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  • #include - brackets vs quotes in XCode?

    - by Chris Becke
    In MSVC++ #include files are searched for differently depending on whether the file is enclosed in "" or <. The quoted form searches first in the local folder, then in /I specified locations, The angle bracket form avoids the local folder. This means, in MSVC++, its possible to have header files with the same name as runtime and SDK headers. So, for example, I need to wrap up the windows sdk windows.h file to undefine some macro's that cause trouble. With MSVS I can just add a (optional) windows.h file to my project as long as I include it using the quoted form :- // some .cpp file #include "windows.h" // will include my local windows.h file And in my windows.h, I can pull in the real one using the angle bracket form: // my windows.h #include <windows.h> // will load the real one #undef ConflictingSymbol Trying this trick with GCC in XCode didn't work. angle bracket #includes in system header files in fact are finding my header files with similar names in my local folder structure. The MSVC system means its quite safe to have a "String.h" header file in my own folder structre. On XCode this seems to be a major no no. Is there some way to control this search path behaviour in XCode to be more like MSVC's? Or do I just have to avoid naming any of my headers anything that might possibly conflict with a system header. Writing cross platform code and using lots of frameworks means the possibility of incidental conflicts seems large.

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  • Override java methods without affecting parent behaviour

    - by Timmmm
    suppose I have this classes (sorry it's kind of hard to think of a simple example here; I don't want any "why would you want to do that?" answers!): class Squarer { public void setValue(int v) { mV = v; } public int getValue() { return mV; } private int mV; public void square() { setValue(getValue() * getValue()); } } class OnlyOddInputsSquarer extends Squarer { @Override public void setValue(int v) { if (v % 2 == 0) { print("Sorry, this class only lets you square odd numbers!") return; } super.setValue(v); } } auto s = new OnlyOddInputsSquarer(); s.setValue(3); s.square(); This won't work. When Squarer.square() calls setValue(), it will go to OnlyOddInputsSquarer.setValue() which will reject all its values (since all squares are even). Is there any way I can override setValue() so that all the functions in Squarer still use the method defined there? PS: Sorry, java doesn't have an auto keyword you haven't heard about! Wishful thinking on my part.

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  • AS3 colorTransform over multiple frames?

    - by user359519
    (Flash Professional, AS3) I'm working on a custom avatar system where you can select various festures and colors. For example, I have 10 hairstyles, and a colorPicker to change the color. mc_myAvatar has 10 frames. Each frame has a movieclip of a different hairstyle (HairStyle1, HairStyle2, etc.) Here's my code: var hairColor:ColorTransform; hairColor = mc_myAvatar.hair.colorLayer.transform.colorTransform; hairColor.color = 0xCCCC00; mc_myAvatar.hair.colorLayer.transform.colorTransform = hairColor; This correctly changes the initial color. I have a "nextHair" button to advance mc_myAvatar.hair to the next frame. When I click the button, I get an error message saying that I have a null object reference. I added a trace, and mc_myAvatar.hair.colorLayer is null on frame 2. Why??? I've clearly named HairStyle2 as "colorLayer" in frame 2. I think the problem is related to me using the same name for different classes/movieclips, but I don't know how to fix the problem... I added a square movieclip below my hairStyle movieclips, named the square "colorLevel", and deleted the name from my hairStyle clips. When I click the next button, the square correctly maintains the color from frame to frame. However, having a square doesn't do me much good. :( I tried converting the hairStyle layer to a mask. Doing this, however, results in yet another "null object" error - mc_myAvatar.hair.colorLayer is null after frame 1. I even tried "spanning" my colorLevel across all frames (no keyframes), thinking that this would give me just one movieclip to work with. No luck. Same error! What's going on, here? Why am I getting these null objects, when they are clearly defined in my movieclip? I'm also open to suggestions on a better way to do multiple frames and colors.

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  • Arbitrary Key Remapping on a Mac

    - by Mason
    I bought a cheap Chinese replacement keyboard for my late 2007 MBP. The close square/curly bracket key actually sends a left control signal to the Mac. So I'm trying to remap my backslash/pipe key to be close square/curly bracket but I can't find the key remapping software to do it. Double Command and KeyRemap4Macbook can't do arbitrary key remaps and uControl/fkeys don't work on Snow Leopard. Anyone have ideas? I have no problem editing text config files if necessary.

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  • How to egrep the first character in second column?

    - by Steve
    using egrep, how can i print all lastnames start with K or k ??? Jennifer Cowan:548-834-2348:583 Laurel Ave., Kingsville, TX 83745:10/1/35:58900 Lesley Kirstin:408-456-1234:4 Harvard Square, Boston, MA 02133:4/22/62:52600 Jennifer Cowan:548-834-2348:583 Laurel Ave., kingsville, TX 83745:10/1/35:58900 Lesley kirstin:408-456-1234:4 Harvard Square, Boston, MA 02133:4/22/62:52600 William Kopf:846-836-2837:6937 Ware Road, Milton, PA 93756:9/21/46:43500 Arthur Putie:923-835-8745:23 Wimp Lane, Kensington, DL 38758:8/31/69:126000

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  • Are Socket AM2/AM2+ Heatsinks Compatible with Socket AM3 processor?

    - by wag2639
    I bought an Asus Lion Square compatible with a AMD Athlon II X3 435 Socket AM3 processor? I know strictly speaking, the Lion Square specifies AM2 but I'm a little confused since AM2 and AM3 are suppose to be socket compatible (I'm a little confused here as well but I assume it means an AM3 board will support AM2/AM2+ CPUs). However, will there be a problem with chip height and spacing? Or do people have experience asking ASUS for a standoff adapter?

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  • inkscape stroke inaccurate

    - by oshirowanen
    I am trying to add a stroke to a rectangle object, but if I add a 1px stroke, it places it 0.5px outside the edge of the rectangle and 0.5px inside the rectangle. I find this to be annoying when I want an object to be exactly 5px by 5px and it ends up becoming 6px by 6px. Is there a setting anywhere which places the stroke within the rectangle edge so a 5px by 5px square remains a 5px by 5px square. Please help.

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  • What advantage does a 2400x600 dpi printer have over a 1200x1200 dpi printer?

    - by Cygon
    I've seen laser printers with a resolutions of 1200x1200 dpi and, strangely, 2400x600 dpi. As the measure is dots per inch, not Kdots on a page or something (where a higher vertical resolution might make sense because paper is rectangular, not square), I'm wondering what the uneven resolution is good for. Why print one square inch with 2400 dots vertically but only 600 horizontally? Does this look more detailed than 1200 by 1200 dots? Or is it better for textile printing or some other special case?

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  • Are Socket AM2/AM2+ Heatsinks Compatible with Socket AM3 Heatsinks?

    - by wag2639
    I bought an Asus Lion Square compatible with a AMD Athlon II X3 435 Socket AM3 processor? I know strictly speaking, the Lion Square specifies AM2 but I'm a little confused since AM2 and AM3 are suppose to be socket compatible (I'm a little confused here as well but I assume it means an AM3 board will support AM2/AM2+ CPUs). However, will there be a problem with chip height and spacing? Or do people have experience asking ASUS for a standoff adapter?

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  • Rewrite img and link paths with htaccess and serve the file from rewritten path?

    - by frequent
    I have a static mockup page, which I want to "customize" by switching a variable used in image-src and link-href attributes. Paths will look like this: <img src="/some/where/VARIABLE/img/1.jpg" alt="" /> <link rel="some" href="/some/where/VARIABLE/stuff/foo.bar" /> I'm setting a cookie with the VARIABLE value on the preceding page and now want to modfiy the paths accordingly by replacing VARIABLE with the cookie value. I'm a htaccess newbie. This is what I have (doesn't work): <IfModule mod_rewrite.c> # get cookie value cookie RewriteCond %{HTTP_COOKIE} client=([^;]*) # rewrite/redirect to correct file RewriteRule ^/VARIABLE/(.+)$ /%1/$1 [L] </IfModule> So I thought my first line gets the cookie value and stores this in %1. And on the second line I'm filtering VARIABLE, replace it with the cookie value and whatever comes after VARIABLE in $1. Thanks for sheeding some light on what I'm doing, doing wrong and if I can do this at all using htaccess. EDIT: I'm sort of halfway through, but it's still not working... Mabye someone can apply the finishing touches: <IfModule mod_rewrite.c> # check for client cookie RewriteCond %{HTTP_COOKIE} (?:^|;\s*)client=([^;]*) # check if an image was requested RewriteCond %{REQUEST_FILENAME} \.(jpe?g|gif|bmp|png)$ # exclude these folders RewriteCond %{REQUEST_URI} !some/members/logos # grab everything before the variable folder and everything afterwards # replace this with first bracket/cookie_value/second bracket RewriteRule (^.+)/VARIABLE/(.+)$ $1/%1/$2 [L] </IfModule> Still can't get it to work, but I think this is the correct way of doing it. Thanks for help!

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  • jquery animation callback - how to pass parameters to callback

    - by Hans
    I´m building a jquery animation from a multidimensional array, and in the callback of each iteration i would like to use an element of the array. However somehow I always end up with last element of the array instead of all different elements. html: <div id="square" style="background-color: #33ff33; width: 100px; height: 100px; position: absolute; left: 100px;"></div> javascript: $(document).ready(function () { // Array with Label, Left pixels and Animation Lenght (ms) LoopArr = new Array( new Array(['Dog', 50, 500]), new Array(['Cat', 150, 5000]), new Array(['Cow', 200, 1500]) ); $('#square').click(function() { for (x in LoopArr) { $("#square").animate({ left: LoopArr[x][0][1] }, LoopArr[x][0][2], function() { alert (LoopArr[x][0][0]); }); } }); }); ` Current result: Cow, Cow, Cow Desired result: Dog, Cat, Cow How can I make sure the relevant array element is returned in the callback?

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  • C# Regular Expression for Regular Expression Parsing

    - by Chris
    I want to returns matches from a regular expression string. The regex string is: (?<TICKER>[A-Z]+)(?<SPACE>\\s)(?<MONTH_ALPHA_ABBREV>Jan|Feb|Mar|Apr|May|Jun|Jul|Sep|Oct|Nov|Dec)(?<SPACE>\\s)(?<DAY>\\d+)(?<SPACE>\\s)(?<YEAR_LONG>[2][0][0-9][0-9])(?<SPACE>\\s)(?<STRIKE_DOLLAR>\\d+(?=[.]))[.](?<STRIKE_DECIMAL>(?<=[.])\\d+)(?<SPACE>\\s)(?<PUTCALL_LONG>Call|Put) And I want to get matches for all of the group names and all of the items within square brackets (including the square brackets) outside of open and closed parenthesis. I have this regex: ((?<=[<])([A-Z]|[_])+(?=[>]))|(\\[.\\]) But this returns square bracket items within the parenthesis. To be more specific these are the matches I want from the regex at the top (keep in mind this needs to be flexible for any regex): TICKER SPACE MONTH_ALPHA_ABBREV SPACE DAY SPACE YEAR_LONG SPACE STRIKE_DOLLAR [.] STRIKE_DECIMAL SPACE PUTCALL_LONG

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  • UIButton: Need a circle hit area

    - by Pavan
    Ok I have 6 custom UIButtons. Their normal state image are all circles images. They are all spaced out equally but all the circles touch each other. The problem with the custom UIbutton (which has a circle image on it), is that the hit area of that button is square, and the corners of this square overlaps the hitarea of the other custom button's hitarea. How do i make the hit area of a UIbutton whos normal state has a circle image, be only clickable on that circle only, rather than the normal square hit area?! I hope that someone can find a way for me to solve this problem that i currently am having! Thanks in advance Pavan

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  • How to add link to flash banner

    - by sasa
    Hello, I am primarily a developer and dont know to use Adobe Flash CS4. Is there a simple way to add link to flash banner. I have .flv file with some items in Library and two layers. Please, give me step by step instructions. Thanks. Edit: I find simple solution, by steps: Go to File - Publish settings and set ActionScript version to ActionScript 2.0 Insert new layer Create a square with Rectangle tool, that is larger than banner Right click on square and chose Convert to symbol... In popup windows chose Type: Button Double click on new button from Library panel and move select from Up to Hit and than go back to main scene Right click on new blue square and chose Actions and paste this code in soruce editor: on (release) { getURL("http://www.example.com/", "_blank"); } Close source editor and export file as movie (File-Export-Export Movie).

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  • ActionScript applying rotation of sprite to startDrag()'s rectangle bounds

    - by TheDarkIn1978
    i've added a square sprite to the stage which, when dragged, is contained within set boundaries. private function swatchBounds():Rectangle { var stageBounds = new Rectangle ( 0 - defaultSwatchRect.x, 0 - defaultSwatchRect.y, stage.stageWidth - defaultSwatchRect.width, stage.stageHeight - defaultSwatchRect.height ); return stageBounds; } if the square sprite is scaled, the following returned rectangle boundary works private function swatchBounds():Rectangle { var stageBounds = new Rectangle ( 0 - defaultSwatchRect.x * swatchObject.scaleX, 0 - defaultSwatchRect.y * swatchObject.scaleY, stage.stageWidth - defaultSwatchRect.width * swatchObject.scaleX, stage.stageHeight - defaultSwatchRect.height * swatchObject.scaleY ); return stageBounds; } now i'm trying to include the square sprites rotation into the mix. math certainly isn't my forté, but i feel i'm on the write track. however, i just can't seem to wrap my head around it to get it right private function swatchBounds():Rectangle { var stageBounds = new Rectangle ( 0 - defaultSwatchRect.x * swatchObject.scaleX * Math.cos(defaultSwatchRect.x * swatchObject.rotation), 0 - defaultSwatchRect.y * swatchObject.scaleY * Math.sin(defaultSwatchRect.y * swatchObject.rotation), stage.stageWidth - defaultSwatchRect.width * swatchObject.scaleX * Math.cos(defaultSwatchRect.width * swatchObject.rotation), stage.stageHeight - defaultSwatchRect.height * swatchObject.scaleY * Math.sin(defaultSwatchRect.height * swatchObject.rotation) ); return stageBounds; }

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  • How do I set the next available custom color in the ColorDialog?

    - by Hannah
    I'm currently coding in VB.net. A user places the cursor in a table cell and clicks on "Table Background Color" to edit the current background colour. Currently I have been able to detect the current colour (for instance a light blue) and set that colour in the ColorDialog (Colour swatches are correct and RGB values are correct). What I would like to do is enable the user to click on the "Add to Custom Colors" to save the colour. Problem is, it sets the first square in the custom colours area (which happens to already be filled in with another custom colour), rather than finding the next square that is white and set it there instead. Is this possible? If the user selects a new custom colour square when they first load the ColorDialog, the current colour (light blue) disappears and the colour swatches and RGB values are set as white. Thanks

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  • java/swing: Shape questions: serializing and combining

    - by Jason S
    I have two questions about java.awt.Shape. Suppose I have two Shapes, shape1 and shape2. How can I serialize them in some way so I can save the information to a file and later recreate it on another computer? (Shape is not Serializable but it does have the getPathIterator() method which seems like you could get the information out but it would be kind of a drag + I'm not sure how to reconstruct a Shape object afterwards.) How can I combine them into a new Shape so that they form a joint boundary? (e.g. if shape1 is a large square and shape2 is a small circle inside the square, I want the combined shape to be a large square with a small circular hole)

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  • How to represent a Board Panel in Java for a game ?

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the Gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: EDIT:*EDIT* what i'm trying to do is fix a board panel for the game according to the dimensions of the it,hold every square in an array in order to use it after wherever it;s needed. I draw each little square of it with the method draw and put it back to the panel. So, each square on the board is a panel. This is the idea. But as u can see. There are troubles/errors on it. EDIT: code updated. just found a part of the problem. i thought first that i had set background to squared, but i didnt. with this one it appears on the panel a wide black "column". Unfortunately,still none squares. :( One More EDIT: Also,i realized that draw method is never called. when i put the draw method in the following method i can see the squares but they remain small. I redefine them with setSize but still no change. How can I use paint method to edit the panels properly???? As it is now it can't. Even it can't return an object(eg panel) as it's polymorphic void! /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(height ,width )); //set layout SquareRenderer[][] Squares; JPanel[][] grid; Squares=new GUISquare[height][width()]; grid=new JPanel[height()][width()]; for (int i=0; i<height(); i++){ for (int j=0; j<width() ; j++){ SquareRenderer kou=new SquareRenderer(i,j); kou.setSquare(myGame.getSquares()[i][j]); //NOTE: THE FOLLOWING DRAW METHOD CANT BE CALLED!!!? if (myGame.getSquares()[i][j] instanceof SimpleSq ){ kou .paintPanel(i,j,"");} else if (myGame.getSquares()[i][j] instanceof ActionSq ) { kou .paintPanel(i,j); } //JUST BECAUSE DRAW CANT BE CALLED I PUT ITS CODE HERE: //JUST TO CHECK: JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To "+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); panel.setBackground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); panel.setSize(250,250); ///////// <--until here ---paint method<--- kou.add(panel); kou.setVisible(true); kou.setBackground(Color.BLACK); Squares[i][j]= kou; BoardPanel.add(kou); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } IMPLEMENTED BY SQUARERENDERER: /** * Transformer for Snake/Ladder * <br>This method is used to display a square on the screen. */ public void paintPanel(int i,int j) { JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To"+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setForeground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); }

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  • jQuery .val Enigma between two input boxes

    - by Matt
    I'm trying to get it so that if I move a red div-square around the screen using jQuery UI and jQuery, then an input field updates with the position of the div. I got that working with a simple .val. But, it's hard to explain why, but I need to make it so that when I move the square, it updates my input box, and when the input box value is changed, another input box reflects the new value of the old input box. Do I make any sense, coz I'm confusing myself :). I made a jsfiddle, so perhaps it'll make more sense there. If you move the red square, then the input box directly above it updates, but the input box above that does not, even though it is programmed to reflect the value of the input box below itself. P.S. Is this specific to only jQuery, or is this problem present in all of JavaScript. Thanks! http://jsfiddle.net/xmCsq/27/

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  • Trying to generate proportionally cropped thumbnails at a fixed width/height with PHP GD

    - by Chuck
    I'm trying to create a Thumbnail Generator in PHP with GD that will take an image and reduce it to a fixed width/height. The square it takes from the original image (based on my fixed width/height) will come from the center of the image to give a proportionally correct thumbnail. I'll try to demonstrate that confusing sentence with some nice ASCII :} LANDSCAPE EXAMPLE: XXXXXXXXXXXXXXXX XXXXOOOOOOOOXXXX XXXXOOOOOOOOXXXX XXXXOOOOOOOOXXXX XXXXOOOOOOOOXXXX XXXXXXXXXXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX PORTRAIT EXAMPLE: XXXXXXXX XXXXXXXX OOOOOOOO OOOOOOOO OOOOOOOO OOOOOOOO XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX As you can see, it pulls out a square from the center of the image to use as a thumbnail. It seems simple, in theory, to get the height/width of the image and then calculate the offset based on my fixed width/height to get the thumbnail. But I can't seem to think of a way to code it :/ Also, how would I go about resizing the image before pulling out the center square? So the thumbnail contains a detailed image of the original rather than some zoomed in graphic?

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  • jQuery drag and drop behavior with partially transparent image

    - by Aaron
    I'm trying to develop a drag-and-drop behavior based on the jQuery UI draggable behavior but am running into some road blocks. I want to be able to drag several images with transparent regions around a region of the screen. I want the user to be able to drag the image he clicks and not just whatever draggable div or PNG happens to be z-indexed on top. The below image is a screen grab from my test page. If I click the lower left region of the blue square through the red thing I should drag the square and not the red thing. The red thing is what gets dragged though because it is on top and the browser does not care about the transparency. My question is, how can I make it behave as expected in this situation and drag the square instead? Edit: Seems I can't attach images as a new user. See this URL for my example image: http://i42.tinypic.com/r1g4sk.png

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  • is this a problem in the sp_rename function or sql server itself ?

    - by user81967
    While renaming the column name, the square bracket is included in the column name, which I think is a bug, Here is a sample code snippet, create table [TestTable] (TestColumnName nvarchar(30)) select TestColumnName from TestTable sp_rename '[TestTable].[TestColumnName]', '[RenamedColumnName]', 'Column' select [RenamedColumnName] from TestTable -- does not work "Invalid column name 'RenamedColumnName'." select RenamedColumnName from TestTable -- does not work "Invalid column name 'RenamedColumnName'." select * from [TestTable] -- works fine!!! The bug here is that the column rename includes the square brackets, I found this which says that the "first character must be one of the following", but "[" does not seem be included in the list, can there be a problem with sp_rename or sql server itself, as it allows alteration of column name to start with a square bracket.

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  • How to create an attached-property to change a resource's property?

    - by king.net
    I have a DrawingBrush as a resource like this: <DrawingBrush x:Key="Calendar" Stretch="Uniform"> <DrawingBrush.Drawing> <DrawingGroup> <DrawingGroup.Children> <GeometryDrawing Geometry="F1 M 28.0917,2.13333C 42.4005,2.13333 54,13.7329 54,28.0417C 54,42.3504 42.4004,53.95 28.0917,53.95C 13.7829,53.95 2.18334,42.3504 2.18334,28.0417C 2.18334,13.7329 13.7829,2.13333 28.0917,2.13333 Z "> <GeometryDrawing.Pen> <Pen Thickness="4" LineJoin="Round" Brush="#FF000000"/> </GeometryDrawing.Pen> </GeometryDrawing> <GeometryDrawing Geometry="F1 M 16.9667,16.7083L 39.7167,16.7083L 39.7167,41.625L 16.9667,41.625L 16.9667,16.7083 Z "> <GeometryDrawing.Pen> <Pen Thickness="2.66667" StartLineCap="Square" EndLineCap="Square" MiterLimit="2.75" Brush="#FF000000"/> </GeometryDrawing.Pen> </GeometryDrawing> <GeometryDrawing Brush="#FF000000" Geometry="F1 M 15.6333,15.9583L 40.7167,15.9583L 40.7167,25.2917L 15.6333,25.2917L 15.6333,15.9583 Z "/> <GeometryDrawing Brush="#FFFFFFFF" Geometry="F1 M 18.2167,11.9583L 22.9667,11.9583L 22.9667,20.875L 18.2167,20.875L 18.2167,11.9583 Z "> <GeometryDrawing.Pen> <Pen Thickness="1.33333" StartLineCap="Square" EndLineCap="Square" MiterLimit="2.75" Brush="#FF000000"/> </GeometryDrawing.Pen> </GeometryDrawing> <GeometryDrawing Brush="#FFFFFFFF" Geometry="F1 M 33.7167,11.925L 38.4667,11.925L 38.4667,20.8417L 33.7167,20.8417L 33.7167,11.925 Z "> <GeometryDrawing.Pen> <Pen Thickness="1.33333" StartLineCap="Square" EndLineCap="Square" MiterLimit="2.75" Brush="#FF000000"/> </GeometryDrawing.Pen> </GeometryDrawing> <GeometryDrawing Brush="#FF000000" Geometry="F1 M 28.0154,36.2658L 28.0154,37.4894L 21.6254,37.4894C 21.6169,37.1934 21.6615,36.908 21.7592,36.6333C 21.915,36.1815 22.165,35.7425 22.5091,35.3162C 22.8533,34.8899 23.3617,34.4091 24.0344,33.8738C 25.0782,32.983 25.776,32.295 26.1279,31.81C 26.4799,31.3249 26.6558,30.8551 26.6558,30.4005C 26.6558,29.9473 26.4894,29.5653 26.1566,29.2544C 25.8238,28.9435 25.3904,28.7881 24.8565,28.7881C 24.2915,28.7881 23.8393,28.9442 23.5001,29.2565C 23.161,29.5688 22.9892,30.0018 22.985,30.5556L 21.7614,30.4196C 21.8449,29.5345 22.1576,28.86 22.6993,28.3962C 23.241,27.9323 23.9686,27.7004 24.882,27.7004C 25.8054,27.7004 26.5358,27.9596 27.0733,28.4779C 27.6107,28.9963 27.8795,29.6385 27.8795,30.4047C 27.8795,30.7942 27.8065,31.1769 27.6607,31.5529C 27.5148,31.9289 27.2726,32.3251 26.9341,32.7415C 26.5957,33.1579 26.0115,33.7215 25.1816,34.4325C 24.4692,35.0216 24.0008,35.4214 23.7763,35.6317C 23.5518,35.842 23.3667,36.0533 23.2208,36.2658L 28.0154,36.2658 Z "/> <GeometryDrawing Brush="#FF000000" Geometry="F1 M 33.3178,37.4894L 33.3178,35.1781L 28.9671,35.1781L 28.9671,33.9545L 33.5897,27.8364L 34.5414,27.8364L 34.5414,33.9545L 35.765,33.9545L 35.765,35.1781L 34.5414,35.1781L 34.5414,37.4894L 33.3178,37.4894 Z M 33.3178,33.9545L 33.3178,30.1774L 30.4648,33.9545L 33.3178,33.9545 Z "/> </DrawingGroup.Children> </DrawingGroup> </DrawingBrush.Drawing> </DrawingBrush> And I can use it like this: <Rectangle Fill="{DynamicResource Calender}" /> Now, my question is: how can I create an attached-property to change all brushes on my resource? e.g. I be able to create this: <Rectangle Fill="{DynamicResource Calendar}" attached:IconHelper.Foreground="Blue" /> on my Rectangle and in my resource, I can get: <DrawingBrush x:Key="Calendar" Stretch="Uniform"> <DrawingBrush.Drawing> <DrawingGroup> <DrawingGroup.Children> <GeometryDrawing Geometry="blah blah"> <GeometryDrawing.Pen> <Pen Brush={attached:ReadItFromAboveRectangle}/> </GeometryDrawing.Pen> </GeometryDrawing> <GeometryDrawing Geometry="blah blah"> <GeometryDrawing.Pen> <Pen Brush={attached:ReadItFromAboveRectangle}/> </GeometryDrawing.Pen> <!-- etc... --> Is there any way to read an attached-property on Rectangle in Calendar resource? Or is there any other way to do this? Thanks in advance.

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  • Questions about my program and Polymorphism

    - by Strobe_
    Ok, so basically I'm creating a program which allows the user to select a shape (triangle, square, circle) and then it takes in a int and calculates the boundary length and area. I have no problem doing this and have a program that's working perfectly. (https://gist.github.com/anonymous/c63a03c129560a7b7434 4 classes) But now I have to implement this with polymorphism concepts and I'm honestly struggling as to how to do it. I have a basic idea of what I want to do when it comes to inheritance Main | Shapes / | \ triangle circle square But I don't understand how I'm supposed to override when all the methods within the triangle/square/circle classes are unique, there are no "abstract" methods as such that I could inherit from the "Shapes" class. If somebody could make look quickly at the code I linked and suggest a way to do this it would be much appreciated. Sorry if I was bad at explaining this. Thanks.

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  • Pointer to another classs as a property

    - by arjacsoh
    Why I receive an error when I try to create a property to another class through a pointer like that: #ifndef SQUARE_H #define SQUARE_H #include <string> //using namespace std; #include "Player.h" class Square { public: Square(int); void process(); protected: int ID; Player* PlayerOn; <--- }; #endif and the Player class is : #ifndef PLAYER_H #define PLAYER_H #include <string> //using namespace std; #include "Square.h" class Player { public: Player(int,int); // ~Player(void); int playDice(); private: int ID; int money; }; #endif I receive: syntax error missing ; before * (on the declaration of Player* PlayerOn;) and missing type specifier (on the same line...)

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