('durandal/app'); var router = require('durandal/plugins/router'); var moviesRepository = require("repositories/moviesRepository"); return { movieToAdd: { title: ko.observable(), director: ko.observable() }, activate: function () { this.movieToAdd.title(""); this.movieToAdd.director(""); this._movieAdded = false; }, canDeactivate: function () { if (this._movieAdded == false) { return app.showMessage('Are you sure you want to leave this page?', 'Navigate', ['Yes', 'No']); } else { return true; } }, addMovie: function () { // Add movie to db moviesRepository.addMovie(ko.toJS(this.movieToAdd)); // flag new movie this._movieAdded = true; // return to list of movies router.navigateTo("#/movies/show"); } }; }); The view model contains one property named movieToAdd which is bound to the add movie form. The view model also has the following three methods: 1. activate() – This method is called by Durandal when you navigate to the add movie page. The activate() method resets the add movie form by clearing out the movie title and director properties. 2. canDeactivate() – This method is called by Durandal when you attempt to navigate away from the add movie page. If you return false then navigation is cancelled. 3. addMovie() – This method executes when the add movie form is submitted. This code adds the new movie to the movie repository. I really like the Durandal canDeactivate() method. In the code above, I use the canDeactivate() method to show a warning to a user if they navigate away from the add movie page – either by clicking the Cancel button or by hitting the browser back button – before submitting the add movie form: The view for the add movie page looks like this: <form data-bind="submit:addMovie"> <fieldset> <legend>Add Movie</legend> <div> <label> Title: <input data-bind="value:movieToAdd.title" required /> </label> </div> <div> <label> Director: <input data-bind="value:movieToAdd.director" required /> </label> </div> <div> <input type="submit" value="Add" /> <a href="#/movies/show">Cancel</a> </div> </fieldset> </form> I am using Knockout to bind the movieToAdd property from the view model to the INPUT elements of the HTML form. Notice that the FORM element includes a data-bind attribute which invokes the addMovie() method from the view model when the HTML form is submitted. Creating the Movies Details Page You navigate to the movies details Page by clicking the Details link which appears next to each movie in the movies show page: The Details links pass the movie ids to the details page: #/movies/details/0 #/movies/details/1 #/movies/details/2 Here’s what the view model for the movies details page looks like: define(function (require) { var router = require('durandal/plugins/router'); var moviesRepository = require("repositories/moviesRepository"); return { movieToShow: { title: ko.observable(), director: ko.observable() }, activate: function (context) { // Grab movie from repository var movie = moviesRepository.getMovie(context.id); // Add to view model this.movieToShow.title(movie.title); this.movieToShow.director(movie.director); } }; }); Notice that the view model activate() method accepts a parameter named context. You can take advantage of the context parameter to retrieve route parameters such as the movie Id. In the code above, the context.id property is used to retrieve the correct movie from the movie repository and the movie is assigned to a property named movieToShow exposed by the view model. The movie details view displays the movieToShow property by taking advantage of Knockout bindings: <div> <h2 data-bind="text:movieToShow.title"></h2> directed by <span data-bind="text:movieToShow.director"></span> </div> Summary The goal of this blog entry was to walkthrough building a simple Single Page App using Durandal and to get a feel for what it is like to use this library. I really like how Durandal stitches together Knockout, Sammy, and RequireJS and establishes patterns for using these libraries to build Single Page Apps. Having a standard pattern which developers on a team can use to build new pages is super valuable. Once you get the hang of it, using Durandal to create new virtual pages is dead simple. Just define a new route, view model, and view and you are done. I also appreciate the fact that Durandal did not attempt to re-invent the wheel and that Durandal leverages existing JavaScript libraries such as Knockout, RequireJS, and Sammy. These existing libraries are powerful libraries and I have already invested a considerable amount of time in learning how to use them. Durandal makes it easier to use these libraries together without losing any of their power. Durandal has some additional interesting features which I have not had a chance to play with yet. For example, you can use the RequireJS optimizer to combine and minify all of a Durandal app’s code. Also, Durandal supports a way to create custom widgets (client-side controls) by composing widgets from a controller and view. You can download the code for the Movies app by clicking the following link (this is a Visual Studio 2012 project): Durandal Movie App

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