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  • Friday Tips #6, Part 2

    - by Chris Kawalek
    Here is a question about updating Oracle VM: Question: How can I perform Oracle VM 3 server updates from Oracle VM Manager? Answer by Gregory King, Principal Best Practices Consultant, Oracle VM Product Management: Server Update Manager is a built-in feature of the Oracle VM Manager. Basically, Server Update Manager automatically configures YUM updates on all the Oracle VM Servers, pointing each to our Unbreakable Linux Network (ULN) update channel for Oracle VM. The servers periodically check with our Oracle YUM repository and notify the Oracle VM Manager that an update is available for each server. Actual server updates must be triggered by the Oracle VM administrator – they are not executed automatically. At this point, you can use the Oracle VM Manager to put a server into maintenance mode which live migrates all the running Oracle VM Guests to other Oracle VM Servers in the server pool. Once all the Oracle VM Guests have been migrated, the Oracle VM administrator can trigger the update on the server. The entire process is documented in the Installation and Upgrade Guide of Oracle VM Documentation so I won’t spend time detailing the steps. However, configuring the Server Update Manager is exceedingly simple. Simply navigate to the Tools and Resources tab in the Oracle VM Manager, select the link for Server Update Manager and ensure the following values are added to the text boxes as shown in the illustration below: YUM Base URL: http://public-yum.oracle.com/repo/OracleVM/OVM3/latest/x86_64 YUM GPG Key: file:///etc/pki/rpm-gpg/RPM-GPG-KEY-oracle Every server in the pool will be automatically configured for YUM updates once you choose the Apply button. Many thanks to Greg and Rick for providing the answers to this week's questions. If you want to ask us something, hit up Twitter and use hashtag #AskOracleVirtualization. See you next week! -Chris 

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  • Is this a good implementation of DefaultHttpClient and ThreadSafeClientConnManager in Android?

    - by johnrock
    In my Android app I am sharing one httpclient for all activities/threads. All requests are made by callling getHttpClient().execute(httpget) or getHttpClient().execute(httppost). Is this implementation complete/correct and safe for multiple threads? Is there anything else missing i.e. Do I have to worry about releasing connections at all? private static HttpClient httpclient ; public static HttpClient getHttpClient() { if(httpclient == null){ return getHttpClientNew(); } else{ return httpclient; } } public static synchronized HttpClient getHttpClientNew() { HttpParams params = new BasicHttpParams(); ConnManagerParams.setMaxTotalConnections(params, 100); HttpProtocolParams.setVersion(params, HttpVersion.HTTP_1_1); HttpProtocolParams.setContentCharset(params, "UTF_8"); HttpProtocolParams.setUseExpectContinue(params, false); HttpConnectionParams.setConnectionTimeout(params, 10000); HttpConnectionParams.setSoTimeout(params, 10000); SchemeRegistry schemeRegistry = new SchemeRegistry(); schemeRegistry.register(new Scheme("http", PlainSocketFactory.getSocketFactory(), 80)); ClientConnectionManager cm = new ThreadSafeClientConnManager(params, schemeRegistry); httpclient = new DefaultHttpClient(cm, params); return httpclient; } This is an example of how the httpclient is used: private void update() { HttpGet httpget = new HttpGet(URL); httpget.setHeader(USER_AGENT, userAgent); httpget.setHeader(CONTENT_TYPE, MGUtils.APP_XML); HttpResponse response; try { response = getHttpClient().execute(httpget); HttpEntity entity = response.getEntity(); if (entity != null) { // parse stuff } } catch (Exception e) { } }

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  • Is there a good way to convert between BitmapSource and Bitmap?

    - by JohannesH
    As far as I can tell the only way to convert from BitmapSource to Bitmap is through unsafe code... Like this (from Lesters WPF blog): myBitmapSource.CopyPixels(bits, stride, 0); unsafe { fixed (byte* pBits = bits) { IntPtr ptr = new IntPtr(pBits); System.Drawing.Bitmap bitmap = new System.Drawing.Bitmap( width, height, stride, System.Drawing.Imaging.PixelFormat.Format32bppPArgb,ptr); return bitmap; } } To do the reverse: System.Windows.Media.Imaging.BitmapSource bitmapSource = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap( bitmap.GetHbitmap(), IntPtr.Zero, Int32Rect.Empty, System.Windows.Media.Imaging.BitmapSizeOptions.FromEmptyOptions()); Is there an easier way in the framework? And what is the reason it isn't in there (if it's not)? I would think it's fairly usable. The reason I need it is because I use AForge to do certain image operations in an WPF app. WPF wants to show BitmapSource/ImageSource but AForge works on Bitmaps.

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  • Is Rails Metal (& Rack) a good way to implement a high traffic web service api?

    - by Greg
    I am working on a very typical web application. The main component of the user experience is a widget that a site owner would install on their front page. Every time their front page loads, the widget talks to our server and displays some of the data that returns. So there are two components to this web application: the front end UI that the site owner uses to configure their widget the back end component that responds to the widget's web api call Previously we had all of this running in PHP. Now we are experimenting with Rails, which is fantastic for #1 (the front end UI). The question is how to do #2, the back serving of widget information, efficiently. Obviously this is much higher load than the front end, since it is called every time the front page loads on one of our clients' websites. I can see two obvious approaches: A. Parallel Stack: Set up a parallel stack that uses something other than rails (e.g. our old PHP-based approach) but accesses the same database as the front end B. Rails Metal: Use Rails Metal/Rack to bypass the Rails routing mechanism, but keep the api call responder within the Rails app My main question: Is Rails/Metal a reasonable approach for something like this? But also... Will the overhead of loading the Rails environment still be too heavy? Is there a way to get even closer to the metal with Rails, bypassing most of the environment? Will Rails/Metal performance approach the perf of a similar task on straight PHP (just looking for ballpark here)? And... Is there a 'C' option that would be much better than both A and B? That is, something before going to the lengths of C code compiled to binary and installed as an nginx or apache module? Thanks in advance for any insights.

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  • What Parallel computing APIs make good use of sockets?

    - by Ole Jak
    My program uses sockets, what Parallel computing APIs could I use that would help me without obligating me to go from sockets to anything else? When we are on a cluster with a special, non-socket infrastructure system this API would emulate something like sockets but using that infrastructure (so programs perform much faster than on sockets, but still use the sockets API).

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  • What are good sites that provide free media resources for hobby game development?

    - by m_oLogin
    Please redirect me if this is a duplicate. I haven't been able to find a suitable question. I really suck at graphics / music / 3D modeling / animation and it's a must-have when you have a hundred hobby game development projects you're working on. I'm looking for different quality sources on the web that provide free resources. [EDIT] Some resources given by the answers: (I'll complete it with time) MUSIC Jamendo (need to ask for permission for uses) OpSound SOUND EFFECTS FreeSound StoneWashed SPRITES LostGarden The protagonist domain Reiner's Tilesets (also contains a couple of 3D models OpenGameArt (beta, not many resources but promising) Flying Yogi ANIMATED SPRITES The Spriters Resource MODELS archive3d TurboSquid 3Dvia Google Sketchup ShareCG Gamasutraexchange.com ANIMATED MODELS TurboSquid TEXTURES CG Textures OpenFrag Other precompiled lists FreeGameDev.net

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  • Is this a good way to do a game loop for an iPhone game?

    - by Danny Tuppeny
    Hi all, I'm new to iPhone dev, but trying to build a 2D game. I was following a book, but the game loop it created basically said: function gameLoop update() render() sleep(1/30th second) gameLoop The reasoning was that this would run at 30fps. However, this seemed a little mental, because if my frame took 1/30th second, then it would run at 15fps (since it'll spend as much time sleeping as updating). So, I did some digging and found the CADisplayLink class which would sync calls to my gameLoop function to the refresh rate (or a fraction of it). I can't find many samples of it, so I'm posting here for a code review :-) It seems to work as expected, and it includes passing the elapsed (frame) time into the Update method so my logic can be framerate-independant (however I can't actually find in the docs what CADisplayLink would do if my frame took more than its allowed time to run - I'm hoping it just does its best to catch up, and doesn't crash!). // // GameAppDelegate.m // // Created by Danny Tuppeny on 10/03/2010. // Copyright Danny Tuppeny 2010. All rights reserved. // #import "GameAppDelegate.h" #import "GameViewController.h" #import "GameStates/gsSplash.h" @implementation GameAppDelegate @synthesize window; @synthesize viewController; - (void) applicationDidFinishLaunching:(UIApplication *)application { // Create an instance of the first GameState (Splash Screen) [self doStateChange:[gsSplash class]]; // Set up the game loop displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(gameLoop)]; [displayLink setFrameInterval:2]; [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } - (void) gameLoop { // Calculate how long has passed since the previous frame CFTimeInterval currentFrameTime = [displayLink timestamp]; CFTimeInterval elapsed = 0; // For the first frame, we want to pass 0 (since we haven't elapsed any time), so only // calculate this in the case where we're not the first frame if (lastFrameTime != 0) { elapsed = currentFrameTime - lastFrameTime; } // Keep track of this frames time (so we can calculate this next time) lastFrameTime = currentFrameTime; NSLog([NSString stringWithFormat:@"%f", elapsed]); // Call update, passing the elapsed time in [((GameState*)viewController.view) Update:elapsed]; } - (void) doStateChange:(Class)state { // Remove the previous GameState if (viewController.view != nil) { [viewController.view removeFromSuperview]; [viewController.view release]; } // Create the new GameState viewController.view = [[state alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; // Now set as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void) dealloc { [viewController release]; [window release]; [super dealloc]; } @end Any feedback would be appreciated :-) PS. Bonus points if you can tell me why all the books use "viewController.view" but for everything else seem to use "[object name]" format. Why not [viewController view]?

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  • Bug tracking/ticket systems? What is good?

    - by Earlz
    Hello, we are looking for a bug tracking software that is suitable for us developers and for our (non technical) end users. We our currently using FogBugz which is very amazing, except for it sucks for the end user support. It could be possible to write a portal/add in for it to do what we want, but it'd still be rather hackish to make FogBugz do something it wasn't designed for. What bug tracking systems out there would you guys recommend? We are looking for something relatively cheap(or free). We are a very small startup (less than 5 people) dealing with 50 or so end users. Any ideas? Also, we do not need extra features like wikis or discussion groups or anything like that. Basically just a way for our end users to submit bugs and support requests, and a way for the developers to keep track of bugs and features.

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  • Looking for a good semantic parser for the Russian language.

    - by Gregory Gelfond
    Does anyone known of a semantic parser for the Russian language? I've attempted to configure the link-parser available from link-grammar site but to no avail. I'm hoping for a system that can run on the Mac and generate either a prolog or lisp-like representation of the parse tree (but XML output is fine as well). Thank you kindly in advance, Gregory Gelfond

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  • What are good places to find free XAML images?

    - by Josip Medved
    As I started using WPF at higher DPI resolutions, I got into troubles with scaling of toolbar images. XAML images solve that problem. However I find it very hard to find free toolbar/ribbon XAML images that you can use in your own projects. What I found is usually not free and one probably needs more than few collections to get all needed images. Where do you find your toolbar/ribbon .xaml images?

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  • Is Google Maps API V3 good enough to use now?

    - by Haroldo
    Firstly, only reply if you have experience using API V3 (i can speculate myself!) I had a little go with V3 and it looked great but would love to hear from someone who's given it a bit of use before I start working with it and deploy it on a live site. I'm only looking to do very basic things: put markers on a map custom markers info bubbles It all looks very easy with v3: http://www.svennerberg.com/2009/06/google-maps-api-3-the-basics/ is it stable enough?

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  • Is it a good object-oriented-design practice to send a pointer to private data to another class?

    - by Denis
    Hello everyone, There is well known recommendation not to include into class interface method that returns a pointer (or a reference) to private data of the class. But what do you think about public method of a class that sends to another class a pointer to the private data of the first one. For example: class A { public: void fA(void) {_b.fB(&_var)}; private: B _b; int _var; }; I think that it is some sort of data hiding damage: the private data define state of their own class, so why should one class delegate changes of its own state to another one? What do you think? Denis

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  • How to use mock and verify methods of OCMock in objective-C ? Is there any good tutorial on OCMock i

    - by san
    My problem is I am getting an error: OCMckObject[NSNumberFormatter]: expected method was not invoked:setAllowsFloats:YES I have written following Code: (void) testReturnStringFromNumber { id mockFormatter = [OCMockObject mockForClass:[NSNumberFormatter class]]; StringNumber *testObject = [[StringNumber alloc] init]; [[mockFormatter expect] setAllowsFloats:YES]; [testObject returnStringFromNumber:80.23456]; [mockFormatter verify]; } @implementation StringNumber - (NSString *) returnStringFromNumber:(float)num { NSNumberFormatter *formatter = [[NSNumberFormatter alloc] init]; [formatter setAllowsFloats:YES]; NSString *str= [formatter stringFromNumber:[NSNumber numberWithFloat:num]]; [formatter release]; return str; } @end

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  • Sitemaps on multiple front end servers using a http handler, is that a good idea?

    - by Rihan Meij
    Question 1 We would like to generate a site map for our CMS site We have multiple front end servers with approx a million articles. Environment multiple MS SQL servers multiple front end servers (load balanced) ASP.net - and IIS 6 Windows 2003 To have the site maps (the site map index file, and the site map files) physically on the front end servers will be a operations nightmare and error prone. So we are considering using http handlers instead so that it does not matter what server gets the request, it will be able to serve the correct xml file. Question 2 If we ping Google each time we publish a new article will that effect us negatively if that happens more than once a hour. Thanks!

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  • SSRS 2005 - Usability analysis - Is SSRS a good option for this scenario?

    - by Sach
    How practical is it to consider SSRS 2005 or SSRS 2008 as a reporting solution for a report that has to show reports with millions of records (records vary from 3 to 10 million)? Is there any threshold on the size of report in SSRS? How do I know that for a huge report, wheather SSRS will consume the whole memory and start paging the operations to disk or it will give a memory leak error? Even if I keep on increasing the memory how can I be sure that certain memory will be sufficient for such huge reports for the report server? All the above questions are haunting me because I have a dedicated report server with a decent hardware and OS configuration (8 processors, 8GB RAM, 64 bit OS and 64 bit SQL Server 2005). Still my report with around 2 million records is taking more than 6 minutes and going from one page to another takes 3 minutes!!! My datasource is on separate server and when I execute only the stored proc there, it returns the results in less than 2 minutes.

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  • What makes static initialization functions good, bad, or otherwise?

    - by Richard Levasseur
    Suppose you had code like this: _READERS = None _WRITERS = None def Init(num_readers, reader_params, num_writers, writer_params, ...args...): ...logic... _READERS = new ReaderPool(num_readers, reader_params) _WRITERS = new WriterPool(num_writers, writer_params) ...more logic... class Doer: def __init__(...args...): ... def Read(self, ...args...): c = _READERS.get() try: ...work with conn finally: _READERS.put(c) def Writer(...): ...similar to Read()... To me, this is a bad pattern to follow, some cons: Doers can be created without its preconditions being satisfied The code isn't easily testable because ConnPool can't be directly mocked out. Init has to be called right the first time. If its changed so it can be called multiple times, extra logic has to be added to check if variables are already defined, and lots of NULL values have to be passed around to skip re-initializing. In the event of threads, the above becomes more complicated by adding locking Globals aren't being used to communicate state (which isn't strictly bad, but a code smell) On the other hand, some pros: its very convenient to call Init(5, "user/pass", 2, "user/pass") It simple and "clean" Personally, I think the cons outweigh the pros, that is, testability and assured preconditions outweigh simplicity and convenience.

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  • Good websites and/or books to learn game algorithms?

    - by Moshe
    I'm interested in learning video game algorithms. (For iPhone particularly, but generally as well. I assume certain concepts are the same.) I am best off (personally) learning from a book but websites are useful too. What has helped you learn game programming algorithms and concepts? EDIT: As per request, I'll clarify the types of algorithms... I was looking for any algorithms really, but I guess I was interested in (top-down view) platformer algorithms, but, now that you mention it, Seth, I do wonder about chess...

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  • Is this a good approach to address double-base64-encoding?

    - by Freiheit
    My software understands attachments, like PNGs attached to user records. These attachments are usually sent in from outside sources as a Base64 encoded string. The database stores whatever data it is given, Base64 encoded or not. When I serve up the attachment for download I do this: if (Base64.isBase64(data)) { data = Base64.decodeBase64(data); } There is a potential for data that is double encoded. For instance the sender of a message had base64 encoded data, then encoded it again when building the message to send to me. I think the following code would address that circumstance: while (Base64.isBase64(data)) { data = Base64.decodeBase64(data); } So if data is encoded multiple times, it would be decoded until its in its 'raw' state and then served up for download. Is this approach an acceptable way to address that problem? Ideally some sort of checking could happen at the edge when I receive attachment data, but that will take more time. This looping seems to be a faster way to do it. The 'Base64' library is Apache Commons: http://commons.apache.org/codec/apidocs/org/apache/commons/codec/binary/Base64.html I trust it to properly identify Base64 encoded data.

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  • Which are good programming forums where i can post a GUI programming articles?

    - by Lothar
    I have written larger article about GUI programming explaining why i want to design a new GUI library. Which Website (Programming Forum) would you recommand for posting and discussing. Something like SlashDot. Unfortunately they focus on IT news and not programming and i'm not aware of anything which comes even "slightly close to the volumne of SlashDot readers. The answer with an URL pointing to the highest traffic programming forum will get accepted.

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