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  • [Scala] Using overloaded, typed methods on a collection

    - by stephanos
    I'm quite new to Scala and struggling with the following: I have database objects (type of BaseDoc) and value objects (type of BaseVO). Now there are multiple convert methods (all called 'convert') that take an instance of an object and convert it to the other type accordingly. For example: def convert(doc: ClickDoc): ClickVO = doc match { case null => null case _ => val result = new ClickVO result.x = doc.x result.y = doc.y result } Now I sometimes need to convert a list of objects. How would I do this - I tried: def convert[D <: MyBaseDoc, V <: BaseVO](docs: List[D]):List[V] = docs match { case List() => List() case xs => xs.map(doc => convert(doc)) } Which results in 'overloaded method value convert with alternatives ...'. I tried to add manifest information to it, but couldn't make it work. I couldn't even create one method for each because it'd say that they have the same parameter type after type erasure (List). Ideas welcome!

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  • [Scala] Applying overloaded, typed methods on a collection

    - by stephanos
    I'm quite new to Scala and struggling with the following: I have database objects (type of BaseDoc) and value objects (type of BaseVO). Now there are multiple convert methods (all called 'convert') that take an instance of an object and convert it to the other type accordingly - like this: def convert(doc: ClickDoc): ClickVO = ... def convert(doc: PointDoc): PointVO = ... def convert(doc: WindowDoc): WindowVO = ... Now I sometimes need to convert a list of objects. How would I do this - I tried: def convert[D <: BaseDoc, V <: BaseVO](docs: List[D]):List[V] = docs match { case List() => List() case xs => xs.map(doc => convert(doc)) } Which results in 'overloaded method value convert with alternatives ...'. I tried to add manifest information to it, but couldn't make it work. I couldn't even create one method for each because it'd say that they have the same parameter type after type erasure (List). Ideas welcome!

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  • look up constants based on value.

    - by PLangeberg
    I have a 3rd party struct that is comprised of the following: [StructLayout(LayoutKind.Sequential, Size=1)] public struct BigBlueReasonCodes { public const int ABC_REASONCODE_DESCRIPTION01 = 1000; public const int ABC_REASONCODE_DESCRIPTION01 = 1005; public const int ABC_REASONCODE_DESCRIPTION01 = 1010; public const int DEF_REASONCODE_DESCRIPTION01 = 2001; public const int DEF_REASONCODE_DESCRIPTION01 = 2010; public const int DEF_REASONCODE_DESCRIPTION01 = 2013; public const int GHI_REASONCODE_DESCRIPTION01 = 3050; public const int GHI_REASONCODE_DESCRIPTION01 = 3051; public const int GHI_REASONCODE_DESCRIPTION01 = 3052; public const string JKL_REASONCODE_DESCRIPTION01 = "XYZ; public const string GHI_REASONCODE_DESCRIPTION01 = "ST"; static BigblueReasonCodes(); } I am trying to look up the reason description(the field name) based on the reason code(the value) so my class can do someting like: string failureReason = GetReasonDescription(reasoncode); Somethings of mention are some have int values and some have string values. I am only worried about the ones with int values. I also only want the ones that start with GHI_ if possible but not a big deal.

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  • Type-inferring a constant in C#

    - by Andreas Grech
    In C#, the following type-inference works: var s = "abcd"; But why can't the type be inferred when the variable is a constant? The following throws a compile-time exception: const var s = "abcd"; // <= Compile time error: // Implicitly-typed local variables cannot be constant

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  • How to check if a variable is defined in a Master file in ASP.NET MVC

    - by Mortanis
    I've got a Site.Master file I've created to be my template for the majority of the site, with a navigation. This navigation is dynamically created, based on a recursive Entity (called Page) - Pages with a parentID of 0 are top level, and naturally each child carries it's parent's Id in that field. I've created a quick little HTML Helper that accepts the ID of an Page and generates the nav by doing a foreach on the children that have a parentId matching the passed Id. On the majority of the site, I want the Site.Master to use a parentId of 0, but if I'm on a strongly typed View displaying a Page, I naturally want to use the Id of the page. Is there a way to do such conditional logic in a Site.Master (and, does that violate MVC rules)? "If I'm on a strongly typed Page of /Page/{Id}, use the Id render nav, else use 0"

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  • MySQL & PHP Use of Undefined Constant

    - by Nik
    Alright, PHP is throwing this error (only in the logs): Error PHP Notice: Use of undefined constant department - assumed 'department' (line 5) PHP Notice: Use of undefined constant name - assumed 'name' (line 6) PHP Notice: Use of undefined constant email - assumed 'email' (line 7) PHP Notice: Use of undefined constant message - assumed 'message' (line 8) Lines 4-7 $department = mysql_real_escape_string($_POST[department]); $name = mysql_real_escape_string($_POST[name]); $email = mysql_real_escape_string($_POST[email]); $message = mysql_real_escape_string($_POST[message]); I think it has something to do with defining constants before defining them (how is this possible).

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  • How to create a complete generic TreeView like data structure

    - by Nima Rikhtegar
    I want to create a completely generic treeview like structure. some thing like this: public class TreeView<T, K, L> { public T source; public K parent; public List<L> children; } as you can see in this class source, parent and also the children, all have a different generic data type. also i want my tree view to have unlimited number of levels (not just 3). this way when i want to work with my nodes in the code, all of them are going to be strongly typed. not just objects that i need to convert them to their original type. is it possible to create this kind of structure in c#, a treeview which all of its nodes are strongly typed? thanks

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  • Ruby: how does constant-lookup work in instance_eval/class_eval?

    - by Alan O'Donnell
    I'm working my way through Pickaxe 1.9, and I'm a bit confused by constant-lookup in instance/class_eval blocks. I'm using 1.9.2. It seems that Ruby handles constant-lookup in *_eval blocks the same way it does method-lookup: look for a definition in receiver.singleton_class (plus mixins); then in receiver.singleton_class.superclass (plus mixins); then continue up the eigenchain until you get to #<Class:BasicObject>; whose superclass is Class; and then up the rest of the ancestor chain (including Object, which stores all the constants you define at the top-level), checking for mixins along the way Is this correct? The Pickaxe discussion is a bit terse. Some examples: class Foo CONST = 'Foo::CONST' class << self CONST = 'EigenFoo::CONST' end end Foo.instance_eval { CONST } # => 'EigenFoo::CONST' Foo.class_eval { CONST } # => 'EigenFoo::CONST', not 'Foo::CONST'! Foo.new.instance_eval { CONST } # => 'Foo::CONST' In the class_eval example, Foo-the-class isn't a stop along Foo-the-object's ancestor chain! And an example with mixins: module M CONST = "M::CONST" end module N CONST = "N::CONST" end class A include M extend N end A.instance_eval { CONST } # => "N::CONST", because N is mixed into A's eigenclass A.class_eval { CONST } # => "N::CONST", ditto A.new.instance_eval { CONST } # => "M::CONST", because A.new.class, A, mixes in M

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  • Get class constant names in php?

    - by user151841
    I have a php class with some class constants that indicate the status of an instance. When I'm using the class, after I run some methods on it, I do some checks to make sure that the status is what I expect it to be. For instance, after calling some methods, I expect the status to be MEANINGFUL_STATUS_NAME. $objInstance->method1(); $objInstance->method2(); if ( $objInstance->status !== class::MEANINGFUL_STATUS_NAME ) { throw new Exception("Status is wrong, should not be " . class::MEANINGFUL_STATUS_NAME . "."); } However, this gives me the exception message "Status is wrong, should not be 2" when what I really want to see is "Status is wrong, should not be MEANINGFUL_STATUS_NAME" So I've lost the meaningfulness of the constant name. I was thinking of making an 'translation table' array, so I can take the constant values and translate them back into their name, but this seems cumbersome. How should I translate this back, so I get an error message that gives me a better idea of what went wrong?

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  • Can't escape single quotes in shell

    - by user13743
    I'm trying to make a command to do a perl substitution on a batch of php files in a directory. The string I want to replace has single quotes in it, and I can't get it to properly escape the in shell. I tried echoing the string with unescaped quotes, to see what perl would be getting: echo 's/require_once('include.constants.php');/require_once('include.constants.php');require_once("./functions/include.session.inc.php");/g' and it doesn't have the single-quotes in the result: s/require_once\(include.constants.php\);/require_once\(include.constants.php\);require_once\("\./functions/include\.session\.inc\.php"\);/g However, when I try to escape the single quotes: echo 's/require_once\(\'include\.constants\.php\'\);/require_once\(\'include\.constants\.php\'\);require_once\("\./functions/include\.session\.inc\.php"\);/g' I get the prompt to complete the command: > What I want it to parse to is this: What am I doing wrong? s/require_once\('include.constants.php'\);/require_once\('include.constants.php'\);require_once\("\./functions/include\.session\.inc\.php"\);/g

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  • Is it relevant to warn about truncating real constants to 32 bits?

    - by zneak
    I'm toying around with LLVM and looking at what it would take to make yet another strongly-typed language, and now that I'm around the syntax, I've noticed that it seems to be a pet peeve of strongly typed language to warn people that their constants won't fit inside a float: // both in Java and C# float foo = 3.2; // error: implicitly truncating a double into a float // or something along these lines Why doesn't this work in Java and C#? I know it's easy to add the f after the 3.2, but is it really doing anything useful? Must I really be that aware that I'm using single-precision reals instead of double-precision reals? Maybe I'm just missing something (which, basically, is why I'm asking). Note that float foo = [const] is not the same thing as float foo = [double variable], where requiring the cast seems normal to me.

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  • User DataSet Editor

    - by Steven
    When the user clicks an "Edit" button on my form, I want a box to come up which allows the user to edit a DataTable in a strongly-typed DataSet. What's the best way to do this?

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  • Where do I put constants file for Codeigniter (PHP)?

    - by wag2639
    I have a list of constants (I'm using them as an enum), some are define statements, and some are just global variables. Where am I suppose to put them in the MVC framework so I can use them for both my model and my controller that needs to reference it? I'd rather not stick it into config/constants.php since they shouldn't be called except for by this model and the controllers that use it. Edit 1: Clarification To be more specific, I have my message_model model and it has a bunch of constants that I need that are stored in message_model_constants.php. Where should I put message_model_constants.php and is there a way to have it automatically included by the controller that loads message_model when message_model is not (and I don't want it to be) auto-loaded. Edit 2: I really don't want to have the constants auto-loaded except for when I use the model

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  • Pass data to Master Page with ASP.NET MVC

    - by Brian David Berman
    I have a hybrid ASP.NET WebForms/MVC project. In my Master Page, I have a "menu" User Control and a "footer" User Control. Anyways. I need to pass some data (2 strings) to my "menu" User Control on my Master Page (to select the current tab in my menu navigation, etc.) My views are strongly-typed to my data model. How can I push data from my controller to my menu or at least allow my master page to access some data pre-defined in my controller? Note: I understand this violates pure ASP.NET MVC, but like I said, it is a hybrid project. The main purpose of my introduction to ASP.NET MVC into my project was to have more control over my UI for certain situations only.

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  • asp.net InsertCommand to return latest insert ID

    - by Stijn Van Loo
    Dear all, I'm unable to retrieve the latest inserted id from my SQL Server 2000 db using a typed dataset in asp.NET I have created a tableadapter and I ticked the "Refresh datatable" and "Generate Insert, Update and Delete statements". This auto-generates the Fill and GetData methods, and the Insert, Update, Select and Delete statements. I have tried every possible solution in this thread http://forums.asp.net/t/990365.aspx but I'm still unsuccesfull, it always returns 1(=number of affected rows). I do not want to create a seperate insert method as the auto-generated insertCommand perfectly suits my needs. As suggested in the thread above, I have tried to update the InsertCommand SQL syntax to add SELECT SCOPY_IDENTITY() or something similar, I have tried to add a parameter of type ReturnValue, but all I get is the number of affected rows. Does anyone has a different take on this? Thanks in advance! Stijn

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  • Can't select View Content dropdown when adding view in MVC using Interfaces

    - by fearofawhackplanet
    I have my Model defined externally in two projects - a Core project and an Interface project. I am opening the Add View dialogue from my controller, and selecting Create a strongly typed view. In the drop down list, I can select the concrete types like MyProject.Model.Core.OrderDetails, but the interface types like MyProject.Model.Interface.IOrderDetails aren't there. I can type the interface class in manually and everything works, but then the View content menu that lets you select the Create, Delete, List, etc scaffolding is disabled. Is there some problem with using interfaces in MVC? Or is it something else I'm missing?

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  • How to include associative table information and still retain strong typing

    - by mwright
    I am using LINQ to SQL to create strongly typed objects in my project. Let's say I have an object that is represented by a database table. This object has a "Current State" that is kept in an associative table. I would like to make a single db call where I pull back the two tables joined but am unsure how I should be populating that information into some sort of object to preserve strong typing within my model so that the view using the information can just consume the information from the objects. I looked into creating a view model for this but it doesn't seem to quite fit. Am I thinking about this in the wrong way? What information can I include to help clarify my problem? Other details that may or may not be important: It's an MVC project....

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  • TableAdapter to return ONLY selected columns? (VS2008)

    - by MattSlay
    (VS2008) I'm trying to configure a TableAdapter in a Typed DataSet to return only a certain subset of columns from the main schema of the table on which it is based, but it always returns the entire schema (all columns) with blank values in the columns I have omitted. The TableAdpater has the default Fill and GetData() methods that come from the wizard, which contain every column in the table, which is fine. I then added a new parameterized query method called GetActiveJobsByCustNo(CustNo), and I only included a few columns in the SQL query that I actually want to be in this table view. But, again, it returns all the columns in the master table schema, with empty values for the columns I omitted. The reason I am wanting this, is so I can just get a few columns back to use that table view with AutoGenerateColumns in an ASP.NET GridView. With it giving me back EVERY column i nthe schema, my presentation GridView contains way more columns that I want to show th user. And, I want to avoid have to declare the columns in the GridView.

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  • Can I create a dataset XSD without using the designer?

    - by Per Åkerberg
    Hi everyone, I want to be able to create the XSD file for my typed dataset without using the visual studio dataset designer. Is there a way to do this using for instance a command-line tool? There is some magic happening when a table is dragged from the server explorer to the design surface, but where does that magic come from? To add some flavour to the mix, I am using DB2 LUW 9.1, but I am guessing that the process is similar using other database vendors. Once I have the XSD I can use XSD.exe to create my .CS class, no problem. Thanks for any help or suggestion! /Per

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  • .NET Database application guidance.

    - by Wally
    Hello, I'm stumbling in the data wilderness and feel very lost, so i am asking for help. I have done some database apps in VS (C#) winforms for some time, wpf lately. These are small to medium apps (embedded dbs, a bit of sql server), like a restaurants, cash registers and similar. (15-20 tables) Until now, i have done all my datasets by drag and drop in Visual Studio designer. I spent weeks on web trying to find some complete solution how to write complete solution with typed datasets by hand from scratch (DAL, B.Objects) in hope to learn some architecture patterns along the way, but without success. So, finally question. Can someone recommend me what to learn for this type of applications, maybe move away from datasets , use some ORM ( maybe overkill, i dont know). Point me in some direction please.

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  • Box2D Difference Between WorldCenter and Position

    - by Free Lancer
    So this problem has been brothering for a couple of days now. First off, what is the difference between say Body.getWorldCenter() and Body.getPosition(). I heard that WorldCenter might have to do with the center of gravity or something. Second, When I create a Box2D Body for a sprite the Body is always at the lower left corner. I check it by printing a Rectangle of 1 pixel around the box.getWorldCenter(). From what I understand the Body should be in the center of the Sprite and its bounding box should wrap around the Sprite, correct? Here's an image of what I mean (The Sprite is Red, Body Blue): Here's some code: Body Creator: public static Body createBoxBody( final World pPhysicsWorld, final BodyType pBodyType, final FixtureDef pFixtureDef, Sprite pSprite ) { float pRotation = 0; float pCenterX = pSprite.getX() + pSprite.getWidth() / 2; float pCenterY = pSprite.getY() + pSprite.getHeight() / 2; float pWidth = pSprite.getWidth(); float pHeight = pSprite.getHeight(); final BodyDef boxBodyDef = new BodyDef(); boxBodyDef.type = pBodyType; //boxBodyDef.position.x = pCenterX / Constants.PIXEL_METER_RATIO; //boxBodyDef.position.y = pCenterY / Constants.PIXEL_METER_RATIO; boxBodyDef.position.x = pSprite.getX() / Constants.PIXEL_METER_RATIO; boxBodyDef.position.y = pSprite.getY() / Constants.PIXEL_METER_RATIO; Vector2 v = new Vector2( boxBodyDef.position.x * Constants.PIXEL_METER_RATIO, boxBodyDef.position.y * Constants.PIXEL_METER_RATIO ); Gdx.app.log("@Physics", "createBoxBody():: Box Position: " + v); // Temporary Box shape of the Body final PolygonShape boxPoly = new PolygonShape(); final float halfWidth = pWidth * 0.5f / Constants.PIXEL_METER_RATIO; final float halfHeight = pHeight * 0.5f / Constants.PIXEL_METER_RATIO; boxPoly.setAsBox( halfWidth, halfHeight ); // set the anchor point to be the center of the sprite pFixtureDef.shape = boxPoly; final Body boxBody = pPhysicsWorld.createBody(boxBodyDef); Gdx.app.log("@Physics", "createBoxBody():: Box Center: " + boxBody.getPosition().mul(Constants.PIXEL_METER_RATIO)); boxBody.createFixture(pFixtureDef); boxBody.setTransform( boxBody.getWorldCenter(), MathUtils.degreesToRadians * pRotation ); boxPoly.dispose(); return boxBody; } Making the Sprite: public Car( Texture texture, float pX, float pY, World world ) { super( "Car" ); mSprite = new Sprite( texture ); mSprite.setSize( mSprite.getWidth() / 6, mSprite.getHeight() / 6 ); mSprite.setPosition( pX, pY ); mSprite.setOrigin( mSprite.getWidth()/2, mSprite.getHeight()/2); FixtureDef carFixtureDef = new FixtureDef(); // Set the Fixture's properties, like friction, using the car's shape carFixtureDef.restitution = 1f; carFixtureDef.friction = 1f; carFixtureDef.density = 1f; // needed to rotate body using applyTorque mBody = Physics.createBoxBody( world, BodyDef.BodyType.DynamicBody, carFixtureDef, mSprite ); }

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  • Confusing Java syntax...

    - by posfan12
    I'm trying to convert the following code (from Wikipedia) from Java to JavaScript: /* * 3 June 2003, [[:en:User:Cyp]]: * Maze, generated by my algorithm * 24 October 2006, [[:en:User:quin]]: * Source edited for clarity * 25 January 2009, [[:en:User:DebateG]]: * Source edited again for clarity and reusability * 1 June 2009, [[:en:User:Nandhp]]: * Source edited to produce SVG file when run from the command-line * * This program was originally written by [[:en:User:Cyp]], who * attached it to the image description page for an image generated by * it on en.wikipedia. The image was licensed under CC-BY-SA-3.0/GFDL. */ import java.awt.*; import java.applet.*; import java.util.Random; /* Define the bit masks */ class Constants { public static final int WALL_ABOVE = 1; public static final int WALL_BELOW = 2; public static final int WALL_LEFT = 4; public static final int WALL_RIGHT = 8; public static final int QUEUED = 16; public static final int IN_MAZE = 32; } public class Maze extends java.applet.Applet { /* The width and height (in cells) of the maze */ private int width; private int height; private int maze[][]; private static final Random rnd = new Random(); /* The width in pixels of each cell */ private int cell_width; /* Construct a Maze with the default width, height, and cell_width */ public Maze() { this(20,20,10); } /* Construct a Maze with specified width, height, and cell_width */ public Maze(int width, int height, int cell_width) { this.width = width; this.height = height; this.cell_width = cell_width; } /* Initialization method that will be called when the program is * run from the command-line. Maze will be written as SVG file. */ public static void main(String[] args) { Maze m = new Maze(); m.createMaze(); m.printSVG(); } /* Initialization method that will be called when the program is * run as an applet. Maze will be displayed on-screen. */ public void init() { createMaze(); } /* The maze generation algorithm. */ private void createMaze(){ int x, y, n, d; int dx[] = { 0, 0, -1, 1 }; int dy[] = { -1, 1, 0, 0 }; int todo[] = new int[height * width], todonum = 0; /* We want to create a maze on a grid. */ maze = new int[width][height]; /* We start with a grid full of walls. */ for (x = 0; x < width; ++x) { for (y = 0; y < height; ++y) { if (x == 0 || x == width - 1 || y == 0 || y == height - 1) { maze[x][y] = Constants.IN_MAZE; } else { maze[x][y] = 63; } } } /* Select any square of the grid, to start with. */ x = 1 + rnd.nextInt (width - 2); y = 1 + rnd.nextInt (height - 2); /* Mark this square as connected to the maze. */ maze[x][y] &= ~48; /* Remember the surrounding squares, as we will */ for (d = 0; d < 4; ++d) { if ((maze[][d][][d] & Constants.QUEUED) != 0) { /* want to connect them to the maze. */ todo[todonum++] = ((x + dx[d]) << Constants.QUEUED) | (y + dy[d]); maze[][d][][d] &= ~Constants.QUEUED; } } /* We won't be finished until all is connected. */ while (todonum > 0) { /* We select one of the squares next to the maze. */ n = rnd.nextInt (todonum); x = todo[n] >> 16; /* the top 2 bytes of the data */ y = todo[n] & 65535; /* the bottom 2 bytes of the data */ /* We will connect it, so remove it from the queue. */ todo[n] = todo[--todonum]; /* Select a direction, which leads to the maze. */ do { d = rnd.nextInt (4); } while ((maze[][d][][d] & Constants.IN_MAZE) != 0); /* Connect this square to the maze. */ maze[x][y] &= ~((1 << d) | Constants.IN_MAZE); maze[][d][][d] &= ~(1 << (d ^ 1)); /* Remember the surrounding squares, which aren't */ for (d = 0; d < 4; ++d) { if ((maze[][d][][d] & Constants.QUEUED) != 0) { /* connected to the maze, and aren't yet queued to be. */ todo[todonum++] = ((x + dx[d]) << Constants.QUEUED) | (y + dy[d]); maze[][d][][d] &= ~Constants.QUEUED; } } /* Repeat until finished. */ } /* Add an entrance and exit. */ maze[1][1] &= ~Constants.WALL_ABOVE; maze[width - 2][height - 2] &= ~Constants.WALL_BELOW; } /* Called by the applet infrastructure to display the maze on-screen. */ public void paint(Graphics g) { drawMaze(g); } /* Called to write the maze to an SVG file. */ public void printSVG() { System.out.format("<svg width=\"%d\" height=\"%d\" version=\"1.1\"" + " xmlns=\"http://www.w3.org/2000/svg\">\n", width*cell_width, height*cell_width); System.out.println(" <g stroke=\"black\" stroke-width=\"1\"" + " stroke-linecap=\"round\">"); drawMaze(null); System.out.println(" </g>\n</svg>"); } /* Main maze-drawing loop. */ public void drawMaze(Graphics g) { int x, y; for (x = 1; x < width - 1; ++x) { for (y = 1; y < height - 1; ++y) { if ((maze[x][y] & Constants.WALL_ABOVE) != 0) drawLine( x * cell_width, y * cell_width, (x + 1) * cell_width, y * cell_width, g); if ((maze[x][y] & Constants.WALL_BELOW) != 0) drawLine( x * cell_width, (y + 1) * cell_width, (x + 1) * cell_width, (y + 1) * cell_width, g); if ((maze[x][y] & Constants.WALL_LEFT) != 0) drawLine( x * cell_width, y * cell_width, x * cell_width, (y + 1) * cell_width, g); if ((maze[x][y] & Constants.WALL_RIGHT) != 0) drawLine((x + 1) * cell_width, y * cell_width, (x + 1) * cell_width, (y + 1) * cell_width, g); } } } /* Draw a line, either in the SVG file or on the screen. */ public void drawLine(int x1, int y1, int x2, int y2, Graphics g) { if ( g != null ) g.drawLine(x1, y1, x2, y2); else System.out.format(" <line x1=\"%d\" y1=\"%d\"" + " x2=\"%d\" y2=\"%d\" />\n", x1, y1, x2, y2); } } Anyway, I was chugging along fairly quickly when I came to a bit that I just don't understand: /* Remember the surrounding squares, as we will */ for (var d = 0; d < 4; ++d) { if ((maze[][d][][d] & Constants.QUEUED) != 0) { /* want to connect them to the maze. */ todo[todonum++] = ((x + dx[d]) << Constants.QUEUED) | (y + dy[d]); maze[][d][][d] &= ~Constants.QUEUED; } } What I don't get is why there are four sets of brackets following the "maze" parameter instead of just two, since "maze" is a two dimensional array, not a four dimensional array. I'm sure there's a good reason for this. Problem is, I just don't get it. Thanks!

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  • VS2008 DataSet Wizard doesn't match tables for updating

    - by James H
    Hi all, first question ever on this site. I've been having a real stubborn problem using Visual Studio 2008 and I'm hoping someone has figured this out before. I have 2 libraries and 1 project that use strongly typed datasets (MSSQL backend) that I generated using the "Configure DataSet with Wizard" option on in Data Sources. I've had them working just fine for awhile and I've written a lot of code in the non-designer file for the row classes. I've also specified a lot of custom queries using the dataset designer. This is all work I can't afford to loose. I've recently made some changes to re-organize my libraries which included changing the names of the libraries themselves. I also changed the connection string to point to a different database which is a development copy (same exact schema). Problem is now when I open up "Configure DataSet with Wizard" to pickup a new column I've added to one of the tables it no longer matches the tables correctly in the wizard. The wizard displays all of the tables in the database and none of them have check boxes next to them (ie: are not part of this dataset). Below those it shows all of the tables again but with red Xs and these are checked. Basically meaning that Visual Studio sees all of the tables it currently has in the DataSet and sees all of the tables in the database, but believes they are no longer the same and thus do not match! I've had this same thing happen quite awhile back and I think I just re-built the xsd from scratch and manually copied the code over and then had to redefine all of the custom queries I built in the dataset designer. That's not a good solution. I'm looking for 2 answers: 1. What causes this to happen and how to prevent it. 2. How do I fix this so that the wizard once again believes the tables in its xsd are the same tables that are in the database (yes, they have the exact same names still). Thanks.

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  • What are the use cases for this static reflection code?

    - by Maslow
    This is Oliver Hanappi's static reflection code he posted on stackoverflow private static string GetMemberName(Expression expression) { switch (expression.NodeType) { case ExpressionType.MemberAccess: var memberExpression = (MemberExpression)expression; var supername = GetMemberName(memberExpression.Expression); if (String.IsNullOrEmpty(supername)) return memberExpression.Member.Name; return String.Concat(supername, '.', memberExpression.Member.Name); case ExpressionType.Call: var callExpression = (MethodCallExpression)expression; return callExpression.Method.Name; case ExpressionType.Convert: var unaryExpression = (UnaryExpression)expression; return GetMemberName(unaryExpression.Operand); case ExpressionType.Parameter: return String.Empty; default: throw new ArgumentException("The expression is not a member access or method call expression"); } } I have the public wrapper methods: public static string Name<T>(Expression<Action<T>> expression) { return GetMemberName(expression.Body); } public static string Name<T>(Expression<Func<T, object>> expression) { return GetMemberName(expression.Body); } then added my own method shortcuts public static string ClassMemberName<T>(this T sourceType,Expression<Func<T,object>> expression) { return GetMemberName(expression.Body); } public static string TMemberName<T>(this IEnumerable<T> sourceList, Expression<Func<T,object>> expression) { return GetMemberName(expression.Body); } What are examples of code that would necessitate or take advantage of the different branches in the GetMemberName(Expression expression) switch? what all is this code capable of making strongly typed?

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