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  • Dynamic character animation - Using the physics engine or not

    - by Lex Webb
    I'm planning on building a dynamic reactant animation engine for the characters in my 2D Game. I have already built templates for a skeleton based animation system using key frames and interpolation to specify a limbs position at any given moment in time. I am using Farseer physics (an extension of Box2D) in Monogame/XNA in C# My real question lies in how i go about tying this character animation into the physics engine. I have two options: Moving limbs using physics engine - applying a interpolated force to each limb (dynamic body) in order to attempt to get it to its position as donated by the skeleton animation. Moving limbs by simply changing the position of a fixed body - Updating the new position of each limb manually, attempting to take into account physics collisions. Then stepping the physics after the animation to allow for environment interaction. Each of these methods have their distinct advantages and disadvantages. Physics based movement Advantages: Possibly more natural/realistic movement Better interaction with game objects as force applying to objects colliding with characters would be calculated for me. No need to convert to dynamic bodies when reacting to projectiles/death/fighting. Disadvantages: Possible difficulty in calculating correct amount of force to move a limb a certain distance at a constant rate. Underlying character balance system would need to be created that would need to be robust enough to prevent characters falling over at the touch of a feather. Added code complexity and processing time for the above. Static Object movement Advantages: Easy to interpolate movement of limbs between game steps Moving limbs is as simple as applying a rotation to the skeleton bone. Greater control over limbs, wont need to worry about characters falling over as all animation would be pre-defined. Disadvantages: Possible unnatural movement (Depends entirely on my animation skills!) Bad physics collision reactions with physics engine (Dynamic bodies simply slide out of the way of static objects) Need to calculate collisions with physics objects and my limbs myself and apply directional forces to them. Hard to account for slopes/stairs/non standard planes when animating walking/running animations. Need to convert objects to dynamic when reacting to projectile/fighting/death physics objects. The Question! As you can see, i have thought about this extensively, i have also had Google into physics based animation and have found mostly dissertation papers! Which is filling me with sense that it may a lot more advanced than my mathematics skills. My question is mostly subjective based on my findings above/any experience you may have: Which of the above methods should i use when creating my game? I am willing to spend the time to get a physics solution working if you think it would be possible. In the end i want to provide the most satisfying experience for the gamer, as well as a robust and dynamic system i can use to animate pretty much anything i need.

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  • How to Back Up Your Linux System With Back In Time

    - by Chris Hoffman
    Ubuntu includes Déjà Dup, an integrated backup tool, but some people prefer Back In Time instead. Back In Time has several advantages over Déjà Dup, including a less-opaque backup format, integrated backup file browser, and more configurability. Déjà Dup still has a few advantages, notably its optional encryption and simpler interface, but Back In Time gives Déjà Dup a run for its money. How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2 How to Own Your Own Website (Even If You Can’t Build One) Pt 1

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  • Design Patterns and their most common uses for them [closed]

    - by cable729
    Possible Duplicate: What are some programming design patterns that are useful in game development? As I'm returning to game dev, I've realized that I've lost a lot of the knowledge I had before. So now I'm looking at design patterns that I can use for my next project. One design pattern that I've seen a lot is the 'composition method,' which uses actors and components. Is that the right name for it? I'd like to look more at this and see what the advantages/pitfalls are. So what design patterns are out there, and what are the advantages/disadvantages to them?

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  • Help migrating from VB style programming to OO programming [closed]

    - by Agent47DarkSoul
    Being a hobbyist Java developer, I quickly took on with OO programming and understood its advantages over procedural code from C, that I did in college. But I couldn't grasp VB event based code (weird, right?). Bottom-line is OOP came natural to me. Curently I work in a small development firm developing C# applications. My peers here are a bit attached to VB style programming. Most of the C# code written is VB6 event handling code in C#'s skin. I tried explaining to them OOP with its advantages but it wasn't clear to them, maybe because I have never been much of a VB programmer. So can anybody provide any resources: books, web articles on how to migrate from VB style to OO style programming ?

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  • Entity type for freelance programmer

    - by Icode4food
    I am a freelance programmer just getting started. I have been running the last 6 months just as a sole prop. I am beginning to wonder if this is wise or if I had maybe better consider LLC or something. I am working alone and generally have a good relationship with my clients. I'm not asking for legal advice, I have a basic understanding of the advantages of the different setups, but rather for some experienced suggestions. Is an LLC worth the effort for just guy working by himself? What "on the ground" (not tax) advantages would I have as an LLC? Am I wide open to be sued as a sole prop?

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  • why would you use textures that are not a power of 2?

    - by Will
    In the early days of OpenGL and DirectX, it was required that textures were powers of two. This meant that interpolation of float values could be done very quickly using shifting and such. Since OpenGL 2.0, and preceding that via an extension, non-power-of-two texture dimensions has been supported. Are there performance advantages to sticking to power-of-two textures on modern integrated and discrete GPUs? What advantages do non-power-of-two textures have, if any? Are there large populations of desktop users who don't have cards that support non-power-of-two textures?

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  • Does it makes sense to backup the whole partition as opposed to their files?

    - by maaartinus
    I know that on Windows it's quite futile to try to backup the "C:" partition file-wise and that's why a full partition backup is needed. Is it OK to backup a the root Linux partition file-wise? Are there any downsides? Clarification Here, I don't care about advantages of partial backups. I'm going to do additional separate backups of /home, etc. What I'm interested in here is the comparison of backup of all files from / vs. backup of the whole partition as device What are the advantages of something like dd if=/dev/sda1 ...?

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  • Polymorphic call

    - by harigm
    I am new to java, I have seen in the code at many places where my seniors have declared as List myList = new ArrayList(); (option1) Instead of ArrayList myList = new ArrayList(); (option2) Can you please tell me why people use Option1, is there any advantages? If we use option2, do we miss out any advantages or features?

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  • Multiple or single index in Lucene?

    - by Bruno Reis
    I have to index different kinds of data (text documents, forum messages, user profile data, etc) that should be searched together (ie, a single search would return results of the different kinds of data). What are the advantages and disadvantages of having multiple indexes, one for each type of data? And the advantages and disadvantages of having a single index for all kinds of data? Thank you.

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  • Multiprocessing vs Threading Python

    - by John
    Hello, I am trying to understand the advantages of the module Multiprocessing over Threading. I know that Multiprocessing get's around the Global Interpreter Lock, but what other advantages are there, and can threading not do the same thing?

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  • c# array vs generic list

    - by L G
    Hi, i basically want to know the differences or advantages in using a generic list instead of an array in the below mentioned scenario Class Employee { private _empName; Public EmpName { get{return _empName;} set{_empName = value;} } } 1. Employee[] emp 2. List<Employee> emp can anyone please tell me the advantages or disadvaatges and which one to prefer

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  • Private heap or manage memory self

    - by Max
    Hello all, I know we could take some advantages from creating private heap of Windows especially for frequently allocated and de-allocated small chunks. But I think the normal approach is to allocate a large memory from default heap and manage the allocations and de-allocations ourselves. My question is which way is advantages and disadvantage between those two ways? Thanks, Max

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  • Why use Hibernate/nHibernate?

    - by ProgrammingPope
    I have found myself doing a lot of work to get nHibernate setup and am left wondering: Why use a framework like Hibernate/NHibernate? I am sure that quite a few people love the framework but I am unclear on the advantages and disadvantages. What are the advantages and disadvantages of lazy loading, and are there other features to Hibernate? Is there anything that makes a framework like this easier to use (best practices, other frameworks, etc)?

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  • DNSCurve vs DNSSEC

    - by Bill Gray
    Can someone informed, please give a lengthy reply about the differences and advantages/disadvantages of both approaches? I am not a DNS expert, not a programmer. I have a decent basic understanding of DNS, and enough knowledge to understand how things like the kaminsky bug work. From what I understand, DNSCurve has stronger encryption, is far simpler to setup, and an altogether better solution. DNSSEC is needlessly complicated and uses breakable encryption, however it provides end to end security, something DNSCurve does not. However, many of the articles I have read have seemed to indicate that end to end security is of little use or makes no difference. So which is true? Which is the better solution, or what are the disadvantages/advantages of each? edit: I would appreciate if someone could explain what is gained by encrypting the message contents, when the goal is authentication rather than confidentiality. The proof that keys are 1024bit RSA keys is here.

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  • just curious if anybody every tried this- hyper-v r2

    - by tony roth
    I have a server that san boots that I want to p2v. I have many options disk2vhd, scvmm etc but I was thinking about cloning the lun (flexclone, netapp) presenting it to my hyper-v r2 server. Within the hv manager do a create new disk then have it copy the cloned lun to a vhd file. Then do the bcdedit\bootsect stuff to it. Should work right? I'm also curious if anybodys booting vhd's that are on bootable luns? I've booted native vhd's just fine was just curious about the running them off a bootable lun. I think that this has quite a few advantages like instant p2v etc.. any thoughts on this? hmm dang as I was typing this I realized that I should not use the hv manager new disk copy routine, I should just disk2vhd the mounted lun. This has advantages in that it should be a lot faster!! thanks

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  • What are the pros/cons of blocking a program from running in %appdata%, %temp%, etc.?

    - by poke
    While researching ways to prevent CryptoLocker, I saw a forum post that advised using Group Policy Objects (GPO) and/or antivirus software to block run access in the following locations: %appdata% %localappdata% %temp% %UserProfile% Compressed archives Obviously, anything written in a forum should be taken with caution. I do see advantages to do doing this, though, primarily because malware likes to execute out of these locations. Of course, this could impact legitimate programs as well. What are the drawbacks to blocking run access to these locations? What are the advantages?

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  • Why use multiple partitions on a rhel server?

    - by Jakobud
    I'm about to reformat and reinstall CentOS onto an old server. The server runs on a modest 30 node small business network and has a variety of responsibilities including MySQL, a Samba share, DHCPd & SVN/Trac. The old sysadmin had this server setup with almost a dozen different partitions for various things. I'm trying to understand what the advantages of multiple partitions are as opposed to a just one filesystem at /. Speed? Flexibility? Security? It seems like if you misjudge the necessary size for any given partition and it ends up filling up too fast, it requires a sysadmin to go in and expand the partition, etc... Seems like it would be easier if everything was just one flat / filesystem. But I'm sure there are some advantages I'm not aware of. The server is currently running a handful of HDDs raided to ~2TB (raid 0).

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