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  • E.T. Phone "Home" - Hey I've discovered a leak..!

    - by Martin Deh
    Being a member of the WebCenter ATEAM, we are often asked to performance tune a WebCenter custom portal application or a WebCenter Spaces deployment.  Most of the time, the process is pretty much the same.  For example, we often use tools like httpWatch and FireBug to monitor the application, and then perform load tests using JMeter or Selenium.  In addition, there are the fine tuning of the different performance based tuning parameters that are outlined in the documentation and by blogs that have been written by my fellow ATEAMers (click on the "performance" tag in this ATEAM blog).  While performing the load test where the outcome produces a significant reduction in the systems resources (memory), one of the causes that plays a role in memory "leakage" is due to the implementation of the navigation menu UI.  OOTB in both JDeveloper and WebCenter Spaces, there are sample (page) templates that include a "default" navigation menu.  In WebCenter Spaces, this is through the SpacesNavigationModel taskflow region, and in a custom portal (i.e. pageTemplate_globe.jspx) the menu UI is contructed using standard ADF components.  These sample menu UI's basically enable the underlying navigation model to visualize itself to some extent.  However, due to certain limitations of these sample menu implementations (i.e. deeper sub-level of navigations items, look-n-feel, .etc), many customers have developed their own custom navigation menus using a combination of HTML, CSS and JQuery.  While this is supported somewhat by the framework, it is important to know what are some of the best practices in ensuring that the navigation menu does not leak.  In addition, in this blog I will point out a leak (BUG) that is in the sample templates.  OK, E.T. the suspence is killing me, what is this leak? Note: for those who don't know, info on E.T. can be found here In both of the included templates, the example given for handling the navigation back to the "Home" page, will essentially provide a nice little memory leak every time the link is clicked. Let's take a look a simple example, which uses the default template in Spaces. The outlined section below is the "link", which is used to enable a user to navigation back quickly to the Group Space Home page. When you (mouse) hover over the link, the browser displays the target URL. From looking initially at the proposed URL, this is the intended destination.  Note: "home" in this case is the navigation model reference (id), that enables the display of the "pretty URL". Next, notice the current URL, which is displayed in the browser.  Remember, that PortalSiteHome = home.  The other highlighted item adf.ctrl-state, is very important to the framework.  This item is basically a persistent query parameter, which is used by the (ADF) framework to managing the current session and page instance.  Without this parameter present, among other things, the browser back-button navigation will fail.  In this example, the value for this parameter is currently 95K25i7dd_4.  Next, through the navigation menu item, I will click on the Page2 link. Inspecting the URL again, I can see that it reports that indeed the navigation is successful and the adf.ctrl-state is also in the URL.  For those that are wondering why the URL displays Page3.jspx, instead of Page2.jspx. Basically the (file) naming convention for pages created ar runtime in Spaces start at Page1, and then increment as you create additional pages.  The name of the actual link (i.e. Page2) is the page "title" attribute.  So the moral of the story is, unlike design time created pages, run time created pages the name of the file will 99% never match the name that appears in the link. Next, is to click on the quick link for navigating back to the Home page. Quick investigation yields that the navigation was indeed successful.  In the browser's URL there is a home (pretty URL) reference, and there is also a reference to the adf.ctrl-state parameter.  So what's the issue?  Can you remember what the value was for the adf.ctrl-state?  The current value is 3D95k25i7dd_149.  However, the previous value was 95k25i7dd_4.  Here is what happened.  Remember when (mouse) hovering over the link produced the following target URL: http://localhost:8888/webcenter/spaces/NavigationTest/home This is great for the browser as this URL will navigate to the intended targer.  However, what is missing is the adf.ctrl-state parameter.  Since this parameter was not present upon navigation "within" the framework, the ADF framework produced another adf.ctrl-state (object).  The previous adf.ctrl-state basically is orphaned while continuing to be alive in memory.  Note: the auto-creation of the adf.ctrl state does happen initially when you invoke the Spaces application  for the first time.  The following is the line of code which produced the issue: <af:goLink destination="#{boilerBean.globalLogoURIInSpace} ... Here the boilerBean is responsible for returning the "string" url, which in this case is /spaces/NavigationTest/home. Unfortunately, again what is missing is adf.ctrl-state. Note: there are more than one instance of the goLinks in the sample templates. So E.T. how can I correct this? There are 2 simple fixes.  For the goLink's destination, use the navigation model to return the actually "node" value, then use the goLinkPrettyUrl method to add the current adf.ctrl-state: <af:goLink destination="#{navigationContext.defaultNavigationModel.node['home'].goLinkPrettyUrl}"} ... />  Note: the node value is the [navigation model id]  Using a goLink does solve the main issue.  However, since the link basically does a redirect, some browsers like IE will produce a somewhat significant "flash".  In a Spaces application, this may be an annoyance to the users.  Another way to solve the leakage problem, and also remove the flash between navigations is to use a af:commandLink.  For example, here is the code example for this scenario: <af:commandLink id="pt_cl2asf" actionListener="#{navigationContext.processAction}" action="pprnav">    <f:attribute name="node" value="#{navigationContext.defaultNavigationModel.node['home']}"/> </af:commandLink> Here, the navigation node to where home is located is delivered by way of the attribute to the commandLink.  The actual navigation is performed by the processAction, which is needing the "node" value. E.T. OK, you solved the OOTB sample BUG, what about my custom navigation code? I have seen many implementations of creating a navigation menu through custom code.  In addition, there are some blog sites that also give detailed examples.  The majority of these implementations are very similar.  The code usually involves using standard HTML tags (i.e. DIVS, UL, LI, .,etc) and either CSS or JavaScript (JQuery) to produce the flyout/drop-down effect.  The navigation links in these cases are standard <a href... > tags.  Although, this type of approach is not fully accepted by the ADF community, it does work.  The important thing to note here is that the <a> tag value must use the goLinkPrettyURL method of contructing the target URL.  For example: <a href="${contextRoot}${menu.goLinkPrettyUrl}"> The main reason why this type of approach is popular is that links that are created this way (also with using af:goLinks), the pages become crawlable by search engines.  CommandLinks are currently not search friendly.  However, in the case of a Spaces instance this may be acceptable.  So in this use-case, af:commandLinks, which would replace the <a>  (or goLink) tags. The example code given of the af:commandLink above is still valid. One last important item.  If you choose to use af:commandLinks, special attention must be given to the scenario in which java script has been used to produce the flyout effect in the custom menu UI.  In many cases that I have seen, the commandLink can only be invoked once, since there is a conflict between the custom java script with the ADF frameworks own scripting to control the view.  The recommendation here, would be to use a pure CSS approach to acheive the dropdown effects. One very important thing to note.  Due to another BUG, the WebCenter environement must be patched to BP3 (patch  p14076906).  Otherwise the leak is still present using the goLinkPrettyUrl method.  Thanks E.T.!  Now I can phone home and not worry about my application running out of resources due to my custom navigation! 

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  • What is the advantage of iSCSI over SMB?

    - by sofakng
    At my house I'm running a Hyper-V server with a Windows Server 2008 R2 VM acting as a file server. Files are shared across my network using SMB. (Also, the machine is using a PERC 6/i RAID card but I don't think that's important) I'm thinking about setting up a dedicated SAN (iSCSI) machine and then switching my Hyper-V server to ESXi. What are the advantages of using iSCSI versus SMB? I think I would still need a file server OS (eg. Win 2k8) sharing files via SMB so I'm not sure the end result would be any different than my current setup...

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  • License validation and calling home

    - by VitalyB
    I am developing an application that, when bought, can be activated using a license. Currently I am doing offline validation which is a bit troubling to me. I am aware there is nothing to do against cracks (i.e modified binaries), however, I am thinking to trying to discourage license-key pirating. Here is my current plan: When the user activates the software and after offline validation is successful, it tries to call home and validate the license. If home approves of the license or if home is unreachable, or if the user is offline, the license gets approved. If home is reached and tells the license is invalid, validation fails. Licensed application calls home the same way every time during startup (in background). If license is revoked (i.e pirated license or generated via keygen), the license get deactivated. This should help with piracy of licenses - An invalid license will be disabled and a valid license that was pirated can be revoked (and its legal owner supplied with new license). Pirate-users will be forced to use cracked version which are usually version specific and harder to reach. While it generally sounds good to me, I have some concerns: Users tend to not like home-calling and online validation. Would that kind of validation bother you? Even though in case of offline/failure the application stays licensed? It is clear that the whole scheme can be thwarted by going offline/firewall/etc. I think that the bother to do one of these is great enough to discourage casual license sharing, but I am not sure. As it goes in general with licensing and DRM variations, I am not sure the time I spend on that kind of protection isn't better spent by improving my product. I'd appreciate your input and thoughts. Thanks!

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  • Port forwarding using a BT Home Hub 2.0 (Supplied to new BT Infinity Customers in the UK)

    - by Jasarien
    I don't usually have trouble with port forwarding, I've been able to do it successfully on a number of different routers, including Linksys, Belkin, Netgear and Apple (Time Capsule / Airport Extreme). So I'm quite confused here. I had been using my Apple Time Capsule as my router for a few years now, with several port mappings all working fine. But it died recently, so I've had to resort to using the BT Home Hub 2.0 that was supplied with my BT Infinity broadband subscription. The forwarding interface for the Home Hub is simplified for the most part, allowing you to select an application or game and assign it to a particular computer on the network which you choose from a list that the Home Hub has 'discovered'. My Mac Pro has a manually assigned static IP 192.168.1.4 and my router is static at 192.168.1. I have chosen SSH from the list of applications and assigned it to my Mac Pro (the only computer in the list currently). The Home Hub also has a feature to keep a DNS service updated, and I have set it to keep my external IP address updated on my hostname. This is how I had it setup in the past with other routers and not had trouble before. I am able to ping my hostname (and external IP) from outside the network and get a response. But when I try to connect using SSH, the connection times out. The Home Hub also has "Firewall settings". The currently selected setting is: Default: Allow all outgoing connections and block all incoming traffic. Games and application sharing is allowed. But I've tried changing it to: Disabled: All traffic is allowed to pass through your BT Home Hub to your devices. Note: you’ll still need to use the games and application sharing feature to make sure that certain applications work properly. And the connection still times out... So frustrating. The OS X firewall on my Mac is disabled, so I don't think that's in the way. I have tried setting the port forwarding manually, instead of relying on the preset "SSH" option (incase it's not using the port I expect). So I set up my own "application" (as the Home Hub calls it) and forwarded external port 22 TCP to internal port 22 TCP to 192.168.1.4 - but that just gives the same result - unable to connect. Next, with the router's firewall disabled and OS X's firewall disabled, I ran the Shields Up test (https://www.grc.com/x/ne.dll?bh0bkyd2) and the result was that all my service ports (0 - 1055) are in 'Stealth' mode. I.e. nothing even exists at my IP as far as any outsider is concerned... Strange. The only thing that seems to work is setting my Mac Pro as the DMZ - which I don't want to do for obvious reasons. Any help with this would be extremely appreciated, thanks.

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  • Home Energy Management & Automation with Windows Phone 7

    A number of people at Clarity are personally interested in home energy conservation and home automation. We feel that a mobile device is a great fit for bringing this idea to fruition. While this project is merely a concept and not directly associated with Microsofts Hohm web service, it provides a great model for communicating the concept. I wanted to take the idea a step further and combine saving energy in your home with the ability to track water usage and control your home devices. I designed an application that focuses on total home control and not just energy usage. Application Overview By monitoring home consumption in real time and with yearly projections users can pinpoint vampire devices, times of high or low consumption, and wasteful patterns of energy use. Energy usage meters indicate total current consumption as well as individual device consumption. Users can then use the information to take action, make adjustments, and change their consumption behaviors. The app can be used to automate certain systems like lighting, temperature, or alarms. Other features can be turned on an off at the touch of a toggle switch on your phone, away from home. Forget to turn off the TV or shut the garage door? No problem, you can do it from your phone. Through settings you can enable and disable features of the phone that apply to your home making it a completely customized and convenient experience. To be clear, this equates to more security, big environmental impact, and even bigger savings.   Design and User Interface  Since this panorama application is designed for win phone 7 devices, it complies with the UI Design and Interaction Guide for wp7. I developed the frame and page hierarchy from existing examples. The interface takes advantage of the interactive nature of touch screens with slider controls, pivot control views, and toggle switches to turn on and off devices (not shown in mockup). I followed recommendations for text based elements and adapted the tile notifications to display the most recent user activity. For example, the mockup indicates upon launching the app that the last thing you did was program the thermostat. This model is great for quick launching common user actions. One last design feature to point out is the technical reasons for supplying both light and dark themes for the app. Since this application is targeting energy consumption it only makes sense to consider the effect of the apps background color or image on the phones energy use. When displaying darker colors like black the OLED display may use less power, extending battery life. Other Considerations For now I left out options of wind and solar powered energy options because they are not available to everyone. Renewable energy sources and new technologies associated with them are definitely ideas to keep in mind for a next iteration. Another idea to explore for such an application would be to include a savings model similar to mint.com. In addition to general energy-saving recommendations the application could recommend customized ways to save based on your current utility providers and available options in your area. If your television or refrigerator is guilty of sucking a lot of energy then you may see recommendations for energy star products that could save you even more money! Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Good Secure Backups Developers at Home

    - by slashmais
    What is a good, secure, method to do backups, for programmers who do research & development at home and cannot afford to lose any work? Conditions: The backups must ALWAYS be within reasonably easy reach. Internet connection cannot be guaranteed to be always available. The solution must be either FREE or priced within reason, and subject to 2 above. Status Report This is for now only considering free options. The following open-source projects are suggested in the answers (here & elsewhere): BackupPC is a high-performance, enterprise-grade system for backing up Linux, WinXX and MacOSX PCs and laptops to a server's disk. Storebackup is a backup utility that stores files on other disks. mybackware: These scripts were developed to create SQL dump files for basic disaster recovery of small MySQL installations. Bacula is [...] to manage backup, recovery, and verification of computer data across a network of computers of different kinds. In technical terms, it is a network based backup program. AutoDL 2 and Sec-Bk: AutoDL 2 is a scalable transport independant automated file transfer system. It is suitable for uploading files from a staging server to every server on a production server farm [...] Sec-Bk is a set of simple utilities to securely back up files to a remote location, even a public storage location. rsnapshot is a filesystem snapshot utility for making backups of local and remote systems. rbme: Using rsync for backups [...] you get perpetual incremental backups that appear as full backups (for each day) and thus allow easy restore or further copying to tape etc. Duplicity backs directories by producing encrypted tar-format volumes and uploading them to a remote or local file server. [...] uses librsync, [for] incremental archives Other Possibilities: Using a Distributed Version Control System (DVCS) such as Git(/Easy Git), Bazaar, Mercurial answers the need to have the backup available locally. Use free online storage space as a remote backup, e.g.: compress your work/backup directory and mail it to your gmail account. Strategies See crazyscot's answer

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  • Ubuntu 12.04 patched b43 driver compilation error

    - by Zed
    I tried this How do I install this patched b43 driver? guide to install patched b43 driver on Ubuntu 12.04 with 3.2.0-31-generic kernel but I can't pass compilation phase.Here is what I did: wget http://www.orbit-lab.org/kernel/compat-wireless-3-stable/v3.1/compat-wireless-3.1.1-1.tar.bz2 cd compat-wireless-3.1.1-1/ scripts/driver-select b43 make make -C /lib/modules/3.2.0-31-generic/build M=/home/marco/compat-wireless-3.1.1-1 modules make[1]: Entering directory `/usr/src/linux-headers-3.2.0-31-generic' CC [M] /home/marco/compat-wireless-3.1.1-1/compat/main.o In file included from /home/marco/compat-wireless-3.1.1-1/include/linux/compat-2.6.29.h:5:0, from /home/marco/compat-wireless-3.1.1-1/include/linux/compat-2.6.h:24, from <command-line>:0: include/linux/netdevice.h:1153:5: warning: "IS_ENABLED" is not defined [-Wundef] include/linux/netdevice.h:1153:15: error: missing binary operator before token "(" include/linux/netdevice.h: In function ‘netdev_uses_dsa_tags’: include/linux/netdevice.h:1421:9: error: ‘struct net_device’ has no member named ‘dsa_ptr’ include/linux/netdevice.h:1422:31: error: ‘struct net_device’ has no member named ‘dsa_ptr’ include/linux/netdevice.h: In function ‘netdev_uses_trailer_tags’: include/linux/netdevice.h:1431:9: error: ‘struct net_device’ has no member named ‘dsa_ptr’ include/linux/netdevice.h:1432:35: error: ‘struct net_device’ has no member named ‘dsa_ptr’ make[3]: *** [/home/marco/compat-wireless-3.1.1-1/compat/main.o] Error 1 make[2]: *** [/home/marco/compat-wireless-3.1.1-1/compat] Error 2 make[1]: *** [_module_/home/marco/compat-wireless-3.1.1-1] Error 2 make[1]: Leaving directory `/usr/src/linux-headers-3.2.0-31-generic' make: *** [modules] Error 2 To fix that error I added #include <linux/kconfig.h> to /usr/src/linux-headers-3.2.0-31-generic/include/linux/netdevice.h but now I'm getting something else make make -C /lib/modules/3.2.0-31-generic/build M=/home/marco/compat-wireless-3.1.1-1 modules make[1]: Entering directory `/usr/src/linux-headers-3.2.0-31-generic' CC [M] /home/marco/compat-wireless-3.1.1-1/compat/main.o LD [M] /home/marco/compat-wireless-3.1.1-1/compat/compat.o CC [M] /home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.o In file included from /home/marco/compat-wireless-3.1.1-1/include/linux/bcma/bcma.h:9:0, from /home/marco/compat-wireless-3.1.1-1/drivers/bcma/bcma_private.h:8, from /home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.c:8: /home/marco/compat-wireless-3.1.1-1/include/linux/ssb/ssb.h: In function ‘ssb_driver_register’: /home/marco/compat-wireless-3.1.1-1/include/linux/ssb/ssb.h:236:36: error: ‘THIS_MODULE’ undeclared (first use in this function) /home/marco/compat-wireless-3.1.1-1/include/linux/ssb/ssb.h:236:36: note: each undeclared identifier is reported only once for each function it appears in In file included from /home/marco/compat-wireless-3.1.1-1/drivers/bcma/bcma_private.h:8:0, from /home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.c:8: /home/marco/compat-wireless-3.1.1-1/include/linux/bcma/bcma.h: In function ‘bcma_driver_register’: /home/marco/compat-wireless-3.1.1-1/include/linux/bcma/bcma.h:170:37: error: ‘THIS_MODULE’ undeclared (first use in this function) /home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.c: At top level: /home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.c:12:20: error: expected declaration specifiers or ‘...’ before string constant /home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.c:13:16: error: expected declaration specifiers or ‘...’ before string constant /home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.c:182:1: warning: data definition has no type or storage class [enabled by default] /home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.c:182:1: warning: type defaults to ‘int’ in declaration of ‘EXPORT_SYMBOL_GPL’ [-Wimplicit-int] /home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.c:182:1: warning: parameter names (without types) in function declaration [enabled by default] /home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.c:188:1: warning: data definition has no type or storage class [enabled by default] /home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.c:188:1: warning: type defaults to ‘int’ in declaration of ‘EXPORT_SYMBOL_GPL’ [-Wimplicit-int] /home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.c:188:1: warning: parameter names (without types) in function declaration [enabled by default] make[3]: *** [/home/marco/compat-wireless-3.1.1-1/drivers/bcma/main.o] Error 1 make[2]: *** [/home/marco/compat-wireless-3.1.1-1/drivers/bcma] Error 2 make[1]: *** [_module_/home/marco/compat-wireless-3.1.1-1] Error 2 make[1]: Leaving directory `/usr/src/linux-headers-3.2.0-31-generic' make: *** [modules] Error 2 Any suggestion what to try next?

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  • ming 0.4.2 compilation errors on Ubuntu 12.04 when installing from source code

    - by gmuhammad
    I am trying to install ming 0.4.2 from source code and it was compilable before on Ubuntu 10.04, but now it' giving following compilation errors when I try to install using command sudo make install (libpng is already installed). /bin/bash ../libtool --tag=CC --mode=link gcc -g -O2 -Wall -DSWF_LITTLE_ENDIAN -o img2swf img2swf.o ../src/libming.la libtool: link: gcc -g -O2 -Wall -DSWF_LITTLE_ENDIAN -o .libs/img2swf img2swf.o ../src/.libs/libming.so gcc -DHAVE_CONFIG_H -I. -I../src -I../src -g -O2 -Wall -DSWF_LITTLE_ENDIAN -MT png2dbl.o -MD -MP -MF .deps/png2dbl.Tpo -c -o png2dbl.o png2dbl.c png2dbl.c: In function ‘readPNG’: png2dbl.c:64:8: warning: ignoring return value of ‘fread’, declared with attribute warn_unused_result [-Wunused-result] mv -f .deps/png2dbl.Tpo .deps/png2dbl.Po /bin/bash ../libtool --tag=CC --mode=link gcc -g -O2 -Wall -DSWF_LITTLE_ENDIAN -o png2dbl png2dbl.o ../src/libming.la libtool: link: gcc -g -O2 -Wall -DSWF_LITTLE_ENDIAN -o .libs/png2dbl png2dbl.o ../src/.libs/libming.so png2dbl.o: In function `readPNG': /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:69: undefined reference to `png_create_read_struct' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:74: undefined reference to `png_create_info_struct' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:82: undefined reference to `png_create_info_struct' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:97: undefined reference to `png_init_io' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:98: undefined reference to `png_set_sig_bytes' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:99: undefined reference to `png_read_info' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:101: undefined reference to `png_get_IHDR' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:127: undefined reference to `png_get_valid' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:156: undefined reference to `png_read_update_info' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:158: undefined reference to `png_get_IHDR' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:162: undefined reference to `png_get_channels' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:187: undefined reference to `png_get_rowbytes' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:194: undefined reference to `png_read_image' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:128: undefined reference to `png_set_expand' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:135: undefined reference to `png_set_strip_16' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:143: undefined reference to `png_set_gray_to_rgb' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:151: undefined reference to `png_set_filler' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:125: undefined reference to `png_set_packing' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:107: undefined reference to `png_get_valid' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:117: undefined reference to `png_get_PLTE' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:78: undefined reference to `png_destroy_read_struct' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:92: undefined reference to `png_destroy_read_struct' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:86: undefined reference to `png_destroy_read_struct' png2dbl.o: In function `writeDBL': /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:278: undefined reference to `floor' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:280: undefined reference to `compress2' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:278: undefined reference to `floor' /home/gmuhammad/Downloads/ming-0.4.2/util/png2dbl.c:280: undefined reference to `compress2' collect2: ld returned 1 exit status make[1]: *** [png2dbl] Error 1 make[1]: Leaving directory `/home/gmuhammad/Downloads/ming-0.4.2/util' make: *** [install-recursive] Error 1

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  • How can you configure the uPnP server on windows home server?

    - by pschorf
    I'm currently helping my parents with their home network set up while I'm home. I have a Synology NAS device which supports a uPnP server. I have a few MPEG-4 movies stored on the box, and simply enabling the uPnP server on the NAS streamed the video to some devices they have, including their Xbox 360 and Samsung television. They have a windows home server (HP MediaSmart.) I put one of the movies in the "Videos" folder of the device, and enabled sharing. It shows up on the television, but when played it produces an "unsupported file type" error. I have all of the transcoding settings disabled on the Synology device, so it should be streaming the same file. Is there some additional configuration I need to perform on the home server unit?

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  • Any dangers of sharing /home partition between two distros?

    - by Linux_iOS.rb.cpp.c.lisp.m.sh
    I have a laptop with a 250GB HDD. I have an existing installation of Kubuntu across three partitions (A 20GB one for /, 2GB for swap, and something like 97GB for /home). If I add another partition, use that as / for a Mint 13 install, and then use the existing /home partition as Linux Mint's home folder (different user names), are there any dangers (besides badly done partitioning, and other dumb things like that)?

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  • How to Use Steam In-Home Streaming

    - by Chris Hoffman
    Steam’s In-Home Streaming is now available to everyone, allowing you to stream PC games from one PC to another PC on the same local network. Use your gaming PC to power your laptops and home theater system. This feature doesn’t allow you to stream games over the Internet, only the same local network. Even if you tricked Steam, you probably wouldn’t get good streaming performance over the Internet. Why Stream? When you use Steam In-Home streaming, one PC sends its video and audio to another PC. The other PC views the video and audio like it’s watching a movie, sending back mouse, keyboard, and controller input to the other PC. This allows you to have a fast gaming PC power your gaming experience on slower PCs. For example, you could play graphically demanding games on a laptop in another room of your house, even if that laptop has slower integrated graphics. You could connect a slower PC to your television and use your gaming PC without hauling it into a different room in your house. Streaming also enables cross-platform compatibility. You could have a Windows gaming PC and stream games to a Mac or Linux system. This will be Valve’s official solution for compatibility with old Windows-only games on the Linux (Steam OS) Steam Machines arriving later this year. NVIDIA offers their own game streaming solution, but it requires certain NVIDIA graphics hardware and can only stream to an NVIDIA Shield device. How to Get Started In-Home Streaming is simple to use and doesn’t require any complex configuration — or any configuration, really. First, log into the Steam program on a Windows PC. This should ideally be a powerful gaming PC with a powerful CPU and fast graphics hardware. Install the games you want to stream if you haven’t already — you’ll be streaming from your PC, not from Valve’s servers. (Valve will eventually allow you to stream games from Mac OS X, Linux, and Steam OS systems, but that feature isn’t yet available. You can still stream games to these other operating systems.) Next, log into Steam on another computer on the same network with the same Steam username. Both computers have to be on the same subnet of the same local network. You’ll see the games installed on your other PC in the Steam client’s library. Click the Stream button to start streaming a game from your other PC. The game will launch on your host PC, and it will send its audio and video to the PC in front of you. Your input on the client will be sent back to the server. Be sure to update Steam on both computers if you don’t see this feature. Use the Steam > Check for Updates option within Steam and install the latest update. Updating to the latest graphics drivers for your computer’s hardware is always a good idea, too. Improving Performance Here’s what Valve recommends for good streaming performance: Host PC: A quad-core CPU for the computer running the game, minimum. The computer needs enough processor power to run the game, compress the video and audio, and send it over the network with low latency. Streaming Client: A GPU that supports hardware-accelerated H.264 decoding on the client PC. This hardware is included on all recent laptops and PCs. Ifyou have an older PC or netbook, it may not be able to decode the video stream quickly enough. Network Hardware: A wired network connection is ideal. You may have success with wireless N or AC networks with good signals, but this isn’t guaranteed. Game Settings: While streaming a game, visit the game’s setting screen and lower the resolution or turn off VSync to speed things up. In-Home Steaming Settings: On the host PC, click Steam > Settings and select In-Home Streaming to view the In-Home Streaming settings. You can modify your streaming settings to improve performance and reduce latency. Feel free to experiment with the options here and see how they affect performance — they should be self-explanatory. Check Valve’s In-Home Streaming documentation for troubleshooting information. You can also try streaming non-Steam games. Click Games > Add a Non-Steam Game to My Library on your host PC and add a PC game you have installed elsewhere on your system. You can then try streaming it from your client PC. Valve says this “may work but is not officially supported.” Image Credit: Robert Couse-Baker on Flickr, Milestoned on Flickr

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  • How to Create a Separate Home Partition After Installing Ubuntu

    - by Chris Hoffman
    Ubuntu doesn’t use a separate /home partition by default, although many Linux users prefer one. Using a separate home partition allows you to reinstall Ubuntu without losing your personal files and settings. While a separate home partition is normally chosen during installation, you can also migrate to a separate home partition after installing Ubuntu – this takes a bit of work, though. HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • Changing internal home network ip address for connected devices

    - by oshirowanen
    I have a few computers at home. For each of the computers, I can see the internal home network ip address on any given device by typing in ifconfig in the terminal. If the device is connected to the home network via ethernet connection or via the built-in wireless connections in laptops, the internal ip address for each of the devices seems to be 192.168.0.X. However, when I connect one of the devices using an external usb modem wireless adapter, which connects to the home network through wireless, when I check the ip address via ifconfig, for some reason it gets assigned 192.168.42.X instead. Why are the ethernet and build in wireless connections getting 192.168.0.X, but the external usb wireless adapter gets 192.168.42.X? Most importantly, is it possible to force it to get an internal ip address of 192.168.0.X?

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  • SteamCMD can't add files to my home directory

    - by Angle O'Saxon
    I'm trying to clean up the administration of some game servers I run on a Ubuntu box, part of which has been finally setting permissions properly so I can run the Steam console tool that controls updates and such. I had been running it as root using sudo, but I changed the permissions so that I can start it as a regular user rather than root. That bit seems to work fine, but now when SteamCMD actually starts, it errors with the following output ./steam.sh: line 24: /home/angleosaxon/.steampid: Permission denied Installing breakpad exception handler for appid(steam)/version(1334262703) SteamUpdater: Error: Couldn't create directory /home/angleosaxon/Steam/package, got error 13 [ 0%] Download complete. [----] Verifying installation... unlinked 0 orphaned pipes [----] !!! Fatal Error: Steam failed to load: *SteamStartEngine(0xbfa7cfa0) failed with error 1: Failed to open logfile /home/angleosaxon/Steam/steam.log Leaving aside the question of why it wants to add this information to my home directory, why is it getting access denied errors? As I understand it, since it's being run by my account, it operates with my permissions, so it should be able to read/write from my home directory, shouldn't it? This is the command I'm using to run it: /opt/steamcmd/steam.sh "+login UserAccount \"This is not my actual password.\"" +force_install_dir $ServerDir "+app_update 215360 validate" +quit

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  • How about a separate partition for home?

    - by August
    using 12.04 . I heard but never tried with /home as a separate partition . what my question is just assume that i have already /home and I'm trying to have a fresh install. so at the installation process what steps I've to take . because my doubts are here . 1 . are we have to select /home also in installation ? or will it do automatically . 2. what about all the configuration files in home . will they load automatically or we have to manually . 3 . if so how we ?

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  • Two Home and Boot partitions after installing Ubuntu 14.04 and Downgrading to Ubuntu 12.04

    - by Jatttt
    I have Ubuntu 12.04 LTS and I am experiencing some problems. I didn't have Ubuntu 12.04 on a drive to install it but I did have Ubuntu 14.04. So I installed it and downloaded Ubuntu 12.04 using Ubuntu 14. Now, I have 2 home partitions and 2 boot partitions. One home and boot is mounted at /media and the other one is /home and /boot. I cannot get rid of /media/HOME and /media/BOOT even using Gparted. How do I get remove them?

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  • Code folding is not saved in my vimrc

    - by janoChen
    I added the following code to my .vimrc: " save and restore folds when a file is closed and re-opened autocmd BufWinLeave *.* mkview autocmd BufWinEnter *.* silent loadview HTML and CSS documents save and restore their folds but code folding is not being saved in my .vimrc Any suggestions? EDIT: The following code solves the problem: au BufWinLeave ?* mkview au BufWinEnter ?* silent loadview but if I write it, the MRU files disappear from my list (and I have to open MRU twice in order to see my list of recent files why?)

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  • why installing lame it is getting failed

    - by Rahul Mehta
    I want to install ffmpeg with mp3lame enabled for this m following this tutorial , http://ubuntuforums.org/showpost.php?p=9868359&postcount=1289 and in step 2 error is libfaac is not found ? and in step 5 installing lame is giving this error , why it is getting failed , please advised what to do ? reach121@youngib:~/lame-3.98.4$ sudo checkinstall --pkgname=lame-ffmpeg --pkgversion="3.98.4" --backup=no --default --deldoc=yes checkinstall 1.6.2, Copyright 2009 Felipe Eduardo Sanchez Diaz Duran This software is released under the GNU GPL. ***************************************** **** Debian package creation selected *** ***************************************** This package will be built according to these values: 0 - Maintainer: [ root@youngib ] 1 - Summary: [ Package created with checkinstall 1.6.2 ] 2 - Name: [ lame-ffmpeg ] 3 - Version: [ 3.98.4 ] 4 - Release: [ 1 ] 5 - License: [ GPL ] 6 - Group: [ checkinstall ] 7 - Architecture: [ amd64 ] 8 - Source location: [ lame-3.98.4 ] 9 - Alternate source location: [ ] 10 - Requires: [ ] 11 - Provides: [ lame-ffmpeg ] 12 - Conflicts: [ ] 13 - Replaces: [ ] Enter a number to change any of them or press ENTER to continue: Installing with make install... ========================= Installation results =========================== Making install in mpglib make[1]: Entering directory `/home/reach121/lame-3.98.4/mpglib' make[2]: Entering directory `/home/reach121/lame-3.98.4/mpglib' make[2]: Nothing to be done for `install-exec-am'. make[2]: Nothing to be done for `install-data-am'. make[2]: Leaving directory `/home/reach121/lame-3.98.4/mpglib' make[1]: Leaving directory `/home/reach121/lame-3.98.4/mpglib' Making install in libmp3lame make[1]: Entering directory `/home/reach121/lame-3.98.4/libmp3lame' Making install in i386 make[2]: Entering directory `/home/reach121/lame-3.98.4/libmp3lame/i386' make[3]: Entering directory `/home/reach121/lame-3.98.4/libmp3lame/i386' make[3]: Nothing to be done for `install-exec-am'. make[3]: Nothing to be done for `install-data-am'. make[3]: Leaving directory `/home/reach121/lame-3.98.4/libmp3lame/i386' make[2]: Leaving directory `/home/reach121/lame-3.98.4/libmp3lame/i386' Making install in vector make[2]: Entering directory `/home/reach121/lame-3.98.4/libmp3lame/vector' make[3]: Entering directory `/home/reach121/lame-3.98.4/libmp3lame/vector' make[3]: Nothing to be done for `install-exec-am'. make[3]: Nothing to be done for `install-data-am'. make[3]: Leaving directory `/home/reach121/lame-3.98.4/libmp3lame/vector' make[2]: Leaving directory `/home/reach121/lame-3.98.4/libmp3lame/vector' make[2]: Entering directory `/home/reach121/lame-3.98.4/libmp3lame' make[3]: Entering directory `/home/reach121/lame-3.98.4/libmp3lame' test -z "/usr/local/lib" || /bin/mkdir -p "/usr/local/lib" /bin/bash ../libtool --mode=install /usr/bin/install -c 'libmp3lame.la' '/usr/local/lib/libmp3lame.la' /usr/bin/install -c .libs/libmp3lame.lai /usr/local/lib/libmp3lame.la /usr/bin/install -c .libs/libmp3lame.a /usr/local/lib/libmp3lame.a chmod 644 /usr/local/lib/libmp3lame.a ranlib /usr/local/lib/libmp3lame.a PATH="$PATH:/sbin" ldconfig -n /usr/local/lib ---------------------------------------------------------------------- Libraries have been installed in: /usr/local/lib If you ever happen to want to link against installed libraries in a given directory, LIBDIR, you must either use libtool, and specify the full pathname of the library, or use the `-LLIBDIR' flag during linking and do at least one of the following: - add LIBDIR to the `LD_LIBRARY_PATH' environment variable during execution - add LIBDIR to the `LD_RUN_PATH' environment variable during linking - use the `-Wl,--rpath -Wl,LIBDIR' linker flag - have your system administrator add LIBDIR to `/etc/ld.so.conf' See any operating system documentation about shared libraries for more information, such as the ld(1) and ld.so(8) manual pages. ---------------------------------------------------------------------- make[3]: Nothing to be done for `install-data-am'. make[3]: Leaving directory `/home/reach121/lame-3.98.4/libmp3lame' make[2]: Leaving directory `/home/reach121/lame-3.98.4/libmp3lame' make[1]: Leaving directory `/home/reach121/lame-3.98.4/libmp3lame' Making install in frontend make[1]: Entering directory `/home/reach121/lame-3.98.4/frontend' make[2]: Entering directory `/home/reach121/lame-3.98.4/frontend' test -z "/usr/local/bin" || /bin/mkdir -p "/usr/local/bin" /bin/bash ../libtool --mode=install /usr/bin/install -c 'lame' '/usr/local/bin/lame' /usr/bin/install -c lame /usr/local/bin/lame make[2]: Nothing to be done for `install-data-am'. make[2]: Leaving directory `/home/reach121/lame-3.98.4/frontend' make[1]: Leaving directory `/home/reach121/lame-3.98.4/frontend' Making install in Dll make[1]: Entering directory `/home/reach121/lame-3.98.4/Dll' make[2]: Entering directory `/home/reach121/lame-3.98.4/Dll' make[2]: Nothing to be done for `install-exec-am'. make[2]: Nothing to be done for `install-data-am'. make[2]: Leaving directory `/home/reach121/lame-3.98.4/Dll' make[1]: Leaving directory `/home/reach121/lame-3.98.4/Dll' Making install in debian make[1]: Entering directory `/home/reach121/lame-3.98.4/debian' make[2]: Entering directory `/home/reach121/lame-3.98.4/debian' make[2]: Nothing to be done for `install-exec-am'. make[2]: Nothing to be done for `install-data-am'. make[2]: Leaving directory `/home/reach121/lame-3.98.4/debian' make[1]: Leaving directory `/home/reach121/lame-3.98.4/debian' Making install in doc make[1]: Entering directory `/home/reach121/lame-3.98.4/doc' Making install in html make[2]: Entering directory `/home/reach121/lame-3.98.4/doc/html' make[3]: Entering directory `/home/reach121/lame-3.98.4/doc/html' make[3]: Nothing to be done for `install-exec-am'. test -z "/usr/local/share/doc/lame/html" || /bin/mkdir -p "/usr/local/share/doc/lame/html" /bin/mkdir: cannot create directory `/usr/local/share/doc': No such file or directory make[3]: *** [install-pkghtmlDATA] Error 1 make[3]: Leaving directory `/home/reach121/lame-3.98.4/doc/html' make[2]: *** [install-am] Error 2 make[2]: Leaving directory `/home/reach121/lame-3.98.4/doc/html' make[1]: *** [install-recursive] Error 1 make[1]: Leaving directory `/home/reach121/lame-3.98.4/doc' make: *** [install-recursive] Error 1 **** Installation failed. Aborting package creation. Cleaning up...OK Bye. reach121@youngib:~/lame-3.98.4$

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  • Developing with Fluid UI – The Fluid Home Page

    - by Dave Bain
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} The first place to start with Fluid UI is with the Fluid Home Page. Sometimes it’s referred to as the landing page, but it’s formally called the Fluid Home Page. It’s delivered with PeopleTools 8.54, and the nice thing about it is, it’s a component. That’s one thing you’ll discover with Fluid UI. Fluid UI is built int PeopleTools with Fluid UI. The Home Page is a component, the tiles or grouplets are group boxes, and the search and prompt pages are just pages. It makes it easy to find things, customize and brand the applications (and of course to see what’s going on) when you can open it in AppDesigner. To see what makes a component fluid, let’s start with the Fluid Home Page. It’s a component called PT_LANDINGPAGE. You can open it in AppDesigner and see what’s unique and different about Fluid UI. If you open the Component Properties dialog, you’ll see a new tab called Fluid On the Component Properties Fluid tab you’ll see the most important checkbox of all, Fluid Mode. That is the one flag that will tell PeopleSoft if the component is Fluid (responsive, dynamic layout) or classic (pixel perfect). Now that you know it’s a single flag, you know that a component can’t be both Fluid UI and Classic at the same time, it’s one or the other. There are some other interesting fields on this page. The Small Form Factor Optimized field tells us whether or not to display this on a small device (think smarphone). Header Toolbar Actions offer standard options that are set at the component level so you have complete control of the components header bar. You’ll notice that the PT_LANDINGPAGE has got some PostBuild PeopleCode. That’s to build the grouplets that are used to launch Fluid UI Pages (more about those later). Probably not a good idea to mess with that code! The next thing to look at is the Page Definition for the PT_LANDINGPAGE component. When you open the page PT_LANDINGPAGE it will look different than anything you’ve ever seen. You’re probably thinking “What’s up with all the group boxes”? That is where Fluid UI is so different. In classic PeopleSoft, you put a button, field, group, any control on a page and that’s where it shows up, no questions asked. With Fluid UI, everything is positioned relative to something else. That’s why there are so many containers (you know them as group boxes). They are UI objects that are used for dynamic positioning. The Fluid Home Page has some special behavior and special settings. The first is in the Web Profile Configuration settings (Main Menu->PeopleTools->Web Profile->Web Profile Configuration from the main menu). There are two checkboxes that control the behavior of Fluid UI. Disable Fluid Mode and Disable Fluid On Desktop. Disable Fluid Mode prevents any Fluid UI component from being run from this installation. This is a web profile setting for users that want to run later versions of PeopleTools but only want to run Classic PeopleSoft pages. The second setting, Disable Fluid On Desktop allows the Fluid UI to be run on mobile devices such as smartphones and tablets, but prevents Fluid UI from running on a desktop computer. Fluid UI settings are also make in My Personalizations (Main Menu->My Personalizations from the Main Menu), in the General Options section. In that section, each user has the choice to determine the home page for their desktop and for tablets. Now that you know the Fluid UI landing page is just a component, and the profile and personalization settings, you should be able to launch one. It’s pretty easy to add a menu using Structure and Content, just make sure the proper security is set up. You’ll have to run a Fluid UI supported browser in order to see it. Latest versions of Chrome, Firefox and IE will do. Check the certification page on MOS for all the details. When you open the first Fluid Landing Page, there’s not much there. Not to worry, we’ll get some content on it soon. Take a moment to navigate around and look at some of the header actions that were set up from the component properties. The home button takes you back to the classic system. You won’t see any notifications and the personalization doesn’t have any content to add. The NavBar icon on the top right has a lot of content, including a Navigator and Classic home. Spend some time looking through what’s available. Stay tuned for more. Next up is adding some content. Normal 0 false false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:8.0pt; mso-para-margin-left:0in; line-height:107%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Vim: Custom Folding function done, custom highlighting required

    - by sixtyfootersdude
    I have defined a function in vim to properly indent folds. Ie so they look like this: Unfolded this is text also text indented text indented text not indented text folded with default function this is text also text +-- 2 lines: indented text ---------------------------- not indented text folded with my new function this is text also text ++- 2 lines: indented text ---------------------------- not indented text The only problem is the the highlighting is still like this: folded with my new function (highlighting shown with tag) this is text also text <hi> ++- 2 lines: indented text ----------------------------</hi> not indented text I would like the highlighting to start at the ++ and not at the beginning of the line. I have looked in the vim manual but could not find anything like that. One so-so solution I found was to make the background black. highlight Folded ctermbg=black ctermfg=white cterm=bold But this make folds less visible. I have tried several variations of: syn keyword Folded lines syn region Folded ... But I don't think that this is the way that folds are selected. Can anyone offer a suggestion? By the way this is my function to indent the folds: set foldmethod=indent function! MyFoldText() let lines = 1 + v:foldend - v:foldstart let ind = indent(v:foldstart) let spaces = '' let i = 0 while i < ind let i = i+1 let spaces = spaces . ' ' endwhile let linestxt = 'lines' if lines == 1 linestxt = 'line' endif return spaces . '+' . v:folddashes . ' '. lines . ' ' . linestxt . ': ' . getline(v:foldstaendfunction endfunction au BufWinEnter,BufRead,BufNewFile * set foldtext=MyFoldText() By the way thanks to njd for helping me get this function setup.

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  • Vim: Custom Folding for special doc

    - by Matthias Guenther
    Here is the code: package localhost import scala.tools.nsc.reporters._ import scala.tools.nsc.util.Position class MyReporter extends Reporter { /** <p> * Give message of an rejected program * </p> */ def info0(pos: Position, msg: String, severity: Severity, force: Boolean) = { severity match { case INFO => case WARNING => case ERROR => println("error on pos: " +pos+" message: "+msg) } } } So I want to to fold /** <p> * Give message of an rejected program * </p> */ to something like: /** */ How is this possible? Thanks for your help.

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  • Is there any reason to subnet a home network?

    - by Will
    For networks I understand we set a netmask on each computer to let it know what IPs it can talk to without going through the router - IPs on the same subnet can talk directly to each other and do not have to go through a router/switch. However, in today's home networks (and I suspect corporate networks as well) every computer is connected to a router/switch (at the low cost of today's hardware I doubt there it much of a market for wired repeaters/hubs). This seems to obviate the need for a subnet mask and subnetting. Considering that in most modern home architectures every computer goes through the router, even to talk to computers on the same network, is there any reason for me to subnet a home network?

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  • eCryptfs on ubuntu server : How to keep the home mounted without being over ssh?

    - by Bebeoix
    I have a daemon program who need to read in a file who is saved somewhere in my home folder. But every time I close my ssh connection, this daemon can't read the file because it appear that eCryptfs unmount the home. Maybe there is an option to force eCryptfs to not only mount with an ssh connection ? I didn't found it. Thanks. PS : I know this thread, http://askubuntu.com/questions/165608/why-is-ecryptfs-only-mounting-private-home-directory-over-ssh, but this is not the proper/good way to deal with the request.

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