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  • jQuery UI tabs link for _blank webpage

    - by Megawolt
    Hi fellas, In our format some pages must be in Tabs that's ok. But some of them must be open in a blank page... So How can i do that. I have try ; $('#tablar #tabs ul li a').filter(function() { return $(this).attr('rel') == 'ex'; }) .unbind() .click(function(e) { location.href = this.href; e.preventDefault(); }); But not working...

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  • background image for jquery ui dialog buttons

    - by mcgrailm
    is it possible to give a button a background image really i have an image that I want to use for a button and would be nice if they stayed in place like the default buttons. right now I just have them inside the dialog but the rest of the content is dynamic and I don't want them to disappear when the scroll bar appears

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  • jQuery UI AutoComplete remote json response question

    - by Greg-J
    I was using geonames.org to autocomplete city and state but found it to be far too slow to be reliable. My code is as follows, and does work (wait about 10 seconds to see the autocomplete results) Old (working) code here: http://jsbin.com/umewo3/2/edit Now I am using YQL as they provide a much quicker response. The issue is that I don't seem to understand how to properly map the response. You can see I am sending a well formed request, and getting the response back - but I am somehow not dealing with the response properly. New (broken) code here: http://jsbin.com/aqoke3/2/edit Any and all help appreciated.

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  • jQuery Resizable() UI Problem

    - by OneNerd
    In general, resizable() works fine. Here is where I am getting into an issue. I have a div that contains some resizable items that work fine (resizable() applied to them at some point). user can save items for later view (the innerHTML of the div gets saved into a JavaScript array, then div gets cleared so they can do something else) When items get placed back onto div (from array) -- I do a $('#divname').append(arrayname[i]); -- items are no longer resizable (although visually they have the resizable classes/handle on them) Here is what I have tried so far (none of which have worked): After append() line, I re-initialize the resizable -- $('#items').resizable(); After append() line, remove then re-add resizable -- $('#items').resizable('destroy').resizable(); Any help is appreciated - thanks.

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  • JQuery UI question, how do you add variables into the dialog box

    $('.openDialog').click(function(event){ var width=$(this).attr('width'); var height=$(this).attr('height'); alert(width + ' ' + height); event.preventDefault(); $("#dialog").dialog({autoOpen: false, modal: true}); $('#dialog').dialog('option', 'width', width); $('#dialog').dialog('open'); $('#dialog p').load('http://pagetoload.com/page.html .content'); }); As you can see above i'm trying to open a dialog box with a passed in parameter of width and height, however when I try and pass in the value of width on this line: $('#dialog').dialog('option', 'width', width); it doesn't work, any ideas why or how to get around that? Thanks

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  • Toggle jQuery-UI widgets

    - by cf_PhillipSenn
    I have: <div class="ui-widget"> <div class="ui-widget-header"> <span class="ui-icon ui-icon-circle-triangle-n">My Menu</span> </div> <ul class="ui-widget-content"> <li>Menu Item 1</li> <li>Menu Item 2</li> <li>Menu Item 3</li> </ul> </div> My jQuery is: $('.ui-widget-header').click(function() { $('.ui-widget-header+ul').toggle('slow'); }); Q: How do I toggle classes between ui-icon-circle-triangle-n and ui-icon-circle-triangle-s as the user clicks on .ui-widget-header?

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  • sortable list using jquery ui not passing updated list order

    - by Matthew Berman
    I am following the sortable lists railscast and got everything working except when I sort, the same (original) order gets passed to the update method each time, so it doesn't update the true order. Here's the code: In the view: %tbody#lineup{"data-update-url" => sort_lineups_url} - @lineup.pieces.each_with_index do |piece, index| = content_tag_for :tr, piece do = render 'piece', :piece => piece, :index => index and pieces.js.coffee: jQuery -> $('#lineup').sortable( axis: 'y' update: -> $.post($(this).data('update-url'), $(this).sortable('serialize')) ); sort and show methods of lineupscontroller: def show @lineup = Lineup.find_by_user_id(current_user.id) @pieces = @lineup.pieces.order("position") end def sort params[:piece].each_with_index do |id, index| current_user.lineup.pieces.update_all({position: index+1}, {id: id}) end render nothing: true end and the update request: Started POST "/lineups/sort" for 127.0.0.1 at 2012-06-24 20:06:14 -0700 Processing by LineupsController#sort as */* Parameters: {"piece"=>["8", "2", "1", "4", "3", "7"]} User Load (0.4ms) SELECT `users`.* FROM `users` WHERE `users`.`id` = 2 LIMIT 1 Lineup Load (0.6ms) SELECT `lineups`.* FROM `lineups` WHERE `lineups`.`user_id` = 2 LIMIT 1 SQL (2.9ms) UPDATE `pieces` INNER JOIN `piece_lineups` ON `pieces`.`id` = `piece_lineups`.`piece_id` SET `position` = 1 WHERE `piece_lineups`.`lineup_id` = 3 AND `pieces`.`id` = 8 SQL (0.6ms) UPDATE `pieces` INNER JOIN `piece_lineups` ON `pieces`.`id` = `piece_lineups`.`piece_id` SET `position` = 2 WHERE `piece_lineups`.`lineup_id` = 3 AND `pieces`.`id` = 2 SQL (0.6ms) UPDATE `pieces` INNER JOIN `piece_lineups` ON `pieces`.`id` = `piece_lineups`.`piece_id` SET `position` = 3 WHERE `piece_lineups`.`lineup_id` = 3 AND `pieces`.`id` = 1 SQL (0.5ms) UPDATE `pieces` INNER JOIN `piece_lineups` ON `pieces`.`id` = `piece_lineups`.`piece_id` SET `position` = 4 WHERE `piece_lineups`.`lineup_id` = 3 AND `pieces`.`id` = 4 SQL (0.6ms) UPDATE `pieces` INNER JOIN `piece_lineups` ON `pieces`.`id` = `piece_lineups`.`piece_id` SET `position` = 5 WHERE `piece_lineups`.`lineup_id` = 3 AND `pieces`.`id` = 3 SQL (0.5ms) UPDATE `pieces` INNER JOIN `piece_lineups` ON `pieces`.`id` = `piece_lineups`.`piece_id` SET `position` = 6 WHERE `piece_lineups`.`lineup_id` = 3 AND `pieces`.`id` = 7 Rendered text template (0.0ms) so each time i drag+drop the list, it sends the same order again. what am I doing wrong that the params isn't passing the right, updated order? Completed 200 OK in 2757ms (Views: 1.0ms | ActiveRecord: 6.7ms)

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  • Game Design Schools in Canada

    - by CptJackLoder
    I am a High School student in Ontario and i am trying looking for college/university programs the are specifically about game design. There are quite a few at most colleges near me, but they are all BA's and I am looking for a BSc. The only one i have been able to find is at digipen but that is across the continent and more importantly outrageously expensive. Does anyone know of and programs in Canada or the US that offer a BSc in Game design?

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  • The importance of Design Patterns with Javascript, NodeJs et al

    - by Lewis
    With Javascript appearing to be the ubiquitous programming language of the web over the next few years, new frameworks popping up every five minutes and event driven programming taking a lead both server and client side: Do you as a Javascript developer consider the traditional Design Patterns as important or less important than they have been with other languages / environments?. Please name the top three design patterns you, as a Javascript developer use regularly and give an example of how they have helped in your Javascript development.

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  • Design Issues With Forms

    - by ultan o'broin
    Interesting article on UX Matters, well worth reading, especially the idea that global design research can take for a better user experience in all languages: Label Placement in Austrian Forms, with Some Lessons for English Forms What is perhaps underplayed here is the cultural influence of how people worked with forms in the past, and how a proper global user-centered design process needs to address this issue and move usability gains (in the enterprise space, productivity especially) in the right direction.

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  • SQL Saturday Birmingham #328 Database Design Precon In One Week

    - by drsql
    On September 22, I will be doing my "How to Design a Relational Database" pre-conference session in Birmingham, Alabama. You can see the abstract here if you are interested, and you can sign up there too, naturally. At just $100, which includes a free ebook copy of my database design book, it is a great bargain and I totally promise it will be a little over 7 hours of talking about and designing databases, which will certainly be better than what you do on a normal work day, even a Friday....(read more)

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  • What do you think was a poor design choice in Java

    - by Phobia
    Java has been one of the most (the most?) popular programming languages till this day, but this also brought controversy as well. A lot of people now like to bash Java simply because "it's slow", or simply because it's not language X, for example. My question isn't related to any of these arguments at all, I simply want to know what you consider a design flaw, or a poor design choice in Java, and how it might be improved from your point of view. Something like this.

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  • Book Review: SSIS Design Patterns

    - by andyleonard
    Samuel Vanga ( Blog | @SamuelVanga ) has posted a review of our new book SSIS Design Patterns at his blog . Several of Sam’s statements struck me, but none more than this: Within a few hours of reading SQL Server 2012 Integration Services Design Patterns , it stood out that none of the authors were trying to impress by showing what they all know in SSIS. Instead, they focused on describing solutions and patterns in a great detail (exactly why I paid for). Sam mentions he could not locate the source...(read more)

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  • Design Patterns - Why the need for interfaces?

    - by Kyle Johnson
    OK. I am learning design patterns. Every time I see someone code an example of a design pattern they use interfaces. Here is an example: http://visualstudiomagazine.com/Articles/2013/06/18/the-facade-pattern-in-net.aspx?Page=1 Can someone explain to me why was the interfaces needed in this example to demonstrate the facade pattern? The program work if you pass in the classes to the facade instead of the interface. If I don't have interfaces does that mean

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  • Design for an interface implementation that provides additional functionality

    - by Limbo Exile
    There is a design problem that I came upon while implementing an interface: Let's say there is a Device interface that promises to provide functionalities PerformA() and GetB(). This interface will be implemented for multiple models of a device. What happens if one model has an additional functionality CheckC() which doesn't have equivalents in other implementations? I came up with different solutions, none of which seems to comply with interface design guidelines: To add CheckC() method to the interface and leave one of its implementations empty: interface ISomeDevice { void PerformA(); int GetB(); bool CheckC(); } class DeviceModel1 : ISomeDevice { public void PerformA() { // do stuff } public int GetB() { return 1; } public bool CheckC() { bool res; // assign res a value based on some validation return res; } } class DeviceModel2 : ISomeDevice { public void PerformA() { // do stuff } public int GetB() { return 1; } public bool CheckC() { return true; // without checking anything } } This solution seems incorrect as a class implements an interface without truly implementing all the demanded methods. To leave out CheckC() method from the interface and to use explicit cast in order to call it: interface ISomeDevice { void PerformA(); int GetB(); } class DeviceModel1 : ISomeDevice { public void PerformA() { // do stuff } public int GetB() { return 1; } public bool CheckC() { bool res; // assign res a value based on some validation return res; } } class DeviceModel2 : ISomeDevice { public void PerformA() { // do stuff } public int GetB() { return 1; } } class DeviceManager { private ISomeDevice myDevice; public void ManageDevice(bool newDeviceModel) { myDevice = (newDeviceModel) ? new DeviceModel1() : new DeviceModel2(); myDevice.PerformA(); int b = myDevice.GetB(); if (newDeviceModel) { DeviceModel1 newDevice = myDevice as DeviceModel1; bool c = newDevice.CheckC(); } } } This solution seems to make the interface inconsistent. For the device that supports CheckC(): to add the logic of CheckC() into the logic of another method that is present in the interface. This solution is not always possible. So, what is the correct design to be used in such cases? Maybe creating an interface should be abandoned altogether in favor of another design?

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  • Rule of thumb for enemy design

    - by Terrance
    I'm at the early stages of developing a 2d side scrolling open ended platformer (think metroidvania) and am having a bit of difficulty at enemy design inspiration for something of a scifi, nature, fantasy setting that isn't overly familar or obvious. I haven't seen too many articles blogs or books that talk about the subject at great length. Is there a fair rule of thumb when coming up with enemy design with respect to keeping your player engaged?

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  • Design pattern to handle queries using multiple models

    - by coderkane
    I am presented with a dilemma while trying to re-designing the class structure for my PHP/MySQL application to make it more elegant and conform it to the SOLID principle. The problem goes like this: Let as assume, there is an abstract class called person which has certain properties to define a generic person, such as name, age, date of birth etc. There are two classes, student, and teacher, that implements this abstract class. They add their own unique properties to it. I have designed all the three classes to include all the operational logic (details of which are not relevant in context of the question). Now, I need to create views/reports/data grids which contain details from multiple classes, for example, say, a list of all students doing projects in Chemistry mentored by a teacher whose name is the parameter to the query. This is just one example of a view, there are many different views in the application, which uses data from 3-4 tables, and each of them have multiple input parameters to generate them. Considering this particular example, I have written the relevant query using JOIN and the results are as expected and proper, now here is the dilemma: Keeping in mind the single responsibility principle, where should I keep this query? It does not belong to either Student class, or Teacher class or any other classes currently present. a) Should I create a new class, say dataView class, and design it as a MVC pattern and keep the query there? What about the other views? how do they fit in this architecture? b) Should I not keep the query in code at all, and make it DB View ? c) Am I completely wrong in the approach? If so what is the right approach? My considerations are as follows: a) should be easy to add new views later on if requirement comes, without having to copy-paste-modify code b) would like to make it as loosely coupled as possible so that if minor db structure changes happen, it does not break I did google searches on report design and OOP report generators, but all the result seem to focus on the visual design of the report rather than fetching the data. I have already taken care of the visual aspect of the report using MVC with html templates. I am sure this is a very fundamental problem with known solution, but I am somehow not able to find it (maybe searching with wrong keyword). Edit1: Modified the title to make it more relevant Edit2: The accepted answer got me thinking in the right direction and identify my design flaws, which eventually led me to find this question and the solution in Stack Overflow which gave me the detailed answer to clear the confusion.

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  • design an extendable database model

    - by wishi_
    Hi! Currently I'm doing a project whose specifications are unclear - well who doesn't. I wonder what's the best development strategy to design a DB, that's going to be extended sooner or later with additional tables and relations. I want to include "changeability". My main concern is that I want to apply design patterns (it's a university project) and I want to separate the constant factors from those, that change by choosing appropriate design patterns - in my case MVC and a set of sub-patterns at model level. When it comes to the DB however, I may have to resdesign my model in my MVC approach, because my domain model at a later stage my require a different set of classes representing the DB tables. I use Hibernate as an abstraction layer between DB and application. Would you start with a very minimal DB, just a few tables and relations? And what if I want an efficient DB, too? I wonder what strategies are applied in the real world. Stakeholder analysis for example isn't a sufficient planing solution when it comes to changing requirements. I think - at a DB level - my design pattern ends. So there's breach whose impact I'd like to minimize with a smart strategy.

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  • What makes an effective UI for displaying versioning of structured hierarchical data

    - by Fadrian Sudaman
    Traditional version control system are displaying versioning information by grouping Projects-Folders-Files with Tree view on the left and details view on the right, then you will click on each item to look at revision history for that configuration history. Assuming that I have all the historical versioning information available for a project from Object-oriented model perspective (e.g. classes - methods - parameters and etc), what do you think will be the most effective way to present such information in UI so that you can easily navigate and access the snapshot view of the project and also the historical versioning information? Put yourself in the position that you are using a tool like this everyday in your job like you are currently using SVN, SS, Perforce or any VCS system, what will contribute to the usability, productivity and effectiveness of the tool. I personally find the classical way for display folders and files like above are very restrictive and less effective for displaying deep nested logical models. Assuming that this is a greenfield project and not restricted by specific technology, how do you think I should best approach this? I am looking for idea and input here to add values to my research project. Feel free to make any suggestions that you think is valuable. Thanks again for anyone that shares their thoughts.

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  • Advices fo starting a video game design career

    - by Allen Gabriel Baker
    I'm 24 and have a passion for video games and game-design. I've decided I want to design video games as my career. I have no experience with designing video games or coding but I'm interested and willing to learn. I want a job at any level but what would I need to land a job? I have no college experience and I have no money. What is a cheap school, or do I really need to go to school for this, or can I learn on my own? Is it possible to do this with no money? I'm literally broke but I want this so bad I feel like its the only career I'll enjoy. I want to call up company's and ask them what they are looking for in someone they want to hire, is that a good idea? Also I don't know the history of video game design and I don't want to sound like a dummy when someone says something about this field or talks about a famous designer and I have no idea who they're talking about. So what is key info when it comes to this field and where should I find it? Hopefully some of you guys and girls can help me out: I know in the future I will create something everyone will enjoy and you guys will remember when you gave me advice and I will always remember you guys for helping me. I'm gifted I know I am and I want to share my gift with the rest of the world by making games that change the Industry. Help me out please.

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  • Online betting system design [closed]

    - by Rafal
    I am a Computer Science student, preparing for my exam in software engineering. I am strugging with answering one of the sample questions to the scenario below. My understanding is that the system design approach should probably be a mixture of agile and plan driven elements but - since I've no practical experience - it's hard for me to decide on the balance and tolls that should be used. I will appreciate any hints from experienced business analysts who were involved in similar kind of projects. Ray Sing is the owner of “Last Betz", a bookmakers with 7 outlets across Louth and Meath. With the advent of smartphones Ray would now like to allow his clients to place their bets online using their mobile devices. Clients would register for an account and password and would log their credit card details via the Last Betz website. To begin using the facility customers must 'load' their accounts with 100 euros. Any winnings, minus commission, will be placed in the account whilst any losses will be automatically deducted from the account. Assuming you have been selected to develop the above system: How would you approach the design of this system? Discuss the design methods and models you would use.

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  • How effectively "sell" a good design in large meetings

    - by User1
    Many times I have witnessed a sad tragedy. Here's what happens: A team design review for a new project. I see a simple design that has quite a few holes. I casually mention the holes and ways to avoid them. The warnings are ignored with comments like "that 'never' happen in real life" Eventually the things that "will 'never' happen" happen An emergency team design review for a broken project. So what do I do? Copping the "I told you so" attitude is not going to win friends and influence people. Sometimes years go by and the comments from step 3 are forgotten anyway. I definitely don't want to be the annoying pest reminding the world of the gotchas. I often sit back and watch the Titanic sail off to Europe. It's frustrating to see bad designs move forward. It's also frustrating that I can't seem to convince others of the pending peril of the current path. I do worst on team meetings where everyone has different ways of understanding different terms. Also, egos tend to win of reason and thought. I'm looking for good tactics to convince groups people to use some new and complicated ideas.

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  • Design in "mixed" languages: object oriented design or functional programming?

    - by dema80
    In the past few years, the languages I like to use are becoming more and more "functional". I now use languages that are a sort of "hybrid": C#, F#, Scala. I like to design my application using classes that correspond to the domain objects, and use functional features where this makes coding easier, more coincise and safer (especially when operating on collections or when passing functions). However the two worlds "clash" when coming to design patterns. The specific example I faced recently is the Observer pattern. I want a producer to notify some other code (the "consumers/observers", say a DB storage, a logger, and so on) when an item is created or changed. I initially did it "functionally" like this: producer.foo(item => { updateItemInDb(item); insertLog(item) }) // calls the function passed as argument as an item is processed But I'm now wondering if I should use a more "OO" approach: interface IItemObserver { onNotify(Item) } class DBObserver : IItemObserver ... class LogObserver: IItemObserver ... producer.addObserver(new DBObserver) producer.addObserver(new LogObserver) producer.foo() //calls observer in a loop Which are the pro and con of the two approach? I once heard a FP guru say that design patterns are there only because of the limitations of the language, and that's why there are so few in functional languages. Maybe this could be an example of it? EDIT: In my particular scenario I don't need it, but.. how would you implement removal and addition of "observers" in the functional way? (I.e. how would you implement all the functionalities in the pattern?) Just passing a new function, for example?

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  • What's the point of the Prototype design pattern?

    - by user1905391
    So I'm learning about design patterns in school. Many of them are silly little ideas, but nevertheless solve some recurring problems(singleton, adapters, asynchronous polling, ect). But today I was told about the so called 'Prototype' design pattern. I must be missing something, because I don't see any benefits from it. I've seen people online say it's faster than using "new"' but this is doesn't make any sense, since at some point, regardless how the new object is created, memory needs to be allocated for it ect. Furthermore, doesn't this pattern run in the same circles as the 'chicken or egg' problem? By this I mean, since the prototype pattern essentially is just cloning objects, at some point the original object must be created itself (ie, not cloned). So this would mean, that I would need to have an existing copy of every object that I would ever want to clone already ready to clone? Seems stupid to me. Can anyone explain what the use of this pattern is? Original post: http://stackoverflow.com/questions/13887704/whats-the-point-of-the-prototype-design-pattern

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  • [C#][Design] Appropriate programming design questions.

    - by Edward
    I have a few questions on good programming design. I'm going to first describe the project I'm building so you are better equipped to help me out. I am coding a Remote Assistance Tool similar to TeamViewer, Microsoft Remote Desktop, CrossLoop. It will incorporate concepts like UDP networking (using Lidgren networking library), NAT traversal (since many computers are invisible behind routers nowadays), Mirror Drivers (using DFMirage's Mirror Driver (http://www.demoforge.com/dfmirage.htm) for realtime screen grabbing on the remote computer). That being said, this program has a concept of being a client-server architecture, but I made only one program with both the functionality of client and server. That way, when the user runs my program, they can switch between giving assistance and receiving assistance without having to download a separate client or server module. I have a Windows Form that allows the user to choose between giving assistance and receiving assistance. I have another Windows Form for a file explorer module. I have another Windows Form for a chat module. I have another Windows Form form for a registry editor module. I have another Windows Form for the live control module. So I've got a Form for each module, which raises the first question: 1. Should I process module-specific commands inside the code of the respective Windows Form? Meaning, let's say I get a command with some data that enumerates the remote user's files for a specific directory. Obviously, I would have to update this on the File Explorer Windows Form and add the entries to the ListView. Should I be processing this code inside the Windows Form though? Or should I be handling this in another class (although I have to eventually pass the data to the Form to draw, of course). Or is it like a hybrid in which I process most of the data in another class and pass the final result to the Form to draw? So I've got like 5-6 forms, one for each module. The user starts up my program, enters the remote machine's ID (not IP, ID, because we are registering with an intermediary server to enable NAT traversal), their password, and connects. Now let's suppose the connection is successful. Then the user is presented with a form with all the different modules. So he can open up a File Explorer, or he can mess with the Registry Editor, or he can choose to Chat with his buddy. So now the program is sort of idle, just waiting for the user to do something. If the user opens up Live Control, then the program will be spending most of it's time receiving packets from the remote machine and drawing them to the form to provide a 'live' view. 2. Second design question. A spin off question #1. How would I pass module-specific commands to their respective Windows Forms? What I mean is, I have a class like "NetworkHandler.cs" that checks for messages from the remote machine. NetworkHandler.cs is a static class globally accessible. So let's say I get a command that enumerates the remote user's files for a specific directory. How would I "give" that command to the File Explorer Form. I was thinking of making an OnCommandReceivedEvent inside NetworkHandler, and having each form register to that event. When the NetworkHandler received a command, it would raise the event, all forms would check it to see if it was relevant, and the appropriate form would take action. Is this an appropriate/the best solution available? 3. The networking library I'm using, Lidgren, provides two options for checking networking messages. One can either poll ReadMessage() to return null or a message, or one can use an AutoResetEvent OnMessageReceived (I'm guessing this is like an event). Which one is more appropriate?

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