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  • Creating an interactive "movie" from a Microsoft PowerPoint 2003 presentation (.ppt file) containing animation

    - by Andrew
    I have created a Microsoft PowerPoint 2003 presentation (a .ppt file) on Windows XP that contains a lot of animation, using PowerPoint's Custom Animation tools. I would like to share this presentation -- animations and all -- with a colleague who has a Mac computer and does not have PowerPoint or Keynote. Is it possible to make a "movie" from my .ppt file that contains a lot of animation? I recall that another colleague once made me a QuickTime "movie" from a PowerPoint file, I think (although I do not remember whether he made it using Windows or Mac). On this "movie," clicking advanced the animation/slide, just as clicking would do in an actual PowerPoint presentation. In that sense, it was not really strictly a movie, since I could interact with it by clicking. Do you know how to make such an interactive "movie" from a PowerPoint 2003 presentation (a .ppt file)? Thank you for your time!

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  • Why can I not add a animation to a UIImageView?

    - by Flocked
    Hello, Im trying to add a animation to a UIImageView, but it always fails. Why? Here is the code: //(…) UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); animationImage = [[UIImageView alloc]initWithImage:newImage]; [self.view addSubview:animationImage]; CATransition *animation = [CATransition animation]; [animation setDelegate:self]; [animation setDuration:0.35]; [animation setTimingFunction:UIViewAnimationCurveEaseInOut]; animation.type = @"pageCurl"; animation.fillMode = kCAFillModeForwards; animation.endProgress = 0.58; [animation setRemovedOnCompletion:NO]; [[animationImage layer] addAnimation:animation forKey:@"pageCurlAnimation"];

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  • iPhone animation: how do I animate the filling up of an area?

    - by Sandeep
    Consider a circle. Now consider a radius of the circle, drawn from the center of the circle towards the right. Now imagine that the radius is rotating about the center of the circle, sweeping out an area as it rotates. My problem is: I want to use iPhone's animation techniques to fill up the swept out area with a different color from the background area of the circle, as the radius rotates from 0 degrees to any chosen number of degrees about the circle. I've looked through the Core Animation API, KeyFrame Animations, etc. but I am not able to find out how to do this. Any hints will be most welcome. Thanks, Sandeep

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  • Permanent solution to Win XP SP3 window animation removal

    - by epale85
    Hello everyone, May I know how I can get rid of the Window Animation (seen when you minimise or maximise a window) in Windows XP Service Pack 3 Permanently?? I have tried the following two solutions: I went to the control panel---adjust visual effects--- then unchecked the "Animate windows when maximising and minimising" option. 2.I have tried using windows powertoys tweakUI to disable the animation. 3.I even tried this: Turn Off Window Animation You can shut off the animation displayed when you minimize and maximize Windows. 1. Open RegEdit 2. Go to HKEY_CURRENT_USER\Control panel \Desktop\ WindowMetrics 3. Create a new string value "MinAnimate". 4. Set the value data of 0 for Off or 1 for On But still no help The Big Problem is that the window animation will disappear for a while but returns again some time later. When I navigate back to the "adjust visual effects" window, the checkbox for "Animate windows when maximising and minimising" is checked again. Thank you very much

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  • How to restrict bounds for Translate Animation for a view in Android?

    - by Kiran Parmar
    Hello All. Let me explain the scenario that I want to achieve:- Consider the below as the Layout I have inside a Parent_Linearlayout: [Linear Layout] (Fill_Parent, Wrap_Content) [ScrollView] Activity's setContentView is set to the Parent_Linearlayout In the application, when a condition is met, I want the Scrollview to be removed from the screen and instead put another View in its place.<br> I've been able to do this, When I remove the ScrollView, I'm applying translate Animation to it so that it seems as if the View has gone to the top, before removing it. But when the animation occurs, the ScrollView translates OVER the Linear layout present above it. How do I restrict it, so that the scrollview does not go over the linear layout, but disappears at the base of the Linearlayout. I want the linearlayout to always stay visible.. I've been trying to do this from quite some time, but I've not been able to get desired results.. Could someone kindly help me out here??

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  • Android animation doesn't work, probably some kind of screen redraw problem.

    - by BenIOs
    I have created a custom component in my program by extending a ViewGroup. This component listens to touch events and are supposed to start animations when the user has move their finger past some certain points. I'm able to start animations while the user is touching the screen. But I'm not able to start animations if the user doesn't move their finger. It's probably that the phone thinks it doesn't have to update the screen if the user isn't moving their finger. I added some logs and according to them the animation starts and ends but it doesn't draw on the screen. I have the same problems when starting an animation with a timer. I use AlphaAnimations and TranslateAnimations on ImageViews. I have tried to use invalidate() both on the component and the ImageView but it doesn't help. Anyone who has an idea how to solve this?

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  • A basic animation not showing up

    - by Rilakkuma
    I still try different basics with android, and now I'm stuck with animation. I'm trying to implement a simple animation. I've defined animation in xml file like this: alpha android:interpolator="@android:anim/accelerate_interpolator" android:fromAlpha="0.0" android:toAlpha="1.0" duration="3000" repeatCount="infinite" In my main view group I have an ImageView defined like this: <ImageView android:id="@+id/someb" android:src="@drawable/earth_normal" android:layout_width="wrap_content" android:layout_height="wrap_content" android:padding="5dip"/> And this is from my starting activity class: public class Ohayou extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ImageView earth = (ImageView)findViewById(R.id.someb); Animation earthFadeInAnimation = AnimationUtils.loadAnimation(this, R.anim.fade_in); earth.startAnimation(earthFadeInAnimation); } It finds ImageView successfuly and creates animation. but when I start emulator ImageView just shows the original src image, not an animation. What am I doing wrong? Thanks

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  • Reasonable technological solutions to create CRM using .NET eventually Java

    - by user1825608
    My background(If it's too long, just skip it please ; ) ): I am Java programmer(because of demand): mostly teacher for other students, worked on few thesis for others, but during my journey I discovered that .NET and Microsoft's tools are on at least two levels higher than Java and its tools so I want to learn more about them. I programmed little bit on Windows Phone(NFC Tags, TCP Clients, guitar tuner using internal microphone, simple RSS), used WPF, integrated WPF with Windows Forms, Apple Bonjour(.NET), I have expierience with IP cameras and with unusal problems, I learn Android, but I don't like it at all. Problem: I was asked by my friend to create CRM for small new company. There will maximum 20 workers in the company working at computers in few cities in the country(Poland). They just want to store contracts with the clients and client's data. I am not sure what exacly they do but probably sell apartments so there will be at most few thousands of contracts to store in far future. Now I am totally new to CRM but I want to learn. I have few questions: Should the data be stored on a server in the company's building running 24/7 or cloud. If cloud which one? Should I use ASPX or WPF. I read one topic about it but as far as I know aspx sites can be viewed from every device with internet browser: tablets, phones(Android, WP, iOS) and computers at the same time- so the job is done once and for all(Am I right?), I don't know nothing about aspx. Can WPF be also used in manner that does not need to port it for other platforms?

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  • c#: what is the purpose of wpf vs. winforms [closed]

    - by every_answer_gets_a_point
    i know wpf can be richer-looking, but what is the point of using them if they complicate things so much? for example if i want to do something on form load in wpf i have to through the trouble of writing this: public MyWindow() { Loaded += MyWindow_Loaded; } private void MyWindow_Loaded(object sender, RoutedEventArgs e) { // do work here } whereas in winforms all i do is double click on the form the question is what are the benefits of using wpf over winforms?

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  • Why do so many wpf controls implement CLR properties instead of dependency properties ?

    - by msfanboy
    Hello, is it because the controls programmers are lazy, too hard to implement or not knowledgeable? Wether they are custom controls from 3rd party vendors or Microsoft itself, very much controls have often clr properties instead of DP. Result is I can not bind to them and is wpf not all about binding? :/ My next side question would be, why do so many wpf controls offer visual parts but they are not member of the visual tree ? see wpf datagrid columns, headers... What do you think?

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  • Advantage of WPF app vs Winform for business apps?

    - by Abdu
    I know asp.net and winform development. I am not the type of developer who jumps into a new technology just because it's new. It needs to give me extra benefits like higher productivity. What are the advantages of WPF over Winforms for pure business apps? I am not interested in the extra eye candy, animation, gradients, image display effects and so on which WPF provides. The business apps are for data entry, data reporting and maybe some charts and static display of photos. How will WPF help in these apps? Better richer data binding? WinForm is a mature proven technology and I like the fact I can do everything in Visual Studio vs multiple IDE's for WPF (VS & Blend family). Plus I think WPF doesn't have as rich data binding controls like their Winform counterparts (DataGridView..etc). AFAIK, Microsoft will still support Winforms for many years. Try to convince someone like me to switch.

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  • How to set Win32 window as owner of WPF window?

    - by Sam
    I want to use WPF windows in a legacy win32 application. I'd like to behave them in a similar way, like the WPF window always being displayed on top of the win32 window. For this I'd like to set the owner of the WPF window to the win32 windows, but I got no idea how to achieve this. Any help here?

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  • Objective-c Cocos2d moving a sprite

    - by marcg11
    I hope someone knows how to do the following with cocos2d: I want a sprite to move but not in a single line by using [cocosGuy runAction: [CCMoveTo actionWithDuration:1 position:location]]; What I want is the sprite to do some kind of movements that I preestablish. For example in some point i want the sprirte to move for instance up and then down but in a curve. Do I have to do this with flash like this documents says? http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:animation Does animation in this page means moving sprites or what? thanks

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  • CSS3 - "connecting" 2 classes animation [closed]

    - by Nave Tseva
    I have this CSS +HTML code: <!DOCTYPE HTML> <html> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8" /> <title>What</title> <style type="text/css"> #page { width: 900px; padding: 0px; margin: 0 auto; direction: rtl; position: relative; } #box1 { position: relative; width: 500px; border: 1px solid black; box-shadow: -3px 8px 34px #808080; border-radius: 20px; box-shadow: -8px 5px 5px #888888; right: 300px; top: 250px; height: 150px; -webkit-transition: all 1s; font-size: large; color: Black; padding: 10px; background: #D0D0D0; opacity: 0; } @-webkit-keyframes myFirst { 0% { right: 300px; top: 150px; background: #D0D0D0; opacity: 0; } 100% { background: #909090; ; right: 300px; top: 200px; opacity: 1; } } #littlebox1 { top: 200px; position: absolute; display: inline-block; } .littlebox1-sentence { font-size: large; padding-bottom: 15px; padding-top: 15px; padding-left: 25px; padding-right: 10px; background: #D0D0D0; border-radius: 10px; -webkit-transition: background .25s ease-in-out; } #littlebox1:hover ~ #box1 { -webkit-transition: all 0s; background: #909090;; right: 300px; top: 200px; -webkit-animation: myFirst 1s; -webkit-animation-fill-mode: initial; opacity: 1; } .littlebox1-sentence:hover { background: #909090; } .littlebox1-sentence:hover + .triangle { border-right: 50px solid #909090; } .triangle { position: relative; width: 0; height: 0; border-right: 50px solid #D0D0D0; border-top: 24px solid transparent; border-bottom: 24px solid transparent; right: 160px; -webkit-transition: border-right .25s ease-in-out; } .triangle:hover { border-right:50px solid #909090; } </style> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.8.3/jquery.min.js"></script> <script> $(function() { $('.littlebox1-sentence').hover(function() { $(this).css('background', '#909090'); $('.triangle').css('border-right', '50px solid #909090'); }); </script> <script> $(function() { $('.triangle').hover(function() { $(this).css('border-right', '50px solid #909090'); $('.littlebox1-sentence').css('background', '#909090'); }); </script> </head> <body dir="rtl"> <div id="page"> <div id="littlebox1" class="littlebox1-sentence">put your mouse here</div><div id="littlebox1" class="triangle"> </div> <div id="box1"> </div> </div> </body> </html> Live example you will find here: http://jsfiddle.net/FLe4g/12/ The problem here that something here wrong in the second jquery code. I want that every time that I put the mouse on the box, or on the triangke they both will change ther color together. when I put the mouse on the box it works fine, but when I put the mouse on the triangle it don't work. Any suggestions how to fix this code?

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  • Attaching new animations onto skeleton via props, a good idea?

    - by Cardin
    I'm thinking of coding a game with an idea of mine. I've coded 2D games before, but I'm new to 3D programming, so I'd like to ask if this idea of mine is feasible or out of my depth. I'm making a game where there are many different characters for the player to choose from (JRPG style). So to save time, I have an idea of creating many different varied characters using a completely naked body mesh and animation skeleton, standardised across all characters. For example, by placing different hair, boots, armor props on the character mesh, new characters can be formed. Kinda like playing dress-up with a barbie doll. I'm thinking this can be done by having a bone on the prop that I can programmically attach to the main mesh. Also, I plan to have some props add new animations to the base skeleton, so equipping some particular props would give it new attack, damage, idle animations. This is because I can't expect the character to have the same swinging animation if he had a big sword or an axe. I think this might be possible if the prop has its own instance of the animation skeleton with just only the new animations, and parenting the base body mesh to this new skeleton. So all the base body mesh has are just the basic animations, other animations come from the props. My concerns are, 1) the props might not attach to the mesh properly and jitter a lot, 2) since prop and body are animated differently, the props and base mesh will cause visual artefacts, like the naked thighs showing through the pants when the character walks, 3) a custom pipeline have to be developed to export skeletons without mesh, and also to attach the base body mesh to a new skeleton during runtime in the game. So my question: are these features considered 'easy' to code? Or am I trying to do something few have ever succeeded with on their own? It feels like all these can be done given enough time and I know I definitely have to do a bit of bone matrix calculations, but I really don't want to drag out the development timeline unnecessarily from coding mathematically intense things or analyzing how to parse 3D export formats. I'm currently only at the Game Design stage, so if these features aren't a good idea, I can simply change the design of the game. (Unrelated to question) I could always, as last resort, have the characters have predetermined outfit and weapon selections so as to animate everything manually.

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  • iPhone UIView Animation Disables UIButton Subview

    - by bensnider
    So I've got a problem with buttons and animations. Basically, I'm animating a view using the UIView animations while also trying to listen for taps on the button inside the view. The view is just as large as the button, and the view is actually a subclass of UIImageView with an image below the button. The view is a subview of a container view placed in Interface Builder with user interaction enabled and clipping enabled. All the animation and button handling is done in this UIImageView subclass, while the startFloating message is sent from a separate class as needed. If I do no animation, the buttonTapped: message gets sent correctly, but during the animation it does not get sent. I've also tried implementing the touchesEnded method, and the same behavior occurs. UIImageView subclass init (I have the button filled with a color so I can see the frame gets set properly, which it does): - (id)initWithImage:(UIImage *)image { self = [super initWithImage:image]; if (self != nil) { // ...stuffs UIButton *tapBtn = [UIButton buttonWithType:UIButtonTypeCustom]; tapBtn.frame = CGRectMake(0, 0, self.frame.size.width, self.frame.size.height); [tapBtn addTarget:self action:@selector(buttonTapped:) forControlEvents:UIControlEventTouchUpInside]; tapBtn.backgroundColor = [UIColor cyanColor]; [self addSubview:tapBtn]; self.userInteractionEnabled = YES; } return self; } Animation method that starts the animation (if I don't call this the button works correctly): - (void)startFloating { [UIView beginAnimations:@"floating" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationDuration:10.0f]; self.frame = CGRectMake(self.frame.origin.x, -self.frame.size.height, self.frame.size.width, self.frame.size.height); [UIView commitAnimations]; } So, to be clear: Using the UIView animation effectively disables the button. Disabling the animation causes the button to work. The button is correctly sized and positioned on screen, and moves along with the view correctly.

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  • How do I perform a flip and grow animation like in iPhoto 09?

    - by Austin
    I'm developing a Cocoa application and want to be able to click a button in one of the views in my NSCollectionView and have a details view flip open and position to the middle of the screen like it does in iPhoto 09 when you click the "i" in the bottom-right hand corner of a photo. The photo "flips" and grows, centered on the window to reveal details about the photo. I'm guessing they're using Core Animation to achieve this. I've been looking at the Lemur Flip example, but when I try to modify it to add repositioning code to the animation, it throws off the flip. Here is the positioning code I've added to the - (IBAction)flip:(id)sender; code of LemurFlip: ... [CATransaction begin]; { NSSize supersize = contentView.frame.size; // Size of window content view NSSize subsize = frontView.frame.size; // Size of view we're flipping out if(!frontView.isHidden) { // Move views to middle of the window [[backView animator] setFrameOrigin:NSMakePoint((supersize.width / 2) - (subsize.width / 2), (supersize.height / 2) - (subsize.height / 2))]; [[frontView animator] setFrameOrigin:NSMakePoint((supersize.width / 2) - (subsize.width / 2), (supersize.height / 2) - (subsize.height / 2))]; } else { // Return views to point of origin [[backView animator] setFrameOrigin:NSMakePoint(0, 0)]; [[frontView animator] setFrameOrigin:NSMakePoint(0, 0)]; } [hiddenLayer addAnimation:[self _flipAnimationWithDuration:flipDuration isFront:NO] forKey:@"flipGroup"]; [visibleLayer addAnimation:[self _flipAnimationWithDuration:flipDuration isFront:YES] forKey:@"flipGroup"]; } [CATransaction commit]; ... Is there a good example of how to do this or some rules for combining these sort of animations?

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  • XAML Controls in WinForms

    - by Nathan Friesen
    We're considering converting our WinForms application to a WPF application. Part of the reason is that WPF/XAML seem to be the future. We are also using third party controls that we would like to be able to phase out. Making this conversion seems like a pretty big and time consuming undertaking, though. Would it make sense to develop XAML controls that could be used in our WinForms application as a first step in the process? My thinking is that the same controls would then be used in the WPF application and all of the look, feel, and functionality would be built into the controls in either environment.

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  • How to build a .Net app which runs on desktop and as a Windows Service

    - by Mike
    Ok, I hope this is not too much confusing (with my poor English). I want to build a small .Net 4.0 app which monitors several other applications on a Windows Server OR on a regular Windows PC. It will have a WPF GUI with a variety of graphical controls. The app will be used in the following scenarios: If installed on a PC it should run as a “normal” single Windows desktop app If installed on a Server, it should run as a Windows Service. To use/manage the app it must have the same WPF GUI as in scenario 1 and the GUI should be run on the Server or on a remote PC At the moment I consider to write the application logic and connect it to the WPF GUI using a self-hosted WCF Data Service IN BOTH SCENARIOS. Since I’m not a pro developer I suppose it’s possible that I've missed something ;-) Will this work? Are there other/better solutions? Any answer or comment is highly appreciated.

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  • Adventures in Windows 8: Working around the navigation animation issues in LayoutAwarePage

    - by Laurent Bugnion
    LayoutAwarePage is a pretty cool add-on to Windows 8 apps, which facilitates greatly the implementation of orientation-aware (portrait, landscape) as well as state-aware (snapped, filled, fullscreen) apps. It has however a few issues that are obvious when you use transformed elements on your page. Adding a LayoutAwarePage to your application If you start with a blank app, the MainPage is a vanilla Page, with no such feature. In order to have a LayoutAwarePage into your app, you need to add this class (and a few helpers) with the following operation: Right click on the Solution and select Add, New Item from the context menu. From the dialog, select a Basic Page (not a Blank Page, which is another vanilla page). If you prefer, you can also use Split Page, Items Page, Item Detail Page, Grouped Items Page or Group Detail Page which are all LayoutAwarePages. Personally I like to start with a Basic Page, which gives me more creative freedom. Adding this new page will cause Visual Studio to show a prompt asking you for permission to add additional helper files to the Common folder. One of these helpers in the LayoutAwarePage class, which is where the magic happens. LayoutAwarePage offers some help for the detection of orientation and state (which makes it a pleasure to design for all these scenarios in Blend, by the way) as well as storage for the navigation state (more about that in a future article). Issue with LayoutAwarePage When you use UI elements such as a background picture, a watermark label, logos, etc, it is quite common to do a few things with those: Making them partially transparent (this is especially true for background pictures; for instance I really like a black Page background with a half transparent picture placed on top of it). Transforming them, for instance rotating them a bit, scaling them, etc. Here is an example with a picture of my two beautiful daughters in the Bird Park in Kuala Lumpur, as well as a transformed TextBlock. The image has an opacity of 40% and the TextBlock a simple RotateTransform. If I create an application with a MainPage that navigates to this LayoutAwarePage, however, I will have a very annoying effect: The background picture appears with an Opacity of 100%. The TextBlock is not rotated. This lasts only for less than a second (during the navigation animation) before the elements “snap into place” and get their desired effect. Here is the XAML that cause the annoying effect: <common:LayoutAwarePage x:Name="pageRoot" x:Class="App13.BasicPage1" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:common="using:App13.Common" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d"> <Grid Style="{StaticResource LayoutRootStyle}"> <Grid.RowDefinitions> <RowDefinition Height="140" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <Image Source="Assets/el20120812025.jpg" Stretch="UniformToFill" Opacity="0.4" Grid.RowSpan="2" /> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <Button x:Name="backButton" Click="GoBack" IsEnabled="{Binding Frame.CanGoBack, ElementName=pageRoot}" Style="{StaticResource BackButtonStyle}" /> <TextBlock x:Name="pageTitle" Grid.Column="1" Text="Welcome" Style="{StaticResource PageHeaderTextStyle}" /> </Grid> <TextBlock HorizontalAlignment="Center" TextWrapping="Wrap" Text="Welcome to my Windows 8 Application" Grid.Row="1" VerticalAlignment="Bottom" FontFamily="Segoe UI Light" FontSize="70" FontWeight="Light" TextAlignment="Center" Foreground="#FFFFA200" RenderTransformOrigin="0.5,0.5" UseLayoutRounding="False" d:LayoutRounding="Auto" Margin="0,0,0,153"> <TextBlock.RenderTransform> <CompositeTransform Rotation="-6.545" /> </TextBlock.RenderTransform> </TextBlock> <VisualStateManager.VisualStateGroups> [...] </VisualStateManager.VisualStateGroups> </Grid> </common:LayoutAwarePage> Solving the issue In order to solve this “snapping” issue, the solution is to wrap the elements that are transformed into an empty Grid. Honestly, to me it sounds like a bug in the LayoutAwarePage navigation animation, but thankfully the workaround is not that difficult: Simple change the main Grid as follows: <Grid Style="{StaticResource LayoutRootStyle}"> <Grid.RowDefinitions> <RowDefinition Height="140" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <Grid Grid.RowSpan="2"> <Image Source="Assets/el20120812025.jpg" Stretch="UniformToFill" Opacity="0.4" /> </Grid> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <Button x:Name="backButton" Click="GoBack" IsEnabled="{Binding Frame.CanGoBack, ElementName=pageRoot}" Style="{StaticResource BackButtonStyle}" /> <TextBlock x:Name="pageTitle" Grid.Column="1" Text="Welcome" Style="{StaticResource PageHeaderTextStyle}" /> </Grid> <Grid Grid.Row="1"> <TextBlock HorizontalAlignment="Center" TextWrapping="Wrap" Text="Welcome to my Windows 8 Application" VerticalAlignment="Bottom" FontFamily="Segoe UI Light" FontSize="70" FontWeight="Light" TextAlignment="Center" Foreground="#FFFFA200" RenderTransformOrigin="0.5,0.5" UseLayoutRounding="False" d:LayoutRounding="Auto" Margin="0,0,0,153"> <TextBlock.RenderTransform> <CompositeTransform Rotation="-6.545" /> </TextBlock.RenderTransform> </TextBlock> </Grid> <VisualStateManager.VisualStateGroups> [...] </Grid> Hopefully this will help a few people, I banged my head on the wall for a while before someone at Microsoft pointed me to the solution ;) Happy coding, Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • C++ FBX Animation Importer Using the FBX SDK

    - by Mike Sawayda
    Does anyone have any experience using the FBX SDK to load in animations. I got the meshes loaded in correctly with all of their verts, indices, UV's, and normals. I am just now trying to get the Animations working correctly. I have looked at the FBX SDK documentation with little help. If someone could just help me get started or point me in the right direction I would greatly appreciate it. I added some code so you can kinda get an idea of what I am doing. I should be able to place that code anywhere in the load FBX function and have it work. //GETTING ANIMAION DATA for(int i = 0; i < scene->GetSrcObjectCount<FbxAnimStack>(); ++i) { FbxAnimStack* lAnimStack = scene->GetSrcObject<FbxAnimStack>(i); FbxString stackName = "Animation Stack Name: "; stackName += lAnimStack->GetName(); string sStackName = stackName; int numLayers = lAnimStack->GetMemberCount<FbxAnimLayer>(); for(int j = 0; j < numLayers; ++j) { FbxAnimLayer* lAnimLayer = lAnimStack->GetMember<FbxAnimLayer>(j); FbxString layerName = "Animation Stack Name: "; layerName += lAnimLayer->GetName(); string sLayerName = layerName; queue<FbxNode*> nodes; FbxNode* tempNode = scene->GetRootNode(); while(tempNode != NULL) { FbxAnimCurve* lAnimCurve = tempNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X); if(lAnimCurve != NULL) { //I know something needs to be done here but I dont know what. } for(int i = 0; i < tempNode->GetChildCount(false); ++i) { nodes.push(tempNode->GetChild(i)); } if(nodes.size() > 0) { tempNode = nodes.front(); nodes.pop(); } else { tempNode = NULL; } } } } Here is the full function bool FBXLoader::LoadFBX(ParentMeshObject* _parentMesh, char* _filePath, bool _hasTexture) { FbxManager* fbxManager = FbxManager::Create(); if(!fbxManager) { printf( "ERROR %s : %d failed creating FBX Manager!\n", __FILE__, __LINE__ ); } FbxIOSettings* ioSettings = FbxIOSettings::Create(fbxManager, IOSROOT); fbxManager->SetIOSettings(ioSettings); FbxString filePath = FbxGetApplicationDirectory(); fbxManager->LoadPluginsDirectory(filePath.Buffer()); FbxScene* scene = FbxScene::Create(fbxManager, ""); int fileMinor, fileRevision; int sdkMajor, sdkMinor, sdkRevision; int fileFormat; FbxManager::GetFileFormatVersion(sdkMajor, sdkMinor, sdkRevision); FbxImporter* importer = FbxImporter::Create(fbxManager, ""); if(!fbxManager->GetIOPluginRegistry()->DetectReaderFileFormat(_filePath, fileFormat)) { //Unrecognizable file format. Try to fall back on FbxImorter::eFBX_BINARY fileFormat = fbxManager->GetIOPluginRegistry()->FindReaderIDByDescription("FBX binary (*.fbx)"); } bool importStatus = importer->Initialize(_filePath, fileFormat, fbxManager->GetIOSettings()); importer->GetFileVersion(fileMinor, fileMinor, fileRevision); if(!importStatus) { printf( "ERROR %s : %d FbxImporter Initialize failed!\n", __FILE__, __LINE__ ); return false; } importStatus = importer->Import(scene); if(!importStatus) { printf( "ERROR %s : %d FbxImporter failed to import the file to the scene!\n", __FILE__, __LINE__ ); return false; } FbxAxisSystem sceneAxisSystem = scene->GetGlobalSettings().GetAxisSystem(); FbxAxisSystem axisSystem( FbxAxisSystem::eYAxis, FbxAxisSystem::eParityOdd, FbxAxisSystem::eLeftHanded ); if(sceneAxisSystem != axisSystem) { axisSystem.ConvertScene(scene); } TriangulateRecursive(scene->GetRootNode()); FbxArray<FbxMesh*> meshes; FillMeshArray(scene, meshes); unsigned short vertexCount = 0; unsigned short triangleCount = 0; unsigned short faceCount = 0; unsigned short materialCount = 0; int numberOfVertices = 0; for(int i = 0; i < meshes.GetCount(); ++i) { numberOfVertices += meshes[i]->GetPolygonVertexCount(); } Face face; vector<Face> faces; int indicesCount = 0; int ptrMove = 0; float wValue = 0.0f; if(!_hasTexture) { wValue = 1.0f; } for(int i = 0; i < meshes.GetCount(); ++i) { int vertexCount = 0; vertexCount = meshes[i]->GetControlPointsCount(); if(vertexCount == 0) continue; VertexType* vertices; vertices = new VertexType[vertexCount]; int triangleCount = meshes[i]->GetPolygonVertexCount() / 3; indicesCount = meshes[i]->GetPolygonVertexCount(); FbxVector4* fbxVerts = new FbxVector4[vertexCount]; int arrayIndex = 0; memcpy(fbxVerts, meshes[i]->GetControlPoints(), vertexCount * sizeof(FbxVector4)); for(int j = 0; j < triangleCount; ++j) { int index = 0; FbxVector4 fbxNorm(0, 0, 0, 0); FbxVector2 fbxUV(0, 0); bool texCoordFound = false; face.indices[0] = index = meshes[i]->GetPolygonVertex(j, 0); vertices[index].position.x = (float)fbxVerts[index][0]; vertices[index].position.y = (float)fbxVerts[index][1]; vertices[index].position.z = (float)fbxVerts[index][2]; vertices[index].position.w = wValue; meshes[i]->GetPolygonVertexNormal(j, 0, fbxNorm); vertices[index].normal.x = (float)fbxNorm[0]; vertices[index].normal.y = (float)fbxNorm[1]; vertices[index].normal.z = (float)fbxNorm[2]; texCoordFound = meshes[i]->GetPolygonVertexUV(j, 0, "map1", fbxUV); vertices[index].texture.x = (float)fbxUV[0]; vertices[index].texture.y = (float)fbxUV[1]; face.indices[1] = index = meshes[i]->GetPolygonVertex(j, 1); vertices[index].position.x = (float)fbxVerts[index][0]; vertices[index].position.y = (float)fbxVerts[index][1]; vertices[index].position.z = (float)fbxVerts[index][2]; vertices[index].position.w = wValue; meshes[i]->GetPolygonVertexNormal(j, 1, fbxNorm); vertices[index].normal.x = (float)fbxNorm[0]; vertices[index].normal.y = (float)fbxNorm[1]; vertices[index].normal.z = (float)fbxNorm[2]; texCoordFound = meshes[i]->GetPolygonVertexUV(j, 1, "map1", fbxUV); vertices[index].texture.x = (float)fbxUV[0]; vertices[index].texture.y = (float)fbxUV[1]; face.indices[2] = index = meshes[i]->GetPolygonVertex(j, 2); vertices[index].position.x = (float)fbxVerts[index][0]; vertices[index].position.y = (float)fbxVerts[index][1]; vertices[index].position.z = (float)fbxVerts[index][2]; vertices[index].position.w = wValue; meshes[i]->GetPolygonVertexNormal(j, 2, fbxNorm); vertices[index].normal.x = (float)fbxNorm[0]; vertices[index].normal.y = (float)fbxNorm[1]; vertices[index].normal.z = (float)fbxNorm[2]; texCoordFound = meshes[i]->GetPolygonVertexUV(j, 2, "map1", fbxUV); vertices[index].texture.x = (float)fbxUV[0]; vertices[index].texture.y = (float)fbxUV[1]; faces.push_back(face); } meshes[i]->Destroy(); meshes[i] = NULL; int indexCount = faces.size() * 3; unsigned long* indices = new unsigned long[faces.size() * 3]; int indicie = 0; for(unsigned int i = 0; i < faces.size(); ++i) { indices[indicie++] = faces[i].indices[0]; indices[indicie++] = faces[i].indices[1]; indices[indicie++] = faces[i].indices[2]; } faces.clear(); _parentMesh->AddChild(vertices, indices, vertexCount, indexCount); } return true; }

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  • With WPF and Silverlight against cancer

    - by Laurent Bugnion
    MVPs are well known for their good heart (like the GeekGive initiative shows) and Client App Dev MVP Gregor Biswanger is no exception. At the latest MVP summit (beginning of March 2011), he took over a DVD about WPF 4 and Silverlight 4 and asked a few Microsoft superstars to sign it. Right now, the DVD is auctioned on eBay and of course the proceeds will go to a charitable work: The German League against Cancer (Deutsche Krebshilfe). The post is in German and English (scroll down for the English text). This sounds like a great idea, and considering who signed it, it is going to be a real collectible: Scott Hanselman (Principal Program Manager Lead in Server and Tools Online) Tim Heuer (Program Manager for Microsoft Silverlight) Rob Relyea (Principal Program Manager Lead - Client Platform WPF & Silverlight) Pete Brown (Developer Division Community Program Manager - Windows Client) Eric Fabricant (Program Manager WPF) Jeff Wilcox (Silverlight Senior SDE) Jeffrey R Ferman (SDET Visual Studio Client Dev Tools) Chan Verbeck (Expression Blend Team) Yaniv Feinberg (Expression Blend Team) Douglas Olson (Director Dev Expression) Samuel W. Bent (Principal Software Design Engineer WPF) John Papa (Technical Evangelist for Silverlight) So if you feel that you could do a generous gesture, go ahead and take a look at the auction, and talk about it around you. Let’s prove again that geeks rule, also when it comes to giving to a good cause! Cheers! Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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