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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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  • CodePlex Daily Summary for Sunday, April 18, 2010

    CodePlex Daily Summary for Sunday, April 18, 2010New ProjectsBare Bones Email Trace Listener: Bare Bones Email Trace Listener is about the simplest email trace listener you can have. No bells, no whistles, and no good if you need authenticat...Cartellino: Scopo del progetto è la realizzazione di un software in grado di rilevare i dati dai rilevatori 3Tec (www.3tec.it) e stampare i cartellini presenza...Castle Windsor app.config Properties: The Castle Windsor app.config Properties library makes it possible for users of Castle Windsor to reference appSettings values in Windsor's XML pro...DeskD: This is a simple desktop dictionary application(something like WordWeb) created in Java using Netbeans IDE. Since i am new to codeplex all updates ...FunPokerMakerOnline: It is a play of poker online with a game editor. It is done with .net 4 and WPF and SOAP or WCF. KLOCS Team GIN Project: This is a Master's Degree program group project. It may have academic interest, but won't be maintained after June 2010KNN: This is KNN projectProject Santa: Program to organize teams using mysql databases and c# in a clean and robust task and group system. For more information see my blog post at http:/...ProjetoIntegradoJuridico: Sistema Integrado de Acompanhamento JurídicoRSSR for Windows Phone 7: This is a simple RSS reader application, the project aims to show people that it is easy to build application for windows phones. The applicatio...Simple Rcon: Simple Rcon is a simple lightweight rcon client for HL1/HL2 Servers. It is developed in C# and WPFTAB METHOD SQL Create a data dictionary from your Transact SQL code: TABMETHODSQL makes it easier for data/information workers to document their work. Create a data governance solution that maps sql data process, inc...TM BF Tournament: WPF software to manage Trackmania tournament with Battle France RulesviBlog: visinia plugin, this plugin is used to add blogging facility in visinia cmsviNews: visinia plugin, this plugin can be used to create a news portal like cnn.com nytimeVolumeMaster: VolumeMaster is an On Screen Display (OSD) that gets activated whenever the volume changes. It's written in WPF and uses Vista Core Audio API by Ra...WiiCIS.NET: This is a managed port of WiiCIS, which is a Nintendo Wiimote library originally created by TheOboeNerd and posted on Sourceforge.New ReleasesCastle Windsor app.config Properties: Version 1.0: Initial release.Code for Rapid C# Windows Development eBook: Enumerable Debugger Visualizer Version 1.1: Second release of the Enumerable Debugger Visualizer. There are more classes registered and it is more robust. The list of classes I have register...Convection Game Engine (Basic Edition): Convection Basic (40223): Compiled version of Convection Basic change set 40223.CycleMania Starter Kit EAP - ASP.NET 4 Problem - Design - Solution: Cyclemania 0.08.59: See Source Code tab for recent change history.DbEntry.Net (Lephone Framework): DbEntry.Net 3.9: DbEntry.Net is a lightweight Object Relational Mapping (ORM) database access compnent for .Net 3.5. It has clearly and easily programing interface ...Hash Calculator: HashCalculator 2.0: Upgraded to .NET Framework 4.0 Added support to calculate CRC32 hash function Added "Cancel" button in the Windows 7 taskbar thumbnailHKGolden Express: HKGoldenExpress (Build 201004172120): New features: Added jump links at top of page of message. Bug fix: Fixed page count bug. Improvements: HKGolden Express now uses DocumentBuild...HTML Ruby: 6.21.4: Styles added to override those on some sites for better rendering of ruby Fix regression on complex ruby annotation rendering Better spacingHTML Ruby: 6.21.5: Removed debug code in preference handling Status bar indicator now resets for each action Replace ruby in place without using document fragment...IceChat: IceChat 2009 Alpha 12.4 EXE Update: This is simply an update to the main IceChat program files and DLL. Simpply overwrite the ones in the place where IceChat 2009 is installed.IceChat: IceChat 2009 Alpha 12.4 Full Install: Build Alpha 12.4 - April 17 2010 Added IceChatScript.dll , needs to be added in same folder with EXE and IPluginIceChat.dll Added Self Notice in ...PokeIn Comet Ajax Library: PokeIn Library v05 x64: With this version, PokeIn library has become a stable. Numerous tests have completed. This is the first release candidate of PokeIn. Cheers!PokeIn Comet Ajax Library: PokeIn Library v05 x86: PokeIn Library version 0.5 (x86) With this version, PokeIn library has become a stable. Numerous tests have completed. This is the first release c...Project Santa: Project Santa V1.0: The first initial release of my project manager program, for more information see http://coderplex.blogspot.com/2010/04/project-manager-using-mysq...Salient: TestingWithVSDevServer v1: Using code from Salient, I have assembled a few strategies for programmatic contol of the Visual Studio Development Server (WebDev.WebServer.exe). ...SharePoint Navigation Menu: spNavigationMenu 1.1: Changed the CAML query so it will order by Link Order, then Title. Added the ability to override the On Hover event on the parent menu to use On ...Simple Rcon: Simple Rcon Version 1: Version 1TAB METHOD SQL Create a data dictionary from your Transact SQL code: RELEASE 1: TESTING THE RELEASE SYSTEMTribe.Cache: Tribe.Cache Beta 0.1: Beta release of Tribe.Cache - Now with cache expiration serviceviBlog: viBlog_beta: visinia plugin to add blogging facility in visinia cmsviNews: viNews_beta: visinia plugin.visinia: visinia_beta2: visinia beta 2 released with many new feature.Visual Studio DSite: Visual C++ 2008 Login Form: A simple login form made in visual c 2008. Source code only.WiiCIS.NET: WiiCIS.NET v0.11: 0.11 Removed an unnecessary function from the Wiimote class, and improved the demo. You will need the latest version of SlimDX to compile the sourc...WinControls TreeListView: TreeListView 1.5.1: -fixes issue #5837 -Preliminary feature #5874WoW Character Viewer: Viewer Setup: Finally, I've brought out the next setup of WoW Viewer. Most loose ends have been tied up. Loading and Saving of character files has been fixed.Most Popular ProjectsRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseMicrosoft SQL Server Community & Samplespatterns & practices – Enterprise LibraryPHPExcelFacebook Developer ToolkitBlogEngine.NETMvcContrib: a Codeplex Foundation projectIronPythonMost Active ProjectsRawrpatterns & practices – Enterprise LibraryIndustrial DashboardFarseer Physics EnginejQuery Library for SharePoint Web ServicesIonics Isapi Rewrite FilterGMap.NET - Great Maps for Windows Forms & PresentationProxi [Proxy Interface]BlogEngine.NETCaliburn: An Application Framework for WPF and Silverlight

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  • Inversion of Control Resource

    - by MarkPearl
    Well… this is going to be another really short blog posting. I have been meaning to read more about IOC containers and came across this blog post which seemed to really explain the concept well – based on Castle Windsor. I also  enjoyed reading the replies about IOC on stack overflow and what it meant. If anyone knows of other good articles that explain the basics really well – wont you comment them to me.

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  • There once was in Dublin a query

    - by Paul Nielsen
    For 6 months I’ve have been planning a secret trip to London in May as a surprise for my wife (of Irish heritage and accent) (I love how she says, "Aye laddie, kiss me I'm Irish." but that's for another blog.) The plan was to spend a week in London and then top if off with a visit to Dublin to see the Book of Kells (on my bucket list) and stay at Markree Castle at Sligo, Ireland (on her bucket list). The original plan was to have her boss assign mandatory vacation a few days before the trip (her...(read more)

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  • XNA - Moving Background Calculations

    - by Jesse Emond
    Hi, My question is relatively hard to explain(for me, at least), so I'll go one step at a time and just tell me in the comments if it's not clear enough. So I'm making a "Defend Your Castle" type 2D game, where two players own a castle and create units that will move horizontally to try to destroy the opponent's base. Here's a screenshot of the game: The distance between both castles is much bigger in a real game though, bigger than the screen's width actually. Because the distance is bigger than the screen's width, I had to implement a simple 2D camera: Camera2D, which only holds a Location Vector2 (and I always make sure this camera is within the field area). Then, I just move all the game elements(castles, units, health bars) by that location, so that if a unit is at (5, 0), and the camera's location is (5, 0), then the unit's position will be moved by 5 units to the left, making it (0, 0) on the screen. At first, I simply used a static background with mountains and clouds(yeah, those are supposed to be mountains and clouds). Obviously, this looked awful: when you moved the camera, the background would stay immobile. Instead, I'd like to make a moving background, kind of a "scrolling" one. But rather than making a background with the same width as the distance between the castles, I'd like to make one that is a little bit smaller(but still bigger than the screen's width). I thought this would create an effect of "distance" with the background(but it might just look awful, too). Here's the background I'm testing with: I tried different ways, but none of them seems to work. I tried this: float backgroundFieldRatio = BackgroundTexture.Width / fieldWidth;//find the ratio between the background and the field. float backgroundPositionX = -cam.Location.X * backgroundFieldRatio;//move the background to the left When I run this with fieldWith = 1600, BackgroundTexture.Width = 1500 and while looking at the rightmost area, the background is offset to the left by a too big amount, and we can see the black clear color in the back, as you can see here: I hope I explained properly what I'm trying to achieve. Thank you for your time. Note: I didn't know what to look for on Google, so I thought I'd ask here.

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  • Most useful free .NET libraries?

    - by Binoj Antony
    I have used a lot of free .NET libraries, some from Microsoft itself! Which ones have you found the most useful? Dependency Injection/Inversion of Control Unity Framework - Microsoft StructureMap - Jeremy Miller Castle Windsor NInject Spring Framework Autofac Managed Extensibility Framework Logging Logging Application Block - Microsoft Log4Net - Apache Error Logging Modules and Handlers(ELMAH) NLog Compression SharpZipLib DotNetZip YUI Compressor (CSS and JS compression/minification) AjaxMinifier (in other downloads) (JS compression. Also includes MSBuild task) Ajax Ajax Control Toolkit - Microsoft AJAXNet Pro Data Mapper XmlDataMapper AutoMapper ORM NHibernate Castle ActiveRecord Subsonic XmlDataMapper Charting/Graphics Microsoft Chart Controls for ASP.NET 3.5 SP1 Microsoft Chart Controls for Winforms ZedGraph Charting NPlot - Charting for ASP.NET and WinForms PDF Creators/Generators PDFsharp iTextSharp Unit Testing/Mocking NUnit Rhino Mocks Moq TypeMock.Net xUnit.net mbUnit Machine.Specifications Automated Web Testing Selenium Watin URL Rewriting url rewriter UrlRewriting.Net Url Rewriter and Reverse Proxy - Managed Fusion Controls Krypton - Free winform controls Source Grid - A Grid control Devexpress - free controls Unclassified CSLA Framework - Business Objects Framework AForge.net - AI, computer vision, genetic algorithms, machine learning Enterprise Library 4.1 - Logging, Exception Management, Validation, Policy Injection File helpers library C5 Collections - Collections for .NET Quartz.NET - Enterprise Job Scheduler for .NET Platform MiscUtil - Utilities by Jon Skeet Lucene.net - Text indexing and searching Json.NET - Linq over JSON Flee - expression evaluator PostSharp - AOP IKVM - brings the extensive world of Java libraries to .NET. Title of the question taken from here. [EDIT] Please provide links to these free libraries as well. Once we have a huge list of this, it can be arranged in categories! Please do not mention .NET Applications/EXEs here.

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  • How do I extract HTML content using Regex in PHP

    - by gAMBOOKa
    I know, i know... regex is not the best way to extract HTML text. But I need to extract article text from a lot of pages, I can store regexes in the database for each website. I'm not sure how XML parsers would work with multiple websites. You'd need a separate function for each website. In any case, I don't know much about regexes, so bear with me. I've got an HTML page in a format similar to this <html> <head>...</head> <body> <div class=nav>...</div><p id="someshit" /> <div class=body>....</div> <div class=footer>...</div> </body> I need to extract the contents of the body class container. I tried this. $pattern = "/<div class=\"body\">\(.*?\)<\/div>/sui" $text = $htmlPageAsIs; if (preg_match($pattern, $text, $matches)) echo "MATCHED!"; else echo "Sorry gambooka, but your text is in another castle."; What am I doing wrong? My text ends up in another castle.

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  • Set the property hibernate.dialect error message

    - by user281180
    I am having the following error when configuring mvc3 and Nhibernate. Can anyone guide me what I have missed please. the dialect was not set. Set the property hibernate.dialect. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: NHibernate.HibernateException: The dialect was not set. Set the property hibernate.dialect. Source Error: Line 16: { Line 17: NHibernate.Cfg.Configuration configuration = new NHibernate.Cfg.Configuration(); Line 18: configuration.AddAssembly(System.Reflection.Assembly.GetExecutingAssembly()); Line 19: sessionFactory = configuration.BuildSessionFactory(); Line 20: } My web.config is as follows: <configSections> <section name="cachingConfiguration"type="Microsoft.Practices.EnterpriseLibrary.Caching.Configuration.CacheManagerSettings,Microsoft.Practices.EnterpriseLibrary.Caching"/> <section name="log4net"type="log4net.Config.Log4NetConfigurationSectionHandler,log4net"/> <section name="hibernate-configuration"type="NHibernate.Cfg.ConfigurationSectionHandler, NHibernate"/ <appSettings> <add key="BusinessObjectAssemblies" value="Keeper.API"></add> <add key="ConnectionString" value="Server=localhost\SQLSERVER2005;Database=KeeperDev;User=test;Pwd=test;"></add> <add key="ClientValidationEnabled" value="true"/> <add key="UnobtrusiveJavaScriptEnabled" value="true"/> </appSettings> <hibernate-configuration xmlns="urn:nhibernate-configuration-2.2"> <session-factory> <property name="dialect">NHibernate.Dialect.MsSql2000Dialect</property> <property name="connection.provider">NHibernate.Connection.DriverConnectionProvider</property> <property name="connection.connection_string">Server=localhost\SQLServer2005;Database=KeeperDev;User=test;Pwd=test;</property> <property name="proxyfactory.factory_class">NHibernate.ByteCode.Castle.ProxyFactoryFactory, NHibernate.ByteCode.Castle</property> </session-factory> </hibernate-configuration>

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  • converting to Fluent NHibernate sessionmanager

    - by czuroski
    Hello, I am changing my application to use Fluent NHibernate. I have created my Fluent mapping files and have now moved onto configuring my Session Manager. Currently, I use the following code - private ISessionFactory GetSessionFactory() { return (new Configuration()).Configure().BuildSessionFactory(); } Along with my hibernate.cfg.xml - <?xml version="1.0" encoding="utf-8" ?> <hibernate-configuration xmlns="urn:nhibernate-configuration-2.2" > <session-factory> <property name="connection.provider">NHibernate.Connection.DriverConnectionProvider</property> <property name="dialect">NHibernate.Dialect.InformixDialect1000</property> <property name="connection.driver_class">NHibernate.Driver.OleDbDriver</property> <property name="connection.connection_string">Provider=Ifxoledbc.2;Password=mypass;Persist Security Info=True;User ID=myid;Data Source=mysource</property> <property name="proxyfactory.factory_class">NHibernate.ByteCode.Castle.ProxyFactoryFactory, NHibernate.ByteCode.Castle</property> <property name="show_sql">false</property> <mapping assembly="DataTransfer" /> </session-factory> </hibernate-configuration> Does anyone know how I could transfer this to Fluent? The problem I have having is with the Database portion of the configuration. Thanks for any thoughts.

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  • First Post

    - by Allan Ritchie
    It has been a while since I've had a blog, but I'm back into the open source dev and decided to get back into things.  I had a blog a few years back when NHibernate was infant (0.8 or something) and I was working with the Wilson ORMapper (www.ormapper.net) at the time.  Anyhow, I'm still working with NHibernate (particularily the exciting v3 alpha 1) and Castle framework. I've also written a .NET ExtDirect stack for which I'll be writing a few articles around due to its flexibility.  I decided to write yet another communication stack because all the implementations I found on the Ext forums were lacking any sort of flexibility.  So stay tuned... I'll be presenting a bunch of the extension points.

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  • Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video]

    - by Asian Angel
    After landing in the Pig King’s castle the Red Bird and one of the Pigs have a startling revelation as they talk. Who knew that they had so much in common?! Angry Birds Friendship [via Geeks are Sexy] Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines MyPaint is an Open-Source Graphics App for Digital Painters Can the Birds and Pigs Really Be Friends in the End? [Angry Birds Video] Add the 2D Version of the New Unity Interface to Ubuntu 10.10 and 11.04 MightyMintyBoost Is a 3-in-1 Gadget Charger Watson Ties Against Human Jeopardy Opponents Peaceful Tropical Cavern Wallpaper

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  • Open Source on .NET evening at UK Tech Days April 14th #uktechdays

    - by Eric Nelson
    That fine chap http://twitter.com/serialseb is pulling together an interesting evening of fun on the Wednesday in London and I for one will definitely be there. Lots of goodness to learn about. If you are a .NET developer who still isn’t looking at Open Source, then the 14th is a great opportunity to see what you are missing out on. Current program: OpenRasta - A web application framework for .net An introduction to IoC with Castle Windsor FluentValidation, doing your validation in code CouchDB, NoSQL: designing document databases Testing your asp.net applications with IronRuby Building a data-driven app in 15 minutes with FluentNHibernate Register now Related Links: FREE Windows Azure evening in London on April 15th including FREE access to Windows Azure

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  • Implement 2x speed in tower of defense type game

    - by Siddharth
    I was currently developing tower of defense game and I want to implement 2x feature for my game. Game usually run with 1x speed that was normal speed of the game. Here what 1x and 2x mean : 1x - mention normal speed of the game, 2x - mention the game object moves with double speed means user experience the fast game play. I want to implement such functionality for my game. The functionality that I want contains in the game Medieval Castle game that was available in the market. https://play.google.com/store/apps/details?id=com.nova.root&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5ub3ZhLnJvb3QiXQ.. The screen shot also shows the 1x and 2x button in that game. I think for 2x speed of the game I have to increase the speed of each object that were in the game. So any member please help what to do for that implementation. Only idea become enough for me.

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  • Python or HTML5/JS for game development on 2014 [on hold]

    - by AlexKvazos
    So I've decided to give game development a go. I have experience on php/html/css/sql/js(jquery) so learning a new language shouldn't be as hard. I was reading that python and javascript are both nice for simple 2d non-intensive games. I found that python has this library/engine called PyGame but I realized that it was last updated 4 years ago. People still use this? And for javascript, I found libraries like 'pixi.js', 'melon.js' and 'cocos2d'. My goal is to make 2D games that would require the same performance as terraria, realm of the mad god, castle crashers.. and all those types of games. Taking into consideration, that I do want an updated library, what language of this two would be best to choose and what library to grab for it? Thanks in advance, sorry if question is broad. Let me know and I can edit to add more.

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  • links worth clicking&hellip;

    - by Chris Williams
    Scanning my Twitter feed almost always proves to be fruitful when looking for cool/interesting links to share. Here are a few of the highlights: I read this blog post from Justin Angel today, pretty interesting stuff: Windows Phone 7 – Unlocked ROMs  Looks like there’s a lot of good stuff floating just under the surface in the latest build of the WP7 Emulator. (Courtesy of @JustinAngel) Next up is this video titled Game Design Tutorials: From Seconds to Hours of Gameplay. If you’re into Indie Game Development, or just like watching videos… this one is pretty short at 5 minutes, but contains some good information about increasing the duration of fun gameplay in your game. (Courtesy of @Kei_tchan) If you are a Firefly (or Castle, or Dr. Horrible’s Singalong Blog) fan, check out this Facebook campaign to get Nathan Fillion to host SNL: http://tinyurl.com/2dh5m67  It worked for Betty White, so why not, right? (Courtesy of @DGalloway42)

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  • Install a Wii Game Loader for Easy Backups and Fast Load Times

    - by Jason Fitzpatrick
    We’ve shown you how to hack your Wii for homebrew software and DVD playback as well as how to safeguard and supercharge your Wii. Now we’re taking a peek at Wii game loaders so you can backup and play your Wii games from an external HDD. Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Lord of the Rings Movie Parody Double Feature [Video] Turn a Webpage into an Asteroids-Styled Shooting Game in Opera Dolphin Browser Mini Leaves Beta; Sports New GUI, Easy Bookmarking, and More Updated Google Goggles Scans Faster; Solves Sudoku Puzzles Snowy Castle Retreat in the Mountains Wallpaper Fix TV Show Sorting Issues on iOS Devices

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  • Which Game Engine to Use for an Angry Bird style game? [JAVA] [on hold]

    - by Arch1tect
    Our team is building an Angry Bird Style game, and we have only about ten days. The game is a little more complex than Angry Bird because there are two players, they each have a castle with pigs to protect(not destroy:)). And the goal is to destroy the other player's pigs. I wonder what Game Engine would help us finish this game most efficiently. We at least need a physics engine but I guess game engine is more helpful since it usually includes physics engine. Correct me if I'm wrong. (So I'm wondering which game engine I should use, if it's just physics engine, I'll use box2d) Networking may or may not be added later depend on time we have. Thanks in advance for any advice! EDIT: image looks small, I'll add one:

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  • Should I always be checking every neighbor when building voxel meshes?

    - by Raven Dreamer
    I've been playing around with Unity3d, seeing if I can make a voxel-based engine out of it (a la Castle Story, or Minecraft). I've dynamically built a mesh from a volume of cubes, and now I'm looking into reducing the number of vertices built into each mesh, as right now, I'm "rendering" vertices and triangles for cubes that are fully hidden within the larger voxel volume. The simple solution is to check each of the 6 directions for each cube, and only add the face to the mesh if the neighboring voxel in that direction is "empty". Parsing a voxel volume is BigO(N^3), and checking the 6 neighbors keeps it BigO(7*N^3)-BigO(N^3). The one thing this results in is a lot of redundant calls, as the same voxel will be polled up to 7 times, just to build the mesh. My question, then, is: Is there a way to parse a cubic volume (and find which faces have neighbors) with fewer redundant calls? And perhaps more importantly, does it matter (as BigO complexity is the same in both cases)?

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  • Licensing Theme Music from other games

    - by HS01
    As part of my game, I thought it would be fun to make a hidden level that pays tribute to Mario Bros (one of the earliest games I ever played). It would be themed in that way with 8-bit graphics and question mark blocks and completing the level would say "Thank you but the princess is in another castle" or such. For the sound track, I'm thinking of just overlaying the standard mario theme music by playing it on a virtual keyboard using a different instrument/timing or something. My question is, am I legally safe? I'm not using anyone else's actual music, I'm just playing the same tune in a different way myself. Do I have to get licensing for this?

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  • NHibernate.NHibernateException: Unable to locate row for retrieval of generated properties: [MyNames

    - by Brad Heller
    It looks like all of my mappings are compiling correctly, I'm able to validly get a session from session factory. However, when I try to ISession.SaveOrUpdate(obj); I get this. Can anyone please help point me in the right direction? private Configuration configuration; protected Configuration Configuration { get { configuration = configuration ?? GetNewConfiguration(); return configuration; } } protected ISession GetNewSession() { var sessionFactory = Configuration.BuildSessionFactory(); var session = sessionFactory.OpenSession(); return session; } [TestMethod] public void TestSessionSave() { var company = new Company(); company.Name = "Test Company 1"; DateTime savedAt = DateTime.Now; using (var session = GetNewSession()) { try { session.SaveOrUpdate(company); } catch (Exception e) { throw e; } } Assert.IsTrue((company.CreationDate != null && company.CreationDate > savedAt), "Company was saved, creation date was set."); } For those that might be interested, here is my mapping for this class: <!-- Company --> <class name="MyNamespace.Company,MyLibrary" table="Companies"> <id name="Id" column="Id"> <generator class="native" /> </id> <property name="ExternalId" column="GUID" generated="insert" /> <property name="Name" column="Name" type="string" /> <property name="CreationDate" column="CreationDate" generated="insert" /> <property name="UpdatedDate" column="UpdatedDate" generated="always" /> </class> <!-- End Company --> Finally, here is my config -- I'm just connecting to a SQL Server CE instance for this for testing purposes. <?xml version="1.0" encoding="utf-8" ?> <hibernate-configuration xmlns="urn:nhibernate-configuration-2.2"> <session-factory name=""> <property name="connection.provider">NHibernate.Connection.DriverConnectionProvider</property> <property name="connection.driver_class">NHibernate.Driver.SqlServerCeDriver</property> <property name="connection.connection_string">Data Source="D:\Build\MyProject\Source\MyProject.UnitTests\MyProject.TestDatabase.sdf"</property> <property name="dialect">NHibernate.Dialect.MsSqlCeDialect</property> <property name="proxyfactory.factory_class">NHibernate.ByteCode.Castle.ProxyFactoryFactory, NHibernate.ByteCode.Castle</property> </session-factory> </hibernate-configuration> Thanks!

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  • NHibernate: No persister error

    - by Mike
    Hello, In my quest to further my knowledge, I'm trying to get get NHibernate running. I have the following structure to my solution Core Class Library Project Infrastructure Class Library Project MVC Application Project Test Project In my Core project I have created the following entity: using System; namespace Core.Domain.Model { public class Category { public virtual Guid Id { get; set; } public virtual string Name { get; set; } } } In my Infrastructure Project I have the following mapping: <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" namespace="Core.Domain.Model" assembly="Core"> <class name="Category" table="Categories" dynamic-update="true"> <cache usage="read-write"/> <id name="Id" column="Id" type="Guid"> <generator class="guid"/> </id> <property name="Name" length="100"/> </class> </hibernate-mapping> With the following config file: <hibernate-configuration xmlns="urn:nhibernate-configuration-2.2"> <session-factory> <property name="connection.driver_class">NHibernate.Driver.SqlClientDriver</property> <property name="connection.connection_string">server=xxxx;database=xxxx;Integrated Security=true;</property> <property name="show_sql">true</property> <property name="dialect">NHibernate.Dialect.MsSql2008Dialect</property> <property name="cache.use_query_cache">false</property> <property name="adonet.batch_size">100</property> <property name="proxyfactory.factory_class">NHibernate.ByteCode.Castle.ProxyFactoryFactory, NHibernate.ByteCode.Castle</property> <mapping assembly="Infrastructure" /> </session-factory> </hibernate-configuration> In my test project, I have the following Test [TestMethod] [DeploymentItem("hibernate.cfg.xml")] public void CanCreateCategory() { IRepository<Category> repo = new CategoryRepository(); Category category = new Category(); category.Name = "ASP.NET"; repo.Save(category); } I get the following error when I try to run the test: Test method Volunteer.Tests.CategoryTests.CanCreateCategory threw exception: NHibernate.MappingException: No persister for: Core.Domain.Model.Category. Any help would be greatly appreciated. I do have the cfg build action set to embedded resource. Thanks!

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  • scp via java

    - by Lloyd Meinholz
    What is the best method of performing an scp transfer via the Java programming language? It seems I may be able to perform this via JSSE, JSch or the bouncy castle java libraries. None of these solutions seem to have an easy answer.

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  • "Invalid signature file" when attempting to run a .jar

    - by oskar
    My java program is packaged in a jar file and makes use of an external jar library, bouncy castle. My code compiles fine, but running the jar leads to the following error: Exception in thread "main" java.lang.SecurityException: Invalid signature file digest for Manifest main attributes I've googled for over an hour searching for an explanation and found very little of value. If anyone has seen this error before and could offer some help, I would be obliged.

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  • How do you handle EF Data Contexts combined with asp.net custom membership/role providers

    - by KallDrexx
    I can't seem to get my head around how to implement a custom membership provider with Entity Framework data contexts into my asp.net MVC application. I understand how to create a custom membership/role provider by itself (using this as a reference). Here's my current setup: As of now I have a repository factory interface that allows different repository factories to be created (right now I only have a factory for EF repositories and and in memory repositories). The repository factory looks like this: public class EFRepositoryFactory : IRepositoryFactory { private EntitiesContainer _entitiesContext; /// <summary> /// Constructor that generates the necessary object contexts /// </summary> public EFRepositoryFactory() { _entitiesContext = new EntitiesContainer(); } /// <summary> /// Generates a new entity framework repository for the specified entity type /// </summary> /// <typeparam name="T">Type of entity to generate a repository for </typeparam> /// <returns>Returns an EFRepository</returns> public IRepository<T> GenerateRepository<T>() where T : class { return new EFRepository<T>(_entitiesContext); } } Controllers are passed an EF repository factory via castle Windsor. The controller then creates all the service/business layer objects it requires and passes in the repository factory into it. This means that all service objects are using the same EF data contexts and I do not have to worry about objects being used in more than one data context (which of course is not allowed and causes an exception). As of right now I am trying to decide how to generate my user and authorization service layers, and have run against a design roadblock. The User/Authization service will be a central class that handles the logic for logging in, changing user details, managing roles and determining what users have access to what. The problem is, using the current methodology the asp.net mvc controllers will initialize it's own EF repository factory via Windsor and the asp.net membership/role provider will have to initialize it's own EF repository factory. This means that each part of the site will then have it's own data context. This seems to mean that if asp.net authenticates a user, that user's object will be in the membership provider's data context and thus if I try to retrieve that user object in the service layer (say to change the user's name) I will get a duplication exception. I thought of making the repository factory class a singleton, but I don't see a way for that to work with castle Windsor. How do other people handle asp.net custom providers in a MVC (or any n-tier) architecture without having object duplication issues?

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