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  • Is it normal for the laptop charger to spark when plugging in?

    - by Cd-MaN
    All the laptop chargers I had until now sparked whever I plugged them in. This is true for my old charger (the bulkier / rounder Dell model) and the new charger (the flat Dell model) with two different Dell laptops, however until recently I didn't give it much thought. Then, in the last couple of months: I shorted out a conference room and melted the floor a little (the wire caught fire) The second charger (also a Dell original) died, taking the power strip with it I'm wondering: Is it normal for laptop chargers to spark when plugged in? Specifically new, original Dell chargers Is there a "correct" way to plug / unplug chargers? Do I need to first unplug it from the wall and then from the laptop / do I need to first plug it into the wall and then into the laptop? May the problem be caused by the fact that I leave sometimes the charger plugged into the wall without connecting the laptop for longer periods of time (up to a day)? PS. I'm talking about Europe, so 220V and this happens in many places (at home, at my parents, at work, in hotels I trave to, etc)

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  • Linking a facebook app's page to an existing facebook business page

    - by Dan
    I have a facebook app page, and a separate facebook business profile page. The business page was created, but not by me, some time before the app and its page were created. Is there any way to connect the two pages, or import the content and friends from one to the other? The older profile page has some content; a set of friends and wall posts that I don't want to lose. It was created before I had a chance to set up an app page. Since the app was created more recently, it does not have any content posted to it. I intended the app page to eventually hold some advertising info for my main website itself (non-canvas, just using fb for the connect api etc). The idea being that as people sign up on my site through facebook's OAuth, I could use the graph api to post to their wall. The wall posts are working as expected but naturally they are directing users to the facebook app page, which has no content, friends etc. I'd prefer to be directed to the original business page, where the party is really happening. Now it seems that the two pages are completely separate; what would I need to do to direct the users to the business page?

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  • Detect two specific objects collision with bullet physics

    - by sebap123
    I have got some problem with defining collision between objects in my game using bullet physics. I know that objects are colliding with each other simultaneously and I don't have to do anything more. However I need to be noticed when one object collides with one of the rest. It is quite awkward written so I will tell what I want to achive. I have got ball which hits wall from tubes. Everything is on the floor. When ball hits wall some fragments fall down to infinity. So I have got bellow floor btStaticPlaneShape. This is place where most of objects is stoping and then I can start another action. But not all of them. So I've been trying to use function checkCollideWith but it isn't good method as it was said in reference and wiki. So I've checked method described in wiki http://bulletphysics.org/mediawiki-1.5.8/index.php/Collision_Callbacks_and_Triggers called contact information. This isn't good method either because it is extremly hard to identify what is what when colliding. You have to also remember that ball is almost all the time colliding with something - floor, wall or eart level. So is there any other method to check what is colliding with what?

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  • unity4.3 rigidbody2d unexpected force behaviour

    - by Lilz Votca Love
    So guys ive edited the question and here is what my problem is i have a player which has a rigidbody2d attached to it.my player is able to doublejump in the air nicely and stick to walls when colliding with them and slowly slides to the ground.All movement is handle through physics and no transform manipulations.here i did something similar to this in the FixedUpdate of my player. void FixedUpdate() { if(wall && Input.GetButtonDown("Jump")) { if(facingright)//player is facing the left side of the wall { rigidbody2D.Addforce(new vector2(-1f,2f)*jumpforce); /*Now the player should jump backwards following this directional vector and should follow a smooth curve which in this part works well*/ } else { rigidbody2D.Addforce(new vector2(1f,2f)*jumpforce); /*Now this is where everything gets complicated as you should have noticed this is the same directional vector only the opposite x axis value and the same amount of force is used but it behaves like the red curve in the picture below*/ } } } bad behaviour and vector in red .I tested the same thing(both addforce methods) for a simple jump and they exactly behave like mentionned above in the picture.so here is my problem.Jumping diagonally forward with rigidbody2d.addforce() do not have the same impact,do not follow the same curve as jumping the opposite direction with the same exact amount of force.if i could fix this or get past this i could implement a walljump system like a ninja jumping in zigzag between two opposite wall to climb them.Any ideas or alternatives?

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  • Production Access Denied! Who caused this rule anyways?

    - by Matt Watson
    One of the biggest challenges for most developers is getting access to production servers. In smaller dev teams of less than about 5 people everyone usually has access. Then you hire developer #6, he messes something up in production... and now nobody has access. That is how it always starts in small dev teams. I think just about every rule of life there is gets created this way. One person messes it up for the rest of us. Rules are then put in place to try and prevent it from happening again.Breaking the rules is in our nature. In this example it is for good cause and a necessity to support our applications and troubleshoot problems as they arise. So how do developers typically break the rules? Some create their own method to collect log files off servers so they can see them. Expensive log management programs can collect log files, but log files alone are not enough. Centralizing where important errors are logged to is common. Some lucky developers are given production server access by the IT operations team out of necessity. Wait. That's not fair to all developers and knowingly breaks the company rule!  When customers complain or the system is down, the rules go out the window. Commonly lead developers get production access because they are ultimately responsible for supporting the application and may be the only person who knows how to fix it. The problem with only giving lead developers production access is it doesn't scale from a support standpoint. Those key employees become the go to people to help solve application problems, but they also become a bottleneck. They end up spending up to half of their time every day helping resolve application defects, performance problems, or whatever the fire of the day is. This actually the last thing you want your lead developers doing. They should be working on something more strategic like major enhancements to the product. Having production access can actually be a curse if you are the guy stuck hunting down log files all day. Application defects are good tasks for junior developers. They can usually handle figuring out simple application problems. But nothing is worse than being a junior developer who can't figure out those problems and the back log of them grows and grows. Some of them require production server access to verify a deployment was done correctly, verify config settings, view log files, or maybe just restart an application. Since the junior developers don't have access, they end up bugging the developers who do have access or they track down a system admin to help. It can take hours or days to see server information that would take seconds or minutes if they had access of their own. It is very frustrating to the developer trying to solve the problem, the system admin being forced to help, and most importantly your customers who are not happy about the situation. This process is terribly inefficient. Production database access is also important for solving application problems, but presents a lot of risk if developers are given access. They could see data they shouldn't.  They could write queries on accident to update data, delete data, or merely select every record from every table and bring your database to its knees. Since most of the application we create are data driven, it can be very difficult to track down application bugs without access to the production databases.Besides it being against the rule, why don't all developers have access? Most of the time it comes down to security, change of control, lack of training, and other valid reasons. Developers have been known to tinker with different settings to try and solve a problem and in the process forget what they changed and made the problem worse. So it is a double edge sword. Don't give them access and fixing bugs is more difficult, or give them access and risk having more bugs or major outages being created!Matt WatsonFounder, CEOStackifyAgile Support for Agile Developers

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  • How to simulate pressure with particles?

    - by BeachRunnerJoe
    I'm trying to simulate pressure with a collection of spherical particles in a Unity game I'm building. A couple notes about the problem: The goal is to fill a constantly changing 2d space/void with small, frictionless spheres. The game is trying to simulate the ever-growing pressure of more objects being shoved into this space. The level itself is constantly scrolling from left to right, meaning if the space's dimensions are not changed by the user it will automatically get smaller (the leftmost part of the space will continually scroll off-screen). I'm wondering what some approaches are that I can take to tackling these problems... Knowing when to detect when there is space to fill and then add spheres to the space. Removing spheres from the space when it is shrinking. Strategies to simulate pressure on the spheres such that they "explode outwards" when more space is created. The current approach I am contemplating is using a constantly moving wall, that is off screen and moves with the screen, as this image illustrates: . This moving wall will push and trap the spheres into the space. As for adding new spheres, I was going to have either (1) spheres replicate themselves upon detecting free space, OR (2) spawn them at the left side of the space (where the wall is) - pushing the rest of the spheres to fill the space. I foresee problems with idea #1 because this likely wouldn't really create/simulate pressure; idea #2 seems more promising, but raises the question of how to provide a location for these new sphere particles to spawn (and the ramifications of spawning them when there IS no space). Thanks so much in advance for your wisdom!

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  • Nifty default controls prevent the rest of my game from rendering

    - by zergylord
    I've been trying to add a basic HUD to my 2D LWJGL game using nifty gui, and while I've been successful in rendering panels and static text on top of the game, using the built-in nifty controls (e.g. an editable text field) causes the rest of my game to not render. The strange part is that I don't even have to render the gui control, merely declaring it appears to cause this problem. I'm truly lost here, so even the vaguest glimmer of hope would be appreciated :-) Some code showing the basic layout of the problem: display setup: // load default styles nifty.loadStyleFile("nifty-default-styles.xml"); // load standard controls nifty.loadControlFile("nifty-default-controls.xml"); screen = new ScreenBuilder("start") {{ layer(new LayerBuilder("baseLayer") {{ childLayoutHorizontal(); //next line causes the problem control(new TextFieldBuilder("input","asdf") {{ width("200px"); }}); }}); }}.build(nifty); nifty.gotoScreen("start"); rendering glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluOrtho2D(0f,WINDOW_DIMENSIONS[0],WINDOW_DIMENSIONS[1],0f); //I can remove the 2 nifty lines, and the game still won't render nifty.render(true); nifty.update(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluOrtho2D(0f,(float)VIEWPORT_DIMENSIONS[0],0f,(float)VIEWPORT_DIMENSIONS[1]); glTranslatef(translation[0],translation[1],0); for (Bubble bubble:bubbles){ bubble.draw(); } for (Wall wall:walls){ wall.draw(); } for(Missile missile:missiles){ missile.draw(); } for(Mob mob:mobs){ mob.draw(); } agent.draw();

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  • Make Gameobject Stand On Surface Facing Certain Direction

    - by Julian
    I want to make a biped character stand on any surface I click on. Surfaces have up vectors of any of positive or negative X,Y,Z. So imagine a cube with each face being a gameobject whose up vector pointing directly away from the cube. If my character is facing "forward" and I click on a surface which is to the left or right of me ( left or right walls), I want my character to now be standing on that surface but still be facing in the direction he initially was. If I click on a wall which is in the forward path of my character i want him to now be standing on that surface and his forward to now be what was once "up" relative to my character. Here is the code I am working with now. void Update() { if (Input.GetMouseButtonUp (0)) { RaycastHit hit; var ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { Vector3 upVectBefore = transform.up; Vector3 forwardVectBefore = transform.forward; Quaternion rotationVectBefore = transform.rotation; Vector3 hitPosition = hit.transform.position; transform.position = hitPosition; float lookDifference = Vector3.Distance(hit.transform.up, forwardVectBefore); if(Vector3.Distance(hit.transform.up, upVectBefore) < .23) //Same normal { transform.rotation = rotationVectBefore; } else if(lookDifference > 1.412 && lookDifference <= 1.70607) //side wall { transform.up = hit.transform.up; transform.forward = forwardVectBefore; } else //head on wall { transform.up = hit.transform.up; transform.forward = upVectBefore; } } } } The first case "Same normal" works fine, however the other two do not work as I would like them to. Sometimes my character is laying down on the surface or on the wrong side of the surface. Does anyone know nice way of solving this problem?

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  • rigidbody2d.Addforce( ) behaves wieirdly unity 4.3 [on hold]

    - by Lilz Votca Love
    So guys ive edited the question and here is what my problem is i have a player which has a rigidbody2d attached to it.my player is able to doublejump in the air nicely and stick to walls when colliding with them and slowly slides to the ground.All movement is handle through physics and no transform manipulations.here i did something similar to this in the FixedUpdate of my player. void FixedUpdate() { if(wall && Input.GetButtonDown("Jump")) { if(facingright)//player is facing the left side of the wall { rigidbody2D.Addforce(new vector2(-1f,2f)*jumpforce); /*Now the player should jump backwards following this directional vector and should follow a smooth curve which in this part works well*/ } else { rigidbody2D.Addforce(new vector2(1f,2f)*jumpforce); /*Now this is where everything gets complicated as you should have noticed this is the same directional vector only the opposite x axis value and the same amount of force is used but it behaves like the red curve in the picture below*/ } } } bad behaviour and vector in red .I tested the same thing(both addforce methods) for a simple jump and they exactly behave like mentionned above in the picture.so here is my problem.Jumping diagonally forward with rigidbody2d.addforce() do not have the same impact,do not follow the same curve as jumping the opposite direction with the same exact amount of force.if i could fix this or get past this i could implement a walljump system like a ninja jumping in zigzag between two opposite wall to climb them.Any ideas or alternatives?

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  • Windows server 2008 issue

    - by Matt Fitz
    We have 2 domains “pdc1” and “devkc” both are windows 2000 Active Directory domains with a 2-way trust relationship in place., has been this way for years. All of our developer machines are joined to the “devkc” domain but the users log into there accounts on the “pdc1” domain. This all works fine with Windows XP, 2000 and 2003 server. However with Windows Server 2008 the users can only log into the “devkc” domain that the machine is joined to, they can not log into the “pdc1” domain. The following error results: "The security database on this server does not have a computer account for this workstation trust relationship” Any ideas would be greatly appreaciated Thanks Matt Fitz

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  • Load balanced asp.net websites and required memory usage

    - by Matt
    Each of my servers has 8Gb RAM and the memory usage hovers around 7Gb. I have a load balancer available to me but at the moment I'm worried that putting my sites through it will cause the platform to fall over. The load balancer would be configured with a sticky round-robin where a new connection is round robin but subsequent connections for the same source ip will remain on the same server (until a limit is reached). Thats all standard stuff. How do I know what memory usage my sites will need across the platform when I put them through the load balancer? Rather than knowing that a site is using 150mb on a particular server I could face a situation where the 150mb is taken up on each of the servers. I know that with only 1 gb free I could have a serious problem on my hands. If I free up some memory then how can I work out what I need to have free to prevent this from happening? Thanks Matt

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  • determining trustee of directories on novell netware volume

    - by Matt Delves
    Currently there are a lot of directories (user home directories that may no longer exist) on a netware volume. As this number is significant, I'm in need of an easy way of determining if there are any trustee's (existing users who have permissions to the directory) on the directories in question. So, several things I'm after. 1) Are there any applications, that take the input of a list of directories and output the same list with the trustee's attached? 2) Is there an easy way to determine the trustee's without looking at Console One? Thanks, Matt.

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  • How to test TempDB performance?

    - by Matt Penner
    I'm getting some conflicting advice on how to best configure our SQL storage with our current SAN. I would like to do some of my own performance testing with a few different configurations. I looked at using SQLIOSim but it doesn't seem to simulate TempDB. Can anyone recommend a way to test data, log and TempDB performance? What about using a SQL profiler trace file from our production system? How would I use This to run against my test server? Thanks, Matt

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  • Windows 7 boot problem on a Lenovo Thinkpad Z61m 9450HAG

    - by Matt Taylor
    Hello, I recently did a full upgrade of windows 7 on my thinkpad, everything worked fine after up until the second reboot (the first reboot after some updates installed worked OK). At second reboot time the system would just black screen just before the Windows logo appears, disk/wireless/power/battery lights are all lit and the disk light is active (flickering). However, if I remove my battery and boot with just power it boots fine and quickly, and everything is OK. Any help on why this wont boot with battery plugged in is greatly appreciated - i need to take this battery out on the road/trains etc.... Cheers Matt

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  • mac osx active directory authentication and linux samba share problems.

    - by Matt Delves
    As a precursor, the network setup is one that includes a combination of Novell Netware servers as well as Windows Servers and Linux servers. I've successfully been able to bind my mac to the Windows Domain and can login without any problems. I've been able to mount shares without needing to resupply login credentials to any windows based share. The problem I've found is that when I'm attempting to mount a share from a linux server, it is asking to resupply the login credentials. Has anyone experienced this kind of problem. The linux servers are a combination of SLES 10 and 11 and RHEL 4 and 5. Thanks, Matt

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  • Is it possible to bind a windows key combination to currently open application?

    - by matt
    I use launchy on every box that I have to interact with for more than a few hours a day, and it certainly makes me more efficient, but I want more. I would like to have a key combination that would take a window that I use frequently, and is always open such as mRemote or FAR manager, and bring it to the foreground. I have been alt-tabbing around forever, and it's getting old if there are more than a few windows open. Anyone have any ideas on this? Thanks, matt.

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  • Is it possible to bind a windows key combination to currently open application?

    - by matt
    I use launchy on every box that I have to interact with for more than a few hours a day, and it certainly makes me more efficient, but I want more. I would like to have a key combination that would take a window that I use frequently, and is always open such as mRemote or FAR manager, and bring it to the foreground. I have been alt-tabbing around forever, and it's getting old if there are more than a few windows open. Anyone have any ideas on this? Thanks, matt.

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  • Real time mirroring between two sql server databases

    - by Matt Thrower
    Hi, I'm a c# programmer, not a DBA and I've had the (mis)fortune to be handed a database admin task. So please bear this in mind when answering this question. What I've been asked to do is to create a real time two-way mirror between two databases with a 10 Megabit connection between them. So when either changes it updates the other. This is not a standard data mirroring/failover task where one DB is the master and the other is a backup - both are live and each needs to instantly reflect changes made to the other. In my head this sounds like a tall order, one which may even be impossible - after all in a rapidly changing environment with lots of users this is going to be massively resource intensive and create locks and queues of jobs all over the place. Is it possible? If so, can anyone either give me some basic instructions and/or point me at some places to start my reading and research? Cheers, Matt

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  • How do I delay email delivery using Entourage 2008 with Exchange, e.g. using the X.400 Deferred-Delivery header?

    - by Matt McClure
    I'd like to delay the delivery of email that I send so that I can time delivery when the recipient is unlikely to be reading email and I can reduce the likelihood of getting into a chat-like conversation. I'm using Entourage 2008 and Exchange hosted by Rackspace. I tried naively adding a Deferred-Delivery header after reading http://www.faqs.org/rfcs/rfc2156.html and www.itu.int/rec/T-REC-F.400-199906-I/en , but my mail was delivered immediately. Ideally the delay would occur on the MTA instead of my MUA so that delivery would still occur even if my laptop were disconnected from the network at the delivery time I specify. My best workaround at the moment is to habitually use Entourage's Send Later button when composing mail and then click Send/Receive at the end of the day. This is less than ideal because recipients are often reading mail at the end of my day, and I often get immediate replies. Matt

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  • Restricting SSRS subscriptions to shared schedules only

    - by Matt Frear
    Hi all I'm reasonably new to SQL Server Reporting Services and Report Manager, and completely new to SSRS's Subscriptions. We're running SSRS 2008. Out of the box it seems that a user with the Browser role can create a Subscription to a report and schedule it to run at any time they choose. As an admin I have setup a schedule called "Overnight reports" and have it run every night from 1am. I would like it so that when a regular user creates their Subscription they can only use one of my shared schedules so that their subscription will only run overnight. Is this possible? Thanks -Matt

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  • CentOS 5.5 x86_64 VPS - A lot of inbound traffic when idle?

    - by Matt Clarke
    I have a CentOS VPS from UKWSD and I'm getting inbound traffic that I cannot understand. The VPS was setup yesterday and I installed vnstat this morning around 10am, since then the server was basically idle and doing nothing from 12pm but it's showing activity inbound which is way over what it should be and i'd say the outbound is pretty much over to top too. Here is vnstat (snapshot taken at 10:30pm GMT) http://i.imgur.com/XnORb.jpg Here is the iptables http://pastebin.com/uGxX2Ucw The reason I'm concerned is.. 1) I have no idea why this is happening, and I like to know what's going on :D 2) I've calculated (briefly) that this pointless traffic would use around 15-20GB of bandwidth per month, and when your on a 150GB limit - it's quite an issue. I'm struggling to understand this and I thought I'd get some advice before asking my ISP (and risk looking completely stupid) Regards Matt

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  • How to Mirror or Clone a Spanned Volume in Windows 2008

    - by Matt
    I have a spanned volume (3x6+ TB disks spanned to one 20+ TB volume) that I need to mirror or clone to a new 20+ TB (unspanned) volume. Once mirrored or cloned I'm going to destroy the original volume and reuse the storage elsewhere. Windows 2008 will not allow me to mirror it because the original is a spanned volume. I cannot simply copy the data, because there are sparse files on the volume. So the OS thinks there is 150+ TB used on the disk when there really is only around 18TB used physically. When I try to use the copy command it won't run because it thinks the destination volume needs to be 150+ TB to hold it all. A conundrum, but I figure someone here has the answer. Thanks, Matt

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  • Can you specify git-shell in .ssh/authorized_keys to restrict access to only git commands via ssh?

    - by Matt Connolly
    I'd like to be able to use a ssh key for authentication, but still restrict the commands that can be executed over the ssh tunnel. With Subversion, I've achieved this by using a .ssh/authorized_keys file like: command="/usr/local/bin/svnserve -t --tunnel-user matt -r /path/to/repository",no-port-forwarding,no-agent-forwarding,no-X11-forwarding,no-pty ssh-rsa AAAAB3NzaC1yc2EAAAABIetc... I've tried this with "/usr/bin/git-shell" in the command, but I just get the funky old fatal: What do you think I am? A shell? error message.

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  • OpenVPN client on Amazon EC2

    - by Matt Culbreth
    I have an account with an OpenVPN service, and I'd like to get that running on my EC2 instance running Ubuntu 12.04. I have my config file in /etc/openvpn, and it connects fine when I run sudo openvpn --config matt.ovpn. However, I then lose connectivity to the EC2 machine, and I can't SSH back to it until I reboot. Previously I have done things like sudo ip rule add from IP_ADDRESS table 10 and then sudo ip route add default via GATEWAY_IP table 10, but that's not working on EC2. Any ideas? My private IP address right now is 10.209.29.XXX and my gateway is 10.209.29.1.

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  • My 2D collision code does not work as expected. How do I fix it?

    - by farmdve
    I have a simple 2D game with a tile-based map. I am new to game development, I followed the LazyFoo tutorials on SDL. The tiles are in a bmp file, but each tile inside it corresponds to an internal number of the type of tile(color, or wall). The game is simple, but the code is a lot so I can only post snippets. // Player moved out of the map if((player.box.x < 0)) player.box.x += GetVelocity(player, 0); if((player.box.y < 0)) player.box.y += GetVelocity(player, 1); if((player.box.x > (LEVEL_WIDTH - DOT_WIDTH))) player.box.x -= GetVelocity(player, 0); if((player.box.y > (LEVEL_HEIGHT - DOT_HEIGHT))) player.box.y -= GetVelocity(player, 1); // Now that we are here, we check for collisions if(touches_wall(player.box)) { if(player.box.x < player.prev_x) { player.box.x += GetVelocity(player, 0); } if(player.box.x > player.prev_x) { player.box.x -= GetVelocity(player, 0); } if(player.box.y < player.prev_y) { player.box.y += GetVelocity(player, 1); } if(player.box.y > player.prev_y) { player.box.y -= GetVelocity(player, 1); } } player.prev_x = player.box.x; player.prev_y = player.box.y; Let me explain, player is a structure with the following contents typedef struct { Rectangle box; //Player position on a map(tile or whatever). int prev_x, prev_y; // Previous positions int key_press[3]; // Stores which key was pressed/released. Limited to three keys. E.g Left,right and perhaps jump if possible in 2D int velX, velY; // Velocity for X and Y coordinate. //Health int health; bool main_character; uint32_t jump_ticks; } Player; And Rectangle is just a typedef of SDL_Rect. GetVelocity is a function that according to the second argument, returns the velocity for the X or Y axis. This code I have basically works, however inside the if(touches_wall(player.box)) if statement, I have 4 more. These 4 if statements are responsible for detecting collision on all 4 sides(up,down,left,right). However, they also act as a block for any other movement. Example: I move down the object and collide with the wall, as I continue to move down and still collide with the wall, I wish to move left or right, which is indeed possible(not to mention in 3D games), but remember the 4 if statements? They are preventing me from moving anywhere. The original code on the LazyFoo Productions website has no problems, but it was written in C++, so I had to rewrite most of it to work, which is probably where the problem comes from. I also use a different method of moving, than the one in the examples. Of course, that was just an example. I wish to be able to move no matter at which wall I collide. Before this bit of code, I had another one that had more logic in there, but it was flawed.

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