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  • How t o make a magnifying glass On a picture?

    - by pengwang
    hello I want to make a magnifying glass on a picture so that the part of picture is extended ? in other words i want to find a easy method to create the illusion of a magnifying glass,I know ShapeDrawable and BitmapShader(Bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT) is useful,but I donot konw how tu du it. AS http://i3.6.cn/cvbnm/72/60/36/73dfcc8862020e9ed366a55e72e88883.jpg could you give me some code or sample? thank you

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  • How to blit() in android?

    - by Lo'oris
    I'm used to handle graphics with old-school libraries (allegro, GD, pygame), where if I want to copy a part of a bitmap into another... I just use blit. I'm trying to figure out how to do that in android, and I got very confused. So... we have these Canvas that are write-only, and Bitmaps that are read-only? It seems too stupid to be real, there must be something I'm missing, but I really can't figure it out.

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  • Images from SQL Server JPG/PNG Image Column not being Type Converted to Bitmap in HttpHandlers (cons

    - by kanchirk
    Our Silverlight 3.0 Client consumes Images stored/retrieved on the File System thorough ASP.NET HttpHandlers successfully. We are trying to store and read back Images using a SQL Server 2008 Database. Please find the stripped down code pasted below with the Exception. "Bitmap is not Valid" //Store document to the database private void SaveImageToDatabaseKK(HttpContext context, string pImageFileName) { try { //ADO.NET Entity Framework ImageTable documentDB = new ImageTable(); int intLength = Convert.ToInt32(context.Request.InputStream.Length); //Move the file contents into the Byte array Byte[] arrContent = new Byte[intLength]; context.Request.InputStream.Read(arrContent, 0, intLength); //Insert record into the Document table documentDB.InsertDocument(pImageFileName, arrContent, intLength); } catch { } } =The method to Read Back the Row from the Table and Send it back is below.= private void RetrieveImageFromDatabaseTableKK(HttpContext context, string pImageName) { try { ImageTable documentDB = new ImageTable(); var docRow = documentDB.GetDocument(pImageName); //based on Imagename which is unique //DocData column in table is **Image** if (docRow!=null && docRow.DocData != null && docRow.DocData.Length > 0) { Byte[] bytImage = docRow.DocData; if (bytImage != null && bytImage.Length > 0) { Bitmap newBmp = ConvertToBitmap(context, bytImage ); if (newBmp != null) { newBmp.Save(context.Response.OutputStream, ImageFormat.Jpeg); newBmp.Dispose(); } } } } catch (Exception exRI) { } } // Convert byte array to Bitmap (byte[] to Bitmap) protected Bitmap ConvertToBitmap(byte[] bmp) { if (bmp != null) { try { TypeConverter tc = TypeDescriptor.GetConverter(typeof(Bitmap)); Bitmap b = (Bitmap)tc.ConvertFrom(bmp); **//This is where the Exception Occurs.** return b; } catch (Exception) { } } return null; }

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  • Large number of soft page faults when assigning a TJpegImage to a TBitmap

    - by Robert Oschler
    I have a Delphi 6 Pro application that processes incoming jpeg frames from a streaming video server. The code works but I recently noticed that it generates a huge number of soft page faults over time. After doing some investigation, the page faults appear to be coming from one particular graphics operation. Note, the uncompressed bitmaps in question are 320 x 240 or about 300 KB in size so it's not due to the handling of large images. The number of page faults being generated isn't tolerable. Over an hour it can easily top 1000000 page faults. I created a stripped down test case that executes the code I have included below on a timer, 10 times a second. The page faults appear to happen when I try to assign the TJpegImage to a TBitmap in the GetBitmap() method. I know this because I commented out that line and the page faults do not occur. The assign() triggers a decompression operation on the part of TJpegImage as it pushes the decompressed bits into a newly created bitmap that GetBitmap() returns. When I run Microsoft's pfmon utility (page fault monitor), I get a huge number of soft page fault error lines concerning RtlFillMemoryUlong, so it appears to happen during a memory buffer fill operation. One puzzling note. The summary part of pfmon's report where it shows which DLL caused what page fault does not show any DLL names in the far left column. I tried this on another system and it happens there too. Can anyone suggest a fix or a workaround? Here's the code. Note, IReceiveBufferForClientSocket is a simple class object that holds bytes in an accumulating buffer. function GetBitmap(theJpegImage: TJpegImage): Graphics.TBitmap; begin Result := TBitmap.Create; Result.Assign(theJpegImage); end; // --------------------------------------------------------------- procedure processJpegFrame(intfReceiveBuffer: IReceiveBufferForClientSocket); var theBitmap: TBitmap; theJpegStream, theBitmapStream: TMemoryStream; theJpegImage: TJpegImage; begin theBitmap := nil; theJpegImage := TJPEGImage.Create; theJpegStream:= TMemoryStream.Create; theBitmapStream := TMemoryStream.Create; try // 2 // ************************ BEGIN JPEG FRAME PROCESSING // Load the JPEG image from the receive buffer. theJpegStream.Size := intfReceiveBuffer.numBytesInBuffer; Move(intfReceiveBuffer.bufPtr^, theJpegStream.Memory^, intfReceiveBuffer.numBytesInBuffer); theJpegImage.LoadFromStream(theJpegStream); // Convert to bitmap. theBitmap := GetBitmap(theJpegImage); finally // Free memory objects. if Assigned(theBitmap) then theBitmap.Free; if Assigned(theJpegImage) then theJpegImage.Free; if Assigned(theBitmapStream) then theBitmapStream.Free; if Assigned(theJpegStream) then theJpegStream.Free; end; // try() end; // --------------------------------------------------------------- procedure TForm1.Timer1Timer(Sender: TObject); begin processJpegFrame(FIntfReceiveBufferForClientSocket); end; // --------------------------------------------------------------- procedure TForm1.FormCreate(Sender: TObject); var S: string; begin FIntfReceiveBufferForClientSocket := TReceiveBufferForClientSocket.Create(1000000); S := loadStringFromFile('c:\test.jpg'); FIntfReceiveBufferForClientSocket.assign(S); end; // --------------------------------------------------------------- Thanks, Robert

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  • Comparing bitmap data in AS3 pixel for pixel

    - by Jono
    Hi, I am looking for a fairly simple image comparison method in AS3. I have taken an image from a web cam (with no subject) passed it in to bitmap data, then a second image is taken (this time with a subject) to compare this data, from these two images I would like to create a mask from the pixels that match on both bitmaps. I have been scratching my head for a while, and I am not really making any progress. Could any one point me in the right direction for pixel comparison method, something like getPixel32() Cheers Jono

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  • bitmap interpolation c#

    - by Raghav
    Grid size : 160*160 No of row* columns = 16*16 I have created a bitmap for this. Each cell of the grid is filled with different colors. I need to perform color interpolation.

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  • ActionScript Bitmap Filter Tweening

    - by TheDarkIn1978
    i can't seem to tween any bitmap filters. here's my code: var dropShadow:DropShadowFilter = new DropShadowFilter(); mySprite.filters = [dropShadow]; var dropShadowTween:Tween = new Tween(dropShadow, "distance", Regular.easeOut, 4.0, 20, 2, true); what is my mistake? i've also tried the following but it doesn't work: var dropShadowTween:Tween = new Tween(mySprite.filters[0], "distance", Regular.easeOut, 4.0, 20, 2, true);

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  • How to submit HTML and reveive a bitmap?

    - by TooFat
    I have an app that allows a user to use JQuery and Javascript to add images and position them in a div dynamically. I would like to be able to submit the div with all the HTML to a WebService and receive back an image so we have a bitmap of the result of the end user's work. I would prefer a solution in .Net as this is what I am most familiar with but am open to pretty much anything?

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  • bitmap compression

    - by seddik
    hi programmers i'm trying to send a bitmap screenshot over network , so i need to compress it before sending it, so if anyone have a librery or methode just tell me , thanx a lot

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  • Monochrome BitMap Library

    - by Asad Jibran Ahmed
    I am trying to create a piece of software that can be used to create VERY large (10000x10000) sized bitmaps. All I need is something that can work in monochrome, since the required output is a matrix containing details of black and white pixels in the bitmap. The closest thing I can think of is a font editor, but the size is a problem. Is there any library out there that I can use to create the software, or will I have to write the whole thing from the start?

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  • A Surface view and a canvas to move Bitmap

    - by John Apple Sim
    I have a SurfaceView and I want the Bitmap Logo inside it in the canvas to be movable What I'm doing wrong ? static float x, y; Bitmap logo; SurfaceView ss = (SurfaceView) findViewById(R.id.svSS); logo = BitmapFactory.decodeResource(getResources(), R.drawable.logo); x = 40; y = 415; ss.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent me) { try { Thread.sleep(50); } catch (InterruptedException e) { e.printStackTrace(); } switch(me.getAction()) { case MotionEvent.ACTION_DOWN: x = me.getX(); y = me.getY(); break; case MotionEvent.ACTION_UP: x = me.getX(); y = me.getY(); break; case MotionEvent.ACTION_MOVE: x = me.getX(); y = me.getY(); break; } return true; } }); public class OurView extends SurfaceView implements Runnable{ Thread t = null; SurfaceHolder holder; boolean isItOK = false; public OurView(Context context) { super(context); holder = getHolder(); } public void run (){ while (isItOK == true){ //canvas DRAWING if (!holder.getSurface().isValid()){ continue; } Canvas c = holder.lockCanvas(); c.drawARGB(255, 200, 100, 100); c.drawBitmap(logo, x,y,null); holder.unlockCanvasAndPost(c); } } public void pause(){ isItOK = false; while(true){ try { t.join(); } catch (InterruptedException e) { e.printStackTrace(); } break; } t = null; } public void resume(){ isItOK = true; t = new Thread(this); t.start(); } } Now the surface view is just black .. nothing happens also its not colored 200, 100, 100

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  • Need Help Loading and Manipulating Bitmap Data

    - by Dave
    Using VB6, I need to load a bitmap image and subsequently manipulate some of its data - specifically, I want to rotate a section within the image, and in the end keep the image intact with the rotated section. How do I (1) find out where an image gets loaded into memory (a physical address), and (2) in what format is it stored, a 1-D array, 2-D array, or what? Maybe you can even suggest a better way to do this. Thanks.

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  • creating grafhic and save it as Bitmap

    - by Hesam Qodsi
    I have to questions : 1) I have a PictureBox and its Dock is Fill , when i resize the Form then i cannot creat Grafhic on the part of the PictureBox that is extended whta is the problem? 2) I want to convert the Grafhic that is created on a PictureBox to Bitmap and save it as *.JPG or *.bmp how can i do this?

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  • WriteableBitmap in .NET 4

    - by Jamie
    Hi there, I have got a problem: I would like to use a method Render() for WriteableBitmap object. However, as I noticed, the method is not available without using a Silverlight assembly System.Windows.dll. I need to use RenderTargetBitmap in my project (PresentationCore assembly for standard .net). Here is the problem - there are definitions of some classes in both assemblies, thus they are in conflict. Basically, I need to add some stuff to Bgra32 bitmap. However, RenderTargetBitmap works only with Pbgra32 ones. I found that using WriteableBitmap to render would be nice. Maybe I am wrong? Do you have any ideas? Thank you in advance for the reply! Cheers

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  • reverse colortransform alpha AS3

    - by Chris Porter
    I'm fading out a Bitmap in AS3 by repeatedly applying a ColorTransform every frame to its BitmapData; _bitmap.colorTransform(_bitmap.rect, new ColorTransform(1, 1, 1, .9, 0, 0, 0, 1)); When applying the apparent reverse to fade it back in I get a discoloured image. _bitmap.colorTransform(_bitmap.rect, new ColorTransform(1, 1, 1, 1.1, 0, 0, 0, 1)); The problem appears to occur only to fully faded-out images. If I only go part way it is recoverable. fading out: faded back

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  • What libraries are available for manipulating super large images in .Net

    - by tpower
    I have some really large files for example 320 MB tif file with 14000 X 9000 pixels. The operations I need to perform are basically scaling the images to get smaller versions of it and breaking the image into tiles. My code works fine with small files and I use the .Net Bitmap objects but I will occasionally get Out of Memory exceptions for larger files. I've tried using the FreeImage libraries FreeImageBitmap but have the same problems. I'm using something like the following to scale the image: using (Graphics g = Graphics.FromImage((Image)result)) { g.DrawImage( source, xOffset, yOffset, source.Width * scale, source.Height * scale ); } Ideally I'd like a third party library to do all the hardwork, but if you have any tips or resources with more information I would appreciate it.

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  • Resizing Images with ASP.NET and saving to Database

    - by Ryan
    I need to take an uploaded image, resize it, and save it to the database. Simple enough, except I don't have access to save any temp files to the server. I'm taking the image, resizing it as a Bitmap, and need to save it to a database field as the original image type (JPG for example). How can I get the FileBytes() like this, so I can save it to the database? Before I was using ImageUpload.FileBytes() but now that I'm resizing I'm dealing with Images and Bitmaps instead of FileUploads and can't seem find anything that will give me the bytes. Thanks!

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