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  • Extending AutoVue Through the API

    - by GrahamOracle
    The AutoVue API (previously called the “VueBean” API) is a great way to extend AutoVue Client/Server Deployment – specifically the client component – beyond the out-of-the-box capabilities and into new use-cases. In addition to having a solid grasp of J2SE programming, make sure to leverage the following resources if you’re developing or interested in developing customizations/extensions to AutoVue Client/Server Deployment: Programmer’s Guide: Before all else, read through the AutoVue API Programmer’s Guide to get an understanding of the architecture of the API. The Programmer’s Guide is included with the installation of AutoVue, and is posted on the Oracle Technology Network (OTN) website for the recent versions of AutoVue: http://www.oracle.com/technetwork/documentation/autovue-091442.html Javadocs: The AutoVue API Javadocs document the many packages, classes, and methods available to you. The Javadocs are included in the product installation under the \docs\JavaDocs\VueBean folder (easiest starting point is through the file index.html). Integrations Forum: If you have development questions that aren’t answered through the documentation, feel free to register and post in the public AutoVue Integrations Forum. For more information refer to the following blog post from October 2010: https://blogs.oracle.com/enterprisevisualization/entry/exciting_news_autovue_integrat Code Samples: Although the Oracle Support team’s scope of Support for API/customization topics is to answer questions regarding information already provided in the documentation (i.e. not to design or develop custom solutions), there are cases where Support comes across interesting samples or code snippets that may benefit various customers. In those cases, our Support team posts the samples into the Oracle knowledge base, and tracks them through a single reference note. The link to the KM Note depends on how you currently access the My Oracle Support portal: Flash interface: https://support.oracle.com/CSP/main/article?cmd=show&type=NOT&doctype=REFERENCE&id=1325990.1 (New) HTML interface: https://supporthtml.oracle.com/epmos/faces/ui/km/SearchDocDisplay.jspx?type=DOCUMENT&id=1325990.1 Happy coding!

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  • Isometric Camera trouble - can't rotate or move correctly

    - by Deukalion
    I'm trying to create a 3D editor, but I've been having some trouble with the Camera and understanding each component. I've created 2 camera that works OK, but now I'm trying to implement an Isometric Camera in XNA without success on the rotation and movement of the camera. All I get working is Zoom. (Cube with x=3f, y=3f, z=1f in center) And this is the constructor for my IsometricCamera (inherits from ICamera, with methods for Rotation, Movement and Zoom, and Properties for World/View/Projection matrices) public IsometricCamera3D(GraphicsDevice device, float startClip = -1000f, float endClip = 1000f) { matrix_projection = Matrix.CreateOrthographic(device.Viewport.Width, device.Viewport.Height, startClip, endClip); rotation = Vector3.Zero; matrix_view = Matrix.CreateScale(zoom) * Matrix.CreateRotationY(MathHelper.ToRadians(45 + 180)) * Matrix.CreateRotationX(MathHelper.ToRadians(30)) * Matrix.CreateRotationZ(MathHelper.ToRadians(120)) * Matrix.CreateTranslation(rotation.X, rotation.Y, rotation.Z); } Problem is when I rotate it, all that happens is that the Cube gets more or less shiny and nothing happens. What is wrong and how should I create my View matrix to move it / rotate it correctly? Rotate, Move and Zoom looks like: MethodName(Vector3 rotation/movement), Zoom(float value); and just increases the value, then calls an update to recreate the View Matrix according to the code in the constructor. Currently, in my editor I use MiddleButton + Mouse Movement to rotate the camera, but it's not working as the other camera. But in my default camera I use World Matrix to move, but I guess that's not the best way to go which is why I'm trying this.

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  • Ray Tracing concers: Efficient Data Structure and Photon Mapping

    - by Grieverheart
    I'm trying to build a simple ray tracer for specific target scenes. An example of such scene can be seen below. I'm concerned as to what accelerating data structure would be most efficient in this case since all objects are touching but on the other hand, the scene is uniform. The objects in my ray tracer are stored as a collection of triangles, thus I also have access to individual triangles. Also, when trying to find the bounding box of the scene, how should infinite planes be handled? Should one instead use the viewing frustum to calculate the bounding box? A few other questions I have are about photon mapping. I've read the original paper by Jensen and many more material. In the compact data structure for the photon they introduce, they store photon power as 4 chars, which from my understanding is 3 chars for color and 1 for flux. But I don't understand how 1 char is enough to store a flux of the order of 1/n, where n is the number of photons (I'm also a bit confused about flux vs power). The other question about photon mapping is, if it would be more efficient in my case to store photons per object (or even per Object's triangle) instead of using a balanced kd-tree. Also, same question about bounding box of the scene but for photon mapping. How should one find a bounding box from the pov of the light when infinite planes are involved?

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  • Partner OBI 11g 5-Day Hands-on Training Workshop

    - by Mike.Hallett(at)Oracle-BI&EPM
    Normal 0 false false false EN-GB X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;} 14 - 18 January 2013, Oracle Reading (UK) REGISTER HERE NOW This 5 day hands-on workshop provides attendees a hands-on experience to practice with OBI11g environment. Participants will gain in-depth understanding of new architecture of OBIEE 11g, security mode, installation/configuration as well as reporting aspects like new ROLAP/MOLAP style hierarchical browsing, new chart types, Action Framework and Visualization. Please note that attendees are required to have a laptop.  This training is only for OPN member Partners. View here laptop requirements and detailed agenda.

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  • Learn More About the Scalability, Uptime, and Agility of MySQL Cluster

    - by Antoinette O'Sullivan
    Learn more about the uncompromising scalability, uptime, and agility of MySQL Cluster by taking the authentic MySQL Cluster training course. During this three day class, you will learn how to properly configure and manage the cluster nodes to ensure high availability, how to install the different nodes as well as get a better understanding of the internals of the cluster. Events currently on the schedule for this class include:  Location  Date  Delivery Language  Wein, Austria  4 February 2013  German London, England  12 June 2013   English  Rennes, France 26 February 2013   French  Hamburg, Germany 21 January 2013   German  Munich, Germany  10 June 2013 German   Stuttgart, Germany  26 March 2013  German  Budapest, Hungary  19 June 2013  Hungarian  Milan, Italy  4 February 2013  Italy  Warsaw, Poland  18 March 2013  Polish  Barcelona, Spain  4 March 2013  Spanish  Madrid, Spain 25 February 2013   Spanish Chicago, United States  27 March 2013   English  Reston, United States  6 February 2013  English  Jakarta, Indonesia 21 January 2013  English   Singapore 18 February 2013   English To register for an event or to see further details on this or other courses in the authentic MySQL curriculum, please go to http://oracle.com/education/mysql.

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  • Fujitsu Raku-Raku SmartPhone: Japanese Digital Seniors UX Insight from @debralilley

    - by ultan o'broin
    Super blog posting on the super-important subject of digital inclusion by Oracle partner Fujitsu appstech maven and Oracle Applications User Experience FXA-er and ACE Director Debra Lilley (@debralilley). Debra tells us how Fujitsu is enabling digital inclusion for older mobile users in Japan with their  Raku-Raku (??????. ????)smart phone: Fujitsu Raku-Raku - My UX Homework (Raku-Raku means easy or comfortable in Japanese). There are UX mobile, social media, and methodology takeaways there for us in Debra's blog. Fujitsu Raku-Raku Smartphone Demo  I encourage you to read Debra's blog. In it, she makes reference to a tailored social media experience for those digital seniors (???????) as they'd be called in Japan (UK and Ireland uses the term silver surfers). You can find that online experience here. Online Community site for Fujitsu Raku-Raku Smartphone Digital Seniors (English translation via Google Translate) It's an important reminder that UX is global sure, but also that worldwide accessibility and digital inclusion are priorities too for UX. It's vital that we understand such aspects of technology adoption and how the requirements of different categories of technology users can be met. Oracle is committed to providing the best possible user experience for enterprise users of all ages and abilities. That means talking with all sorts of people worldwide and understanding how and why they want to use our technology and what their context of use is. You can read more about Oracle's accessibility program on our corporate website. Proud to say I prompted a few questions in Japan all the way from Ireland. So, UX is not only global but you can drive UX research globally too without ever leaving home. Brilliant job, Debra. Here's to more such joint research creativity and UX collaborations worldwide between us. Wondering where we might go next? And what a fun way to do things too!

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  • Future Of F# At Jazoon 2011

    - by Alois Kraus
    I was at the Jazoon 2011 in Zurich (Switzerland). It was a really cool event and it had many top notch speaker not only from the Microsoft universe. One of the most interesting talks was from Don Syme with the title: F# Today/F# Tomorrow. He did show how to use F# scripting to browse through open databases/, OData Web Services, Sharepoint, …interactively. It looked really easy with the help of F# Type Providers which is the next big language feature in a future F# version. The object returned by a Type Provider is used to access the data like in usual strongly typed object model. No guessing how the property of an object is called. Intellisense will show it just as you expect. There exists a range of Type Providers for various data sources where the schema of the stored data can somehow be dynamically extracted. Lets use e.g. a free database it would be then let data = DbProvider(http://.....); data the object which contains all data from e.g. a chemical database. It has an elements collection which contains an element which has the properties: Name, AtomicMass, Picture, …. You can browse the object returned by the Type Provider with full Intellisense because the returned object is strongly typed which makes this happen. The same can be achieved of course with code generators that use an input the schema of the input data (OData Web Service, database, Sharepoint, JSON serialized data, …) and spit out the necessary strongly typed objects as an assembly. This does work but has the downside that if the schema of your data source is huge you will quickly run against a wall with traditional code generators since the generated “deserialization” assembly could easily become several hundred MB. *** The following part contains guessing how this exactly work by asking Don two questions **** Q: Can I use Type Providers within C#? D: No. Q: F# is after all a library. I can reference the F# assemblies and use the contained Type Providers? D: F# does annotate the generated types in a special way at runtime which is not a static type that C# could use. The F# type providers seem to use a hybrid approach. At compilation time the Type Provider is instantiated with the url of your input data. The obtained schema information is used by the compiler to generate static types as usual but only for a small subset (the top level classes up to certain nesting level would make sense to me). To make this work you need to access the actual data source at compile time which could be a problem if you want to keep the actual url in a config file. Ok so this explains why it does work at all. But in the demo we did see full intellisense support down to the deepest object level. It looks like if you navigate deeper into the object hierarchy the type provider is instantiated in the background and attach to a true static type the properties determined at run time while you were typing. So this type is not really static at all. It is static if you define as a static type that its properties shows up in intellisense. But since this type information is determined while you are typing and it is not used to generate a true static type and you cannot use these “intellistatic” types from C#. Nonetheless this is a very cool language feature. With the plotting libraries you can generate expressive charts from any datasource within seconds to get quickly an overview of any structured data storage. My favorite programming language C# will not get such features in the near future there is hope. If you restrict yourself to OData sources you can use LINQPad to query any OData enabled data source with LINQ with ease. There you can query Stackoverflow with The output is also nicely rendered which makes it a very good tool to explore OData sources today.

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  • glibc not found when trying to install Absinthe?

    - by RafLance
    I am trying to install Absinthe 2.0.4 on Ubuntu 11.10 on a netbook. When I try to run the install file, this keeps on happening: rafael@RafLaptop:~/Desktop/absinthe-linux-2.0.4$ ./absinthe.x86 ./absinthe.x86: /lib/i386-linux-gnu/libc.so.6: version `GLIBC_2.15' not found (required by ./absinthe.x86) Do I need to upgrade GLIBC? If so, how do I do that? Since I'm on a netbook I can't use a LiveCD so I wanted to know if there was a way I could fix this issue without reinstalling my whole OS. Any explanations about what GLIBC is exactly would be great too since this is a learning experience for me. I know that GLIBC is a part of libc.so.6 and so I tried to run sudo apt-get install libc.so.6 but was told that it was up to date. But GLIBC isn't? I hope this articulates my problem well, if there are any pieces of missing info or questions to clarity my question, please let me know! ~-~ EDIT/UPDATE: So after some help on the AskUbuntu chat room from user izx, I have gathered the following information/understanding: -I need to run this program with Ubuntu 12.04 or recompile it from source -Upgrading libc on Oneiric to 2.15 while possible, is not an easy task and is not officially supported.

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  • Learning Electronics & the Arduino Microcontroller

    - by Chris Williams
    Lately, I've had a growing interest in Electronics & Microcontrollers. I'm a loyal reader of Make Magazine and thoroughly enjoy seeing all the various projects in each issue, even though I rarely try to make any of them. I've been reading and watching videos about the Arduino, which is an open source Microcontroller and software project that the people at Make (and a lot of other folks) are pretty hot about. Even the prebuilt hardware is remarkably inexpensive , although there are kits available to build one from the base components. (Full disclosure: I bought my first soldering iron... EVER... just last week, so I fully acknowledge the likelihood of making some mistakes. That's why I'm not trying to do the "build it yourself" kit just yet. It's also another reason to be happy the hardware is so cheap.) There are a number of different Arduino boards available, but the two that have really piqued my interest are the Arduino UNO and the NETduino. The UNO is a very popular board, with a number of features and is under $35 which means I won't hurl myself off a bridge when I inevitably destroy it. The NETduino is very similar to the Arduino UNO and has the added advantage of being programmable with... you guessed it... C#. I'm actually ordering both boards and some miscellaneous other doodads to go with them.  There are a few good websites for this sort of thing, including www.makershed.com and www.adafruit.com. The price difference is negligible, so in my case, I'm ordering from Maker Shed (the Make Magazine people) because I want to support them. :) I've also picked up a few O'Reilly books on the subject which I am looking forward to reading & reviewing: Make: Electronics, Arduino: A Quick Start Guide and Getting Started With Arduino (all three of which arrived on my doorstep today.) This ties in with my "learn more about robotics" goals as well, since I'll need a good understanding of Electronics if I want to move past Lego Mindstorms eventually.

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  • The effects of Agile Programming can alter the five desirable properties of modeling tools and techniques

    The effects of Agile Programming can alter the five desirable properties of modeling tools and techniques as documented by Pfleeger. The agile methodology does promote human understanding and communication through the use of short iterative software development life cycles which forces stakeholders to review the project and adjust the project for any requirement changes.  Due to the consistent evaluations of a project and requirements, process are continually being refined, upgraded, and compared against other alternatives to ensure the best design delivered to the client. Due to the short repetitive development cycles, increased time is devoted to process management due to the fact that requirements and designs could be constantly changing. This requires additional forecasting, monitoring, and planning for each iteration. Because things can change so rapidly, automated guidance in performing process must be updated for each iteration because the environment and the available reusable process could change. In addition, the original guidance and suggestions for the project also need to be updated to account for these changes as well.   In essence the automation of process execution is supported by the agile methodology because during every iteration all processes must be tested, evaluated to ensure process integrity and compliance with the customer’s requirements. I do not think the agile approach diminishes modeling, in fact I think it increases the modeling because before the start of every development cycle, modeling must be checked for accuracy based on the changed requirements. So in essence the reduced time spent initially designing the models is in fact gained as the project completes every iteration of the project.

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  • Worker roles in Windows Azure to host a multiplayer server

    - by MrWiggels
    I've been doing research on where to host a simple multi-player backend for a simple game I'm developing. So as a first choice I downloaded the Windows Azure SDK, which provides a nice and simple emulator environment where you can test out your application before uploading. I also download the Azure Social Game Toolkit (Visit), and followed as far as my understanding can take me. So, down to the main question. Is there anybody with experience developing Azure applications. I'm developing a Action RPG game, in a similar vein to Diablo III. I was thinking of putting up Matchmaking, Friends Lists, etc. Is there another way to connect to Azure services via something like UDP or TCP for sending packets or does everything have to go through HTTP requests? Is it even possible to use HTTP request/response for something like this? All game commands will be simple. Because the game server and the clients will be kept in-sync and will have deterministic actions, I'm just going to send actions like "Use Primary Skill" and "Use Secondary Skill". Any hints, ideas, light bulbs or a smack-in-the-face presentation will be much appreciated.

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  • ArchBeat Link-o-Rama for 2012-09-27

    - by Bob Rhubart
    Understanding Oracle BI 11g Security vs Legacy Oracle BI 10g | Christian Screen "After conducting a large amount of Oracle BI 10g to Oracle BI 11g upgrades and after writing the Oracle BI 11g book," says Oracle ACE Christian Screen, "I still continually get asked one of the most basic questions regarding security in Oracle BI 11g; How does it compare to Oracle BI 10g? The trail of questions typically goes on to what are the differences? And, how do we leverage our current Oracle BI 10g security table schema in Oracle BI 11g?" Process Oracle OER Events using a simple Web Service | Bob Webster Bob Webster's post "provides an example of a simple web service that processes Oracle Enterprise Repository (OER) Events. The service receives events from OER and utilizes the OER REX API to implement simple OER automations for selected event types." Oracle Fusion Middleware Security: Attaching OWSM policies to JRF-based web services clients | Andre Correa "OWSM (Oracle Web Services Manager) is Oracle's recommended method for securing SOAP web services," says Oracle Fusion Middleware A-Team member Andre Correa. "It provides agents that encapsulate the necessary logic to interact with the underlying software stack on both service and client sides. Such agents have their behavior driven by policies. OWSM ships with a bunch of policies that are adequate to most common real world scenarios." His detailed post shows how to make it happen. WebCenter Content (WCC) Trace Sections | ECM Architect ECM Architect Kevin Smith shares a detailed technical post covering WebCenter Content (WCC) Trace sections. Thought for the Day "A complex system that works is invariably found to have evolved from a simple system that worked." — John Gall Source: SoftwareQuotes.com

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  • Trouble with SAT style vector projection in C#/XNA

    - by ssb
    Simply put I'm having a hard time working out how to work with XNA's Vector2 types while maintaining spatial considerations. I'm working with separating axis theorem and trying to project vectors onto an arbitrary axis to check if those projections overlap, but the severe lack of XNA-specific help online combined with pseudo code everywhere that omits key parts of the algorithm, googling has left me little help. I'm aware of HOW to project a vector, but the way that I know of doing it involves the two vectors starting from the same point. Particularly here: http://www.metanetsoftware.com/technique/tutorialA.html So let's say I have a simple rectangle, and I store each of its corners in a list of Vector2s. How would I go about projecting that onto an arbitrary axis? The crux of my problem is that taking the dot product of say, a vector2 of (1, 0) and a vector2 of (50, 50) won't get me the dot product I'm looking for.. or will it? Because that (50, 50) won't be the vector of the polygon's vertex but from whatever XNA calculates. It's getting the calculation from the right starting point that's throwing me off. I'm sorry if this is unclear, but my brain is fried from trying to think about this. I need a better understanding of how XNA calculates Vector2s as actual vectors and not just as random points.

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  • Restful WebAPI VS Regular Controllers

    - by Rohan Büchner
    I'm doing some R&D on what seems like a very confusing topic, I've also read quite a few of the other SO questions, but I feel my question might be unique enough to warrant me asking. We've never developed an app using pure WebAPI. We're trying to write a SPA style app, where the back end is fully decoupled from the front end code Assuming our service does not know anything about who is accessing/consuming it: WebAPI seems like the logical route to serve data, as opposed to using the standard MVC controllers, and serving our data via an action result and converting it to JSON. This to me at least seems like an MC design... which seems odd, and not what MVC was meant for. (look mom... no view) What would be considered normal convention in terms of performing action(y) calls? My sense is that my understanding of WebAPI is incorrect. The way I perceive WebAPI, is that its meant to be used in a CRUD sense, but what if I want to do something like: "InitialiseMonthEndPayment".... Would I need to create a WebAPI controller, called InitialiseMonthEndPaymentController, and then perform a POST... Seems a bit weird, as opposed to a MVC controller where i can just add a new action on the MonthEnd controller called InitialisePayment. Or does this require a mindset shift in terms of design? Any further links on this topic will be really useful, as my fear is we implement something that might be weird an could turn into a coding/maintenance concern later on?

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  • Register now for the UK Windows Azure Self-paced Interactive Learning Course starting May 10th

    - by Eric Nelson
    [Suggested twitter tag #selfpacedazure] We (myself and David Gristwood) have been working in the UK to create a fantastic opportunity to get yourself up to speed on the Windows Azure Platform over a 6 week period starting May 10th – without ever needing to leave the comfort of your home/office.  The course is derived from the internal training Microsoft gives on Azure which is both fun and challenging in equal parts – and we felt was just too good to keep to ourselves! We will be releasing more details nearer the date but hopefully the following is enough to convince you to register and … recommend it to a colleague or three :-) What we have produced is the “Microsoft Azure Self-paced Learning Course”. This is a free, interactive, self-paced, technical training course covering the Windows Azure platform – Windows Azure, SQL Azure and the Azure AppFabric. The course takes place over a six week period finishing on June 18th. During the course you will work from your own home or workplace, and get involved via interactive Live Meetings session, watch on-line videos, work through hands-on labs and research and complete weekly coursework assignments. The mentors and other attendees on the course will help you in your research and learning, and there are weekly Live Meetings where you can raise questions and interact with them. This is a technical course, aimed at programmers, system designers, and architects who want a solid understanding of the Microsoft Windows Azure platform, hence a prerequisite for this course is at least six months programming in the .NET framework and Visual Studio. Check out the full details of the event or go straight to registration.   The course outline is: Week 1 - Windows Azure Platform Week 2 - Windows Azure Storage Week 3 - Windows Azure Deep Dive and Codename "Dallas" Week 4 - SQL Azure Week 5 - Windows Azure Platform AppFabric Access Control Week 6 - Windows Azure Platform AppFabric Service Bus If you have any questions about the course and its suitability, please email [email protected].

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  • Omni-directional light shadow mapping with cubemaps in WebGL

    - by Winged
    First of all I must say, that I have read a lot of posts describing an usage of cubemaps, but I'm still confused about how to use them. My goal is to achieve a simple omni-directional (point) light type shading in my WebGL application. I know that there is a lot more techniques (like using Two-Hemispheres or Camera Space Shadow Mapping) which are way more efficient, but for an educational purpose cubemaps are my primary goal. Till now, I have adapted a simple shadow mapping which works with spotlights (with one exception: I don't know how to cut off the glitchy part beyond the reach of a single shadow map texture): glitchy shadow mapping<<< So for now, this is how I understand the usage of cubemaps in shadow mapping: Setup a framebuffer (in case of cubemaps - 6 framebuffers; 6 instead of 1 because every usage of framebufferTexture2D slows down an execution which is nicely described here <<<) and a texture cubemap. Also in WebGL depth components are not well supported, so I need to render it to RGBA first. this.texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_CUBE_MAP, this.texture); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR); for (var face = 0; face < 6; face++) gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, gl.RGBA, this.size, this.size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); gl.bindTexture(gl.TEXTURE_CUBE_MAP, null); this.framebuffer = []; for (face = 0; face < 6; face++) { this.framebuffer[face] = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer[face]); gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_CUBE_MAP_POSITIVE_X + face, this.texture, 0); gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, this.depthbuffer); var e = gl.checkFramebufferStatus(gl.FRAMEBUFFER); // Check for errors if (e !== gl.FRAMEBUFFER_COMPLETE) throw "Cubemap framebuffer object is incomplete: " + e.toString(); } Setup the light and the camera (I'm not sure if should I store all of 6 view matrices and send them to shaders later, or is there a way to do it with just one view matrix). Render the scene 6 times from the light's position, each time in another direction (X, -X, Y, -Y, Z, -Z) for (var face = 0; face < 6; face++) { gl.bindFramebuffer(gl.FRAMEBUFFER, shadow.buffer.framebuffer[face]); gl.viewport(0, 0, shadow.buffer.size, shadow.buffer.size); gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); camera.lookAt( light.position.add( cubeMapDirections[face] ) ); scene.draw(shadow.program); } In a second pass, calculate the projection a a current vertex using light's projection and view matrix. Now I don't know If should I calculate 6 of them, because of 6 faces of a cubemap. ScaleMatrix pushes the projected vertex into the 0.0 - 1.0 region. vDepthPosition = ScaleMatrix * uPMatrixFromLight * uVMatrixFromLight * vWorldVertex; In a fragment shader calculate the distance between the current vertex and the light position and check if it's deeper then the depth information read from earlier rendered shadow map. I know how to do it with a 2D Texture, but I have no idea how should I use cubemap texture here. I have read that texture lookups into cubemaps are performed by a normal vector instead of a UV coordinate. What vector should I use? Just a normalized vector pointing to the current vertex? For now, my code for this part looks like this (not working yet): float shadow = 1.0; vec3 depth = vDepthPosition.xyz / vDepthPosition.w; depth.z = length(vWorldVertex.xyz - uLightPosition) * linearDepthConstant; float shadowDepth = unpack(textureCube(uDepthMapSampler, vWorldVertex.xyz)); if (depth.z > shadowDepth) shadow = 0.5; Could you give me some hints or examples (preferably in WebGL code) how I should build it?

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  • Metaphor for task synchronization [closed]

    - by nkint
    I'm looking for a metaphor. A friend of mine taught me to use metaphors from nature, everyday life, math, and use them to design my projects. They can help in creating a better design or better understanding or the problem, and they are cool. Now I'm working on a project with hardware and micro-controllers in C. For convenience, I have decided to use multiple micro-controllers as co-processor units for real-time (the slaves) and a master. This has saved me a lot of headache: I can code the main logic in the master without paying too much attention to super optimizing everything; I don't care if I need some blocking-call; I don't worry about serial communication with the computer. I just send messages to the slaves and they are super fast super in real time. I like my design and it seems to work well. So here are the important concepts that I'm trying capture in the metaphor: hierarchy of processing Not using one big brain but rather several small, distributed brain units using distributed power or resources I'm looking for a good metaphor for this concept of having one unit synchronize the work of all the others. Preferably, the metaphor would come from nature, biology, or zoology.

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  • Why We Do What We Do. (Part 3 of 5 Part Series on JDE 5G Postponed)

    - by Kem Butller-Oracle
    By Lyle Ekdahl - Oracle JD Edwards Sr. VP General Manager  In the closing of part two of this 5 part blog series, I stated that in the next installment I would explore the expected results of the digital overdrive era and the impact it will have on our economy. While I have full intentions of writing on that topic, I am inspired today to write about something that is top of mind. It’s top of mind because it has come up several times recently conversations with my Oracle’s JD Edwards team members, with customers and our partners, plus I feel passionately about why I do what I do…. It is not what we do but why we do that thing that we do Do you know what you do? For the most part, I bet you could tell me what you do even if your work has changed over the years.  My real question is, “Do you get excited about what you do, and are you fulfilled? Does your work deliver a sense of purpose, a cause to work for, and something to believe in?”  Alright, I guess that was not a single question. So let me just ask, “Why?” Why are you here, right now? Why do you get up in the morning? Why do you go to work? Of course, I can’t answer those questions for you but I can share with you my POV.   For starters, there are several things that drive me. As many of you know by now, I have a somewhat competitive nature but it is not solely the thrill of winning that actually fuels me. Now don’t get me wrong, I do like winning occasionally. However winning is only a potential result of competing and is clearly not guaranteed. So why compete? Why compete in business, and particularly why in this Enterprise Software business?  Here’s why! I am fascinated by creative and building processes. It is about making or producing things, causing something to come into existence. With the right skill, imagination and determination, whether it’s art or invention; the result can deliver value and inspire. In both avocation and vocation I always gravitate towards the create/build processes.  I believe one of the skills necessary for the create/build process is not just the aptitude but also, and especially, the desire and attitude that drives one to gain a deeper understanding. The more I learn about our customers, the more I seek to understand what makes the successful and what difficult issues cause them to struggle. I like to look for the complex, non-commodity process problems where streamlined design and modern technology can provide an easy and simple solution. It is especially gratifying to see our customers use our software to increase their own ability to deliver value to the market. What an incredible network effect! I know many of you share this customer obsession as well as the create/build addiction focused on simple and elegant design. This is what I believe is at the root of our common culture.  Are JD Edwards customers on a whole different than other ERP solutions’ customers? I would argue that for the most part, yes, they are. They selected our software, and our software is different. Why? Because I believe that the create/build process will generally result in solutions that reflect who built it and their culture. And a culture of people focused on why they create/build will attract different customers than one that is based on what is built or how the solution is delivered. In the past I have referred to this idea as character of the customer, and it transcends industry, size and run rate. Now some would argue that JD Edwards has some customers who are characters. But that is for a different post. As I have told you before, the JD Edwards culture is unique, and its resulting economy is valuable and deserving of our best efforts. 

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  • What calls trigger a new batch?

    - by sebf
    I am finding my project is starting to show performance degradation and I need to optimize it. The answer to my previous question and this presentation from NVidia have helped greatly in understanding the performance characteristics of code using the GPU but there are a couple of things that aren't clear that I need to know to optimize my drawing. Specifically, what calls make the distinction between batches. I know that any state changes cause a new batch, so that includes: Render State Changes Buffer Changes Shader Changes Render Target Changes Correct? What else counts as a 'state change'? Does each Draw**Primitive() call constitute a new batch? Even if I were to issue the same call twice, with no state changes, or call it once on on part of the buffer, then again on another? If I were to update a buffer, but not change the bindings, would that be a new batch? That presentation and a DX9 page suggest using all of the texture slots available, which I take to mean loading multiple objects in 'parallel' by mapping their buffers/shaders/textures to slots 1-16. But I am not sure how this works - surely to do this you would need to change the buffer binding and that would count as a state change? (or is it a case of you do but it saves 16 calls so its OK?)

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  • Do you know about the Visual Studio 2010 Architecture Guidance?

    - by Martin Hinshelwood
    If you have not seen the Visual Studio 2010 Architectural Guidance from the Visual Studio ALM Rangers then you are missing out. I have been spelunking the TFS Guidance recently and I discovered the Visual Studio 2010 Architectural Guidance. This is not an in-depth look at the capabilities of the architectural tools that shipped with Visual Studio 2010 Ultimate, but is instead a set of samples that lead you by example through real world scenarios. There is practical guidance and checklists to help guide lead developers and architects through the common challenges in understanding both existing and new applications. The content concentrates on practical guidance for Visual Studio 2010 Ultimate and is focused on modelling tools. There is integration into Visual Studio so all you need to do to access it is select “Architecture | Visual Studio ALM Rangers – Architecture Guidance”. Figure: Accessing the Architecture guidance is easy This brings up an inline version of the documentation and a kind of Explorer that lets you pick the tasks you want to perform and takes you strait to that part of the Guidance. Figure: Access the Guidance from right within Visual Studio 2010 This is a big help when you just want to figure out how to do something and can’t be bothered searching for and through the content in the provided Word documents. The Question and Answer section is full of useful content and there are six Hands-On-Labs to sink your teeth into: Creating extensions with the feature extension Explore an Existing System Scenario Extensibility Layer Diagrams New Solution Scenario Reusable Architecture Scenario Validation an Architecture Scenario I’m sold! Where can i get my hands on this fantastic content? Download the Visual Studio 2010 Architecture Tooling Guidance and if you like it don’t forget to add a review to make the team that put it together in their spare time feel all the mere loved.

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  • System testing - making sure the system conforms to specification. Validation?

    - by user970696
    After weeks of research I have nearly completed my thesis, yet I am unable to clear up my confusion contained in all previous threads here (and in many books): During system testing, we check the system function against system analysis (functional system design) - but that would fit to a definition of verification according to many books. But I follow ISO12207, which considers all testing as validation (making sure work product meets requirement for intended use). How can I justify that unit testing or system testing is validation, even though when I check it against specification? Which fullfils the definiton of verification? When testing that e.g. "Save button" works, is it validation? This picture shows my understanding of V&V, so different from many other sources, including ISTQB etc. Essential problem I have is that a book using the same picture also states on another place that: test activities in the area of validation are usability, alpha and beta testing. For verification, testable system requirements are defined whose correct implementation can be tested through system tests. Isn't that the opposite of what the picture says? Most books present the following picture, where validation is just making sure that customer needs are satisfied. Mind you that according to ISO, validation activity is testing.

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  • Portal And Content – Introduction (1 of 7)

    - by Stefan Krantz
    The coming post over the next two months will be included in a new series. The idea is to help the reader to understand how to enable a versatile and manageable portal. Each post will go through a specific use case or lifecycle group of events that a Content Driven Portal requires the development team to consider. The current planning is to deliver following subjects, each topic will be enclosed in a separate blog post. Introduction – Introduction to the series of posts and what to expect at the end of the series Components, part 1 – UCM, Site Studio and high level introduction to content templates Components, part 2 – Page Templates and  Navigation model Components, part 3 – Applied Customization Framework for Content Presenter Taskflows Scenario 1 – Enable a Portal for runtime administration Scenario 2 – Enable a Portal for Internationalization Scenario 3 – Enable a Portal for Content Workflows Background This post series has been issued to help customers, partners and consultants to understand the concept of a WebCenter Portal project where the main focus or a majority of the portal has content interaction. Today the most portal installations Oracle WebCenter Portal is involved in have a vast majority of content based pages. Many of the Portal projects have or will run into challenges, to mitigate these challenges the portal and content lifecycle has to be well designed. The coming posts will address the main components that should be involved when creating such scenarios; it will also go into details on the process by describing three solution scenarios. The aim with the scenarios is to give the reader a more hands on understanding of the concept of building and architecting a Content Driven Portal. The selected scenarios are selected based on the most common use cases that we have identified until today.

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  • Is it OK to reoccupy my old GitHub username to protect repository redirections?

    - by Idan Arye
    I'm considering changing my GitHub username from the old alias I was using as a kid to my real name. I'm concerned about my repository URLs. GitHub will redirect the old URLs, but if someone creates a new account using my old username and creates a repository with the same name as one of my repositories, the URL redirection will break and the URL will lead to their repository, not mine. Now, this is understandable, and GitHub recommends to not count on the redirect in the long term, and update all the remotes, but I'm concerned about some Vim plugins I'm hosting on GitHub. It's a common practice to manage Vim plugins with Git(either as separate repositories or as submodules), and if one of the plugins' remotes break you'll get error messages when you try to batch-update all your plugins(it happened to me once...). It's not that hard to solve, and the chances that'll happen are slim, but I would still like to avoid causing trouble to the users of my plugins... To prevent this, I think to create a new account with my old username. That way I can avoid the risk of someone else taking my old username and breaking the redirects of my old repositories. While researching this approach I've found GitHub's Name Squatting Policy. According to that policy, GitHub can delete or rename inactive accounts. To my understanding, they do this to prevent Cybersquatting, but surely this isn't the case with my fake account - I'm not holding someone else's name in an attempt to sell it to them, I'm merely occupying a name I was using to protect my old URLs... So, is it acceptable to go with this plan an create a fake account with my old username?

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  • invite: WEBLOGIC 12c HANDS-ON WORKSHOP IN PARIS

    - by mseika
    Oracle WebLogic 12c InnovationWorkshopApril 24-26, 2012: Colombes, France Workshop Description Oracle Fusion Middleware is the #1 application infrastructure foundation and WebLogic Server is the #1 Application Server across conventional and cloud environments. It enables enterprises to create and run agile and intelligent business applications and maximize IT efficiency by exploiting modern hardware and software architectures. Do you want to learn more about innovative features, capabilities and roadmap of WebLogic Server 12c? Then this technical hands-on workshop is for you. Agenda Outline WebLogic introduction WebLogic Topology WebLogic Clustering and High Availibility Coherence Troubleshooting Entreprise Messaging Development Tools & Productivity Performance Exalogic Introduction Entreprise Manager Grid Control Oracle Public Cloud Oracle Traffic Director Lab Outline WebLogic Installation & Configuration WebLogic Clustering & HA Coherence Use Cases & Monitoring WebLogic Active GridLink for RAC Integration Messaging: JMS Audience WebLogic Consultants & Architects Prerequisites Basic knowledge in Java and JavaEE Understanding the Application Server concept Basic knowledge in older releases of WebLogic Server would be beneficial Equipment Requirements This workshop requires attendees to provide their own laptops for this class. Attendee laptops must meet the following minimum hardware/software requirements: Minimum 4GB RAM, 30GB free disk space Internet Explorer 7 or Firefox 3 or higher Download and install Oracle VM VirtualBox 4.1.8 AgendaThis workshop is 3 days. 8:30 am Sign-In and technical set up9:00 am: Workshop starts5:00 pm: Workshop ends This workshop is Free but space is limited. Register now!Register Here!

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  • Should I expect my team to have more than a basic proficiency with our source control system?

    - by Joshua Smith
    My company switched from Subversion to Git about three months ago. We had weeks of advance notice prior to the switch. Since I'd never used Git before (or any other DVCS), I read Pro Git and spent a little time spinning up my own repositories and playing around, so that when we switched I'd be able to keep working with minimal pain. Now I'm the 'Git guy' by default. With a couple of exceptions, most of my team still has no idea how Git works. For example, they still think of branches as complete copies of the source code, and even go so far as to clone the repo into multiple folders (one per branch). They generally look at Git as a scary black box. Given the fundamental nature of source control in our daily work (not to mention the ridiculous amount of power Git affords us), I'm of the opinion that any dev who doesn't achieve a certain level of proficiency with it is a liability. Should I expect my team to have at least some understanding of how Git works internally, and how to use it beyond the most basic pull/merge/push operations? Or am I just making something out of nothing?

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