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  • Why is this 8 puzzle unsolvable?

    - by Ashwin
    I am developing a 8 puzzle game. I went through the rules in this (see Detecting Unsolvable Puzzles) link, which tell you how to detect if an initial state is unsolvable. It says that if the number of inversions is odd, then the goal state cannot be reached and if even the goal state can be reached. Inversion is defined as Given a board, an inversion is any pair of blocks i and j where i < j but i appears after j when considering the board in row-major order (row 0, followed by row 1, and so forth). There is a 8-puzzle solver(applet) here. Choose 8-puzzle from the options. 1,0,3,2,4,5,6,7,8 and 7,0,2,8,5,3,6,4,1 As you can see both of them contain an even number of inversions. Still the program says that the puzzle is unsolvable. So is the Princeton link wrong?

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  • Windows 8 Initial User Experience

    - by Kevin Shyr
    Today is the second day I'm using a Windows 8 laptop.  Load up time is fast, and changing applications is very smooth.  However, I keep finding myself hitting the windows key (double-clicking a PDF file, and, what?  How do I get back?)Other than that, the experience has been fine.  So far this has not been any worse than other windows upgrade experience I had so far.  No bad news is good news here.

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  • Why won't Kubuntu load my CD?

    - by Visualblocks
    I'm running Kubuntu 12.04.1 LTS and Kubuntu hasn't recognised my CD! Here are the results of a sudo fdisk -l: Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x000c5a81 Device Boot Start End Blocks Id System /dev/sda1 * 2048 964603903 482300928 83 Linux /dev/sda2 964605950 976771071 6082561 5 Extended Partition 2 does not start on physical sector boundary. /dev/sda5 964605952 976771071 6082560 82 Linux swap / Solaris How am I meant to view it in say, Dolphin?

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  • JDK 7 In Action - Learn With Java Tutorials and Developer Guides

    - by sowmya
    At JavaOne 2012, Stuart Marks, Mike Duigou, and Joe Darcy gave a presentation about JDK 7 In Action. Learn more about using JDK 7 features with the help of Java Tutorials and JDK 7 Developer Guides. Links to relevant information are provided below. If you are considering moving to JDK 7 from a previous release, the JDK 7 Release Notes and JDK 7 Adoption Guide are great resources. Project Coin Features Improved Literals * Literals section in Primitive Datatypes topic. * Binary Literals * Underscores in Numeric Literals Strings In Switch * Strings In Switch Diamond * Type Inference for Generic Instance Creation * Type Inference and Instantiation of Generic Classes Multi-catch and Precise Throw * Catching Multiple Exception Types and Rethrowing Exceptions with Improved Type Checking * Catch Blocks Try-with-resources * The try-with-resources Statement NIO.2 File System API * File I/O for information on path, files, change notification, and more * Zip File System Provider * Zip File System Provider * Developing a Custom File System Provider Fork Join Framework * Fork/Join - Sowmya

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  • How can you predict the time it will take for two processes in two different machines in a cluster to communicate?

    - by Dokkat
    I am trying to develop a computing application which needs a lot of memory (500gb). Buying a single machine for that is overly expensive. I can, though, buy ~100 small instances on Digital Ocean or similar, divide the memory in blocks and use TCP to emulate shared memory between the instances. Now, my question is: how can I measure/predict the time it will take for two processes in two different machines like that to share information, in comparison to IPC and shared memory? Are there rules of thumb? I don't want exact values, but knowing more or less how much faster one is would be very helpful in visualising the feasibility of this approach.

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  • Create a kind of Interface c++ [migrated]

    - by Liuka
    I'm writing a little 2d rendering framework with managers for input and resources like textures and meshes (for 2d geometry models, like quads) and they are all contained in a class "engine" that interacts with them and with a directX class. So each class have some public methods like init or update. They are called by the engine class to render the resources, create them, but a lot of them should not be called by the user: //in pseudo c++ //the textures manager class class TManager { private: vector textures; .... public: init(); update(); renderTexture(); //called by the "engine class" loadtexture(); gettexture(); //called by the user } class Engine { private: Tmanager texManager; public: Init() { //initialize all the managers } Render(){...} Update(){...} Tmanager* GetTManager(){return &texManager;} //to get a pointer to the manager //if i want to create or get textures } In this way the user, calling Engine::GetTmanager will have access to all the public methods of Tmanager, including init update and rendertexture, that must be called only by Engine inside its init, render and update functions. So, is it a good idea to implement a user interface in the following way? //in pseudo c++ //the textures manager class class TManager { private: vector textures; .... public: init(); update(); renderTexture(); //called by the "engine class" friend class Tmanager_UserInterface; operator Tmanager_UserInterface*(){return reinterpret_cast<Tmanager_UserInterface*>(this)} } class Tmanager_UserInterface : private Tmanager { //delete constructor //in this class there will be only methods like: loadtexture(); gettexture(); } class Engine { private: Tmanager texManager; public: Init() Render() Update() Tmanager_UserInterface* GetTManager(){return texManager;} } //in main function //i need to load a texture //i always have access to Engine class engine-GetTmanger()-LoadTexture(...) //i can just access load and get texture; In this way i can implement several interface for each object, keeping visible only the functions i (and the user) will need. There are better ways to do the same?? Or is it just useless(i dont hide the "framework private functions" and the user will learn to dont call them)? Before i have used this method: class manager { public: //engine functions userfunction(); } class engine { private: manager m; public: init(){//call manager init function} manageruserfunciton() { //call manager::userfunction() } } in this way i have no access to the manager class but it's a bad way because if i add a new feature to the manager i need to add a new method in the engine class and it takes a lot of time. sorry for the bad english.

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  • 10 Security Tips for the Holidays&amp;#133;And Beyond

    While you&#146;re focused on the year-end sales numbers, don&#146;t let your guard down when it comes to security, because a bad computer or network virus is a not-so-nice gift that keeps on giving long past the holidays. These 10 tips will help you keep your festive cheer.

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  • (Where) Can I learn creating art for my 2D games?

    - by Poorly paid coder
    I'm currently bad at drawing. If I want to create something looking acceptable, it usually takes me hours and hours to fiddle around just to get the basic looks right. I think that I'm not completely skill-less, I just lack simple drawing techniques.. Am I a hopeless case? Where is a good place to start out in drawing for 2D games? I'd like to be able to create acceptably good backgrounds, terrains / tilemaps, characters and weapons

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  • Refactor: Sequential Coupling => Template Method

    Another colleague brought me present today - the blog post. Thank you. You were right!We will do some refactoring which will lead us from Anti-Pattern to Pattern. From Sequential Coupling to Template Method. And as I see it could be very common way to refactor bad code that represents mentioned anti

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  • Why doesn't light continuous on my model?

    - by nosferat
    I created a basic textured cube model with Blender to practice modeling, and then I imported it into Unity. After I put up some lighting it looks pretty ugly. The light is not continuous on a row of textured cubes: What is more odd, the light on the blocks that makes up the floor is continuous. What am I doing wrong? UPDATE This is how it looks like without textures: https://dl.dropbox.com/u/45620018/without%20textures.PNG If I would not know that these are perfect cubes, I'd say there is a slight curve on surface. I also tried lightening the texture but it also didn't help: https://dl.dropbox.com/u/45620018/lighter%20texture.PNG I just simply exported the model from Blender and did not set up any normals or things like that. However I also did not do any special woth the floor brick model.

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  • Is perfectionism a newbie's friend or enemy? [closed]

    - by Akromyk
    Possible Duplicate: Where do you draw the line for your perfectionism? I see that the development community is very focused on doing things the right way and personally I would like to do the same too, however, is it a good or bad idea for a newbie to focus on design principles, design patterns, and commenting code when getting started, or is it better to let creativity run wild and potentially write sloppy code. Where should a newbie draw the line?

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  • PhillyNJ Presentation and Code Files on Windows Service Design

    - by RonGarlit
    Thanks to everyone who braved the bad weather for the PhillyNJ meeting tonight. I’ve posted the files on my SKYDRIVE at the folder on this link. https://skydrive.live.com/redir.aspx?cid=79d1d19d50ff06b6&resid=79D1D19D50FF06B6!1069&parid=79D1D19D50FF06B6!106 I hope everyone found something useful from tonight presentation given that a good portion of it is one of the more boring (yet interesting) subjects.   Have Fun! The Ron

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  • Can you shade a specific section of a sprite? If so, how? [Java]

    - by l5p4ngl312
    I have been working on an isometric minecraft-esque game engine for a strategy game I plan on making. As you can see, it really needs some sort of shading. It is difficult to distinguish between separate elevations when the camera is facing away from the slope because everything is the same shade. So my question is: can I shade just a specific section of a sprite? All of those blocks are just sprites, so if I shaded the entire image, it would shade the whole block. I am using LWJGL. Heres a link to a screenshot from the engine: http://i44.tinypic.com/qxqlix.jpg

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  • Efficient way to calculate "vision cones" on 2D tile map?

    - by OverMachoGrande
    I'm trying to calculate which tiles a particular unit can "see" if facing a certain direction on a tile map (within a certain range and angle of facing). The easiest way would be to draw a certain number of tiles outward and raycast to each tile. However, I'm hoping for something slightly more efficient. A picture says a thousand words: The red dot is the unit (who's facing upwards). My goal is to calculate the yellow tiles. The green blocks are walls (walls are between tiles, and it's easy to check if you can pass between two tiles). The blue line represents something like the "raycasting" method I was talking about, but I'd rather not have to do this. EDIT: Units can only be facing north/south/east/west (0, 90, 180, or 270 degrees) and FoV is always 90 degrees. Should simplify some calculations. I'm thinking there's some sort of recursive-ish/stack-based/queue-based algorithm, but I can't quite figure it out. Thanks!

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  • Does SEO optimisation count on the responsive side of a site?

    - by Rick Donohoe
    I'm looking at making some SEO optimisation fixes, and at this point I'm sorting out the heading structure and keywords - H1's, H2's etc We have a site where there are a number of similar blocks, and one is always visible, and one is hidden depending on the screen size. This is our method of making a single site responsive. Firstly, how does this technique affect the SEO, and in general does the responsive side of a site matter at all to search engines? What I mean by this is if the site has different content depending on screen sizes, then which content would the search spider crawl?

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  • Quantal analyzes the HD in any boot

    - by Lucio
    I have installed Ubuntu 12.10 formating the HDD. Any time that I turn on the PC and boot Ubuntu, it always analyzes my HDD in search for bad blocks. This is what happens: When I turn on the PC and load Ubuntu, before I can login my user, appears the following image. If I press C, the process ends and I can work, if I wait until the process can finish by itself also I can work. Also I had this problem, related to the HDD. My Hard Disk Driver is a Western Digital. Is there any problem on the system? Can I stop this procedure? Information that can help: tune2fs -l output

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  • Incorrect monitor colours

    - by PedroGabriel
    I'm using Ubuntu 11.10 and my monitor had a problem where Green is the bright colour, there's no way to change it in the monitor settings, so when I was using WinXP (I'm new in here) I changed the green to lower using Video Driver settings, in here (ubuntu) I don't know exactly how I would change the green colour to low, so my "black" would be seem has a real black, no green. Thanks for reading. Sorry for bad English.

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  • Fun and Easy Ways to Get Backlinks

    The cat is out of the bag: The search algorithms place a fairly high degree of emphasis on the number of incoming links when determining a site's authority in the rankings. As a result, every SEO guru and would-be superstar blogger has started spamming the living daylights out of the rest of the web trying to build backlinks to their own sites. In itself, this is not necessarily a bad thing; in theory, it forces people to stop being so myopic.

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  • Look-up Tables in SQL

    Lookup tables can be a force for good in a relational database. Whereas the 'One True Lookup Table' remains a classic of bad database design, an auxiliary table that holds static data, and is used to lookup values, still has powerful magic. Joe Celko explains.... NEW! SQL Monitor 2.0Monitor SQL Server Central's servers withRed Gate's new SQL Monitor.No installation required. Find out more.

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  • Accessing your web server via IPv6

    Being able to run your systems on IPv6, have automatic address assignment and the ability to resolve host names are the necessary building blocks in your IPv6 network infrastructure. Now, that everything is in place it is about time that we are going to enable another service to respond to IPv6 requests. The following article will guide through the steps on how to enable Apache2 httpd to listen and respond to incoming IPv6 requests. This is the fourth article in a series on IPv6 configuration: Configure IPv6 on your Linux system DHCPv6: Provide IPv6 information in your local network Enabling DNS for IPv6 infrastructure Accessing your web server via IPv6 Piece of advice: This is based on my findings on the internet while reading other people's helpful articles and going through a couple of man-pages on my local system. Surfing the web - IPv6 style Enabling IPv6 connections in Apache 2 is fairly simply. But first let's check whether your system has a running instance of Apache2 or not. You can check this like so: $ service apache2 status Apache2 is running (pid 2680). In case that you got a 'service unknown' you have to install Apache to proceed with the following steps: $ sudo apt-get install apache2 Out of the box, Apache binds to all your available network interfaces and listens to TCP port 80. To check this, run the following command: $ sudo netstat -lnptu | grep "apache2\W*$"tcp6       0      0 :::80                   :::*                    LISTEN      28306/apache2 In this case Apache2 is already binding to IPv6 (and implicitly to IPv4). If you only got a tcp output, then your HTTPd is not yet IPv6 enabled. Check your Listen directive, depending on your system this might be in a different location than the default in Ubuntu. $ sudo nano /etc/apache2/ports.conf # If you just change the port or add more ports here, you will likely also# have to change the VirtualHost statement in# /etc/apache2/sites-enabled/000-default# This is also true if you have upgraded from before 2.2.9-3 (i.e. from# Debian etch). See /usr/share/doc/apache2.2-common/NEWS.Debian.gz and# README.Debian.gzNameVirtualHost *:80Listen 80<IfModule mod_ssl.c>    # If you add NameVirtualHost *:443 here, you will also have to change    # the VirtualHost statement in /etc/apache2/sites-available/default-ssl    # to <VirtualHost *:443>    # Server Name Indication for SSL named virtual hosts is currently not    # supported by MSIE on Windows XP.    Listen 443</IfModule><IfModule mod_gnutls.c>    Listen 443</IfModule> Just in case that you don't have a ports.conf file, look for it like so: $ cd /etc/apache2/$ fgrep -r -i 'listen' ./* And modify the related file instead of the ports.conf. Which most probably might be either apache2.conf or httpd.conf anyways. Okay, please bear in mind that Apache can only bind once on the same interface and port. So, eventually, you might be interested to add another port which explicitly listens to IPv6 only. In that case, you would add the following in your configuration file: Listen 80Listen [2001:db8:bad:a55::2]:8080 But this is completely optional... Anyways, just to complete all steps, you save the file, and then check the syntax like so: $ sudo apache2ctl configtestSyntax OK Ok, now let's apply the modifications to our running Apache2 instances: $ sudo service apache2 reload * Reloading web server config apache2   ...done. $ sudo netstat -lnptu | grep "apache2\W*$"                                                                                               tcp6       0      0 2001:db8:bad:a55:::8080 :::*                    LISTEN      5922/apache2    tcp6       0      0 :::80                   :::*                    LISTEN      5922/apache2 There we have two daemons running and listening to different TCP ports. Now, that the basics are in place, it's time to prepare any website to respond to incoming requests on the IPv6 address. Open up any configuration file you have below your sites-enabled folder. $ ls -al /etc/apache2/sites-enabled/... $ sudo nano /etc/apache2/sites-enabled/000-default <VirtualHost *:80 [2001:db8:bad:a55::2]:8080>        ServerAdmin [email protected]        ServerName server.ios.mu        ServerAlias server Here, we have to check and modify the VirtualHost directive and enable it to respond to the IPv6 address and port our web server is listening to. Save your changes, run the configuration test and reload Apache2 in order to apply your modifications. After successful steps you can launch your favourite browser and navigate to your IPv6 enabled web server. Accessing an IPv6 address in the browser That looks like a successful surgery to me... Note: In case that you received a timeout, check whether your client is operating on IPv6, too.

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  • What is the most professional way to deal with another programmer who has checked out mentally?

    - by hal10001
    Lead... same project I'm on... shows decreasing interest in project work, especially lead activities. This has been going on for awhile now, and some animosity is starting to grow between us based upon decisions made and overall attitude toward client interactions and tasks. This person is not necessarily a bad programmer, but I can tell is mentally checking out and shutting down. Generally speaking, how do you deal with this behavior?

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  • Movement in RPG

    - by user1264811
    I want to make an RPG game in which I move tile by tile. So when I hit up, the tile row that I am on decreases by one for example. Also, it's supposed to be a slow movement so that I can see the change in tile, i.e. I can see my sprite move from tile to tile. Currently, with the code I have, when I hit a direction on my keyboard, I move several blocks within seconds and by the time I release the button I have already gotten a nullPointerException error because I have left the map. How can I slow down the movement?

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  • Changing jobs and leaving a project without a leader (aka, me)

    - by AnonUntilAfterTheEvent
    I'm the lead on a project that has been underway for about a year and a half. Two of us have been working on it. One is the database guy. I'm the javascript/ui guy. Which is to say, essentially no overlap in code knowledge. Here's the thing. Someone is about to offer me a sweet job with a nearly 30% bump in pay. Though I am perfectly happy with my current job and love the project, the new one would be better and I can't imagine saying no. The big problem is that my project is supposed to go into production starting in a few weeks. I will consider the new guys to have disqualified the new job by being bad people who would ruin my life if they won't cooperate and let me start after deployment. Since they seem like decent, ethical people, I don't expect that to be a problem. The current project will be brutalized by my absence. I take some comfort in the fact that I have emphatically requested an understudy for at least six months. That puts a little of the responsibility on the boss's head, but still, it's going to be a really bad thing. What do others of you do when you are a critical to a project when it's time to move on? Do I owe any obligation to stick around even though something better shows up? I know my spouse would object if I found someone else. Does that apply to work? I do have an understudy now, though he's fresh out of college. He's not going to replace me anytime soon. It's a small shop and the boss is going to be crushed. I am traumatized in anticipation of telling him and feel guilty about the practical consequences. I'm looking for some solace and some strategy about how to deal with this transition. Thank you for listening. =========================Subsequent notes ========================= @ChaosPandion, Chance: No, I can't stay to finish the project. I will insist on a compromise where I finish the current sprint (about a month from now) but there is at least a half year, probably a year of solid, full-time, work still to be done. I wouldn't expect the new employer to hold the job that long.

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