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  • Objective-C subclass and base class casting

    - by ryanjm.mp
    I'm going to create a base class that implements very similar functions for all of the subclasses. This was answered in a different question. But what I need to know now is if/how I can cast various functions (in the base class) to return the subclass object. This is both for a given function but also a function call in it. (I'm working with CoreData by the way) As a function within the base class (this is from a class that is going to become my subclass) +(Structure *)fetchStructureByID:(NSNumber *)structureID inContext:(NSManagedObjectContext *)managedObjectContext {...} And as a function call within a given function: Structure *newStructure = [Structure fetchStructureByID:[currentDictionary objectForKey:@"myId"]]; inContext:managedObjectContext]; Structure is one of my subclasses, so I need to rewrite both of these so that they are "generic" and can be applied to other subclasses (whoever is calling the function). How do I do that? Update: I just realized that in the second part there are actually two issues. You can't change [Structure fetch...] to [self fetch...] because it is a class method, not an instance method. How do I get around that too?

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  • Limit Annotation number in Mapkit

    - by teddafan
    Hi all, I want to stop my app from loading more annotations after they are all added ( they are added by the user one by one). How would you do that? the following code is what i think is important (void) loadAndSortPOIs { [poiArray release]; nextPoiIndex = 0; NSString *poiPath = [[NSBundle mainBundle] pathForResource:@"pois" ofType:@"plist"]; poiArray = [[NSMutableArray alloc] initWithContentsOfFile:poiPath]; CLLocation *homeLocation = [[CLLocation alloc] initWithLatitude:homeCoordinate.latitude longitude:homeCoordinate.longitude]; for (int i = 0; i < [poiArray count]; i++) { NSDictionary *dict = (NSDictionary*) [poiArray objectAtIndex: i]; CLLocationDegrees storeLatitude = [[dict objectForKey:@"workingCoordinate.latitude"] doubleValue]; CLLocationDegrees storeLongitude = [[dict objectForKey:@"workingCoordinate.longitude"] doubleValue]; CLLocation *storeLocation = [[CLLocation alloc] initWithLatitude:storeLatitude longitude:storeLongitude]; CLLocationDistance distanceFromHome = [storeLocation getDistanceFrom: homeLocation]; NSMutableDictionary *mutableDict = [[NSMutableDictionary alloc] initWithDictionary:dict]; [mutableDict setValue:[NSNumber numberWithDouble:distanceFromHome] forKey:@"distanceFromHome"]; [poiArray replaceObjectAtIndex:i withObject:mutableDict]; [mutableDict release]; } [homeLocation release]; // now sort by distanceFromHome NSArray *sortDescriptors = [NSArray arrayWithObject: [[NSSortDescriptor alloc] initWithKey: @"distanceFromHome" ascending: YES]]; [poiArray sortUsingDescriptors:sortDescriptors]; NSLog (@"poiArray: %@", poiArray); } Thank you for your help. Best regards,

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  • Migrating from a single entity to an abstract parent entity with child entities, NSEntityMigrationPolicy not called.

    - by Jimmy Selgen Nielsen
    Hi. I'm trying to upgrade my current application to use an abstract parent entity, with specialized sub entities. I've created a custom NSEntityMigrationPolicy, and in the mapping model I've set the Custom Policy to the name of my class. I'm initializing my persistent store like this, which should be fairly standard : NSError *error=nil; persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel: [self managedObjectModel]]; NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], NSMigratePersistentStoresAutomaticallyOption, nil]; if (![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeUrl options:options error:&error]) { NSLog(@"Error adding persistent store : %@",[error description]); NSAssert(error==nil,[error localizedDescription]); } When i run the app i get the following error : Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'The operation couldn’t be completed. (Cocoa error 134140.)' [error userInfo] contains "reason=Can't find mapping model for migration" I've verified that version 1 of the data model will open, and if i set NSInferMappingModelAutomaticallyOption i get a migration, although my entities are not migrated correctly (as expected). I've verified that the mapping model (cdm) is in the application bundle, but somehow it refuses to find it. I've also set breakpoints and NSLog() statements in the custom migration policy, and none of it runs, with or without NSInferMappingModelAutomaticallyOption Any hints as to why it seems unable to find the mapping model ?

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  • Why am I getting "Message sent to deallocated instance" in Objective-C?

    - by Dave C
    I have several buttons on my app that are being created dynamically. They are all pointed at the button click event when pressed. When the button pressed method is called, the sender's tag (int value) is parsed into the controller's house ID. It works with one of the buttons — the first one created, to be specific — but the others throw the following error: -[CFNumber intValue]: message sent to deallocated instance 0xc4bb0ff0 I am not releasing these buttons anywhere in my code. I haven't set them to autorelease or anything like that. I'm just wondering why they are doing this on the click. The button click event: - (IBAction) ButtonClick: (id) sender { HouseholdViewController *controller = [[HouseholdViewController alloc] initWithNibName:@"HouseholdViewController" bundle:nil]; controller.delegate = self; controller.HouseID = [(NSInteger)[(UIButton *)sender tag] intValue]; //this line throws an error controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; } Where I am creating the buttons: UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(MyLongInScreenCoords, MyLatInScreenCoords, 50, 50); UIImage *buttonImageNormal = [UIImage imageNamed:@"blue_pin.png"]; UIImage *strechableButtonImageNormal = [buttonImageNormal stretchableImageWithLeftCapWidth:50 topCapHeight:50]; [button setBackgroundImage:strechableButtonImageNormal forState:UIControlStateNormal]; [self.view addSubview:button]; button.tag = [NSNumber numberWithInt:[[words objectAtIndex: i] intValue]]; ButtonPoints[CurrentHouseCount][0] = button; ButtonPoints[CurrentHouseCount][1] = [NSValue valueWithCGPoint:CGPointMake(MyActualLat, MyActualLong)]; [button addTarget:self action:@selector(ButtonClick:) forControlEvents:UIControlEventTouchUpInside]; CurrentHouseCount++;

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  • Set Renderbuffer Width and Height (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • My UITableView has duplicated rows

    - by Mark
    Im not sure why, but my UITableView, which isnt anything fancy, is showing repeating rows when it shouldnt be. It seems that the rows that get added when the user scrolls (i.e. the rows that are off the screen to start with) are getting the data for the wrong row index. Its almost like when a new cell is de-queued, it's using a cell that 'was' used, but wasn't cleaned up correctly. Do you need to 'clean up' cells that are de-queue so that new cells dont use cells that are already created? my code is as below: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CustomCellIdentifier = @"CustomCellIdentifier"; MyDayCell *cell = (MyDayCell *)[tableView dequeueReusableCellWithIdentifier: CustomCellIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"MyDayCell" owner:self options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[MyDayCell class]]) cell = (MyDayCell *)oneObject; } NSUInteger section = [indexPath section]; NSUInteger row = [indexPath row]; NSArray *thisSectionItems = (NSArray*)[self.listData objectForKey: [[NSNumber alloc] initWithInt:section]]; MyDayDetails *rowData = [thisSectionItems objectAtIndex:row]; //setup my cells data here... return cell; } Is there anything wrong with this code? has anyone seen anything like this before?

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  • Renderbuffer Width (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • Big trouble after app update. CoreData migration error

    - by MrBr
    this morning we had a big trouble with our iphone app. We had to even take it off the store. The thing is that we made real small changes to our xcdatamodel. We thought that the update process is automatically taking care about exchanging it the right way until we found out something like CoreData migration exists. We are using the UIManagedDocument to connect to the persistent store. How is it possible to exchange this file with the new one? While we were developing we just uninstalled the whole app from the device and then installed it again and everything worked. How can we simulate this process in the app store with updates? UPDATE I try to set the migration option like this _database = [[UIIManagedDocument alloc] init]; NSMutableDictionary *options = [[NSMutableDictionary alloc] init]; [options setObject:[NSNumber numberWithBool:YES] forKey:NSMigratePersistentStoresAutomaticallyOption], _database.persistentStoreOptions = options; but the app is still crashing with ** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'This NSPersistentStoreCoordinator has no persistent stores. It cannot perform a save operation.'

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  • How to get address the object of an related entity with CoreData ?

    - by eemceebee
    Hi Ok, after I ran into a dead end modifieing an existing Apple example for CoreData, I started completely new creating my own project and that worked fine,..... until I tried to access a related entity. So here is what I did. I created 2 entities, where one is just the detail information of the other one, so there is a one-2-one relationship. Entity #1, Stocks: name value details -- relationship to Entity #2 Entity #2, StockDetails: bank published stock -- relationship to Entity #1 Now, I created the "Managed Object Class" for both of the Entities. Then I created a few lines to put some data into it NSManagedObjectContext *context = [self managedObjectContext]; Stocks *stockinfo= [NSEntityDescription insertNewObjectForEntityForName:@"Stocks" inManagedObjectContext:context]; stockinfo.name = @"Apple"; stockinfo.value = [NSNumber numberWithInt:200]; StockDetails *thestockdetails = [NSEntityDescription insertNewObjectForEntityForName:@"StockDetails" inManagedObjectContext:context]; thestockdetails.bank = @"Bank of America"; thestockdetails.published = [NSDate date]; thestockdetails.stock = stocks_; stockinfo.details = thestockdetails ; NSError *error; if (![context save:&error]) { NSLog(@"A Problem occured, couldn't save: %@", [error localizedDescription]); } Just want to mention here, that I do not get an error with this. Next I put everything into a UITableViewController for a preview and another for a detail view. The preview just shows infos form Entity #1 (Stocks) and when selected it shows the detail view. Now here I also display the infos form Entity #1 (Stocks) but I want to show the Entity #2 (StockDetails) aswell. This is how I try to access the data : StockDetails *details_ = [stockinfo details]; And this gives me a EXC_BAD_ACCESS. So any idea what I am doing wrong here ? Thanks

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  • iPhone Simulator - Restores Plist - Weird Issue

    - by David Schiefer
    Hi All, today I've come across a rather weird issue. After adding code to validate a key (i added it below), the Simulator refuses to let go of the old plist file. I deleted the simulator folder in the Application Support folder, then deleted the *build directory and restarted xcode & build & run my app...still the same issue. the old plist is still there and 100% identical. I then changed the identifier and the snippet's validation keys, the plist however stayed the same. basically, no matter what i do it won't go. the same thing happens on the iphone itself. I have checked through the code, i don't create the key anywhere, but it still returns YES for it at every restart. Here's the code I added: + (void)initialize{ ////////////////////////////SPECIFING THE PREDATA/////////////////// NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; NSDictionary *appDefaults = [NSDictionary dictionaryWithObject:[NSNumber numberWithBool:NO] forKey:@"protect"]; [defaults registerDefaults:appDefaults]; } if ([[NSUserDefaults standardUserDefaults] boolForKey:@"protect"] == NO) { [navigationController pushViewController:help animated:YES]; [help.navigationItem hidesBackButton]; } else { [window addSubview:passcode.view]; [self performSelector:@selector(responder) withObject:nil afterDelay:1]; } as a result, it will always go for the else option, which for some reason, doesn't get executed either. I assumed an error but the log is empty and there's no crash.

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  • Shuffle Two NSMutableArray independently

    - by Superman
    I'm creating two NSMutableArray in my viewDidLoad, I add it in a NSMutableDictionary. When I tried shuffling it with one array, It is okay. But the problem is when Im shuffling two arrays independently its not working,somehow the indexes got mixed up. Here is my code for my array (I have two of these): self.items1 = [NSMutableArray new]; for(int i = 0; i <= 100; i++) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES); NSString *documentsDir = [paths objectAtIndex:0]; NSString *savedImagePath = [documentsDir stringByAppendingPathComponent:[NSString stringWithFormat:@"[Images%d.png", i]]; if([[NSFileManager defaultManager] fileExistsAtPath:savedImagePath]){ self.container = [[NSMutableDictionary alloc] init]; [container setObject:[UIImage imageWithContentsOfFile:savedImagePath] forKey:@"items1"]; [container setObject:[NSNumber numberWithInt:i] forKey:@"index1"]; [items1 addObject:container]; } } NSLog(@"Count : %d", [items1 count]); [items1 enumerateObjectsUsingBlock:^(id object, NSUInteger index, BOOL *stop) { NSLog(@"%@ images at index %d", object, index); }]; then my shuffle code(Which I tried duplicating for the other array,but not working also): srandom(time(NULL)); NSUInteger count = [items1 count]; for (NSUInteger i = 0; i < count; ++i) { int nElements = count - i; int n = (random() % nElements) + i; [items1 exchangeObjectAtIndex:i withObjectAtIndex:n]; } How am I going to shuffle it using above code (or if you have other suggestions) with two arrays? Thanks My other problem is when I tries subclassing the class for the shuffle method or either use the above code, their index mixed. For example: Object: apple, ball, carrots, dog Indexes: 1 2 3 4 but in my View when shuffled: Object: carrots, apple, dog, balle Indexes: 2 4 1 3

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  • IOS : BAD ACCESS when trying to add a new Entity object

    - by Maverick447
    So i'm using coredata to model my relationships . This is the model in brief Type A can have one or more types of type B Type B has a inverse relationship of being associated with one of type A Type B can have one or more types of type C Type C has a inverse relationship of being associated with one of type B From a UI standpoint , I have a Navigation controller with controllers that successively sets up the first A object (VC-1) , then another viewcontroller (VC-2) creates a B object ( I pass in the A object to this controller) and the B object is added to the A object . Similarly the same thing happens with B and C . The third Viewcontroller (VC3) first creates a C object and assigns it to the passed B Object . Also between these viewcontrollers the managedObjectCOntext is also passed . SO my use case is such that while viewcontroller (VC-3) is the top controller a button action will keep creating multiple objects of type C and add them to the same type B object that was passed . Also as part of this function I save the managedObject context after saving each type C . e.g. code in viewcontroller 3 - (void) SaveNewTypeC { TypeC *newtypeC = (Question*)[NSEntityDescription insertNewObjectForEntityForName:@"TypeC" inManagedObjectContext:managedObjectContext]; [newtypeC setProp1:] ; [newtypeC setProp2:] .. .. **[typeBObject addTypeCInTypeBObject:newtypeC];** [section setTotalCObjectCount:[ NSNumber numberWithInt:typeCIndex++]]; NSError *error = nil; if (![managedObjectContext save:&error]) { // Handle error NSLog(@"Unresolved error %@, %@, %@", error, [error userInfo],[error localizedDescription]); exit(-1); // Fail } [newtypeC release]; } - (IBAction)selectedNewButton:(id)sender { [self SaveNewTypeC]; [self startRepeatingTimer]; } The BAD ACCESS seems to appear when the bold line above executes Relating to some HashValue . Any clues on resolving this would be helpful .

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  • Setting synthesized arrays causing memory leaks using nested arrays

    - by webtoad
    Hello: Why is the following code causing a memory leak in an iPhone App? All of the initted objects below leak, including the arrays, the strings and the numbers. So, I'm thinking it has something to do with the the synthesized array property not releasing the object when I set the property again on the second and subsequent time this piece of code is called. Here is the code: "controller" (below) is my custom view controller class, which I have a reference to, and I am setting with this code snippet: sqlite3_stmt *statement; NSMutableArray *foo_IDs = [[NSMutableArray alloc] init]; NSMutableArray *foo_Names = [[NSMutableArray alloc] init]; NSMutableArray *foo_IDsBySection = [[NSMutableArray alloc] init]; NSMutableArray *foo_NamesBySection = [[NSMutableArray alloc] init]; // Get data: NSString *sql = @"select distinct p.foo_ID, p.foo_Name from foo as p "; if (sqlite3_prepare_v2(...) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { int p_id; NSString *foo_Name; p_id = sqlite3_column_int(statement, 0); char *str2 = (char *)sqlite3_column_text(statement, 1); foo_Name = [NSString stringWithCString:str2]; [foo_IDs addObject:[NSNumber numberWithInt:p_id]]; [foo_Names addObject:foo_Name]; } sqlite3_finalize(statement); } // Pass the array itself into another array: // (normally there is more than one array in each array) [foo_IDsBySection addObject: foo_IDs]; [foo_NamesBySection addObject: foo_Names]; [foo_IDs release]; [foo_Names release]; // Set some synthesized properties (of type NSArray, nonatomic, // retain) in controller: controller.foo_IDsBySection = foo_IDsBySection; controller.foo_NamesBySection = foo_NamesBySection; [foo_IDsBySection release]; [foo_NamesBySection release]; Thanks for any help!

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  • iPhone: Low memory crash...

    - by MacTouch
    Once again I'm hunting memory leaks and other crazy mistakes in my code. :) I have a cache with frequently used files (images, data records etc. with a TTL of about one week and a size limited cache (100MB)). There are sometimes more then 15000 files in a directory. On application exit the cache writes an control file with the current cache size along with other useful information. If the applications crashes for some reason (sh.. happens sometimes) I have in such case to calculate the size of all files on application start to make sure I know the cache size. My app crashes at this point because of low memory and I have no clue why. Memory leak detector does not show any leaks at all. I do not see any too. What's wrong with the code below? Is there any other fast way to calculate the total size of all files within a directory on iPhone? Maybe without to enumerate the whole contents of the directory? The code is executed on the main thread. NSUInteger result = 0; NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSDirectoryEnumerator *dirEnum = [[[NSFileManager defaultManager] enumeratorAtPath:path] retain]; int i = 0; while ([dirEnum nextObject]) { NSDictionary *attributes = [dirEnum fileAttributes]; NSNumber* fileSize = [attributes objectForKey:NSFileSize]; result += [fileSize unsignedIntValue]; if (++i % 500 == 0) { // I tried lower values too [pool drain]; } } [dirEnum release]; dirEnum = nil; [pool release]; pool = nil; Thanks, MacTouch

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  • Looping through NSArray while subtracting values from each object? [on hold]

    - by Julian
    I have NSNumber objects stored in an NSMutableArray. I am attempting to perform a calculation on each object in the array. What I want to do is: 1) Take a random higher number variable and keep subtracting a smaller number variable in increments until the value of the variable is equal to the value in the array. For example: NSMutableArray object is equal to 2.50. I have an outside variable of 25 that is not in the array. I want to subtract 0.25 multiple times from the variable until I reach less than or equal to 2.50. I also need a parameter so if the number does not divide evenly and goes below the array value, it resorts to the original array value of 2.50. Lastly, for each iteration, I want to print the values as they are counting down as a string. I was going to provide code, but I don't want to make this more confusing than it has to be. So my output would be: VALUE IS: 24.75 VALUE IS: 24.50 VALUE IS: 24.25 … VALUE IS: 2.50 END

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  • Address book Phone number (+45) prefix causing crash!

    - by CCDEV
    Hi Guys... I am having trouble getting phone numbers from the iPhone Addressbook. There is no problem when the number do not contain a country code prefix like +45, but if it does, my app crashes... Is this a known issue? I haven't been able to find anything about it... Thanks EDIT: I get phonenumber like this: -(void)getContact { ABPeoplePickerNavigationController *pp = [[ABPeoplePickerNavigationController alloc] init]; pp.displayedProperties = [NSArray arrayWithObject:[NSNumber numberWithInt:kABPersonPhoneProperty]]; pp.peoplePickerDelegate = self; [self presentModalViewController:pp animated:YES]; [pp release]; } - (void)peoplePickerNavigationControllerDidCancel:(ABPeoplePickerNavigationController *)peoplePicker { // assigning control back to the main controller [self dismissModalViewControllerAnimated:YES]; } - (BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person { return YES; } -(BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person property:(ABPropertyID)property identifier:(ABMultiValueIdentifier)identifier { ABMultiValueRef phoneProperty = ABRecordCopyValue(person,property); saveString = (NSString *)ABMultiValueCopyValueAtIndex(phoneProperty,identifier); saveString = [saveString stringByReplacingOccurrencesOfString:@" " withString:@""]; nummerTextField.text = saveString; }

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  • Array of Arrays - writing to File problem

    - by iFloh
    Hi, and again my array of arrays ... I try to improve my app performance by buffering arrays on file for later reuse. I have an NSMutableArray that contains about 30 NSMutableArrays with NSNumber, NSDate and NSString Objects. I try to write the file using this call: bool result = [myArray writeToFile:[fileMethods getFullPath:[NSString stringWithFormat:@"iEts%@.arr", [aDate shortDateString]]] atomically:NO]; = result = FALSE. The Path method is: + (NSString *) getFullPath:(NSString *)forFileName { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:forFileName]; } and the aDate call returns a shortDateString with ddMMyy. The NSLog NSLog(@"%@", [fileMethods getFullPath:[NSString stringWithFormat:@"iEts%@.arr", [aDate shortDateString]]]); on the path generation returns: /Users/me/Library/Application Support/iPhone Simulator/User/Applications/86729620-EC1D-4C10-A799-0C638BB27933/Documents/iEts010510.arr FURTHER: It must have something to do with the Array of Arrays, since I also write 3 further simple arrays (containing NSStrings) that all succeed. The Array of Arrays gets generated using the addObject method Any ideas what could cause the trouble?

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  • Received memory warning. Level=2, Program received signal: “0”.

    - by sabby
    Hi friends I am getting images from webservice and loading these images in table view.But when i continue to scroll the program receives memory warning level1,level2 and then app exits with status 0.That happens only in device not in simulator. Here is my code which i am putting please help me out. - (void)viewDidLoad { [super viewDidLoad]; UIButton *infoButton = [[UIButton alloc] initWithFrame:CGRectMake(0, -4, 62, 30)]; [infoButton setBackgroundImage:[UIImage imageNamed: @"back.png"] forState:UIControlStateNormal]; [infoButton addTarget:self action:@selector(backButtonClicked) forControlEvents:UIControlEventTouchUpInside]; UIBarButtonItem *customBarButtomItem = [[UIBarButtonItem alloc] initWithCustomView:infoButton]; self.navigationItem.leftBarButtonItem = customBarButtomItem; [customBarButtomItem release]; [infoButton release]; UIButton *homeButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 62, 30)]; [homeButton setBackgroundImage:[UIImage imageNamed: @"home.png"] forState:UIControlStateNormal]; [homeButton.titleLabel setFont:[UIFont systemFontOfSize:11]]; //[homeButton setTitle:@"UPLOAD" forState:UIControlStateNormal]; [homeButton addTarget:self action:@selector(homeButtonClicked) forControlEvents:UIControlEventTouchUpInside]; UIBarButtonItem *rightBarButtom = [[UIBarButtonItem alloc] initWithCustomView:homeButton]; self.navigationItem.rightBarButtonItem = rightBarButtom; [rightBarButtom release]; [homeButton release]; sellerTableView=[[UITableView alloc]initWithFrame:CGRectMake(0, 0, 320, 416) style:UITableViewStylePlain]; sellerTableView.delegate=self; sellerTableView.dataSource=self; sellerTableView.backgroundColor=[UIColor clearColor]; sellerTableView.scrollEnabled=YES; //table.separatorColor=[UIColor grayColor]; //table.separatorColor=[UIColor whiteColor]; //[[table layer]setRoundingMode:NSNumberFormatterRoundDown]; [[sellerTableView layer]setBorderColor:[[UIColor darkGrayColor]CGColor]]; [[sellerTableView layer]setBorderWidth:2]; //[[productTable layer]setCornerRadius:10.3F]; [self.view addSubview:sellerTableView]; appDel = (SnapItAppAppDelegate*)[[UIApplication sharedApplication] delegate]; } -(void)viewWillAppear:(BOOL)animated { spinner = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray]; spinner.center = self.view.center; [self.view addSubview:spinner]; [spinner startAnimating]; [[SnapItParsing sharedInstance]assignSender:self]; [[SnapItParsing sharedInstance]startParsingForShowProducts:appDel.userIdString]; [sellerTableView reloadData]; } -(void)showProducts:(NSMutableArray*)proArray { if (spinner) { [spinner stopAnimating]; [spinner removeFromSuperview]; [spinner release]; spinner = nil; } if ([[[proArray objectAtIndex:1]objectForKey:@"Success"]isEqualToString:@"True"]) { //[self.navigationController popViewControllerAnimated:YES]; //self.view.alpha=.12; if (productInfoArray) { [productInfoArray release]; } productInfoArray=[[NSMutableArray alloc]init]; for (int i=2; i<[proArray count]; i++) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; [productInfoArray addObject:[proArray objectAtIndex:i]]; NSLog(@"data fetch array is====> /n%@",productInfoArray); [pool release]; } } } #pragma mark (tableview methods) - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath{ return 100; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { //return [resultarray count]; return [productInfoArray count]; } -(void)loadImagesInBackground:(NSNumber *)index{ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSMutableDictionary *frame = [[productInfoArray objectAtIndex:[index intValue]] retain]; //NSLog(@"frame value ==>%@",[[frame objectForKey:@"Image"]length]); NSString *frameImagePath = [NSString stringWithFormat:@"http://apple.com/snapit/products/%@",[frame objectForKey:@"Image"]]; NSData *imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:frameImagePath]]; NSLog(@"FRAME IMAGE%d",[[frame valueForKey:@"Image" ]length]); if([[frame valueForKey:@"Image"] length] == 0){ NSString *imagePath = [[NSString alloc] initWithFormat:@"%@/%@",[[NSBundle mainBundle] resourcePath],@"no_image.png"]; UIImage *image = [UIImage imageWithContentsOfFile:imagePath]; [frame setObject:image forKey:@"friendImage"]; [imagePath release]; //[image release]; } else { //NSData *imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:frameImagePath]]; NSLog(@"image data length ==>%d",[imageData length]); if([imageData length] == 0){ NSString *imagePath = [[NSString alloc] initWithFormat:@"%@/%@",[[NSBundle mainBundle] resourcePath],@"no_image.png"]; UIImage *image = [UIImage imageWithContentsOfFile:imagePath]; [frame setObject:image forKey:@"friendImage"]; [imagePath release]; //[image release]; } else { //UIImage *image = [[UIImage alloc] initWithData:imageData]; UIImage *image = [UIImage imageWithData:imageData]; [frame setObject:image forKey:@"friendImage"]; //[image release]; } } [frame release]; frame = nil; [self performSelectorOnMainThread:@selector(reloadTable:) withObject:[NSArray arrayWithObject:[NSIndexPath indexPathForRow:[index intValue] inSection:0]] waitUntilDone:NO]; [pool release]; } -(void)reloadTable:(NSArray *)array{ NSLog(@"array ==>%@",array); [sellerTableView reloadRowsAtIndexPaths:array withRowAnimation:UITableViewRowAnimationNone]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *celltype=@"cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:celltype]; for (UIView *view in cell.contentView.subviews) { [view removeFromSuperview]; } if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"cell"] autorelease]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.backgroundColor=[UIColor clearColor]; //cell.textLabel.text=[[resultarray objectAtIndex:indexPath.row] valueForKey:@"Service"]; /*UIImage *indicatorImage = [UIImage imageNamed:@"indicator.png"]; cell.accessoryView = [[[UIImageView alloc] initWithImage:indicatorImage] autorelease];*/ /*NSThread *thread=[[NSThread alloc]initWithTarget:self selector:@selector() object:nil]; [thread setStackSize:44]; [thread start];*/ cell.backgroundView=[[[UIImageView alloc]initWithImage:[UIImage imageNamed:@"cell.png"]]autorelease]; // [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"back.png"]] autorelease]; cell.selectionStyle=UITableViewCellSelectionStyleNone; } UIImageView *imageView= [[UIImageView alloc] initWithFrame:CGRectMake(19, 15, 75, 68)]; imageView.contentMode = UIViewContentModeScaleToFill; // @synchronized(self) //{ NSMutableDictionary *dict = [productInfoArray objectAtIndex:indexPath.row]; if([dict objectForKey:@"friendImage"] == nil){ imageView.backgroundColor = [UIColor clearColor]; if ([dict objectForKey:@"isThreadLaunched"] == nil) { [NSThread detachNewThreadSelector:@selector(loadImagesInBackground:) toTarget:self withObject:[NSNumber numberWithInt:indexPath.row]]; [dict setObject:@"Yes" forKey:@"isThreadLaunched"]; } }else { imageView.image =[dict objectForKey:@"friendImage"]; } //NSString *imagePath = [[NSString alloc] initWithFormat:@"%@/%@",[[NSBundle mainBundle] resourcePath],@"no_image.png"]; //imageView.layer.cornerRadius = 20.0;//vk //imageView.image=[UIImage imageWithContentsOfFile:imagePath]; //imageView.layer.masksToBounds = YES; //imageView.layer.borderColor = [UIColor darkGrayColor].CGColor; //imageView.layer.borderWidth = 1.0;//vk //imageView.layer.cornerRadius=7.2f; [cell.contentView addSubview:imageView]; //[imagePath release]; [imageView release]; imageView = nil; //} UILabel *productCodeLabel = [[UILabel alloc] initWithFrame:CGRectMake(105, 7, 60,20 )]; productCodeLabel.textColor = [UIColor whiteColor]; productCodeLabel.backgroundColor=[UIColor clearColor]; productCodeLabel.text=[NSString stringWithFormat:@"%@",@"Code"]; [cell.contentView addSubview:productCodeLabel]; [productCodeLabel release]; UILabel *CodeValueLabel = [[UILabel alloc] initWithFrame:CGRectMake(170, 7, 140,20 )]; CodeValueLabel.textColor = [UIColor whiteColor]; CodeValueLabel.backgroundColor=[UIColor clearColor]; CodeValueLabel.text=[NSString stringWithFormat:@"%@",[[productInfoArray objectAtIndex:indexPath.row]valueForKey:@"ID"]]; [cell.contentView addSubview:CodeValueLabel]; [CodeValueLabel release]; UILabel *productNameLabel = [[UILabel alloc] initWithFrame:CGRectMake(105, 35, 60,20 )]; productNameLabel.textColor = [UIColor whiteColor]; productNameLabel.backgroundColor=[UIColor clearColor]; productNameLabel.text=[NSString stringWithFormat:@"%@",@"Name"]; [cell.contentView addSubview:productNameLabel]; [productNameLabel release]; UILabel *NameValueLabel = [[UILabel alloc] initWithFrame:CGRectMake(170, 35, 140,20 )]; NameValueLabel.textColor = [UIColor whiteColor]; NameValueLabel.backgroundColor=[UIColor clearColor]; NameValueLabel.text=[NSString stringWithFormat:@"%@",[[productInfoArray objectAtIndex:indexPath.row]valueForKey:@"Title"]]; [cell.contentView addSubview:NameValueLabel]; [NameValueLabel release]; UILabel *dateLabel = [[UILabel alloc] initWithFrame:CGRectMake(105, 68, 60,20 )]; dateLabel.textColor = [UIColor whiteColor]; dateLabel.backgroundColor=[UIColor clearColor]; dateLabel.text=[NSString stringWithFormat:@"%@",@"Date"]; [cell.contentView addSubview:dateLabel]; [dateLabel release]; UILabel *dateValueLabel = [[UILabel alloc] initWithFrame:CGRectMake(170, 68, 140,20 )]; dateValueLabel.textColor = [UIColor whiteColor]; dateValueLabel.backgroundColor=[UIColor clearColor]; dateValueLabel.text=[NSString stringWithFormat:@"%@",[[productInfoArray objectAtIndex:indexPath.row]valueForKey:@"PostedDate"]]; dateValueLabel.font=[UIFont systemFontOfSize:14]; dateValueLabel.numberOfLines=3; dateValueLabel.adjustsFontSizeToFitWidth=YES; [dateValueLabel setLineBreakMode:UILineBreakModeCharacterWrap]; [cell.contentView addSubview:dateValueLabel]; [dateValueLabel release]; } Please-2 help me out ,where i am doing mistake.....

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  • Core Data to-many relationship in code

    - by Jan Bezemer
    I have three entities: Session, User and Test. A session has 0-many users and a user can perform 0-6 tests. (I say 0 but in the real application always at least 1 is required, at least 1 user for a session and at least 1 test for a user. But I say 0 to express an empty start.) All entities have their own specific data attributes too. A user has a name, A session has a name, a test has six values to be filled in by the user, and so on. But my issue is with the relationships. How do I set multiple users and have them added to one session (same goes for multiple tests for one user). How do I show the content in a right way? How do I show a session that has multiple users and these users having completed multiple tests? Here's my code so far with regard to issue 1: Session *session = [NSEntityDescription insertNewObjectForEntityForName:@"Session" inManagedObjectContext:context]; session.name = @"Session 1"; User *users = [NSEntityDescription insertNewObjectForEntityForName:@"User" inManagedObjectContext:context]; users.age = [NSNumber numberWithInt:28]; users.session = session; //sessie.users = users; [sessie addUserObject:users]; With regard to issue 2: I can log the session, but I can't get the user(s) logged from a session. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Session" inManagedObjectContext:context]; [fetchRequest setEntity:entity]; NSArray *fetchedObjects = [context executeFetchRequest:fetchRequest error:&error]; for (Session *info in fetchedObjects) { NSLog(@"Name: %@", info.name); NSLog(@"Having problems with this: %@",info.user); //User *details = info.user; //NSLog(@"User: %@", details.age); }

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  • SQLite3 database doesn't actually insert data - iPhone

    - by user334934
    I'm trying to add a new entry into my database, but it's not working. There are no errors thrown, and the code that is supposed to be executed after the insertion runs, meaning there are no errors with the query. But still, nothing is added to the database. I've tried both prepared statements and the simpler sqlite3_exec and it's the same result. I know my database is being loaded because the info for the tableview (and subsequent tableviews) are loaded from the database. The connection isn't the problem. Also, the log of the sqlite3_last_insert_rowid(db) returns the correct number for the next row. But still, the information is not saved. Here's my code: db = [Database openDatabase]; NSString *query = [NSString stringWithFormat:@"INSERT INTO lists (name) VALUES('%@')", newField.text]; NSLog(@"Query: %@",query); sqlite3_stmt *statement; if (sqlite3_prepare_v2(db, [query UTF8String], -1, &statement, nil) == SQLITE_OK) { if(sqlite3_step(statement) == SQLITE_DONE){ NSLog(@"You created a new list!"); int newListId = sqlite3_last_insert_rowid(db); MyList *newList = [[MyList alloc] initWithName:newField.text idNumber:[NSNumber numberWithInt:newListId]]; [self.listArray addObject:newList]; [newList release]; [self.tableView reloadData]; sqlite3_finalize(statement); } else { NSAssert1(0, @"Error while inserting data. '%s'", sqlite3_errmsg(db)); } } [Database closeDatabase:db]; Again, no errors have been thrown. The prepare and step statements return SQLITE_OK and SQLITE_DONE respectively, yet nothing happens. Any help is appreciated!

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  • iPhone / Objective-C: NSMutableArray writeToFile won't write to file. Always returns NO

    - by Joel
    I'm trying to serialize two NSMutableArrays of NSObjects that implement the NSCoding protocol. However it works for one (stacks) and not the other (cards). I have the following block of code: -(void) saveCards { NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString* documentsDirectory = [paths objectAtIndex:0]; NSString* cardsFile = [documentsDirectory stringByAppendingPathComponent:@"cards.state"]; NSString* stacksFile = [documentsDirectory stringByAppendingPathComponent:@"stacks.state"]; BOOL c = [rootStack.cards writeToFile:cardsFile atomically:YES]; BOOL s = [rootStack.stacks writeToFile:stacksFile atomically:YES]; } I step through this method using the debugger, and after the last two lines of code run, I check the values of the two BOOLs. BOOL c is NO and BOOL s is YES. The stacks array is actually empty (which is probably why it works). The cards array has contents. Why is it that the array with contents is failing? I can't figure this out. I've looked through numerous threads on SOF, each of them say the problem is because the protection level of the files they were writing were preventing them from writing. This is not my problem, as I'm writing to the Documents folder. I've double and tripple checked that neither rootStack.cards nor rootStack.stacks is nil. And I've checked that cards does indeed have content. Here are the coder methods for my Notecard class (I added all the if statments as part of trying to solve this problem to make sure trying to encode nil values doesn't break something): -(void) encodeWithCoder:(NSCoder *)encoder { if(text) [encoder encodeObject:text forKey:@"text"]; if(backText) [encoder encodeObject:backText forKey:@"backText"]; if(x) [encoder encodeObject:x forKey:@"x"]; if(y) [encoder encodeObject:y forKey:@"y"]; if(width) [encoder encodeObject:width forKey:@"width"]; if(height) [encoder encodeObject:height forKey:@"height"]; if(timeCreated) [encoder encodeObject:timeCreated forKey:@"timeCreated"]; if(audioManagerTicket) [encoder encodeObject:audioManagerTicket forKey:@"audioManagerTicket"]; if(backgroundColor) [encoder encodeObject:backgroundColor forKey:@"backgroundColor"]; } -(id) initWithCoder:(NSCoder *)decoder { self = [super init]; if(!self) return nil; self.text = [decoder decodeObjectForKey:@"text"]; self.backText = [decoder decodeObjectForKey:@"backText"]; self.x = [decoder decodeObjectForKey:@"x"]; self.y = [decoder decodeObjectForKey:@"y"]; self.width = [decoder decodeObjectForKey:@"width"]; self.height = [decoder decodeObjectForKey:@"height"]; self.timeCreated = [decoder decodeObjectForKey:@"timeCreated"]; self.audioManagerTicket = [decoder decodeObjectForKey:@"audioManagerTicket"]; self.backgroundColor = [decoder decodeObjectForKey:@"backgroundColor"]; return self; } each field is either an NSString, NSNumber, or UIColor. Thanks for any help

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  • Objective-C wrapper API design methodology

    - by Wade Williams
    I know there's no one answer to this question, but I'd like to get people's thoughts on how they would approach the situation. I'm writing an Objective-C wrapper to a C library. My goals are: 1) The wrapper use Objective-C objects. For example, if the C API defines a parameter such as char *name, the Objective-C API should use name:(NSString *). 2) The client using the Objective-C wrapper should not have to have knowledge of the inner-workings of the C library. Speed is not really any issue. That's all easy with simple parameters. It's certainly no problem to take in an NSString and convert it to a C string to pass it to the C library. My indecision comes in when complex structures are involved. Let's say you have: struct flow { long direction; long speed; long disruption; long start; long stop; } flow_t; And then your C API call is: void setFlows(flow_t inFlows[4]); So, some of the choices are: 1) expose the flow_t structure to the client and have the Objective-C API take an array of those structures 2) build an NSArray of four NSDictionaries containing the properties and pass that as a parameter 3) create an NSArray of four "Flow" objects containing the structure's properties and pass that as a parameter My analysis of the approaches: Approach 1: Easiest. However, it doesn't meet the design goals Approach 2: For some reason, this seems to me to be the most "Objective-C" way of doing it. However, each element of the NSDictionary would have to be wrapped in an NSNumber. Now it seems like we're doing an awful lot just to pass the equivalent of a struct. Approach 3: Seems the cleanest to me from an object-oriented standpoint and the extra encapsulation could come in handy later. However, like #2, it now seems like we're doing an awful lot (creating an array, creating and initializing objects) just to pass a struct. So, the question is, how would you approach this situation? Are there other choices I'm not considering? Are there additional advantages or disadvantages to the approaches I've presented that I'm not considering?

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  • NSInvalidArgumentException: Illegal attempt to establish a relationship between objects in different

    - by iPhoneDollaraire
    I have an app based on the CoreDataBooks example that uses an addingManagedObjectContext to add an Ingredient to a Cocktail in order to undo the entire add. The CocktailsDetailViewController in turn calls a BrandPickerViewController to (optionally) set a brand name for a given ingredient. Cocktail, Ingredient and Brand are all NSManagedObjects. Cocktail requires at least one Ingredient (baseLiquor) to be set, so I create it when the Cocktail is created. If I add the Cocktail in CocktailsAddViewController : CocktailsDetailViewController (merging into the Cocktail managed object context on save) without setting baseLiquor.brand, then it works to set the Brand from a picker (also stored in the Cocktails managed context) later from the CocktailsDetailViewController. However, if I try to set baseLiquor.brand in CocktailsAddViewController, I get: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Illegal attempt to establish a relationship 'brand' between objects in different contexts' From this question I understand that the issue is that Brand is stored in the app's managedObjectContext and the newly added Ingredient and Cocktail are stored in addingManagedObjectContext, and that passing the ObjectID instead would avoid the crash. What I don't get is how to implement the picker generically so that all of the Ingredients (baseLiquor, mixer, garnish, etc.) can be set during the add, as well as one-by-one from the CocktailsDetailViewController after the Cocktail has been created. In other words, following the CoreDataBooks example, where and when would the ObjectID be turned into the NSManagedObject from the parent MOC in both add and edit cases? -IPD UPDATE - Here's the code: - (IBAction)addCocktail:(id)sender { CocktailsAddViewController *addViewController = [[CocktailsAddViewController alloc] init]; addViewController.title = @"Add Cocktail"; addViewController.delegate = self; // Create a new managed object context for the new book -- set its persistent store coordinator to the same as that from the fetched results controller's context. NSManagedObjectContext *addingContext = [[NSManagedObjectContext alloc] init]; self.addingManagedObjectContext = addingContext; [addingContext release]; [addingManagedObjectContext setPersistentStoreCoordinator:[[fetchedResultsController managedObjectContext] persistentStoreCoordinator]]; Cocktail *newCocktail = (Cocktail *)[NSEntityDescription insertNewObjectForEntityForName:@"Cocktail" inManagedObjectContext:self.addingManagedObjectContext]; newCocktail.baseLiquor = (Ingredient *)[NSEntityDescription insertNewObjectForEntityForName:@"Ingredient" inManagedObjectContext:self.addingManagedObjectContext]; newCocktail.mixer = (Ingredient *)[NSEntityDescription insertNewObjectForEntityForName:@"Ingredient" inManagedObjectContext:self.addingManagedObjectContext]; newCocktail.volume = [NSNumber numberWithInt:0]; addViewController.cocktail = newCocktail; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:addViewController]; [self.navigationController presentModalViewController:navController animated:YES]; [addViewController release]; [navController release]; }

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  • What should I do when the managed object context fails to save?

    - by dontWatchMyProfile
    Example: I have an Cat entity with an catAge attribute. In the data modeler, I configured catAge as int with a max of 100. Then I do this: [newManagedObject setValue:[NSNumber numberWithInt:125] forKey:@"catAge"]; // Save the context. NSError *error = nil; if (![context save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); } I'm getting an error in the console, like this: 2010-06-12 11:40:41.947 CatTest[2250:207] Unresolved error Error Domain=NSCocoaErrorDomain Code=1610 UserInfo=0x10164d0 "Operation could not be completed. (Cocoa error 1610.)", { NSLocalizedDescription = "Operation could not be completed. (Cocoa error 1610.)"; NSValidationErrorKey = catAge; NSValidationErrorObject = <NSManagedObject: 0x10099f0> (entity: Cat; id: 0x1006a90 <x-coredata:///Cat/t3BCBC34B-8405-4F16-B591-BE804B6811562> ; data: { catAge = 125; catName = "No Name"; }); NSValidationErrorPredicate = SELF <= 100; NSValidationErrorValue = 125; } Well, so I have an validation error. But the odd thing is, that it seems the MOC is broken after this. If I just tap "add" to add another invalid Cat object and save that, I'm getting this: 2010-06-12 11:45:13.857 CatTest[2250:207] Unresolved error Error Domain=NSCocoaErrorDomain Code=1560 UserInfo=0x1232170 "Operation could not be completed. (Cocoa error 1560.)", { NSDetailedErrors = ( Error Domain=NSCocoaErrorDomain Code=1610 UserInfo=0x1215f00 "Operation could not be completed. (Cocoa error 1610.)", Error Domain=NSCocoaErrorDomain Code=1610 UserInfo=0x1209fc0 "Operation could not be completed. (Cocoa error 1610.)" ); } That seems to report two errors now. BUT: When I try to delete now an valid, existing object from the table view (using the default core data template in a navigation-based app), then the app crashes! All I get in the console is: 2010-06-12 11:47:18.931 CatTest[2250:207] Unresolved error Error Domain=NSCocoaErrorDomain Code=1560 UserInfo=0x123eb30 "Operation could not be completed. (Cocoa error 1560.)", { NSDetailedErrors = ( Error Domain=NSCocoaErrorDomain Code=1610 UserInfo=0x1217010 "Operation could not be completed. (Cocoa error 1610.)", Error Domain=NSCocoaErrorDomain Code=1610 UserInfo=0x123ea80 "Operation could not be completed. (Cocoa error 1610.)" ); } ...so no idea where or why it crashes, but it does. So the question is, what are the neccessary steps to take when there's an validation error?

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  • How to correctly use ABPersonViewController with ABPeoplePickerNavigationController to view Contact

    - by Maha
    I'm attempting to add a feature to my app that allows the user to select a contact from an ABPeoplePickerNavigationController, which then displays an ABPersonViewController corresponding to the contact they picked. At that point, I want the user to be able to click on a contact's phone number and have my app respond with custom behavior. I've got the ABPeoplePickerNavigationController working fine, but I'm running into a problem displaying the ABPersonViewController. I can get the ABPersonViewController to animate onto the screen just fine, but it only displays the contact's photo, name, and company name. None of the contact's other fields are displayed. I'm using the 'displayedProperties' element in the ABPersonViewController to tell the program to display phone numbers. This creates some strange behavior; when I select a contact that has no phone numbers assigned, the contact shows up with "No Phone Numbers" written in the background (as you'd expect), but when selecting a contact that does have a phone number, all I get is a blank contact page (without the "No Phone Numbers" text). Here's the method in my ABPeoplePickerNavigationController delegate class that I'm using to create my PersonViewController class, which implements the ABPersonViewController interface: - (BOOL) peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person { BOOL returnState = NO; PersonViewController *personView = [[PersonViewController alloc] init]; [personView displayContactInfo:person]; [peoplePicker pushViewController:personView animated:YES]; [personView release]; return returnState; } Here's my PersonViewController.h header file: #import <UIKit/UIKit.h> #import <Foundation/Foundation.h> #import <AddressBookUI/AddressBookUI.h> @interface PersonViewController : UIViewController <ABPersonViewControllerDelegate> { } - (void) displayContactInfo: (ABRecordRef)person; @end Finally, here's my PersonViewController.m that's creating the ABPersonViewController to view the selected contact: #import "PersonViewController.h" @implementation PersonViewController - (void) displayContactInfo: (ABRecordRef)person { ABPersonViewController *personController = [[ABPersonViewController alloc] init]; personController.personViewDelegate = self; personController.allowsEditing = NO; personController.displayedPerson = person; personController.addressBook = ABAddressBookCreate(); personController.displayedProperties = [NSArray arrayWithObjects: [NSNumber numberWithInt:kABPersonPhoneProperty], nil]; [self setView:personController.view]; [[self navigationController] pushViewController:personController animated:YES]; [personController release]; } - (BOOL) personViewController:(ABPersonViewController*)personView shouldPerformDefaultActionForPerson:(ABRecordRef)person property:(ABPropertyID)property identifier:(ABMultiValueIdentifier)identifierForValue { return YES; } @end Does anyone have any idea as to why I'm seeing this blank Contact screen instead of one with clickable phone number fields?

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