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  • Render To Texture Using OpenGL is not working but normal rendering works just fine

    - by Franky Rivera
    things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier on in the project glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClearDepth( 1.0f ); glEnable(GL_ALPHA_TEST); glEnable( GL_STENCIL_TEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glEnable(GL_CULL_FACE); glFrontFace( GL_CCW ); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //we also initialize our shader programs //(i added some shader program functions for definitions) //this enum list is else where in code //i figured it would help show you guys more about my //shader compile creation function right under this enum list VVVVVV /*enum eSHADER_ATTRIB_LOCATION { VERTEX_ATTRIB = 0, NORMAL_ATTRIB = 2, COLOR_ATTRIB, COLOR2_ATTRIB, FOG_COORD, TEXTURE_COORD_ATTRIB0 = 8, TEXTURE_COORD_ATTRIB1, TEXTURE_COORD_ATTRIB2, TEXTURE_COORD_ATTRIB3, TEXTURE_COORD_ATTRIB4, TEXTURE_COORD_ATTRIB5, TEXTURE_COORD_ATTRIB6, TEXTURE_COORD_ATTRIB7 }; */ //if we fail making our shader leave if( !testShader.CreateShader( "SimpleShader.vp", "SimpleShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; if( !testScreenShader.CreateShader( "ScreenShader.vp", "ScreenShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; SHADER PROGRAM FUNCTIONS bool CShaderProgram::CreateShader( const char* szVertexShaderName, const char* szFragmentShaderName, ... ) { //here are our handles for the openGL shaders int iGLVertexShaderHandle = -1, iGLFragmentShaderHandle = -1; //get our shader data char *vData = 0, *fData = 0; int vLength = 0, fLength = 0; LoadShaderFile( szVertexShaderName, &vData, &vLength ); LoadShaderFile( szFragmentShaderName, &fData, &fLength ); //data if( !vData ) return false; //data if( !fData ) { delete[] vData; return false; } //create both our shader objects iGLVertexShaderHandle = glCreateShader( GL_VERTEX_SHADER ); iGLFragmentShaderHandle = glCreateShader( GL_FRAGMENT_SHADER ); //well we got this far so we have dynamic data to clean up //load vertex shader glShaderSource( iGLVertexShaderHandle, 1, (const char**)(&vData), &vLength ); //load fragment shader glShaderSource( iGLFragmentShaderHandle, 1, (const char**)(&fData), &fLength ); //we are done with our data delete it delete[] vData; delete[] fData; //compile them both glCompileShader( iGLVertexShaderHandle ); //get shader status int iShaderOk; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLVertexShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLVertexShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szVertexShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLVertexShaderHandle); return false; } glCompileShader( iGLFragmentShaderHandle ); //get shader status glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //lets check to see if the fragment shader compiled int iCompiled = 0; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { //this shader did not compile leave return false; } //lets check to see if the fragment shader compiled glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //make our new shader program m_iShaderProgramHandle = glCreateProgram(); glAttachShader( m_iShaderProgramHandle, iGLVertexShaderHandle ); glAttachShader( m_iShaderProgramHandle, iGLFragmentShaderHandle ); glLinkProgram( m_iShaderProgramHandle ); int iLinked = 0; glGetProgramiv( m_iShaderProgramHandle, GL_LINK_STATUS, &iLinked ); if( !iLinked ) { //we didn't link return false; } //NOW LETS CREATE ALL OUR HANDLES TO OUR PROPER LIKING //start from this parameter va_list parseList; va_start( parseList, szFragmentShaderName ); //read in number of variables if any unsigned uiNum = 0; uiNum = va_arg( parseList, unsigned ); //for loop through our attribute pairs int enumType = 0; for( unsigned x = 0; x < uiNum; ++x ) { //specify our attribute locations enumType = va_arg( parseList, int ); char* name = va_arg( parseList, char* ); glBindAttribLocation( m_iShaderProgramHandle, enumType, name ); } //end our list parsing va_end( parseList ); //relink specify //we have custom specified our attribute locations glLinkProgram( m_iShaderProgramHandle ); //fill our handles InitializeHandles( ); //everything went great return true; } void CShaderProgram::InitializeHandles( void ) { m_uihMVP = glGetUniformLocation( m_iShaderProgramHandle, "mMVP" ); m_uihWorld = glGetUniformLocation( m_iShaderProgramHandle, "mWorld" ); m_uihView = glGetUniformLocation( m_iShaderProgramHandle, "mView" ); m_uihProjection = glGetUniformLocation( m_iShaderProgramHandle, "mProjection" ); ///////////////////////////////////////////////////////////////////////////////// //texture handles m_uihDiffuseMap = glGetUniformLocation( m_iShaderProgramHandle, "diffuseMap" ); if( m_uihDiffuseMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihDiffuseMap, RM_DIFFUSE+GL_TEXTURE0 ); (0)+ } m_uihNormalMap = glGetUniformLocation( m_iShaderProgramHandle, "normalMap" ); if( m_uihNormalMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihNormalMap, RM_NORMAL+GL_TEXTURE0 ); (1)+ } } void CShaderProgram::SetDiffuseMap( const unsigned& uihDiffuseMap ) { (0)+ glActiveTexture( RM_DIFFUSE+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihDiffuseMap ); } void CShaderProgram::SetNormalMap( const unsigned& uihNormalMap ) { (1)+ glActiveTexture( RM_NORMAL+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihNormalMap ); } //MY 2 TEST SHADERS also my math order is correct it pertains to my matrix ordering in my math library once again i've tested the basic rendering. rendering to the screen works fine ----------------------------------------SIMPLE SHADER------------------------------------- //vertex shader looks like this #version 330 in vec3 vVertexPos; in vec3 vNormal; in vec2 vTexCoord; uniform mat4 mWorld; // Model Matrix uniform mat4 mView; // Camera View Matrix uniform mat4 mProjection;// Camera Projection Matrix out vec2 vTexCoordVary; // Texture coord to the fragment program out vec3 vNormalColor; void main( void ) { //pass the texture coordinate vTexCoordVary = vTexCoord; vNormalColor = vNormal; //calculate our model view projection matrix mat4 mMVP = (( mWorld * mView ) * mProjection ); //result our position gl_Position = vec4( vVertexPos, 1 ) * mMVP; } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; in vec3 vNormalColor; uniform sampler2D diffuseMap; uniform sampler2D normalMap; out vec4 fragColor[2]; void main( void ) { //CORRECT fragColor[0] = texture( normalMap, vTexCoordVary ); fragColor[1] = vec4( vNormalColor, 1.0 ); }; ----------------------------------------SCREEN SHADER------------------------------------- //vertext shader looks like this #version 330 in vec3 vVertexPos; // This is the position of the vertex coming in in vec2 vTexCoord; // This is the texture coordinate.... out vec2 vTexCoordVary; // Texture coord to the fragment program void main( void ) { vTexCoordVary = vTexCoord; //set our position gl_Position = vec4( vVertexPos.xyz, 1.0f ); } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; // Incoming "varying" texture coordinate uniform sampler2D diffuseMap;//the tile detail texture uniform sampler2D normalMap; //the normal map from earlier out vec4 vTheColorOfThePixel; void main( void ) { //CORRECT vTheColorOfThePixel = texture( normalMap, vTexCoordVary ); }; .Class RenderTarget Main Functions //here is my render targets create function bool CRenderTarget::Create( const unsigned uiNumTextures, unsigned uiWidth, unsigned uiHeight, int iInternalFormat, bool bDepthWanted ) { if( uiNumTextures <= 0 ) return false; //generate our variables glGenFramebuffers(1, &m_uifboHandle); // Initialize FBO glBindFramebuffer(GL_FRAMEBUFFER, m_uifboHandle); m_uiNumTextures = uiNumTextures; if( bDepthWanted ) m_uiNumTextures += 1; m_uiTextureHandle = new unsigned int[uiNumTextures]; glGenTextures( uiNumTextures, m_uiTextureHandle ); for( unsigned x = 0; x < uiNumTextures-1; ++x ) { glBindTexture( GL_TEXTURE_2D, m_uiTextureHandle[x]); // Reserve space for our 2D render target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, iInternalFormat, uiWidth, uiHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, GL_TEXTURE_2D, m_uiTextureHandle[x], 0); } //if we need one for depth testing if( bDepthWanted ) { glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0);*/ // Must attach texture to framebuffer. Has Stencil and depth glBindRenderbuffer(GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glRenderbufferStorage(GL_RENDERBUFFER, /*GL_DEPTH_STENCIL*/GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT ); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); } glBindFramebuffer(GL_FRAMEBUFFER, 0); //everything went fine return true; } void CRenderTarget::Bind( const int& iTargetAttachmentLoc, const unsigned& uiWhichTexture, const bool bBindFrameBuffer ) { if( bBindFrameBuffer ) glBindFramebuffer( GL_FRAMEBUFFER, m_uifboHandle ); if( uiWhichTexture < m_uiNumTextures ) glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + iTargetAttachmentLoc, m_uiTextureHandle[uiWhichTexture], 0); } void CRenderTarget::UnBind( void ) { //default our binding glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } //this is all in a test project so here's my straight forward rendering function for testing this render function does basic rendering steps keep in mind i have already tested my textures i have already tested my box thats being rendered all basic rendering works fine its just when i try to render to a texture then display it in a render surface that it does not work. Also I have tested my render surface it is bound exactly to the screen coordinate space void TestRenderSteps( void ) { //Clear the color and the depth glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //bind the shader program glUseProgram( testShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().GetBufferHandle() ); //2) how our stream will be split here ( 4 bytes position, ..ext ) CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //send the needed information into the shader testShader.SetWorldMatrix( boxPosition ); testShader.SetViewMatrix( Static_Camera.GetView( ) ); testShader.SetProjectionMatrix( Static_Camera.GetProjection( ) ); testShader.SetDiffuseMap( iTextureID ); testShader.SetNormalMap( iTextureID2 ); GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; glDrawBuffers(2, buffers); //bind to our render target //RM_DIFFUSE, RM_NORMAL are enums (0 && 1) renderTarget.Bind( RM_DIFFUSE, 1, true ); renderTarget.Bind( RM_NORMAL, 1, false); //false because buffer is already bound //i clear here just to clear the texture to make it a default value of white //by doing this i can see if what im rendering to my screen is just drawing to the screen //or if its my render target defaulted glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //i have this box object which i draw testBox.Draw(); //the draw call looks like this //my normal rendering works just fine so i know this draw is fine // glDrawElementsBaseVertex( m_sides[x].GetPrimitiveType(), // m_sides[x].GetPrimitiveCount() * 3, // GL_UNSIGNED_INT, // BUFFER_OFFSET(sizeof(unsigned int) * m_sides[x].GetStartIndex()), // m_sides[x].GetStartVertex( ) ); //we unbind the target back to default renderTarget.UnBind(); //i stop mapping my vertex format CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().UnMapVertexStride(); //i go back to default in using no shader program glUseProgram( 0 ); //now that everything is drawn to the textures //lets draw our screen surface and pass it our 2 filled out textures //NOW RENDER THE TEXTURES WE COLLECTED TO THE SCREEN QUAD //bind the shader program glUseProgram( testScreenShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionTexBuffer().GetBufferHandle() ); //2) how our stream will be split here CVertexBufferManager::GetInstance()->GetPositionTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //pass our 2 filled out textures (in the shader im just using the diffuse //i wanted to see if i was rendering anything before i started getting into other techniques testScreenShader.SetDiffuseMap( renderTarget.GetTextureHandle(0) ); //SetDiffuseMap definitions in shader program class testScreenShader.SetNormalMap( renderTarget.GetTextureHandle(1) ); //SetNormalMap definitions in shader program class //DO the draw call drawing our screen rectangle glDrawElementsBaseVertex( m_ScreenRect.GetPrimitiveType(), m_ScreenRect.GetPrimitiveCount() * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(sizeof(unsigned int) * m_ScreenRect.GetStartIndex()), m_ScreenRect.GetStartVertex( ) );*/ //unbind our vertex mapping CVertexBufferManager::GetInstance()->GetPositionTexBuffer().UnMapVertexStride(); //default to no shader program glUseProgram( 0 ); } Last words: 1) I can render my box just fine 2) i can render my screen rect just fine 3) I cannot render my box into a texture then display it into my screen rect 4) This entire project is just a test project I made to test different rendering practices. So excuse any "ugly-ish" unclean code. This was made just on a fly run through when I was trying new test cases.

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  • ANTS CLR and Memory Profiler In Depth Review (Part 1 of 2 &ndash; CLR Profiler)

    - by ToStringTheory
    One of the things that people might not know about me, is my obsession to make my code as efficient as possible.  Many people might not realize how much of a task or undertaking that this might be, but it is surely a task as monumental as climbing Mount Everest, except this time it is a challenge for the mind…  In trying to make code efficient, there are many different factors that play a part – size of project or solution, tiers, language used, experience and training of the programmer, technologies used, maintainability of the code – the list can go on for quite some time. I spend quite a bit of time when developing trying to determine what is the best way to implement a feature to accomplish the efficiency that I look to achieve.  One program that I have recently come to learn about – Red Gate ANTS Performance (CLR) and Memory profiler gives me tools to accomplish that job more efficiently as well.  In this review, I am going to cover some of the features of the ANTS profiler set by compiling some hideous example code to test against. Notice As a member of the Geeks With Blogs Influencers program, one of the perks is the ability to review products, in exchange for a free license to the program.  I have not let this affect my opinions of the product in any way, and Red Gate nor Geeks With Blogs has tried to influence my opinion regarding this product in any way. Introduction The ANTS Profiler pack provided by Red Gate was something that I had not heard of before receiving an email regarding an offer to review it for a license.  Since I look to make my code efficient, it was a no brainer for me to try it out!  One thing that I have to say took me by surprise is that upon downloading the program and installing it you fill out a form for your usual contact information.  Sure enough within 2 hours, I received an email from a sales representative at Red Gate asking if she could help me to achieve the most out of my trial time so it wouldn’t go to waste.  After replying to her and explaining that I was looking to review its feature set, she put me in contact with someone that setup a demo session to give me a quick rundown of its features via an online meeting.  After having dealt with a massive ordeal with one of my utility companies and their complete lack of customer service, Red Gates friendly and helpful representatives were a breath of fresh air, and something I was thankful for. ANTS CLR Profiler The ANTS CLR profiler is the thing I want to focus on the most in this post, so I am going to dive right in now. Install was simple and took no time at all.  It installed both the profiler for the CLR and Memory, but also visual studio extensions to facilitate the usage of the profilers (click any images for full size images): The Visual Studio menu options (under ANTS menu) Starting the CLR Performance Profiler from the start menu yields this window If you follow the instructions after launching the program from the start menu (Click File > New Profiling Session to start a new project), you are given a dialog with plenty of options for profiling: The New Session dialog.  Lots of options.  One thing I noticed is that the buttons in the lower right were half-covered by the panel of the application.  If I had to guess, I would imagine that this is caused by my DPI settings being set to 125%.  This is a problem I have seen in other applications as well that don’t scale well to different dpi scales. The profiler options give you the ability to profile: .NET Executable ASP.NET web application (hosted in IIS) ASP.NET web application (hosted in IIS express) ASP.NET web application (hosted in Cassini Web Development Server) SharePoint web application (hosted in IIS) Silverlight 4+ application Windows Service COM+ server XBAP (local XAML browser application) Attach to an already running .NET 4 process Choosing each option provides a varying set of other variables/options that one can set including options such as application arguments, operating path, record I/O performance performance counters to record (43 counters in all!), etc…  All in all, they give you the ability to profile many different .Net project types, and make it simple to do so.  In most cases of my using this application, I would be using the built in Visual Studio extensions, as they automatically start a new profiling project in ANTS with the options setup, and start your program, however RedGate has made it easy enough to profile outside of Visual Studio as well. On the flip side of this, as someone who lives most of their work life in Visual Studio, one thing I do wish is that instead of opening an entirely separate application/gui to perform profiling after launching, that instead they would provide a Visual Studio panel with the information, and integrate more of the profiling project information into Visual Studio.  So, now that we have an idea of what options that the profiler gives us, its time to test its abilities and features. Horrendous Example Code – Prime Number Generator One of my interests besides development, is Physics and Math – what I went to college for.  I have especially always been interested in prime numbers, as they are something of a mystery…  So, I decided that I would go ahead and to test the abilities of the profiler, I would write a small program, website, and library to generate prime numbers in the quantity that you ask for.  I am going to start off with some terrible code, and show how I would see the profiler being used as a development tool. First off, the IPrimes interface (all code is downloadable at the end of the post): interface IPrimes { IEnumerable<int> GetPrimes(int retrieve); } Simple enough, right?  Anything that implements the interface will (hopefully) provide an IEnumerable of int, with the quantity specified in the parameter argument.  Next, I am going to implement this interface in the most basic way: public class DumbPrimes : IPrimes { public IEnumerable<int> GetPrimes(int retrieve) { //store a list of primes already found var _foundPrimes = new List<int>() { 2, 3 }; //if i ask for 1 or two primes, return what asked for if (retrieve <= _foundPrimes.Count()) return _foundPrimes.Take(retrieve); //the next number to look at int _analyzing = 4; //since I already determined I don't have enough //execute at least once, and until quantity is sufficed do { //assume prime until otherwise determined bool isPrime = true; //start dividing at 2 //divide until number is reached, or determined not prime for (int i = 2; i < _analyzing && isPrime; i++) { //if (i) goes into _analyzing without a remainder, //_analyzing is NOT prime if (_analyzing % i == 0) isPrime = false; } //if it is prime, add to found list if (isPrime) _foundPrimes.Add(_analyzing); //increment number to analyze next _analyzing++; } while (_foundPrimes.Count() < retrieve); return _foundPrimes; } } This is the simplest way to get primes in my opinion.  Checking each number by the straight definition of a prime – is it divisible by anything besides 1 and itself. I have included this code in a base class library for my solution, as I am going to use it to demonstrate a couple of features of ANTS.  This class library is consumed by a simple non-MVVM WPF application, and a simple MVC4 website.  I will not post the WPF code here inline, as it is simply an ObservableCollection<int>, a label, two textbox’s, and a button. Starting a new Profiling Session So, in Visual Studio, I have just completed my first stint developing the GUI and DumbPrimes IPrimes class, so now I want to check my codes efficiency by profiling it.  All I have to do is build the solution (surprised initiating a profiling session doesn’t do this, but I suppose I can understand it), and then click the ANTS menu, followed by Profile Performance.  I am then greeted by the profiler starting up and already monitoring my program live: You are provided with a realtime graph at the top, and a pane at the bottom giving you information on how to proceed.  I am going to start by asking my program to show me the first 15000 primes: After the program finally began responding again (I did all the work on the main UI thread – how bad!), I stopped the profiler, which did kill the process of my program too.  One important thing to note, is that the profiler by default wants to give you a lot of detail about the operation – line hit counts, time per line, percent time per line, etc…  The important thing to remember is that this itself takes a lot of time.  When running my program without the profiler attached, it can generate the 15000 primes in 5.18 seconds, compared to 74.5 seconds – almost a 1500 percent increase.  While this may seem like a lot, remember that there is a trade off.  It may be WAY more inefficient, however, I am able to drill down and make improvements to specific problem areas, and then decrease execution time all around. Analyzing the Profiling Session After clicking ‘Stop Profiling’, the process running my application stopped, and the entire execution time was automatically selected by ANTS, and the results shown below: Now there are a number of interesting things going on here, I am going to cover each in a section of its own: Real Time Performance Counter Bar (top of screen) At the top of the screen, is the real time performance bar.  As your application is running, this will constantly update with the currently selected performance counters status.  A couple of cool things to note are the fact that you can drag a selection around specific time periods to drill down the detail views in the lower 2 panels to information pertaining to only that period. After selecting a time period, you can bookmark a section and name it, so that it is easy to find later, or after reloaded at a later time.  You can also zoom in, out, or fit the graph to the space provided – useful for drilling down. It may be hard to see, but at the top of the processor time graph below the time ticks, but above the red usage graph, there is a green bar. This bar shows at what times a method that is selected in the ‘Call tree’ panel is called. Very cool to be able to click on a method and see at what times it made an impact. As I said before, ANTS provides 43 different performance counters you can hook into.  Click the arrow next to the Performance tab at the top will allow you to change between different counters if you have them selected: Method Call Tree, ADO.Net Database Calls, File IO – Detail Panel Red Gate really hit the mark here I think. When you select a section of the run with the graph, the call tree populates to fill a hierarchical tree of method calls, with information regarding each of the methods.   By default, methods are hidden where the source is not provided (framework type code), however, Red Gate has integrated Reflector into ANTS, so even if you don’t have source for something, you can select a method and get the source if you want.  Methods are also hidden where the impact is seen as insignificant – methods that are only executed for 1% of the time of the overall calling methods time; in other words, working on making them better is not where your efforts should be focused. – Smart! Source Panel – Detail Panel The source panel is where you can see line level information on your code, showing the code for the currently selected method from the Method Call Tree.  If the code is not available, Reflector takes care of it and shows the code anyways! As you can notice, there does seem to be a problem with how ANTS determines what line is the actual line that a call is completed on.  I have suspicions that this may be due to some of the inline code optimizations that the CLR applies upon compilation of the assembly.  In a method with comments, the problem is much more severe: As you can see here, apparently the most offending code in my base library was a comment – *gasp*!  Removing the comments does help quite a bit, however I hope that Red Gate works on their counter algorithm soon to improve the logic on positioning for statistics: I did a small test just to demonstrate the lines are correct without comments. For me, it isn’t a deal breaker, as I can usually determine the correct placements by looking at the application code in the region and determining what makes sense, but it is something that would probably build up some irritation with time. Feature – Suggest Method for Optimization A neat feature to really help those in need of a pointer, is the menu option under tools to automatically suggest methods to optimize/improve: Nice feature – clicking it filters the call tree and stars methods that it thinks are good candidates for optimization.  I do wish that they would have made it more visible for those of use who aren’t great on sight: Process Integration I do think that this could have a place in my process.  After experimenting with the profiler, I do think it would be a great benefit to do some development, testing, and then after all the bugs are worked out, use the profiler to check on things to make sure nothing seems like it is hogging more than its fair share.  For example, with this program, I would have developed it, ran it, tested it – it works, but slowly. After looking at the profiler, and seeing the massive amount of time spent in 1 method, I might go ahead and try to re-implement IPrimes (I actually would probably rewrite the offending code, but so that I can distribute both sets of code easily, I’m just going to make another implementation of IPrimes).  Using two pieces of knowledge about prime numbers can make this method MUCH more efficient – prime numbers fall into two buckets 6k+/-1 , and a number is prime if it is not divisible by any other primes before it: public class SmartPrimes : IPrimes { public IEnumerable<int> GetPrimes(int retrieve) { //store a list of primes already found var _foundPrimes = new List<int>() { 2, 3 }; //if i ask for 1 or two primes, return what asked for if (retrieve <= _foundPrimes.Count()) return _foundPrimes.Take(retrieve); //the next number to look at int _k = 1; //since I already determined I don't have enough //execute at least once, and until quantity is sufficed do { //assume prime until otherwise determined bool isPrime = true; int potentialPrime; //analyze 6k-1 //assign the value to potential potentialPrime = 6 * _k - 1; //if there are any primes that divise this, it is NOT a prime number //using PLINQ for quick boost isPrime = !_foundPrimes.AsParallel() .Any(prime => potentialPrime % prime == 0); //if it is prime, add to found list if (isPrime) _foundPrimes.Add(potentialPrime); if (_foundPrimes.Count() == retrieve) break; //analyze 6k+1 //assign the value to potential potentialPrime = 6 * _k + 1; //if there are any primes that divise this, it is NOT a prime number //using PLINQ for quick boost isPrime = !_foundPrimes.AsParallel() .Any(prime => potentialPrime % prime == 0); //if it is prime, add to found list if (isPrime) _foundPrimes.Add(potentialPrime); //increment k to analyze next _k++; } while (_foundPrimes.Count() < retrieve); return _foundPrimes; } } Now there are definitely more things I can do to help make this more efficient, but for the scope of this example, I think this is fine (but still hideous)! Profiling this now yields a happy surprise 27 seconds to generate the 15000 primes with the profiler attached, and only 1.43 seconds without.  One important thing I wanted to call out though was the performance graph now: Notice anything odd?  The %Processor time is above 100%.  This is because there is now more than 1 core in the operation.  A better label for the chart in my mind would have been %Core time, but to each their own. Another odd thing I noticed was that the profiler seemed to be spot on this time in my DumbPrimes class with line details in source, even with comments..  Odd. Profiling Web Applications The last thing that I wanted to cover, that means a lot to me as a web developer, is the great amount of work that Red Gate put into the profiler when profiling web applications.  In my solution, I have a simple MVC4 application setup with 1 page, a single input form, that will output prime values as my WPF app did.  Launching the profiler from Visual Studio as before, nothing is really different in the profiler window, however I did receive a UAC prompt for a Red Gate helper app to integrate with the web server without notification. After requesting 500, 1000, 2000, and 5000 primes, and looking at the profiler session, things are slightly different from before: As you can see, there are 4 spikes of activity in the processor time graph, but there is also something new in the call tree: That’s right – ANTS will actually group method calls by get/post operations, so it is easier to find out what action/page is giving the largest problems…  Pretty cool in my mind! Overview Overall, I think that Red Gate ANTS CLR Profiler has a lot to offer, however I think it also has a long ways to go.  3 Biggest Pros: Ability to easily drill down from time graph, to method calls, to source code Wide variety of counters to choose from when profiling your application Excellent integration/grouping of methods being called from web applications by request – BRILLIANT! 3 Biggest Cons: Issue regarding line details in source view Nit pick – Processor time vs. Core time Nit pick – Lack of full integration with Visual Studio Ratings Ease of Use (7/10) – I marked down here because of the problems with the line level details and the extra work that that entails, and the lack of better integration with Visual Studio. Effectiveness (10/10) – I believe that the profiler does EXACTLY what it purports to do.  Especially with its large variety of performance counters, a definite plus! Features (9/10) – Besides the real time performance monitoring, and the drill downs that I’ve shown here, ANTS also has great integration with ADO.Net, with the ability to show database queries run by your application in the profiler.  This, with the line level details, the web request grouping, reflector integration, and various options to customize your profiling session I think create a great set of features! Customer Service (10/10) – My entire experience with Red Gate personnel has been nothing but good.  their people are friendly, helpful, and happy! UI / UX (8/10) – The interface is very easy to get around, and all of the options are easy to find.  With a little bit of poking around, you’ll be optimizing Hello World in no time flat! Overall (8/10) – Overall, I am happy with the Performance Profiler and its features, as well as with the service I received when working with the Red Gate personnel.  I WOULD recommend you trying the application and seeing if it would fit into your process, BUT, remember there are still some kinks in it to hopefully be worked out. My next post will definitely be shorter (hopefully), but thank you for reading up to here, or skipping ahead!  Please, if you do try the product, drop me a message and let me know what you think!  I would love to hear any opinions you may have on the product. Code Feel free to download the code I used above – download via DropBox

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  • Problem with Expression Blend crashing

    - by Judi
    I've recently installed Microsoft Expression Blend 3. I've started the program but I now get this message Microsoft Expression Blend 3 has stopped working. A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available Do I have to reinstall the whole program again? Is this a fault with the new Expression Blend 3 application?

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  • Linux per-process resource limits - a deep Red Hat Mystery

    - by BobBanana
    I have my own multithreaded C program which scales in speed smoothly with the number of CPU cores.. I can run it with 1, 2, 3, etc threads and get linear speedup.. up to about 5.5x speed on a 6-core CPU on a Ubuntu Linux box. I had an opportunity to run the program on a very high end Sunfire x4450 with 4 quad-core Xeon processors, running Red Hat Enterprise Linux. I was eagerly anticipating seeing how fast the 16 cores could run my program with 16 threads.. But it runs at the same speed as just TWO threads! Much hair-pulling and debugging later, I see that my program really is creating all the threads, they really are running simultaneously, but the threads themselves are slower than they should be. 2 threads runs about 1.7x faster than 1, but 3, 4, 8, 10, 16 threads all run at just net 1.9x! I can see all the threads are running (not stalled or sleeping), they're just slow. To check that the HARDWARE wasn't at fault, I ran SIXTEEN copies of my program independently, simultaneously. They all ran at full speed. There really are 16 cores and they really do run at full speed and there really is enough RAM (in fact this machine has 64GB, and I only use 1GB per process). So, my question is if there's some OPERATING SYSTEM explanation, perhaps some per-process resource limit which automatically scales back thread scheduling to keep one process from hogging the machine. Clues are: My program does not access the disk or network. It's CPU limited. Its speed scales linearly on a single CPU box in Ubuntu Linux with a hexacore i7 for 1-6 threads. 6 threads is effectively 6x speedup. My program never runs faster than 2x speedup on this 16 core Sunfire Xeon box, for any number of threads from 2-16. Running 16 copies of my program single threaded runs perfectly, all 16 running at once at full speed. top shows 1600% of CPUs allocated. /proc/cpuinfo shows all 16 cores running at full 2.9GHz speed (not low frequency idle speed of 1.6GHz) There's 48GB of RAM free, it is not swapping. What's happening? Is there some process CPU limit policy? How could I measure it if so? What else could explain this behavior? Thanks for your ideas to solve this, the Great Xeon Slowdown Mystery of 2010!

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  • Convert file from VOC to MP3

    - by Thomas
    I would like to convert a sound file (from a digital voice recorder) with the extension .voc to an .mp3 file or some other common sound files. I am on Windows 7 64 bit. I have tried the program voc2wav but it gives me an error message saying that the program isn't 64 bit. The program has to be free and able to run without installing. (The voice recorder did come with a program that I could install, but I would like to avoid that).

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  • Preventing users from deleting SQL data

    - by me2011
    We just purchased a program that requires the users to have an account in the MS SQL server, with read/write access to the program's database. My concern is that since these users will now have write access to the database, they could directly connect to the SQL server outside of the program's client and then mess with the data directly in the tables. Is there anyway I can prevent access to the database while still allowing access via the client program?

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  • How to kill/restart automatically a specific Windows application if it begins taking 100% CPU?

    - by Esko Luontola
    I have one program running in the background (so I can use a remote controller with my PC) but every now and then the program crashes and begins using 100% CPU (I have quad-core, so it's 25% CPU usage). When that happens, the program needs to be killed and restarted. Is there a program for Windows, which can be used to detect automatically that a specific application hogs all the CPU, and would then automatically kill and restart that application?

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  • ASP.NET MVC 2 Mdel encapsulated within ViewModel Validation

    - by Program.X
    I am trying to get validation to work in ASP.NET MVC 2, but without much success. I have a complex class containing a large number of fields. (Don't ask - this is oneo f those real-world situations best practices can't touch) This would normally be my Model and is a LINQ-to-SQL generated class. Because this is generated code, I have created a MetaData class as per http://davidhayden.com/blog/dave/archive/2009/08/10/AspNetMvc20BuddyClassesMetadataType.aspx. public class ConsultantRegistrationMetadata { [DisplayName("Title")] [Required(ErrorMessage = "Title is required")] [StringLength(10, ErrorMessage = "Title cannot contain more than 10 characters")] string Title { get; set; } [Required(ErrorMessage = "Forename(s) is required")] [StringLength(128, ErrorMessage = "Forename(s) cannot contain more than 128 characters")] [DisplayName("Forename(s)")] string Forenames { get; set; } // ... I've attached this to the partial class of my generated class: [MetadataType(typeof(ConsultantRegistrationMetadata))] public partial class ConsultantRegistration { // ... Because my form is complex, it has a number of dependencies, such as SelectLists, etc. which I have encapsulated in a ViewModel pattern - and included the ConsultantRegistration model as a property: public class ConsultantRegistrationFormViewModel { public Data.ConsultantRegistration ConsultantRegistration { get; private set; } public SelectList Titles { get; private set; } public SelectList Countries { get; private set; } // ... So it is essentially ViewModel=Model My View then has: <p> <%: Html.LabelFor(model => model.ConsultantRegistration.Title) %> <%: Html.DropDownListFor(model => model.ConsultantRegistration.Title, Model.Titles,"(select a Title)") %> <%: Html.ValidationMessage("Title","*") %> </p> <p> <%: Html.LabelFor(model => model.ConsultantRegistration.Forenames) %> <%: Html.TextBoxFor(model => model.ConsultantRegistration.Forenames) %> <%: Html.ValidationMessageFor(model=>model.ConsultantRegistration.Forenames) %> </p> The problem is, the validation attributes on the metadata class are having no effect. I tried doing it via an Interface, but also no effect. I'm beginning to think that the reason is because I am encapsulating my model within a ViewModel. My Controller (Create Action) is as follows: [HttpPost] public ActionResult Create(Data.ConsultantRegistration consultantRegistration) { if (ModelState.IsValid) // this is always true - which is wrong!! { try { consultantRegistration = ConsultantRegistrationRepository.SaveConsultantRegistration(consultantRegistration); return RedirectToAction("Edit", new { id = consultantRegistration.ID, sectionIndex = 2 }); } catch (Exception ex) { ModelState.AddModelError("CreateException",ex); } } return View(new ConsultantRegistrationFormViewModel(consultantRegistration)); } As outlined in the comment, the ModelState.IsValid property always returns true, despite fields with the Validaiton annotations not being valid. (Forenames being a key example). Am I missing something obvious - considering I am an MVC newbie? I'm after the mechanism demoed by Jon Galloway at http://www.asp.net/learn/mvc-videos/video-10082.aspx. (Am aware t is similar to http://stackoverflow.com/questions/1260562/asp-net-mvc-model-viewmodel-validation but that post seems to talk about xVal. I have no idea what that is and suspect it is for MVC 1)

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  • NServiceBus FullDuplex sample compiled and debugging against .NET 4.0 framework throws exception

    - by Jim
    I just installed VS2010 RC and launched the FullDuplex sample from NServiceBus 2.0.0.1145 and it ran fine. I then changed the target framework of each project in the solution to ".NET Framework 4", recompiled and launched in the debugger and received the following exception: System.InvalidOperationException was unhandled Message=No endpoint configuration found in scanned assemblies. This usually happens when NServiceBus fails to load your assembly contaning IConfigureThisEndpoint. Try specifying the type explicitly in the NServiceBus.Host.exe.config using the appsetting key: EndpointConfigurationTypeScanned path: C:\Development\Personal\ThirdParty\NServiceBus\samples\FullDuplex\MyClient\bin\Debug\ Source=NServiceBus.Host StackTrace: at NServiceBus.Host.Program.ValidateEndpoints(IEnumerable`1 endpointConfigurationTypes) in d:\BuildAgent-02\work\672d81652eaca4e1\src\host\NServiceBus.Host\Program.cs:line 189 at NServiceBus.Host.Program.GetEndpointConfigurationType() in d:\BuildAgent-02\work\672d81652eaca4e1\src\host\NServiceBus.Host\Program.cs:line 171 at NServiceBus.Host.Program.Main(String[] args) in d:\BuildAgent-02\work\672d81652eaca4e1\src\host\NServiceBus.Host\Program.cs:line 32 InnerException:

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  • Circular file references not allowed

    - by Program.X
    Hi, I am having a problem in building my solution in VS2008. Normally, it compiles fine in the environment. Sometimes, it fails with: /xxx_WEB/secure/CMSManagedTargetPage.aspx(1): error ASPPARSE: Circular file references are not allowed. I rebuild and it works fine. Now, however, I am in the middle of setting up a CruiseControl.NET system and am testing my checked out code with MSBuild before I integrate the build into CC. Now, everytime I MSBuild, I get: "Q:\cc\xxx\checked out from svn\xxx.sln" (default target) (1) -> (xxx_WEB target) -> /xxx_WEB/secure/CMSManagedTargetPage.aspx(1): error ASPPARSE: Circular file references are not allowed. Problem is, I can't see where this reference is. I have searched for the reference across the entire solution and canf ind no references to the page itself (CMSManagedTargetPage) anywhere other than in the page or its codebehind, or within a string, eg: C:\dev2008\xxx\IWW.xxx.ASPNET\AspxHttpHandler.cs(82): inputFile = context.Server.MapPath("~/secure/CMSManagedTargetPage.aspx"); C:\dev2008\xxx\IWW.xxx.ASPNET\AspxHttpHandler.cs(83): virtualPath = "~/secure/CMSManagedTargetPage.aspx"; My assembly references are also fine (as far as I know). My Web Application is at the "top" of the dependencies, and nothing references it and therefore the faulting page so cannot cause a circular reference. Of course, the page itself may reference something such as a UserControl within the same assembly/web site, but as mentioned earlier, a search on CMSManagedTargetPage yielded no results so this is not happening. Changing the batch attribute in web.config had no effect on MSBuild. I find it very odd that it "sometimes" fails in VS and always fails in MSBuild. Am I missing some subtlety?

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  • ASP.NET Membership API not working on Win2008 server/IIS7

    - by Program.X
    I have a very odd problem. I have a web app that uses the .NET Membership API to provide login functionality. This works fine on my local dev machine, using WebDev 4.0 server. I'm using .NET 4.0 with some URL Rewriting, but not on the pages where login is required. I have a Windows Server 2008 with IIS7 However, the Membership API seemingly does not work on the server. I have set up remote debugging and the LoginUser.LoggedIn event of the LoginUser control gets fired okay, but the MembershipUser is null. I get no answer about the username/password being invalid so it seems to be recognising it. If I enter an invalid username/password, I get an invalid username/password response. Some code, if it helps: <asp:ValidationSummary ID="LoginUserValidationSummary" runat="server" CssClass="validation-error-list" ValidationGroup="LoginUserValidationGroup"/> <div class="accountInfo"> <fieldset class="login"> <legend>Account Information</legend> <p> <asp:Label ID="UserNameLabel" runat="server" AssociatedControlID="UserName">Username:</asp:Label> <asp:TextBox ID="UserName" runat="server" CssClass="textEntry"></asp:TextBox> <asp:RequiredFieldValidator ID="UserNameRequired" runat="server" ControlToValidate="UserName" CssClass="validation-error" Display="Dynamic" ErrorMessage="User Name is required." ToolTip="User Name is required." ValidationGroup="LoginUserValidationGroup">*</asp:RequiredFieldValidator> </p> <p> <asp:Label ID="PasswordLabel" runat="server" AssociatedControlID="Password">Password:</asp:Label> <asp:TextBox ID="Password" runat="server" CssClass="passwordEntry" TextMode="Password"></asp:TextBox> <asp:RequiredFieldValidator ID="PasswordRequired" runat="server" ControlToValidate="Password" CssClass="validation-error" Display="Dynamic" ErrorMessage="Password is required." ToolTip="Password is required." ValidationGroup="LoginUserValidationGroup">*</asp:RequiredFieldValidator> </p> <p> <asp:CheckBox ID="RememberMe" runat="server"/> <asp:Label ID="RememberMeLabel" runat="server" AssociatedControlID="RememberMe" CssClass="inline">Keep me logged in</asp:Label> </p> </fieldset> <p class="login-action"> <asp:Button ID="LoginButton" runat="server" CommandName="Login" CssClass="submitButton" Text="Log In" ValidationGroup="LoginUserValidationGroup"/> </p> and the code behind: protected void Page_Load(object sender, EventArgs e) { LoginUser.LoginError += new EventHandler(LoginUser_LoginError); LoginUser.LoggedIn += new EventHandler(LoginUser_LoggedIn); } void LoginUser_LoggedIn(object sender, EventArgs e) { // this code gets run so it appears logins work Roles.DeleteCookie(); // this behaviour has been removed for testing - no difference } void LoginUser_LoginError(object sender, EventArgs e) { HtmlGenericControl htmlGenericControl = LoginUser.FindControl("errorMessageSpan") as HtmlGenericControl; if (htmlGenericControl != null) htmlGenericControl.Visible = true; } I have "Fiddled" with the Login form reponse and I get the following Cookie-Set headers: Set-Cookie: ASP.NET_SessionId=lpyyiyjw45jjtuav1gdu4jmg; path=/; HttpOnly Set-Cookie: .ASPXAUTH=A7AE08E071DD20872D6BBBAD9167A709DEE55B352283A7F91E1066FFB1529E5C61FCEDC86E558CEA1A837E79640BE88D1F65F14FA8434AA86407DA3AEED575E0649A1AC319752FBCD39B2A4669B0F869; path=/; HttpOnly Set-Cookie: .ASPXROLES=; expires=Mon, 11-Oct-1999 23:00:00 GMT; path=/; HttpOnly I don't know what is useful here because it is obviously encrypted but I find the .APXROLES cookie having no value interesting. It seems to fail to register the cookie, but passes authentication

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  • WPF: Changing config file user settings at runtime?

    - by Poku
    Hey I'm trying to change some config file user settings values in my WPF application, but its only working partly. The value is changed correctly and the program runs fine with the value. I can even restart the program and the value is still the one i changed it to. The problem is that when i open the .exe.config file the value is still the old value. Im using this code to change the value: Properties.Settings.Default.ProjectNumber = varTestExample; Properties.Settings.Default.Save(); Where does this save code save the changes and how/where does the program read the value after i have run this code? If i run a clean version of the program the ProjectNumber value is correctly taken from the .exe.config file and if i change the value in the config file it is also change when i run the program. But as soon as i run the above code the program is not reading the value from the config file. Why?

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  • ASP.NET MVC 2 Model encapsulated within ViewModel Validation

    - by Program.X
    I am trying to get validation to work in ASP.NET MVC 2, but without much success. I have a complex class containing a large number of fields. (Don't ask - this is oneo f those real-world situations best practices can't touch) This would normally be my Model and is a LINQ-to-SQL generated class. Because this is generated code, I have created a MetaData class as per http://davidhayden.com/blog/dave/archive/2009/08/10/AspNetMvc20BuddyClassesMetadataType.aspx. public class ConsultantRegistrationMetadata { [DisplayName("Title")] [Required(ErrorMessage = "Title is required")] [StringLength(10, ErrorMessage = "Title cannot contain more than 10 characters")] string Title { get; set; } [Required(ErrorMessage = "Forename(s) is required")] [StringLength(128, ErrorMessage = "Forename(s) cannot contain more than 128 characters")] [DisplayName("Forename(s)")] string Forenames { get; set; } // ... I've attached this to the partial class of my generated class: [MetadataType(typeof(ConsultantRegistrationMetadata))] public partial class ConsultantRegistration { // ... Because my form is complex, it has a number of dependencies, such as SelectLists, etc. which I have encapsulated in a ViewModel pattern - and included the ConsultantRegistration model as a property: public class ConsultantRegistrationFormViewModel { public Data.ConsultantRegistration ConsultantRegistration { get; private set; } public SelectList Titles { get; private set; } public SelectList Countries { get; private set; } // ... So it is essentially ViewModel=Model My View then has: <p> <%: Html.LabelFor(model => model.ConsultantRegistration.Title) %> <%: Html.DropDownListFor(model => model.ConsultantRegistration.Title, Model.Titles,"(select a Title)") %> <%: Html.ValidationMessage("Title","*") %> </p> <p> <%: Html.LabelFor(model => model.ConsultantRegistration.Forenames) %> <%: Html.TextBoxFor(model => model.ConsultantRegistration.Forenames) %> <%: Html.ValidationMessageFor(model=>model.ConsultantRegistration.Forenames) %> </p> The problem is, the validation attributes on the metadata class are having no effect. I tried doing it via an Interface, but also no effect. I'm beginning to think that the reason is because I am encapsulating my model within a ViewModel. My Controller (Create Action) is as follows: [HttpPost] public ActionResult Create(Data.ConsultantRegistration consultantRegistration) { if (ModelState.IsValid) // this is always true - which is wrong!! { try { consultantRegistration = ConsultantRegistrationRepository.SaveConsultantRegistration(consultantRegistration); return RedirectToAction("Edit", new { id = consultantRegistration.ID, sectionIndex = 2 }); } catch (Exception ex) { ModelState.AddModelError("CreateException",ex); } } return View(new ConsultantRegistrationFormViewModel(consultantRegistration)); } As outlined in the comment, the ModelState.IsValid property always returns true, despite fields with the Validaiton annotations not being valid. (Forenames being a key example). Am I missing something obvious - considering I am an MVC newbie? I'm after the mechanism demoed by Jon Galloway at http://www.asp.net/learn/mvc-videos/video-10082.aspx. (Am aware t is similar to http://stackoverflow.com/questions/1260562/asp-net-mvc-model-viewmodel-validation but that post seems to talk about xVal. I have no idea what that is and suspect it is for MVC 1)

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  • Problem with running php script using mysql on tomcat

    - by Jack
    I am using tomcat 6 with JavaBridge. I have stored my php script in the following location. C:\Program Files\apache-tomcat-6.0.26\webapps\JavaBridge\project\test.php In test.php I am using curl and mysql. The php.ini in JavaBridge is stored in the following location C:\Program Files\apache-tomcat-6.0.26\webapps\JavaBridge\WEB-INF\cgi\php.ini and its contents are - extension_dir="C:\Program Files\apache-tomcat-6.0.26\webapps\JavaBridge\WEB-INF\cgi\x86-windows\ext" include_path="C:\Program Files\apache-tomcat-6.0.26\webapps\JavaBridge\WEB-INF\pear;." there is also a config file called mysql.ini whose contents are - extension = php_mysql.dll I had also installed wamp earlier so I copied all the dll's from C:\wamp\bin\php\php5.3.0\ext to C:\Program Files\apache-tomcat-6.0.26\webapps\JavaBridge\WEB-INF\cgi\x86-windows\ext When I start tomcat and run my script I get the following error - Fatal error: Call to undefined function mysqli_connect() in C:\Program Files\apache-tomcat-6.0.26\webapps\JavaBridge\project\test.php on line 534 Please help.

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  • Can't debug code using VS 2010 beta 2

    - by Nathan W
    This is really strange and I can't seem to figure out why it won't work. I have a C# dll that is a add on for another program, the main program is not mine or a .Net app so I am starting it with Start external program in the debugging tab and and passing my program as a command line and the program starts and loads my add on however my Visual Studio debugger doesn't step into the debugger and won't hit my break points. I checked the module window and it's not even loaded in there, I used process explorer and had a look at main program and my dll was loaded into the main app. The project is set to debug, symbols to full and still nothing. I created the project in VS 2008 and it worked fine and am now trying to get this to work in VS 2010 and no go. Anyone know what could be causing this?

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  • can't activate rack problem while install spree commerce

    - by art
    I install spree version 0.9.4 with gem install spree and run a set up command spree mystore and get this errors messages. Have anybody experienced this whether in spree or not ? D:\Workspaces>spree mystore C:/Program Files/BitNami RubyStack/ruby/lib/ruby/site_ruby/1.8/rubygems.rb:280:i n `activate': can't activate rack (>= 1.0.1, runtime) for ["spree-0.9.4"], alrea dy activated rack-1.0.0 for ["actionpack-2.3.5", "rails-2.3.5", "spree-0.9.4"] ( Gem::LoadError) from C:/Program Files/BitNami RubyStack/ruby/lib/ruby/site_ruby/1.8/ruby gems.rb:296:in `activate' from C:/Program Files/BitNami RubyStack/ruby/lib/ruby/site_ruby/1.8/ruby gems.rb:295:in `each' from C:/Program Files/BitNami RubyStack/ruby/lib/ruby/site_ruby/1.8/ruby gems.rb:295:in `activate' from C:/Program Files/BitNami RubyStack/ruby/lib/ruby/site_ruby/1.8/ruby gems.rb:68:in `gem' from C:/Program Files/BitNami RubyStack/ruby/bin/spree:18 Thanks

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  • Html Agility Pack: DescendantsOrSelf() not returning HTML element

    - by Program.X
    I have some HTML, eg: <%@ Page Title="About Us" Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeBehind="ContentManagedTargetPage.aspx.cs" Inherits="xxx.ContentManagedTargetPage" %> <%@ Register TagPrefix="CxCMS" Namespace="xxx.ContentManagement.ASPNET.UI" Assembly="xxx.ContentManagement.ASPNET" %> <asp:Content ID="HeaderContent" runat="server" ContentPlaceHolderID="HeadContent"> </asp:Content> <asp:Content ID="BodyContent" runat="server" ContentPlaceHolderID="MainContent"> <h2> Content Managed </h2> <p> Put content here. [<CxCMS:ContentManagedPlaceHolder Key="keyThingy" runat="server" />] </p> </asp:Content> And I want to find all the instances of the CxCMS:ContentManagedPlaceHolder element. I'm using HTML Agility Pack, which seems the best fit. However, despite looking at the [meagre] documentation, I can't get my code to work. I would expect the following to work: string searchForElement = "CxCMS:ContentManagedPlaceHolder"; IEnumerable<HtmlNode> contentPlaceHolderHtmlNodes = HtmlDocument.DocumentNode.Descendants(searchForElement); int count = contentPlaceHolderHtmlNodes.Count(); But I get nothing back. If I change to DescendantsOrSelf, I get the document node back, "#document" - which is incorrect: string searchForElement = "CxCMS:ContentManagedPlaceHolder"; IEnumerable<HtmlNode> contentPlaceHolderHtmlNodes = HtmlDocument.DocumentNode.DescendantsOrSelf(searchForElement); int count = contentPlaceHolderHtmlNodes.Count(); I also tried using LINQ: string searchForElement = "CxCMS:ContentManagedPlaceHolder"; IEnumerable<HtmlNode> contentPlaceHolderHtmlNodes = HtmlDocument.DocumentNode.DescendantsOrSelf().Where(q=>q.Name==searchForElement); int count = contentPlaceHolderHtmlNodes.Count(); As neither of these methods work, I moved onto using SelectNodes, instead: string searchForElement = "CxCMS:ContentManagedPlaceHolder"; string xPath="//"+searchForElement // "//CxCMS:ContentManagedPlaceHolder" var nodes= HtmlDocument.DocumentNode.SelectNodes(xPath); This just throws the exception: "Namespace Manager or XsltContext needed. This query has a prefix, variable, or user-defined function.". I can't find any way of adding namespace management to the HtmlDocument object. What am I missing, here? The DescendantsOrSelf() method works if using a "standard" HTML tag, such as "p", but not the one I have. Surely it should work? (It needs to!)

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  • Serial port determinism

    - by Matt Green
    This seems like a simple question, but it is difficult to search for. I need to interface with a device over the serial port. In the event my program (or another) does not finish writing a command to the device, how do I ensure the next run of the program can successfully send a command? Example: The foo program runs and begins writing "A_VERY_LONG_COMMAND" The user terminates the program, but the program has only written, "A_VERY" The user runs the program again, and the command is resent. Except, the device sees "A_VERYA_VERY_LONG_COMMAND," which isn't what we want. Is there any way to make this more deterministic? Serial port programming feels very out-of-control due to issues like this.

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  • What is the best free program to burn DVD movies from DVD movie files that are present on the hard drive the way ImgBurn does it in Windows?

    - by cipricus
    Evaluating burning programs is difficult: it takes more time, while errors are very unpleasant. I have looked at AcetoneISO, Brasero, and K3B (which many recommend) but they seem more limited than Nero, CDBurnXP and especially ImgBurn from Windows. They all seem to work (did not tested them fully myself) but at a more basic level (create ISO, burn them, etc.). When it comes to something like creating a DVD movie disk from DVD movie files present on the hard drive, it seems to me that I would have to create the ISO first and then burn it, which involves using more hard drive space and more time. Looking in the Windows direction, there is a Nero for Linux. It costs money. ImgBurn is said to work well in Wine, but as yet I have not tested it enough. What other options are there?

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  • How to make python_select work for '$>python' command?

    - by Jim
    I installed a couple of pythons in different versions with macports, and the apple python 2.6 is also working. Now I need to run a program which requires MySQLdb package support in python, and this package was installed to the python I installed by macports. The program tells me that there is no MySQLdb installed, so I guess it is the apple python working for that program. I searched for some help and found python_select for switching between pythons. However after the command $>sudo python_select python25 told me that it selected the version "python25" for python, when I type $>python it is still apple python 2.6 that launches. The question is that how can I make python25(the one with MySQLdb) work for the program rather than apple python? Another important thing, the program is NOT a .py file and needs to be compiled before running. So do I need to re-install this program? My Mac OS version is Snow Leopard 10.6. Any answer is appreciated.

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  • Avoiding display of Visual Studio Debugger when starting a new process from within java.exe

    - by Matt Sheppard
    How can I, from within a java program on windows, prevent a debugger window being displayed if a program I invoke crashes, and how can I detect the fact that it has crashed? Background I have a problem with a java application running on Windows which is launching an unreliable third party program by way of ProcessBuilder.start(). Specifically, if the external program crashes, the 'Visual Studio Just-In-time Debugger' window pops up asking if the user wants to debug the program. From the java application side, I'm happy to deal with the fact that under some circumstances, the third party program will crash, but I'd like to be able to detect and silently handle that situation from within the Java code without requiring any user interaction.

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  • How to tell the database type checking the file

    - by Click Ok
    My friend have a system to manage customers. The program per si is terrible, and my friend lost contact with the developers. The case is, now my friend lost the access to program (something that the developers say "locked to machine" so when moved to another pc, he lost the access to program and data. I get mission of to try to recover the database, migrating to another database, and create a cool program to my friend. Now I need to discover wich database was used by the developers. I know that the program was made using Visual Basic, because the MSVBVM60.DLL is required. There is some program to read the metadata in the .dat files and discover wich database was used?

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  • Prevent users from being able to access a webpage via web browser?

    - by Rob
    My friend and I are working on a program. This program is going to submit GET data to our webpage. However, we don't want users accessing the webpage any other way than the program. We can prevent users from sharing the program using HWID authentication, but nothing prevents them from using a packet scanner to get the URL of the webpage. We thought about user-agent authentication, which we will implement, but user-agents can easily be spoofed. So my question is, how can we prevent users from accessing the webpage directly, instead of through the program? Even if you don't have an answer that will completely work, anything that will help deter them would be nice. Currently we will be implementing: HWID Authentication to use the program User-Agent Authentication to access the web page Instant IP Blacklisting to anyone accessing the webpage without the proper User-Agent

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