Search Results

Search found 54446 results on 2178 pages for 'struct vs class'.

Page 109/2178 | < Previous Page | 105 106 107 108 109 110 111 112 113 114 115 116  | Next Page >

  • Facebook connect vs. OpenID

    - by digit1001
    I just started working on a new project that has a general login feature. One suggestion in a meeting was to look into Facebook Connect or OpenID as an alternative. I'm curious if there's one that has less of a learning curve, or if they can both be used on the same site. Also, when you use either, do you have them initially create the account and just get a verify True/False back that you then use to set up a local user account? I what about forgotten passwords? I'm kind of curious as to best practices for integrated this type of login with a "traditional" one where you store the user info yourself. Thanks, D

    Read the article

  • Single quotes vs double quotes

    - by Eric Hydrick
    I just started a job where I'm writing Python after coming from a Java background, and I'm noticing that other developers tend to quote strings using single quotes ('') instead of double quotes (""). For example: line1 = 'This is how strings typically look.' line2 = "Not like this." Is there a particular reason for this other than personal preference? Is this the proper way to be quoting strings?

    Read the article

  • OAuth2 vs Public API

    - by Adam Tannon
    My understanding of OAuth (2.0) is that its a software stack and protocol to allow 2+ web apps to share information about a single end user. User A is a member of Site B and Site C; Site B wants to fetch some data from Site C about User A, and this is where OAuth steps in. So first off, if this assessment is incorrect, please begin by clarifying this for me and correcting me! Assuming I'm on the right track, then I guess I'm not seeing the need for OAuth to begin with (!). I'm sure I'm just not seeing the "forest through the trees" here, but the way I see it, couldn't Site C just expose a public API that Site B could use to fetch the same data (sans OAuth)? If Site C required user credentials to access the data, could this public API just use HTTPS for secure transport and require username/password as a part of each API call? Again, I'm sure I'm missing something, but I'm just not understanding why I would need OAuth when a secure, public API written and exposed by Site C seems more than capable of delivering what Site B needs regarding User A. In general, I'm looking for a set of guidelines to go by when deciding to choose between using OAuth for my web apps or just writing my own web service ( exposing public API). Thanks in advance!

    Read the article

  • creative & complex vs simple and readable

    - by Shirish11
    Which is a better option? Its not always that when you have something creative your code is going to look ugly. But at times it does go a bit ugly. e.g. if ( (object1(0)==object2(0) && (object1(1)==object2(1) && (object1(2)==object2(2) && (object1(3)==object2(3)){ retval = true; else retval = false; is simple and readable bool retValue = (object1(0)==object2(0)) && (object1(1)==object2(1)) && (object1(2)==object2(2)) && (object1(3)==object2(3)); but having something like this will make some newbies scratch their heads. So what do I go for? including simple code everywhere might sometime hamper my performance. what I could think of was commenting wherever necessary but at times u get too curious to know what is actually happening. Any suggestions are welcome.

    Read the article

  • Is the a pattern for iterating over lists held by a class (dynamicly typed OO languages)

    - by Roman A. Taycher
    If I have a class that holds one or several lists is it better to allow other classes to fetch those lists(with a getter) or to implement a doXList/eachXList type method for that list that take a function and call that function on each element of the list contained by that object. I wrote a program that did a ton of this and I hated passing around all these lists sometimes with method in class a calling method in class B to return lists contained in class C, B contains a C or multiple C's (note question is about dynamically typed OO languages languages like ruby or smalltalk) ex. (that came up in my program) on a Person class containing scheduling preferences and a scheduler class needing to access them.

    Read the article

  • Schema.org vs microformats

    - by Tordek
    They both server the same purpose: providing a vocabulary for semantic markup. Schema is recognized and standardized... but microformats are open. Schema exploits microdata, while microformats go on classes. (Of note: microdata means that an element must be of a single itemtype, while microformats allow several classes to apply to the same element. I can markup xFolk+hAtom with classes, but not with microdata.) Is this a black-and-white situation? Google says I can't use both "because it may confuse the parser". What's the consensus on these?

    Read the article

  • How to access the backing field of an inherited class using fluent nhibernate

    - by Akk
    How do i set the Access Strategy in the mapping class to point to the inherited _photos field? public class Content { private IList<Photo> _photos; public Content() { _photos = new List<Photo>(); } public virtual IEnumerable<Photo> Photos { get { return _photos; } } public virtual void AddPhoto() {...} } public class Article : Content { public string Body {get; set;} } I am currently using thw following to try and locate the backing field but an exception is thrown as it cannot be found. public class ArticleMap : ClassMap<Article> { HasManyToMany(x => x.Photos) .Access.CamelCaseField(Prefix.Underscore) //_photos //... } i tried moving the backing field _photos directly into the class and the access works. So how can i access the backing field of an inherited class?

    Read the article

  • Platinum SEO Vs All in One SEO For WordPress Websites

    WordPress has several great plugins for Search Engine Optimization. I'll talk about the two I use for the medical practice websites I build; Platinum SEO and All in One SEO Pack. You'll come away with a better understanding of which one might be best for bringing more traffic to your website.

    Read the article

  • Adobe vs. Apple is going to get uglier

    <b>Sure, It's Secure:</b> "Usually I write about security here, but Apple's iron-bound determination to keep Adobe Flash out of any iWhatever device is about to blow up in Apple's face. Sources close to Adobe tell me that Adobe will be suing Apple within a few weeks."

    Read the article

  • How should I declare default values for instance variables in Python?

    - by int3
    Should I give my class members default values like this: class Foo: num = 1 or like this? class Foo: def __init__(self): self.num = 1 In this question I discovered that in both cases, bar = Foo() bar.num += 1 is a well-defined operation. I understand that the first method will give me a class variable while the second one will not. However, if I do not require a class variable, but only need to set a default value for my instance variables, are both methods equally good? Or one of them more 'pythonic' than the other? One thing I've noticed is that in the Django tutorial, they use the second method to declare Models. Personally I think the second method is more elegant, but I'd like to know what the 'standard' way is.

    Read the article

  • Expected Class-name before { token

    - by ML
    Hi All, I am trying to figure out whey I get an error: expected class-name before { token Here is the relative source to the error: #pragma once #ifndef H_FXACTION #define H_FXACTION #include "CP_M_RefCounted.h" #include "FxTypes.h" #include "string" #include "FxString.h" #include "FxPixels.h" #include "CP_Rect.h" #include "FxStreamable.h" #include "FxPoint.h" #include "FxPtr.h" #include "FxImage.h" #include "FxSleekStreaming.h" typedef FxID FxActionType; typedef FxUInt32 FxActionID; FxActionID FrMakeUniqueActionID(void); class FxActionData; class FxActionData : public CP_M_RefCounted { public: FxActionData(); FxActionData(FxBool final) :mFinal(final) { } virtual ~FxActionData(); I get the error at this line: class FxActionData : public CP_M_RefCounted What I dont get is why the line: class FxActionData; is there when you are creating the class directly under it. Isn't this a forward declaration? What things could be going on here?

    Read the article

  • SQL SERVER GUID vs INT Your Opinion

    I think the title is clear what I am going to write in your post. This is age old problem and I want to compile the list stating advantages and disadvantages of using GUID and INT as a Primary Key or Clustered Index or Both (the usual case). Let me start a list by suggesting [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Cry Engine 3 vs UDK

    - by Daniele Riccardelli
    I'm new here and I hope that other people may find this question interesting. Me and a bunch of guys from my University are thinking about getting started in game development, but, even though the game design is kind of ready, we are stucked at the point "which Engine should we choose". At first, we were thinking about Unity3D Free, in particular because we are pretty familiar with C# and, even better, it's completely free, but on the other hand there are some cons like no dynamic shadowing that make the realization of our game kinda hard. So, we are thinking about moving either to UDK or Cry Engine, since they are not as expensive as Unity3D Pro (at least before the game deployment) . The thing we are worried the most, though, is that we are kind of scared about the support for team work(i mean, that we might find it hard to coordinate our efforts without software support), since in Unity3D the team features are part of purchasable content, and we are not interested in paying that much for a project we are not even sure we can complete. So, finally, I hope one of you knows the mentioned engines enough to give us a tip telling which one offers better team features and is advisable for guys that have barely worked before on videogames but have good object oriented programming skills. Probably might be helpful for your suggestion, if i say that our game is an exploration game. Thanks to anybody who's going to answer.

    Read the article

  • implement string class with custom behavior

    - by truman
    In one of our class sir said that template allows one to customize behavior of class, and then he gave example of string class, that with few lines of code we can customize string class from STL, as in, we can make it to treat 'a' and 'z' same, 'b' and 'y' same, 'c' and 'x' same and so on. Similary 'A' and 'Z' same etc. "abc" == "zyx" is true; "Abc" == "zyx" is false; "Abc == "Zyx" is true; etc I was thinking of implementing such string class, but I am not able to do so. How can we implement such string class using templates?

    Read the article

  • Natural talent vs experience [on hold]

    - by Tord Johansson Munk
    Hi i have a question for you guys if you had a choice of hiring one of two programmers. One of them is a natural born programming talent, he has been programming since he was 14 year old and he has been programming all sorts of things by him self, 3d renders,games,his own frameworks, he is really good at algorithms and problem solving. He is now about 25 years old and is looking for a job after some unchallenged years of college the only experience he has is working on his own/university stuff and some open source project. This guy spends all his free time programming and has several pet projects at home. The other person is a 37 year old career programmer. He has been programming since he graduated from university at the age of 26 and have been working since then. He did not have an interest in programming before university. During his studies he discovered that programming was fun and challenging but it never was a "passion". During his career he mainly worked with "enterprise" platforms such as .net or javaEE. He mainly have done database business applications and thus is lacking skills of the young talent like abstract problem solving or algorithms. But he know the tools he has been using during the years and is reliable and almost always makes his boss happy. He keeps him self updated in the platform and tools he has and is using. But outside the office walls he don't touch any code at all. Witch one would you hire? Would you favor one of them in certain projects? Do you think that if the young talent learns his tools he will be a better programmer than the older one? Would your decision be different if both of them where lacking a degree? or if only one of them was lacking a degree be the old and experienced or the young genius.

    Read the article

  • Classic vs universal Google analytics and loss of historical data

    - by iss42
    I'm keen to use some of the new features in Google Universal Analytics. I have an old site though that I don't want to lose the historical data for. The comparisons with historical data are interesting for example. However Google doesn't appear to allow you to change a property from the classic code to the new code. Am I missing something? I'm surprised this isn't a bigger issue for many other users.

    Read the article

  • Possible applications of algorithm devised for differentiating between structured vs random text

    - by rooznom
    I have written a program that can rapidly (within 5 sec on a 2GB RAM desktop, 2.33 Ghz CPU) differentiate between structured text (e.g english text) and random alphanumeric strings. It can also provide a probability score for the prediction. Are there any practical applications/uses of such a program. Note that the program is based on entropy models and does not have any dictionary comparisons in its workflow. Thanks in advance for your responses

    Read the article

  • Game Asset Storage: Archive vs Individual files

    - by David Colson
    As I am in the process of creating a 3D c++ game and I was wondering what would be more beneficial when dealing with game assets with regards to storage. I have seen some games have a single asset file compressed with everything in it and other with lots of little compressed files. If I had lots of individual files I would not need to load a large file at once and use up memory but the code would have to go about file seeking when the level loads to find all the correct files needed. There is no file seeking needed when dealing with one large file, but again, what about all the assets not currently needed that would get loaded with the one file? I could also have an asset file for each level, but then how do I deal with shared assets This has been bothering me for a while so tell me what other advantages and disadvantages are there to either way of doing things.

    Read the article

  • OpenSUSE Li-F-E vs. Edubuntu vs. Ubuntu

    <b>ZDNet:</b> "As I noted in my post over on Between the Lines (&#8221;Why doesn&#8217;t IBM just buy Novell already?&#8221;), I&#8217;ve been testing OpenSUSE&#8217;s Linux for Education Project and Ubuntu 10.04 server beta 1."

    Read the article

  • Creating An Utilities Class?

    - by Soo
    Hello SO, I'm very new to OOP and am trying my hardest to keep things strictly class based, while using good coding priciples. I'm a fair ways into my project now and I have a lot of general use methods I want to put into an utilities class. Is there a best way to create an utilities class? public class Utilities { int test; public Utilites() { } public int sum(int number1, int number2) { test = number1+number2; } return test; } After creating this Utilities class, do I just create an Utilities object, and run the methods of my choosing? Do I have this Utilities class idea correct?

    Read the article

  • Repeater vs. ListView

    - by MoezMousavi
    I do really hate repeater. I was more a GridView lover but after 3.5 be born, I prefer ListView.  The first problem with Repeater is paging. You will need to write code to handle paging. Second common problem is empty data template. Have a look at this:             if (rptMyRepeater.Items.Count < 1)             {                 if (e.Item.ItemType == ListItemType.Footer)                 {                     Label lblFooter = (Label)e.Item.FindControl("lblEmpty");                     lblFooter.Visible = true;                 }             }   I found the above code is usefull if you need to show something like "There is no record" is your data source has no records. Although the ListView has a template.   If you combine ListView with a DataPager, you will be in heaven as it is sorting the paging for you without writing code. (http://msdn.microsoft.com/en-us/library/system.web.ui.webcontrols.datapager.aspx)     Note: You have got to bind ListView in PreRender, it doesn't work properly in PageLoad   More: http://www.4guysfromrolla.com/articles/061009-1.aspx

    Read the article

  • How access PhysicalMaterial from Actor Class?

    - by EmAdpres
    I use Projectile for my weapon system and UDKProjectile has two main function to handle Hit of projectiles(=bullet of my weapon): simulated function ProcessTouch(Actor Other, Vector HitLocation, Vector HitNormal) // For Actors simulated event HitWall(vector HitNormal, actor Wall, PrimitiveComponent WallComp) // Everything except Actors ( I guess) the first method, the function just give me the actor which I hit and my question is How I can get that actor's physical material by first parameter ( Other ), in order to make a proper react about it ( for example a proper Sound of collide ) ... A tricky (but hateful ) way which I knew works is, make a Trace from a little back of that actor to that actor, and use HitInfo parameter which include physical Material ! But there should be a more standard way !

    Read the article

  • Share buttons vs sharer urls

    - by TeeOh
    As some people might know, adding share buttons from Facebook and Twitter can cause a page to slow down. I've seen many sites pass on the common iframe implementations that these sites offer and simply create icons that link to a sharer url for better control of page performance. http://www.facebook.com/sharer/sharer.php?u=http%3A%2F%2Fwww.cnn.com%2F&t=CNN%26s+website%27 However, I've also read that Facebook is dropping support for these links. For example, this link now redirects to the Like Button. http://www.facebook.com/facebook-widgets/share.php Here is an article noting that Facebook is deprecating/has deprecated it's share functionality and is sticking with the Like button. http://www.barbariangroup.com/posts/7544-the_facebook_share_button_has_been_deprecated_called_it I'm assuming this is the same for the sharing url. If the sharer url is no longer a reliable option, what other methods are there besides using 3rd party widgets (like Addthis)?

    Read the article

  • Futures/Monads vs Events

    - by c69
    So, the question is quite simple: in an application framework, when performance impact can be ignored (10-20 events per second at max), what is more maintainable and flexible to use as a preferred medium for communication between modules - Events or Futures/Promices/Monads ? Its often being said, that Events (pub/sub, mediator) allow loose-coupling and thus - more maintainable app... My experience deny this: once you have more that 20+ events - debugging becomes hard, and so is refactoring - because it is very hard to see: who, when and why uses what. Promices (i'm coding in javascript) are much uglier and dumber, than Events. But: you can clearly see connections between function calls, so application logic becomes more straight-forward. What i'm afraid. though, is that Promices will bring more hard-coupling with them... p.s: the answer does not have to be based on JS, experience from other functional languages is much welcome.

    Read the article

< Previous Page | 105 106 107 108 109 110 111 112 113 114 115 116  | Next Page >