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  • What alternatives do I have if I want a distributed multi-master database?

    - by Jonas
    I will build a system where I want to reduce single-point-of-failures, and I need a database. Is there any (free) relational database systems that can handle multi-master setups good (i.e where it is easy to add and remove nodes) or is it better to go with a NoSQL-database? As what I have understood, a key-value store will handle this better. What database system do you recommend for a multi-master (cluster) setup?

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  • KeyNotFound Exception in CSsharp

    - by C Patton
    I'm about ready to bang my head against the wall I have a class called Map which has a dictionary called tiles. class Map { public Dictionary<Location, Tile> tiles = new Dictionary<Location, Tile>(); public Size mapSize; public Map(Size size) { this.mapSize = size; } //etc... I fill this dictionary temporarily to test some things.. public void FillTemp(Dictionary<int, Item> itemInfo) { Random r = new Random(); for(int i =0; i < mapSize.Width; i++) { for(int j=0; j<mapSize.Height; j++) { Location temp = new Location(i, j, 0); int rint = r.Next(0, (itemInfo.Count - 1)); Tile t = new Tile(new Item(rint, rint)); tiles[temp] = t; } } } and in my main program code Map m = new Map(10, 10); m.FillTemp(iInfo); Tile t = m.GetTile(new Location(2, 2, 0)); //The problem line now, if I add a breakpoint in my code, I can clearly see that my instance (m) of the map class is filled with pairs via the function above, but when I try to access a value with the GetTile function: public Tile GetTile(Location location) { if(this.tiles.ContainsKey(location)) { return this.tiles[location]; } else { return null; } } it ALWAYS returns null. Again, if I view inside the Map object and find the Location key where x=2,y=2,z=0 , I clearly see the value being a Tile that FillTemp generated.. Why is it doing this? I've had no problems with a Dictionary such as this so far. I have no idea why it's returning null. and again, when debugging, I can CLEARLY see that the Map instance contains the Location key it says it does not... very frustrating. Any clues? Need any more info? Help would be greatly appreciated :)

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  • What needs to be passed to an editor from a keyboard app to move the cursor one char left?

    - by yno
    What key code does an Android editor app expect the keyboard app to send when it is going to be interpreted as a left arrow? In other words, what is the keyboard program supposed to send to its calling program (some kind of editor) if the user intends to move the cursor one char to the left? A related issue: what do the minus values for the "android:codes" attribute mean? () Any pointers to these issues will be appreciated.

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  • What are the techniques to implement evaluation period and ensure it is not tempered?

    - by understack
    I've a simple product installer for windows OS, which could be evaluated for a month. What are the techniques I can use so that this piece of software is not used after a month? I've seen that several s/w use system date to check it but it's very primitive and easily forge-able. I think a key based system based on registry or online verification could be an option but I don't know much about these. Please help.

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  • Proper way to do texture mapping in modern OpenGL?

    - by RubyKing
    I'm trying to do texture mapping using OpenGL 3.3 and GLSL 150. The problem is the texture shows but has this weird flicker I can show a video here. My texcords are in a vertex array. I have my fragment color set to the texture values and texel values. I have my vertex shader sending the texture cords to texture cordinates to be used in the fragment shader. I have my ins and outs setup and I still don't know what I'm missing that could be causing that flicker. Here is my code: Fragment shader #version 150 uniform sampler2D texture; in vec2 texture_coord; varying vec3 texture_coordinate; void main(void) { gl_FragColor = texture(texture, texture_coord); } Vertex shader #version 150 in vec4 position; out vec2 texture_coordinate; out vec2 texture_coord; uniform vec3 translations; void main() { texture_coord = (texture_coordinate); gl_Position = vec4(position.xyz + translations.xyz, 1.0); } Last bit Here is my vertex array with texture coordinates: GLfloat vVerts[] = { 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f}; //tex x and y If you need to see all the code, here is a link to every file. Thank you for your help.

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  • Placemark name from KML to OpenLayers Label.

    - by Ozaki
    TLDR I have a KML layer in OpenLayers. It pulls out the geometries images placemarks etc. But will not apply a label to any of my placemarks etc: I am stumped by this one my StyleMap is as follows: var styleMap = new OpenLayers.StyleMap({ fillOpacity: 1, pointRadius: 10, label: "${name}", //I believe this should pull the name attr from the KML fontColor: "#7E3C1C", fontSize: "13px", fontFamily: "Courier New, monospace", fontWeight: "strong", labelXOffset: "0", labelYOffset: "-15" }); and the layer: var mykmllayer= new OpenLayers.Layer.Vector("KML Layer", { styleMap: styleMap, projection: new OpenLayers.Projection("EPSG:4326"), strategies: [new OpenLayers.Strategy.Fixed()], protocol: new OpenLayers.Protocol.HTTP({ url: URLTOKML, format: new OpenLayers.Format.KML({ styleMap: myStyles, extractStyles: true, extractAttributes: true }) }) }); (Insert shameless bump here)bump Does anyone know maybe what I am missing or a reason why this wouldn't work?

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  • NHibernate HiLo - new column per entity and HiLo catches

    - by Gareth
    Im currently using the hilo id generator for my classes but have just been using the minimal of settings eg <class name="ClassA" <id name="Id" column="id" unsaved-value="0" <generator class="hilo" / </id ... But should I really be specifying a new column for NHibernate to use foreach entity and providing it with a max lo? <class name="ClassA" <id name="Id" column="id" unsaved-value="0" <generator class="hilo" <param name="table"hibernate_unique_key</param <param name="column"classA_nexthi</param <param name="max_lo"20</param </generator </id ... <class name="ClassB" <id name="Id" column="id" unsaved-value="0" <generator class="hilo" <param name="table"hibernate_unique_key</param <param name="column"classB_nexthi</param <param name="max_lo"20</param </generator </id ... Also I've noticed that when I do the above the SchemaExport will not create all the columns - only classB_nexthi, is there something else im doing wrong. Thanks

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  • iPhone keyboard's return key will move curser to next textfield

    - by iAm
    Hello Fellow Koder ••• I have a TableViewController that is using a grouped Style and has two(2) sections. The first section has 4 rows and the second section has 3 rows. I have placed a UILabel and a UITextField in each cell, and have a custom method(textFieldDone:) to handle the cursor movement to the next text field when the return key is press. This works fine and dandy if there is only one section, but I have two :( and yes I need two:) so I started koden' up an answer, but got results that just don't work, I did notice during my debugging that cell Identifier (I use Two) is only showing the one (in the debug consol) and it's the first one only (Generic Cell). - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = nil; switch (indexPath.section) { case AUTO_DETAILS: { static NSString *cellID = @"GenericCell"; cell = [tableView dequeueReusableCellWithIdentifier:cellID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue2 reuseIdentifier:cellID] autorelease]; UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(10, 10, 75, 25)]; label.tag = kLabelTag; label.font = [UIFont boldSystemFontOfSize:14]; label.textAlignment = UITextAlignmentRight; [cell.contentView addSubview:label]; [label release]; UITextField *textField = [[UITextField alloc] initWithFrame:CGRectMake(90, 12, 200, 25)]; textField.clearsOnBeginEditing = NO; [textField setDelegate:self]; [textField addTarget:self action:@selector(topTextFieldDone:) forControlEvents:UIControlEventEditingDidEndOnExit]; [cell.contentView addSubview:textField]; } NSInteger row = [indexPath row]; UILabel *label = (UILabel *)[cell viewWithTag:kLabelTag]; UITextField *textField = nil; for (UIView *oneView in cell.contentView.subviews) { if ([oneView isMemberOfClass:[UITextField class]]) textField = (UITextField *)oneView; } label.text = [topCellLabels objectAtIndex:row]; NSNumber *rowAsNum = [[NSNumber alloc] initWithInt:row]; switch (row) { case kMakeRowIndex: if ([[tempValues allKeys] containsObject:rowAsNum]) textField.text = [tempValues objectForKey:rowAsNum]; else textField.text = automobile.make; break; case kModelRowIndex: if ([[tempValues allKeys] containsObject:rowAsNum]) textField.text = [tempValues objectForKey:rowAsNum]; else textField.text = automobile.model; break; case kYearRowIndex: if ([[tempValues allKeys] containsObject:rowAsNum]) textField.text = [tempValues objectForKey:rowAsNum]; else textField.text = automobile.year; break; case kNotesRowIndex: if ([[tempValues allKeys] containsObject:rowAsNum]) textField.text = [tempValues objectForKey:rowAsNum]; else textField.text = automobile.notes; break; default: break; } if (textFieldBeingEdited == textField) { textFieldBeingEdited = nil; } textField.tag = row; [rowAsNum release]; break; } case AUTO_REGISTRATION: { static NSString *AutoEditCellID = @"AutoEditCellID"; cell = [tableView dequeueReusableCellWithIdentifier:AutoEditCellID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue2 reuseIdentifier:AutoEditCellID] autorelease]; UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(10, 10, 75, 25)]; label.tag = kLabelTag; label.font = [UIFont boldSystemFontOfSize:14]; label.textAlignment = UITextAlignmentRight; [cell.contentView addSubview:label]; [label release]; UITextField *textField = [[UITextField alloc] initWithFrame:CGRectMake(90, 12, 200, 25)]; textField.clearsOnBeginEditing = NO; [textField setDelegate:self]; [textField addTarget:self action:@selector(bottomTextFieldDone:) forControlEvents:UIControlEventEditingDidEndOnExit]; [cell.contentView addSubview:textField]; } NSInteger row = [indexPath row]; UILabel *label = (UILabel *)[cell viewWithTag:kLabelTag]; UITextField *textField = nil; for (UIView *oneView in cell.contentView.subviews) { if ([oneView isMemberOfClass:[UITextField class]]) textField = (UITextField *)oneView; } label.text = [bottomCellLabels objectAtIndex:row]; NSNumber *rowAsNum = [[NSNumber alloc] initWithInt:row]; switch (row) { case 0: if ([[tempValues allKeys] containsObject:rowAsNum]) textField.text = [tempValues objectForKey:rowAsNum]; else textField.text = automobile.vinNumber; break; case 1: if ([[tempValues allKeys] containsObject:rowAsNum]) textField.text = [tempValues objectForKey:rowAsNum]; else textField.text = automobile.policyNumber; break; case 2: if ([[tempValues allKeys] containsObject:rowAsNum]) textField.text = [tempValues objectForKey:rowAsNum]; else textField.text = automobile.licensePlate; break; default: break; } if (textFieldBeingEdited == textField) { textFieldBeingEdited = nil; } textField.tag = row; [rowAsNum release]; break; } default: break; } return cell; } Now remember that the first section is working fine and the kode for that method is this: -(IBAction)topTextFieldDone:(id)sender { UITableViewCell *cell = (UITableViewCell *)[[sender superview] superview]; UITableView *table = (UITableView *)[cell superview]; NSIndexPath *textFieldIndexPath = [table indexPathForCell:cell]; NSUInteger row = [textFieldIndexPath row]; row++; if (row > kNumOfEditableRows) row = 0; NSUInteger newIndex[] = {0, row}; NSIndexPath *newPath = [[NSIndexPath alloc] initWithIndexes:newIndex length:2]; UITableViewCell *nextCell = [self.tableView cellForRowAtIndexPath:newPath]; UITextField *nextField = nil; for (UIView *oneView in nextCell.contentView.subviews) { if ([oneView isMemberOfClass:[UITextField class]]) nextField = (UITextField *)oneView; } [nextField becomeFirstResponder]; } It was my idea to just create a second method (secondSectionTextFieldDone:) like this -(IBAction)bottomTextFieldDone:(id)sender { UITableViewCell *cell = (UITableViewCell *)[[sender superview] superview]; UITableView *table = (UITableView *)[cell superview]; NSIndexPath *textFieldIndexPath = [table indexPathForCell:cell]; NSUInteger row = [textFieldIndexPath row]; row++; if (row > 3) row = 0; NSUInteger newIndex[] = {0, row}; NSIndexPath *newPath = [[NSIndexPath alloc] initWithIndexes:newIndex length:2]; UITableViewCell *nextCell = [self.tableView cellForRowAtIndexPath:newPath]; UITextField *nextField = nil; NSString *string = [NSString stringWithFormat:@"AutoEditCellID"]; for (UIView *oneView in nextCell.contentView.subviews) { NSLog(@"%@", nextCell.reuseIdentifier); /* DEBUG LOG */ if ([oneView isMemberOfClass:[UITextField class]] && (nextCell.reuseIdentifier == string)) nextField = (UITextField *)oneView; } [nextField becomeFirstResponder]; } but the result does not solve the issue. so my question is, how can i get the cursor to jump to the next textfield in the section that it is in, If there is one, and if not, then send a message "resignFirstResponder" so that, the keyboard goes away.

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  • Fluent NHibernate is bringing ClassMap Id and SubClassMap Id to referenced table?

    - by Andy
    HI, I have the following entities I'm trying to map: public class Product { public int ProductId { get; private set; } public string Name { get; set; } } public class SpecialProduct : Product { public ICollection<Option> Options { get; private set; } } public class Option { public int OptionId { get; private set; } } And the following mappings: public class ProductMap : ClassMap<Product> { public ProductMap() { Id( x => x.ProductId ); Map( x => x.Name ); } public class SpecialProductMap : SubclassMap<SpecialProduct> { public SpecialProductMap() { Extends<ProductMap>(); HasMany( p => p.Options ).AsSet().Cascade.SaveUpdate(); } } public class OptionMap : ClassMap<Option> { public OptionMap() { Id( x => x.OptionId ); } } The problem is that my tables end up like this: Product -------- ProductId Name SpecialProduct -------------- ProductId Option ------------ OptionId ProductId // This is wrong SpecialProductId // This is wrong There should only be the one ProductId and single reference to the SpecialProduct table, but we get "both" Ids and two references to SpecialProduct.ProductId. Any ideas? Thanks Andy

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  • Good examples of MapServer / OpenLayers

    - by MarkJ
    I want to convince some clients to use MapServer and OpenLayers. Please can anyone suggest attractive websites to show off the possiblities! The clients will be impressed by: A density map (otherwise known as a heat map, colour-shaded grid coverage, contour plot...). The ability for the user to download the underlying data for the density map, restricted to the area being viewed, in some format such as netCDF. Standard OpenLayers stuff. Zooming, panning, scale bar, overview map... Different base layers. Could be WMS, Google, Bing... Searching for a placename, map is panned to display the place. MapServer.org seems to be down right now :( But from memory their examples didn't have the "wow" factor. The OpenLayers examples demonstrate only one or two features per example - I want something to wow the clients by showing all the capabilities in one example. PS If you have good examples that use some other open source tools, post them by all means. But just JavaScript please: customer says no rich client.

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  • problem with my texture coordinates on a square.

    - by Evan Kimia
    Im very new to OpenGL ES, and have been doing a tutorial to build a square. The square is made, and now im trying to map a 256 by 256 image onto it. The problem is, im only seeing a very zoomed in portion of this bitmap; Im fairly certain my texture coords are whats wrong here. Thanks! package se.jayway.opengl.tutorial; import java.io.IOException; import java.io.InputStream; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.ShortBuffer; import javax.microedition.khronos.opengles.GL10; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.opengl.GLUtils; public class Square { // Our vertices. private float vertices[] = { -1.0f, 1.0f, 0.0f, // 0, Top Left -1.0f, -1.0f, 0.0f, // 1, Bottom Left 1.0f, -1.0f, 0.0f, // 2, Bottom Right 1.0f, 1.0f, 0.0f, // 3, Top Right }; //Our texture. private float texture[] = { 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, }; // The order we like to connect them. private short[] indices = { 0, 1, 2, 0, 2, 3 }; // Our vertex buffer. private FloatBuffer vertexBuffer; // Our index buffer. private ShortBuffer indexBuffer; //texture buffer. private FloatBuffer textureBuffer; //Our texture pointer. private int[] textures = new int[1]; public Square() { // a float is 4 bytes, therefore we multiply the number if // vertices with 4. ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); vertexBuffer = vbb.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); // a float is 4 bytes, therefore we multiply the number of // vertices with 4. ByteBuffer tbb = ByteBuffer.allocateDirect(texture.length * 4); vbb.order(ByteOrder.nativeOrder()); textureBuffer = tbb.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); // short is 2 bytes, therefore we multiply the number if // vertices with 2. ByteBuffer ibb = ByteBuffer.allocateDirect(indices.length * 2); ibb.order(ByteOrder.nativeOrder()); indexBuffer = ibb.asShortBuffer(); indexBuffer.put(indices); indexBuffer.position(0); } /** * This function draws our square on screen. * @param gl */ public void draw(GL10 gl) { // Counter-clockwise winding. gl.glFrontFace(GL10.GL_CCW); // Enable face culling. gl.glEnable(GL10.GL_CULL_FACE); // What faces to remove with the face culling. gl.glCullFace(GL10.GL_BACK); //Bind our only previously generated texture in this case gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); // Enabled the vertices buffer for writing and to be used during // rendering. gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //Enable texture buffer array gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Specifies the location and data format of an array of vertex // coordinates to use when rendering. gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_SHORT, indexBuffer); // Disable the vertices buffer. gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); //Disable the texture buffer. gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Disable face culling. gl.glDisable(GL10.GL_CULL_FACE); } /** * Load the textures * * @param gl - The GL Context * @param context - The Activity context */ public void loadGLTexture(GL10 gl, Context context) { //Get the texture from the Android resource directory InputStream is = context.getResources().openRawResource(R.drawable.test); Bitmap bitmap = null; try { //BitmapFactory is an Android graphics utility for images bitmap = BitmapFactory.decodeStream(is); } finally { //Always clear and close try { is.close(); is = null; } catch (IOException e) { } } //Generate one texture pointer... gl.glGenTextures(1, textures, 0); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } }

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  • How to map old paths to Drupal paths

    - by kidrobot
    I'm converting a Wordpress blog to Drupal and need to map the WP paths to the new Drupal ones. What's the best practice for doing this? There are only around a hundred pages to map. I've been experimenting with the URL Alter module, which provides an alternative to messing with custom_url_rewrite functions settings.php but keep getting 404. Waiting to hear back from the module maintainer if this is what the module is intended for. In the meantime I am wondering how others do this? Should I be using .htaccess?

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  • How do I get fluent nhibernate to create a varbinary(max) field in sql server

    - by czk
    Hi, How can I get fluent nhibernate to create a varbinary field in a sql server 2005 table that uses a field size of varbinary(max)? At the moment I always get a default of varbinary(8000), which isn't big enough as i'm going to be storing image files. I've tried using CAstle.ActiveRecord but havent had any success yet. [ActiveRecord] public class MyFile : Entity { public virtual string FileName { get; set; } public virtual string FileType { get; set; } public virtual int FileVersion { get; set; } public virtual int FileLength { get; set; } [Property(ColumnType = "BinaryBlob", SqlType = "VARBINARY(MAX)")] public virtual byte[] FileData { get; set; } } Been failing at finding a solution for hours now, so thanks in advance czk

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  • UIScrollView ImageView with pins on top

    - by Koppo
    To all, I have a UIScrollView which has a UIImageView. I want to show pins on this imageView. When I add pins as subviews of the ImageView everything is great except for when you zoom the scale transform happens on the pins also. I don't want this behavior and want my pins to stay the same. So I choose to add the Pins to another view which sits on top of the ImageView and is also a subview of the UIScrollView. The idea here if you will imagine is to have a layer which hovers over the map and won't scale yet show pins over where I plot them. The pin when added to the layer view don't cale if the ImageView scales. However the issue then bceomes the position of the pins doesn't match the original origin x/y as the ImageView has had a scale transform. Basically this is a custom map of a place with Pins. I am trying to have the Pins float over and not zoom in and out over my ImageView yet remember where I placed them when the zoom happens. Some code scrollView = [[UIScrollView alloc] initWithFrame:viewRect]; scrollView.delegate = self; scrollView.pagingEnabled = NO; scrollView.scrollsToTop = NO; [scrollView setBackgroundColor:[UIColor clearColor]]; scrollView.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView.bounces = YES; scrollView.autoresizingMask = UIViewAutoresizingFlexibleHeight; scrollView.indicatorStyle = UIScrollViewIndicatorStyleWhite; imageViewMap = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; imageViewMap.userInteractionEnabled = YES; viewRect = CGRectMake(0,0,imageViewMap.image.size.width,imageViewMap.image.size.height); //viewRect = CGRectMake(0,0,2976,3928); [scrollView addSubview:imageViewMap]; [scrollView setContentSize:CGSizeMake(viewRect.size.width, viewRect.size.height)]; iconsView = [[UIView alloc] initWithFrame:imageViewMap.frame]; [scrollView addSubview:iconsView]; Code to add Pin later on some event. [iconsView addSubview:pinIcon]; I am stuck in trying tp figure out how to to get my pins to hover on the map without moving when the scale happens. Thanks

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  • Modeling a Generic Relationship in a Database

    - by StevenH
    This is most likely one for all you sexy DBAs out there: How would I effieciently model a relational database whereby I have a field in an "Event" table which defines a "SportType". This "SportsType" field can hold a link to different sports tables E.g. "FootballEvent", "RubgyEvent", "CricketEvent" and "F1 Event". Each of these Sports tables have different fields specific to that sport. My goal is to be able to genericly add sports types in the future as required, yet hold sport specific event data (fields) as part of my Event Entity. Is it possible to use an ORM such as NHibernate / Entity framework which would reflect such a relationship? I have thrown together a quick C# example to express my intent at a higher level: public class Event<T> where T : new() { public T Fields { get; set; } public Event() { EventType = new T(); } } public class FootballEvent { public Team CompetitorA { get; set; } public Team CompetitorB { get; set; } } public class TennisEvent { public Player CompetitorA { get; set; } public Player CompetitorB { get; set; } } public class F1RacingEvent { public List<Player> Drivers { get; set; } public List<Team> Teams { get; set; } } public class Team { public IEnumerable<Player> Squad { get; set; } } public class Player { public string Name { get; set; } public DateTime DOB { get; set;} }

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  • How do I draw a texture-mapped triangle in MATLAB?

    - by Petter
    I have a triangle in (u,v) coordinates in an image. I would like to draw this triangle at 3D coordinates (X,Y,Z) texture-mapped with the triangle in the image. Here, u,v,X,Y,Z are all vectors with three elements representing the three corners of the triangle. I have a very ugly, slow and unsatisfactory solution in which I (1) extract a rectangular part of the image, (2) transform it to 3D space with the transformation defined by the three points, (3) draw it with surface, and (4) finally masking out everything that is not part of the triangle with AlphaData. Surely there must be an easier way of doing this?

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  • SqlCommandBuilder.DeriveParameters(command) and IsNullable

    - by Andrey
    I have written an O/R database wrapper that generates some wrapper methods for stored procs it reads from the database. Now I need to produce some custom wrapper code if an input parameter of a stored proc is defaulted to NULL. The problem is - I get stored proc parameters using: SqlCommandBuilder.DeriveParameters(command) and it doesn't bring parameter defaults. Is there any way to look up those defaults? Are they stored anywhere in the database? BTW, I'm using SQL Server 2008

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  • Generic Aggregation of C++ Objects by Attribute When Attribute Name is Unknown at Runtime

    - by stretch
    I'm currently implementing a system with a number of class's representing objects such as client, business, product etc. Standard business logic. As one might expect each class has a number of standard attributes. I have a long list of essentially identical requirements such as: the ability to retrieve all business' whose industry is manufacturing. the ability to retrieve all clients based in London Class business has attribute sector and client has attribute location. Clearly this a relational problem and in pseudo SQL would look something like: SELECT ALL business in business' WHERE sector == manufacturing Unfortunately plugging into a DB is not an option. What I want to do is have a single generic aggregation function whose signature would take the form: vector<generic> genericAggregation(class, attribute, value); Where class is the class of object I want to aggregate, attribute and value being the class attribute and value of interest. In my example I've put vector as return type, but this wouldn't work. Probably better to declare a vector of relevant class type and pass it as an argument. But this isn't the main problem. How can I accept arguments in string form for class, attribute and value and then map these in a generic object aggregation function? Since it's rude not to post code, below is a dummy program which creates a bunch of objects of imaginatively named classes. Included is a specific aggregation function which returns a vector of B objects whose A object is equal to an id specified at the command line e.g. .. $ ./aggregations 5 which returns all B's whose A objects 'i' attribute is equal to 5. See below: #include <iostream> #include <cstring> #include <sstream> #include <vector> using namespace std; //First imaginativly names dummy class class A { private: int i; double d; string s; public: A(){} A(int i, double d, string s) { this->i = i; this->d = d; this->s = s; } ~A(){} int getInt() {return i;} double getDouble() {return d;} string getString() {return s;} }; //second imaginativly named dummy class class B { private: int i; double d; string s; A *a; public: B(int i, double d, string s, A *a) { this->i = i; this->d = d; this->s = s; this->a = a; } ~B(){} int getInt() {return i;} double getDouble() {return d;} string getString() {return s;} A* getA() {return a;} }; //Containers for dummy class objects vector<A> a_vec (10); vector<B> b_vec;//100 //Util function, not important.. string int2string(int number) { stringstream ss; ss << number; return ss.str(); } //Example function that returns a new vector containing on B objects //whose A object i attribute is equal to 'id' vector<B> getBbyA(int id) { vector<B> result; for(int i = 0; i < b_vec.size(); i++) { if(b_vec.at(i).getA()->getInt() == id) { result.push_back(b_vec.at(i)); } } return result; } int main(int argc, char** argv) { //Create some A's and B's, each B has an A... //Each of the 10 A's are associated with 10 B's. for(int i = 0; i < 10; ++i) { A a(i, (double)i, int2string(i)); a_vec.at(i) = a; for(int j = 0; j < 10; j++) { B b((i * 10) + j, (double)j, int2string(i), &a_vec.at(i)); b_vec.push_back(b); } } //Got some objects so lets do some aggregation //Call example aggregation function to return all B objects //whose A object has i attribute equal to argv[1] vector<B> result = getBbyA(atoi(argv[1])); //If some B's were found print them, else don't... if(result.size() != 0) { for(int i = 0; i < result.size(); i++) { cout << result.at(i).getInt() << " " << result.at(i).getA()->getInt() << endl; } } else { cout << "No B's had A's with attribute i equal to " << argv[1] << endl; } return 0; } Compile with: g++ -o aggregations aggregations.cpp If you wish :) Instead of implementing a separate aggregation function (i.e. getBbyA() in the example) I'd like to have a single generic aggregation function which accounts for all possible class attribute pairs such that all aggregation requirements are met.. and in the event additional attributes are added later, or additional aggregation requirements, these will automatically be accounted for. So there's a few issues here but the main one I'm seeking insight into is how to map a runtime argument to a class attribute. I hope I've provided enough detail to adequately describe what I'm trying to do...

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