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  • Caching preventing users seeing site updates

    - by Timmeh
    I'm experiencing a caching issue I can't explain. This is happening across browsers, IPs and ISPs. If a user force-refreshes, they see the new content. If they then refresh or return to the page, the old one displays. I've tried using headers via PHP such as header( 'Expires: Sat, 26 Jul 1997 05:00:00 GMT' ); header( 'Last-Modified: ' . gmdate( 'D, d M Y H:i:s' ) . ' GMT' ); header( 'Cache-Control: no-store, no-cache, must-revalidate' ); header( 'Cache-Control: post-check=0, pre-check=0', false ); header( 'Pragma: no-cache' ); Laid out correctly, at the very beginning of the file. The problem persists. A pan-ISP proxy is unlikely. Suggestions?

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  • Apple accusé de laisser divulguer des données privés d'utilisateurs d'iOS à des tiers, 4 éditeurs également visés par la plainte

    Apple accusé de laisser divulguer des données privés d'utilisateurs d'iOS A des tiers, quatre éditeurs également visés par la plainte Apple fait l'objet d'une procédure judiciaire qui l'accuse de fermer l'oeil sur les pratiques de certains éditeurs d'applications pour l'iOS qui transmettent, sans le consentement de l'utilisateur, des données personnelles aux annonceurs. Cette plainte a été déposée devant la Cour Fédérale de San Jose, en Californie, près du siège d'Apple, par un citoyen du comté de Los Angeles. Le plaignant cite également comme co-défendant les éditeurs d'applications Backflip, Dictionary.Com, Pandora, et The Weather Channel. Selon le peign...

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  • Copies of GameScene created when called additional times

    - by Orin MacGregor
    I have a game with a level select managed by a SceneManager, which basically just uses ReplaceScene. The first time I load a level everything works fine. On subsequent calls, for example: completing the level and continuing to the next, things blow up. The level loads fine, but when I try to pan the map or try to move the player the game crashes. Debugging through I found that there are multiple occurrences of self and related children like player and mapLayer. As a test, I put this code in my ccTouchesBegan: NSLog(@"test %i", [self retainCount]); The first time a level is loaded, it gives: test 2 The second time I load a level it gives: test 2 test 1 as in it spits out both values by looping through twice, not just appending an output to the last. It continues with this pattern for each subsequent load. So the third time will give 2 1 1. Particular code that causes the game to crash involve calling _tileMap.tileSize because there is a second GameScene with a tileMap that was supposedly destroyed, so it has tileSize and mapSize of 0. I noticed dealloc doesn't really ever get called, so I tried to manage some things with -(void) onExit -(void) onExit { [self unscheduleAllSelectors]; [_player stopAllActions]; //stop any animations just in case. normally handled in ccTouchesEnded [self removeAllChildrenWithCleanup:YES]; } I never replace the GameScene while I'm in a GameScene; if the level is completed it goes to a GameOver scene, or I use a back button that goes to the LevelSelect scene. This is [the relevant parts of] my init, in case something like the adding of children matters: -(id) init { _mapLayer = [CCLayer node]; //load data for level GameData *gameData = [GameDataParser loadData]; int selectedChapter = gameData.selectedChapter; int selectedLevel = gameData.selectedLevel; Levels *chapterLevels = [LevelParser loadLevelsForChapter:selectedChapter]; //loop until we get selected level, then do stuff for (Level *level in chapterLevels.levels) { if (level.number == selectedLevel) { //load the level map _tileMap = [CCTMXTiledMap tiledMapWithTMXFile:level.file]; } } _background = [_tileMap layerNamed:@"Background"]; _foreground = [_tileMap layerNamed:@"Foreground"]; _meta = [_tileMap layerNamed:@"Meta"]; _meta.visible = NO; //initialize Spawn Point object and place player there CCTMXObjectGroup *objects = [_tileMap objectGroupNamed:@"Objects"]; NSAssert(objects != nil, @"'Objects' object group not found"); NSMutableDictionary *spawnPoint = [objects objectNamed:@"SpawnPoint"]; NSAssert(spawnPoint != nil, @"SpawnPoint object not found"); int x = [[spawnPoint valueForKey:@"x"] intValue] / retinaScaling; int y = [[spawnPoint valueForKey:@"y"] intValue] / retinaScaling; //setup animations [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"MouseRightAnim_24x21.plist"]; CCSpriteBatchNode *spriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"MouseRightAnim_24x21.png"]; [_mapLayer addChild:spriteSheet z:1]; NSMutableArray *rightAnimFrames = [NSMutableArray array]; for(int i = 1; i <= 3; ++i) { [rightAnimFrames addObject: [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: [NSString stringWithFormat:@"MouseRight%d_24x21.png", i]]]; } CCAnimation *rightAnim = [CCAnimation animationWithSpriteFrames:rightAnimFrames delay:0.1f]; self.player = [CCSprite spriteWithSpriteFrameName:@"MouseRight2_24x21.png"]; _player.position = ccp(x, y); self.rightAction = [CCRepeatForever actionWithAction:[CCAnimate actionWithAnimation:rightAnim]]; rightAnim.restoreOriginalFrame = NO; [spriteSheet addChild:_player]; //get map size in pixels mapHeight = _tileMap.contentSize.height; mapWidth = _tileMap.contentSize.width; //setup defaults //this value works well for the calculation later, trial and error really distance = 150; lastGoodDistance = 150; mapScale = 1; [self setViewpointCenter:_player.position]; [_mapLayer addChild:_tileMap]; [self addChild:_mapLayer z:-1]; self.isTouchEnabled = YES; } return self; } And here's the SceneManager code for replacing scenes: +(void) goGameScene { CCLayer *gameLayer = [GameScene node]; [SceneManager go:gameLayer:[GameHUD node]]; } //this is what every call looks like besides the GameScene one above +(void) goLevelSelect { [SceneManager go:[LevelSelect node]:nil]; } +(void) go:(CCLayer *)layer: (CCLayer *)hudLayer { CCDirector *director = [CCDirector sharedDirector]; CCScene *newScene = [SceneManager wrap:layer:hudLayer]; if ([director runningScene]) { [director replaceScene:newScene]; } else { [director runWithScene:newScene]; } } +(CCScene *) wrap:(CCLayer *)layer: (CCLayer *)hudLayer { CCScene *newScene = [CCScene node]; [newScene addChild: layer]; if (hudLayer != nil) { [newScene addChild: hudLayer z:1]; } return newScene; } Any ideas why I'm getting these fatal artifacts? I'm hoping this isn't considered too localized since it basically combines 3 tutorials that anyone could end up following. (Ray Wenderlich Animations, Tim Roadley Scene Manager, Pan and Zoom with Tiled Maps.

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  • What techniques can I use to render very large numbers of objects more efficiently in OpenGL?

    - by Luke
    You can think of my application as drawing a very large ball-and-stick diagram (or graph). At times, this graph can get very large, where the number of elements even outnumbers the pixels on the screen. Currently I am simply passing all of my textures (as GL_POINTS) and lines to the graphics card using VBO's. When the number of elements outnumbers the number of pixels, is this the most efficient way to do this? Or should I do some calculations on the CPU side before handing everything over to the GPU? If it matters, I do use GL_DEPTH_TEST and GL_ALPHA_TEST. I do some alpha blending, but probably not enough to make a huge performance difference. My scene can be static at times, but the user has control over a typical arc-ball camera and can pan, rotate, or zoom. It is during these operations that performance degradation is noticeable.

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  • iPad Gestures. How Do I Force a Child View to Discard Gesture Events.

    - by dugla
    On iPad, I have a parent-child view hierarchy. The parent is a fullscreen EAGLView and the child is a UIToobar. The parent has pan/touch/pinch gesture recognizers attached. When gestures occur on the child (toolbar) they are passed on to the parent (fullscreen view). Not what I want. How do I force the toolbar to discard/ignore gestures? Thanks, Doug

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  • Google maps API - info window height and panning

    - by Tim Fountain
    I'm using the Google maps API (v2) to display a country overlay over a world map. The data comes from a KML file, which contains coords for the polygons along with a HTML description for each country. This description is displayed in the 'info window' speech bubble when that country is clicked on. I had some trouble initially as the info windows were not expanding to the size of the HTML content they contained, so the longer ones would spill over the edges (this seems to be a common problem). I was able to work around this by resetting the info window to a specific height as follows: GEvent.addListener(map, "infowindowopen", function(iw) { iw = map.getInfoWindow(); iw.reset(iw.getPoint(), iw.getTabs(), new GSize(300, 295), null, null); }); Not ideal, but it works. However now, when the info windows are opened the top part of them is sometimes obscured by the edges of the map, as the map does not pan to a position where all of the content can be viewed. So my questions: Is there any way to get the info windows to automatically use a height appropriate to their content, to avoid having to fix to a set pixel height? If fixing the height is the only option, is there any way to get the map to pan to a more appropriate position when the info windows open? I know that the map class has a panTo() method, but I can't see a way to calculate what the correct coords would be. Here's my full init code: google.load("maps", "2.x"); // Call this function when the page has been loaded function initialize() { var map = new google.maps.Map2(document.getElementById("map"), {backgroundColor:'#99b3cc'}); map.addControl(new GSmallZoomControl()); map.setCenter(new google.maps.LatLng(29.01377076013671, -2.7866649627685547), 2); gae_countries = new GGeoXml("http://example.com/countries.kmz"); map.addOverlay(gae_countries); GEvent.addListener(map, "infowindowopen", function(iw) { iw = map.getInfoWindow(); iw.reset(iw.getPoint(), iw.getTabs(), new GSize(300, 295), null, null); }); } google.setOnLoadCallback(initialize);

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  • Installing visual studio express 2010

    - by Josemalive
    Hello, I would like to create some test web applications with visual studio 2010 express. I installed Microsoft Visual C# 2010 Express, but i dont have type of project web application mvc 2. What should i install if i want to create a web mvc 2 application? Thanks in advance. Best Regards. Jose

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  • Mapkit: Only show annotations in current view

    - by Nic Hubbard
    Instead of loading all annotations that are in my array, I would only like to load the annotations that the user could currently see cased on how far they are zoomed in on the map. So, if the user pans to a place where there are annotations, those would be added, and if they pan away, those would be removed. I assume this would help with memory. Does anyone know how to do something like this? And, is it worth it, or needed?

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  • Create a view in database to fetch username and password of all users having a particular roie (Form

    - by naveen
    Hi Guys, Background ========== I am using ASP.NET Forms Authentication for my application. I have made my Password Format "Clear", so no problems with the password encryption. Requirement =========== I need to create a view(in SQL server) to display all Administrators in my System. ie aspnet_Roles.LoweredRoleName='administrator' The fields needed are UserName and Password Can you guys give point out the most optimal way to do so? Regards, Naveen Jose

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  • Change User Password in ASP.NET Forms Authentication

    - by naveen
    Hi Guys, I code in C# (ASP.NET) and am using Forms authentication. I would like to know which is the best method to change a user password without using the asp:ChangePassword control. I dont want to use the reset password method. I just want to grab the password i have inside my textbox and replace it with my older password. Please note that the PasswordFormat I use is passwordFormat="Hashed" Some code snippets would be helpful Regards, Naveen Jose

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  • WPF performance for large number of elements on the screen

    - by Mark
    Im currently trying to create a Scene in WPF where I have around 250 controls on my screen and the user can Pan and Zoom in and out of these controls using the mouse. I have run the WPF Performance Suite tools on the application when there are a large number of these controls on the screen (i.e. when the user has zoomed right out) the FPS drops down to around 15 which is not very good. Here is the basic outline of the XAML: <Window> <Window.Resources> <ControlTemplate x:Key="LandTemplate" TargetType="{x:Type local:LandControl}"> <Canvas> <Path Fill="White" Stretch="Fill" Stroke="Black" StrokeThickness="1" Width="55.5" Height="74.687" Data="M0.5,0.5 L55,0.5 L55,74.187 L0.5,74.187 z"/> <Canvas x:Name="DetailLevelCanvas" Width="24.5" Height="21" Canvas.Left="15.306" Canvas.Top="23.972"> <TextBlock Width="21" Height="14" Text="712" TextWrapping="Wrap" Foreground="Black"/> <TextBlock Width="17.5" Height="7" Canvas.Left="7" Canvas.Top="14" Text="614m2" TextWrapping="Wrap" FontSize="5.333" Foreground="Black"/> </Canvas> </Canvas> </ControlTemplate> </Window.Resources> ... <local:LandControl Width="55.5" Height="74.552" Canvas.Top="xxx" Template=" {StaticResource LandTemplate}" RenderTransformOrigin="0.5,0.5" Canvas.Left="xxx"> <local:LandControl Width="55.5" Height="74.552" Canvas.Top="xxx" Template=" {StaticResource LandTemplate}" RenderTransformOrigin="0.5,0.5" Canvas.Left="xxx"> <local:LandControl Width="55.5" Height="74.552" Canvas.Top="xxx" Template=" {StaticResource LandTemplate}" RenderTransformOrigin="0.5,0.5" Canvas.Left="xxx"> <local:LandControl Width="55.5" Height="74.552" Canvas.Top="xxx" Template=" {StaticResource LandTemplate}" RenderTransformOrigin="0.5,0.5" Canvas.Left="xxx"> ... and so on... </Window> Ive tried to minimise the details in the control template and I even did a massive find and replace of the controls to just put their raw elements inline instead of using a template, but with no noticeable performance improvements. I have seen other SO questions about this and people say to do custom drawing, but I dont really see how that make sense when you have to zoom and pan like I do. If anyone can help out here, that would be great! Mark

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  • SVN delete file

    - by Josemalive
    Hi, My question is simple, if i delete a file in a trunk of an svn repository, could i get the file if i ask for a previous version or the file was deleted forever? Thanks. Best Regards. Jose

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  • form redirection

    - by user295454
    I'm building a test web application ASP.NET VB from a tutorial see it at http://www.latinosnetwork.net/aspnetsystem/Login.aspx after successful log-in using user name jose and password abad the formsauthentication.redirectfromloginpage method redirect the application to a default.aspx at the root directory where it do not exist also the application is not at the root directory. Any help on that.

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  • 3d model viewer in Flash or Java

    - by Magnetic_dud
    I want to show a box in 3d on my website, and I was thinking to do it in Flash. How I can show a 3d model? I need something very simple, it's a textured cube, no interaction required, just let the user pan and zoom. There is a 3ds viewer in flash or something like that? Java is also ok (but flash is preferred)

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  • Image panning in sencha touch 2

    - by MattD
    I'm trying to have show a large image that the user can pan around (so scroll vertically & horizontally). But I can't get the image to scroll. This is what I have: Ext.define('myapp.view.image.Floorplan', { extend: 'Ext.Container', requires: 'Ext.Img', xtype: 'floorplan', config: { title: 'Floorplan', iconCls: 'locate', items: [ { xtype: 'image', scrollable: true, src: './resources/images/floorplan.png', height: 1570, width: 1047 } ] } }); How can I make the image scrollable? Thanks Matt

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  • Render an url of type ?x=1&y=2 with xslt

    - by Josemalive
    Hello, Im trying to print, using a xslt sheet a url but im having problems with the chars = and &: This is the url that i want to render: <a href="whatever.aspx?x=1&y=2">whatever</a> Im getting that "=" is an unexpected token. How should i have to put the = and the & in a xslt sheet? Thanks in advance. Regards. Jose

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  • C# Drawing 2D objects with events

    - by Keeper
    I need to draw several simple objects (polygons composed by lines and arcs, eventually placed on different layers) inside a form (or any other container) and then handle events like: right click on object zoom pan Is there a library/framework that can handle my need or do I need to create my own?

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  • QGraphicsView ensureVisible() and centerOn()

    - by onurozcelik
    Hi, I am going to do pan/scale stuff on QGraphicsView. So I read the documentation of QGraphicsView and see some utility functions like ensureVisible() and centerOn(). I think I understand what the documentation says but I can' t manage to write a working example. Could you please write/suggest me an example code to understand the issue.

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  • Google Maps - panTo() - not working?

    - by Ryan
    Hi, I'm trying to allow a user to set their location and then have Google Maps pan to that location. I can't seem to get panTo to work, instead of updating my map it just reloads the page. Page here: http://dub[remove]step.com/events/index.html Any ideas?

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  • How can I get zoom functionality for images?

    - by Janusz
    Is there a common way to show a big image and enable the user to zoom in and out and pan the image? Until now I found two ways: overwriting ImageView, that seems a little bit too much for such a common problem. using a webview but with less control over the overall layout etc.

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  • Google Maps panTo AND setCenter

    - by Harry
    The default panTo only pans to the edge of the screen. I like setCenter but would like to pan to that point. Any ideas welcome map.setCenter(mymarker.getPoint()); GEvent.trigger(mymarker,"click"); //open the info window

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  • Data Execution Prevention problem in Windows Server 2008

    - by naveen
    Hi guys, I am an ASP.NET developer, who has minimal knowledge in Server administration. I have a database hosted at Windows Server 2008. Today morning onwards it periodically stops working. The message given is something to the effect "The program is being shut down to prevent Data Execution Prevention error" Some other programs are also showing the behavior. I would like to know, what causes this all of a sudden? The server is UN-protected(IE: no anti-virus installed at all), could this be a possible anti-virus/ malware attack? What do we need to do to get the SOL running smoothly again? Regards, Naveen Jose

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