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  • SharePoint 2010 Center and Fixed Width of all content on page including the ribbon

    - by Bill Daugherty
    All, I am trying to make the width of the sharepoint 2010 web site to be within a fixed width and centered across the screen. I would like for it to be 800px and centered. When i do this, it seems like it starts to work until the ribbion bar renters. Here is my attempt so far: body.v4/* _lcid="1033" _version="14.0.4536" _LocalBinding */ body,form{ margin:0px; width:800px; text-align:center; vertical-align:middle; } .ms-toolbar{ font-family:verdana; font-size:8pt; text-decoration:none; /* [ReplaceColor(themeColor:"Hyperlink")] */ color:#0072BC; } a.ms-toolbar:hover{ text-decoration:underline; /* [ReplaceColor(themeColor:"Accent1",themeShade:"0.8")] */ color:#005e9a; } .ms-toolbar-togglebutton-on{ /* [ReplaceColor(themeColor:"Accent3-Darker")] */ border:1px solid #2353b2; /* [ReplaceColor(themeColor:"Accent4-Lightest")] */ background-color:#fffacc; } table.ms-toolbar{ height:45px; border:none; /* [RecolorImage(themeColor:"Light2",includeRectangle:{x:0,y:610,width:1,height:42})] */ background:url("/_layouts/images/bgximg.png") repeat-x -0px -610px; /* [ReplaceColor(themeColor:"Light1")] */ background-color:#fff; } table.ms-toolbar{ /* [ReplaceColor(themeColor:"Light2-Lightest")] */ border:1px solid #f1f1f2; } .ms-menutoolbar{ /* [ReplaceColor(themeColor:"Light2-Lightest")] */ border-bottom:1px solid #f1f1f2; /* [ReplaceColor(themeColor:"Light1")] */ background-color:#fff; /* [RecolorImage(themeColor:"Light2",includeRectangle:{x:0,y:610,width:1,height:42})] */ background:url("/_layouts/images/bgximg.png") repeat-x -0px -610px; height:45px; } .ms-menutoolbar td{ padding:0px 0px 0px 4px; margin:0px; border:none; } .ms-menutoolbar td a{ /* [ReplaceColor(themeColor:"Hyperlink")] */ color:#0072bc; font-size:8pt; font-family:verdana; text-decoration:none; } .ms-menutoolbar td a:hover{ /* [ReplaceColor(themeColor:"Hyperlink",themeShade:"0.82")] */ color:#005e9a; text-decoration:none; } .ms-menubuttoninactivehover,.ms-buttoninactivehover{ margin:3px; padding:3px 4px 4px 4px; border:1px solid transparent; background-color:transparent; white-space:nowrap; } .ms-menubuttonactivehover,.ms-buttonactivehover{ margin:3px; padding:3px 4px 4px 4px; /* [RecolorImage(themeColor:"Light1-Darkest",includeRectangle:{x:0,y:431,width:1,height:21})] */ background:url("/_layouts/images/bgximg.png") repeat-x -0px -431px; /* [ReplaceColor(themeColor:"Light1")] */ background-color:#fff; /* [ReplaceColor(themeColor:"Light1-Lighter")] */ border:solid 1px #cccccc; cursor:pointer; } .ms-buttoninactivehover{ white-space:nowrap; } .ms-buttoninactivehover img,.ms-buttonactivehover img{ margin:0px 1px 0px 0px; } td.ms-menutoolbarheader{ font-size:10pt; font-family:verdana; /* [ReplaceColor(themeColor:"Accent3-Medium")] */ color:#204d89; font-weight:bold; line-height:16px; padding-left:7px; padding-right:7px; } .ms-listheaderlabel{ /* [ReplaceColor(themeColor:"Dark2")] */ color:#204d89; } .ms-listheaderlabel,.ms-viewselector,.ms-viewselectortext,.ms-viewselectorhover{ font-size:8pt; font-family:tahoma; } .ms-menutoolbar td td.ms-viewselector,.ms-menutoolbar td td.ms-viewselectorhover,.ms-toolbar td td.ms-viewselector,.ms-toolbar td td.ms-viewselectorhover,td.ms-viewselector{ /* [ReplaceColor(themeColor:"Light1")] */ background-color:#ffffff; /* [ReplaceColor(themeColor:"Dark2-Medium")] */ border:1px solid #D3D6DA; font-weight:bold; padding:0px; } .ms-menutoolbar td td{ border:none; } div.ms-viewselector,div.ms-viewselectorhover{ padding:2px 4px 2px 4px; cursor:pointer; } div.ms-viewselector a,div.ms-viewselectorhover a.ms-menu-a span{ /* [ReplaceColor(themeColor:"Dark1")] */ color:#000000; } .ms-viewselector-arrow{ vertical-align:middle; } .ms-menutoolbar td td.ms-viewselectorhover,.ms-toolbar td td.ms-viewselectorhover{ /* [RecolorImage(themeColor:"Accent1",method:"Tinting",includeRectangle:{x:0,y:654,width:1,height:18})] */ background:url("/_layouts/images/bgximg.png") repeat-x -0px -654px; /* [ReplaceColor(themeColor:"Accent1-Lighter")] */ border-color:#91cdf2; /* [ReplaceColor(themeColor:"Accent1",themeTint:"0.35")] */ background-color:#ccebff; } .ms-bottompaging{ /* [ReplaceColor(themeColor:"Accent3-Lightest")] */ background:#ebf3ff; } .ms-bottompagingline1{ height:3px; /* [ReplaceColor(themeColor:"Light1")] */ background-color:#ffffff; } .ms-bottompagingline2,.ms-bottompagingline3{ height:1px; /* [ReplaceColor(themeColor:"Light1")] */ background-color:#ffffff; } .ms-bottompaging .ms-vb{ /* [ReplaceColor(themeColor:"Light1")] */ background-color:#ffffff; } .ms-bottompagingline2 img,.ms-bottompagingline3 img,.ms-partline img{ display:none; } .ms-paging{ padding-left:11px; padding-right:11px; padding-bottom:4px; font-family:tahoma,sans-serif; font-size:8pt; font-weight:normal; /* [ReplaceColor(themeColor:"Accent3-Darker")] */ color:#204d89; } .ms-bottompaging .ms-paging{ /* [ReplaceColor(themeColor:"Dark1-Medium")] */ color:#4c4c4c; } .ms-menutoolbar .ms-splitbuttondropdown{ padding:3px 2px 0px 2px; } .ms-menutoolbar .ms-splitbuttontext{ padding:0px 7px 1px 7px; } .ms-splitbutton{ margin:0px 2px; } .ms-splitbuttonhover{ margin:0px 2px; /* [RecolorImage(themeColor:"Accent6-Darker",method:"Tinting",includeRectangle:{x:0,y:431,width:1,height:21})] */ background:url("/_layouts/images/bgximg.png") repeat-x -0px -431px; border-collapse:collapse; height:22px; background-color:#fff; } .ms-splitbuttonhover .ms-splitbuttondropdown{ padding:3px 1px 0px 2px; } .ms-splitbuttonhover .ms-splitbuttontext{ padding:0px 6px 0px 6px; } .ms-splitbuttonhover .ms-splitbuttondropdown,.ms-splitbuttonhover .ms-splitbuttontext{ border:solid 1px #cccccc; cursor:pointer; } .ms-propertysheet { font-size:1em; } .ms-propertysheet th.ms-gridT1 { text-align:left; /* [ReplaceColor(themeColor:"Dark1")] */ color:#000000; width:190px; } .ms-viewselect a:link{ font-size:8pt; font-family:Verdana,sans-serif; /* [ReplaceColor(themeColor:"Accent3")] */ color:#003399; } select{ font-size:8pt; font-family:Verdana,sans-serif; } hr{ /* [ReplaceColor(themeColor:"Accent3")] */ color:#003399; height:2px; } .ms-input{ font-size:8pt; font-family:Verdana,sans-serif; } .ms-treeviewouter{ margin-top:5px; } .ms-quicklaunch table td{ /* [ReplaceColor(themeColor:"Accent3-Lighter")] */ border-top:1px solid #add1ff; } .ms-quicklaunch .ms-treeviewouter table td{ border-top:none; } .ms-quicklaunch table.ms-navheader td,.ms-quicklaunch span.ms-navheader{ padding:1px 4px 4px 4px; } div.ms-treeviewouter > div > div{ border:none; } .ms-quicklaunch span.ms-navheader{ /* [ReplaceColor(themeColor:"Accent3-Lightest")] */ background-color:#d6e8ff; /* [ReplaceColor(themeColor:"Accent3-Lighter")] */ border-top:1px solid #add1ff; /* [ReplaceColor(themeColor:"Accent3-Lightest")] */ border-left:solid 1px #f2f8ff; /* [ReplaceColor(themeColor:"Accent3-Lighter")] */ border-bottom:1px solid #add1ff; padding:1px 6px 3px 6px; } .ms-quicklaunch table.ms-navsubmenu2 td{ border:none; } .ms-quicklaunch table.ms-selectednavheader td{ width:100%; /* [ReplaceColor(themeColor:"Accent6-Lightest")] */ background-color:#fff699; } .ms-quicklaunch table.ms-selectednavheader{ border:none; } .ms-quicklaunch span{ display:block; } .ms-quicklaunch div.ms-navsubmenu1 br{ display:none; } .ms-quicklaunch table.ms-selectednav{ /* [ReplaceColor(themeColor:"Accent6-Darker")] */ border:solid 1px #d2b47a; /* [RecolorImage(themeColor:"Accent1",method:"Tinting")] */ background-image:url("/_layouts/images/selectednav.gif"); background-repeat:repeat-x; /* [ReplaceColor(themeColor:"Accent6-Lightest")] */ background-color:#ffe6a0; margin:2px; margin-bottom:0; width:97%; } .ms-quicklaunch table.ms-selectednav td{ background:transparent url("/_layouts/images/selectednavbullet.gif"); background-repeat:no-repeat; background-position:left top; /* [ReplaceColor(themeColor:"Light1")] */ border:solid 1px #ffffff; padding:0px 4px 1px 12px; margin:0px; } table.ms-selectednav td a.ms-selectednav{ background:none; /* [ReplaceColor(themeColor:"Dark1")] */ color:#000000; } .ms-quicklaunch table.ms-selectednavheader td{ width:100%; /* [ReplaceColor(themeColor:"Accent6-Lighter")] */ background-color:#ffe6a0; /* [RecolorImage(themeColor:"Accent1",method:"Tinting")] */ background-image:url("/_layouts/images/selectednav.gif"); background-repeat:repeat-x; padding-top:2px; padding-bottom:2px; /* [ReplaceColor(themeColor:"Light1")] */ border-top:solid 1px #ffffff; /* [ReplaceColor(themeColor:"Light1")] */ border-left:solid 1px #ffffff; padding:1px 6px 3px 6px; } .ms-selectednavheader a{ font-weight:bold; /* [ReplaceColor(themeColor:"Dark1")] */ color:#000000; text-decoration:none; } .ms-selectednavheader a:hover{ /* [ReplaceColor(themeColor:"Dark1")] */ color:#000000; text-decoration:underline; } table.ms-navitem td,span.ms-navitem{ background-image:url("/_layouts/images/navBullet.gif"); background-repeat:no-repeat; background-position:left top; padding:3px 6px 4px 16px; font-family:tahoma; } .ms-navsubmenu1{ width:100%; border-collapse:collapse; /* [ReplaceColor(themeColor:"Light1-Lightest")] */ background-color:#f2f8ff; } .ms-navsubmenu2{ width:100%; /* [ReplaceColor(themeColor:"Light1-Lightest")] */ background-color:#f2f8ff; margin-bottom:6px; } table.ms-navselected{ padding:2px; } table.ms-navselected,span.ms-navselected{ /* [RecolorImage(themeColor:"Accent6",method:"Tinting")] */ background-image:url("/_layouts/images/SELECTEDNAV.GIF"); /* [ReplaceColor(themeColor:"Accent6-Lighter")] */ background-color:#ffe6a0; background-repeat:repeat-x; } table.ms-navselected td{ background-image:url("/_layouts/images/navBullet.gif"); background-repeat:no-repeat; background-position:top left; padding:3px 6px 4px 17px; } table.ms-navheader td{ background-image:none; } .ms-navheader a{ font-weight:bold; /* [ReplaceColor(themeColor:"Accent3")] */ color:#003399; text-decoration:none; } .ms-navheader a:hover{ /* [ReplaceColor(themeColor:"Dark1")] */ color:#000000; text-decoration:underline; } .ms-navitem a{ /* [ReplaceColor(themeColor:"Dark2")] */ color:#3b4f65 !important; text-decoration:none; display:inline-block; } .ms-navitem a:hover{ /* [ReplaceColor(themeColor:"Accent1")] */ color:#44aff6 !important; text-decoration:underline !important; } .ms-quicklaunchouter{ border:none; margin-bottom:5px; } .ms-quicklaunchouter{ margin:0px 1px 2px 1px; } .ms-treeviewouter a.ms-navitem{ padding:4px 4px 5px; margin-left:4px; border-color:transparent; border-width:1px; border-style:solid !important; } .ms-tvselected a.ms-navitem{ /* [RecolorImage(themeColor:"Light1")] */ background:url("/_layouts/images/selbg.png") repeat-x left top; /* [ReplaceColor(themeColor:"Accent1",themeTint:"0.15")] */ background-color:#ccebff; /* [ReplaceColor(themeColor:"Accent1-Lighter")] */ border-color:#91cdf2; /* [ReplaceColor(themeColor:"Accent1-Lightest")] */ border-top-color:#c6e5f8; border-width:1px; border-style:solid !important; /* [ReplaceColor(themeColor:"Dark2")] */ color:#003759 !important; display:inline-block; } .ms-tvselected a:hover{ /* [ReplaceColor(themeColor:"Dark2")] */ color:#003759 !important; } table.ms-recyclebin td{ /* [ReplaceColor(themeColor:"Light1-Lightest")] */ background-color:#f2f8ff; width:100%; /* [ReplaceColor(themeColor:"Light1")] */ border-top:solid 1px #ffffff; /* [ReplaceColor(themeColor:"Light1")] */ border-left:solid 1px #ffffff; padding:3px 5px 7px 3px; } table.ms-recyclebin td a{ font-weight:bold; /* [ReplaceColor(themeColor:"Accent5-Darker")] */ color:#008800; text-decoration:none; } table.ms-recyclebin td a:hover{ /* [ReplaceColor(themeColor:"Dark1")] */ color:#000000; text-decoration:underline; } .ms-quickLaunch{ padding-top:5px; } .ms-quickLaunch h3{ font-size:1em; font-weight:normal; /* [ReplaceColor(themeColor:"Dark2")] */ color:#929fad; margin:0px 0px 6px 10px; } .ms-quicklaunchheader{ padding:2px 6px 4px 10px; font-weight:bold; /* [ReplaceColor(themeColor:"Light1-Lighter")] */ color:#676767; background-image:url("/_layouts/images/quickLaunchHeader.gif"); background-repeat:repeat-x; /* [ReplaceColor(themeColor:"Accent3-Lightest")] */ background-color:#d6e8ff; /* [ReplaceColor(themeColor:"Light1-Lightest")] */ border-left:solid 1px #f2f8ff; margin-left:-7px; font-size:inherit; } .ms-quicklaunchheader a,.ms-unselectednav a{ /* [ReplaceColor(themeColor:"Dark1-Lighter")] */ color:#676767 !important; text-decoration:none; } .ms-quicklaunchheader a:hover{ /* [ReplaceColor(themeColor:"Dark1")] */ color:#000000 !important; text-decoration:underline; } .ms-navline{ /* [ReplaceColor(themeColor:"Light1-Darker")] */ border-bottom:1px solid #adadad; } .ms-navwatermark{ /* [ReplaceColor(themeColor:"Accent6-Lighter")] */ color:#ffdf88; } .ms-selectednav{ border:1px solid #2353b2; /* [ReplaceColor(themeColor:"Accent6-Lightest")] */ background:#fff699; padding-top:1px; padding-bottom:2px; } .ms-unselectednav{ /* [ReplaceColor(themeColor:"Accent3-Medium")] */ border:1px solid #83b0ec; padding-top:1px; padding-bottom:2px; } .ms-verticaldots{ /* [ReplaceColor(themeColor:"Accent3-Medium")] */ border-right:1px solid #83b0ec; border-left:none; } .ms-nav{ /* [ReplaceColor(themeColor:"Accent3-Medium")] */ background-color:#83b0ec; font-family:tahoma; } .ms-globalTitleArea{ text-align:right; background-image:url("/_layouts/images/siteTitleBKGD.gif"); background-position:right top; background-repeat:repeat-y; padding-left:5px; padding-right:0px; padding-top:1px; } .ms-titlearea{ /* [ReplaceColor(themeColor:"Dark1-Lighter")] */ color:#666666; font-family:tahoma; font-size:8pt; letter-spacing:.1em; } .ms-titlearea a { /* [ReplaceColor(themeColor:"Accent3-Darker")] */ color:#3966bf; text-decoration:none; } .ms-titlearea a:hover { /* [ReplaceColor(themeColor:"Dark1")] */ color:#000000; text-decoration:underline; } .ms-titlearealeft { /* [ReplaceColor(themeColor:"Accent3-Lightest")] */ background-color:#d6e8ff; } TD.ms-titleareaframe,Div.ms-titleareaframe,.ms-pagetitleareaframe{ background:url("/_layouts/images/bgximg.png") repeat-x -0px -461px; /* [ReplaceColor(themeColor:"Accent3-Lightest")] */ background-color:#d6e8ff; text-align:left; } div.ms-titleareaframe{ height:100%; } .ms-pagetitleareaframe table{ background-image:url("/_layouts/images/topshape.jpg"); background-repeat:no-repeat; background-position:332px 4px; height:54px; } .ms-titlearealine{ /* [ReplaceColor(themeColor:"Accent3-Medium")] */ background-color:#83b0ec; } .ms-titleareaframe table td.ms-titlearea,.ms-areaseparator table td.ms-titlearea,.ms-pagetitleareaframe table td.ms-titlearea{ padding:7px 0px 1px 0px; } .ms-sitemapdirectional,.ms-sitemapdirectional a{ unicode-bidi:embed; } .ms-areaseparatorcorner{ background-image:url("/_layouts/images/framecornergrad.gif"); background-position:left top; background-repeat:repeat-y; height:8px; /* [ReplaceColor(themeColor:"Accent5-Medium")] */ border-right:1px solid #6f9dd9; } td.ms-areaseparatorleft{ background:#d6e8ff url("/_layouts/images/bgximg.png") repeat-x -0px -461px; /* [ReplaceColor(themeColor:"Accent5-Medium")] */ border-right:1px solid #6f9dd9; height:100%; } div.ms-areaseparatorleft{ background-repeat:no-repeat; background-position:-143px 0px; /* [ReplaceColor(themeColor:"Accent5-Medium")] */ border-right:1px solid #6f9dd9; height:100%; } div.ms-areaseparatorright{ /* [ReplaceColor(themeColor:"Accent5-Medium")] */ border-left:1px solid #6f9dd9; padding-right:2px; height:100%; } .ms-titlearearight .ms-areaseparatorright{ background:#d6e8ff url("/_layouts/images/bgximg.png") repeat-x -0px -461px; /* [ReplaceColor(themeColor:"Accent5-Medium")] */ border-left:1px solid #6f9dd9; padding-right:2px; height:100%; } .ms-areaseparator{ /* [ReplaceColor(themeColor:"Accent4-Lightest")] */ background-color:#ffeaad; border-right:none; border-left:none; padding-left:5px; height:61px; } .ms-pagemargin{ background-color:#83b0ec; height:100%; } td.ms-rightareacell div.ms-pagemargin{ /* [ReplaceColor(themeColor:"Accent3-Medium")] */ background-color:#83b0ec; height:100%; /* [ReplaceColor(themeColor:"Accent3-Medium")] */ border-left:solid 1px #83b0ec; } .ms-bodyareacell{ vertical-align:top; } .ms-pagebottommargin,.ms-pagebottommarginleft,.ms-pagebottommarginright{ /* [ReplaceColor(themeColor:"Accent3-Medium")] */ background:#83b0ec; } .ms-bodyareapagemargin{ /* [ReplaceColor(themeColor:"Accent3-Medium")] */ background:#83b0ec; /* [ReplaceColor(themeColor:"Accent3-Lighter")] */ border-top:1px solid #6f9dd9; } .ms-bodyareaframe{ vertical-align:top; height:100%; /* [ReplaceColor(themeColor:"Light1")] */ background-color:#ffffff; /* [ReplaceColor(themeColor:"Accent3-Lighter")] */ border:1px solid #6f9dd9; } .ms-bodyareaframe{ padding:10px; } .ms-pagetitle{ /* [ReplaceColor(themeColor:"Dark1")] */ color:#000000; font-family:verdana; font-size:16pt; margin:0px 0px 4px 0px; font-weight:normal; } .ms-pagetitle a{ text-decoration:none; /* [ReplaceColor(themeColor:"Dark1")] */ color:#000000; margin:0; font-weight:normal; } .ms-pagetitle a:hover{ } .ms-vh table.ms-selectedtitle,.ms-vh2 table.ms-selectedtitle,.ms-vh-icon table.ms-selectedtitle,.ms-vh table.ms-unselectedtitle,.ms-vh2 table.ms-unselectedtitle,.ms-vh-icon table.ms-unselectedtitle{ height:21px; } .ms-vh table.ms-selectedtitle,.ms-vh2 table.ms-selectedtitle,.ms-vh-icon table.ms-selectedtitle{ /* [ReplaceColor(themeColor:"Light1-Lighter")] */ background-color:#dde1e5; border:none; } .ms-vh2 .ms-selectedtitle .ms-vb,.ms-vh2 .ms-unselectedtitle .ms-vb{ padding-left:5px; padding-right:5px; padding-top:1px; } .ms-vh-icon .ms-selectedtitle .ms-vb,.ms-vh-icon .ms-unselectedtitle .ms-vb{ padding-left:0px; vertical-align:middle; } .ms-propertysheet th.ms-vh2,.ms-propertysheet th.ms-vh2-nofilter{ font-family:tahoma; } .ms-listviewtable .ms-vh2,.ms-summarystandardbody .ms-vh2{ padding:1px 1px 0px 1px; } .ms-listviewtable .ms-vb2,.ms-summarystandardbody .ms-vb2{ padding-left:2px; padding-right:7px; } .ms-selectedtitle{ /* [ReplaceColor(themeColor:"Light1")] */ background-color:#ffffff; /* [ReplaceColor(themeColor:"Accent4-Darker")] */ border:1px solid #b09460; margin:0px; padding:0px; cursor:pointer; } .ms-selectedtitlealternative { /* [ReplaceColor(themeColor:"Light1")] */ background-color:#ffffff; /* [ReplaceColor(themeColor:"Accent4-Darker")] */ border:1px solid #b09460; margin:0px; padding:0px; cursor:pointer; } .ms-unselectedtitle{ background-color:transparent; margin:0px; padding:0px; } .ms-newgif{ display:inline-block; margin-left:5px; } .ms-menuimagecell{ /* [RecolorImage(themeColor:"Accent1",method:"Tinting")] */ background:url("/_layouts/images/selectednav.gif") repeat-x; /* [ReplaceColor(themeColor:"Accent6-Lighter")] */ background-color:#ffe6a0; cursor:pointer; /* [ReplaceColor(themeColor:"Light1")] */ border:solid 1px #ffffff; padding:0px; height:18px; } .ms-vh .ms-menuimagecell,.ms-vh2 .ms-menuimagecell,.ms-vh-icon .ms-menuimagecell{ height:20px; } .ms-vh .ms-menuimagecell img,.ms-vh2 .ms-menuimagecell img,.ms-vh-icon .ms-menuimagecell img{ margin-top:2px; margin-bottom:2px; } .ms-descriptiontext{ /* [ReplaceColor(themeColor:"Dark1-Medium")] */ color:#4c4c4c; font-family:tahoma; font-size:8pt; text-align:left; } .ms-statusdescriptiontext { color:#4c4c4c; background-color:#FFFF00; font-family:tahoma; font-size:8pt; text-align:left; } .ms-webpartpagedescription{ font-family:verdana; font-size:8pt; /* [ReplaceColor(themeColor:"Dark1-Lighter")] */ color:#5a5a5a; padding:8px 12px 0px 12px; } .ms-separator { /* [ReplaceColor(themeColor:"Light2",themeShade:"0.02")] */ color:#f1f1f2; background-repeat:repeat-x; border:none; padding-left:4px; font-size:10pt; } .ms-rtetoolbarmenu .ms-separator{ padding-left:0px !important; /* [ReplaceColor(themeColor:"Accent3-Medium")] */ color:#83b0ec; } .ms-separator img { height:12px; width:1px; margin:0px 1px 0px 1px; /* [ReplaceColor(themeColor:"Light2",themeShade:"0.02")] */ background:#f1f1f2; } .ms-propertysheet th.ms-authoringcontrols { /* [ReplaceColor(themeColor:"Accent3-Lightest")] */ background-color:#f1f1f2; text-align:left; } table.ms-authoringcontrols > tbody > tr > td{ vertical-align:middle; } td.ms-authoringcontrols > label,td.ms-authoringcontrols > span > label,td.ms-authoringcontrols > table > tbody > tr > td > label{ vertical-align:middle; } .ms-propertysheet th.ms-linksectionheader { /* [ReplaceColor(themeColor:"Dark1")] */ color:#000000; font-family:tahoma; font-size:8pt; font-weight:bold; text-align:left; } .ms-linksectionitemdescription{ padding-left:3px; padding-top:7px; } .ms-propertysheet .ms-sectionheader a,.ms-propertysheet .ms-sectionheader a:hover { /* [ReplaceColor(themeColor:"Dark1-Lighter")] */ color:#525252; text-decoration:none; } .ms-partline { height:3px; /* [ReplaceColor(themeColor:"Dark2",themeTint:"0.17")] */ border-bottom:1px solid #EBEBEB; } .ms-propertysheet{ font-family:verdana; font-size:1em; text-align:left; /* [ReplaceColor(themeColor:"Dark1-Medium")] */ color:#4c4c4c; } .ms-propertysheet th{ font-family:verdana; font-size:8pt; /* [ReplaceColor(themeColor:"Dark1-Medium")] */ color:#4c4c4c; font-weight:normal; } .ms-propertysheet a{ text-decoration:none; /* [ReplaceColor(themeColor:"Accent3-Darker")] */ color:#3966bf; } .ms-propertysheet a:hover{ text-decoration:underline; /* [ReplaceColor(themeColor:"Dark1")] */ color:#000000; } .ms-vh,.ms-vh2,.ms-vh-icon-empty,.ms-vhImage,.ms-vh2-nograd,.ms-vh3-nograd,.ms-vh2-nograd-icon,.ms-vh2-nofilter-icon,.ms-ph{ font-weight:normal; /* [ReplaceColor(themeColor:"Light1-Medium")] */ color:#b2b2b2; text-align:left; text-decoration:none; vertical-align:top; } .ms-vh-icon{ vertical-align:middle; } .ms-gb,.ms-gb2,.ms-gbload,.ms-vb-tall,.ms-vb-user,.ms-pb,.ms-pb-selected td{ /* [ReplaceColor(themeColor:"Dark1")] */ color:#000000; } .ms-gb a,.ms-gb2 a{ /* [ReplaceColor(themeColor:"Accent3")] */ color:#003399; } .ms-vh,.ms-vh2,.ms-vh-icon,.ms-vh-icon-empty,.ms-vhImage,.ms-gb,.ms-gb2,.ms-gbload,.ms-vb,.ms-vb2,.ms-vb-tall,.ms-vb-user,.ms-vh2-nograd,.ms-vh3-nograd,.ms-vh2-nograd-icon,.ms-vh2-nofilter-icon,.ms-pb,.ms-pb-selected,.ms-ph{ font-size:8pt; line-height:1.2; font-family:Verdana,Helvetica,sans-serif; } .ms-vh,.ms-vh2,.ms-vh2-nograd,.ms-vh3-nograd,.ms-vh2-nograd-icon,.ms-vh2-nofilter-icon,.ms-ph{ white-space:nowrap; } .ms-vh,.ms-vh2,.ms-vh-icon,.ms-vh2-nofilter-icon,.ms-viewheadertr .ms-vh-group,.ms-vh2-nograd,.ms-vh3-nograd,.ms-vh2-nograd-icon,.ms-ph,.ms-pickerresultheadertr{ background-repeat:repeat-x; padding-top:1px; padding-bottom:0px; } .ms-viewheadertr th{ padding-top:5px !important; } .ms-disc .ms-viewheadertr th.ms-vh2{ padding:1px 5px 0px 4px; } .ms-disc .ms-vh2 .ms-selectedtitle .ms-vb,.ms-disc .ms-vh2 .ms-unselectedtitle .ms-vb{ padding-left:4px; } th.ms-vh3-nograd{ width:12px; /* [ReplaceColor(themeColor:"Light1-Darker")] */ color:#949494; font-size:8pt; font-family:tahoma,sans-serif; } .ms-vh .ms-vh{ background-image:none; border-left:none; padding-left:1px; background-color:transparent; } .ms-vh2,.ms-ph{ padding:3px 8px 1px; } .ms-vh-div{ padding-top:5px; } .ms-vh-icon,.ms-vh2-nograd-icon,.ms-vh2-nofilter-icon{ width:12px; } .ms-vh-icon{ padding-left:6px; padding-right:4px; padding-bottom:3px; } .ms-vh-icon-empty{ width:0px; } .ms-vh a,.ms-vh a:visited,.ms-vh2 a{ /* [ReplaceColor(themeColor:"Dark1-Lightest")] */ color:#7f7f7f; text-decoration:none; } .ms-vh a:hover,.ms-vh2 a:hover{ text-decoration:underline; } .ms-imnImgTD { padding-right:2px; padding-bottom:5px; } .ms-vhltr .ms-imnImgTD { padding-right:2px; } .ms-vhrtl .ms-imnImgTD { padding-left:2px; } .ms-imnTxtTD { padding-top:0px; } .ms-vhImage{ width:18pt } .ms-standardheader{ font-size:1em; margin:0em; text-align:left; /* [ReplaceColor(themeColor:"Dark1")] */ color:#525252; } .ms-formlabel h3.ms-standardheader{ font-weight:normal; color:auto; } .ms-linksectionheader .ms-standardheader{ /* [ReplaceColor(themeColor:"Dark1")] */ color:#000000; } .ms-gb{ height:22px; /* [ReplaceColor(themeColor:"Light1")] */ background-color:#ffffff; font-weight:bold; /* [ReplaceColor(themeColor:"Accent3-Lighter")] */ border-bottom:1px solid #8ebbf5; /* [ReplaceColor(themeColor:"Light1-Lightest")] */ border-top:1px solid #f9f9f9; padding-bottom:3px; } .ms-gb .ms-vb2{ font-weight:normal; } .ms-listviewtable .ms-gb,.ms-listviewtable .ms-gb2{ padding-top:14px; } .ms-gb2{ height:22px; /* [ReplaceColor(themeColor:"Dark1-Medium")] */ color:#4c4c4c; padding-bottom:3px; /* [ReplaceColor(themeColor:"Accent3-Lightest")] */ border-bottom:1px solid #e3efff; /* [ReplaceColor(themeColor:"Light1-Lightest")] */ border-top:1px solid #f9f9f9; } .ms-gbload{ height:22px; /* [ReplaceColor(themeColor:"Dark1-Medium")] */ color:#4c4c4c; /* [ReplaceColor(themeColor:"Light1")] */ background-color:#ffffff; padding-bottom:3px; } .ms-vb,.ms-vb2,.ms-vb-user,.ms-vb-tall,.ms-pb,.ms-pb-selected { /* [ReplaceColor(themeColor:"Dark1")] */ color:#6d6f72; vertical-align:top; } .ms-vb a:link,.ms-vb2 a:link,.ms-vb-user a:link{ /* [ReplaceColor(themeColor:"Hyperlink")] */ color:#0072BC; text-decoration:none; } .ms-vb a:hover,.ms-vb2 a:hover,.ms-vb-user a:hover{ text-decoration:underline; } .ms-vb a:visited,.ms-vb2 a:visited,.ms-vb-user a:visited{ /* [ReplaceColor(themeColor:"Hyperlink")] */ color:#0072BC; 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    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • SSRS: Report loading external images, image not found, can I hide the image control

    - by Nauman
    My SSRS report loads logo images for each customer from a customer number specific folder on the report server. I write an expression, to form my URL to the image based on th customer number. ..."http://localhost/images/" + iCustomerNumber.ToString() + "/logo.gif" I am able to get this working, but the problem I face is, when a particular customer doesn't has an image, then my report shows a red X mark in place of the logo. In this case, I expect to hide the image control itself. Any thoughts???? The other dirty solution will be to ensure that each customer specific folder has the designated image! even if there is no logo for a customer, I'll place a blank.gif or a spacer.gif of probably a square pixel in dimension!.

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  • Why can't I set the Image Source in WPF app?

    - by elmonty
    I'm just learning WPF. I'm using VS 2008. I've added an Image control to my XAML, and I added a GIF file to the project. If I use the XAML Designer's property panel to set the image's Source property, the drop-down list for the Source property contains the following: C:\Sample Project;component/pinHorizontal.gif There are several problems with this: My project, named "Sample Project," is not in the root of my drive. Why is ";component" in there? If I select this value as given, I get the error "Property value is not valid" (yeah, no kidding). If I go into the XAML source and set the Source property manually, like so: The XAML Designer gives me this error: "The file pinHorizontal.gif is not part of the project or its 'Build Action' property is not set to 'Resource'." Why is this task so difficult? How do I assign an image source?

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  • Test whether image loaded correctly with JavaScript

    - by johkar
    I have an image deployed on several application servers (green up arrow: uparrow.gif). I have an application server status page where I list out all the servers and with a corresponding image where the image's source is the uparrow.gif for that server. If the image does not load (server down) I would like to switch to a red down arrow (downarrow.gif). Is there a way to check whether an image loaded or not with straight JavaScript (no JS libraries etc)? I would imagine I would set an interval for it to continue checking if the user were on the page. Thanks.

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  • How to set source path of image within html pages to show in webbrowser control

    - by Royson
    Hi in my application there is web browser control to show some static html pages. The pages are displayed properly. but images are not displayed.. I tried with changing src-path but no success. my htmlpages folder is located at bin folder. And i am assigning it as. FileStream source = new FileStream(@"..\HtmlPages\supportHtml.html", FileMode.Open, FileAccess.Read); if i open html files in browser, the images are displayed properly.. So, What is the correct path for images..?? If i set full path to src attribute of <img> tag..it works. but i think its not a proper way. :( EDIT: If i assign d:\myapp\bin\HtmlPages\support.gif then image is displayed. And if i assign "..\HtmlPages\support.gif" or "support.gif" image is not shown.

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  • CSS Image Rollovers

    - by dcolumbus
    <div id="navigation> <ul class="navlist"> <li><img src="images/btn1.gif"/></li> <li><img src="images/btn2.gif"/></li> <li><img src="images/btn3.gif"/></li> </ul> </div> How would I be able to give these "buttons" within the list rollover states without using JS? I'm totally drawing a blank... These links must be images.

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  • Showing a loading spinner only if the data has not been cached.

    - by Aaron Mc Adam
    Hi guys, Currently, my code shows a loading spinner gif, returns the data and caches it. However, once the data has been cached, there is a flicker of the loading gif for a split second before the data gets loaded in. It's distracting and I'd like to get rid of it. I think I'm using the wrong method in the beforeSend function here: $.ajax({ type : "GET", cache : false, url : "book_data.php", data : { keywords : keywords, page : page }, beforeSend : function() { $('.jPag-pages li:not(.cached)').each(function (i) { $('#searchResults').html('<p id="loader">Loading...<img src="../assets/images/ajax-loader.gif" alt="Loading..." /></p>'); }); }, success : function(data) { $('.jPag-current').parent().addClass('cached'); $('#searchResults').replaceWith($(data).find('#searchResults')).find('table.sortable tbody tr:odd').addClass('odd'); detailPage(); selectForm(); } });

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  • 302 Redirect to Images in IE8 do not render image

    - by empire29
    I am helping migrate a legacy application. One of the requirements is we are able to handle requests for old images. What we have is: New site on new.com Old site on old.com Images to links (imported content) point to /imgs/cat.png however the actual image is hosted on old.com/assets/images/cat.png (for now). <img src="/imgs/cat.png"/> I setup a redirect for all png, jpg, jpeg, gif that 302's requests for new.com/imgs/(.*).(png|jpg|jpeg|gif) to http://old.com/assets/images/$1.$2 Everything works find in Chrome, Firefox and IE9 - however it was noted in IE8 the image does not render. Its possible that it has the same issue in IE7, 6 and 5.5 however I have not been able to test this. Does anyone know why this is happening and how to fix? I tried setting the contentType header on the response of the 302's to image/(png|jpg|jpeg|gif) and this did not have any impact. Any insight would be appreciated.

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  • Constructing a regular expression to wrap images with <a>

    - by bobo
    A web page contains lots of image elements: <img src="myImage.gif" width="180" height="18" /> But they may not be very well-formed, for example, the width or height attribute may be missing. And it also may not be properly closed with /. The src attribute is always there. I need a regular expression that wraps these with a hyperlink having href set to the src of the img. <a href="myImage.gif" target="_blank"><img src="myImage.gif" width="180" height="18" /></a> I can successfully locate the images using this regexp in this editor: http://gskinner.com/RegExr/: <img src="([^<]*)"[^<]*> But what is the next step?

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  • Windows Server 2003

    - by user229133
    I have a website that is using Windows Server 2003. The site is called https://mysite.com/ and at ip address 111.1.1.1. Now when I log into the site all my relative links that are generated using NavURL (<%# NavURL("Images/Menu/img.gif")%) are saying "http://111.1.1.1/Images/Menu/img.gif" instead of "https://mysite.com/Images/Menu/img.gif". This is causing an error because it needs to be secure. I'm sure there is a setting on the server somewhere to point to the name and not the ip, but I don't know where. Thanks for your help.

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  • Problem with domain getting turned to IP address for https

    - by user229133
    I have a website that is using Windows Server 2003. The site is called https://mysite.com/ and at ip address 111.1.1.1. Now when I log into the site all my relative links that are generated using NavURL (<%# NavURL("Images/Menu/img.gif")%) are saying "http://111.1.1.1/Images/Menu/img.gif" instead of "https://mysite.com/Images/Menu/img.gif". This is causing an error because it needs to be secure. I'm sure there is a setting on the server somewhere to point to the name and not the ip, but I don't know where. Thanks for your help.

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  • Prevent "jQuery( html )" from triggering the browser to request images and other referenced content

    - by Chris Dutrow
    Using jQuery to create new DOM elements from text. Example: jQuery('<div><img src="/some_image.gif"></img></div>'); When this statement is executed, it causes the browser to request the file 'some_img.gif' from the server. Is there a way to execute this statement so that the resulting jQuery object can be used from DOM traversal, but not actually cause the browser to hit the server with requests for images and other referenced content? Example: var jquery_elememnts = jQuery('<div><img class="a_class" src="/some_image.gif"></img></div>'); var img_class = jquery_elememnts.find('img').attr('class'); The only idea I have now is to use regex to remove all of the 'src' tags from image elements and other things that will trigger the browser requests before using jQuery to evaluate the HTML. How can jQuery be used to evaluate HTML without triggering the browser to make requests to the server for referenced content inside the evaluated HTML? Thanks!

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