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  • xp_cmdshell for Non-System Admin Individuals

    There may be times when you want to allow non-System Admin logins to be able to execute the xp_cmdshell extended stored procedure. In this articleGreg Larson will show you how to setup xp_cmdshell so non-System Admins can use this extended stored procedure. ‘10 Tips for Efficient Disaster Recovery’Steve Jones gives the final lesson in the ‘Top 5 Hard-earned Lessons of a DBA’. Read now and learn from the best.

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  • Ubuntu 12.10 is slow and some programs gose to non-respond state

    - by user99631
    Ubuntu 12.10 is so slow and a lot of not responding applications I was using Skype whenever i open it it will go to non-responding state thin back to normal after a while even the software centre the system process is eating the CPU I don’t know if the compiz is the problem but issuing the command compiz --replace restore the applications from non-responding state CPU : Intel Celeron D 3.4 RAM : 1 GB VGA : Intel G45 Plz help

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  • non-class rvalues always have cv-unqualified types

    - by FredOverflow
    §3.10 section 9 says "non-class rvalues always have cv-unqualified types". That made me wonder... int foo() { return 5; } const int bar() { return 5; } void pass_int(int&& i) { std::cout << "rvalue\n"; } void pass_int(const int&& i) { std::cout << "const rvalue\n"; } int main() { pass_int(foo()); // prints "rvalue" pass_int(bar()); // prints "const rvalue" } According to the standard, there is no such thing as a const rvalue for non-class types, yet bar() prefers to bind to const int&&. Is this a compiler bug? EDIT: Apparently, this is also a const rvalue :)

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  • Static struct in C++

    - by pingvinus
    Hi, I want to define an structure, where some math constants would be stored. Here what I've got now: struct consts { //salt density kg/m3 static const double gamma; }; const double consts::gamma = 2350; It works fine, but there would be more than 10 floating point constants, so I doesn't want to wrote 'static const' before each of them. And define something like that: static const struct consts { //salt density kg/m3 double gamma; }; const double consts::gamma = 2350; It look fine, but I got these errors: 1. member function redeclaration not allowed 2. a nonstatic data member may not be defined outside its class I wondering if there any C++ way to do it?

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  • Getting a Web Resource Url in non WebForms Applications

    - by Rick Strahl
    WebResources in ASP.NET are pretty useful feature. WebResources are resources that are embedded into a .NET assembly and can be loaded from the assembly via a special resource URL. WebForms includes a method on the ClientScriptManager (Page.ClientScript) and the ScriptManager object to retrieve URLs to these resources. For example you can do: ClientScript.GetWebResourceUrl(typeof(ControlResources), ControlResources.JQUERY_SCRIPT_RESOURCE); GetWebResourceUrl requires a type (which is used for the assembly lookup in which to find the resource) and the resource id to lookup. GetWebResourceUrl() then returns a nasty old long URL like this: WebResource.axd?d=-b6oWzgbpGb8uTaHDrCMv59VSmGhilZP5_T_B8anpGx7X-PmW_1eu1KoHDvox-XHqA1EEb-Tl2YAP3bBeebGN65tv-7-yAimtG4ZnoWH633pExpJor8Qp1aKbk-KQWSoNfRC7rQJHXVP4tC0reYzVw2&t=634533278261362212 While lately excessive resource usage has been frowned upon especially by MVC developers who tend to opt for content distributed as files, I still think that Web Resources have their place even in non-WebForms applications. Also if you have existing assemblies that include resources like scripts and common image links it sure would be nice to access them from non-WebForms pages like MVC views or even in plain old Razor Web Pages. Where's my Page object Dude? Unfortunately natively ASP.NET doesn't have a mechanism for retrieving WebResource Urls outside of the WebForms engine. It's a feature that's specifically baked into WebForms and that relies specifically on the Page HttpHandler implementation. Both Page.ClientScript (obviously) and ScriptManager rely on a hosting Page object in order to work and the various methods off these objects require control instances passed. The reason for this is that the script managers can inject scripts and links into Page content (think RegisterXXXX methods) and for that a Page instance is required. However, for many other methods - like GetWebResourceUrl() - that simply return resources or resource links the Page reference is really irrelevant. While there's a separate ClientScriptManager class, it's marked as sealed and doesn't have any public constructors so you can't create your own instance (without Reflection). Even if it did the internal constructor it does have requires a Page reference. No good… So, can we get access to a WebResourceUrl generically without running in a WebForms Page instance? We just have to create a Page instance ourselves and use it internally. There's nothing intrinsic about the use of the Page class in ClientScript, at least for retrieving resources and resource Urls so it's easy to create an instance of a Page for example in a static method. For our needs of retrieving ResourceUrls or even actually retrieving script resources we can use a canned, non-configured Page instance we create on our own. The following works just fine: public static string GetWebResourceUrl(Type type, string resource ) { Page page = new Page(); return page.ClientScript.GetWebResourceUrl(type, resource); } A slight optimization for this might be to cache the created Page instance. Page tends to be a pretty heavy object to create each time a URL is required so you might want to cache the instance: public class WebUtils { private static Page CachedPage { get { if (_CachedPage == null) _CachedPage = new Page(); return _CachedPage; } } private static Page _CachedPage; public static string GetWebResourceUrl(Type type, string resource) { return CachedPage.ClientScript.GetWebResourceUrl(type, resource); } } You can now use GetWebResourceUrl in a Razor page like this: <!DOCTYPE html> <html <head> <script src="@WebUtils.GetWebResourceUrl(typeof(ControlResources),ControlResources.JQUERY_SCRIPT_RESOURCE)"> </script> </head> <body> <div class="errordisplay"> <img src="@WebUtils.GetWebResourceUrl(typeof(ControlResources),ControlResources.WARNING_ICON_RESOURCE)" /> This is only a Test! </div> </body> </html> And voila - there you have WebResources served from a non-Page based application. WebResources may be a on the way out, but legacy apps have them embedded and for some situations, like fallback scripts and some common image resources I still like to use them. Being able to use them from non-WebForms applications should have been built into the core ASP.NETplatform IMHO, but seeing that it's not this workaround is easy enough to implement.© Rick Strahl, West Wind Technologies, 2005-2011Posted in ASP.NET  MVC   Tweet (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • How does a template class inherit another template class?

    - by hkBattousai
    I have a "SquareMatrix" template class which inherits "Matrix" template class, like below: SquareMatrix.h: #ifndef SQUAREMATRIX_H #define SQUAREMATRIX_H #include "Matrix.h" template <class T> class SquareMatrix : public Matrix<T> { public: T GetDeterminant(); }; template <class T> // line 49 T SquareMatrix<T>::GetDeterminant() { T t = 0; // Error: Identifier "T" is undefined // line 52 return t; // Error: Expected a declaration // line 53 } // Error: Expected a declaration // line 54 #endif I commented out all other lines, the files contents are exactly as above. I receive these error messages: LINE 49: IntelliSense: expected a declaration LINE 52: IntelliSense: expected a declaration LINE 53: IntelliSense: expected a declaration LINE 54: error C2039: 'GetDeterminant' : is not a member of 'SquareMatrix' LINE 54: IntelliSense: expected a declaration So, what is the correct way of inheriting a template class? And what is wrong with this code? The "Matrix" class: template <class T> class Matrix { public: Matrix(uint64_t unNumRows = 0, uint64_t unNumCols = 0); void GetDimensions(uint64_t & unNumRows, uint64_t & unNumCols) const; std::pair<uint64_t, uint64_t> GetDimensions() const; void SetDimensions(uint64_t unNumRows, uint64_t unNumCols); void SetDimensions(std::pair<uint64_t, uint64_t> Dimensions); uint64_t GetRowSize(); uint64_t GetColSize(); void SetElement(T dbElement, uint64_t unRow, uint64_t unCol); T & GetElement(uint64_t unRow, uint64_t unCol); //Matrix operator=(const Matrix & rhs); // Compiler generate this automatically Matrix operator+(const Matrix & rhs) const; Matrix operator-(const Matrix & rhs) const; Matrix operator*(const Matrix & rhs) const; Matrix & operator+=(const Matrix & rhs); Matrix & operator-=(const Matrix & rhs); Matrix & operator*=(const Matrix & rhs); T& operator()(uint64_t unRow, uint64_t unCol); const T& operator()(uint64_t unRow, uint64_t unCol) const; static Matrix Transpose (const Matrix & matrix); static Matrix Multiply (const Matrix & LeftMatrix, const Matrix & RightMatrix); static Matrix Add (const Matrix & LeftMatrix, const Matrix & RightMatrix); static Matrix Subtract (const Matrix & LeftMatrix, const Matrix & RightMatrix); static Matrix Negate (const Matrix & matrix); // TO DO: static bool IsNull(const Matrix & matrix); static bool IsSquare(const Matrix & matrix); static bool IsFullRowRank(const Matrix & matrix); static bool IsFullColRank(const Matrix & matrix); // TO DO: static uint64_t GetRowRank(const Matrix & matrix); static uint64_t GetColRank(const Matrix & matrix); protected: std::vector<T> TheMatrix; uint64_t m_unRowSize; uint64_t m_unColSize; bool DoesElementExist(uint64_t unRow, uint64_t unCol); };

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  • Access Violation When Accessing an STL Object Through A Pointer or Reference In A Different DLL or E

    - by Yan Cheng CHEOK
    I experience the following problem while using legacy VC6. I just cann't switch to modern compiler, as I am working on a legacy code base. http://support.microsoft.com/kb/172396 Since there are no way to export map, my planned workaround is using static linking instead of dynamic linking. I was wondering whether you all had encountered the similar situation? What is your workaround for this? Another workaround is to create wrapper class around the stl map, to ensure creation and accessing stl map, are within the same DLL space. Note that, fun0, which uses wrapper class will just work fine. fun1 will crash. Here is the code example : // main.cpp. Compiled it as exe. #pragma warning (disable : 4786) #include <map> #include <string> template <class K, class V> class __declspec(dllimport) map_wrapper { public: map_wrapper(); ~map_wrapper(); map_wrapper(const map_wrapper&); map_wrapper& operator=(const map_wrapper&); V& operator[](const K&); const V& operator[](const K&) const; const V& get(const K&) const; void put(const K&, const V&); int size() const; private: std::map<K, V> *m; }; __declspec(dllimport) void fun0(map_wrapper<std::string, int>& m); __declspec(dllimport) void fun1(std::map<std::string, int>& m); int main () { map_wrapper<std::string, int> m0; std::map<std::string, int> m1; m0["hello"] = 888; m1["hello"] = 888; // Safe. The we create std::map and access map both in dll space. fun0(m0); // Crash! The we create std::map in exe space, and access map in dll space. fun1(m1); return 0; } // dll.cpp. Compiled it as dynamic dll. #pragma warning (disable : 4786) #include <map> #include <string> #include <iostream> /* In map_wrapper.h */ template <class K, class V> class __declspec(dllexport) map_wrapper { public: map_wrapper(); ~map_wrapper(); map_wrapper(const map_wrapper&); map_wrapper& operator=(const map_wrapper&); V& operator[](const K&); const V& operator[](const K&) const; const V& get(const K&) const; void put(const K&, const V&); int size() const; private: std::map<K, V> *m; }; /* End */ /* In map_wrapper.cpp */ template <class K, class V> map_wrapper<K, V>::map_wrapper() : m(new std::map<K, V>()) { } template <class K, class V> map_wrapper<K, V>::~map_wrapper() { delete m; } template <class K, class V> map_wrapper<K, V>::map_wrapper(const map_wrapper<K, V>& map) : m(new std::map<K, V>(*(map.m))) { } template <class K, class V> map_wrapper<K, V>& map_wrapper<K, V>::operator=(const map_wrapper<K, V>& map) { std::map<K, V>* tmp = this->m; this->m = new std::map<K, V>(*(map.m)); delete tmp; return *this; } template <class K, class V> V& map_wrapper<K, V>::operator[](const K& key) { return (*this->m)[key]; } template <class K, class V> const V& map_wrapper<K, V>::operator[](const K& key) const { return (*this->m)[key]; } template <class K, class V> const V& map_wrapper<K, V>::get(const K& key) const { return (*this->m)[key]; } template <class K, class V> void map_wrapper<K, V>::put(const K& key, const V& value) { (*this->m)[key] = value; } template <class K, class V> int map_wrapper<K, V>::size() const { return this->m->size(); } // See : http://www.parashift.com/c++-faq-lite/templates.html#faq-35.15 // [35.15] How can I avoid linker errors with my template classes? template class __declspec(dllexport) map_wrapper<std::string, int>; /* End */ __declspec(dllexport) void fun0(map_wrapper<std::string, int>& m) { std::cout << m["hello"] << std::endl; } __declspec(dllexport) void fun1(std::map<std::string, int>& m) { std::cout << m["hello"] << std::endl; }

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  • SQL SERVER – Find First Non-Numeric Character from String

    - by pinaldave
    It is fun when you have to deal with simple problems and there are no out of the box solution. I am sure there are many cases when we needed the first non-numeric character from the string but there is no function available to identify that right away. Here is the quick script I wrote down using PATINDEX. The function PATINDEX exists for quite a long time in SQL Server but I hardly see it being used. Well, at least I use it and I am comfortable using it. Here is a simple script which I use when I have to identify first non-numeric character. -- How to find first non numberic character USE tempdb GO CREATE TABLE MyTable (ID INT, Col1 VARCHAR(100)) GO INSERT INTO MyTable (ID, Col1) SELECT 1, '1one' UNION ALL SELECT 2, '11eleven' UNION ALL SELECT 3, '2two' UNION ALL SELECT 4, '22twentytwo' UNION ALL SELECT 5, '111oneeleven' GO -- Use of PATINDEX SELECT PATINDEX('%[^0-9]%',Col1) 'Position of NonNumeric Character', SUBSTRING(Col1,PATINDEX('%[^0-9]%',Col1),1) 'NonNumeric Character', Col1 'Original Character' FROM MyTable GO DROP TABLE MyTable GO Here is the resultset: Where do I use in the real world – well there are lots of examples. In one of the future blog posts I will cover that as well. Meanwhile, do you have any better way to achieve the same. Do share it here. I will write a follow up blog post with due credit to you. Reference : Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Function, SQL Query, SQL Server, SQL String, SQL Tips and Tricks, T SQL, Technology

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  • C# XNA: Effecient mesh building algorithm for voxel based terrain ("top" outside layer only, non-destructible)

    - by Tim Hatch
    To put this bluntly, for non-destructible/non-constructible voxel style terrain, are generated meshes handled much better than instancing? Is there another method to achieve millions of visible quad faces per scene with ease? If generated meshes per chunk is the way to go, what kind of algorithm might I want to use based on only EVER needing the outer layer rendered? I'm using 3D Perlin Noise for terrain generation (for overhangs/caves/etc). The layout is fantastic, but even for around 20k visible faces, it's quite slow using instancing (whether it's one big draw call or multiple smaller chunks). I've simplified it to the point of removing non-visible cubes and only having the top faces of my cube-like terrain be rendered, but with 20k quad instances, it's still pretty sluggish (30fps on my machine). My goal is for the world to be made using quite small cubes. Where multiple games (IE: Minecraft) have the player 1x1 cube in width/length and 2 high, I'm shooting for 6x6 width/length and 9 high. With a lot of advantages as far as gameplay goes, it also means I could quite easily have a single scene with millions of truly visible quads. So, I have been trying to look into changing my method from instancing to mesh generation on a chunk by chunk basis. Do video cards handle this type of processing better than separate quads/cubes through instancing? What kind of existing algorithms should I be looking into? I've seen references to marching cubes a few times now, but I haven't spent much time investigating it since I don't know if it's the better route for my situation or not. I'm also starting to doubt my need of using 3D Perlin noise for terrain generation since I won't want the kind of depth it would seem best at. I just like the idea of overhangs and occasional cave-like structures, but could find no better 'surface only' algorithms to cover that. If anyone has any better suggestions there, feel free to throw them at me too. Thanks, Mythics

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  • How to handle editing a large file for a non-technical user

    - by Luke
    I have a client who is given a tab delimited .txt file containing hundreds of thousands of rows. I have a user story as follows: As a user I want to take the text file and add a new value at the end of each line which contains the concatenated value of two of the columns. for example if the file read text_one text_two I need to output the following (preferably to a .txt file) text_one text_two text_onetext_two My first approach was to ask the vendor supplying the file to do the concatenation before providing the file, the easiest way to solve a problem is to eliminate it right? however they are very uncooperative and have point blank refused. I've looked at building a simple javascript application that does this client side so a non-technical user could select the file using a file selector. This approach has a few problems The file could be over a GB in size and so can't be loaded straight into memory, I've tried and the browser crashes There is no means to write a file in javascript so I'd need to output the content to the screen and have the user save it (somehow) I was thinking if I could get around the filesize limitations I could just output the edited content to the page and have the user save the page as a .txt file, however I think there is a better way than using javascript that will still accommodate the users lack of technical know-how. Please consider this question to be stack agnostic, but bear in mind that a nice little shell script or python script would be deemed unsuitable for a non technical user unless there is a way of "packaging" it nicely for a non-technical user. Updates The file is too large to open in excel. The process needs to be run weekly, but it doesn't require scheduling or automation...(yet)

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  • Scaling along an arbitrary axis (Dealing with non-uniform scale)

    - by Jon
    I'm trying to build my own little engine to get more familiar with the concepts of 3D programming. I have a transform class that on each frame it creates a Scaling Matrix (S), a Rotation Matrix from a Quaternion (R) and concatenates them together (S*R). Once i have SR, I insert the translation values into the bottom of the three columns. So i end up with a transformation matrix that looks like: [SR SR SR 0] [SR SR SR 0] [SR SR SR 0] [tx ty tz 1] This works perfectly in all cases except when rotating an object that has a non-uniform scale. For example a unit cube with ScaleX = 4, ScaleY = 2, ScaleZ = 1 will give me a rectangular box that is 4 times as wide as the depth and twice as high as the depth. If i then translate this around, the box stays the same and looks normal. The problem happens whenever I try to rotate this scaled box. The shape itself becomes distorted and it appears as though the Scale factors are affecting the object on the World X,Y,Z axis rather than the local X,Y,Z axis of the object. I've done some pretty extensive research through a variety of textbooks (Eberly, Moller/Hoffman, Phar etc) and there isn't a ton there to go off of. Online, most of the answers say to avoid non-uniform scaling which I understand the desire to avoid it, but I'd still like to figure out how to support it. The only thing I can think off is that when constructing a Scale Matrix: [sx 0 0 0] [0 sy 0 0] [0 0 sz 0] [0 0 0 1] This is scaling along the World Axis instead of the object's local Direction, Up and Right vectors or it's local Z, Y, X axis. Does anyone have any tips or ideas on how to handle construction a transformation matrix that allows for non-uniform scaling and rotation? Thanks!

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  • Find non-ascii characters from a UTF-8 string

    - by user10607
    I need to find the non-ASCII characters from a UTF-8 string. my understanding: UTF-8 is a superset of character encoding in which 0-127 are ascii characters. So if in a UTF-8 string , a characters value is Not between 0-127, then it is not a ascii character , right? Please correct me if i'm wrong here. On the above understanding i have written following code in C : Note: I'm using the Ubuntu gcc compiler to run C code utf-string is xvab c long i; char arr[] = "xvab c"; printf("length : %lu \n", sizeof(arr)); for(i=0; i<sizeof(arr); i++){ char ch = arr[i]; if (isascii(ch)) printf("Ascii character %c\n", ch); else printf("Not ascii character %c\n", ch); } Which prints the output like: length : 9 Ascii character x Not ascii character Not ascii character ? Not ascii character ? Ascii character a Ascii character b Ascii character Ascii character c Ascii character To naked eye length of xvab c seems to be 6, but in code it is coming as 9 ? Correct answer for the xvab c is 1 ...i.e it has only 1 non-ascii character , but in above output it is coming as 3 (times Not ascii character). How can i find the non-ascii character from UTF-8 string, correctly. Please guide on the subject.

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  • C++: calling non-member functions with the same syntax of member ones

    - by peoro
    One thing I'd like to do in C++ is to call non-member functions with the same syntax you call member functions: class A { }; void f( A & this ) { /* ... */ } // ... A a; a.f(); // this is the same as f(a); Of course this could only work as long as f is not virtual (since it cannot appear in A's virtual table. f doesn't need to access A's non-public members. f doesn't conflict with a function declared in A (A::f). I'd like such a syntax because in my opinion it would be quite comfortable and would push good habits: calling str.strip() on a std::string (where strip is a function defined by the user) would sound a lot better than calling strip( str );. most of the times (always?) classes provide some member functions which don't require to be member (ie: are not virtual and don't use non-public members). This breaks encapsulation, but is the most practical thing to do (due to point 1). My question here is: what do you think of such feature? Do you think it would be something nice, or something that would introduce more issues than the ones it aims to solve? Could it make sense to propose such a feature to the next standard (the one after C++0x)? Of course this is just a brief description of this idea; it is not complete; we'd probably need to explicitly mark a function with a special keyword to let it work like this and many other stuff.

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  • Why can't non-admin users install software?

    - by fiftyeight
    This is probably something I don't understand since I am used to Windows and am only starting out with Ubuntu. I know that software in linux comes in packages what I don't understand is why can't non-admin users install software. I mean, every application is run by a specific user, and that user will only be able to run that applciation with his privilages, so if he has no admin privileges, the application also won't be able to access unauthorized directories etc. I want most of the time to work on my PC with a non-admin user since it seems more safe to me, most of the time I have no need for admin privileges. and even though I know viruses in linux are uncommon I still think the best practice is to work on the computer in a state that you yourself can't make any changes to important files, that way viruses also can't harm any important files, but I need to install software for programming and web-design etc. and first of all I don't want to switch users all the time. But also it sounds safer to me that everything being done on the PC will be done through the non-admin user. I'll be glad to know what misunderstanding I have here, cause something here doesn't sound right.

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  • Friendly way to override `const`-overloaded member function?

    - by xtofl
    Given a base class class A { int i; public: int& f(){ return i;} const int& f() const { return i;} }; And a sub class class ConstA : private A { public: const int& f() const { return A::f(); } }; Is there a wrist-friendly way to access the ConstA::f method on a non-const variable? ConstA ca; int i = ca.f(); // compile error: int& A::f() is not accessible since A is privately inherited int j = static_cast<const ConstA&>(ca).f(); // this works, but it hurts a little... Or is it so ugly since hiding A::f generally is a bad idea, violating the Liskov Substitution Principle: any subclass of A must at least be capable of all A's functionality? void set( A& a, int i ) { a.f() = i; } class ConstA2 : public A { private: int& f(){ return A::f(); } }; ConstA2 ca2; set( ca2, 1 ); (Note: this question popped up while thinking about this question)

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  • template pass by const reference

    - by 7vies
    Hi, I've looked over a few similar questions, but I'm still confused. I'm trying to figure out how to explicitly (not by compiler optimization etc) and C++03-compatible avoid copying of an object when passing it to a template function. Here is my test code: #include <iostream> using namespace std; struct C { C() { cout << "C()" << endl; } C(const C&) { cout << "C(C)" << endl; } ~C() { cout << "~C()" << endl; } }; template<class T> void f(T) { cout << "f<T>" << endl; } template<> void f(C c) { cout << "f<C>" << endl; } // (1) template<> void f(const C& c) { cout << "f<C&>" << endl; } // (2) int main() { C c; f(c); return 0; } (1) accepts the object of type C, and makes a copy. Here is the output: C() C(C) f<C> ~C() ~C() So I've tried to specialize with a const C& parameter (2) to avoid this, but this simply doesn't work (apparently the reason is explained in this question). Well, I could "pass by pointer", but that's kind of ugly. So is there some trick that would allow to do that somehow nicely? EDIT: Oh, probably I wasn't clear. I already have a templated function template<class T> void f(T) {...} But now I want to specialize this function to accept a const& to another object: template<> void f(const SpecificObject&) {...} But it only gets called if I define it as template<> void f(SpecificObject) {...}

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  • How to catch non exist requested URL in Java servlet ?

    - by Frank
    My objects are stored online in two different places : <1 On my nmjava.com site, where I can put them in a directory called "Dir_My_App/Dir_ABC/" <2 On Google App Engine datastore When my Java app runs it checks both places for the objects, I designed the app so that it tries to get an object from a Url, it doesn't care whether it's an object in a directory or an object returned by a servlet. My_Object Get_Object(String Site_Url,String Object_Path) { ... get object by the name of Object_Path from the Site_Url ... } Now the request Url for my web site nmjava.com might look like this : http://nmjava.com/Dir_My_App/Dir_ABC/My_Obj_123 [ In a directory ] Or in the case of Google App Engine servlet : http://nm-java.appspot.com/Check_License/Dir_My_App/Dir_ABC/My_Obj_123 [ Non exist ] The "Object_Path" was generated by my app automatically. It can now get the object from my site by the above method like this : My_Object Get_Object("http://nmjava.com","/Dir_My_App/Dir_ABC/My_Obj_123"); In the Google App Engine, my servlet is running and ready to serve the object, if the request comes in correctly, but since I don't want to design my app to know whether the object is in one site's directory or in other site's datastore, I need to design the servlet to catch the non exist Url, such as the one above, and be able to make a call : My_Object Get_Object("http://nm-java.appspot.com/Check_License","/Dir_My_App/Dir_ABC/My_Obj_123"); So my question is : When a request comes into the servlet with a non exist Url, how should it catch it and analyze the url in order to respond properly, in my case it should know that : http://nm-java.appspot.com/Check_License/Dir_My_App/Dir_ABC/My_Obj_123 is asking for the object "My_Obj_123" [ ignore the dirs ] and return the object from the datastore. Now I'm getting this : Error: Not Found The requested URL /Check_License/Dir_My_App/Dir_ABC/My_Obj_123 was not found on this server. Where in my servlet and how do I detect the request for this non exist Url ?

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  • SEO non-English domain name advice

    - by Dominykas Mostauskis
    I'm starting a website, that is meant for a non-English region, using an alphabet that is a bit different than that of English. Current plan is as follows. The website name, and the domain name, will be in the local language (not English); however, domain name will be spelled in the English alphabet, while the website's title will be the same word(s), but spelled properly with accents. E.g.: 'www.litterat.fr' and 'Littérat'. Does the difference between domain name and website name character use influence the site's SEO? Is it better, SEO-wise, to choose a name that can be spelled the same way in the English alphabet? From my experience, when searching online, invariably, the English alphabet is used, no matter the language, so people will still be searching 'litterat' (without accents and such). Edit: To sum up: Things have been said about IDN (Internationalized domain name). To make it simple, they are second-level domain names that contain language specific characters (LSP)(e.g. www.café.fr). Here you can check what top-level domains support what LSPs. Check initall's answer for more info on using LSPs in paths and queries. To answer my question about how and if search engines relate keywords spelled with and without language specific characters: Google can potentially tell that series and séries is the same keyword. However, (most relevant for words that are spelled differently across languages and have different meanings, like séries), for Google to make the connection (or lack thereof) between e and é, it has to deduce two things: Language that you are searching in. Language of your query. You can specify it manually through Advanced search or it guesses it, sometimes. I presume it can guess it wrong too. The more keywords specific to this language you use the higher Google's chance to guess the language. Language of the crawled document, against which the ASCII version of the word will be compared (in this example – series). Again, check initall's answer for how to help Google in understanding what language your document is in. Once it has that it can tell whether or not these two spellings should be treated as the same keyword. Google has to understand that even though you're not using french (in this example) specific characters, you're searching in French. The reason why I used the french word séries in this example, is that it demonstrates this very well. You have it in French and you have it in English without the accent. So if your search query is ambiguous like our series, unless Google has something more to go on, it will presume that there's no correlation between your search and séries in French documents. If you augment your query to series romantiques (try it), Google will understand that you're searching in French and among your results you'll see séries as well. But this does not always work, you should test it out with your keywords first. For example, if you search series francaises, it will associate francaises with françaises, but it will not associate series with séries. It depends on the words. Note: worth stressing that this problem is very relevant to words that, written in plain ASCII, might have some other meanings in other languages, it is less relevant to words that can be, by a distinct margin, just some one language. Tip: I've noticed that sometimes even if my non-accented search query doesn't get associated with the properly spelled word in a document (especially if it's the title or an important keyword in the doc), it still comes up. I followed the link, did a Ctrl-F search for my non-accented search query and found nothing, then checked the meta-tags in the source and you had the page's title in both accented and non-accented forms. So if you have meta-tags that can be spelled with language specific characters and without, put in both. Footnote: I hope this helps. If you have anything to add or correct, go ahead.

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  • C++: Retriving values of static const variables at a constructor of a static variable

    - by gilbertc
    I understand that the code below would result segmentation fault because at the cstr of A, B::SYMBOL was not initialized yet. But why? In reality, A is an object that serves as a map that maps the SYMBOLs of classes like B to their respective IDs. C holds this map(A) static-ly such that it can provide the mapping as a class function. The primary function of A is to serve as a map for C that initializes itself at startup. How should I be able to do that without segmentation fault, provided that I can still use B::ID and B::SYMBOL in the code (no #define pls)? Thanks! Gil. class A { public: A() { std::cout<<B::ID<<std::endl; std::cout<<B::SYMBOL<<std::endl; } }; class B { public: static const int ID; static const std::string SYMBOL; } const int B::ID = 1; const std::string B::SYMBOL = "B"; class C { public: static A s_A; }; A C::s_A; int main(int c, char** p) { }

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  • sizeof abuse : get the size of a const table

    - by shodanex
    When declaring a const table, it is possible to get the size of the table using sizeof. However, once you stop using the symbol name, it does not work anymore. is there a way to have the following program output the correct size for table A, instead of 0 ? #include <stdio.h> struct mystruct { int a; short b; }; const struct mystruct tableA[] ={ { .a = 1, .b = 2, }, { .a = 2, .b = 2, }, { .a = 3, .b = 2, }, }; const struct mystruct tableB[] ={ { .a = 1, .b = 2, }, { .a = 2, .b = 2, }, }; int main(int argc, char * argv[]) { int tbl_sz; const struct mystruct * table; table = tableA; tbl_sz = sizeof(table)/sizeof(struct mystruct); printf("size of table A : %d\n", tbl_sz); table = tableB; tbl_sz = sizeof(tableB)/sizeof(struct mystruct); printf("size of table B : %d\n", tbl_sz); return 0; } Output is : size of table A : 0 size of table B : 2

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  • Simplest way to automatically alter "const" value in Java during compile time

    - by Michael Mao
    Hi all: This is a question corresponds to my uni assignment so I am very sorry to say I cannot adopt any one of the following best practices in a short time -- you know -- assignment is due tomorrow :( link to Best way to alter const in Java on StackOverflow Basically the only task (I hope so) left for me is the performance tuning. I've got a bunch of predefined "const" values in my single-class agent source code like this: //static final values private static final long FT_THRESHOLD = 400; private static final long FT_THRESHOLD_MARGIN = 50; private static final long FT_SMOOTH_PRICE_IDICATOR = 20; private static final long FT_BUY_PRICE_MODIFIER = 0; private static final long FT_LAST_ROUNDS_STARTTIME = 90; private static final long FT_AMOUNT_ADJUST_MODIFIER = 5; private static final long FT_HISTORY_PIRCES_LENGTH = 10; private static final long FT_TRACK_DURATION = 5; private static final int MAX_BED_BID_NUM_PER_AUC = 12; I can definitely alter the values manually and then compile the code to give it another go around. But the execution time for a thorough "statistic analysis" usually requires over 2000 times of execution, which will typically lasts more than half an hour on my own laptop... So I hope there is a way to alter values using other ways than dig into the source code to change the "const" values there, so I can automatically distributed compiled code to other people's PC and let them run the statistic analysis instead. One other reason for a automatically value adjustment is that I can try using my own agent to defeat itself by choosing different "const" values. Although my values are derived from previous history and statistical results, they are far from the most optimized values. I hope there is a easy way so I can quickly adopt that so to have a good sleep tonight while the computer does everything for me... :) Any hints on this sort of stuff? Any suggestion is welcomed and much appreciated.

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  • why BOOST_FOREACH cannot handle const boost::ptr_map?

    - by psaghelyi
    void main() { typedef boost::ptr_map<int, char> MyMap; MyMap mymap; mymap[1] = 'a'; mymap[2] = 'b'; mymap[3] = 'c'; BOOST_FOREACH(MyMap::value_type value, mymap) { std::cout << value.first << " " << value.second << std::endl; } MyMap const & const_mymap = mymap; BOOST_FOREACH(MyMap::value_type value, const_mymap) { std::cout << value.first << " " << value.second << std::endl; } } The following error message comes from GCC at the second BOOST_FOREACH error: conversion from 'boost::ptr_container_detail::ref_pair<int, const char* const>' to non-scalar type 'boost::ptr_container_detail::ref_pair<int, char* const>' requested I reckon that this is the weakness of the pointer container's ref_pair...

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  • Is it easy to switch from relational to non-relational databases with Rails?

    - by Tam
    Good day, I have been using Rails/Mysql for the past while but I have been hearing about Cassandra, MongoDB, CouchDB and other document-store DB/Non-relational databases. I'm planning to explore them later as they might be better alternative for scalability. I'm planning to start an application soon. Will it make a different with Rails design if I move from relational to non-relational database? I know Rails migrations are database-agnostic but wasn't sure if moving to non-relational will make difference with design or not.

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  • I want to combine my www and non www and keep the link jucie from both.

    - by John Ray
    My website shows up for some keywords in the www and some in the non www. Seaquake shows more links to the non www version. It is a PR2 either way. I would like to combine the link juice of the two versions into the non www version. Does anyone know the best way to combine the two and keep the link juice of both. It is as simple as a 301 redirect and if so does the 301 need to be handled in any specific way.

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