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  • Visual Studio 2010 SP1 Beta supports IIS Express

    - by DigiMortal
    Visual Studio 2010 SP1 Beta and ASP.NET MVC 3 RC2 were both announced today. I made a little test on one of my web applications to see how Visual Studio 2010 works with IIS Express. In this posting I will show you how to make your ASP.NET MVC 3 application work with IIS Express. Installing new stuff You can install IIS Express using Web Platform Installer. It is not part of WebMatrix anymore and you can just install IIS Express without WebMatrix. NB! You have to install IIS Express using Web Platform installer because IIS Express is not installed by SP1. After installing Visual Studio 2010 SP1 Beta on my machine (it took a long-long-long time to install) I installed also ASP.NET MVC 3 RC2. If you have Async CTP installed on your machine you have to uninstall it to get ASP.NET MVC 3 RC2 installed and run without problems. Screenshot on right shows what kinf of horrors my old laptop had to survive to get all new stuff installer. Setting IIS Express as server for web application Now, when you right-click on some web project you should see new menu item in context menu – Use IIS Express…. If you click on it you are asked for confirmation and if you say Yes then your web application is reconfigured to use IIS Express. After configuration you will see dialog box like this. And you are done. You can run your application now. Running web application When you run your application it is run on IIS Express. You can see IIS Express icon on taskbar and when you click it you can open IIS Express settings. If you closed your application in browser you can open it again from IIS Express icon. Modifying IIS Express settings for web application You can modify IIS Express settings for your application. Just open your project properties and move to Web tab. IIS and IIS Express are using same settings. The difference is if you make check to Use IIS Express checkbox or not. Switching back to Visual Studio Development Server If you don’t want or you can’t use IIS Express for some reason you can easily switch back to Visual Studio Development Server. Just right-click on your web application project and select Use Visual Studio Development Server from context menu. Conclusion IIS Express is more independent than full version of IIS and it can be also installed and run on machines where are very strict rules (some corporate and academic environments by example). IIS Express was previously part of WebMatrix package but now it is separate product and Visual Studio 2010 has very nice support for it thanks to SP1. You can easily make your web applications use IIS Express and if you want to switch back to development server it is also very easy.

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  • What are the software design essentials? [closed]

    - by Craig Schwarze
    I've decided to create a 1 page "cheat sheet" of essential software design principles for my programmers. It doesn't explain the principles in any great depth, but is simply there as a reference and a reminder. Here's what I've come up with - I would welcome your comments. What have I left out? What have I explained poorly? What is there that shouldn't be? Basic Design Principles The Principle of Least Surprise – your solution should be obvious, predictable and consistent. Keep It Simple Stupid (KISS) - the simplest solution is usually the best one. You Ain’t Gonna Need It (YAGNI) - create a solution for the current problem rather than what might happen in the future. Don’t Repeat Yourself (DRY) - rigorously remove duplication from your design and code. Advanced Design Principles Program to an interface, not an implementation – Don’t declare variables to be of a particular concrete class. Rather, declare them to an interface, and instantiate them using a creational pattern. Favour composition over inheritance – Don’t overuse inheritance. In most cases, rich behaviour is best added by instantiating objects, rather than inheriting from classes. Strive for loosely coupled designs – Minimise the interdependencies between objects. They should be able to interact with minimal knowledge of each other via small, tightly defined interfaces. Principle of Least Knowledge – Also called the “Law of Demeter”, and is colloquially summarised as “Only talk to your friends”. Specifically, a method in an object should only invoke methods on the object itself, objects passed as a parameter to the method, any object the method creates, any components of the object. SOLID Design Principles Single Responsibility Principle – Each class should have one well defined purpose, and only one reason to change. This reduces the fragility of your code, and makes it much more maintainable. Open/Close Principle – A class should be open to extension, but closed to modification. In practice, this means extracting the code that is most likely to change to another class, and then injecting it as required via an appropriate pattern. Liskov Substitution Principle – Subtypes must be substitutable for their base types. Essentially, get your inheritance right. In the classic example, type square should not inherit from type rectangle, as they have different properties (you can independently set the sides of a rectangle). Instead, both should inherit from type shape. Interface Segregation Principle – Clients should not be forced to depend upon methods they do not use. Don’t have fat interfaces, rather split them up into smaller, behaviour centric interfaces. Dependency Inversion Principle – There are two parts to this principle: High-level modules should not depend on low-level modules. Both should depend on abstractions. Abstractions should not depend on details. Details should depend on abstractions. In modern development, this is often handled by an IoC (Inversion of Control) container.

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  • Design patterns for Agent / Actor based concurrent design.

    - by nso1
    Recently i have been getting into alternative languages that support an actor/agent/shared nothing architecture - ie. scala, clojure etc (clojure also supports shared state). So far most of the documentation that I have read focus around the intro level. What I am looking for is more advanced documentation along the gang of four but instead shared nothing based. Why ? It helps to grok the change in design thinking. Simple examples are easy, but in a real world java application (single threaded) you can have object graphs with 1000's of members with complex relationships. But with agent based concurrency development it introduces a whole new set of ideas to comprehend when designing large systems. ie. Agent granularity - how much state should one agent manage - implications on performance etc or are their good patterns for mapping shared state object graphs to agent based system. tips on mapping domain models to design. Discussions not on the technology but more on how to BEST use the technology in design (real world "complex" examples would be great).

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  • Visual Studio 2010 SP1

    - by ScottGu
    Last week we shipped Service Pack 1 of Visual Studio 2010 and the Visual Studio Express Tools.  In addition to bug fixes and performance improvements, SP1 includes a number of feature enhancements.  This includes improved local help support, IntelliTrace support for 64-bit applications and SharePoint, built-in Silverlight 4 Tooling support in the box, unit testing support when targeting .NET 3.5, a new performance wizard for Silverlight, IIS Express and SQL CE Tooling support for web projects, HTML5 Intellisense for ASP.NET, and more.  TFS 2010 SP1 was also released last week, together with a new TFS Project Server Integration Pack and Load Test Feature Pack.  Brian Harry has a good blog post about the TFS updates here. VS 2010 SP1 Download Click here to download and install SP1 for all versions of Visual Studio (including express).  This installer examines what you have installed on your machine, and only downloads the servicing downloads necessary to update them to SP1.  The time it takes to download and update will consequently depend on what all you have installed.  Jon Galloway has a good blog post on tips to speed up the SP1 install by uninstalling unused components. Web Platform Installer Bundles In addition to the core VS 2010 SP1 installer, we have also put together two Web Platform Installer (WebPI) bundles that automate installing SP1 together with additional web-specific components: VS 2010 SP1 WebPI Bundle Visual Web Developer 2010 SP1 WebPI Bundle The above WebPI bundles automate installing: VS 2010/VWD 2010 SP1 ASP.NET MVC 3 (runtime + tools support) IIS 7.5 Express SQL Server Compact Edition 4.0 (runtime + tools support) Web Deployment 2.0 Only the components that are not already installed on your machine will be downloaded when you use the above WebPI bundles.  This means that you can run the WebPI bundle at any time (even if you have already installed SP1 or ASP.NET MVC 3) and not have to worry about wasting time downloading/installing these components again. Earlier this year I did two posts that discussed how to use IIS Express and SQL CE with ASP.NET projects in SP1.  Read the below posts to learn more about how to use them after you run the above bundles: Visual Studio 2010 SP1 and IIS Express Visual Studio 2010 SP1 and SQL CE for ASP.NET The above feature additions work with any web project type – including both ASP.NET Web Forms and ASP.NET MVC. Additional SP1 Notes Two additional notes about VS 2010 SP1: 1) One change we made between RTM and SP1 is that by default Visual Studio now uses software rendering instead of hardware acceleration when running on Windows XP.  We made this change because we’ve seen reports of (often inconsistent) performance issues caused by older video drivers.  Running in software mode eliminates these and delivers consistent speeds.  You can optionally re-enable hardware acceleration with SP1 using Visual Studio’s Tools->Options menu command – we did not remove support for HW acceleration on XP, we simply changed the default setting for it.  Jason Zander has written more details on the change and how to re-enable HW acceleration inside VS here. 2) We have discovered an issue where installing SP1 can cause TSQL intellisense within SQL Server Management Studio 2008 R2 to stop working (typing still works – but intellisense doesn’t show up).  The SQL team is investigating this now and I’ll post an update on how to fix this once more details are known.  Hope this helps, Scott P.S. I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Visual Studio 2010 code display colour scheme - where do I find some properties?

    - by truthseeker
    I'm working on my own colour scheme for displaying code in visual studio. I can't find some text section name so I don't know where to change it's colour. :( Can anybody help me and tell me where do I find them, I mean what is the name of the following sections: 1)The grey one (documentation tag value and it's quote) - picture below 2)The olive colour: header of a asp.net in vb language document. - <% and underline. (picture below) *Here is second hyperlink but without the begining regarding this supid forum rules. To write my code I use vb.net language.

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  • How do you use selected vertical blocks in Visual Studio 2008 and 2010?

    - by jamesmoorecode
    I get that you can select a vertical block in Visual Studio 2008 (alt-drag), but I don't understand how you use it once it's selected. How do you: Move the selection point inside the block and have the text you're typing get inserted on every line simultaneously? Move the block one space to the right/left Or can you just copy/delete the selection? I assumed when I saw the ability to select that it was something like TextMate's vertical blocks, but maybe it's just not as advanced as that. New behavior (as of VS2010 RC - added 13 Feb 2010): You can now type in the selection and have the same thing show up on every line. Tab moves the selected block

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  • N-Tiered application design tool

    - by Ben V
    I'm beginning the design of a medium-sized web application. I usually like to design from the top down, i.e., start at the highest level and design my way down. I am planning to have the following layers: Presentation (PHP/Ajax) Business Logic Data Access Database Now I'd like to start sketching out the major objects in each layer and the interaction between layers. Is there a tool more specific to this purpose than just using a graphics/diagramming tool like Visio?

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  • Good design of mapping Java Domain objects to Tables (using Hibernate)

    - by M. McKenzie
    Hey guys, I have a question that is more in the realm of design, than implementation. I'm also happy for anyone to point out resources for the answer and I'll gladly, research for myself. Highly simplified Java and SQL: Say I have a business domain POJO called 'Picture' with three attributes. class Picture int idPicture String fileName long size Say I have another business domain POJO called "Item" with 3 attributes Class Item int idItem String itemName ArrayList itemPictures These would be a normal simple relationship. You could say that 'Picture' object, will never exist outside an 'Item' object. Assume a picture belongs only to a specific item, but that an item can have multiple pictures Now - using good database design (3rd Normal Form), we know that we should put items and pictures in their own tables. Here is what I assume would be correct. table Item int idItem (primary key) String itemName table Picture int idPicture (primary key) varchar(45) fileName long size int idItem (foreign key) Here is my question: If you are making Hibernate mapping files for these objects. In the data design, your Picture table needs a column to refer to the Item, so that a foreign key relation can be maintained. However,in your business domain objects - your Picture does not hold a reference/attribute to the idItem - and does not need to know it. A java Picture instance is always instantiated inside an Item instance. If you want to know the Item that the Picture belongs to you are already in the correct scope. Call myItem.getIdItem() and myItem.getItemPictures(),and you have the two pieces of information you need. I know that Hibernate tools have a generator that can auto make your POJO's from looking at your database. My problem stems from the fact that I planned out the data design for this experiment/project first. Then when I went to make the domain java objects, I realized that good design dictated that the objects hold other objects in a nested way. This is obviously different from the way that a database schema is - where all objects(tables) are flat and hold no other complex types within them. What is a good way to reconcile this? Would you: (A) Make the hibernate mapping files so that Picture.hbm.xml has a mapping to the POJO parent's idItem Field (if it's even possible) (B) Add an int attribute in the Picture class to refer to the idItem and set it at instantiation, thus simplifying the hbm.xml mapping file by having all table fields as local attributes in the class (C) Fix the database design because it is wrong, dork. I'd truly appreciate any feedback

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  • General Overview of Design Pattern Types

    Typically most software engineering design patterns fall into one of three categories in regards to types. Three types of software design patterns include: Creational Type Patterns Structural Type Patterns Behavioral Type Patterns The Creational Pattern type is geared toward defining the preferred methods for creating new instances of objects. An example of this type is the Singleton Pattern. The Singleton Pattern can be used if an application only needs one instance of a class. In addition, this singular instance also needs to be accessible across an application. The benefit of the Singleton Pattern is that you control both instantiation and access using this pattern. The Structural Pattern type is a way to describe the hierarchy of objects and classes so that they can be consolidated into a larger structure. An example of this type is the Façade Pattern.  The Façade Pattern is used to define a base interface so that all other interfaces inherit from the parent interface. This can be used to simplify a number of similar object interactions into one single standard interface. The Behavioral Pattern Type deals with communication between objects. An example of this type is the State Design Pattern. The State Design Pattern enables objects to alter functionality and processing based on the internal state of the object at a given time.

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  • CIC 2010 - Ghost Stories and Model Based Design

    - by warren.baird
    I was lucky enough to attend the collaboration and interoperability congress recently. The location was very beautiful and interesting, it was held in the mountains about two hours outside Denver, at the Stanley hotel, famous both for inspiring Steven King's novel "The Shining" and for attracting a lot of attention from the "Ghost Hunters" TV show. My visit was prosaic - I didn't get to experience the ghosts the locals promised - but interesting, with some very informative sessions. I noticed one main theme - a lot of people were talking about Model Based Design (MBD), which is moving design and manufacturing away from 2d drawings and towards 3d models. 2d has some pretty deep roots in industrial manufacturing and there have been a lot of challenges encountered in making the leap to 3d. One of the challenges discussed in several sessions was how to get model information out to the non-engineers in the company, which is a topic near and dear to my heart. In the 2D space, people without access to CAD software (for example, people assembling a product on the shop floor) can be given printouts of the design - it's not particularly efficient, and it definitely isn't very green, but it tends to work. There's no direct equivalent in the 3D space. One of the ways that AutoVue is used in industrial manufacturing is to provide non-CAD users with an easy to use, interactive 3D view of their products - in some cases it's directly used by people on the shop floor, but in cases where paper is really ingrained in the process, AutoVue can be used by a technical publications person to create illustrative 2D views that can be printed that show all of the details necessary to complete the work. Are you making the move to model based design? Is AutoVue helping you with your challenges? Let us know in the comments below.

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  • Design for XML mapping scenarios between two different systems [on hold]

    - by deepak_prn
    Mapping XML fields between two systems is a mundane routine in integration scenarios. I am trying to make the design documents look better and provide clear understanding to the developers especially when we do not use XSLT or any other IDE such as jDeveloper or eclipse plugins. I want it to be a high level design but at the same time talk in developer's language. So that there is no requirements that slip under the crack. For example, one of the scenarios goes: the store cashier sells an item, the transaction data is sent to Data management system. Now, I am writing a functional design for the scenario which deals with mapping XML fields between our system and the data management system. Question : I was wondering if some one had to deal with mapping XML fields between two systems? (without XSLT being involved) and if you used a table to represent the fields mapping (example is below) or any other visualization tool which does not break the bank ? I am trying to find out if there is a better way to represent XML mapping in your design documents. The widely accepted and used method seems to be using a simple table such as in the picture to illustrate the mapping. I am wondering if there are alternate ways/ tools to represent such as in Altova:

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  • How to design good & continuous tiles

    - by Mikalichov
    I have trouble designing tiles so that when assembled, they don't look like tiles, but look like an homogeneous thing. For example on the image below: even though the main part of the grass is only one tile, you don't "see" the grid; you know where it is if you look a bit carefully, but it is not obvious. Whereas when I design tiles, you can only see "oh, jeez, 64 times the same tile". A bit like on that image: (taken from a gamedev.stackexchange question, sorry; no critic about the game, but it proves my point, and actually has better tile design that what I manage) I think the main problem is that I design them so they are independent, there is no junction between two tiles if put closed to each other. I think having the tiles more "continuous" would have a smoother effect, but can't manage to do it, it seems overly complex to me. I think it is probably simpler than I think once you know how to do it, but couldn't find a tutorial on that specific point. Is there a known method to design continuous / homogeneous tiles? (my terminology might be totally wrong, don't hesitate to correct me)

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  • How can I design good continuous (seamless) tiles?

    - by Mikalichov
    I have trouble designing tiles so that when assembled, they don't look like tiles, but look like a homogeneous thing. For example, see the image below: Even though the main part of the grass is only one tile, you don't "see" the grid; you know where it is if you look a bit carefully, but it is not obvious. Whereas when I design tiles, you can only see "oh, jeez, 64 times the same tile," like in this image: (I took this from another GDSE question, sorry; not be critical of the game, but it proves my point. And actually has better tile design that what I manage, anyway.) I think the main problem is that I design them so they are independent, there is no junction between two tiles if put closed to each other. I think having the tiles more "continuous" would have a smoother effect, but can't manage to do it, it seems overly complex to me. I think it is probably simpler than I think once you know how to do it, but couldn't find a tutorial on that specific point. Is there a known method to design continuous / homogeneous tiles? (My terminology might be totally wrong, don't hesitate to correct me.)

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  • Learning good OOP design & unlearning some bad habits

    - by Nick
    I have been mostly a C programmer so far in my career with knowledge of C++. I rely on C++ mostly for the convenience STL provides and I hardly ever focus on good design practices. As I have started to look for a new job position, this bad habit of mine has come back to haunt me. During the interviews, I have been asked to design a problem (like chess, or some other scenario) using OOP and I doing really badly at that (I came to know this through feedback from one interview). I tried to google stuff and came up with so many opinions and related books that I don't know where to begin. I need a good through introduction to OOP design with which I can learn practical design, not just theory. Can you point me to any book which meets my requirements ? I prefer C++, but any other language is fine as long as I can pick-up good practices. Also, I know that books can only go so far. I would also appreciate any good practice project ideas that helped you learn and improve your OOP concepts. Thanks.

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  • C# development with Mono and MonoDevelop

    - by developerit
    In the past two years, I have been developing .NET from my MacBook by running Windows XP into VM Ware and more recently into Virtual Box from OS X. This way, I could install Visual Studio and be able to work seamlessly. But, this way of working has a major down side: it kills the battery of my laptop… I can easiely last for 3 hours if I stay in OS X, but can only last 45 min when XP is running. Recently, I gave MonoDevelop a try for developing Developer IT‘s tools and web site. While being way less complete then Visual Studio, it provides essentials tools when it comes to developping software. It works well with solutions and projects files created from Visual Studio, it has Intellisence (word completion), it can compile your code and can even target your .NET app to linux or unix. This tools can save me a lot of time and batteries! Although I could not only work with MonoDevelop, I find it way better than a simple text editor like Smultron. Thanks to Novell, we can now bring Microsoft technology to OS X.

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  • Insufferable word wrap in Visual Studio XAML editor - is there any relief for 2010?

    - by DanM
    Just curious if the XAML editor is any better at auto-formatting and wrapping attributes in Visual Studio 2010. Here's how the editor auto wraps attributes in VS 2008: <StackPanel Grid.Row="0" Grid.ColumnSpan="3"> <StackPanel Orientation="Horizontal"> <TextBlock VerticalAlignment="Center" FontWeight="Bold" Text="Current User:" /> <ComboBox x:Name="_usersComboBox" Margin="5,0,0,0" Width="200" ItemsSource="{Binding Users}" SelectedValuePath="Name" SelectedValue="System Administration"> <ComboBox.ItemTemplate> <DataTemplate> Here's how I'd like the editor to auto wrap attributes: <StackPanel Grid.Row="0" Grid.ColumnSpan="3"> <StackPanel Orientation="Horizontal"> <TextBlock VerticalAlignment="Center" FontWeight="Bold" Text="Current User:" /> <ComboBox x:Name="_usersComboBox" Margin="5,0,0,0" Width="200" ItemsSource="{Binding Users}" SelectedValuePath="Name" SelectedValue="System Administration"> <ComboBox.ItemTemplate> <DataTemplate> Does VS 2010 grant my wish?

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  • VSNewFile: A Visual Studio Addin to More Easily Add New Items to a Project

    - by InfinitiesLoop
    My first Visual Studio Add-in! Creating add-ins is pretty simple, once you get used to the CommandBar model it is using, which is apparently a general Office suite extensibility mechanism. Anyway, let me first explain my motivation for this. It started out as an academic exercise, as I have always wanted to dip my feet in a little VS extensibility. But I thought of a legitimate need for an add-in, at least in my personal experience, so it took on new life. But I figured I can’t be the only one who has felt this way, so I decided to publish the add-in, and host it on GitHub (VSNewFile on GitHub) hoping to spur contributions. Adding Files the Built-in Way Here’s the problem I wanted to solve. You’re working on a project, and it’s time to add a new file to the project. Whatever it is – a class, script, html page, aspx page, or what-have-you, you go through a menu or keyboard shortcut to get to the “Add New Item” dialog. Typically, you do it by right-clicking the location where you want the file (the project or a folder of it): This brings up a dialog the contains, well, every conceivable type of item you might want to add. It’s all the available item templates, which can result in anywhere from a ton to a veritable sea of choices. To be fair, this dialog has been revamped in Visual Studio 2010, which organizes it a little better than Visual Studio 2008, and adds a search box. It also loads noticeably faster.   To me, this dialog is just getting in my way. If I want to add a JavaScript script to my project, I don’t want to have to hunt for the script template item in this dialog. Yes, it is categorized, and yes, it now has a search box. But still, all this UI to swim through when all I need is a new file in the project. I will name it. I will provide the content, I don’t even need a ‘template’. VS kind of realizes this. In the add menu in a class library project, for example, there is a “Add Class…” choice. But all this really does is select that project item from the dialog by default. You still must wait for the dialog, see it, and type in a name for the file. How is that really any different than hitting F2 on an existing item? It isn’t. Adding Files the Hack Way What I often find myself doing, just to avoid going through this dialog, is to copy and paste an existing file, rename it, then “CTRL-A, DEL” the content. In a few short keystrokes I’ve got my new file. Even if the original file wasn’t the right type, it doesn’t matter – I will rename it anyway, including the extension. It works well enough if the place I am adding the file to doesn’t have much in it already. But if there are a lot of files at that level, it sucks, because the new file will have the name “Copy of xyz”, causing it to be moved into the ‘C’ section of the alphabetically sorted items, which might be far, far away from the original file (and so I tend to try and copy a file that starts with ‘C’ *evil grin*). Using ‘Export Template’ To be completely fair I should at least mention this feature. I’m not even sure if this is new in VS 2010 or not (I think so). But it allows you to export a project item or items, including potential project references required by it. Then it becomes a new item in the available ‘installed templates’. No doubt this is useful to help bootstrap new projects. But that still requires you to go through the ‘New Item’ dialog. Adding Files with VSNewFile So hopefully I have sufficiently defined the problem and got a few of you to think, “Yeah, me too!”… What VSNewFile does is let you skip the dialog entirely by adding project items directly to the context menu. But it does a bit more than that, so do read on. For example, to add a new class, you can right-click the location and pick that option. A new .cs file is instantly added to the project, and the new item is selected and put into the ‘rename’ mode immediately. The default items available are shown here. But you can customize them. You can also customize the content of each template. To do so, you create a directory in your documents folder, ‘VSNewFile Templates’. In there, you drop the templates you want to use, but you name them in a particular way. For example, here’s a template that will add a new item named “Add TITLE”. It will add a project item named “SOMEFILE.foo” (or ‘SOMEFILE1.foo’ if that exists, etc). The format of the file name is: <ORDER>_<KEY>_<BASE FILENAME>_<ICON ID>_<TITLE>.<EXTENTION> Where: <ORDER> is a number that lets you determine the order of the items in the menu (relative to each other). <KEY> is a case sensitive identifier different for each template item. More on that later. <BASE FILENAME> is the default name of the file, which doesn’t matter that much, since they will be renaming it anyway. <ICON ID> is a number the dictates the icon used for the menu item. There are a huge number of built-in choices. More on that later. <TITLE> is the string that will appear in the menu. And, the contents of the file are the default content for the item (the ‘template’). The content of the file can contain anything you want, of course. But it also supports two tokens: %NAMESPACE% and %FILENAME%, which will be replaced with the corresponding values. Here is the content of this sample: testing Namespace = %NAMESPACE% Filename = %FILENAME% I kind went back and forth on this. I could have made it so there’d be an XML or JSON file that defines the templates, instead of cramming all this data into the filename itself. I like the simplicity of this better. It makes it easy to customize since you can literally just throw these files around, copy them from someone else, etc, without worrying about merge data into a central description file, in whatever format. Here’s our new item showing up: Practical Use One immediate thing I am using this for is to make it easier to add very commonly used scripts to my web projects. For example, uh, say, jQuery? :) All I need to do is drop jQuery-1.4.2.js and jQuery-1.4.2.min.js into the templates folder, provide the order, title, etc, and then instantly, I can now add jQuery to any project I have without even thinking about “where is jQuery? Can I copy it from that other project?”   Using the KEY There are two reasons for the ‘key’ portion of the item. First, it allows you to turn off the built-in, default templates, which are: FILE = Add File (generic, empty file) VB = Add VB Class CS = Add C# Class (includes some basic usings) HTML = Add HTML page (includes basic structure, doctype, etc) JS = Add Script (includes an immediately-invoking function closure) To turn one off, just include a file with the name “_<KEY>”. For example, to turn off all the items except our custom one, you do this: The other reason for the key is that there are new Visual Studio Commands created for each one. This makes it possible to bind a keyboard shortcut to one of them. So you could, for example, have a keyboard combination that adds a new web page to your website, or a new CS class to your class library, etc. Here is our sample item showing up in the keyboard bindings option. Even though the contents of the template directory may change from one launch of Visual Studio to the next, the bindings will remain attached to any item with a particular key, thanks to it taking care not to lose keyboard bindings even though the commands are completely recreated each time. The Icon Face ID Visual Studio uses a Microsoft Office style add-in mechanism, I gather. There are a predetermined set of built-in icons available. You can use your own icons when developing add-ins, of course, but I’m no designer. I just wanted to find appropriate-ish icons for the built-in templates, and allow you to choose from an existing built-in icon for your own. Unfortunately, there isn’t a lot out there on the interwebs that helps you figure out what the built-in types are. There’s an MSDN article that describes at length a way to create a program that lists all the icons. But I don’t want to write a program to figure them out! Just show them to me! Sheesh :) Thankfully, someone out there felt the same way, and uses a novel hack to get the icons to show up in an outlook toolbar. He then painstakingly took screenshots of them, one group at a time. It isn’t complete though – there are tens of thousands of icons. But it’s good enough. If anyone has an exhaustive list, please let me, and the rest of the add-in community know. Icon Face ID Reference Installing the Add-in It will work with Visual Studio 2008 and Visual Studio 2010. Just unzip the release into your Documents\Visual Studio 20xx\Addins folder. It contains the binary and the Visual Studio “.addin” file. For example, the path to mine is: C:\Users\InfinitiesLoop\Documents\Visual Studio 2010\Addins Conclusion So that’s it! I hope you find it as useful as I have. It’s on GitHub, so if you’re into this kind of thing, please do fork it and improve it! Reference: VSNewFile on GitHub VSNewFile release on GitHub Icon Face ID Reference

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  • Level Design V.S. Modeler

    - by Ecurbed
    From what I understand being a level designer and a character/environment/object/etc Modeler are two different jobs, yet sometimes it feels like a Modeler can also do the job of the level designer. I know this also depends on the scale of the game. For small games maybe they are one and the same, but for bigger games they become two different jobs. I understand a background in some modeling could not hurt when it comes to level design, but the question I have is: Do jobs prefer people who can model for level designing? This way they can kill two birds with one stone and have someone to create the assets and design the level. What is your opinion of the training? Does level design contain skill sets that make them completely different from what a modeler can do, or is this an easy transition for a modeler to become a level designer? Can you be a bad level designer but a good modeler and vice versa?

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  • How to design network protocols

    - by dandroid
    As a programmer, you work on your software design skills. You learn about things such as modularity and reusability and how you can achieve them in code. There's plenty of literature on the subject and engineers talk about it all the time. What about if you want to design network protocols? How do you judge that protocol X is badly designed while Y is well designed? (eg. in programming you are often pointed out to a well-written piece of code in order to learn from it - what is the equivalent for network protocols?) For example, suppose I want to design a P2P protocol similar to BitTorrent or I want to make a better version of the Socks protocol. How would I go about doing a good job on this? Thanks!

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  • Green Website Design

    - by Christofian
    This is kindove a strange question, but... There was a site called Blackle ( http://www.blackle.com/) which "claimed" to save energy by using a black background (it doesn't: see here: http://skeptics.stackexchange.com/questions/4373/how-much-energy-does-displaying-a-webpage-with-a-black-background-actually-save). However, blackle and it's idea of "green website design" interested me, and I was wondering if there are any ways to design an energy saving website that actually save energy. If anyone knows of any, please post them here. If nobody has any, then I guess there isn't a way to save energy through website design...

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  • Advice about a website design [closed]

    - by Dimitri
    I am web developer newbie. It doesn't mean that I don't know html/css/javascript but I am not good for web design. I am making a website for friend about a barber shop but I am not totally happy of my work due to lack of design. I would like to have some advice about the website and how can I improve the design? The website is in french because i am french. Here is the website : http://afrostyle92.fr/.

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  • Right multi object dependance design

    - by kenny
    I need some help with a correct design. I have a class called BufferManager. The push() method of this class reads data from a source and pushes it to a buffer repeatedly until there is no more data left in the source. There are also consumer threads that read data from this buffer, as soon as new data arrives. There is an option to sort the data before it comes to buffer. What I do right now is that BufferManager, instead of pushing data to the buffer, pushes it to another "sorting" buffer and starts a sorting thread. SorterManager class reads the data, sorts it in files and push()es the sorted data into the buffer. There will be a bottleneck (I use merge sort with files) but this is something I can't avoid. This is a bad design, because both BufferManager and SorterManager push data to a buffer (that consumers read from). I think only BufferManager should do it. How can I design it?

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