How to draw tile edges when you don't know where they're going.
- by Skeith
This is more of an art question than a programing one but still game development.
I have a tile engine that makes a map randomly from tiles, each tile is a square 3x3 grid. The problem is that while the elements on each tile work well together such as having forests along the top three squares and grass on the other 6, the engine could put the forrests against anything such as rivers, grass, mountains or more forest.
how can i draw the edges of the tiles so the look good no matter what they are places against ?