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  • Where to store global enterprise properties?

    - by shylynx
    I'm faced with a crowd of java applications, which need different global enterprise wide properties for operation, for example: hostname of the central RDBMS, hostname and location of the central self-service portal, host location of central LDAP, host location of central mail server etc. Formally we build each application with a properties file, where all this properties are definied. But that's a very bad solution, because if the hostname of the mail server changes, we need to change the properties files for each application and deploy all applications again. Our idea is to centralize this properties, so that each application can ask for each property at runtime, for example: Idea: Put the properties file to an easy accessible file share. So if we need to change a property, each application uses the new properties. Idea: Put the properties to database. Main disadvantage: we need a dependency to database client libraries for each application. Idea: Put all applications into one big application server, that provides system properties for each application. Main disadvantage: needs deployment of each application to one application server. But that isn't a realistic scenario. Idea: Webservice that provides global enterprise wide properties. Main disadvantage: not very secure, because some properties are passwords or user credentials. What other alternatives are recommended? What is state of the art?

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  • How to Set Up an Online Ecommerce Store

    Online Ecommerce stores are gaining popularity these days. Their business is achieving exceptional heights. The reason behind their success is the lack of time that people in the present world have. ... [Author: Anurag Gupta - Web Design and Development - May 11, 2010]

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  • Should I use a Class or Dictionary to Store Form Values

    - by Shamim Hafiz
    I am working on a C# .NET Application, where I have a Form with lots of controls. I need to perform computations depending on the values of the controls. Therefore, I need to pass the Form values to a function and inside that function, several helper functions will be called depending on the Control element. Now, I can think of two ways to pass all the Form values: i) Save everything in a Dictionary and pass the Dictionary to the function or ii) Have a class with attributes that corresponds to each of the Form element. Which of these two approaches , or any other, is better?

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  • Mentioning a price for a service behind a free app in App Store

    - by David
    We are making a business service and have created an app to be used as a front-end. The app is free, but the service is not. Due to Apple taking 30% of in-app purchases, our service cannot be bought as an in-app purchase. My question is: Could Apple choose to throw out our app if we mention the price of the service in the description of our app in iTunes or in a help-text in the app? It seems unreasonable that this would cause problems, but the potential consequences to our business could be terrible so I want to make sure.

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  • Mapping dynamic buffers in Direct3D11 in Windows Store apps

    - by Donnie
    I'm trying to make instanced geometry in Direct3D11, and the ID3D11DeviceContext1->Map() call is failing with the very helpful error of "Invalid Parameter" when I'm attempting to update the instance buffer. The buffer is declared as a member variable: Microsoft::WRL::ComPtr<ID3D11Buffer> m_instanceBuffer; Then I create it (which succeeds): D3D11_BUFFER_DESC instanceDesc; ZeroMemory(&instanceDesc, sizeof(D3D11_BUFFER_DESC)); instanceDesc.Usage = D3D11_USAGE_DYNAMIC; instanceDesc.ByteWidth = sizeof(InstanceData) * MAX_INSTANCE_COUNT; instanceDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; instanceDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; instanceDesc.MiscFlags = 0; instanceDesc.StructureByteStride = 0; DX::ThrowIfFailed(d3dDevice->CreateBuffer(&instanceDesc, NULL, &m_instanceBuffer)); However, when I try to map it: D3D11_MAPPED_SUBRESOURCE inst; DX::ThrowIfFailed(d3dContext->Map(m_instanceBuffer.Get(), 0, D3D11_MAP_WRITE, 0, &inst)); The map call fails with E_INVALIDARG. Nothing is NULL incorrectly, and this being one of my first D3D apps I'm currently stumped on what to do next to track it down. I'm thinking I must be creating the buffer incorrectly, but I can't see how. Any input would be appreciated.

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  • Where to store shaders

    - by Mark Ingram
    I have an OpenGL renderer which has a Scene member variable. The Scene object can contain N SceneObjects. I use these SceneObjects for storing the vertex position and any transforms. My question is, where should shaders be stored in this arrangement? I guess they need to be in a central location because multiple objects can use the same shader. But then each object needs access to the shader because it needs to set attributes into the shader. Does anyone have any advice?

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  • Where to store front-end data for "object calculator"

    - by Justin Grahn
    I recently have completed a language library that acts as a giant filter for food items, and flows a bit like this :Products -> Recipes -> MenuItems -> Meals and finally, upon submission, creates an Order. I have also completed a database structure that stores all the pertinent information to each class, and seems to fit my needs. The issue I'm having is linking the two. I imagined all of the information being local to each instance of the product, where there exists one backend user who edits and manipulates data, and multiple front end users who select their Meal(s) to create an Order. Ideally, all of the front end users would have all of this information stored locally within the library, and would update the library on startup from a database. How should I go about storing the data so that I can load it into the library every time the user opens the application? Do I package a database onboard and just load and populate every time? The only method I can currently conceive of doing this, even if I only have 500 possible Product objects, would require me to foreach the list for every Product that I need to match to a Recipe and so on and so forth every time I relaunch the program, which seems like a lot of wasteful loading. Here is a general flow of my architecture: Products: public class Product : IPortionable { public Product(string n, uint pNumber = 0) { name = n; productNumber = pNumber; } public string name { get; set; } public uint productNumber { get; set; } } Recipes: public Recipe(string n, decimal yieldAmt, Volume.Unit unit) { name = n; yield = new Volume(yieldAmt, unit); yield.ConvertUnit(); } /// <summary> /// Creates a new ingredient object /// </summary> /// <param name="n">Name</param> /// <param name="yieldAmt">Recipe Yield</param> /// <param name="unit">Unit of Yield</param> public Recipe(string n, decimal yieldAmt, Weight.Unit unit) { name = n; yield = new Weight(yieldAmt, unit); } public Recipe(Recipe r) { name = r.name; yield = r.yield; ingredients = r.ingredients; } public string name { get; set; } public IMeasure yield; public Dictionary<IPortionable, IMeasure> ingredients = new Dictionary<IPortionable,IMeasure>(); MenuItems: public abstract class MenuItem : IScalable { public static string title = null; public string name { get; set; } public decimal maxPortionSize { get; set; } public decimal minPortionSize { get; set; } public Dictionary<IPortionable, IMeasure> ingredients = new Dictionary<IPortionable, IMeasure>(); and Meal: public class Meal { public Meal(int guests) { guestCount = guests; } public int guestCount { get; private set; } //TODO: Make a new MainCourse class that holds pasta and Entree public Dictionary<string, int> counts = new Dictionary<string, int>(){ {MainCourse.title, 0}, {Side.title , 0}, {Appetizer.title, 0} }; public List<MenuItem> items = new List<MenuItem>(); The Database just stores and links each of these basic names and amounts together usings ID's (RecipeID, ProductID and MenuItemID)

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  • Database and query to store and retreive friend list [migrated]

    - by amr Kamboj
    I am developing a module in website to save and retreive friend list. I am using Zend Framework and for DB handling I am using Doctrine(ORM). There are two models: 1) users that stores all the users 2) my_friends that stores the friend list (that is refference table with M:M relation of user) the structure of my_friends is following ...id..........user_id............friend_id........approved.... ...10.........20 ..................25...................1.......... ...10.........21 ..................25...................1.......... ...10.........22 ..................30...................1.......... ...10.........25 ..................30...................1.......... The Doctrine query to retreive friend list id follwing $friends = Doctrine_Query::create()->from('my_friends as mf') ->leftJoin('mf.users as friend') ->where("mf.user_id = 25") ->andWhere("mf.approved = 1"); Suppose I am viewing the user no.- 25. With this query I am only getting the user no.- 30. where as user no.- 25 is also approved friend of user no.- 20 and 21. Please guide me, what should be the query to find all friend and is there any need to change the DB structure.

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  • Ubuntu One Music Store: Tops or Flop?

    <b>Linux Pro Magazine:</b> "Thus Canonical is implementing the cloud in its context. The DRM-free songs in MP3 format with a bitrate of at least 256 kbits/second are not loaded on the local machine, but in the Ubuntu One cloud."

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  • What''s easy extensible technique to store game data?

    - by Miro
    I'm looking for library/technique for storing my game resources - levels, object (effects,world info), items(price,effects,...), NPC(visual info, behavior), everything except graphics/audio stuff. I've seen lua used for Awesome WM configuration. protobuf looks good, but it seems to be designed for network communication. I've tried to write my own parser, but as the project grows it's more and more harder to manage it and catch all the bugs. My requiremets: stability easy extension of data without need to convert older versions to newer good(don't have to be the best) performance of loading not much coding not XML!

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  • Best container to store this information

    - by user2368481
    I'm trying to write a smallish system as a homework excercise, I don't have much experience with containers and I'm not sure the best way of storing this data would be: Incident Records object holds instants of Incident Report. Report is a superclass which has 3 subclasses, Police, Fire or Medical. Record must must record which of these types apply, and which response teams are to be involved. So Record has to keep track of the Report objects, the type of the report (Police, Fire or Medical) and the teams involved in the reports. I was initially thinking of an array but that wouldn't be sufficient to hold all the info. Record<>---------Report<|----------Police, Fire or Medical

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  • More than 2gb of Music without paid plan possible?

    - by user8007
    Hi there, I do not have a paid plan for UbuntuOne and do not intend of buying one, but I do like to buy music from the UbuntuOne Music Store. Is it possible to buy music, once I bought more than 2gb or would I have to move the music out of the UbuntuOne share? In this case, I would suggest to put the music in the official ubuntuone-folder instead of a hidden one. Non-technical users will not understand, why their shared music files are not in this folder, but others are popping up there (e.g. in the webinterface). Best Regards, Lars

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