Hi,
Sorry if the question is not worded well, I'm a new to both 3D and OpenGL.
How could I go about obtaining the 3D coordinates of the occluding object, at the point where occlusion is happening (i.
e. the 'intersection' of the object in front/closest to the screen)?
Just to offer a [very] rudimentary, visual, example, if you were to form an
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