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  • Difference between following arrays?

    - by jayesh jain
    This is ARRAY1 var array_1 = ["51b59c162de88", [ ["parties", 0.0, 0.011] ]] ["51b59c1b4f52f", [ ["star-speak", 0.0, 0.006], ["parties", 0.0, 0.011] ]] This is ARRAY2 var array_2 = [{ key: "51b59c162de88", values: ["parties", 0.0, 0.011]] }, { key: "51b59c162de94", values: [ ["star-speak", 0.0, 0.006], ["parties", 0.0, 0.011] ] }, ]; What is the exact difference between array 1 and array 2. How do I access their data? I am new to json!!!!

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  • Multiply char by integer (c++)

    - by dubya
    Is it possible to multiply a char by an int? For example, I am trying to make a graph, with *'s for each time a number occurs. So something like, but this doesn't work char star = "*"; int num = 7; cout << star * num //to output 7 stars

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  • How to create a subject helper method in Rspec2

    - by Hedgehog
    In rpsec 2.12 I expected this helper method definition to work: module X private def build_them(type) puts 'Catching the star' end end context 'public/private instance methods' do subject{ Class.new { extend(::X) } } def subject.build(type) puts "Throwing a star" build_them(type) end it{ should respond_to :build} end The actual result is a failed spec: expected #<Class:0x00000002ea5f90> to respond to :build I expected the example to pass Any suggestions on how to do this correctly?

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  • Shadow mapping: what is the light looking at?

    - by PgrAm
    I'm all set to set up shadow mapping in my 3d engine but there is one thing I am struggling to understand. The scene needs to be rendered from the light's point of view so I simply first move my camera to the light's position but then I need to find out which direction the light is looking. Since its a point light its not shining in any particular direction. How do I figure out what the orientation for the light point of view is?

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  • Desktop Fun: Beaches Wallpaper Collection Series 2

    - by Asian Angel
    The sun is shining and the waves are gently rolling in as a light wind caresses the beach and all that resides there. Indulge in this classic vacation destination on your desktop with the second in our series of Beaches Wallpaper collections. How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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  • Red Gate Software announces speaker line up for US SQL in the City tour

    SQL in the City is a free, full day training and networking event for database professionals. After the success of last year’s event, Red Gate has expanded the event to cover six cities from sea to shining sea, including: New York, Austin, San Francisco, Chicago, Boston, and Seattle. Compress live data by 73% Red Gate's SQL Storage Compress reduces the size of live SQL Server databases, saving you disk space and storage costs. Learn more.

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  • DirectX particle system. ConstantBuffer

    - by Liuka
    I'm new in DirectX and I'm making a 2D game. I want to use a particle system to simulate a 3D starfield, so each star has to set its own constant buffer for the vertexshader es. to set it's world matrix. So if i have 500 stars (that move every frame) i need to call 500 times VSsetconstantbuffer, and map/unmap each buffer. with 500 stars i have an average of 220 fps and that's quite good. My bottelneck is Vs/PsSetconstantbuffer. If i dont call this function i have 400 fps(obliviously nothing is display, since i dont set the position of the stars). So is there a method to speed up the render of the particle system?? Ps. I'm using intel integrate graphic (hd 2000-3000). with a nvidia (or amd) gpu will i have the same bottleneck?? If, for example, i dont call setshaderresource i have 10-20 fps more (for 500 objcets), that is not 180.Why does SetConstantBuffer take so long?? LPVOID VSdataPtr = VSmappedResource.pData; memcpy(VSdataPtr, VSdata, CszVSdata); context->Unmap(VertexBuffer, 0); result = context->Map(PixelBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &PSmappedResource); if (FAILED(result)) { outputResult.OutputErrorMessage(TITLE, L"Cannot map the PixelBuffer", &result, OUTPUT_ERROR_FILE); return; } LPVOID PSdataPtr = PSmappedResource.pData; memcpy(PSdataPtr, PSdata, CszPSdata); context->Unmap(PixelBuffer, 0); context->VSSetConstantBuffers(0, 1, &VertexBuffer); context->PSSetConstantBuffers(0, 1, &PixelBuffer); this update and set the buffer. It's part of the render method of a sprite class that contains a the vertex buffer and the texture to apply to the quads(it's a 2d game) too. I have an array of 500 stars (sprite setup with a star texture). Every frame: clear back buffer; draw the array of stars; present the backbuffer; draw also call the function update( which calculate the position of the sprite on screen based on a "camera class") Ok, create a vertex buffer with the vertices of each quads(stars) seems to be good, since the stars don't change their "virtual" position; so.... In a particle system (where particles move) it's better to have all the object in only one vertices array, rather then an array of different sprite/object in order to update all the vertices' position with a single setbuffer call. In this case i have to use a dynamic vertex buffer with the vertices positions like this: verticesForQuad={{ XMFLOAT3((float)halfDImensions.x-1+pos.x, (float)halfDImensions.y-1+pos.y, 1.0f), XMFLOAT2(1.0f, 0.0f) }, { XMFLOAT3((float)halfDImensions.x-1+pos.x, -(float)halfDImensions.y-1+pos.y, 1.0f), XMFLOAT2(1.0f, 1.0f) }, { XMFLOAT3(-(float)halfDImensions.x-1+pos.x, (float)halfDImensions.y-1.pos.y, 1.0f), XMFLOAT2(0.0f, 0.0f) }, { XMFLOAT3(-(float)halfDImensions.x-1.pos.x, -(float)halfDImensions.y-1+pos.y, 1.0f), XMFLOAT2(0.0f, 1.0f) }, ....other quads} where halfDimensions is the halfsize in pixel of a texture and pos the virtual position of a star. than create an array of verticesForQuad and create the vertex buffer ZeroMemory(&vertexDesc, sizeof(vertexDesc)); vertexDesc.Usage = D3D11_USAGE_DEFAULT; vertexDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexDesc.ByteWidth = sizeof(VertexType)* 4*numStars; ZeroMemory(&resourceData, sizeof(resourceData)); resourceData.pSysMem = verticesForQuad; result = device->CreateBuffer(&vertexDesc, &resourceData, &CvertexBuffer); and call each frame Context->IASetVertexBuffers(0, 1, &CvertexBuffer, &stride, &offset); But if i want to add and remove obj i have to recreate the buffer each time, havent i?? There is a faster way? I think i can create a vertex buffer with a max size (es. 10000 objs) and when i update it set only the 250 position (for 250 onjs for example) and pass this number as the vertexCount to the draw function (numObjs*4), or i'm worng

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  • Programmatically convert *.odt file to MS Word *.doc file using an OpenOffice.org basic macro

    - by Chen Levy
    I am trying to build a reStructuredText to MS Word document tool-chain, so I will be able to save only the rst sources in version control. So far I -- Have rst2odt.py to convert reStructuredText to OpenOffice.org Writer format. Next I want to use the most recent OpenOffice.org (currently 3.1) that do a pretty decent work of generating a Word 97/2000/XP document, so I wrote the macro: sub ConvertToWord(file as string) rem ---------------------------------------------------------------------- rem define variables dim document as object dim dispatcher as object rem ---------------------------------------------------------------------- rem get access to the document document = ThisComponent.CurrentController.Frame dispatcher = createUnoService("com.sun.star.frame.DispatchHelper") rem ---------------------------------------------------------------------- dim odf(1) as new com.sun.star.beans.PropertyValue odf(0).Name = "URL" odf(0).Value = "file://" + file + ".odt" odf(1).Name = "FilterName" odf(1).Value = "MS Word 97" dispatcher.executeDispatch(document, ".uno:Open", "", 0, odf()) rem ---------------------------------------------------------------------- dim doc(1) as new com.sun.star.beans.PropertyValue doc(0).Name = "URL" doc(0).Value = "file://" + file + ".doc" doc(1).Name = "FilterName" doc(1).Value = "MS Word 97" dispatcher.executeDispatch(document, ".uno:SaveAs", "", 0, doc()) end sub But when I executing it: soffice "macro:///Standard.Module1.ConvertToWord(/path/to/odt_file_wo_ext)" I get a: "BASIC runtime error. Property or method not found." message On the line: document = ThisComponent.CurrentController.Frame And when I comment that line, the above invocation complete without error, but do nothing. I guess I need to somehow set the value of document to a newly created instance, but I don't know how to do it. Or am I going at it at a completely backward way? P.S. I will consider JODConverter as a fallback, because I try to minimize my dependencies.

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  • How do I use this indirect relationship?

    - by tyjkenn
    I'm working on incorporating a reputation system into my site, similar to SO. Here is how it is structured: User hasMany Project User hasMany Answer Project hasMany Rating Answer hasMany Rating Rating belongsTo Project where Rating.parent_type = Project Rating belongsTo Answer where Rating.parent_type = Answer Rating's value field will be a number between 1 and 5. The user should gain +10 for every 5-star review, +5 for every 4-star review, and +1 for every 3-star review. The way I currently have it set up is this: a recalcRep($id) action in the UsersController (along with other actions in other controllers, when necessary) calls the calcRep($id) method inside the User model, which is supposed to calculate the reputation of a user with an id of $id. public function calcRep($id) { $rep = 0; $data = $this->Rating->find('all'); //does not work, because it is not directly associated foreach($data as $rating) { if(($rating['Rating']['parent_type'] == 'Project' && $rating['Project']['user_id']==$id) or ($rating['Rating']['parent_type'] == 'Answer' && $rating['Answer']['user_id']==$id)) { if($rating['Rating']['value']==5) { $rep += 10; } else if($rating['Rating']['value']==4) { $rep += 5; } else if($rating['Rating']['value']==3) { $rep += 2; } } } $data['User']['reputation'] = $rep; $this->save($data); } I may be approaching this in completely the wrong way, but I can't figure out how to find all the ratings that belong to any of the children of a specific user.

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  • Prevent duplicate entries in arraylist

    - by timyh
    Say I create some object class like so public class thing { private String name; private Integer num; public oDetails (String a, Integer b) { name = a; num = b; } ...gets/ sets/ etc Now I want to create an arraylist to hold a number of this object class like so. ArrayList<thing> myList = new ArrayList<thing>; thing first = new thing("Star Wars", 3); thing second = new thing("Star Wars", 1); myList.add(first); myList.add(second); I would like to include some sort of logic so that in this case...when we try and add object "second" rather than add a new object to the arrayList, we add second.getNum() to first.getNum(). So if you were to iterate through the ArrayList it would be "Star Wars", 4 I am having trouble coming up with an elegant way of handling this. And as the arraylist grows, searching through it to determine if there are duplicate name items becomes cumbersome. Can anyone provide some guidance on this?

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  • NASA’s can alert you when Space Station is visible from your backyard

    - by Gopinath
    NASA’s International Space Station(ISS) is the third most brightest object visible in the sky after Sun and Moon. If we know exactly when to look up, we will be able to spot Space Station with naked eye and it looks like bright star moving.  On the occasion of 12th anniversary of astronauts living in space station, NASA started a free services dubbed as Spot The Station, that alerts you when Space Station is visible from your backyard. Those who sign up with the free service by providing location details will get an email & text alerts couple of hours in advance so that they can have a glimpse of space station. Here is a sample alert sent to registered users SpotTheStation! Time: Wed Apr 25 7:45 PM, Visible: 4 min, Max Height: 66 degrees, Appears: WSW, Disappears NE. The space station is typically visible right at early morning or evenings when moon is the only one brightest star visible in the sky. The service is available world wide and almost 90 percent of the population on earth would be able to see clearly without using any fancy equipment. Follow the link spotthestation.nasa.gov to register for alerts. Flickr cc image: slideshow bob

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  • Java Spotlight Episode 86: Tony Printezis on Garbage Collection First

    - by Roger Brinkley
    Interview with Tony Printezis on Garbage Collection First (GC1). Joining us this week on the Java All Star Developer Panel is Arun Gupta, Java EE Guy. Right-click or Control-click to download this MP3 file. You can also subscribe to the Java Spotlight Podcast Feed to get the latest podcast automatically. If you use iTunes you can open iTunes and subscribe with this link:  Java Spotlight Podcast in iTunes. Show Notes News JSR 358: A major revison of the Java Community Process - JCP 3.Next JAX-RS 2.0 Early Draft- Third Edition Events June 11-14, Cloud Computing Expo, New York City June 12, Boulder JUG June 13, Denver JUG June 13, Eclipse Juno DemoCamp, Redwoood Shore June 13, JUG Münster June 14, Java Klassentreffen, Vienna, Austria June 18-20, QCon, New York City June 19, CJUG, Chicago June 20, 1871, Chicago June 26-28, Jazoon, Zurich, Switzerland Jun 27, Houston JUG ?? July 5, Java Forum, Stuttgart, Germany Jul 13-14, IndicThreads, Delhi July 30-August 1, JVM Language Summit, Santa Clara Feature InterviewTony Printezis is a Principal Member of Technical Staff at Oracle, based in Burlington, MA. He has been contributing to the Java HotSpot Virtual Machine since 2006. He spends most of his time working on dynamic memory management for the Java platform, concentrating on performance, scalability, responsiveness, parallelism, and visualization of garbage collectors. He obtained a Ph.D. in 2000 and a BSc (Hons) in 1995, both from the University of Glasgow in Scotland. In addition, he is a JavaOne Rock Star, a title awarded for his highly rated JavaOne session on GC. Mail Bag What’s Cool JavaOne content selection is complete. Notifications done.

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  • Metro: Creating a Master/Detail View with a WinJS ListView Control

    - by Stephen.Walther
    The goal of this blog entry is to explain how you can create a simple master/detail view by using the WinJS ListView and Template controls. In particular, I explain how you can use a ListView control to display a list of movies and how you can use a Template control to display the details of the selected movie. Creating a master/detail view requires completing the following four steps: Create the data source – The data source contains the list of movies. Declare the ListView control – The ListView control displays the entire list of movies. It is the master part of the master/detail view. Declare the Details Template control – The Details Template control displays the details for the selected movie. It is the details part of the master/detail view. Handle the selectionchanged event – You handle the selectionchanged event to display the details for a movie when a new movie is selected. Creating the Data Source There is nothing special about our data source. We initialize a WinJS.Binding.List object to represent a list of movies: (function () { "use strict"; var movies = new WinJS.Binding.List([ { title: "Star Wars", director: "Lucas"}, { title: "Shrek", director: "Adamson" }, { title: "Star Trek", director: "Abrams" }, { title: "Spiderman", director: "Raimi" }, { title: "Memento", director: "Nolan" }, { title: "Minority Report", director: "Spielberg" } ]); // Expose the data source WinJS.Namespace.define("ListViewDemos", { movies: movies }); })(); The data source is exposed to the rest of our application with the name ListViewDemos.movies. Declaring the ListView Control The ListView control is declared with the following markup: <div id="movieList" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: ListViewDemos.movies.dataSource, itemTemplate: select('#masterItemTemplate'), tapBehavior: 'directSelect', selectionMode: 'single', layout: { type: WinJS.UI.ListLayout } }"> </div> The data-win-options attribute is used to set the following properties of the ListView control: itemDataSource – The ListView is bound to the list of movies which we created in the previous section. Notice that the ListView is bound to ListViewDemos.movies.dataSource and not just ListViewDemos.movies. itemTemplate – The item template contains the template used for rendering each item in the ListView. The markup for this template is included below. tabBehavior – This enumeration determines what happens when you tap or click on an item in the ListView. The possible values are directSelect, toggleSelect, invokeOnly, none. Because we want to handle the selectionchanged event, we set tapBehavior to the value directSelect. selectionMode – This enumeration determines whether you can select multiple items or only a single item. The possible values are none, single, multi. In the code above, this property is set to the value single. layout – You can use ListLayout or GridLayout with a ListView. If you want to display a vertical ListView, then you should select ListLayout. You must associate a ListView with an item template if you want to render anything interesting. The ListView above is associated with an item template named #masterItemTemplate. Here’s the markup for the masterItemTemplate: <div id="masterItemTemplate" data-win-control="WinJS.Binding.Template"> <div class="movie"> <span data-win-bind="innerText:title"></span> </div> </div> This template simply renders the title of each movie. Declaring the Details Template Control The details part of the master/detail view is created with the help of a Template control. Here’s the markup used to declare the Details Template control: <div id="detailsTemplate" data-win-control="WinJS.Binding.Template"> <div> <div> Title: <span data-win-bind="innerText:title"></span> </div> <div> Director: <span data-win-bind="innerText:director"></span> </div> </div> </div> The Details Template control displays the movie title and director.   Handling the selectionchanged Event The ListView control can raise two types of events: the iteminvoked and selectionchanged events. The iteminvoked event is raised when you click on a ListView item. The selectionchanged event is raised when one or more ListView items are selected. When you set the tapBehavior property of the ListView control to the value “directSelect” then tapping or clicking a list item raised both the iteminvoked and selectionchanged event. Tapping a list item causes the item to be selected and the item appears with a checkmark. In our code, we handle the selectionchanged event to update the movie details Template when you select a new movie. Here’s the code from the default.js file used to handle the selectionchanged event: var movieList = document.getElementById("movieList"); var detailsTemplate = document.getElementById("detailsTemplate"); var movieDetails = document.getElementById("movieDetails"); // Setup selectionchanged handler movieList.winControl.addEventListener("selectionchanged", function (evt) { if (movieList.winControl.selection.count() > 0) { movieList.winControl.selection.getItems().then(function (items) { // Clear the template container movieDetails.innerHTML = ""; // Render the template detailsTemplate.winControl.render(items[0].data, movieDetails); }); } }); The code above sets up an event handler (listener) for the selectionchanged event. The event handler first verifies that an item has been selected in the ListView (selection.count() > 0). Next, the details for the movie are rendered using the movie details Template (we created this Template in the previous section). The Complete Code For the sake of completeness, I’ve included the complete code for the master/detail view below. I’ve included both the default.html, default.js, and movies.js files. Here is the final code for the default.html file: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>ListViewMasterDetail</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- ListViewMasterDetail references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script type="text/javascript" src="js/movies.js"></script> <style type="text/css"> body { font-size: xx-large; } .movie { padding: 5px; } #masterDetail { display: -ms-box; } #movieList { width: 300px; margin: 20px; } #movieDetails { margin: 20px; } </style> </head> <body> <!-- Templates --> <div id="masterItemTemplate" data-win-control="WinJS.Binding.Template"> <div class="movie"> <span data-win-bind="innerText:title"></span> </div> </div> <div id="detailsTemplate" data-win-control="WinJS.Binding.Template"> <div> <div> Title: <span data-win-bind="innerText:title"></span> </div> <div> Director: <span data-win-bind="innerText:director"></span> </div> </div> </div> <!-- Master/Detail --> <div id="masterDetail"> <!-- Master --> <div id="movieList" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: ListViewDemos.movies.dataSource, itemTemplate: select('#masterItemTemplate'), tapBehavior: 'directSelect', selectionMode: 'single', layout: { type: WinJS.UI.ListLayout } }"> </div> <!-- Detail --> <div id="movieDetails"></div> </div> </body> </html> Here is the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { WinJS.UI.processAll(); var movieList = document.getElementById("movieList"); var detailsTemplate = document.getElementById("detailsTemplate"); var movieDetails = document.getElementById("movieDetails"); // Setup selectionchanged handler movieList.winControl.addEventListener("selectionchanged", function (evt) { if (movieList.winControl.selection.count() > 0) { movieList.winControl.selection.getItems().then(function (items) { // Clear the template container movieDetails.innerHTML = ""; // Render the template detailsTemplate.winControl.render(items[0].data, movieDetails); }); } }); } }; app.start(); })();   Here is the movies.js file: (function () { "use strict"; var movies = new WinJS.Binding.List([ { title: "Star Wars", director: "Lucas"}, { title: "Shrek", director: "Adamson" }, { title: "Star Trek", director: "Abrams" }, { title: "Spiderman", director: "Raimi" }, { title: "Memento", director: "Nolan" }, { title: "Minority Report", director: "Spielberg" } ]); // Expose the data source WinJS.Namespace.define("ListViewDemos", { movies: movies }); })();   Summary The purpose of this blog entry was to describe how to create a simple master/detail view by taking advantage of the WinJS ListView control. We handled the selectionchanged event of the ListView control to display movie details when you select a movie in the ListView.

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  • Metro: Creating a Master/Detail View with a WinJS ListView Control

    - by Stephen.Walther
    The goal of this blog entry is to explain how you can create a simple master/detail view by using the WinJS ListView and Template controls. In particular, I explain how you can use a ListView control to display a list of movies and how you can use a Template control to display the details of the selected movie. Creating a master/detail view requires completing the following four steps: Create the data source – The data source contains the list of movies. Declare the ListView control – The ListView control displays the entire list of movies. It is the master part of the master/detail view. Declare the Details Template control – The Details Template control displays the details for the selected movie. It is the details part of the master/detail view. Handle the selectionchanged event – You handle the selectionchanged event to display the details for a movie when a new movie is selected. Creating the Data Source There is nothing special about our data source. We initialize a WinJS.Binding.List object to represent a list of movies: (function () { "use strict"; var movies = new WinJS.Binding.List([ { title: "Star Wars", director: "Lucas"}, { title: "Shrek", director: "Adamson" }, { title: "Star Trek", director: "Abrams" }, { title: "Spiderman", director: "Raimi" }, { title: "Memento", director: "Nolan" }, { title: "Minority Report", director: "Spielberg" } ]); // Expose the data source WinJS.Namespace.define("ListViewDemos", { movies: movies }); })(); The data source is exposed to the rest of our application with the name ListViewDemos.movies. Declaring the ListView Control The ListView control is declared with the following markup: <div id="movieList" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: ListViewDemos.movies.dataSource, itemTemplate: select('#masterItemTemplate'), tapBehavior: 'directSelect', selectionMode: 'single', layout: { type: WinJS.UI.ListLayout } }"> </div> The data-win-options attribute is used to set the following properties of the ListView control: itemDataSource – The ListView is bound to the list of movies which we created in the previous section. Notice that the ListView is bound to ListViewDemos.movies.dataSource and not just ListViewDemos.movies. itemTemplate – The item template contains the template used for rendering each item in the ListView. The markup for this template is included below. tabBehavior – This enumeration determines what happens when you tap or click on an item in the ListView. The possible values are directSelect, toggleSelect, invokeOnly, none. Because we want to handle the selectionchanged event, we set tapBehavior to the value directSelect. selectionMode – This enumeration determines whether you can select multiple items or only a single item. The possible values are none, single, multi. In the code above, this property is set to the value single. layout – You can use ListLayout or GridLayout with a ListView. If you want to display a vertical ListView, then you should select ListLayout. You must associate a ListView with an item template if you want to render anything interesting. The ListView above is associated with an item template named #masterItemTemplate. Here’s the markup for the masterItemTemplate: <div id="masterItemTemplate" data-win-control="WinJS.Binding.Template"> <div class="movie"> <span data-win-bind="innerText:title"></span> </div> </div> This template simply renders the title of each movie. Declaring the Details Template Control The details part of the master/detail view is created with the help of a Template control. Here’s the markup used to declare the Details Template control: <div id="detailsTemplate" data-win-control="WinJS.Binding.Template"> <div> <div> Title: <span data-win-bind="innerText:title"></span> </div> <div> Director: <span data-win-bind="innerText:director"></span> </div> </div> </div> The Details Template control displays the movie title and director.   Handling the selectionchanged Event The ListView control can raise two types of events: the iteminvoked and selectionchanged events. The iteminvoked event is raised when you click on a ListView item. The selectionchanged event is raised when one or more ListView items are selected. When you set the tapBehavior property of the ListView control to the value “directSelect” then tapping or clicking a list item raised both the iteminvoked and selectionchanged event. Tapping a list item causes the item to be selected and the item appears with a checkmark. In our code, we handle the selectionchanged event to update the movie details Template when you select a new movie. Here’s the code from the default.js file used to handle the selectionchanged event: var movieList = document.getElementById("movieList"); var detailsTemplate = document.getElementById("detailsTemplate"); var movieDetails = document.getElementById("movieDetails"); // Setup selectionchanged handler movieList.winControl.addEventListener("selectionchanged", function (evt) { if (movieList.winControl.selection.count() > 0) { movieList.winControl.selection.getItems().then(function (items) { // Clear the template container movieDetails.innerHTML = ""; // Render the template detailsTemplate.winControl.render(items[0].data, movieDetails); }); } }); The code above sets up an event handler (listener) for the selectionchanged event. The event handler first verifies that an item has been selected in the ListView (selection.count() > 0). Next, the details for the movie are rendered using the movie details Template (we created this Template in the previous section). The Complete Code For the sake of completeness, I’ve included the complete code for the master/detail view below. I’ve included both the default.html, default.js, and movies.js files. Here is the final code for the default.html file: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>ListViewMasterDetail</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- ListViewMasterDetail references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script type="text/javascript" src="js/movies.js"></script> <style type="text/css"> body { font-size: xx-large; } .movie { padding: 5px; } #masterDetail { display: -ms-box; } #movieList { width: 300px; margin: 20px; } #movieDetails { margin: 20px; } </style> </head> <body> <!-- Templates --> <div id="masterItemTemplate" data-win-control="WinJS.Binding.Template"> <div class="movie"> <span data-win-bind="innerText:title"></span> </div> </div> <div id="detailsTemplate" data-win-control="WinJS.Binding.Template"> <div> <div> Title: <span data-win-bind="innerText:title"></span> </div> <div> Director: <span data-win-bind="innerText:director"></span> </div> </div> </div> <!-- Master/Detail --> <div id="masterDetail"> <!-- Master --> <div id="movieList" data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource: ListViewDemos.movies.dataSource, itemTemplate: select('#masterItemTemplate'), tapBehavior: 'directSelect', selectionMode: 'single', layout: { type: WinJS.UI.ListLayout } }"> </div> <!-- Detail --> <div id="movieDetails"></div> </div> </body> </html> Here is the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { WinJS.UI.processAll(); var movieList = document.getElementById("movieList"); var detailsTemplate = document.getElementById("detailsTemplate"); var movieDetails = document.getElementById("movieDetails"); // Setup selectionchanged handler movieList.winControl.addEventListener("selectionchanged", function (evt) { if (movieList.winControl.selection.count() > 0) { movieList.winControl.selection.getItems().then(function (items) { // Clear the template container movieDetails.innerHTML = ""; // Render the template detailsTemplate.winControl.render(items[0].data, movieDetails); }); } }); } }; app.start(); })();   Here is the movies.js file: (function () { "use strict"; var movies = new WinJS.Binding.List([ { title: "Star Wars", director: "Lucas"}, { title: "Shrek", director: "Adamson" }, { title: "Star Trek", director: "Abrams" }, { title: "Spiderman", director: "Raimi" }, { title: "Memento", director: "Nolan" }, { title: "Minority Report", director: "Spielberg" } ]); // Expose the data source WinJS.Namespace.define("ListViewDemos", { movies: movies }); })();   Summary The purpose of this blog entry was to describe how to create a simple master/detail view by taking advantage of the WinJS ListView control. We handled the selectionchanged event of the ListView control to display movie details when you select a movie in the ListView.

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  • Create a playlist in iTunes based on a hard drive folder

    - by Electrons_Ahoy
    I'd like to be able to base playlists in iTunes on a folder on my hard drive. For example, say I have this directory structure: C:\MP3s\Doctor Who Music C:\MP3s\Star Wars Music Importing all those MP3s into iTunes is really simple - at the bare bones version you can just drag the MP3 folder into the iTunes window and it does the rest. But, having done that, what I'd like to be able to do is point iTunes at each of those directories and have it turn them into their own playlists, so I end up with a Doctor Who Music and a Star Wars Music playlist based on the MP3s locations on the hard drive. Does iTunes have a way to do this, or is there a way to trick it into this with some other program? (I'm on Windows, but I'm sure Mac users would also appreciate answers to this as well.)

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  • SQL Contest – Result of Cartoon Contest

    - by pinaldave
    Earlier we had an excellent contest ran with the help of Embarcadero Technologies. We had two different contests on the same day sponsored by the kind folks at Embarcadero. Here are the details of the winners. 1) Win USD 25 Amazon Gift Cards (10 Units) We had announced that we will award USD 25 Amazon Gift Cards to 10 lucky winners who will download the DB Optimizer between Nov 29 to Dec 8. Here is the name of the winners. Winners will get Amazon Gift Cards USD 25 in the next 5 days of this blog post to their registered email address. If you do not receive the card, do send me email (Pinal at sqlauthority.com) and I will follow up on the details. Name of the winners: Ramdas Narayanan Krishna Uppuluri Donna Kray Santosh Gupta Robert Small Samit Bhatt Bernd Baumanns Rodrigo Oriola Jim Woodin Alfred Sandou 2) Win Star Wars R2-D2 Inflatable R/C We had cartoon contest. If you have not read the cartoon – I suggest you go over this cartoon story one more time. The task was to give the correct answer with some interesting note along with it. We selected a few good quotes and put them together. We later on picked the winner by using random algorithm. The winner gets fantastic Star Wars R2-D2 Inflatable R/C. Name of the winner: Aadhar Joshi. He wins R2-D2. You can read his comment over here. Thank you all for participating in the contest – this was fun – if you have liked it do let me know and we will come up with something new for you next time. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Thunderbird 3.0 - how to prevent new message indicator from clearing?

    - by Joe Casadonte
    I just installed Thunderbird 3.0 and there are a few things driving me batty. When new email is delivered it has a faint star to the left of the subject (this is different than the new star column thing). In the old days (i.e. last week) the new message indicator wouldn't go away until I read the message or left the folder and returned. Now, as soon as I do anything with any email message, all new message indicators are cleared. How can I go back to the old behavior? Thanks!

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  • Unity3D: How to make the camera focus a moving game object with ITween?

    - by nathan
    I'm trying to write a solar system with Unity3D. Planets are sphere game objects rotating around another sphere game object representing the star. What i want to achieve is let the user click on a planet and then zoom the camera on this planet and then make the camera follow and keep it centered on the screen while it keep moving around the star. I decided to use iTween library and so far i was able to create the zoom effect using iTween.MoveUpdate. My problem is that the focused planet does not say properly centered as it moves. Here is the relevant part of my script: void Update () { if (Input.GetButtonDown("Fire1")) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, Mathf.Infinity, concernedLayers)) { selectedPlanet = hit.collider.gameObject; } } } void LateUpdate() { if (selectedPlanet != null) { Vector3 pos = selectedPlanet.transform.position; pos.z = selectedPlanet.transform.position.z - selectedPlanet.transform.localScale.z; pos.y = selectedPlanet.transform.position.y; iTween.MoveUpdate(Camera.main.gameObject, pos, 2); } } What do i need to add to this script to make the selected planet stay centered on the screen? I hosted my current project as a webplayer application so you see what's going wrong. You can access it here.

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  • Winamp question: I want to search through my songs by which playlists they're sorted into

    - by Daddy Warbox
    I'm trying to think of a way to do this. I sort my songs into a variety of playlists corresponding to different 'moods' I might have, but some songs fit for more than one kind of mood (e.g. a techno song might be 'stylish' and 'surreal', or something to that effect). I also give them different star ratings for a general sort of opinion about them. I want to be able to filter my media library by moods I want or don't want, as well as by star rating. Anyone have a good way to do something like this? Alternatively, is there a way to 'tag' my songs by mood and then search up by those tags? because then I could just dump the queried results into playlists as needed. Thanks in advance.

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  • Sharing My Thoughts on Space Flight

    - by Grant Fritchey
    This went out in the DBA newsletter from Red Gate, but I enjoyed writing it so much, I thought I'd share it to a wider audience: I grew up watching the US space program. I watched men walk on the moon for the first time in 1969, when I was only six years old. From that moment on, I dreamed of going into space. I studied aeronautics and tried to get into the Air Force Academy, all in preparation for my long career as an astronaut. Clearly, that didn't quite work out for me. But it sure could for you. At Red Gate, we're running a new contest: DBA in Space. The prize is a sub-orbital flight. When I first got word of this contest, my immediate response was, "And you need me to go right away and do a test flight? Excellent!" No, no test flight needed, plus I was pretty low on the list of volunteers. "That's OK, I'll just enter." Then I was told that, as a Red Gate employee, I couldn't win. My next response was, "I quit".eventually, I was talked down off the ledge, and agreed to help make this special for some other DBA. Many (most?) of us are science fiction fans, either the soft science of Star Trek and Star Wars, or the hard science of Niven and Pournelle, or Allen Steele. We watched the Shuttles go up and land. We've been dreaming of our own trips into orbit and our vacation-home on the Moon for a long, long time. All that might not arrive on schedule, but you've got a shot at breaking clear of the atmosphere. The first stage is a video quiz, starring Brad McGehee, and it's live at www.DBAinSpace.com now. Go for it. Good luck and God speed!

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  • Windows media player rating stars disabled/greyed out

    - by Jaison Varghese
    I'm unable to rate any of my songs using WMP. I've been rating songs on WMP for some time. But suddenly, I can't rate/ change my ratings. I cant do it using the normal 5 star rating control at top of playlist Or using Right click song - Rate - 5 star But I'm able to rate using Windows Explorer "bottom properties pane" that comes on clicking on a file I'm unable to rate using WMP. The ratings don't even change color (gold/grey) on mouse hover. Please give me a solution without losing my existing rating

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  • Ideas to tackle unwanted bad press/review on Google's SERP?

    - by Rob
    After Googling our company name to our horror we've found someone on Yelp.co.uk has reviewed our company. On the SERP your eye is immediately drawn to the 2 star review some complete stranger has written, which to be honest is pure slander! The most infuriating thing is the person who reviewed our company has never even been a client/customer. It's a bit like me reviewing a restaurant having never eaten or even been in there! We've sent her a private message on Yelp to remove the review and also sent a complaint to Yelp themselves but have yet to get a reply. We've resisted going mad at the reviewer and also requested that she re-review us having just relaunched our new website (it still riles us that she's not even a client though!). We've had genuine customers/clients review us on Yelp yet this 2 star review remains on Google's SERP. Roughly how long would it take to for our new reviews to over take this review? Does anyone have any suggestions as to how we can push the review off the 1st page of Google's SERP or any creative ways in which we can tackle this issue?

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  • Meet the Spec Leads & Active JSRs

    - by heathervc
    For your Monday reading pleasure, the JCP has published Spec Lead Profiles of In Progress/Active JSRs--there are 35 of these Spec Leads!  Find out more about these dedicated community leaders.  In preparing these profiles, the PMO also asked Specification Leads to tell about their experiences  as Spec Leads.  There were many themes that emerged around transparency, openness, agility and participation.  This led to a related article for those interested in learning about the experience of participating in the development of a Java Specification through the JCP program, see: "Active Specification Leads Offer Best Practices and Tips for Success". In Progress/Active JSRs were also reported on in the PMO Presentation during the last JCP EC Face-to-Face meeting in September 2012.   Now is a good time to start thinking about nominations for Star Spec Leads.  Nominations for 2012 are now open.  Anyone can submit a nomination for Star Spec Lead; however, we ask that you nominate an active JSR Spec Lead, operating a JSR under JCP program version 2.8 (introduced October 2011) or above.  Nominations close 31 December 2012.

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  • Thunderbird 3.0 - how to prevent new message indicator from clearing?

    - by Joe Casadonte
    I just installed Thunderbird 3.0 and there are a few things driving me batty. When new email is delivered it has a faint star to the left of the subject (this is different than the new star column thing). In the old days (i.e. last week) the new message indicator wouldn't go away until I read the message or left the folder and returned. Now, as soon as I do anything with any email message, all new message indicators are cleared. How can I go back to the old behavior?

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