Search Results

Search found 14113 results on 565 pages for 'memory stick'.

Page 109/565 | < Previous Page | 105 106 107 108 109 110 111 112 113 114 115 116  | Next Page >

  • Unload image of UIImageView thats offscreen

    - by ludo
    Hi, I'm coding an application on Ipad, in a certain point of my application I present a ViewController with the presentModalViewController. My ViewController is a UISScrollView who take the larger of the modalView and inside it I display some images, I allow pagingEnabled so I can see all my images inside the scrollView. Sometimes I have to display more than 10 images inside the scrollView, so I have this error RECEIVE MEMORY WARNING LEVEL=1 after this one RECEIVE MEMORY WARNING LEVEL=2 and finnaly the debugger exited due to signal 10 (Sigbus). What can I do? is there a way to unload the image thats offscreen? or others things to do? Thanks,

    Read the article

  • Monitor RAM usage on CentOS and restart Apache at a certain usage

    - by Chris
    Hi, I'm running a CentOS 5.3 server with a basic LAMP stack. I've optimized LAMP and my code to run efficiently as possible, but Apache has a memory leak somewhere that kills my server every hour or so. What is the best way to write a script that will monitor the memory usage and if it peaks over, say, 450MB kill all the Apache processes and restart Apache. I know C++/PHP and basic Linux server administration but I'm not familiar with Perl or bash scripting. I'd be open to learn any solutions, though, as a temporary solution while I find the issue.

    Read the article

  • problem while finding iphone memory programatically

    - by sneha
    I am facing a strange problem with my iphone. It shows available memory as 278 Mb from settings and also in the itunes . But when i find it programatically like this NSDictionary *fileSystemAttributes = [[NSFileManager defaultManager] attributesOfFileSystemForPath:NSHomeDirectory() error:&error]; double availableSpace = [[fileSystemAttributes objectForKey:NSFileSystemFreeSize] floatValue]; I am getting it as 458.0 Mb. Can any one help me out why i m having so much difference between both the values ?? As both the values should be same Thanks in advance

    Read the article

  • C# or C++ game: many 16 color images loaded into RAM. Efficient solution?

    - by user560639
    I am in the planning stages of creating a fighting game and am unsure how to handle one issue relating to memory. Background info: - Still debating whether to use C# (XNA) or C++. We do not want to commit to either until we have explored how to solve this problem in both languages. - Using a max of 256MB RAM would be great if possible. - Two characters will be present at a time, and these characters can only change between battles. There is time to load/free memory between battles, but the game needs to run at a constant 60 drawn frames per second during combat. Each frame is 16.67ms - The total number of images per character is in the low hundreds. Each image is roughly 200x400 pixels. Only one image from each character will be displayed at any given moment. Uncompressed, each image takes roughly 300kb from my calculations; upwards of 100MB for a whole character. This is pushing too close to the 256MB limit given that memory will be needed for some other resources as well. Since each image can be made with a total of 16 colors. Theoretically I should be able to use 1/8th the space if I can take advantage of this. I've looked around but haven't found any word of native support for paletted images. (Storing each pixel using fewer bits that each map to a 32-bit RGBa color) I was considering making my own file format with 4 bits per pixel (and some extra palette info), loading all the images of this new format into RAM before battle, and then when drawing any specific image, decompress only that image into a raw image so it can be rendered properly. I don't know if it's realistic to perform so many assignment operations (appx 200x400 for each character = 160k) each frame. It sounds very hacky to me. Does anyone have advice on whether my solution sounds reasonable, and if there is perhaps a better one available? Thanks so much! (I also attempted to use an image with only 1 channel, then use a shader to perform a series of if statements to translate various values into other colors. Unfortunately, there were too many lines of code for the shader. It is also rather hacky and does not scale well.)

    Read the article

  • img_data_lock iphone - imageNamed vs imageWithContentsofFile

    - by franz
    I am noticing a surge in memory and the responsible caller as listed in instruments is img_data_lock and responsible library is coregraphics. I have been reading that the issue relates to cached vs not cached image load ? (http://stackoverflow.com/questions/316236/uiimage-imagenamed-vs-uiimage-imagewithdata) Currently my app loads a series of images via "imageNamed:" replacing the "imageNamed:" call with "imageWithContentsOfFile" seems to solve the issue. Has anybody any information about the img_data_lock caller ? Why would someone use "imageNamed" if it takes such a toll on memory ?

    Read the article

  • XCode 3.2.1 and Instruments: Useless Stack Trace

    - by Jason George
    I've reached the stage where it's time to start tracking down memory leaks and, to my dismay, Instruments is giving me very little to go on (other than the fact that I definitely have leaks). My stack trace contains no information other than memory addresses. Since I'm working on a new project and I've transitioned to version 3.2.1 of XCode in tandem, I'm not sure if it's my program configuration or XCode that's causing the problem. I have found one reference to the issue coupled with a post on the dyld leak that seems to be prevalent with the 3.2.1 release. Since I haven't been able to find much on the problem I'm guessing it's something I've created rather than a systematic issue with XCode. If someone has any idea where I might have thrown a wrench in the works, I would love some pointers. Also, if someone could just verify that the stack trace is indeed functioning properly in 3.2.1 that would be useful as well.

    Read the article

  • Testing a Doctrine2 Entity with assertEquals results in fatal out-of-memory error

    - by Matt
    I have a PHPUnit test that's using a Doctrine2 custom repository and Doctrine Fixtures. I wanted to test that a query gave me back an expected entity from my fixture. But when I try $this->assertEquals($expectedEntity, $result);, I get Fatal error: out of memory. I'm guessing it is recursing into all the relations and the entity manager and whatnot. Is there a good way to test this equality? Should I just assertEquals on the IDs of the entities?

    Read the article

  • Freezing Eclipse

    - by Radek Šimko
    I use Eclipse for programming in PHP and Java(Android) and sometimes Python, unfortunately Eclipse is nowadays much more often freezing. Often when I write this bracket "[" for defining an array in PHP, Eclipse just freeze and I have to close it manualy and start again. I've noted also, that Eclipse is consuming really much of my RAM... 200-300MiB of my available memory is nothing special. :-( Is there any way to check, what is consuming the memory in Eclipse and why it's freezing? I'm running on Windows Vista, 3GB RAM.

    Read the article

  • iPhone, Convenience Method or Alloc / Release?

    - by fuzzygoat
    Whilst developing for the iPhone I had a stubborn memory leak that I eventually tracked down to NSXMLParser. However whilst looking for that it got me thinking about maybe changing a lot of my convenience methods to alloc/release. Is there any good reason for doing that? In a large app I can see how releasing memory yourself quickly is a better idea, but in a small app is there any other difference between the two methods. NSNumber *numberToAdd = [NSNumber numberWithInt:intValue]; dostuff ... OR NSNumber *numberToAdd = [[NSNumber alloc] initWithInt:intValue]; doStuff ... [numberToAdd release]; cheers gary.

    Read the article

  • Does Python's shelve module use memory-mapped IO?

    - by Matt Luongo
    Does anyone know if Python's shelve module uses memory-mapped IO? Maybe that question is a bit misleading. I realize that shelve uses an underlying dbm-style module to do its dirty work. What are the chances that the underlying module uses mmap? I'm prototyping a datastore, and while I realize premature optimization is generally frowned upon, this could really help me understand the trade-offs involved in my design.

    Read the article

  • Decoding subsampled bitmaps in Android

    - by hgpc
    I decode bitmaps from the SD card using BitmapFactory.decodeFile. Sometimes the bitmaps are bigger than what the application needs or that the heap allows, so I use BitmapFactory.Options.inSampleSize to request a subsampled (smaller) bitmap. The problem is that the platform does not enforce the exact value of inSampleSize, and I sometimes end up with a bitmap either too small, or still too big for the available memory. From http://developer.android.com/reference/android/graphics/BitmapFactory.Options.html#inSampleSize: Note: the decoder will try to fulfill this request, but the resulting bitmap may have different dimensions that precisely what has been requested. Also, powers of 2 are often faster/easier for the decoder to honor. How should I decode bitmaps from the SD card to get a bitmap of the exact size I need while consuming as little memory as possible to decode it?

    Read the article

  • Modifying documents in memory in yaml-cpp

    - by Mike Mueller
    I want to read a YML document, filter it by modifying some nodes in memory, and then spit it back out with an emitter. The problem is that YAML::Node appears to be designed to be read-only. Is there a way to replace a node's value (with a scalar in this case) that I'm missing?

    Read the article

  • What Simple Changes Made the Biggest Improvements to Your Delphi Programs

    - by lkessler
    I have a Delphi 2009 program that handles a lot of data and needs to be as fast as possible and not use too much memory. What small simple changes have you made to your Delphi code that had the biggest impact on the performance of you program by noticeably reducing execution time or memory use? Thanks everyone for all your answers. Many great tips. For completeness, I'll post a few important articles on Delphi optimization that I found. Before you start optimizing Delphi code at About.com Speed and Size: Top 10 Tricks also at About.com Code Optimization Fundamentals and Delphi Optimization Guidelines at High Performance Delphi, relating to Delphi 7 but still very pertinent.

    Read the article

  • AudioQueue in-memory playback example

    - by Jonesy
    Does anybody know of any examples using AudioQueue that play from an in-memory source? All the examples I can find play from files (using AudioFileReadPackets) but in my particular case I am generating the data myself in realtime so ideally, I want to enqueue the data myself rather than sucking it out of a file using the callback. Any help much appreciated.

    Read the article

  • Linux memory fragmentation

    - by Raghu
    Hi all, Is there a way to detect memory fragmentation on linux ? This is because on some long running servers I have noticed performance degradation and only after I restart process I see better performance. I noticed it more when using linux huge page support -- are huge pages in linux more prone to fragmentation ? I have looked at /proc/buddyinfo in particular. I want to know whether there are any better ways to look at it.

    Read the article

  • Android OutOfMemoryError - Loading JSON File

    - by jeremynealbrown
    The app I am working on needs to read a JSON file that may be anywhere from 1.5 to 3 MB in size. It seems to have no problem opening the file and converting the data to a string, but when it attempts to convert the string to a JSONArray, OutOfMemoryErrors are thrown. The exceptions look something like this: E/dalvikvm-heap( 5307): Out of memory on a 280-byte allocation. W/dalvikvm( 5307): Exception thrown (Ljava/lang/OutOfMemoryError;) while throwing internal exception (Ljava/lang/OutOfMemoryError;) One strange thing about this is that the crash only occurs every 2nd or 3rd time the app is run, leaving me to believe that the memory consumed by the app is not being garbage collected each time the app closes. Any insight into how I might get around this issue would be greatly appreciated. I am open to the idea of loading the file in chunks, but I'm not quite sure what the best approach is for such a task. Thank you

    Read the article

  • Android Keep Activity from Dieing

    - by GuyNoir
    The main Activity I use in my Android application uses a fair amount of memory, meaning that on a less powerful phone, it is susceptible to being killed off when not at the front. Normally this is fine, but it also happens when I am still inside my application, but have a different activity at the top of the stack (such as a preference activity). Obviously it's a problem if my application is killed while the user is still running it. Is there any way to disable the OS's ability to kill off the application for low memory problems? Thanks.

    Read the article

  • How to analyze dump file from delphi dll?

    - by Yann
    I'm an escalation engineer on a product which use both c# and delphi 2006 code. In most cases c# issues are debugged with windbg and delphi 2006 issues with eurekalog. But when the issue is a delphi memory usage, eurekalog doesn't give enough information to fix the issue and the only thing i have to debug it is a full memory dump file. I cannot (or i don't know how to) load symbol file in windbg because it is a .map file and not a .pdb file. So my questions are: Does anyone know how to load symbol from .map file in windbg? (Converting .map to .pdb or other) Does anyone know a tool to analyze dump file for delphi application?

    Read the article

  • how to generate thread dump java on out of memory error

    - by Jigar
    does java 6 generate thread dump in addition to heap dump (java_pid14941.hprof) this is what happened to one of my applications. java.lang.OutOfMemoryError: GC overhead limit exceeded Dumping heap to java_pid14941.hprof ... I did find ava_pid14941.hprof in working directory, but didn't find any file which contains thread dump. I need to know what all the threads were doing when I got this OutOfMemory error. Is there any configuration option which will generate thread dump in addition to heap dump on out of memory exception?

    Read the article

  • How to release memory created from CFStringTokenizerCreate?

    - by Boon
    I use CFRelease to release the CFStringTokenizerRef obtained from CFStringTokenizerCreate call. But instruments is reporting memory leak at around this area. Am I missing something? CFStringTokenizerRef tokenRef = CFStringTokenizerCreate(NULL, (CFStringRef)contents, CFRangeMake(0, contents.length), kCFStringTokenizerUnitWordBoundary, NULL); CFStringTokenizerTokenType tokenType; // leak reported here while ((tokenType = CFStringTokenizerAdvanceToNextToken(tokenRef)) != kCFStringTokenizerTokenNone) } CFRelease(tokenRef);

    Read the article

  • Dynamically allocated structure and casting.

    - by Simone Margaritelli
    Let's say I have a first structure like this: typedef struct { int ivalue; char cvalue; } Foo; And a second one: typedef struct { int ivalue; char cvalue; unsigned char some_data_block[0xFF]; } Bar; Now let's say I do the following: Foo *pfoo; Bar *pbar; pbar = new Bar; pfoo = (Foo *)pbar; delete pfoo; Now, when I call the delete operator, how much memory does it free? sizeof(int) + sizeof(char) Or sizeof(int) + sizeof(char) + sizeof(char) * 0xFF ? And if it's the first case due to the casting, is there any way to prevent this memory leak from happening? Note: please don't answer "use C++ polymorphism" or similar, I am using this method for a reason.

    Read the article

< Previous Page | 105 106 107 108 109 110 111 112 113 114 115 116  | Next Page >