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  • Arcball Problems with UDK

    - by opdude
    I'm trying to re-create an arcball example from a Nehe, where an object can be rotated in a more realistic way while floating in the air (in my game the object is attached to the player at a distance like for example the Physics Gun) however I'm having trouble getting this to work with UDK. I have created an LGArcBall which follows the example from Nehe and I've compared outputs from this with the example code. I think where my problem lies is what I do to the Quaternion that is returned from the LGArcBall. Currently I am taking the returned Quaternion converting it to a rotation matrix. Getting the product of the last rotation (set when the object is first clicked) and then returning that into a Rotator and setting that to the objects rotation. If you could point me in the right direction that would be great, my code can be found below. class LGArcBall extends Object; var Quat StartRotation; var Vector StartVector; var float AdjustWidth, AdjustHeight, Epsilon; function SetBounds(float NewWidth, float NewHeight) { AdjustWidth = 1.0f / ((NewWidth - 1.0f) * 0.5f); AdjustHeight = 1.0f / ((NewHeight - 1.0f) * 0.5f); } function StartDrag(Vector2D startPoint, Quat rotation) { StartVector = MapToSphere(startPoint); } function Quat Update(Vector2D currentPoint) { local Vector currentVector, perp; local Quat newRot; //Map the new point to the sphere currentVector = MapToSphere(currentPoint); //Compute the vector perpendicular to the start and current perp = startVector cross currentVector; //Make sure our length is larger than Epsilon if (VSize(perp) > Epsilon) { //Return the perpendicular vector as the transform newRot.X = perp.X; newRot.Y = perp.Y; newRot.Z = perp.Z; //In the quaternion values, w is cosine (theta / 2), where //theta is the rotation angle newRot.W = startVector dot currentVector; } else { //The two vectors coincide, so return an identity transform newRot.X = 0.0f; newRot.Y = 0.0f; newRot.Z = 0.0f; newRot.W = 0.0f; } return newRot; } function Vector MapToSphere(Vector2D point) { local float x, y, length, norm; local Vector result; //Transform the mouse coords to [-1..1] //and inverse the Y coord x = (point.X * AdjustWidth) - 1.0f; y = 1.0f - (point.Y * AdjustHeight); length = (x * x) + (y * y); //If the point is mapped outside of the sphere //( length > radius squared) if (length > 1.0f) { norm = 1.0f / Sqrt(length); //Return the "normalized" vector, a point on the sphere result.X = x * norm; result.Y = y * norm; result.Z = 0.0f; } else //It's inside of the sphere { //Return a vector to the point mapped inside the sphere //sqrt(radius squared - length) result.X = x; result.Y = y; result.Z = Sqrt(1.0f - length); } return result; } DefaultProperties { Epsilon = 0.000001f } I'm then attempting to rotate that object when the mouse is dragged, with the following update code in my PlayerController. //Get Mouse Position MousePosition.X = LGMouseInterfacePlayerInput(PlayerInput).MousePosition.X; MousePosition.Y = LGMouseInterfacePlayerInput(PlayerInput).MousePosition.Y; newQuat = ArcBall.Update(MousePosition); rotMatrix = MakeRotationMatrix(QuatToRotator(newQuat)); rotMatrix = rotMatrix * LastRot; LGMoveableActor(movingPawn.CurrentUseableObject).SetPhysics(EPhysics.PHYS_Rotating); LGMoveableActor(movingPawn.CurrentUseableObject).SetRotation(MatrixGetRotator(rotMatrix));

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  • Help understand GLSL directional light on iOS (left handed coord system)

    - by Robse
    I now have changed from GLKBaseEffect to a own shader implementation. I have a shader management, which compiles and applies a shader to the right time and does some shader setup like lights. Please have a look at my vertex shader code. Now, light direction should be provided in eye space, but I think there is something I don't get right. After I setup my view with camera I save a lightMatrix to transform the light from global space to eye space. My modelview and projection setup: - (void)setupViewWithWidth:(int)width height:(int)height camera:(N3DCamera *)aCamera { aCamera.aspect = (float)width / (float)height; float aspect = aCamera.aspect; float far = aCamera.far; float near = aCamera.near; float vFOV = aCamera.fieldOfView; float top = near * tanf(M_PI * vFOV / 360.0f); float bottom = -top; float right = aspect * top; float left = -right; // projection GLKMatrixStackLoadMatrix4(projectionStack, GLKMatrix4MakeFrustum(left, right, bottom, top, near, far)); // identity modelview GLKMatrixStackLoadMatrix4(modelviewStack, GLKMatrix4Identity); // switch to left handed coord system (forward = z+) GLKMatrixStackMultiplyMatrix4(modelviewStack, GLKMatrix4MakeScale(1, 1, -1)); // transform camera GLKMatrixStackMultiplyMatrix4(modelviewStack, GLKMatrix4MakeWithMatrix3(GLKMatrix3Transpose(aCamera.orientation))); GLKMatrixStackTranslate(modelviewStack, -aCamera.position.x, -aCamera.position.y, -aCamera.position.z); } - (GLKMatrix4)modelviewMatrix { return GLKMatrixStackGetMatrix4(modelviewStack); } - (GLKMatrix4)projectionMatrix { return GLKMatrixStackGetMatrix4(projectionStack); } - (GLKMatrix4)modelviewProjectionMatrix { return GLKMatrix4Multiply([self projectionMatrix], [self modelviewMatrix]); } - (GLKMatrix3)normalMatrix { return GLKMatrix3InvertAndTranspose(GLKMatrix4GetMatrix3([self modelviewProjectionMatrix]), NULL); } After that, I save the lightMatrix like this: [self.renderer setupViewWithWidth:view.drawableWidth height:view.drawableHeight camera:self.camera]; self.lightMatrix = [self.renderer modelviewProjectionMatrix]; And just before I render a 3d entity of the scene graph, I setup the light config for its shader with the lightMatrix like this: - (N3DLight)transformedLight:(N3DLight)light transformation:(GLKMatrix4)matrix { N3DLight transformedLight = N3DLightMakeDisabled(); if (N3DLightIsDirectional(light)) { GLKVector3 direction = GLKVector3MakeWithArray(GLKMatrix4MultiplyVector4(matrix, light.position).v); direction = GLKVector3Negate(direction); // HACK -> TODO: get lightMatrix right! transformedLight = N3DLightMakeDirectional(direction, light.diffuse, light.specular); } else { ... } return transformedLight; } You see the line, where I negate the direction!? I can't explain why I need to do that, but if I do, the lights are correct as far as I can tell. Please help me, to get rid of the hack. I'am scared that this has something to do, with my switch to left handed coord system. My vertex shader looks like this: attribute highp vec4 inPosition; attribute lowp vec4 inNormal; ... uniform highp mat4 MVP; uniform highp mat4 MV; uniform lowp mat3 N; uniform lowp vec4 constantColor; uniform lowp vec4 ambient; uniform lowp vec4 light0Position; uniform lowp vec4 light0Diffuse; uniform lowp vec4 light0Specular; varying lowp vec4 vColor; varying lowp vec3 vTexCoord0; vec4 calcDirectional(vec3 dir, vec4 diffuse, vec4 specular, vec3 normal) { float NdotL = max(dot(normal, dir), 0.0); return NdotL * diffuse; } ... vec4 calcLight(vec4 pos, vec4 diffuse, vec4 specular, vec3 normal) { if (pos.w == 0.0) { // Directional Light return calcDirectional(normalize(pos.xyz), diffuse, specular, normal); } else { ... } } void main(void) { // position highp vec4 position = MVP * inPosition; gl_Position = position; // normal lowp vec3 normal = inNormal.xyz / inNormal.w; normal = N * normal; normal = normalize(normal); // colors vColor = constantColor * ambient; // add lights vColor += calcLight(light0Position, light0Diffuse, light0Specular, normal); ... }

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  • WIF-less claim extraction from ACS: JWT

    - by Elton Stoneman
    ACS support for JWT still shows as "beta", but it meets the spec and it works nicely, so it's becoming the preferred option as SWT is losing favour. (Note that currently ACS doesn’t support JWT encryption, if you want encrypted tokens you need to go SAML). In my last post I covered pulling claims from an ACS token without WIF, using the SWT format. The JWT format is a little more complex, but you can still inspect claims just with string manipulation. The incoming token from ACS is still presented in the BinarySecurityToken element of the XML payload, with a TokenType of urn:ietf:params:oauth:token-type:jwt: <t:RequestSecurityTokenResponse xmlns:t="http://schemas.xmlsoap.org/ws/2005/02/trust">   <t:Lifetime>     <wsu:Created xmlns:wsu="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-utility-1.0.xsd">2012-08-31T07:39:55.337Z</wsu:Created>     <wsu:Expires xmlns:wsu="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-utility-1.0.xsd">2012-08-31T09:19:55.337Z</wsu:Expires>   </t:Lifetime>   <wsp:AppliesTo xmlns:wsp="http://schemas.xmlsoap.org/ws/2004/09/policy">     <EndpointReference xmlns="http://www.w3.org/2005/08/addressing">       <Address>http://localhost/x.y.z</Address>     </EndpointReference>   </wsp:AppliesTo>   <t:RequestedSecurityToken>     <wsse:BinarySecurityToken wsu:Id="_1eeb5cf4-b40b-40f2-89e0-a3343f6bd985-6A15D1EED0CDB0D8FA48C7D566232154" ValueType="urn:ietf:params:oauth:token-type:jwt" EncodingType="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-soap-message-security-1.0#Base64Binary" xmlns:wsu="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-utility-1.0.xsd" xmlns:wsse="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-secext-1.0.xsd">[ base64string ] </wsse:BinarySecurityToken>   </t:RequestedSecurityToken>   <t:TokenType>urn:ietf:params:oauth:token-type:jwt</t:TokenType>   <t:RequestType>http://schemas.xmlsoap.org/ws/2005/02/trust/Issue</t:RequestType>   <t:KeyType>http://schemas.xmlsoap.org/ws/2005/05/identity/NoProofKey</t:KeyType> </t:RequestSecurityTokenResponse> The token as a whole needs to be base-64 decoded. The decoded value contains a header, payload and signature, dot-separated; the parts are also base-64, but they need to be decoded using a no-padding algorithm (implementation and more details in this MSDN article on validating an Exchange 2013 identity token). The values are then in JSON; the header contains the token type and the hashing algorithm: "{"typ":"JWT","alg":"HS256"}" The payload contains the same data as in the SWT, but JSON rather than querystring format: {"aud":"http://localhost/x.y.z" "iss":"https://adfstest-bhw.accesscontrol.windows.net/" "nbf":1346398795 "exp":1346404795 "http://schemas.microsoft.com/ws/2008/06/identity/claims/authenticationinstant":"2012-08-31T07:39:53.652Z" "http://schemas.microsoft.com/ws/2008/06/identity/claims/authenticationmethod":"http://schemas.microsoft.com/ws/2008/06/identity/authenticationmethod/windows" "http://schemas.microsoft.com/ws/2008/06/identity/claims/windowsaccountname":"xyz" "http://schemas.xmlsoap.org/ws/2005/05/identity/claims/emailaddress":"[email protected]" "http://schemas.xmlsoap.org/ws/2005/05/identity/claims/upn":"[email protected]" "identityprovider":"http://fs.svc.x.y.z.com/adfs/services/trust"} The signature is in the third part of the token. Unlike SWT which is fixed to HMAC-SHA-256, JWT can support other protocols (the one in use is specified as the "alg" value in the header). How to: Validate an Exchange 2013 identity token contains an implementation of a JWT parser and validator; apart from the custom base-64 decoding part, it’s very similar to SWT extraction. I've wrapped the basic SWT and JWT in a ClaimInspector.aspx page on gitHub here: SWT and JWT claim inspector. You can drop it into any ASP.Net site and set the URL to be your redirect page in ACS. Swap ACS to issue SWT or JWT, and using the same page you can inspect the claims that come out.

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  • HLSL Shader not working right?

    - by dvds414
    Okay so I have this shader for ambient occlusion. It loads to world correctly, but it just shows all the models as being white. I do not know why. I am just running the shader while the model is rendering, is that correct? or do I need to make a render target or something? if so then how? I'm using C++. Here is my shader. float sampleRadius; float distanceScale; float4x4 xProjection; float4x4 xView; float4x4 xWorld; float3 cornerFustrum; struct VS_OUTPUT { float4 pos : POSITION; float2 TexCoord : TEXCOORD0; float3 viewDirection : TEXCOORD1; }; VS_OUTPUT VertexShaderFunction( float4 Position : POSITION, float2 TexCoord : TEXCOORD0) { VS_OUTPUT Out = (VS_OUTPUT)0; float4 WorldPosition = mul(Position, xWorld); float4 ViewPosition = mul(WorldPosition, xView); Out.pos = mul(ViewPosition, xProjection); Position.xy = sign(Position.xy); Out.TexCoord = (float2(Position.x, -Position.y) + float2( 1.0f, 1.0f ) ) * 0.5f; float3 corner = float3(-cornerFustrum.x * Position.x, cornerFustrum.y * Position.y, cornerFustrum.z); Out.viewDirection = corner; return Out; } texture depthTexture; texture randomTexture; sampler2D depthSampler = sampler_state { Texture = <depthTexture>; ADDRESSU = CLAMP; ADDRESSV = CLAMP; MAGFILTER = LINEAR; MINFILTER = LINEAR; }; sampler2D RandNormal = sampler_state { Texture = <randomTexture>; ADDRESSU = WRAP; ADDRESSV = WRAP; MAGFILTER = LINEAR; MINFILTER = LINEAR; }; float4 PixelShaderFunction(VS_OUTPUT IN) : COLOR0 { float4 samples[16] = { float4(0.355512, -0.709318, -0.102371, 0.0 ), float4(0.534186, 0.71511, -0.115167, 0.0 ), float4(-0.87866, 0.157139, -0.115167, 0.0 ), float4(0.140679, -0.475516, -0.0639818, 0.0 ), float4(-0.0796121, 0.158842, -0.677075, 0.0 ), float4(-0.0759516, -0.101676, -0.483625, 0.0 ), float4(0.12493, -0.0223423, -0.483625, 0.0 ), float4(-0.0720074, 0.243395, -0.967251, 0.0 ), float4(-0.207641, 0.414286, 0.187755, 0.0 ), float4(-0.277332, -0.371262, 0.187755, 0.0 ), float4(0.63864, -0.114214, 0.262857, 0.0 ), float4(-0.184051, 0.622119, 0.262857, 0.0 ), float4(0.110007, -0.219486, 0.435574, 0.0 ), float4(0.235085, 0.314707, 0.696918, 0.0 ), float4(-0.290012, 0.0518654, 0.522688, 0.0 ), float4(0.0975089, -0.329594, 0.609803, 0.0 ) }; IN.TexCoord.x += 1.0/1600.0; IN.TexCoord.y += 1.0/1200.0; normalize (IN.viewDirection); float depth = tex2D(depthSampler, IN.TexCoord).a; float3 se = depth * IN.viewDirection; float3 randNormal = tex2D( RandNormal, IN.TexCoord * 200.0 ).rgb; float3 normal = tex2D(depthSampler, IN.TexCoord).rgb; float finalColor = 0.0f; for (int i = 0; i < 16; i++) { float3 ray = reflect(samples[i].xyz,randNormal) * sampleRadius; //if (dot(ray, normal) < 0) // ray += normal * sampleRadius; float4 sample = float4(se + ray, 1.0f); float4 ss = mul(sample, xProjection); float2 sampleTexCoord = 0.5f * ss.xy/ss.w + float2(0.5f, 0.5f); sampleTexCoord.x += 1.0/1600.0; sampleTexCoord.y += 1.0/1200.0; float sampleDepth = tex2D(depthSampler, sampleTexCoord).a; if (sampleDepth == 1.0) { finalColor ++; } else { float occlusion = distanceScale* max(sampleDepth - depth, 0.0f); finalColor += 1.0f / (1.0f + occlusion * occlusion * 0.1); } } return float4(finalColor/16, finalColor/16, finalColor/16, 1.0f); } technique SSAO { pass P0 { VertexShader = compile vs_3_0 VertexShaderFunction(); PixelShader = compile ps_3_0 PixelShaderFunction(); } }

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  • VS 2010 debugger not loading symbols when attaching to NUnit

    - by Dave Hanna
    (I just posted this in the NUnit discussion group on groups.google.com) Under VS 2008, I would run my tests under NUnit, and, if I needed to debug, I would attach the VS2008 debugger to the running Nunit process (Debug - Attach to Process), and set any breakpoints on code I wanted to examine. When I hit the Run buttion in NUnit, it would hit the breakpoint. (BTW, if it matters, this was running NUnit 2.5.2). I just upgraded to NUnit 2.5.4 and VS 2010. When I set a breakpoint, then attach to NUnit, I get a little warning symbol on the breakpoint dot, and hovering over it gives the tooltip "Breakpoint will not be hit. No symbols are currently loaded". Going to the Debug - Windows - Modules window shows a whole bunch of Windows and NUnit modules loaded, with the Symbol Status of "Skipped loading symbols", and then 1 module with a funny name that changes each time (r1euhmh5 right now), and Symbol Status of "No symbols loaded". (There is no trace of a module with a name remotely like my DLL under test). Right clicking the funny filename (assuming that to be some mapping from my DLL under test), and clicking Load Symbols From - Symbol Path, and navigating to the bin\debug folder, then clicking the pdb file of my DLL under test, I get the message "A matching symbol was not found in this folder". (The top of the Open dialog box has a line that says "Original location: r1euhmh5.pdb") So what's changed? And how do I go about debugging/breakpointing under VS 2010/NUnit 2.5.4 (Or is it possible I screwed something up when I decided to go through my VS2010 options and set some of them to more advanced levels than I knew what I was doing?) I appreciate any help.

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  • Compiling scipy on Windows 32-bit: linker error with libf77blas.a

    - by Sridhar Ratnakumar
    Has anyone tried compiling SciPy 0.7.1 on Windows using numpy-1.3.0 that was built with the pre-built ATLAS libraries (atlas3.6.0_WinNT_P4SSE2.zip) linked in the installation document. I get the following linker error, and have no ideas as to how to fix this issue. $ python setup.py config --compiler=mingw32 build --compiler=mingw32 install --root=i [...] creating build\temp.win32-2.6\Release creating build\temp.win32-2.6\Release\scipy creating build\temp.win32-2.6\Release\scipy\integrate compile options: '-DNO_ATLAS_INFO=2 -I"C:\Documents and Settings\apy\Application Data\Python\Python26\site-packages\numpy\core\inc lude" -IC:\Python26\include -IC:\Python26\PC -c' gcc -mno-cygwin -O2 -Wall -Wstrict-prototypes -DNO_ATLAS_INFO=2 -I"C:\Documents and Settings\apy\Application Data\Python\Python26\ site-packages\numpy\core\include" -IC:\Python26\include -IC:\Python26\PC -c scipy\integrate\_odepackmo dule.c -o build\temp.win32-2.6\Release\scipy\integrate\_odepackmodule.o C:\MinGW\bin\g77.exe -g -Wall -mno-cygwin -g -Wall -mno-cygwin -shared build\temp.win32-2.6\Release\scipy\integrate\_odepackmodule .o -LC:\atlas3.6.0_WinNT_P4SSE2 -LC:\MinGW\lib -LC:\MinGW\lib\gcc\mingw32\3.4.5 -LC:\Python26\libs -LC:\Act ivePython32Python26\PCbuild -Lbuild\temp.win32-2.6 -lodepack -llinpack_lite -lmach -latlas -lcblas -lf77blas -llapack -lpython26 - lg2c -o build\lib.win32-2.6\scipy\integrate\_odepack.pyd C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_daxpy.o):ATL_F77wrap_axpy.c:(.text+0x3c): undefined reference to `ATL _daxpy' C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_dscal.o):ATL_F77wrap_scal.c:(.text+0x26): undefined reference to `ATL _dscal' C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_dcopy.o):ATL_F77wrap_copy.c:(.text+0x3d): undefined reference to `ATL _dcopy' C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_idamax.o):ATL_F77wrap_amax.c:(.text+0x1e): undefined reference to `AT L_idamax' C:\atlas3.6.0_WinNT_P4SSE2/libf77blas.a(ATL_F77wrap_ddot.o):ATL_F77wrap_dot.c:(.text+0x36): undefined reference to `ATL_d dot' collect2: ld returned 1 exit status error: Command "C:\MinGW\bin\g77.exe -g -Wall -mno-cygwin -g -Wall -mno-cygwin -shared build\temp.win32-2.6\Release\scipy\integrat e\_odepackmodule.o -LC:\atlas3.6.0_WinNT_P4SSE2 -LC:\MinGW\lib -LC:\MinGW\lib\gcc\mingw32\3.4.5 -LC:\Python 26\libs -LC:\Python26\PCbuild -Lbuild\temp.win32-2.6 -lodepack -llinpack_lite -lmach -latlas -lcblas -lf77blas -llap ack -lpython26 -lg2c -o build\lib.win32-2.6\scipy\integrate\_odepack.pyd" failed with exit status 1 Does anyone know what could have gone wrong here? Looking for ATL_daxpy, for example, in libf77blas.a resulted in: $ strings libf77blas.a | grep -i daxpy _daxpy_ _atl_f77wrap_daxpy_ ATL_F77wrap_daxpy.o/ daxpy.o/ 1081731936 1003 513 100755 420 ` daxpy.f _daxpy_ _atl_f77wrap_daxpy_ _atl_f77wrap_daxpy_ _ATL_daxpy There is _ATL_daxpy, but no ATL_daxpy.

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  • IIRF redirect combine rules?

    - by Phill
    I have 3 "rules". One to make sure URLs are lowercase another to include a slash at the end of directories, and a 3rd to force access to index.html pages to be thru the directory instead. The problem w/ how I have it is, sometimes this is causing multiple 301 redirects. I'd really like each rule to apply in turn and then if neccessary redirect once to the final url. For example a url might need to be converted to lowercase and have a slash added. Or may need to be lowecase and change from index.html to a directory. Any ideas how I can do this? Thanks very much. The rules are below: #LOWERCASE URLS For Directories, aspx, html files RedirectRule ^/(.*[A-Z].*(/|\.html|\.aspx))$ /#L$1#E [R=301] #ADD SLASH TO DIRECTORIES #--------------------------------------------- #Perm Redirect If: #Starts w/ Forward Slash #Match Any Characters Except (. or ?) 1 or more times #End w/ someting besides a dot, ?, or slash #If So, Perm Redirect captured piece W/ Slash At End and at front RedirectRule ^/([^.?]+[^.?/])$ /$1/ [I,R=301] #CHANGE INDEX.HTML REQUESTS TO DIRECTORY REQUESTS #--------------------------------------------- RedirectRule ^/(.*)/index\.html$ /$1/ [I,R=301]

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  • UIPageControl in a ITableViewCell gets shoved to the top left corner

    - by Danny Tuppeny
    I'm trying to put a UIPageControl inside a cell (there's nothing else in the cell), but I have two problems: The dots are aligned at the top-left of the cell, so you only see the bottom-right quarter of the first dot, and the bottom half of the other dots (like the first dots center is 0, 0). Unless you tab the cell to select it (goes blue), you can't see the dots at all. Other controls I've put into a cell have filled the whole area as wanted. How do I tell the UIPageControl to fill the whole cell (and align in the middle) How do I change the colours so the dots can be seen? I tried calling [pageControl setBackgroundColor] but it didn't seem to do anything. Here's the code I'm using: // Create a page control UIPageControl *pageControl = [[[UIPageControl alloc] init] autorelease]; // Set the number of pages to match the images [pageControl setNumberOfPages:[imageFilenames count]]; [pageControl setCurrentPage:1]; // Create the cell and add the paging control UITableViewCell *cell = [self getCell:tableView withIdentifier:@"ImagePager"]; [cell addSubview:pageControl]; //[[cell textLabel] setText:@"ADD PAGING CONTROL"]; return cell;

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  • How do I stop Python install on Mac OS X from putting things in my home directory?

    - by Rob
    Hi, I'm trying to install Python from source on my Mac. (OS X 10.6.2, Python-2.6.5.tar.bz2) I've done this before and it was easy, but for some reason, this time after ./configure, and make, the sudo make install puts things some things in my home directory instead of in /usr/local/... where I expect. The .py files are okay, but not the .so files... RobsMac Python-2.6.5 $ sudo make install [...] /usr/bin/install -c -m 644 ./Lib/anydbm.py /usr/local/lib/python2.6 /usr/bin/install -c -m 644 ./Lib/ast.py /usr/local/lib/python2.6 /usr/bin/install -c -m 644 ./Lib/asynchat.py /usr/local/lib/python2.6 [...] running build_scripts running install_lib creating /Users/rob/Library/Python creating /Users/rob/Library/Python/2.6 creating /Users/rob/Library/Python/2.6/site-packages copying build/lib.macosx-10.4-x86_64-2.6/_AE.so - /Users/rob/Library/ Python/2.6/site-packages copying build/lib.macosx-10.4-x86_64-2.6/_AH.so - /Users/rob/Library/ Python/2.6/site-packages copying build/lib.macosx-10.4-x86_64-2.6/_App.so - /Users/rob/Library/ Python/2.6/site-packages [...] Later, this causes imports that require those .so files to fail. For example... RobsMac Python-2.6.5 $ python Python 2.6.5 (r265:79063, Apr 28 2010, 13:40:18) [GCC 4.2.1 (Apple Inc. build 5646) (dot 1)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import zlib Traceback (most recent call last):     File "", line 1, in ImportError: No module named zlib Any ideas what is wrong? thanks, Rob

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  • Display HTML page in Office 2003 or 2007 task pane via VBA

    - by Malcolm
    Is it possible to display an HTML page in an Office 2003 and/or 2007 task pane via VBA? Background: We have a complicated configuration file that our users maintain in Word (using a real editor is not an option for our audience). We would like to create several toolbar buttons that display a basic HTML page in a task pane as a form of online help for our users. The reason we want to use a task pane to display help (vs. an external browser or traditional help engine) is so that the help content is "embedded" in Word vs. displayed via a seperate application. The problem with using a regular browser or help engine to display help is that users have to manually size and position both applications so that they can see them simultaneously and its very easy to "lose" one application when togging between many applications. We don't want to go down the route of writing a VisualStudio based task pane component - we want to keep things simple (KISS) and encapsulate everything in an easy to distribute Word template file (.dot or dotx.). Suggestions?

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  • Is it possible to create a custom, animated MKAnnotationView?

    - by smountcastle
    I'm trying to simulate the user location animation in MapKit (where-by the user's position is represented by a pulsating blue dot). I've created a custom subclass of MKAnnotationView and in the drawRect method I'm attempting to cycle through a set of colors. Here's a simpler implementation of what I'm doing: - (void)drawRect:(CGRect)rect { float magSquared = event.magnitude * event.magnitude; CGContextRef context = UIGraphicsGetCurrentContext(); if (idx == -1) { r[0] = 1.0; r[1] = 0.5; r[2] = 0; b[0] = 0; b[1] = 1.0; b[2] = 0.5; g[0] = 0.5; g[1] = 0; g[2] = 1.0; idx = 0; } // CGContextSetRGBFillColor(context, 1.0, 1.0 - magSquared * 0.015, 0.211, .6); CGContextSetRGBFillColor(context, r[idx], g[idx], b[idx], 0.75); CGContextFillEllipseInRect(context, rect); idx++; if (idx > 3) idx = 0; } Unfortunately this just causes the annotations to be one of the 3 different colors and doesn't cycle through them. Is there a way to force the MKAnnotations to continually redraw so that it appears to be animated?

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  • Image Line Trace Math Help Hard To Explain

    - by Ozzy
    Hi all, sorry for the confusing title, its really hard for me to explain what i want. So i created this image :) Ok so the two RED dots are points on an image. The distance between them isnt important. What I want to do is, Using the coordinates for the two dots, work out the angle of the space between them (as shown by the black line between the red dots) Then once the angle is found, on the last red dot, create two points which cross the angle of the first line. Then from that, scan a Half semicircle and get the coordinates of every pixel of the image that the orange line passes. I dnot know if this makes any sense to you lot so i drew another picture: As you can see in the second picture, my idea is applied to a line drawn on a black canavs. The two red dots are the starting coordinates then at the end of the two dots, a less then half semicircle is created. The part that is orange shows the pixels of the image that should be recorded. I have no clue how to start this, so if anyone has any ideas on how i can or on what i need to do, any help is much appreciated :)

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  • WPF 3D extrude "a bitmap"

    - by Bgnt44
    Hi, I'm looking for a way to simulate a projector in wpf 3D : i've these "in" parameters : beam shape : a black and white bitmap file beam size ( ex : 30 °) beam color beam intensity ( dimmer ) projector position (x,y,z) beam position (pan(x),tilt(y) relative to projector) First i was thinking of using light object but it seem that wpf can't do that So, now i think that i can make for each projector a polygon from my bitmap... First i need to convert the black and white bitmap to vector. Only Simple shape ( bubble, line,dot,cross ...) Is there any WPF way to do that ? Or maybe a external program file (freeware); then i need to build the polygon, with the shape of the converted bitmap , color , size , orientation in parameter. i don't know how can i defined the lenght of the beam , and if it can be infiny ... To show the beam result, i think of making a room ( floor , wall ...) and beam will end to these wall... i don't care of real light render ( dispersion ...) but the scene render has to be real time and at least 15 times / second (with probably from one to 100 projectors at the same time), information about position, angle,shape,color will be sent for each render... Well so, i need sample for that, i guess that all of these things could be useful for other people If you have sample code : Convert Bitmap to vector Extrude vectors from one point with a angle parameter until collision of a wall Set x,y position of the beam depend of the projector position Set Alpha intensity of the beam, color Maybe i'm totally wrong and WPF is not ready for that , so advise me about other way ( xna,d3D ) with sample of course ;-) Thanks you

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  • Excel Range Format: Number is automatically formatted when Range::Value2 is set

    - by A9S6
    I have an Excel addin written in C# that imports a text file into Excel worksheet. Some of the fields in the file are text and some oare numbers. Problem Steps: Change the System's Regional Settings to Dutch (Belgium) Open Excel and import the file into Excel. Records contain values such as 78,1118 which gets converted to 781.118. Note that in Dutch(Belgium), COMMA is the decimal character and DOT is the thousand character. I do not require the number to be formatted automatically but just want to display whatver I get from the file (78,1118). If I set the cell's NumberFormat to "@" i.e. Text, then it displays an error (SmartTag) saying "Number stored as Text". I know I can change the settings by going to the "Options" box but I dont want to change any user options in Excel for this. I have tried setting the cell's Value2 with an "'" (apostrophe) but the same error is displayed. If I set the cell's format to something else after the value is set then the actual value changes and I loose the decimal. Is there a way in Excel to just display the value and NOT display the "Number Stored as Text" error in cell?

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  • SED - Regular Expression over multiple lines

    - by herrherr
    Hi there, I'm stuck with this for several hours now and cycled through a wealth of different tools to get the job done. Without success. It would be fantastic, if someone could help me out with this. Here is the problem: I have a very large CSV file (400mb+) that is not formatted correctly. Right now it looks something like this: Alan Smithee ist ein Anagramm von „The [...] „Alan Smythee“, und „Adam Smithee“." ,Alan Smithee Die Aussagenlogik ist der Bereich der Logik, der sich mit [...] ihrer Teilaussagen bestimmen. ,Aussagenlogik As you can probably see the words ",Alan Smithee" and ",Aussagenlogik" should actually be on the same line as the foregoing sentence. Then it would look something like this: Alan Smithee ist ein Anagramm von „The Smitheeeee [...] „Alan Smythee“, und „Adam Smithee“.,Alan Smithee Die Aussagenlogik ist der Bereich der Logik, der sich mit [...] ihrer Teilaussagen bestimmen.,Aussagenlogik Please note that the end of the sentence can contain quotes or not. In the end they should be replaced too. Here is what I came up with so far: sed -n '1h;1!H;${;g;s/\."?.*,//g;p;}' out.csv > out1.csv This should actually get the job done of matching the expression over multiple lines. Unfortunately it doesn't :) The expression is looking for the dot at the end of the sentence and the optional quotes plus a newline character that I'm trying to match with .*. Help much appreciated. And it doesn't really matter what tool gets the job done (awk, perl, sed, tr, etc.). Thanks, Chris

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  • How do I DRY up my CouchDB views?

    - by James A. Rosen
    What can I do to share code among views in CouchDB? Example 1 -- utility methods Jesse Hallett has some good utility methods, including function dot(attr) { return function(obj) { return obj[attr]; } } Array.prototype.map = function(func) { var i, r = [], for (i = 0; i < this.length; i += 1) { r[i] = func(this[i]); } return r; }; ... Where can I put this code so every view can access it? Example 2 -- constants Similarly for constants I use in my application. Where do I put MyApp = { A_CONSTANT = "..."; ANOTHER_CONSTANT = "..."; }; Example 3 -- filter of a filter: What if I want a one view that filters by "is this a rich person?": function(doc) { if (doc.type == 'person' && doc.net_worth > 1000000) { emit(doc.id, doc); } } and another that indexes by last name: function(doc) { if (doc.last_name) { emit(doc.last_name, doc); } } How can I combine them into a "rich people by last name" view? I sort of want the equivalent of the Ruby my_array.select { |x| x.person? }.select { |x| x.net_worth > 1,000,000 }.map { |x| [x.last_name, x] } How can I be DRYer?

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  • Infinite loop in regex in java

    - by carpediem
    Hello, My purpose is to match this kind of different urls: url.com my.url.com my.extended.url.com a.super.extended.url.com and so on... So, I decided to build the regex to have a letter or a number at start and end of the url, and to have a infinite number of "subdomains" with alphanumeric characters and a dot. For example, in "my.extended.url.com", "m" from "my" is the first class of the regex, "m" from "com" is the last class of the regex, and "y.", "extended." and "url." are the second class of the regex. Using the pattern and subject in the code below, I want the find method to return me a false because this url must not match, but it uses 100% of CPU and seems to stay in an infinite loop. String subject = "www.association-belgo-palestinienne-be"; Pattern pattern = Pattern.compile("^[A-Za-z0-9]\\.?([A-Za-z0-9_-]+\\.?)*[A-Za-z0-9]\\.[A-Za-z]{2,6}"); Matcher m = pattern.matcher(subject); System.out.println(" Start"); boolean hasFind = m.find(); System.out.println(" Finish : " + hasFind); Which only prints: Start I can't reproduce the problem using regex testers. Is it normal ? Is the problem coming from my regex ? Could it be due to my Java version (1.6.0_22-b04 / JVM 64 bit 17.1-b03) ? Thanks in advance for helping.

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  • How do I get the Silverlight Add-On for Visual Studio 2010 and some example code?

    - by xarzu
    How do I get the Silverlight Add-On for Visual Studio 2010? And where can I find lots of example code? When the interent and html was new, one could find examples of how to build a website on a few trusted web sites. The same web sites might not be the best choice for looking for examples for Silverlight, I guess. What are the best web sites where you can look at examples -- and most importantly -- look at the source code of some examples of Silverlight? Back when MFC existed as a option that programmers might use to develop windows applications, a coder could look at a huge list of sample code and step through that code to find something that somewhat did what he was looking for and use that example code to build his own app. Is there anything like that for Silverlight? I have found the http://gallery.expression.microsoft.com/ Expression Blend Gallery and I have found the http://www.silverlight.net/community/samples/silverlight-samples/ Silverlight dot net community samples. I guess that will keep me busy for a while. Are there other sites? There are video instructions on MSDN's Channel9: http://channel9.msdn.com/tags/curso-silverlight-4/ Are there any videos in English? The video instructions look very good. Where is the links to the English versions? I was suggested this site for learning silverlight: http://channel9.msdn.com/learn/courses/Silverlight4/ This online documentation mentions "The Silverlight 4 Tools for Visual Studio 2010" which "is an add-on for Visual Studio 2010 that provides tooling for Microsoft Silverlight 4 and WCF RIA Services. It can be installed on top of either Visual Studio 2010 or Visual Web Developer 2010 Express" where can I find this? Is it shipped with Visual Studio 2010?

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  • Using Word COM objects in .NET, InlineShapes not copied from template to document

    - by Keith
    Using .NET and the Word Interop I am programmatically creating a new Word doc from a template (.dot) file. There are a few ways to do this but I've chosen to use the AttachedTemplate property, as such: Dim oWord As New Word.Application() oWord.Visible = False Dim oDocuments As Word.Documents = oWord.Documents Dim oDoc As Word.Document = oDocuments.Add() oDoc.AttachedTemplate = sTemplatePath oDoc.UpdateStyles() (I'm choosing the AttachedTemplate means of doing this over the Documents.Add() method because of a memory leak issue I discovered when using Documents.Add() to open from templates.) This works fine EXCEPT when there is an image (represented as an InlineShape) in the template footer. In that case the image does not appear in the resulting document. Specifically the image should appear in the oDoc.Sections.Item(1).Footers.Item(WdHeaderFooterIndex.wdHeaderFooterPrimary).Range.InlineShapes collection but it does not. This is not a problem when using Documents.Add(), however as I said that method is not an option for me. Is there an extra step I have to take to get the images from the template? I already discovered that when using AttachedTemplate I have to explicitly call UpdateStyles() (as you can see in my code snippet) to apply the template styles to the document, whereas that is done automatically when using Documents.Add(). Or maybe there's some crazy workaround? Your help is much appreciated! :)

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  • use of assertions for type checking in php?

    - by user151841
    I do some checking of arguments in my classes in php using exception-throwing functions. I have functions that do a basic check ( ===, in_array etc ) and throw an exception on false. So I can do assertNumeric($argument, "\$argument is not numeric."); instead of if ( ! is_numeric($argument) ) { throw new Exception("\$argument is not numeric."); } Saves some typing I was reading in the comments of the php manual page on assert() that As noted on Wikipedia - "assertions are primarily a development tool, they are often disabled when a program is released to the public." and "Assertions should be used to document logically impossible situations and discover programming errors— if the 'impossible' occurs, then something fundamental is clearly wrong. This is distinct from error handling: most error conditions are possible, although some may be extremely unlikely to occur in practice. Using assertions as a general-purpose error handling mechanism is usually unwise: assertions do not allow for graceful recovery from errors, and an assertion failure will often halt the program's execution abruptly. Assertions also do not display a user-friendly error message." This means that the advice given by "gk at proliberty dot com" to force assertions to be enabled, even when they have been disabled manually, goes against best practices of only using them as a development tool So, am I 'doing it wrong'? What other/better ways of doing this are there?

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  • jitter if multiple outliers in ggplot2 boxplot

    - by Andreas
    I am trying to find a suitable display to illustrate various properties within and across school classes. For each class there is only 15-30 data points (pupils). Right now i am leaning towards a whisker-less boxplot, showing only 1.,2. and 3. quartile + datapoints more then e.g. 1 population SD +/- the sample median. This I can do. However - I need to show this graph to some teachers, in order to gauge what they like most. I'd like to compare my graph with a normal boxplot. But the normal boxplot looks the same if there is only one outlier, or e.g. 5 outliers at the same value. In this case this would be a deal-breaker. e.g. test <-structure(list(value = c(3, 5, 3, 3, 6, 4, 5, 4, 6, 4, 6, 4, 4, 6, 5, 3, 3, 4, 4, 4, 3, 4, 4, 4, 3, 4, 5, 6, 6, 4, 3, 5, 4, 6, 5, 6, 4, 5, 5, 3, 4, 4, 6, 4, 4, 5, 5, 3, 4, 5, 8, 8, 8, 8, 9, 6, 6, 7, 6, 9), places = structure(c(1L, 2L, 1L, 1L, 1L, 2L, 1L, 2L, 1L, 2L, 1L, 2L, 2L, 2L, 2L, 2L, 1L, 1L, 2L, 2L, 2L, 1L, 2L, 1L, 1L, 1L, 1L, 2L, 1L, 2L, 1L, 2L, 2L, 2L, 1L, 2L, 1L, 2L, 2L, 1L, 1L, 2L, 2L, 1L, 1L, 1L, 1L, 2L, 1L, 1L, 2L, 2L, 2L, 1L, 1L, 2L, 2L, 1L, 2L, 1L), .Label = c("a", "b"), class = "factor")), .Names = c("value", "places"), row.names = c(NA, -60L), class = "data.frame") ggplot(test, aes(x=places,y=value))+geom_boxplot() Here there are two outliers at ("a",9) - but only one "dot" shown. So my question: How to jitter the outliers. And - what kind of display would you suggest for this kind of data?

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  • Code Golf: Morse code

    - by LiraNuna
    The challenge The shortest code by character count, that will input a string using only alphabetical characters (upper and lower case), numbers, commas, periods and question mark, and returns a representation of the string in Morse code. The Morse code output should consist of a dash (-, ascii 0x2D) for a long beep (aka 'dah') and a dot (., ascii 0x2E) for short beep (aka 'dit'). Each letter should be separated by a space (' ', ascii 0x20), and each word should be separated by a forward slash (/, ascii 0x2F). Morse code table: Test cases: Input: Hello world Output: .... . .-.. .-.. --- / .-- --- .-. .-.. -.. Input: Hello, Stackoverflow. Output: .... . .-.. .-.. --- --..-- / ... - .- -.-. -.- --- ...- . .-. ..-. .-.. --- .-- .-.-.- Code count includes input/output (i.e full program).

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  • Office Automation: What does destroy my encoding?

    - by Filburt
    I'm facing a problem with a Word Mail Merge Automation controlled by our CRM system. The setup Base for the Mail Merge is a Word .dot template which fires a macro on Document.New. Inside this macro I create a .Net component registered for COM. Set myCOMObject = CreateObject("MyCOMObject") The component pulls some data from a database and hands string values which are assigned to Word DocumentVariables. Set someClass = myCOMObject.GetSomeClass(123) ActiveDocument.Variables("docaddress") = someClass.GetSenderAddress(456) All string values returned from the component are encoded in UTF-8 (codepage 1200). What happens The problem arises when the CRM system calls Word to perform the Mail Merge: The string values from the component are turned into UTF-8 encoded strings. All the static text inside the template and the data pulled for the Mail Merge stay nicely encoded in UTF-16 - example the umlaut ü inside my DocumentVariables is turned into c3 b0 while it stays fc for the rest of the document (checked file in hex editor). If I'm creating a document from a template with the same macro functionallity but without performing a Mail Merge all strings are fine; i.e. are encoded in UTF-16. What changed According to the CRM software vendor the encoding of the Mail Merge data export was changed to UTF-16 with the new version we're currently testing. I found out that MS states that you'll expirience issues when the document and the Mail Merge data file encoding don't match. What I tried Since I'm assuming to merge with UTF-16 encoded data I added the following lines to my macro: ActiveDocument.TextEncoding = msoEncodingWestern ActiveDocument.SaveEncoding = msoEncodingUnicodeLittleEndian This is what the Mail Merge data document specifies in its document properties.

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  • GDB not breaking on breakpoints set on object creation in C++

    - by Drew
    Hi all, I've got a c++ app, with the following main.cpp: 1: #include <stdio.h> 2: #include "HeatMap.h" 3: #include <iostream> 4: 5: int main (int argc, char * const argv[]) 6: { 7: HeatMap heatMap(); 8: printf("message"); 9: return 0; 10: } Everything compiles without errors, I'm using gdb (GNU gdb 6.3.50-20050815 (Apple version gdb-1346) (Fri Sep 18 20:40:51 UTC 2009)), and compiled the app with gcc (gcc version 4.2.1 (Apple Inc. build 5646) (dot 1)) with the commands "-c -g". When I add breakpoints to lines 7, 8, and 9, and run gdb, I get the following... (gdb) break main.cpp:7 Breakpoint 1 at 0x10000177f: file src/main.cpp, line 8. (gdb) break main.cpp:8 Note: breakpoint 1 also set at pc 0x10000177f. Breakpoint 2 at 0x10000177f: file src/main.cpp, line 8. (gdb) break main.cpp:9 Breakpoint 3 at 0x100001790: file src/main.cpp, line 9. (gdb) run Starting program: /DevProjects/DataManager/build/DataManager Reading symbols for shared libraries ++. done Breakpoint 1, main (argc=1, argv=0x7fff5fbff960) at src/main.cpp:8 8 printf("message"); (gdb) So, why of why, does anyone know, why my app does not break on the breakpoints for the object creation, but does break on the printf line? Drew J. Sonne.

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  • Munging non-printable characters to dots using string.translate()

    - by Jim Dennis
    So I've done this before and it's a surprising ugly bit of code for such a seemingly simple task. The goal is to translate any non-printable character into a . (dot). For my purposes "printable" does exclude the last few characters from string.printable (new-lines, tabs, and so on). This is for printing things like the old MS-DOS debug "hex dump" format ... or anything similar to that (where additional whitespace will mangle the intended dump layout). I know I can use string.translate() and, to use that, I need a translation table. So I use string.maketrans() for that. Here's the best I could come up with: filter = string.maketrans( string.translate(string.maketrans('',''), string.maketrans('',''),string.printable[:-5]), '.'*len(string.translate(string.maketrans('',''), string.maketrans('',''),string.printable[:-5]))) ... which is an unreadable mess (though it does work). From there you can call use something like: for each_line in sometext: print string.translate(each_line, filter) ... and be happy. (So long as you don't look under the hood). Now it is more readable if I break that horrid expression into separate statements: ascii = string.maketrans('','') # The whole ASCII character set nonprintable = string.translate(ascii, ascii, string.printable[:-5]) # Optional delchars argument filter = string.maketrans(nonprintable, '.' * len(nonprintable)) And it's tempting to do that just for legibility. However, I keep thinking there has to be a more elegant way to express this!

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