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  • Excel Macro to concatenate

    - by Harish
    Need help in creating an Excel Macro.I have an Excel sheet.The Excel sheet is not consistent. I am planning to make it uniform and structured. Eg. A B C D 1 test tester tester 2 hai test 3 Bye test tested 4 GN test tested Fine A B C D 1 test testertester 2 hai test 3 Bye testtested 4 GN testtestedFine Basically I have to find the last cell where element is placed so based on that I can write my CONCATENATE funciton. In this case it would be Column D and hence my concatenate function would have been =CONCATENATE(B1,C1,D1) Again I would like the result to be in B1 but not a problem if I have to hide. Can anyone help me in doing this?

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  • Fragment shaders on a texture

    - by Snowangelic
    Hello stack overflow. I am trying to add some post-processing capabilities to a program. The rendering is done using openGL. I just want to allow the program to load some home made fragment shader and use them on the video stream. I wrote a little piece of shader using "OpenGL Shader Builder" that just turns a texture in grayscale. The shaders works well in the shader builder but I can't make it work in the main program. The screens stays all black. Here is the setup : @implementation PluginGLView - (id) initWithCoder: (NSCoder *) coder { const GLubyte * strExt; if ((self = [super initWithCoder:coder]) == nil) return nil; glLock = [[NSLock alloc] init]; if (nil == glLock) { [self release]; return nil; } // Init pixel format attribs NSOpenGLPixelFormatAttribute attrs[] = { NSOpenGLPFAAccelerated, NSOpenGLPFANoRecovery, NSOpenGLPFADoubleBuffer, 0 }; // Get pixel format from OpenGL NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; if (!pixFmt) { NSLog(@"No Accelerated OpenGL pixel format found\n"); NSOpenGLPixelFormatAttribute attrs2[] = { NSOpenGLPFANoRecovery, 0 }; // Get pixel format from OpenGL pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs2]; if (!pixFmt) { NSLog(@"No OpenGL pixel format found!\n"); [self release]; return nil; } } [self setPixelFormat:[pixFmt autorelease]]; /* long swapInterval = 1 ; [[self openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; */ [glLock lock]; [[self openGLContext] makeCurrentContext]; // Init object members strExt = glGetString (GL_EXTENSIONS); texture_range = gluCheckExtension ((const unsigned char *)"GL_APPLE_texture_range", strExt) ? GL_TRUE : GL_FALSE; texture_hint = GL_STORAGE_SHARED_APPLE ; client_storage = gluCheckExtension ((const unsigned char *)"GL_APPLE_client_storage", strExt) ? GL_TRUE : GL_FALSE; rect_texture = gluCheckExtension((const unsigned char *)"GL_EXT_texture_rectangle", strExt) ? GL_TRUE : GL_FALSE; // Setup some basic OpenGL stuff glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Loads the shaders shader=LoadShader(GL_FRAGMENT_SHADER,"/Users/alexandremathieu/fragment.fs"); program=glCreateProgram(); glAttachShader(program, shader); glLinkProgram(program); glUseProgram(program); [NSOpenGLContext clearCurrentContext]; [glLock unlock]; image_width = 1024; image_height = 512; image_depth = 16; image_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; image_base = (GLubyte *) calloc(((IMAGE_COUNT * image_width * image_height) / 3) * 4, image_depth >> 3); if (image_base == nil) { [self release]; return nil; } // Create and load textures for the first time [self loadTextures:GL_TRUE]; // Init fps timer //gettimeofday(&cycle_time, NULL); drawBG = YES; // Call for a redisplay noDisplay = YES; PSXDisplay.Disabled = 1; [self setNeedsDisplay:true]; return self; } And here is the "render screen" function wich basically...renders the screen. - (void)renderScreen { int bufferIndex = whichImage; glBindTexture(GL_TEXTURE_RECTANGLE_EXT, bufferIndex+1); glUseProgram(program); int loc=glGetUniformLocation(program, "texture"); glUniform1i(loc,bufferIndex+1); glTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, image_width, image_height, GL_BGRA, image_type, image[bufferIndex]); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, 1.0f); glTexCoord2f(0.0f, image_height); glVertex2f(-1.0f, -1.0f); glTexCoord2f(image_width, image_height); glVertex2f(1.0f, -1.0f); glTexCoord2f(image_width, 0.0f); glVertex2f(1.0f, 1.0f); glEnd(); [[self openGLContext] flushBuffer]; [NSOpenGLContext clearCurrentContext]; //[glLock unlock]; } and finally here's the shader. uniform sampler2DRect texture; void main() { vec4 color, texel; color = gl_Color; texel = texture2DRect(texture, gl_TexCoord[0].xy); color *= texel; // Begin Shader float gray=0.0; gray+=(color.r + color.g + color.b)/3.0; color=vec4(gray,gray,gray,color.a); // End Shader gl_FragColor = color; } The loading and using of shaders works since I am able to turn the screen all red with this shader void main(){ gl_FragColor=vec4(1.0,0.0,0.0,1.0); } If the shader contains a syntax error I get an error message from the LoadShader function etc. If I remove the use of the shader, everything works normally. I think the problem comes from the "passing the texture as a uniform parameter" thing. But these are my very firsts step with openGL and I cant be sure of anything. Don't hesitate to ask for more info. Thank you Stack O.

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  • Passing Boost uBLAS matrices to OpenGL shader

    - by AJM
    I'm writing an OpenGL program where I compute my own matrices and pass them to shaders. I want to use Boost's uBLAS library for the matrices, but I have little idea how to get a uBLAS matrix into OpenGL's shader uniform functions. matrix<GLfloat, column_major> projection(4, 4); // Fill matrix ... GLuint projectionU = glGetUniformLocation(shaderProgram, "projection"); glUniformMatrix4fv(projectionU, 1, 0, (GLfloat *)... Um ...); Trying to cast the matrix to a GLfloat pointer causes an invalid cast error on compile.

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  • Slow motion tween text isn't smooth

    - by Alex
    Hi! i have to create a movie where a text string move in horizontal. the problem is that in the movie (800px wide) the text should go from right to left in about 7 seconds (so it have to go about 400px to the left in 7 sec). i created a motion-tween with ease for my "text" and the tween is long (at 30fps) 30*7=210 frames. the result is that the text DON'T MOVE FLUID... it's not a uniform movement... it's too visible the fact that it moves X pixel each x frames. it's the exact opposite of SMOOTH MOVEMENT. How can i obtain a smooth slow-motion text movement?

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  • Computationally simple Pseudo-Gaussian Distribution with varying mean and standard deviation?

    - by mstksg
    This picture from wikipedia has a nice example of the sort of functions I'd ideally like to generate http://en.wikipedia.org/wiki/File:Normal_Distribution_PDF.svg Right now I'm using the Irwin-Hall Distribution, which is more or less a Polynomial approximation of the Gaussian distribution...basically, you use uniform random number generator and iterate it x times, and take the average. The more iterations, the more like a Gaussian Distribution it is. It's pretty nice; however I'd like to be able to have one where I can vary the mean. For example, let's say I wanted a number between the range 0 and 10, but around 7. Like, the mean (if I repeated this function multiple times) would turn out to be 7, but the actual range is 0-10. Is there one I should look up, or should I work on doing some fancy maths with standard Gaussian Distributions?

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  • NoSql Crash Course/Tutorial

    - by Chris Thompson
    Hi all, I've seen NoSQL pop up quite a bit on SO and I have a solid understanding of why you would use it (from here, Wikipedia, etc). This could be due to the lack of concrete and uniform definition of what it is (more of a paradigm than concrete implementation), but I'm struggling to wrap my head around how I would go about designing a system that would use it or how I would implement it in my system. I'm really stuck in a relational-db mindset thinking of things in terms of tables and joins... At any rate, does anybody know of a crash course/tutorial on a system that would use it (kind of a "hello world" for a NoSQL-based system) or a tutorial that takes an existing "Hello World" app based on SQL and converts it to NoSQL (not necessarily in code, but just a high-level explanation). I see this having one solid answer, but if you guys feel like it should be community wiki, I'll be happy to change it. Thanks! Chris

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  • MVC 3 Remote Validation jQuery error on submit

    - by Richard Reddy
    I seem to have a weird issue with remote validation on my project. I am doing a simple validation check on an email field to ensure that it is unique. I've noticed that unless I put the cursor into the textbox and then remove it to trigger the validation at least once before submitting my form I will get a javascript error. e[h] is not a function jquery.min.js line 3 If I try to resubmit the form after the above error is returned everything works as expected. It's almost like the form tried to submit before waiting for the validation to return or something. Am I required to silently fire off a remote validation request on submit before submitting my form? Below is a snapshot of the code I'm using: (I've also tried GET instead of POST but I get the same result). As mentioned above, the code works fine but the form returns a jquery error unless the validation is triggered at least once. Model: public class RegisterModel { [Required] [Remote("DoesUserNameExist", "Account", HttpMethod = "POST", ErrorMessage = "User name taken.")] [Display(Name = "User name")] public string UserName { get; set; } [Required] [Display(Name = "Firstname")] public string Firstname { get; set; } [Display(Name = "Surname")] public string Surname { get; set; } [Required] [Remote("DoesEmailExist", "Account", HttpMethod = "POST", ErrorMessage = "Email taken.", AdditionalFields = "UserName")] [Display(Name = "Email address")] public string Email { get; set; } [StringLength(100, ErrorMessage = "The {0} must be at least {2} characters long.", MinimumLength = 8)] [DataType(DataType.Password)] [Display(Name = "Password")] public string Password { get; set; } [StringLength(100, ErrorMessage = "The {0} must be at least {2} characters long.", MinimumLength = 8)] [DataType(DataType.Password)] [Display(Name = "Confirm password")] public string ConfirmPassword { get; set; } [Display(Name = "Approved?")] public bool IsApproved { get; set; } } public class UserRoleModel { [Display(Name = "Assign Roles")] public IEnumerable<RoleViewModel> AllRoles { get; set; } public RegisterModel RegisterUser { get; set; } } Controller: // POST: /Account/DoesEmailExist // passing in username so that I can ignore the same email address for the same user on edit page [HttpPost] public JsonResult DoesEmailExist([Bind(Prefix = "RegisterUser.Email")]string Email, [Bind(Prefix = "RegisterUser.UserName")]string UserName) { var user = Membership.GetUserNameByEmail(Email); if (!String.IsNullOrEmpty(UserName)) { if (user == UserName) return Json(true); } return Json(user == null); } View: <script src="//ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js" type="text/javascript"></script> <script src="//ajax.googleapis.com/ajax/libs/jqueryui/1.8.17/jquery-ui.min.js" type="text/javascript"></script> <script type="text/javascript" src="/Content/web/js/jquery.unobtrusive-ajax.min.js"></script> <script type="text/javascript" src="/Content/web/js/jquery.validate.min.js"></script> <script type="text/javascript" src="/Content/web/js/jquery.validate.unobtrusive.min.js"></script> ...... @using (Html.BeginForm()) { @Html.AntiForgeryToken() <div class="titleh"> <h3>Edit a user account</h3> </div> <div class="body"> @Html.HiddenFor(model => model.RegisterUser.UserName) @Html.Partial("_CreateOrEdit", Model) <div class="st-form-line"> <span class="st-labeltext">@Html.LabelFor(model => model.RegisterUser.IsApproved)</span> @Html.RadioButtonFor(model => model.RegisterUser.IsApproved, true, new { @class = "uniform" }) Active @Html.RadioButtonFor(model => model.RegisterUser.IsApproved, false, new { @class = "uniform" }) Disabled <div class="clear"></div> </div> <div class="button-box"> <input type="submit" name="submit" value="Save" class="st-button"/> @Html.ActionLink("Back to List", "Index", null, new { @class = "st-clear" }) </div> </div> } CreateEdit Partial View @model Project.Domain.Entities.UserRoleModel <div class="st-form-line"> <span class="st-labeltext">@Html.LabelFor(m => m.RegisterUser.Firstname)</span> @Html.TextBoxFor(m => m.RegisterUser.Firstname, new { @class = "st-forminput", @style = "width:300px" }) @Html.ValidationMessageFor(m => m.RegisterUser.Firstname) <div class="clear"></div> </div> <div class="st-form-line"> <span class="st-labeltext">@Html.LabelFor(m => m.RegisterUser.Surname)</span> @Html.TextBoxFor(m => m.RegisterUser.Surname, new { @class = "st-forminput", @style = "width:300px" }) @Html.ValidationMessageFor(m => m.RegisterUser.Surname) <div class="clear"></div> </div> <div class="st-form-line"> <span class="st-labeltext">@Html.LabelFor(m => m.RegisterUser.Email)</span> @Html.TextBoxFor(m => m.RegisterUser.Email, new { @class = "st-forminput", @style = "width:300px" }) @Html.ValidationMessageFor(m => m.RegisterUser.Email) <div class="clear"></div> </div> Thanks, Rich

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  • How to pass parameters to report model in Reporting Services

    - by savras
    I'm developing report in RS that show top N customers based on some criteria. It also allows to select number of customers and period of time. Is it possible to do it by using report model? Thing that it seems to be difficult is how to pass parameters determined by user. Another thing that in my oppinion is very disappointing is that i cannot use SQL query as dataset query, because it uses odd and elaborate XML. Although report model items seem to map its fields to query or table fields. I m concerning using report models because i need to provide uniform data model (the same tables and fields) for more or less different database schemas. It would be very nice if somebody would explain what can be done with report models and what can not.

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  • Type patterns and generic classes in Haskell

    - by finnsson
    I'm trying to understand type patterns and generic classes in Haskell but can't seem to get it. Could someone explain it in laymen's terms? In [1] I've read that "To apply functions generically to all data types, we view data types in a uniform manner: except for basic predefined types such as Float, IO, and ?, every Haskell data type can be viewed as a labeled sum of possibly labeled products." and then Unit, :*: and :+: are mentioned. Are all data types in Haskell automatically versions of the above mentioned and if so how do I figure out how a specific data type is represented in terms of :*:, etc? The users guide for generic classes (ch. 7.16) at haskell.org doesn't mention the predefined types but shouldn't they be handled in every function if the type patterns should be exhaustive? [1] Comparing Approaches to Generic Programming in Haskell, Ralf Hinze, Johan Jeuring, and Andres Löh

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  • sampling integers uniformly efficiently in python using numpy/scipy

    - by user248237
    I have a problem where depending on the result of a random coin flip, I have to sample a random starting position from a string. If the sampling of this random position is uniform over the string, I thought of two approaches to do it: one using multinomial from numpy.random, the other using the simple randint function of Python standard lib. I tested this as follows: from numpy import * from numpy.random import multinomial from random import randint import time def use_multinomial(length, num_points): probs = ones(length)/float(length) for n in range(num_points): result = multinomial(1, probs) def use_rand(length, num_points): for n in range(num_points): rand(1, length) def main(): length = 1700 num_points = 50000 t1 = time.time() use_multinomial(length, num_points) t2 = time.time() print "Multinomial took: %s seconds" %(t2 - t1) t1 = time.time() use_rand(length, num_points) t2 = time.time() print "Rand took: %s seconds" %(t2 - t1) if __name__ == '__main__': main() The output is: Multinomial took: 6.58072400093 seconds Rand took: 2.35189199448 seconds it seems like randint is faster, but it still seems very slow to me. Is there a vectorized way to get this to be much faster, using numpy or scipy? thanks.

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  • Retrieving datatypes from underlying database

    - by H4mm3rHead
    Hi, Im making an application that displays information about an underlying database. The database can be anything, but is typically either Oracle, MSSQL or MySQL. I am trying to extract the datatype but cannot seem to get this right. I have a DbConnection because i dont know whether I need a OleDbConnection or an OdbcConnection. On this connection I make a GetSchema("Columns", "mytablename") query and gets the result back. It seems though that there are some inconsistencies with my datatypes or the query returns different datatypes for the different databases. For instance, in my MSSQL database I query and get an integer back (which seems to be the OleDbType) which I map to a datatype. My varchars is now of type char - no length - and this confuses me a bit. I guess my main question is something like: Is there any way of making a uniform way of extracting datatypes across providers and having an "accurate" representation of the datatype?

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  • WPF Create Rectangle Tags on Image from DataBinding

    - by Noah
    I'm trying to add image tags to a WPF image and I'm not having much luck. I'd like to do it through databinding if at all possible. Can I set a resource with a DataTemplate to take care of this? Here's what I've been playing with to no avail: <Image Margin="25,4,14,46" Name="MainImage" Stretch="Uniform" MouseDown="MainImage_MouseDown" Grid.Row="1" HorizontalAlignment="Left" VerticalAlignment="Top" Source="{Binding Path=FileName}" > <Image.Resources> <DataTemplate DataType="{x:Type capp:CAPMeta}"> <Label Content="{Binding Path=TagText}"> </Label> </DataTemplate> </Image.Resources> </Image> Thanks!

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  • Installing Ruby on Rails in Fresh Ubuntu 10.10 System

    - by Benedict Aluan
    There are a lot of tutorials on how to install Ruby on Rails in Ubuntu 10.10. But even following the steps, there are still errors and dependencies that will encountered in order to successfully install RoR. The system varies on the developer's setup. To make it uniform, installation must be on a fresh Ubuntu 10.10 system. Is there a step-by-step guide on how to install RoR on a Fresh Ubuntu 10.10 machine? Like the first thing I need to do after starting the terminal.

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  • my first shader in WebGL

    - by Diego
    Hello, I am writing my first shader in WebGL. I was wondering if the GLSL language has any way to evaluate if an attribute or a uniform is null. According to the specs it does not support to do something like if (attributeX) { dothis(); } else{ dothat(): } And I think it would be a waste to write a bool attribute for each of these cases would be a waste. Another question: what happen during rendering when you don't pass along the uniforms or attribs to the shader? Thanks!

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  • Mutual Information / Entropy Calculation Help

    - by Fillip
    Hi, Hoping someone can give me some pointers with this entropy problem. Say X is chosen randomly from the uniform integer distribution 0-32 (inclusive). I calculate the entropy, H(X) = 32 bits, as each Xi has equal probability of occurring. Now, say the following pseudocode executes. int r = rand(0,1); // a random integer 0 or 1 r = r * 33 + X; How would I work out the mutual information between the two variables r and X? Mutual Information is defined as I(X; Y) = H(X) - H(X|Y) but I don't really understand how to apply the conditional entropy H(X|Y) to this problem. Thanks

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  • How to make drupal known submitting custom content

    - by Andrew
    Hi, I know this is not a drupal forum but, as I’m not getting any response there, I decided to give it a shot here. I’m creating a web site that accepts custom content from users. So, for that matter, this site has a form and a custom module. Instead of using admin theme, this form is placed inside custom template which is created to have a uniform look with the rest of the pages. As a result, creating form elements through hook_form is out of question. Here’s where my problems lie. As this form uses custom theme, I’m not sure as to what can I do to make drupal know that user is submitting new content data when the form is submitted? Would I need to use same query string that of content submission page of admin page like - ?q=node/add/page for action attribute of the html form? (OR) the only way is to map the url to my custom function and invoke some sort of hook inside of it? Thanks

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  • Handling Incoming Data from Multiple Sockets in Python

    - by user859434
    Background: I have a current implementation that receives data from about 120 different socket connections in python. In my current implementation, I handle each of these separate socket connections with a dedicated thread for each. Each of these threads parse the data and eventually store it within a shared locked dictionary. These sockets DO NOT have uniform data rates, some sockets get more data than others. Question: Is this the best way to handle incoming data in python, or does python have a better way on handling multiple sockets per thread?

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  • Displaying a collection of controls in a specific way in WPF

    - by Alvaro
    I have a collection of controls "MyCollection" wich changes in the Runtime. And I have to follow some constraints for that, for example: If my parameter "MyCollection.Count = 4" the property "NumberOfcolumns" will have the value 2, in order to create new Lines, and show the controls Two per Two. This is how I'm displaying my collection : <ItemsControl ItemsSource="{Binding MyCollection}" BorderThickness="0" HorizontalContentAlignment="Center" VerticalContentAlignment="Center" > <ItemsControl.ItemsPanel> <ItemsPanelTemplate > <UniformGrid Columns="{Binding NumberOfColumns}" VerticalAlignment="Center" HorizontalAlignment="Center" Background="Transparent"/> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> </ItemsControl> The problem is that my controls have different sizes, and as In UniformGrids, Cells are uniform... My design is not really pretty, because I have little controls shown in big Cells !! Can someone help me to solve this problem ? NB: Please give me a detailled solution if possible, not something like : "Use WrapPanel..."

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  • How to create an attached-property to change a resource's property?

    - by king.net
    I have a DrawingBrush as a resource like this: <DrawingBrush x:Key="Calendar" Stretch="Uniform"> <DrawingBrush.Drawing> <DrawingGroup> <DrawingGroup.Children> <GeometryDrawing Geometry="F1 M 28.0917,2.13333C 42.4005,2.13333 54,13.7329 54,28.0417C 54,42.3504 42.4004,53.95 28.0917,53.95C 13.7829,53.95 2.18334,42.3504 2.18334,28.0417C 2.18334,13.7329 13.7829,2.13333 28.0917,2.13333 Z "> <GeometryDrawing.Pen> <Pen Thickness="4" LineJoin="Round" Brush="#FF000000"/> </GeometryDrawing.Pen> </GeometryDrawing> <GeometryDrawing Geometry="F1 M 16.9667,16.7083L 39.7167,16.7083L 39.7167,41.625L 16.9667,41.625L 16.9667,16.7083 Z "> <GeometryDrawing.Pen> <Pen Thickness="2.66667" StartLineCap="Square" EndLineCap="Square" MiterLimit="2.75" Brush="#FF000000"/> </GeometryDrawing.Pen> </GeometryDrawing> <GeometryDrawing Brush="#FF000000" Geometry="F1 M 15.6333,15.9583L 40.7167,15.9583L 40.7167,25.2917L 15.6333,25.2917L 15.6333,15.9583 Z "/> <GeometryDrawing Brush="#FFFFFFFF" Geometry="F1 M 18.2167,11.9583L 22.9667,11.9583L 22.9667,20.875L 18.2167,20.875L 18.2167,11.9583 Z "> <GeometryDrawing.Pen> <Pen Thickness="1.33333" StartLineCap="Square" EndLineCap="Square" MiterLimit="2.75" Brush="#FF000000"/> </GeometryDrawing.Pen> </GeometryDrawing> <GeometryDrawing Brush="#FFFFFFFF" Geometry="F1 M 33.7167,11.925L 38.4667,11.925L 38.4667,20.8417L 33.7167,20.8417L 33.7167,11.925 Z "> <GeometryDrawing.Pen> <Pen Thickness="1.33333" StartLineCap="Square" EndLineCap="Square" MiterLimit="2.75" Brush="#FF000000"/> </GeometryDrawing.Pen> </GeometryDrawing> <GeometryDrawing Brush="#FF000000" Geometry="F1 M 28.0154,36.2658L 28.0154,37.4894L 21.6254,37.4894C 21.6169,37.1934 21.6615,36.908 21.7592,36.6333C 21.915,36.1815 22.165,35.7425 22.5091,35.3162C 22.8533,34.8899 23.3617,34.4091 24.0344,33.8738C 25.0782,32.983 25.776,32.295 26.1279,31.81C 26.4799,31.3249 26.6558,30.8551 26.6558,30.4005C 26.6558,29.9473 26.4894,29.5653 26.1566,29.2544C 25.8238,28.9435 25.3904,28.7881 24.8565,28.7881C 24.2915,28.7881 23.8393,28.9442 23.5001,29.2565C 23.161,29.5688 22.9892,30.0018 22.985,30.5556L 21.7614,30.4196C 21.8449,29.5345 22.1576,28.86 22.6993,28.3962C 23.241,27.9323 23.9686,27.7004 24.882,27.7004C 25.8054,27.7004 26.5358,27.9596 27.0733,28.4779C 27.6107,28.9963 27.8795,29.6385 27.8795,30.4047C 27.8795,30.7942 27.8065,31.1769 27.6607,31.5529C 27.5148,31.9289 27.2726,32.3251 26.9341,32.7415C 26.5957,33.1579 26.0115,33.7215 25.1816,34.4325C 24.4692,35.0216 24.0008,35.4214 23.7763,35.6317C 23.5518,35.842 23.3667,36.0533 23.2208,36.2658L 28.0154,36.2658 Z "/> <GeometryDrawing Brush="#FF000000" Geometry="F1 M 33.3178,37.4894L 33.3178,35.1781L 28.9671,35.1781L 28.9671,33.9545L 33.5897,27.8364L 34.5414,27.8364L 34.5414,33.9545L 35.765,33.9545L 35.765,35.1781L 34.5414,35.1781L 34.5414,37.4894L 33.3178,37.4894 Z M 33.3178,33.9545L 33.3178,30.1774L 30.4648,33.9545L 33.3178,33.9545 Z "/> </DrawingGroup.Children> </DrawingGroup> </DrawingBrush.Drawing> </DrawingBrush> And I can use it like this: <Rectangle Fill="{DynamicResource Calender}" /> Now, my question is: how can I create an attached-property to change all brushes on my resource? e.g. I be able to create this: <Rectangle Fill="{DynamicResource Calendar}" attached:IconHelper.Foreground="Blue" /> on my Rectangle and in my resource, I can get: <DrawingBrush x:Key="Calendar" Stretch="Uniform"> <DrawingBrush.Drawing> <DrawingGroup> <DrawingGroup.Children> <GeometryDrawing Geometry="blah blah"> <GeometryDrawing.Pen> <Pen Brush={attached:ReadItFromAboveRectangle}/> </GeometryDrawing.Pen> </GeometryDrawing> <GeometryDrawing Geometry="blah blah"> <GeometryDrawing.Pen> <Pen Brush={attached:ReadItFromAboveRectangle}/> </GeometryDrawing.Pen> <!-- etc... --> Is there any way to read an attached-property on Rectangle in Calendar resource? Or is there any other way to do this? Thanks in advance.

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  • Custom URL Schema and UTI

    - by user573259
    I define a Custom URL Schema for my iPhone App http://iphonedevelopertips.com/cocoa/lau…url-scheme.html or a custom UTI (Uniform type identifier) developer.apple.com/library/ios/#documentation/FileManagement/Conceptual/understanding_utis/understand_utis_declare/understand_utis_declare.html%23//apple_ref/doc/uid/TP40001319-CH204-SW1 -- Where is this information stored on the iphone? (I do not mean the Info.plist of the app - here must be a central file for such settings like keychain-2.db for passes and stuff) I got some very confusing behavior of an app that was compiled installed with different settings in the Info.plist for the file type (UTI) association and I would like to check if there is some trash (old settings) left from previous versions. Regards, Frood

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  • How do I generate a random string of up to a certain length?

    - by slavy13
    I would like to generate a random string (or a series of random strings, repetitions allowed) of length between 1 and n characters from some (finite) alphabet. Each string should be equally likely (in other words, the strings should be uniformly distributed). The uniformity requirement means that an algorithm like this doesn't work: alphabet = "abcdefghijklmnopqrstuvwxyz" len = rand(1, n) s = "" for(i = 0; i < len; ++i) s = s + alphabet[rand(0, 25)] (pseudo code, rand(a, b) returns a integer between a and b, inclusively, each integer equally likely) It doesn't work because shorter lengths are as likely as longer ones, meaning it's more likely to generate a shorter string than a longer one, so the result is not uniform.

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  • WebGL transparent black.

    - by Catalin Dumitru
    I have a strange problem that I can't figure out when trying to do blending in WebGL. Black is rendered fully transparent , and everything with shades of grey in it is rendered also semi transparent. I have set it to use the alpha channel as the source for transparency, and in some respect it works, every thing that isn't black/grey is rendered differently when changing the alpha value. but even when I set the alpha to 1, black is still displayed transparent. This is how I enable transparency: this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE); this.gl.enable(this.gl.BLEND); this.gl.disable(this.gl.DEPTH_TEST); And the part of the shader that does transparency: gl_FragColor = vec4(texColor.rgb * vLightWeight, texColor.a * uAlpha); where texColor is the texture color that is being sampled, vLightWeight is the shadowing that is being calculated in the vertex shader, and uAlpha the uniform which I use for transparency.

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  • Excel plugin: Finding a Chart's Source Data Number Format String

    - by Jack
    I'm currently working on a plugin for excel (using VB.net--not VBA) that will attempt (among other things) to recognize the format of the source data of a chart and configure the chart's series' number format strings appropriately. That is, yearly data should always be two numbers, monthly data should always be a 3-letter month followed by a 2-digit year, etc. The goal is to have a uniform representation across all charts for monthly data, annual data, daily data, etc. My question is this: how do I find the number format string for the cells (or any cell that is part of that series, as I will be assuming all cells that make up a particular series have the same format) that represent the source data for the chart? Note: I can assume that the chart will always point to a range of cells (not, for example, an array of data).

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  • how to tesselate bezier triangles?

    - by Cheery
    My concern are quadratic bezier triangles which I'm trying to tesselate for rendering them. I've managed to implement this by subdividing the triangle recursively like described in a wikipedia page. Though I'd like to get more precision to subdivision. The problem is that I'll either get too few subdivisions or too many because the amount of surfaces doubles on every iteration of that algorithm. In particular I would need an adaptive tesselation algorithm that allows me to define the amount of segments at the edges. I'm not sure whether I can get that though so I'd also like to hear about uniform tesselation techniques. Hardest trouble I have trouble with calculating normals for a point in bezier surface, which I'm not sure whether I need, but been trying to solve out.

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  • How do I interpolate between points without going beyond them?

    - by user1774893
    I have data of variable lengths (reaching movements recorded in 2D) and want to create a function that will resample this data to a uniform length (500 samples). However, I want matlab to only resample between the maximum and minimum values given, without adding any additional distance. For instance, if I resample the matrix [1:1:10], the resampled matrix should have a minimum value of 1 and a maximum value of 10. So far I've tried the following: x = [1:1:10]; interp(x, 500 / length(x)); This, however, gives values above my maximum specified value of 10. Is there any way I can get matlab to resample/interpolate solely between two points, without extending beyond them?

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