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  • Blackberry screen navigation probelm

    - by dalandroid
    I have a Screen name DownloaderScreen when the screen start it will start download some file and when download is complete it will go forward to next screen autometically. I using the following code. public DownloaderScreen() { super(NO_VERTICAL_SCROLL | NO_HORIZONTAL_SCROLL | USE_ALL_HEIGHT | USE_ALL_WIDTH); this.application = UiApplication.getUiApplication(); HorizontalFieldManager outerBlock = new HorizontalFieldManager(USE_ALL_HEIGHT); VerticalFieldManager innerBlock = new VerticalFieldManager(USE_ALL_WIDTH | FIELD_VCENTER); innerBlock.setPadding(0, 10, 0, 10); outerBlock.setBackground(BackgroundFactory .createBitmapBackground(LangValue.dlBgimg)); outerBlock.add(innerBlock); add(outerBlock); phraseHelper = new PhraseHelper(); final String[][] phraseList = phraseHelper.getDownloadList(); gaugeField = new GaugeField("Downloading ", 0, phraseList.length, 0, GaugeField.PERCENT); innerBlock.add(gaugeField); Thread dlTread = new Thread() { public void run() { startDownload(phraseList); } }; dlTread.start(); } private void startDownload(String[][] phraseList){ if(phraseList.length!=0){ for(int i=0; i < phraseList.length ; i++){// gaugeField.setValue(i); // code for download } } goToNext(); } private void goToNext() { final Screen currentScreen = application.getActiveScreen(); if (UiApplication.isEventDispatchThread()) { application.popScreen(currentScreen); application.pushScreen(new HomeScreen()); } else { application.invokeLater(new Runnable() { public void run() { application.popScreen(currentScreen); application.pushScreen(new HomeScreen()); } }); } } The code is working fine and starts download files and when download is completed it is going forward to next screen. But when there is no file to download phraseList array length is zero, it is not going forward. What is problem in my code?

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  • C ++ virtual function

    - by user2950788
    masters of C++. I am trying to implement polymorphism in C++. I want to write a base class with a virtual function and then redefine that function in the child class. then demonstrate dynamic binding in my driver program. But I just couldn't get it to work. I know how to do it in C#, so I figured that I might have made some syntactical mistakes where I had used C#'s syntax in my C++ code, but these mistakes are not obvious to me at all. So I'd greatly appreciate it if you would correct my mistakes. class polyTest { public: polyTest(); virtual void type(); virtual ~polyTest(); }; void polyTest::type() { cout << "first gen"; } class polyChild: public polyTest { public: void type(); }; void polyChild::type() { cout << "second gen"; } int main() { polyChild * ptr1; polyChild * ptr2; ptr1 = new polyTest(); ptr2 = new polyChild(); ptr1 -> type(); ptr2 -> type(); }

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  • Input In Java- How does it work?

    - by Nir Avnon
    Hey guys, with a lot of help from you i was managed to write this nice code (I'm new in it, so kind of exciting.. :) ) And still I have not understand how can I input this code. first of all, I get an this error in the console line (I'm using Eclipse): Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 0 at NumberConverter.main(NumberConverter.java:5). What does that mean? I just want to chack whether it works, and I can't call the function/program any how. I used to call in an "old fashion way", like in scheme, to the function that I wrote and see if something happens. How does it work in java? Do we call the program itself? function? what and where do we write? -I want to chack if it works, doesn't matter how, and I'll be glad to know how can I plugin input. Thank you so much! public class NumberConverter{ public static void main(String[] args) { int i = Integer.parseInt(args[0]); toBinary(i); toOctal(i); toHex(i); } public static void toBinary(int int1){ System.out.println(int1 + " in binary is"); System.out.println(Integer.toBinaryString(int1)); } public static void toOctal(int int1){ System.out.println(int1 + " in octal is"); System.out.println(Integer.toOctalString(int1)); } public static void toHex(int int1){ System.out.println(int1 + " in hex is"); System.out.println(Integer.toHexString(int1)); } }

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  • Blackberry UI tool bar : fields alignment

    - by Galaxy
    i am developing custom toolbar manager, but i want to adjust the fields alignment to be centered not aligned to the left , any advice below is the code of toolbar package galaxy.bb.ui.container; import net.rim.device.api.ui.Color; import net.rim.device.api.ui.Graphics; import net.rim.device.api.ui.XYEdges; import net.rim.device.api.ui.container.HorizontalFieldManager; import net.rim.device.api.ui.decor.Background; import net.rim.device.api.ui.decor.BackgroundFactory; import net.rim.device.api.ui.decor.Border; import net.rim.device.api.ui.decor.BorderFactory; public class ToolBarManager extends HorizontalFieldManager { private int bgColor = Color.BLACK; private int borderColor = Color.WHITE; private int borderStyle= Border.STYLE_FILLED; public ToolBarManager(){ super(USE_ALL_WIDTH); } public ToolBarManager(int bgColor) { super(USE_ALL_WIDTH); this.bgColor = bgColor; } public ToolBarManager(int bgColor, int borderStyle) { super(USE_ALL_WIDTH); this.bgColor = bgColor; this.borderStyle = borderStyle; } public int getBgColor() { return bgColor; } public void setBgColor(int bgColor) { this.bgColor = bgColor; } public int getBorderColor() { return borderColor; } public void setBorderColor(int borderColor) { this.borderColor = borderColor; } public int getBorderStyle() { return borderStyle; } public void setBorderStyle(int borderStyle) { this.borderStyle = borderStyle; } protected void paint(Graphics graphics) { super.paint(graphics); XYEdges padding = new XYEdges(5, 5, 5, 5); Border roundedBorder = BorderFactory.createRoundedBorder(padding, borderColor, borderStyle); this.setBorder(roundedBorder); Background bg = BackgroundFactory.createSolidBackground(bgColor); this.setBackground(bg); } }

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  • Common protected data member in base class?

    - by EXP0
    I have a base class and several derived classes. The derived classes use some common data, can I just put those common data as protected member of the base class? I know the protected member breaks encapsulation sometimes, so I wonder if there is any good approach. Here is a specific example: class Base{ public: virtual void foo() = 0; void printData(); protected: std::vector<std::string> mData; } class Dr1 : public Base{ public: virtual void foo(); //could change mData } class Dr2 : public Base{ public: virtual void foo(); //could change mData } If I put mData into Dr1 and Dr2 as private member, then I need to put it in both of them, and I can not have printData() in Base since printData() need access to mData unless I make printData() virtual and have identical function in both Dr1 and Dr2, which doesn't make much sense to me. Is there a better way to approach this without using protected member? Thank you.

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  • Strange behavior when overloading methods in Java

    - by Sep
    I came across this weird (in my opinion) behavior today. Take this simple Test class: public class Test { public static void main(String[] args) { Test t = new Test(); t.run(); } private void run() { List<Object> list = new ArrayList<Object>(); list.add(new Object()); list.add(new Object()); method(list); } public void method(Object o) { System.out.println("Object"); } public void method(List<Object> o) { System.out.println("List of Objects"); } } It behaves the way you expect, printing "List of Objects". But if you change the following three lines: List<String> list = new ArrayList<String>(); list.add(""); list.add(""); you will get "Object" instead. I tried this a few other ways and got the same result. Is this a bug or is it a normal behavior? And if it is normal, can someone explain why? Thanks.

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  • an error "has no member named"

    - by helloWorld
    I have this snippet of the code account.cpp #include "account.h" #include <iostream> #include <string> using namespace std; Account::Account(string firstName, string lastName, int id) : strFirstName(firstName), strLastName(lastName), nID(id) {} void Account::printAccount(){ cout << strFirstName; } account.h #include <string> using std::string; class Account{ private: string strLastName; //Client's last name string strFirstName; //Client's first name int nID; //Client's ID number int nLines; //Number of lines related to account double lastBill; public: Account(string firstName, string lastName, int id); void printAccount(); }; company.h #ifndef CELLULAR_COMPANY_H #define CELLULAR_COMPANY_H #include <string> #include <list> #include <iostream> #include "account.h" using namespace std; class Company { private: list<Account> listOfAccounts; public: void addAccount(string firstName, string lastName, int id) { Account newAccount(firstName, lastName, id); listOfAccounts.push_back(newAccount); } void printAccounts(){ for(list<Account>::iterator i = listOfAccounts.begin(); i != listOfAccounts.end(); ++i){ i.printAccount; //here bug } } }; #endif // CELLULAR_COMPANY_H main.cpp #include "cellularcompany.h" int main(){ Company newCompany; newCompany.addAccount("Pavel", "Nedved", 11111); newCompany.printAccounts(); return 0; } can somebody please explain what does my error mean? thanks in advance (I have it in company.h see comment there) I have bug 'struct std::_List_iterator<Account>' has no member named 'printAccount'

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  • How to know the type of an object in a list?

    - by nacho4d
    Hi, I want to know the type of object (or type) I have in my list so I wrote this: void **list; //list of references list = new void * [2]; Foo foo = Foo(); const char *not_table [] = {"tf", "ft", 0 }; list[0] = &foo; list[1] = not_table; if (dynamic_cast<LogicProcessor*>(list[0])) { //ERROR here ;( printf("Foo was found\n"); } if (dynamic_cast<char*> (list[0])) { //ERROR here ;( printf("char was found\n"); } but I get : error: cannot dynamic_cast '* list' (of type 'void*') to type 'class Foo*' (source is not a pointer to class) error: cannot dynamic_cast '* list' (of type 'void*') to type 'char*' (target is not pointer or reference to class) Why is this? what I am doing wrong here? Is dynamic_cast what I should use here? Thanks in advance EDIT: I know above code is much like plain C and surely sucks from the C++ point of view but is just I have the following situation and I was trying something before really implementing it: I have two arrays of length n but both arrays will never have an object at the same index. Hence, or I have array1[i]!=NULL or array2[i]!=NULL. This is obviously a waste of memory so I thought everything would be solved if I could have both kind of objects in a single array of length n. I am looking something like Cocoa's (Objective-C) NSArray where you don't care about the type of the object to be put in. Not knowing the type of the object is not a problem since you can use other method to get the class of a certain later. Is there something like it in c++ (preferably not third party C++ libraries) ? Thanks in advance ;)

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  • Avoiding repetition with libraries that use a setup + execute model

    - by lijie
    Some libraries offer the ability to separate setup and execution, esp if the setup portion has undesirable characteristics such as unbounded latency. If the program needs to have this reflected in its structure, then it is natural to have: void setupXXX(...); // which calls the setup stuff void doXXX(...); // which calls the execute stuff The problem with this is that the structure of setupXXX and doXXX is going to be quite similar (at least textually -- control flow will prob be more complex in doXXX). Wondering if there are any ways to avoid this. Example: Let's say we're doing signal processing: filtering with a known kernel in the frequency domain. so, setupXXX and doXXX would probably be something like... void doFilter(FilterStuff *c) { for (int i = 0; i < c->N; ++i) { doFFT(c->x[i], c->fft_forward_setup, c->tmp); doMultiplyVector(c->tmp, c->filter); doFFT(c->tmp, c->fft_inverse_setup, c->x[i]); } } void setupFilter(FilterStuff *c) { setupFFT(..., &(c->fft_forward_setup)); // assign the kernel to c->filter ... setupFFT(..., &(c->fft_inverse_setup)); }

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  • Implementing deadlock condition

    - by Bhaskar
    I am trying to implementing deadlock condition but somehow I am not able to get it working. Both the threads Thread1 and Thread2 are entering in the run function but only one of them enters in Sub/Sum depending on who entered run first. Example : if Thread2 entered run first the it will call sub() and Thread1 never calls sum(). I have also added sleep time so that Thread2 sleeps before calling sum() and Thread1 gets enough time to enter Sum() but Thread1 never enters. public class ExploringThreads { public static void main(String[] args) { // TODO Auto-generated method stub threadexample a1 = new threadexample(); Thread t1 = new Thread(a1, "Thread1"); Thread t2 = new Thread(a1,"Thread2"); t1.start(); t2.start(); } } class threadexample implements Runnable{ public int a = 10; public void run(){ if(Thread.currentThread().getName().equals("Thread1")) sum(); else if(Thread.currentThread().getName().equals("Thread2")) sub(); } public synchronized void sum() { try { Thread.sleep(2000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } System.out.println(Thread.currentThread().getName()+"In Sum"); sub(); } public synchronized void sub() { try { Thread.sleep(2000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } System.out.println(Thread.currentThread().getName()+"In Sub"); sum(); } }

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  • ListView getting deleted onbackpress

    - by adohertyd
    I have a listview in my mainactivity that makes a call to a database to populate it. When an item on the listview is clicked it starts a new activity showing the details of the item that was clicked. When the back button is pressed the listview is not displayed again. What could be the problem? This is the entirety of my mainactivity: public class MainActivity extends ListActivity { Button bAddMod; private ModuleDB db; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); db = new ModuleDB(this); db.open(); fillList(); db.close(); bAddMod = (Button) findViewById(R.id.btnAddMod); bAddMod.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent i = new Intent(MainActivity.this, AddModule.class); startActivity(i); } }); } private void fillList() { ListView lv = getListView(); Cursor curs = db.getData(); startManagingCursor(curs); MyCursorAdapter adapter = new MyCursorAdapter(getApplicationContext(), curs); lv.setAdapter(adapter); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id){ Intent k = new Intent(MainActivity.this, ModuleDetails.class); k.putExtra("mod_id", id); startActivity(k); } }); } }

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  • Need access to views on the OnSeekBarChangeListener (which is in an own class)

    - by sandkasten
    first of all I hope you understand my english because I'am not a native speaker. Okay, I'am new to android development and try following: For my app I need a SeekBar, so I create a Seekbar via XML and implement an OnSeekBarChangeListener. In the compay I work for its forbidden (because of the styleguid) to create something like this: seekbar.setOnSeekBarChangeListener(new OnSeekBarChangeListener() { @Override public void onProgressChanged(SeekBar arg0, int arg1, boolean arg2) { /// Do something } ... }); So I need to create a own class for the OnSeekBarChangeListener. So far no problem. public class SeekBarChangeListener extends SeekBar implements SeekBar.OnSeekBarChangeListener { public SeekBarChangeListener(Context context) { super(context); } public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) { } public void onStartTrackingTouch(SeekBar seekBar) { } public void onStopTrackingTouch(SeekBar seekBar) { /// Do something. Following Code wont work CheckBox RemeberUsername = (CheckBox)findViewById(R.id.RemeberUsername); /// Always gets NULL } } I need a way to get access to some controls. Normaly the findViewById works fine but not in this case (what I can totaly understand, because how should the listender know about the views?). Some good hints? Or is there no oter way like the first code snippet to get the controls? Hope someone can help me out.

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  • C++, overloading std::swap, compiler error, VS 2010

    - by Ian
    I would like to overload std::swap in my template class. In the following code (simplified) #ifndef Point2D_H #define Point2D_H template <class T> class Point2D { protected: T x; T y; public: Point2D () : x ( 0 ), y ( 0 ) {} Point2D( const T &x_, const T &y_ ) : x ( x_ ), y ( y_ ) {} .... public: void swap ( Point2D <T> &p ); }; template <class T> inline void swap ( Point2D <T> &p1, Point2D <T> &p2 ) { p1.swap ( p2 ); } namespace std { template <class T> inline void swap ( Point2D <T> &p1, Point2D <T> &p2 ) { p1.swap ( p2 ); } } template <class T> void Point2D <T>::swap ( Point2D <T> &p ) { using (std::swap); swap ( x, p.x ); swap ( y, p.y ); } #endif there is a compiler error (only in VS 2010): error C2668: 'std::swap' : ambiguous call to overloaded I do not know why, std::swap should be overoaded... Using g ++ code works perfectly. Without templates (i.e. Point2D is not a template class) this code also works.. Thanks for your help.

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  • actionscript find and convert text to url

    - by gravesit
    I have this script that grabs a twitter feed and displays in a little widget. What I want to do is look at the text for a url and convert that url to a link. public class Main extends MovieClip { private var twitterXML:XML; // This holds the xml data public function Main() { // This is Untold Entertainment's Twitter id. Did you grab yours? var myTwitterID= "username"; // Fire the loadTwitterXML method, passing it the url to your Twitter info: loadTwitterXML("http://twitter.com/statuses/user_timeline/" + myTwitterID + ".xml"); } private function loadTwitterXML(URL:String):void { var urlLoader:URLLoader = new URLLoader(); // When all the junk has been pulled in from the url, we'll fire finishedLoadingXML: urlLoader.addEventListener(Event.COMPLETE, finishLoadingXML); urlLoader.load(new URLRequest(URL)); } private function finishLoadingXML(e:Event = null):void { // All the junk has been pulled in from the xml! Hooray! // Remove the eventListener as a bit of housecleaning: e.target.removeEventListener(Event.COMPLETE, finishLoadingXML); // Populate the xml object with the xml data: twitterXML = new XML(e.target.data); showTwitterStatus(); } private function addTextToField(text:String,field:TextField):void{ /*Regular expressions for replacement, g: replace all, i: no lower/upper case difference Finds all strings starting with "http://", followed by any number of characters niether space nor new line.*/ var reg:RegExp=/(\b(https?|ftp|file):\/\/[-A-Z0-9+&@#\/%?=~_|!:,.;]*[-A-Z0-9+&@#\/%=~_|])/ig; //Replaces Note: "$&" stands for the replaced string. text.replace(reg,"<a href=\"$&\">$&</a>"); field.htmlText=text; } private function showTwitterStatus():void { // Uncomment this line if you want to see all the fun stuff Twitter sends you: //trace(twitterXML); // Prep the text field to hold our latest Twitter update: twitter_txt.wordWrap = true; twitter_txt.autoSize = TextFieldAutoSize.LEFT; // Populate the text field with the first element in the status.text nodes: addTextToField(twitterXML.status.text[0], twitter_txt); }

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  • Dynamic WebService implementation

    - by chardex
    I have a set of different interfaces and I need to give them access via web services. I have implemented this task in .NET as follows: dynamically generated interface implementation on the IL, marked methods with WebMethod annotation, and in *.asmx handler called generated stub. More needs to be able to change the method signatures (eg change the type of certain argument or add new arguments), ie not always explicitly implement an interface, and use it as a decorator pattern. Example: interface ISomeService { void simpleMetod (String arg1); void customMetod (CusomType arg1, Integer arg2); } // Need to dynamically generate such class @WebService class SomeWebService { private ISomeService someService = new SomeServiceImpl (); @WebMethod public void simpleMethod (String arg1) { someService.simpleMethod (arg1); } @WebMethod public void customMethod (String arg1, Integer arg2) { someService.customMethod (CusomType.fromString (arg1), arg2); } } Interfaces such as ISomeService quite a lot. And manually write code like this I don't want. I work with Java recently, what technology/libraries should be used to solve such task. Thanks.

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  • SoundChannel, Flash AS3

    - by pixelGreaser
    Is there a better way to use the sound channel is AS3? This works, but I hate it when I tap the play button twice and it starts doubling. Please advise. var mySound:Sound = new Sound(); playButton.addEventListener (MouseEvent.CLICK, myPlayButtonHandler); var myChannel:SoundChannel = new SoundChannel(); function myPlayButtonHandler (e:MouseEvent):void { myChannel = mySound.play(); } stopButton.addEventListener(MouseEvent.CLICK, onClickStop); function onClickStop(e:MouseEvent):void{ myChannel.stop(); } /*-----------------------------------------------------------------*/ //global sound buttons, add instance of 'killswitch' and 'onswitch' to stage killswitch.addEventListener(MouseEvent.CLICK, clipKillSwitch); function clipKillSwitch(e:MouseEvent):void{ var transform1:SoundTransform=new SoundTransform(); transform1.volume=0; flash.media.SoundMixer.soundTransform=transform1; } onswitch.addEventListener(MouseEvent.CLICK, clipOnSwitch); function clipOnSwitch(e:MouseEvent):void{ var transform1_:SoundTransform=new SoundTransform(); transform1_.volume=1; flash.media.SoundMixer.soundTransform=transform1_; }

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  • How do I code a tree of objects in Haskell with pointers to parent and children?

    - by axilmar
    I've got the following problem: I have a tree of objects of different classes where an action in the child class invalidates the parent. In imperative languages, it is trivial to do. For example, in Java: public class A { private List<B> m_children = new LinkedList<B>(); private boolean m_valid = true; public void invalidate() { m_valid = false; } public void addChild(B child) { m_children.add(child); child.m_parent = this; } } public class B { public A m_parent = null; private int m_data = 0; public void setData(int data) { m_data = 0; m_parent.invalidate(); } } public class Main { public static void main(String[] args) { A a = new A(); B b = new B(); b.setData(0); //invalidates A } } How do I do the above in Haskell? I cannot wrap my mind around this, since once I construct an object in Haskell, it cannot be changed. I would be much obliged if the relevant Haskell code is posted.

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  • Error in value of default parameter [Bug in Visual C++ 2008?]

    - by HellBoy
    I am facing following issue while trying to use template in my code I have some C++ code which i call from C functions. Problem is I am getting different values in the following code for statement 1 and 2. Type id : unsigned int statement 1 : 4 statement 2 : 1 C++ Code : template <typename T> void func(T* value, unsigned int len = sizeof(T)) { cout << "Type id : " << typeid(T).name() << endl; cout << "statement 1 " << sizeof(T) << endl; cout << "statement 2 " << len << endl; } template <typename T> void func1(T data) { T val = data; func(&val); } C Code : void test(void *ptr, unsigned int len) { switch(len) { case 1: func1(*(static_cast<uint32_t *>(ptr)) break; } } This happens only on windows. On Linux it works fine.

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  • Passing a string to a function in C++

    - by Chef Flambe
    I want to pass a string like "Celcius" into a function that I have but I keep getting errors tossed back at me from the Function. System::Console::WriteLine' : none of the 19 overloads could convert all the argument types I figure I just have something simple wrong. Can someone point out my mistake please? Using MS Visual C++ 2010 I've posted the offending code. The other functions (not posted) work fine. void PrintResult( double result, std::string sType ); // Print result and string // to the console //============================================================================================= // start of main //============================================================================================= void main( void ) { ConsoleKeyInfo CFM; // Program Title and Description ProgramDescription(); // Menu Selection and calls to data retrieval/calculation/result Print CFM=ChooseFromMenu(); switch(CFM.KeyChar) // ************************************************************ { //* case '1' : PrintResult(F2C(GetTemperature()),"Celsius"); //* break; //* //* case '2' : PrintResult(C2F(GetTemperature()),"Fahrenheit"); //* break; //* //* default : Console::Write("\n\nSwitch : Case !!!FAILURE!!!"); //* } //************************************************************ system("pause"); return; } //Function void PrintResult( double result, std::string sType ) { Console::WriteLine("\n\nThe converted temperature is {0:F2} degrees {1}\n\n",result,sType); return; }

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  • Declaring arrays in c language without initial size

    - by user2534857
    this is the question-- Write a program to manipulate the temperature details as given below. - Input the number of days to be calculated. – Main function - Input temperature in Celsius – input function - Convert the temperature from Celsius to Fahrenheit.- Separate function - find the average temperature in Fahrenheit. how can I make this program without initial size of array ?? #include<stdio.h> #include<conio.h> void input(int); int temp[10]; int d; void main() { int x=0; float avg=0,t=0; printf("\nHow many days : "); scanf("%d",&d); input(d); conv(); for(x=0;x<d;x++) { t=t+temp[x]; } avg=t/d; printf("Avarage is %f",avg); getch(); } void input(int d) { int x=0; for(x=0;x<d;x++) { printf("Input temperature in Celsius for #%d day",x+1); scanf("%d",&temp[x]); } } void conv() { int x=0; for(x=0;x<d;x++) { temp[x]=1.8*temp[x]+32; } }

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  • How can i add to dataGridView1 a data to the last row/column?

    - by user3681442
    In top of form1 i did: private System.Timers.Timer _refreshTimer; private int _thisProcess; Then in the Form1 Load event: _thisProcess = Process.GetCurrentProcess().Id; InitializeRefreshTimer(); PopulateApplications(); Then the timer init method: void InitializeRefreshTimer() { _refreshTimer = new System.Timers.Timer(5000); _refreshTimer.SynchronizingObject = this; _refreshTimer.Elapsed += new System.Timers.ElapsedEventHandler(TimerToUpdate_Elapsed); _refreshTimer.Start(); } Then the timer elapsed event: void TimerToUpdate_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { PopulateApplications(); } In the end the Populate method: void PopulateApplications() { dataGridView1.Rows.Clear(); foreach (Process p in Process.GetProcesses(".")) { if (p.Id != _thisProcess) { try { if (p.MainWindowTitle.Length > 0) { String status = p.Responding ? "Running" : "Not Responding"; dataGridView1.Rows.Add( p.MainWindowTitle, status); } } catch { } } } } The variable status show in the column2 but let's say i want that status will be display for each process/app in column5 ? How can i move it ? EDIT** Tried this: void PopulateApplications() { dataGridView1.Rows.Clear(); foreach (Process p in Process.GetProcesses(".")) { if (p.Id != _thisProcess) { try { if (p.MainWindowTitle.Length > 0) { var icon = Icon.ExtractAssociatedIcon(p.MainModule.FileName); Image ima = icon.ToBitmap(); img.Image = ima; img.HeaderText = "Image"; img.Name = "img"; String status = p.Responding ? "Running" : "Not Responding"; dataGridView1.Rows.Add(img, p.MainWindowTitle, status); } } catch { } } } } I moved the variable img to the top of the form. The problem is i see in each row this: DataGridViewImageColumn { Name=img, Index=-1 } And i don't see the icon it self. Why ?

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  • How to determine if a C++ usertype has been registered with tolua

    - by czuger
    We use tolua++ to generate Lua bindings for C++ classes. Assume I have a C++ class: class Foo { //Some methods in Foo, irrelevant to question. }; and a tolua .pkg file with the following contents class Foo { }; Consider the following function: void call_some_lua_function(lua_State* luaState) { Foo* myFoo = new Foo(); tolua_pushusertype(luaState, (void*)myFoo, "Foo"); //More code to actually call Lua, irrelevant to question. } Now, the actual question: tolua_pushusertype causes a segfault in Lua if the 3rd parameter does not correspond to a valid fully qualified string of a C++ class that was registered with a call to tolua_cclass. So, if parameter 3 where "Bar", we get a segfault. What I would like to do is the following: void call_some_lua_function(lua_State* luaState) { //determine if tolua is aware of my type, how to do this? //Something like: //if(!tolua_iscpptype_registered("Foo")) //{ // abort gracefully //} Foo* myFoo = new Foo(); tolua_pushusertype(luaState, (void*)myFoo, "Foo"); //More code to actually call Lua, irrelevant to question. } Is there a way to do this using tolua?

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  • QMetaMethods for regular methods missing?

    - by oleks
    Hi, I'm new in QT, and I'm just testing out the MOC. For a given class: class Counter : public QObject { Q_OBJECT int m_value; public: Counter() {m_value = 0;} ~Counter() {} int value() {return m_value;} public slots: void setValue(int value); signals: void valueChanged(int newValue); }; I want to get a list of all methods in a class, but seem to only be getting a list of signals and slots, although the documentation says it should be all methods? Here's my code: #include <QCoreApplication> #include <QObject> #include <QMetaMethod> #include <iostream> using std::cout; using std::endl; int main(int argc, char *argv[]) { QCoreApplication app(argc, argv); const QMetaObject cntmo = Counter::staticMetaObject; for(int i = 0; i != cntmo.methodCount(); ++i) { QMetaMethod qmm(cntmo.method(i)); cout << qmm.signature() << endl; } return app.exec(); } Please beware this is my best c/p, perhaps I forgot to include some headers. My output: destroyed(QObject*) destroyed() deleteLater() _q_reregisterTimers(void*) valueChanged(int) setValue(int) Does anyone know why this is happening? Does qt not recognise int value() {return m_value;} as a valid method? If so, is there a macro I've forgotten or something like that? P.S. I'm using 4.6.2 UPDATE I forgot the implementation of the setValue method, not that it makes too much a difference to my actual question. void Counter::setValue(int value) { if(value != m_value) { m_value = value; emit valueChanged(value); } }

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  • Calling recursive function twice consecutively

    - by Zack
    #include <stdio.h> #define LENGTH 16 void makeBranches(int, int); void display(int, int); int main(){ makeBranches(0, LENGTH-1); } void makeBranches(int left, int right){ if(left >= right){ return; } else{ display(left, right); makeBranches(left, (right+left)/2); makeBranches((right+left/2)+1, right); } } void display(int left, int right){ printf("%d, %d", left, right); int mid = (left+right)/2; int i; for(i = left; i <= right; i++){ if(i == mid) printf("X"); else printf("-"); } if(right == LENGTH-1) printf("\n"); } The problem that I am having is the second call of makeBranches only executes with the values that caused the first call of makeBranches to return and not the original values that the first call used.

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  • Is the below thread pool implementation correct(C#3.0)

    - by Newbie
    Hi Experts, For the first time ever I have implemented thread pooling and I found it to be working. But I am not very sure about the way I have done is the appropriate way it is supposed to be. Would you people mind in spending some valuable time to check and let me know if my approach is correct or not? If you people find that the approach is incorrect , could you please help me out in writing the correct version. I have basicaly read How to use thread pool and based on what ever I have understood I have developed the below program as per my need public class Calculation { #region Private variable declaration ManualResetEvent[] factorManualResetEvent = null; #endregion public void Compute() { factorManualResetEvent = new ManualResetEvent[2]; for (int i = 0; i < 2; i++){ factorManualResetEvent[i] = new ManualResetEvent(false); ThreadPool.QueueUserWorkItem(ThreadPoolCallback, i);} //Wait for all the threads to complete WaitHandle.WaitAll(factorManualResetEvent); //Proceed with the next task(s) NEXT_TASK_TO_BE_EXECUTED(); } #region Private Methods // Wrapper method for use with thread pool. public void ThreadPoolCallback(Object threadContext) { int threadIndex = (int)threadContext; Method1(); Method2(); factorManualResetEvent[threadIndex].Set(); } private void Method1 () { //Code of method 1} private void Method2 () { //Code of method 2 } #endregion }

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