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  • how can c# help in drawing using memory layers concept?

    - by moon
    hello all i am facing problem in drawing dynamically in a picture box. i works very good when the drawing objects are few but as the drawing objects increases the response time of my GUI is getting worse and worse, my GUI works very well up to 90 drawing objects but i have to support more than 1000 so this technique didn't work for me. know i have decided to adopt layers mechanism, i mean i will draw different layers of drawing in memory and then XOR them to load the final image to my display. the question is "i Can play directly with memory do draw layers using C# (Examples needed?)" other ideas are also appreciated, (Drawing objects means the shapes line,circles etc. that i have to draw on my GUI) thanx in advance

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  • How to efficiently convert String, integer, double, datetime to binary and vica versa?

    - by Ben
    Hi, I'm quite new to C# (I'm using .NET 4.0) so please bear with me. I need to save some object properties (their properties are int, double, String, boolean, datetime) to a file. But I want to encrypt the files using my own encryption, so I can't use FileStream to convert to binary. Also I don't want to use object serialization, because of performance issues. The idea is simple, first I need to somehow convert objects (their properties) to binary (array), then encrypt (some sort of xor) the array and append it to the end of the file. When reading first decrypt the array and then somehow convert the binary array back to object properties (from which I'll generate objects). I know (roughly =) ) how to convert these things by hand and I could code it, but it would be useless (too slow). I think the best way would be just to get properties' representation in memory and save that. But I don't know how to do it using C# (maybe using pointers?). Also I though about using MemoryStream but again I think it would be inefficient. I am thinking about class Converter, but it does not support toByte(datetime) (documentation says it always throws exception). For converting back I think the only options is class Converter. Note: I know the structure of objects and they will not change, also the maximum String length is also known. Thank you for all your ideas and time. EDIT: I will be storing only parts of objects, in some cases also parts of different objects (a couple of properties from one object type and a couple from another), thus I think that serialization is not an option for me.

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  • WPF: DataGrid Custom. ColumnDesign with my own classes

    - by user437899
    Hi, iam looking for a datagrid which contains objects from my class. class user { string name; int ID; ... } i tried AutoGenerateColumns = true. this will add columns (name, ID, ... like the properties of my class) but i want a different design. not all attributes from the object shold be shown and the columnheader shouldn't be generated from the variablenames... if i build a custom. column-design, i cant add my objects / they will not be displayed. is it possible to define my own columns according to my objects/class. i read about databindings, but i have no idea how i can bind objects/classes in WPF. (in Visual Studio i cant choose my class as datacontext)

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  • How can I pass methods in javascript?

    - by peterjwest
    I often need to pass methods from objects into other objects. However I usually want the method to be attached to the original object (by attached I mean 'this' should refer to the original object). I know a few ways to do this: a) In the object constructor: ObjectA = function() { var that = this; var method = function(a,b,c) { that.abc = a+b+c }} b) In objectA which has been passed objectB: objectB.assign(function(a,b,c) { that.method(a,b,c) }) c) Outside both objects: objectB.assign(function(a,b,c) { objectA.method(a,b,c) }) I want to know if there is a simpler way to pass methods attached to their original objects.

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  • how to get day name in datetime in python

    - by gadss
    how can I get the day name (such as : Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, and Sunday) in datetime in python?... here is my code in my handlers.py from django.utils.xmlutils import SimplerXMLGenerator from piston.handler import BaseHandler from booking.models import * from django.db.models import * from piston.utils import rc, require_mime, require_extended, validate import datetime class BookingHandler(BaseHandler): allowed_method = ('GET', 'POST', 'PUT', 'DELETE') fields = ('id', 'date_select', 'product_name', 'quantity', 'price','totalcost', 'first_name', 'last_name', 'contact', 'product') model = Booking def read(self, request, id, date_select): if not self.has_model(): return rc.NOT_IMPLEMENTED try: prod = Product.objects.get(id=id) prod_quantity = prod.quantity merge = [] checkDateExist = Booking.objects.filter(date_select=date_select) if checkDateExist.exists(): entered_date = Booking.objects.values('date_select').distinct('date_select').filter(date_select=date_select)[0]['date_select'] else: entered_date = datetime.datetime.strptime(date_select, '%Y-%m-%d') entered_date = entered_date.date() delta = datetime.timedelta(days=3) target_date = entered_date - delta day = 1 for x in range(0,7): delta = datetime.timedelta(days=x+day) new_date = target_date + delta maximumProdQuantity = prod.quantity quantityReserve = Booking.objects.filter(date_select=new_date, product=prod).aggregate(Sum('quantity'))['quantity__sum'] if quantityReserve == None: quantityReserve = 0 quantityAvailable = prod_quantity - quantityReserve data1 = {'maximum_guest': maximumProdQuantity, 'available': quantityAvailable, 'date': new_date} merge.append(data1) return merge except self.model.DoesNotExist: return rc.NOT_HERE in my code: this line sets the date: for x in range(0,7): delta = datetime.timedelta(days=x+day) new_date = target_date + delta

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  • NSArray containObjects method

    - by Anthony Chan
    Hi, I have a simple question regarding xcode coding but don't know why things are not performing as I think. I have an array of objects (custom objects). I just want to check if this one is within the array. I used the following code: NSArray *collection = [[NSArray alloc] initWithObjects:A, B, C, nil]; //custom "Item" objects Item *tempItem = [[Fruit alloc] initWithLength:1 width:2 height:3]; //3 instance variables in "Item" objects if([collection containsObject:tempItem]) { NSLog(@"collection contains this item"); } I suppose the above checking will give me a positive result but it's not. Further, I checked whether the objects created are the same. NSLog(@"L:%i W:%i H:%i", itemToCheck.length, itemToCheck.width, itemToCheck.height); for (int i = 0, i < [collection count], i++) { Item *itemInArray = [collection objectAtIndex:i]; NSLog(@"collection contains L:%i W:%i H:%i", itemInArray.length, itemInArray.width, itemInArrayheight); } In the console, this is what I got: L:1 W:2 H:3 collection contains L:0 W:0 H:0 collection contains L:1 W:2 H:3 collection contains L:6 W:8 H:2 Obviously the tempItem is inside the collection array but nothing shows up when I use containsObject: to check it. Could anyone give me some direction which part I am wrong? Thanks a lot!

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  • Python: How do sets work

    - by Guy
    I have a list of objects which I want to turn into a set. My objects contain a few fields that some of which are o.id and o.area. I want two objects to be equal if these two fields are the same. ie: o1==o2 if and only if o1.area==o2.area and o1.id==o2.id. I tried over-writing __eq__ and __cmp__ but I get the error: TypeError: unhashable instance. What should I over-write?

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  • How to make disconnected closed curves connected by adding a shortest path using MATLAB?

    - by user198729
    bwlabel can be used to get disconnected objects in an image: [L Ne] = bwlabel(image); I want to make the objects(But my target is only the contours(closed curve) of these objects) connected by adding a shortest path where necessary. How do I approach this? UPDATE Or how to dilate the closed curves so that they get connected? How to calculate the shortest path between two disconnected closed curves?

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  • NSNotification vs. Delegate Protocols?

    - by jr
    I have an iPhone application which basically is getting information from an API (in XML, but maybe JSON eventually). The result objects are typically displayed in view controllers (tables mainly). Here is the architecture right now. I have NSOperation classes which fetch the different objects from the remote server. Each of these NSOperation classes, will take a custom delegate method which will fire back the resulting objects as they are parsed, and then finally a method when no more results are available. So, the protocol for the delegates will be something like: (void) ObjectTypeResult:(ObjectType *)result; (void) ObjectTypeNoMoreResults; I think the solution works well, but I do end up with a bunch of delegate protocols around and then my view controllers have to implement all these delegate methods. I don't think its that bad, but I'm always on the lookout for a better design. So, I'm thinking about using NSNotifications to remove the use of the delegates. I could include the object in the userInfo part of the notification and just post objects as received, and then a final event when no more are available. Then I could just have one method in each view controller to receive all the data, even when using multiple objects in one controller.† So, can someone share with me some pros/cons of each approach. Should I consider refactoring my code to use Events rather then the delegates? Is one better then the other in certain situations? In my scenario I'm really not looking to receive notifications in multiple places, so maybe the protocol based delegates are the way to go. Thanks!

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  • django: results in in_bulk style without IDs

    - by valya
    in django 1.1.1, Place.objects.in_bulk() does not work and Place.objects.in_bulk(range(1, 100)) works and returns a dictionary of Ints to Places with indexes - primary keys. How to avoid using range in this situation (and avoid using a special query for ids, I just want to get all objects in this dictionary format) >>> Place.objects.in_bulk() Traceback (most recent call last): File "<console>", line 1, in <module> File "/usr/lib/python2.5/site-packages/Django-1.1.1-py2.5.egg/django/db/models/manager.py", line 144, in in_bulk return self.get_query_set().in_bulk(*args, **kwargs) TypeError: in_bulk() takes exactly 2 arguments (1 given) >>> Place.objects.in_bulk(range(1, 100)) {1L: <Place: "??? ????">, 3L: <Place: "???????????? ?????">, 4L: <Place: "????????? "??????"">, 5L: <Place: "????????? "??????"">, 8L: <Place: "????????? "??????????????"">, 9L: <Place: "??????? ????????">, 10L: <Place: "????????? ???????">, 11L: <Place: "??????????????? ???">, 14L: <Place: "????? ????? ??????">}

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  • Dashcode Web App: How to programmatically manipulate bound array in dataSource?

    - by Kross
    Hi Everyone, I've started using Dashcode to write an interface for presenting the report data for some of our Cocoa tools. I am using a Dashcode data source and bindings to populate the elements in the WebView, and it all seems to be working well so far. One of the objects in my dataSource is an array of objects that I would like to manipulate programmatically. I can change the object values in the array just fine but if I want to replace the array, or any objects in the array, my bound table isn't able to observe the added objects. Here is the code that I thought would let me easily replace the bound array with new content: var dataSource = dashcode.getDataSource("reportData"); var newDetailArray = testArray(); dataSource.setValueForKeyPath(newDetailArray, "content.detailArray"); But this throws the exception: Exception while binding "content" to keypath "arrangedObjects " TypeError: Result of expression 'this.object.valueForKeyPath' [undefined] is not a function. Is there something I'm missing that will let me easily manipulate the array's contents programmatically?

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  • Efficient way to maintain a sorted list of access counts in Python

    - by David
    Let's say I have a list of objects. (All together now: "I have a list of objects.") In the web application I'm writing, each time a request comes in, I pick out up to one of these objects according to unspecified criteria and use it to handle the request. Basically like this: def handle_request(req): for h in handlers: if h.handles(req): return h return None Assuming the order of the objects in the list is unimportant, I can cut down on unnecessary iterations by keeping the list sorted such that the most frequently used (or perhaps most recently used) objects are at the front. I know this isn't something to be concerned about - it'll make only a miniscule, undetectable difference in the app's execution time - but debugging the rest of the code is driving me crazy and I need a distraction :) so I'm asking out of curiosity: what is the most efficient way to maintain the list in sorted order, descending, by the number of times each handler is chosen? The obvious solution is to make handlers a list of (count, handler) pairs, and each time a handler is chosen, increment the count and resort the list. def handle_request(req): for h in handlers[:]: if h[1].handles(req): h[0] += 1 handlers.sort(reverse=True) return h[1] return None But since there's only ever going to be at most one element out of order, and I know which one it is, it seems like some sort of optimization should be possible. Is there something in the standard library, perhaps, that is especially well-suited to this task? Or some other data structure? (Even if it's not implemented in Python) Or should/could I be doing something completely different?

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  • Effective way to calculate a similarity percentage between data sets

    - by UltraVi01
    I am currently working with User objects -- each of which have many Goal objects. The Goal objects are not User specific, that is, Users can share the same Goal. I am attempting to fashion a way to calculate a "similarity percentage" between two Users... (i.e., taking into account how many Goals they share as well as how many Goals they do not share) Does anyone have experience with this type of situation? I am using Grails with Mysql if that is helpful. Thanks

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  • C++: Create abstract class with abstract method and override the method in a subclass

    - by Martijn Courteaux
    Hi, How to create in C++ an abstract class with some abstract methods that I want to override in a subclass? How should the .h file look? Is there a .cpp, if so how should it look? In Java it would look like this: abstract class GameObject { public abstract void update(); public abstract void paint(Graphics g); } class Player extends GameObject { @Override public void update() { // ... } @Override public void paint(Graphics g) { // ... } } // In my game loop: for (int i = 0; i < objects.size(); i++) { objects.get(i).update(); } for (int i = 0; i < objects.size(); i++) { objects.get(i).paint(g); } Translating this code to C++ is enough for me.

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  • Combine Related Resources With TastyPie

    - by Aaron Ng
    How can I combine multiple Resources in TastyPie? I have 3 models I'd like to combine: users, profiles and posts. Ideally I'd like profiles nested within user. I'm not sure where to go from here. class UserResource(ModelResource): class Meta: queryset = User.objects.all() resource_name = 'user' fields = ['username','id','date_joined'] #Improper Auth authorization = Authorization() class UserProfileResource(ModelResource): class Meta: queryset = UserProfile.objects.all() resource_name = 'profile' class UserPostResource(ModelResource): user = fields.ForeignKey(UserResource,'user', full=True) class Meta: queryset = UserPost.objects.all() resource_name = 'userpost' #Improper Auth authorization = Authorization()

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  • Faulty to use memcache together with a php web-browser-game in this way?

    - by Crowye
    Background We are currently working on a strategy web-browser game based on php, html and javascript. The plan is to have 10,000+ users playing within the same world. Currently we are using memcached to: store json static data, language files store changeable serialized php class objects (such as armies, inventorys, unit-containers, buildings, etc) In the back we have a mysql server running and holding all the game data aswell. When a object is loaded through our ObjectLoader it loads in this order: checks a static hashmap in the script for the object checks memcache if it has already been loaded into it otherwise loads from database, and saves it into memcache and the static temp hashmap We have built the whole game using a class-object-oriented approach where functionality is always made between objects. Beause of this we think we have managed to get a nice structure, and with the help of memcached we have received good request times from client-server when interacting with the game. I'm aware that memcache is not synchronized, and also is not commonly used for holding a full game in memory. In the beginning after a server's startup the load times when loading objects into memcache for the first time will be high, but after the server's been online for a while and most loads are from memcache, the loads will be well reduced. Currently we are saving changed objects into memcache and database at the same time. Earlier we had an idea to save objects into db only after a certain time or at intervals, but due to risk inconsistency if the memcache/server went down, we skipped it for now. Client requests to server often return object's status simple json-format without changing the object, which in turn is represented in the browser visually with images and javascript. But from time to time depending on when an object was last updated, it updates them with new information (e.g. a build-queue holding planned buildings time-progress is increased, and/or planned-queue-items-array has changed). Questions: Do you see how this could work or are we walking in blindness here? Do you expect us to have a lot of inconsistency issues if someone loads and updates the a memcache objects while someone else does the same? Is it even doable to do it in the way he have done it? Seems to be working fine atm, but so far we have only been 4 people online at the same time.. Is some other cache program more fit for this class-object approach than memcached? Is there any other tips you have for this situation? UPDATE Since it is simply a "normal webpage" (no applet, flash, etc), we are implementing the game so that the server is the only one holding a "real game-state".. the state of the different javascript-objects on the client is more like a approximative version of the server's game state. From time to time and before you do certain things important things, the client's visual state is updated to the server's state (e.g. the client things he can afford a barracks, asks the server to build a barracks, server updates current resources according to income-data on server and then tries to build a barracks or casts an error-message, and then sends the current server-state on resources, buildings back to the client).. It is not a fast-paced game lika real strategy game. More like a quite slow 3-4 months playtime game, where buildings can take +1 minute up to several days to complete.

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  • Greasemonkey failing to GM_setValue()

    - by HonoredMule
    I have a Greasemonkey script that uses a Javascript object to maintain some stored objects. It covers quite a large volume of information, but substantially less than it successfully stored and retrieved prior to encountering my problem. One value refuses to save, and I can not for the life of me determine why. The following problem code: Works for other larger objects being maintained. Is presently handling a smaller total amount of data than previously worked. Is not colliding with any function or other object definitions. Can (optionally) successfully save the problem storage key as "{}" during code startup. this.save = function(table) { var tables = this.tables; if(table) tables = [table]; for(i in tables) { logger.log(this[tables[i]]); logger.log(JSON.stringify(this[tables[i]])); GM_setValue(tables[i] + "_" + this.user, JSON.stringify(this[tables[i]])); logger.log(tables[i] + "_" + this.user + " updated"); logger.log(GM_getValue(tables[i] + "_" + this.user)); } } The problem is consistently reproducible and the logging statments produce the following output in Firebug: Object { 54,10 = Object } // Expansion shows complete contents as expected, but there is one oddity--Firebug highlights the array keys in purple instead of the usual black for anonymous objects. {"54,10":{"x":54,"y":10,"name":"Lucky Pheasant"}} // The correctly parsed string. bookmarks_HonoredMule saved undefined I have tried altering the format of the object keys, to no effect. Further narrowing down the issue is that this particular value is successfully saved as an empty object ("{}") during code initialization, but skipping that also does not help. Reloading the page confirms that saving of the nonempty object truly failed. Any idea what could cause this behavior? I've thoroughly explored the possibility of hitting size constraints, but it doesn't appear that can be the problem--as previously mentioned, I've already reduced storage usage. Other larger objects save still, and the total number of objects, which was not high already, has further been reduced by an amount greater than the quantity of data I'm attempting to store here.

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  • C# - Inserting multiple rows using a stored procedure

    - by user177883
    I have a list of objects, this list contains about 4 million objects. there is a stored proc that takes objects attributes as params , make some lookups and insert them into tables. what s the most efficient way to insert this 4 million objects to db? How i do : -- connect to sql - SQLConnection ... foreach(var item in listofobjects) { SQLCommand sc = ... // assign params sc.ExecuteQuery(); } THis has been really slow. is there a better way to do this?

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  • Does OOP make sense for small scripts?

    - by Fabian
    I mostly write small scripts in python, about 50 - 250 lines of code. I usually don't use any objects, just straightforward procedural programming. I know OOP basics and I have used object in other programming languages before, but for small scripts I don't see how objects would improve them. But maybe that is just my limited experience with OOP. Am I missing something by not trying harder to use objects, or does OOP just not make a lot of sense for small scripts?

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  • How to mutibind three properties, to dispatch the last change to all properties?

    - by WPFadvocate
    In WPF, I've three objects exposing the same DependencyProperty (let's say it's an integer). I want all three property values to remain synchronized, i.e. that whenever the int value changes in an object, this value is propagated to the two other objects. I think of multibinding to do the job, but I don't know how to detect which object changed, thus which value should be used and propagated to the other objects.

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  • How do you make your Java application memory efficient?

    - by Boune
    How do you optimize the heap size usage of an application that has a lot (millions) of long-lived objects? (big cache, loading lots of records from a db) Use the right data type Avoid java.lang.String to represent other data types Avoid duplicated objects Use enums if the values are known in advance Use object pools String.intern() (good idea?) Load/keep only the objects you need I am looking for general programming or Java specific answers. No funky compiler switch. Edit: Optimize the memory representation of a POJO that can appear millions of times in the heap. Use cases Load a huge csv file in memory (converted into POJOs) Use hibernate to retrieve million of records from a database Resume of answers: Use flyweight pattern Copy on write Instead of loading 10M objects with 3 properties, is it more efficient to have 3 arrays (or other data structure) of size 10M? (Could be a pain to manipulate data but if you are really short on memory...)

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  • Objective-C memory management issue

    - by Toby Wilson
    I've created a graphing application that calls a web service. The user can zoom & move around the graph, and the program occasionally makes a decision to call the web service for more data accordingly. This is achieved by the following process: The graph has a render loop which constantly renders the graph, and some decision logic which adds web service call information to a stack. A seperate thread takes the most recent web service call information from the stack, and uses it to make the web service call. The other objects on the stack get binned. The idea of this is to reduce the number of web service calls to only those appropriate, and only one at a time. Right, with the long story out of the way (for which I apologise), here is my memory management problem: The graph has persistant (and suitably locked) NSDate* objects for the currently displayed start & end times of the graph. These are passed into the initialisers for my web service request objects. The web service call objects then retain the dates. After the web service calls have been made (or binned if they were out of date), they release the NSDate*. The graph itself releases and reallocates new NSDates* on the 'touches ended' event. If there is only one web service call object on the stack when removeAllObjects is called, EXC_BAD_ACCESS occurs in the web service call object's deallocation method when it attempts to release the date objects (even though they appear to exist and are in scope in the debugger). If, however, I comment out the release messages from the destructor, no memory leak occurs for one object on the stack being released, but memory leaks occur if there are more than one object on the stack. I have absolutely no idea what is going wrong. It doesn't make a difference what storage symantics I use for the web service call objects dates as they are assigned in the initialiser and then only read (so for correctness' sake are set to readonly). It also doesn't seem to make a difference if I retain or copy the dates in the initialiser (though anything else obviously falls out of scope or is unwantedly released elsewhere and causes a crash). I'm sorry this explanation is long winded, I hope it's sufficiently clear but I'm not gambling on that either I'm afraid. Major big thanks to anyone that can help, even suggest anything I may have missed?

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  • How to reference var from frame on timeline in an object class

    - by brybam
    I'm using Flash Professional cs5/AS3 I'll try and describe this the best I can. I'm new to ActionScript. So, in my timeline I have a var on a frame that represents "lives" and i have some code in the timeline that takes down the number of lives depending on certain events, which all works great. so, now i wanted to make a constructor class that I could reuse for a bunch of movie clip objects and I only want these objects to be able to move if the lives variable is greater than certain number. So now, building my constructor class for these objects i just wanted put an if statement that is looking to see if the lives are greater than a certain number, which if it is then should make these objects do what i want...But, when i run the project I get "1120: Access of undefined property lives." lives is the var I made obviously like I said, and it works fine being referenced everyone else except when I make a new .as file for these objects then try and reference it. I get the same error when I try and establish "lives" in the main project class too. I'm not sure where I should put this var or how I can make it so i can reference it from an object class. I'm not really sure how to word or describe my issue which has made it hard to search for a tutorial. Any suggestions i'm sure this has to be a simple task.

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  • Bing Maps - Auto update location binding of pushpins

    - by abp
    Hi I'm using the Bing Maps control to display a series of custom pushpins, representing objects which are constantly moving around and changing state. Using databinding the various properties for the objects are being updated as they should, but for some reason this doesn't apply to their locations. I have the map bound to an ObservableCollection as such: <UserControl.Resources> <DataTemplate x:Key="PushpinTemplate"> <v:CustomPushpin /> </DataTemplate> </UserControl.Resources> ... <m:Map Name="map"> <m:MapItemsControl ItemTemplate="{StaticResource PushpinTemplate}" ItemsSource="{Binding Objects}" /> </m:Map> ...and in CustomPushpin: <UserControl ... m:MapLayer.Position="{Binding Location}" m:MapLayer.PositionOrigin="BottomCenter" mc:Ignorable="d" d:DesignHeight="126" d:DesignWidth="85"> Like all other properties, the Location of the individual objects are implemented using INotifyPropertyChanged. private Location _location; public Location Location { get { return _location; } set { _location = value; OnPropertyChanged("Location"); } } When the map is moving, either because of panning or zooming, the objects move, but othersize not. I can't quite figure if I'm doing something wrong here, or if it's a problem with the Bing Maps control. Any thought?

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