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  • Problem running iPhone application on iPhone from Xcode (and in Instruments)

    - by Ben
    Hi I have a problem running one application on the iPhone from Xcode (or Instruments). When I try to run the app I get the error message Failed to upload XXX.app in the bottom left corner of Xcode. The strange thing is it actually uploaded the app to the iPhone but it doesn't start it (after this I can start the app by hand on the iPhone). So without being able to start the app from Xcode or instruments I have no chance of debugging/performance testing. Any advice on what might be going wrong here? The iPhone console shows me this: Thu Oct 1 14:25:18 unknown mobile_installationd[1976] <Error>: 00808e00 install_embedded_profile: Skipping the installation of the embedded profile Thu Oct 1 14:25:23 unknown SpringBoard[25] <Warning>: Reloading and rendering all application icons. Other applications work fine. I've tried this on two iPhones (both 3.1) with the same result. I am running Xcode 3.2 on SnowLeopard. Regards

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  • iPhone SDK 3.2 beta and iPhone SDK 3.1.2

    - by pratik
    Hello, Currently I am using iPhone SDK 3.1.2 for developing iPhone apps. Apple has recently released iPhone SDK 3.2 beta and I want to try my hands with it. But my problem is that I want to use both versions of SDKs, 3.1.2 since I am currently developing apps and uploading on app store, 3.2 beta to start trying the new version (but Apple will not accept apps on App Store, if developed using 3.2 beta) Please guide me. Regards, Pratik

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  • Compiling program that uses libpcap on Mac OSX using iPhone 3.1.1 SDK for use on iPhone

    - by Alan
    Hey SOV users, I have a question that I'm hoping some iPhone Developers may be able to help with. I had a look at statically compiling a binary on my Mac and moving it over to the iPhone for execution. I have managed to get this bit of it working by installing the iPhone 3.1.3 SDK on my Mac and setting the architecture to the iPhone in the gcc line as follows; /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc -I ~/Downloads/libpcap-1.1.1/pcap-compiled/ -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk -o test test.c I have managed to successfully compile a "Hello World" C program and executed it on the iPhone with success. e.g. include int main() { printf("Hello, World!\n"); return(0); } This worked a charm. I am also using 'ldid' to sign the application (but only if necessary). Anyways, I have been trying to get a program to compile which uses libpcap (http://www.tcpdump.org/) but with little success. I have downloaded and installed libpcap-1.1.1 on my mac and set the configure --prefix to /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk/usr/local and build the application. I then saw that the includes actually reside in Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk/usr/includes and so moved the Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk/usr/local/include files (which contained only the pcap stuff) to the correct location. I then attempted to compile the test program using; /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc -I /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/include/ -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk -o pcap pcap.c -lpcap This worked a lot better than other tests but produces an error; i.e. ld: library not found for -lcrt1.o collect2: ld returned 1 exit status Do you have any ideas as to how I can do this successfully? I've tried a load of different things but none seem to be successful. Basically, I just want to install (or add) some headers to the existing iPhoneOS SDK for use in compiling programs. Any ideas? Cheers, A

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  • Is there iPhone simulator on iPhone SDK 3.2?

    - by Eonil
    I'm considering upgrade SDK 3.1.3 to 3.2 because 3.1.3 disappeared on Apple's website. I used 3.2 SDK beta once, and any project launched iPad simulator only. (even iPhone project) Is there iPhone simulator on SDK 3.2? Or how to test iPhone app on SDK 3.2? PS. I have to check this before install because this is my main workstation, so I cannot put this into unstable or unusable state.

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  • iPhone - Browsing iPhone files through computer

    - by quano
    I want to be able to send files from an iPhone app to a computer. What would be the easiest way of doing this? I've made simple server client programs before, but in those, the client has always needed to connect to the server before being able to receive messages from it. There is an app for the iPhone called iSimulate, where you put a server on a Mac (the iPhone simulator), and then you use the iSimulate app of an iTouch or iPhone to send touch events to the server. This app does not require you to type in an ip-address. Instead it presents a list of available computers that have this server up and running. How exactly is this being done? Can a server broadcast a message over a network, w/o anyone being connected to the server? How does that work? How does a client listen for that broadcast? Here's a video of the app I'm talking about: http://www.youtube.com/watch?v=N3Qpd1ycZh4

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  • custom view on iphone's native media player(MPMoviePlayerController)

    - by sneha
    I am building an application that implements a custom view on iPhone’s native media player. I want your help in deciding directions to lay this effort. At present I have find out that iPhone SDK doesn’t support APIs to customize media player. I need these things in the player: I would like to have custom views i.e. want to change all control buttons on player like Play/Pause, seek bar etc. The background of player will also need to be different. The player has to play audio or video file from local/remote location. Can i use MPMoviePlayerController if it can be customized (How to do it ??). However, any other third party player approved by iPhone which has an ability to download and play the media file from local/remote location is also fine. It will be great to have an access to media player buffer so that it can be encrypted. I have following questions: 1.Any help in building/customizing player..... 2.Do you see issues in signing of application? 3.Does Apple have any restrictions on customizing media player? 4.Any sample iPhone application where media player is customized Any help in this regard is highly appreciated.

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  • Beginning 3.2+ iPhone development

    - by Dinah
    I'm interested in learning Objective C for iPhone development. This is a topic which I realize has been covered to death. The qualifying difference is: I'd like to start learning beginning with the latest version (the most recent iPhone OS as of May, 2010 is ver. 3.2 and 4 beta is also out). I'd like to not have to wade through or unlearn legacy information. Using the links I've found throughout related topics on Stack Overflow, I'll read a blog post or tutorial which will say one thing, but then the comments will say, "this is different now in version xyz." For example, I've found this a few times regarding memory management/garbage collection. I assume that Apple's "getting started" doc.s will have the most recent info but many SO posts have said that those are not the most clear. The Stanford iPhone course looks great, but how do I know if it still applies to the most recent versions? Where should one start learning Objective C for iPhone development starting with version 3.2 or later without having as much exposure to legacy information?

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  • UIImagePickerController crashing

    - by Mike
    I am developing a project based on iPhone OS 3.2 This project uses UIImagePickerController to pick videos. I have managed to put a video inside the iPad simulator. Photos.app can see and play the video, that was created using an iPhone 3GS, but whey I try to use the UIImagePickerController, it simply crashes my app. THis is the code I am using: if ([UIImagePickerController isSourceTypeAvailable: UIImagePickerControllerSourceTypePhotoLibrary]) { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; picker.mediaTypes = [UIImagePickerController availableMediaTypesForSourceType:picker.sourceType];//shows movies and photos on iPhone picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; UIPopoverController *popover = [[UIPopoverController alloc] initWithContentViewController:picker]; CGRect myRect = CGRectMake(0,0,100,100); // this is a random rect just for testing [popover presentPopoverFromRect:myRect inView:myMainView permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES]; } after running this, the app crashes miserably with the following message Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Popovers cannot be presented from a view which does not have a window.' Is there something wrong with the code or it is just the simulator crashing because it is unable to pick videos? please refrain from recommending me to test on a real device. The problem is that I live outside the US and there's no iPad here soon. thanks.

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  • Shake based application

    - by Sid
    hii frnz, i am developing an application which deletes rows from a table view when the user shakes the iPhone.i have created a navigation based project. now when the user shakes the iPhone i want that the title of navigation bar should change to "DELETE" and a delete button should appear on the navigation bar on the same view (but this operation should take place only when the user shakes the iPhone )otherwise when a user selects a particular row then it should move to next view.I have written the followin code but its not working.plz help me out..... (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //NSLog(@"hiiiii"); if (isShaked == NO) { //logic to move to next view goes here. } else { self.title = @"Delete Rows"; delete=[[UIBarButtonItem alloc] initWithTitle:@"Delete rows" style: UIBarButtonItemStyleBordered target:self action:@selector(deleteItemsSelected)] ; self.navigationItem.rightBarButtonItem=self.delete; MyTableCell *targetCustomCell = (MyTableCell *)[tableView cellForRowAtIndexPath:indexPath]; [targetCustomCell checkAction]; [self.tempArray addObject: [myModal.listOfStates objectAtIndex:indexPath.row]]; //[delete addTarget:self action:@selector(deleteItemsSelected:) forControlEvents:UIControlEventTouchUpInside]; self.tempTableView = tableView; } } -(void)deleteItemsSelected { //for(int i = 0; i <= [tempArray count]; i++) //{ //} [myModal.listOfStates removeObjectsInArray:tempArray]; [tempTableView reloadData]; } checkAction method is a custom cell method which is used to put a tickmark on the row selected

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  • Code Sign error: The identity 'iPhone Developer: x Xxxxx' doesn't match any identity in any profile

    - by Cal
    I get this build error when I build my iPhone project to run on my device: Code Sign error: The identity 'iPhone Developer: x Xxxxx' doesn't match any identity in any profile My development code signing certificate expired so I got a new one. On my first attempt I created a new CSR and got the message above. The second time I reused my original CSR and got the same result. Another strange thing is the new certificate has an extra string with brackets after my name in the "common name" when I look at it using Keychain Access like this: iPhone Developer: x Xxxxx (3BDUAJYC9Q) My original certificate didn't have that. I have Xcode Version 3.1.3 Component versions Xcode IDE: 1191.0 Xcode Core: 1192.0 ToolSupport: 1186.0 Does anyone know how to solve this?

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  • Using CHDataStructures.framework on iPhone

    - by nununo
    Hi, I'm new to iPhone programming and I'm trying to use CHDataStructures in my project. But I'm running into some issues: When I directly try to build it right after download I get the error "Foundation/Foundation.h" no such file or directory. The Active SDK is "Use Base SDK" and the active architecture is x86_64. I believe I should set the Active SDK to the iPhone SDK but it isn't listed there; At some point (I don't remember how) I managed to tweak it and I got the iPhone SDK (simulator) in the active SDK but when I tried to build it I got the following error: "target specifies product type 'com.apple.product-type.framework', but there's no such product type for the 'iphonesimulator' platform"; And now I'm stuck. What am I doing wrong? Thanks in advance, Nuno

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  • iphone - Programmatically set (System-wide) proxy settings?

    - by Andrew
    I am new to iPhone development, so I'm sorry if this is a stupid question. I am developing an application whose purpose will be to route all iPhone activity through my company's proxy. Is there a way to programmatically set system-wide proxy settings in the iPhone (which will also take effect on the 3G connection)? I know there is a way to manually set proxy settings for each wifi connection. Detecting new networks and setting the proxy on them would be acceptable. However, I need to also be able to set the proxy on the 3G connection. Also, bonus: Is there a way to programmatically change the "Restrictions" settings? If anyone has any tips or can point me in the right direction, I would appreciate it. Thanks. EDIT: Please understand that this is for a legitimate purpose. Apple has to approve app store additions, so it's not like I'm trying to spread a virus. Please, constructive answers only.

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  • How do I use the iPhone Simulator in 3.2 (not iPad Simulator)

    - by JustinXXVII
    I'm fixing my app to be a universal binary. Testing on the simulator seems to default to the iPad. For small corrections like checking orientations and small UI updates, the only way I can find to get the iPhone version is to plug in my iPhone and build and run on device. Loading the debugger takes valuable time, when running on simulator is so much faster for this kind of work. Can I set the simulator to default to iPhone for this? Setting it to 3.1.3 doesn't work because of the 3.2 code I have in the binary for the iPad.

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  • From iPhone OS to cocoa on OSX...

    - by David
    Hi - this is quite a basic OSX/cocoa question. I come from an iPhone OS development background. I'm now trying to write apps for OSX, but I don't understand where cocoa on OSX decides where the program gets control. I can see the main function, but where does program control go from there? Say for example I want to programatically create a window with an NSView in it once the app has finished launching - how would I do that? There is no app delegate created that I can see, in iPhone OS I would wait for the - (void) applicationDidFinishLaunching:(UIApplication *)application method to be called. I really don't want to use the Interface Builder or NIB files to setup my window/view. How would I go about this? Any help would be much appreciated - Cheers, David

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  • Quickest way to make a web app for iPhone

    - by Douglas
    I am looking to make a iPhone app for a simple anonymous discussion website I launched this week (blurba.com). I would like it to be native, available for free download in the app store. I am looking for the fastest, easiest way to do this. I have been looking at these options. 1. Build a native app in Obj-C 2. Build with JQ touch, use PhoneGap to make it native I am more than open to other ideas (maybe frameworks I don't know about, to make this easier?) NEEDS: Ajax requests via GET and POST. Data received back in JSON and displayed. PS. I have NO experience making iPhone web apps, but do have basic experience with iPhone development THANKS,

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  • ConnectionKit & iPhone SDK

    - by Wilco
    I'm still getting my feet wet with the iPhone SDK, but I'm wondering if it would be possible to get the ConnectionKit framework working for an iPhone app. I know it was developed for the desktop OS, so I'm not sure what sort of dependencies it has and whether or not it could be shoehorned into the iPhone OS. In my case, I would like to use its FTP functionality, though having access to this entire framework could prove useful for future projects as well. Any ideas or experience trying this? In case it helps, here's the official ConnectionKit site: http://opensource.utr-software.com/connection/

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  • how to uload photo/image to facebook via iphone application

    - by user275802
    Hey all. i am integrating facebook with my iphone application. i can share text message in facebook, but i want to share/ upload photos to facebook through my iphone application. please let me know is there soution for this. i am trying the facebook sample code but it is giving me some errors: i searched out that error but other developer also facing this type of error. please let me know if there is some one who did upload/ share a photo on facebook in iphone application. Thanks in advance.

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  • Sound not working in iPhone Simulator?

    - by pix0r
    Somehow my iPhone Simulator is unable to play sounds. First an app I'm working on using AudioServicesPlaySystemSound() stopped working.. I spent a while debugging this but sound is still working on the iPhone when I run the app on the device. I get the same results with other iPhone apps such as the sample Crash Landing app. I can't find a sound setting anywhere in the simulator or Xcode preferences. I've tried resetting the simulator through "Reset Content and Settings" menu item to no avail.

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  • Banshee music file copy to Mac iPhone 4s ios5.1 not permanent

    - by user95736
    In Ubuntu 12.04 - When I drag .mp3 files from Banshee 2.6 to my Mac-formatted iPhone 4s ios5.1: a. Banshee says it's syncing with the phone, updating the media database, and the filecount on the phone is incremented; b. The files show up under the device in Banshee and I can play them; c. I can see them on the iPhone in a file browser; d. I can navigate to the iPhone filesystem in a terminal and create a file, so I know I have write permissions. When I disconnect the device in Banshee, it again tells me it's syncing the phone and updating the media database, but I can't find the songs on the phone in iTunes - they are not there when I reconnect the phone to my computer. Am I just being deceived by gvfs? I haven't been able to find a recent post indicating the status of syncing ios5.x devices with Banshee, RhythmBox, etc... Can someone tell me if this should work? Also, I wonder if my iPhone needs to be formatted/initialized by iTunes for Windows, since it has been managed on a Mac? I solved a syncing problem with an older ipod classic which had been managed by iTunes on a Mac, by re-initializing it under iTunes for Windows - perhaps an hfs+ issue. Thanks for any help.

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  • Objective-C++ compiles for iPhone, but not simulator

    - by John Smith
    I have a C++ library I want to add to my iphone project. In one header file I declare @class a { cppvirtualclass V; } This compiles fine for the iPhone device with Release settings. However it refuses to compile for the Simulator with or without debug info. It give the error error: type 'V' has virtual member functions. Is there a way out of this or do I have to define only concrete C++ classes?

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  • iPhone provisioning profile problem

    - by Eric Mills
    My iPhone application runs fine in the simulator. I'm trying to deploy it onto a physical iPhone. When I install the provisioning profile, my Organizer says "A signing identity matching this profile could not be found in your keychain." I can't resolve this. What do I do?

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  • iPhone application name on iTunes

    - by xenep
    Sorry if these are stupid questions but I couldn't find answers :( Is there any way to set the display name of the application which is shown on iPhone and on iTunes different? The name that I wrote to "Display bundle name" in info.plist is shown both on iTunes and iPhone, is there any way to separate them? My second question is: how can I change the genre of my application? Now it's "Unknown Genre".

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  • iPhone simulator and applicationWillTerminate()

    - by firstresponder
    When my app is run in the iPhone simulator, the delegate method - (void)applicationWillTerminate:(UIApplication *)application is only called the first time I hit the iPhone simulator's home button. After the home button is pressed and the app is launched again, hitting the home button does not call the delegate method. What is going on here? Am I misunderstanding something fundamental?

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