Search Results

Search found 7396 results on 296 pages for 'zbar sdk'.

Page 11/296 | < Previous Page | 7 8 9 10 11 12 13 14 15 16 17 18  | Next Page >

  • android sdk main.out.xml parsing error?

    - by mobibob
    I just started a new Android project, "WeekendStudy" to continue learning Android development and I got stumped compiling the default 'hello weekendstudy' compile / run. I think that I missed a step in configuration and setup, but I am at a loss to find out where. I have an AVD configured, set and launched. When I press 'run', the SDK is building a file main.out.xml and then fails as this: [2010-03-06 09:46:47 - WeekendStudy]Error in an XML file: aborting build. [2010-03-06 09:46:48 - WeekendStudy]res/layout/main.xml:0: error: Resource entry main is already defined. [2010-03-06 09:46:48 - WeekendStudy]res/layout/main.out.xml:0: Originally defined here. [2010-03-06 09:46:48 - WeekendStudy]/Users/mobibob/Projects/workspace-weekend/WeekendStudy/res/layout/main.out.xml:1: error: Error parsing XML: no element found [2010-03-06 09:48:16 - WeekendStudy]Error in an XML file: aborting build. [2010-03-06 09:48:16 - WeekendStudy]res/layout/main.xml:0: error: Resource entry main is already defined. [2010-03-06 09:48:16 - WeekendStudy]res/layout/main.out.xml:0: Originally defined here. [2010-03-06 09:48:16 - WeekendStudy]/Users/mobibob/Projects/workspace-weekend/WeekendStudy/res/layout/main.out.xml:1: error: Error parsing XML: no element found [2010-03-06 09:55:29 - WeekendStudy]res/layout/main.xml:0: error: Resource entry main is already defined. [2010-03-06 09:55:29 - WeekendStudy]res/layout/main.out.xml:0: Originally defined here. [2010-03-06 09:55:29 - WeekendStudy]/Users/mobibob/Projects/workspace-weekend/WeekendStudy/res/layout/main.out.xml:1: error: Error parsing XML: no element found [2010-03-06 09:55:49 - WeekendStudy]Error in an XML file: aborting build. [2010-03-06 09:55:49 - WeekendStudy]res/layout/main.xml:0: error: Resource entry main is already defined. [2010-03-06 09:55:49 - WeekendStudy]res/layout/main.out.xml:0: Originally defined here. [2010-03-06 09:55:49 - WeekendStudy]/Users/mobibob/Projects/workspace-weekend/WeekendStudy/res/layout/main.out.xml:1: error: Error parsing XML: no element found

    Read the article

  • Unable to load UIView with initWithNibName in Apple SDK 3.1.3

    - by James Foster
    I am trying to load my UIViewController and corresponding UIView programmatically in the AppDelegate class. I have the following in the applicationDidFinishLaunchingMethod of the AppDelegate class: (void)applicationDidFinishLaunching:(UIApplication *)application { NSLog(@"--- AppDelegate applicationDidFinishLaunching Start"); // Override point for customization after application launch //MainController *controller = [[MainController alloc] initWithNibName:@"MainView" bundle:nil]; MainController2 *controller = [[MainController2 alloc] initWithNibName:@"MainView2" bundle:nil]; if (controller.view == nil) { NSLog(@"--- controller view is nil!!!!!!"); } [window addSubview:controller.view]; [window makeKeyAndVisible]; NSLog(@"--- AppDelegate applicationDidFinishLaunching End"); } Basically the view in the viewController doesn't load and when the application launches, it just shows the blank window. What is funny is that it worked before and then just stopped working. I am wondering if this is a bug in iPhone SDK 3.1.3??? This is a really annoying issue, and I was quite a ways along in a new project when I started having this problem and had to start over with a blank project and copy over all of my resources, when it started happening again... I have uninstalled iPhone OS 3.1.3 and reinstalled and the problem prevails... I also created a second UIViewController class and corresponding nib which DOES LOAD just fine... I am not sure why one works and the other doesn't it... You can download a sample project which demonstrates this issue at the following link: http://www.mediafire.com/?nmhnmhbeyki To switch back and forth between the working/nonworking UIViewController and UIView simply comment comment/comment out the initWithNibLine lines in the AppDelegate and the corresponding #import "MainController.h" statements in the appdelegate.h file... Any ideas??? The sample project I have linked to isolates the problem in as few files/lines of code as possible... I appreciate any help you might be able to provide. Thanks, James

    Read the article

  • iPhone SDK linking errors with static library

    - by Nico
    Hello all! I've built my own static library with components to be reused in my project, and recently had the need to update a bunch of classes. Specifically, some methods' signatures were changed due to the fact that some classes changed names. What happens now is that the library compiles fine on its own, but, when added to an app project, the project fails to link: Ld build/Sucursales.build/Debug-iphoneos/Sucursales.build/Objects-normal/armv6/Sucursales normal armv6 cd /Users/nameghino/src/Sucursales setenv IPHONEOS_DEPLOYMENT_TARGET 3.1 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.2.sdk -L/Users/nameghino/src/Sucursales/build/Debug-iphoneos -L/Users/nameghino/src/Sucursales/../../Library/MyLibraries/MSSharedLibrary-1.0.0 -F/Users/nameghino/src/Sucursales/build/Debug-iphoneos -filelist /Users/nameghino/src/Sucursales/build/Sucursales.build/Debug-iphoneos/Sucursales.build/Objects-normal/armv6/Sucursales.LinkFileList -dead_strip -lxml2 -ObjC -all_load -miphoneos-version-min=3.1 -framework Foundation -framework UIKit -framework CoreGraphics -lsqlite3.0 -framework CoreLocation -framework MapKit -lxml2 /Users/nameghino/src/MSSharedComponents/Frameworks/MSSharedLibrary/build/Debug-iphoneos/libMSSharedLibrary.a -o /Users/nameghino/src/Sucursales/build/Sucursales.build/Debug-iphoneos/Sucursales.build/Objects-normal/armv6/Sucursales Undefined symbols: "_OBJC_CLASS_$_DataCatalogService_GetSingleRow", referenced from: objc-class-ref-to-DataCatalogService_GetSingleRow in libMSSharedLibrary.a(MSDataCatalogSpecification.o) **"_OBJC_CLASS_$_DataCatalogService_ArrayOfString", referenced from: objc-class-ref-to-DataCatalogService_ArrayOfString in libMSSharedLibrary.a(MSDataCatalogSpecification.o) "_OBJC_CLASS_$_DataCatalogService_GetSingleRowResponse", referenced from: objc-class-ref-to-DataCatalogService_GetSingleRowResponse in libMSSharedLibrary.a(MSSingleRowResultsParser.o) "_OBJC_CLASS_$_DataCatalogService_GetMultiRowResponse", referenced from: objc-class-ref-to-DataCatalogService_GetMultiRowResponse in libMSSharedLibrary.a(MSMultiRowResultsParser.o) "_OBJC_CLASS_$_DataCatalogService_GetMultiRow", referenced from: objc-class-ref-to-DataCatalogService_GetMultiRow in libMSSharedLibrary.a(MSDataCatalogSpecification.o) "_OBJC_CLASS_$_DataCatalogService_HelloWorldResponse", referenced from: objc-class-ref-to-DataCatalogService_HelloWorldResponse in libMSSharedLibrary.a(DataCatalogService.o) ld: symbol(s) not found collect2: ld returned 1 exit status** The curious thing is that after a lot of project cleanups (both in the app and the lib projects), I still get the same issue. Even after starting a new project, the problem is still there. I've also taken care to restart Xcode between a clean and a build a couple of times, but no good. Any ideas on where to look? Thanks in advance Nico

    Read the article

  • IOS: How to uplaod a file to specific google drive folder using google drive sdk library

    - by loganathan
    I integrated google drive sdk with my ios app. But i do not know how to upload a file to google drive specific folder. Here the code am using to upload the file. But this one uploading the file to my google drive root folder. Any one share a code to upload a file to google drive specific folder?. My Code: -(void)uploadFileToGoogleDrive:(NSString*)fileName { GTLDriveFile *driveFile = [[[GTLDriveFile alloc]init] autorelease]; driveFile.mimeType = @"application/pdf"; driveFile.originalFilename = @"test.doc"; driveFile.title = @"test.doc"; NSString *filePath = [LocalFilesDetails getUserDocumentFullPathForFileName:fileName isSignedDocument:YES]; GTLUploadParameters *uploadParameters = [GTLUploadParameters uploadParametersWithData:[NSData dataWithContentsOfFile:filePath] MIMEType:@"application/pdf"]; GTLQueryDrive *query = [GTLQueryDrive queryForFilesInsertWithObject:driveFile uploadParameters:uploadParameters]; [self.driveService executeQuery:query completionHandler:^(GTLServiceTicket *ticket, GTLDriveFile *updatedFile, NSError *error) { if (error == nil) { NSLog(@"\n\nfile uploaded into google drive\\<my_folder> foler"); } else { NSLog(@"\n\nfile uplod failed google drive\\<my_folder> foler"); } }]; }

    Read the article

  • Azure SDK causes Node.js service bus call to run slow

    - by PazoozaTest Pazman
    I am using this piece of code to call the service bus queue from my node.js server running locally using web matrix, I have also upload to windows azure "web sites" and it still performs slowly. var sb1 = azure.createServiceBusService(config.serviceBusNamespace, config.serviceBusAccessKey); sbMessage = { "Entity": { "SerialNumbersToCreate": '0', "SerialNumberSize": config.usageRates[3], "BlobName": 'snvideos' + channel.ChannelTableName, "TableName": 'snvideos' + channel.ChannelTableName } }; sb1.getQueue('serialnumbers', function(error, queue){ if (error === null){ sb1.sendQueueMessage('serialnumbers', JSON.stringify(sbMessage), function(error) { if (!error) res.send(req.query.callback + '({data: ' + JSON.stringify({ success: true, video: newVideo }) + '});'); else res.send(req.query.callback + '({data: ' + JSON.stringify({ success: false }) + '});'); }); } else res.send(req.query.callback + '({data: ' + JSON.stringify({ success: false }) + '});'); }); It can be up to 5 seconds before the server responds back to the client with the return result. When I comment out the sb1.getQueue('serialnumbers', function(error, queue){ and just have it return without sending a queue message it performs in less than 1 second. Why is that? Is my approach to using the azure sdk service bus correct? Any help would be appreciated.

    Read the article

  • iphone SDK buttons control views

    - by mangnv
    Hi, all I'v just started to learn SDK. I have several questions. First. I will do the project about university APP. if u clike the app, then u can c several buttons on one page, then each button( eg: event, BBS,courses, map....) has specific function...each one connect to anohter view. Are they buttons on the main page? Second, how to deal with one view has several buttons, one button connect to other view? Third, how to deal with controller classes? I'd like to make a app like this way. Main Page has 6 buttonss(event, community, directory...), take community for eg: community has two functions( Notices and BBS). if i clike Notices, then i can read notices, and if i clike BBS, then i could also read BBS. The thing that i do not get is..how to deal with classes. I mean main Page has one controller classes that control 6 buttons? If my question is not so clearly, then let me know....I really need help~

    Read the article

  • Template compiling errors on iPhone SDK 3.2

    - by Didier Malenfant
    I'm porting over some templated code from Windows and I'm hitting some compiler differences on the iPhone 3.2 SDK. Original code inside a class template's member function is: return BinarySearch<uint32, CSimpleKey<T> >(key); where BinarySearch is a method inherited from another template. This produces the following error: csimplekeytable.h:131: error: no matching function for call to 'BinarySearch(NEngine::uint32&)' The visual studio compiler seems to walk up the template hierarchy fine but gcc needs me to fully qualify where the function comes from (I have verified this by fixing the same issues with template member variables that way). So I now need to change this into: return CSimpleTable<CSimpleKey<T> >::BinarySearch<uint32, CSimpleKey<T> >(key); Which now produces the following error: csimplekeytable.h:132: error: expected primary-expression before ',' token csimplekeytable.h:132: error: expected primary-expression before '>' token After some head scratching, I believe what's going on here is that it's trying to resolve the '<' before BinarySearch as a 'Less Than' operator for some reason. So two questions: - Am I on the right path with my interpretation of the error? - How do I fix it? -D

    Read the article

  • Put together tiles in android sdk and use as background

    - by Jon
    In a feeble attempt to learn some Android development am I stuck at graphics. My aim here is pretty simple: Take n small images and build a random image, larger than the screen with possibility to scroll around. Have an animated object move around on it I have looked at the SDK examples, Lunar Lander especially but there are a few things I utterly fail to wrap my head around. I've got a birds view plan (which in my head seems reasonably sane): How do I merge the tiles into one large image? The background is static so I figure I should do like this: Make a 2d array with refs to the tiles Make a large Drawable and draw the tiles on it At init draw this big image as the background At each onDraw redraw the background of the previous spot of the moving object, and the moving object at its new location The problem is the hands on things. I load the small images with "Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1)", but then what? Should I make a canvas and draw the images on it with "canvas.drawBitmap (img1, x, y, null);"? If so how to get a Drawable/Bitmap from that? I'm totally lost here, and would really appreciate some hands on help (I would of course be grateful for general hints as well, but I'm primarily trying to understand the Graphics objects). To make you, dear reader, see my level of confusion will I add my last desperate try: Drawable drawable; Canvas canvas = new Canvas (); Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1); // 50 x 100 px image Bitmap img2 = BitmapFactory.decodeResource (res, R.drawable.img2); // 50 x 100 px image canvas.drawBitmap (img1, 0, 0, null); canvas.drawBitmap (img2, 50, 0, null); drawable.draw (canvas); // obviously wrong as draw == null this.setBackground (drawable); Thanks in advance

    Read the article

  • Android -- SDK/IDE Layout Bug (w/Custom Layouts)??

    - by borg17of20
    Hello all, Can someone tell me if this is a bug in the SDK/IDE: Any custom or extended layout I add to my layout XML causes the IDE to ignore the fact that there are any child views of that layout (they just disappear from the outline view/window), thus making them uneditable via the properties view/window. (I need to extend a layout to make onSetAlpha() public) FYI: I'm developing for Android 1.5 and up, using all the latest plug-ins/updates in Eclipse Here is a simple example of a layout XML and the extended Layout that causes this error. [Extended Layout] package com.test; public class CustomLinearLayout extends LinearLayout { public CustomLinearLayout(Context context, AttributeSet attrs) { super(context, attrs); } public CustomLinearLayout(Context context) { super(context); } } [Simple layout XML] <?xml version="1.0" encoding="utf-8"?> <com.test.CustomLinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:id="@+id/ImageView01" android:layout_width="wrap_content" android:layout_height="wrap_content"></ImageView> </com.test.CustomLinearLayout> ImageView01 is not visible or editable in the properties or outline views/windows. Thanks.

    Read the article

  • Strange Bug in iPhone SDK

    - by Crazer
    Hi all, I found a strange bug in iphone sdk. I try to explain it: I have a number of uibuttons in a view. They are all just images. Every buttons has a title but that is not displayed so you just see the images (all 80x80). I made it all in IB. In my code I position those buttons. Here's a snippet of that code: for(NSString *iconObject in iconArray){ //retrieve UIButtons from dictionary iconButton = [allIconsDictionary objectForKey:iconObject]; iconButton.hidden = NO; //position and resize icon Buttons iconButton.frame = CGRectMake((79 * col) + 28, (70 * row) + 70, 80 ,80); col++; //five buttons in a row if(col%5 == 0){ row++; col = 0; } } That works like it should. But for all buttons that title starts with a 't' the title displays in the simulator (also on the device). The title of the other buttons are not shown just those where the title starts with a 't'. I have no clue what this could be?! I hope I could describe the problem.

    Read the article

  • iPhone SDK Programming - Working with a variable across 2 views

    - by SD
    I have what I hope is a fairly simple question about using the value from a variable across 2 views. I’m new to the iPhone SDK platform and the Model/View/Controller methodology. I’ve got background in VB.Net, some Php, but mostly SQL, so this is new ground for me. I’m building an app that has 3 views. For simplicity’s sake, I’ll call them View1, View2, View3. On View1 I have an NSString variable that I’ve declared in View1.h, and synthesized in View1.m. I’ll call it String1. View1.m uses a UITextField to ask the user for their name and then sets the value of String1 to that name (i.e. "Bill"). I would now like to use the value of String1 in View2. I'm not doing anything other than displaying the value ("Bill"), in a UILabel object in View2. Can someone tell me what the easiest way to accomplish that is? Many thanks in advance….

    Read the article

  • Corona sdk events dispatched with dispatchEvent() are handled directly upon call. Why so?

    - by Amoxus
    I noticed to my surprise that an event created with dispatchEvent(event) gets handled directly when called, and not together with other events at a specific phase of the frame loop. Two main reasons of having an event system are: so that you can call code B from code A, but still want to prioritize code A. to make sure there are no freaky loopedy loops where code A calls code B calls code A ... I wonder what Ansca's rationale behind having events being handled directly this way is. And does Corona handle loopedy loops and other such pitfalls gracefully? The following code demonstrates dispatchEvent(): T= {} Z = display.newRect(100,100,100,100) function T.doSomething() print("T.doSomething: begun") local event = { name="myEventType", target=T } Z:dispatchEvent( event ) print("T.doSomething: ended") end function Z.sayHello(event) print("Z.sayHello: begun and ended") end Z:addEventListener("myEventType", Z.sayHello) print("Main: begun") T.doSomething() print("Main: ended") However Ansca claims the contrary at http://developer.coronalabs.com/reference/index/objectdispatchevent Can anyone clear this up a little? ( Using Corona simulator V 2012.840 )

    Read the article

  • Facebook Javascript SDK's FB.ui Bug in IE8

    - by Lukas
    hi everyone i have found a bug in IE8 using the new Facebook Javascript SDK. i call a Post dialog using: FB.ui( { method: 'stream.publish', display: 'dialog', message: 'test', attachment: { name: 'test', caption: 'test', media: [ {type: 'image', src: site_url+'test.jpg', href: site_url} ], description: ( 'test' ), href: site_url } }, my html structure is: <body> <div id="content"></div> <script type="text/javascript"> var params = { wmode: 'opaque', allowScriptAccess: 'always', quality: 'high', allowFullScreen: "true" }; var attributes = { id: 'test' }; swfobject.embedSWF("frontend/swf/stage.swf", "content", "100%", "100%", "10", params, attributes); var site_url = 'http://test.com'; </script> <div id="fb-root"></div> <script type="text/javascript" src="http://connect.facebook.net/en_US/all.js"></script> <div id="like-dialog" style="display:none;"> <div id="like-dialog-wrapper"> <div id="like-dialog-close"></div> <iframe src="http://www.facebook.com/plugins/likebox.php?id=99999999999&amp;width=292&amp;connections=0&amp;stream=true&amp;header=false&amp;height=395" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width:292px; height:395px;"></iframe> </div> </div> </body> the css: html, #content, body { margin: 0; height: 100%; overflow: hidden; } #content { z-index: 1; } what i do is: i embed my stage i call the FB.init function and then call FB.ui function to overlay my flash. it works in every common browser except IE8. in IE8 the div containing the iframe is behind the div where i embed flash, although i set the z-index and position the dialog absolute. any ideas? thanks in advance

    Read the article

  • Ksoap2 Error after Updating Android SDK and ADT

    - by user1291644
    I have a problem. When I updated Android SDK tool to version 17 and the ADT to 17 I can't use ksoap2 any more. I start the app and get this error: 03-25 20:13:49.995: E/AndroidRuntime(555): FATAL EXCEPTION: main 03-25 20:13:49.995: E/AndroidRuntime(555): java.lang.NoClassDefFoundError: org.ksoap2.serialization.SoapObject 03-25 20:13:49.995: E/AndroidRuntime(555): at com.alcad.pernat.praksa.SplashScreen.pridobiDanasnjo(SplashScreen.java:124) 03-25 20:13:49.995: E/AndroidRuntime(555): at com.alcad.pernat.praksa.SplashScreen.onCreate(SplashScreen.java:73) 03-25 20:13:49.995: E/AndroidRuntime(555): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 03-25 20:13:49.995: E/AndroidRuntime(555): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2627) 03-25 20:13:49.995: E/AndroidRuntime(555): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679) 03-25 20:13:49.995: E/AndroidRuntime(555): at android.app.ActivityThread.access$2300(ActivityThread.java:125) 03-25 20:13:49.995: E/AndroidRuntime(555): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033) 03-25 20:13:49.995: E/AndroidRuntime(555): at android.os.Handler.dispatchMessage(Handler.java:99) 03-25 20:13:49.995: E/AndroidRuntime(555): at android.os.Looper.loop(Looper.java:123) 03-25 20:13:49.995: E/AndroidRuntime(555): at android.app.ActivityThread.main(ActivityThread.java:4627) 03-25 20:13:49.995: E/AndroidRuntime(555): at java.lang.reflect.Method.invokeNative(Native Method) 03-25 20:13:49.995: E/AndroidRuntime(555): at java.lang.reflect.Method.invoke(Method.java:521) 03-25 20:13:49.995: E/AndroidRuntime(555): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 03-25 20:13:49.995: E/AndroidRuntime(555): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 03-25 20:13:49.995: E/AndroidRuntime(555): at dalvik.system.NativeStart.main(Native Method) I should get String with some numbers but instead I get this error. I was using ksoap2-2.5.4.jar and tried the new ksoap2-android-assembly-2.6.2-jar-with-dependencies.jar. I'm using Eclipse indigo, Ubuntu 11.04. The code looks like this: SoapObject Request =new SoapObject(NAMESPACE,METHOD_NAME); // Here I get the error SoapSerializationEnvelope soapEnvelope=new SoapSerializationEnvelope(SoapEnvelope.VER11); soapEnvelope.dotNet=false; String tmp=odstejDatum(datum); Request.addProperty("datumod",tmp); Request.addProperty("datumdo",datum); Request.addProperty("tip_lme",1); @SuppressWarnings("deprecation") HttpTransportSE aht=new HttpTransportSE(URL,5000); soapEnvelope.setOutputSoapObject(Request); // aht.call(SOAP_ACTION_DANASNJI,soapEnvelope); Object response= soapEnvelope.getResponse(); Thanks for the help.

    Read the article

  • AWS .NET SDK v2: the message-pump pattern

    - by Elton Stoneman
    Originally posted on: http://geekswithblogs.net/EltonStoneman/archive/2013/10/11/aws-.net-sdk-v2--the-message-pump-pattern.aspxVersion 2 of the AWS SDK for .NET has had a few pre-release iterations on NuGet and is stable, if a bit lacking in step-by-step guides. There’s at least one big reason to try it out: the SQS queue client now supports asynchronous reads, so you don’t need a clumsy polling mechanism to retrieve messages. The new approach  is easy to use, and lets you work with AWS queues in a similar way to the message-pump pattern used in the latest Azure SDK for Service Bus queues and topics. I’ve posted a simple wrapper class for subscribing to an SQS hub on gist here: A wrapper for the SQS client in the AWS SDK for.NET v2, which uses the message-pump pattern. Here’s the core functionality in the subscribe method: private async void Subscribe() { if (_isListening) { var request = new ReceiveMessageRequest { MaxNumberOfMessages = 10 }; request.QueueUrl = QueueUrl; var result = await _sqsClient.ReceiveMessageAsync(request, _cancellationTokenSource.Token); if (result.Messages.Count > 0) { foreach (var message in result.Messages) { if (_receiveAction != null && message != null) { _receiveAction(message.Body); DeleteMessage(message.ReceiptHandle); } } } } if (_isListening) { Subscribe(); } } which you call with something like this: client.Subscribe(x=>Log.Debug(x.Body)); The async SDK call returns when there is something in the queue, and will run your receive action for every message it gets in the batch (defaults to the maximum size of 10 messages per call). The listener will sit there awaiting messages until you stop it with: client.Unsubscribe(); Internally it has a cancellation token which it sets when you call unsubscribe, which cancels any in-flight call to SQS and stops the pump. The wrapper will also create the queue if it doesn’t exist at runtime. The Ensure() method gets called in the constructor so when you first use the client for a queue (sending or subscribing), it will set itself up: if (!Exists()) { var request = new CreateQueueRequest(); request.QueueName = QueueName; var response = _sqsClient.CreateQueue(request); QueueUrl = response.QueueUrl; } The Exists() check has to do make a call to ListQueues on the SNS client, as it doesn’t provide its own method to check if a queue exists. That call also populates the Amazon Resource Name, the unique identifier for this queue, which will be useful later. To use the wrapper, just instantiate and go: var queueClient = new QueueClient(“ProcessWorkflow”); queueClient.Subscribe(x=>Log.Debug(x.Body)); var message = {}; //etc. queueClient.Send(message);

    Read the article

  • Android:Where is exactly Android 1.6 SDK download?

    - by user187532
    Hello friends, I want install Android version 1.6 SDK. I already have Android development setup with Eclipse and Android 1.5 SDK. Wherever i search in Google to download Android 1.6 SDK, it finally goes to link: http://developer.android.com/intl/zh-CN/sdk/index.html This link has three setup SDK zip files, but no where mentioned what version of SDK setup are those? Why such confusions in this Android website for showing just version of SDK setup files? Where i can get exactly Android 1.6 SDK setup download? Could someone point out me clearly? Is there any special steps that i need to follow to overwrite 1.6 SDK with my existing setup environment? Thank you.

    Read the article

  • VC++ 6 and MS Speech SDK 5.1 fatal error C1083: Cannot open source file: 'files\microsoft': No such

    - by eg123
    Trying to compile an application (flite synthesis sapi) on vc++6. This requires Microsoft Speech SDK 5.1 Have included C:\Program Files\Microsoft Speech SDK 5.1\IDL C:\Program Files\Microsoft Speech SDK 5.1\include using Toolsoptionsdirectories and also on another attempt via ProjectSettings Repeatedly get this error microsoft fatal error C1083: Cannot open source file: 'files\microsoft': No such file or directory speech fatal error C1083: Cannot open source file: 'speech': No such file or directory sdk fatal error C1083: Cannot open source file: 'sdk': No such file or directory idl fatal error C1083: Cannot open source file: '5.1\idl': No such file or directory FliteCMUKalDiphone.idl Thought it may be spaces related so included full path in quotes in relevant .h files. No joy Installed Microsoft Speech SDK 5.1 on another machine in same folder as flite and renamed to mssdk51 (so no spaces in pathname) but same error came up. Tried pasting in contents of each .idl called in file where glitch seems to generate Still same message. I am new to C++ and programming in general. My only guess is that something in the speech sdk is calling the .idl file and I can't find where from. Of course this is probably way wrong!

    Read the article

  • The tale of how the PowerShell CmdLets got installed with Azure SDK 1.4

    - by Enrique Lima
    I installed the Azure SDK 1.4 while rebuilding my laptop and ran the installation for the Windows Azure Service Management PowerShell CmdLets. Kicked off the installation script for the WASM PowerShell CmdLets by locating the path to which WASM PowerShell CmdLets was deployed to. Double clicked the startHere command. It will then open the WASM installation dialog. Click Next. Click Next. Notice the red x next to the Azure SDK 1.3, the problem is I have SDK 1.4 Here is the workaround, I go back to the location of the deployed WASM sources. Go into the setup path, then scripts>dependencies>check. Now, locate the CheckAzureSDK.ps1 file, and right-click, then edit. This is the content in the ps1 file, it check for the specific version of the Azure SDK, in this case, it is looking for version 1.3.11133.0038. We need for it to check for version 1.4.20227.1419 Now, save your ps1 file, go back to the open WASM install dialog, and click rescan. This time it should pass, then click next. A Command prompt window will appear, click any key. This completes the installation, click Close.

    Read the article

  • install android sdk on kubuntu

    - by dot
    I'm trying to follow the instructions for installing the android sdk found here: http://developer.android.com/sdk/installing/adding-packages.html After i've unpackaged and i run the android program under tools, I don't get all the options that I'm supposed to. The only 2 folders that show up are tools, and extras. Under tools, it only shows the "Android SDK Tools" with the status "Installed". Under the "extas" folder, I have nothing. I've made sure that my http: proxy settings are correct. And I've checked the logs. there are no errors. According to the android developer site, I'm supposed to install the SDK platform tools. has anyone tried this on ubuntu? I also checked and saw others were instructed to do an apt-get install ia32-libs but it failed for me. Besides which, I am running the 32bit os... so I don't think i would need to install that... ?? I've also tried following the instructions found here: http://forums.team-nocturnal.com/showthread.php/772 But... I can't seem to add the personal archive nilarimogard without getting an error message. when i attempt: sudo add-apt-repository ppa:nilarimogard/webupd8 I get the message: Traceback (most recent call last): File "/usr/bin/add-apt-repository", line 125, in ppa_info = get_ppa_info_from_lp(user, ppa_name) File "/usr/lib/python2.7/dist-packages/softwareproperties/ppa.py", line 80, in get_ppa_info_from_lp curl.perform() pycurl.error: (7, "couldn't connect to host") root@jll:/home/me/Documents# any suggestions? Thanks.

    Read the article

  • Now Available &ndash; Windows Azure SDK 1.6

    - by Shaun
    Microsoft has just announced the Windows Azure SDK 1.6 and the Windows Azure Tools for Visual Studio 1.6. Now people can download the latest product through the WebPI. After you downloaded and installed the SDK you will find that The SDK 1.6 can be stayed side by side with the SDK 1.5, which means you can still using the 1.5 assemblies. But the Visual Studio Tools would be upgraded to 1.6. Different from the previous SDK, in this version it includes 4 components: Windows Azure Authoring Tools, Windows Azure Emulators, Windows Azure Libraries for .NET 1.6 and the Windows Azure Tools for Microsoft Visual Studio 2010. There are some significant upgrades in this version, which are Publishing Enhancement: More easily connect to the Windows Azure when publish your application by retrieving a publish setting file. It will let you configure some settings of the deployment, without getting back to the developer portal. Multi-profiles: The publish settings, cloud configuration files, etc. will be stored in one or more MSBuild files. It will be much easier to switch the settings between vary build environments. MSBuild Command-line Build Support. In-Place Upgrade Support.   Publishing Enhancement So let’s have a look about the new features of the publishing. Just create a new Windows Azure project in Visual Studio 2010 with a MVC 3 Web Role, and right-click the Windows Azure project node in the solution explorer, then select Publish, we will find the new publish dialog. In this version the first thing we need to do is to connect to our Windows Azure subscription. Click the “Sign in to download credentials” link, we will be navigated to the login page to provide the Live ID. The Windows Azure Tool will generate a certificate file and uploaded to the subscriptions those belong to us. Then we will download a PUBLISHSETTINGS file, which contains the credentials and subscriptions information. The Visual Studio Tool will generate a certificate and deployed to the subscriptions you have as the Management Certificate. The VS Tool will use this certificate to connect to the subscription in the next step. In the next step, I would back to the Visual Studio (the publish dialog should be stilling opened) and click the Import button, select the PUBLISHSETTINGS file I had just downloaded. Then all my subscriptions will be shown in the dropdown list. Select a subscription that I want the application to be published and press the Next button, then we can select the hosted service, environment, build configuration and service configuration shown in the dialog. In this version we can create a new hosted service directly here rather than go back to the developer portal. Just select the <Create New …> item in the hosted service. What we need to do is to provide the hosted service name and the location. Once clicked the OK, after several seconds the hosted service will be established. If we went to the developer portal we will find the new hosted service in my subscription. a) Currently we cannot select the Affinity Group when create a new hosted service through the Visual Studio Publish dialog. b) Although we can specify the hosted service name and DNS prefixing through the developer portal, we cannot do so from the VS Tool, which means the DNS prefixing would be the same as what we specified for the hosted service name. For example, we specified our hosted service name as “Sdk16Demo”, so the public URL would be http://sdk16demo.cloudapp.net/. After created a new hosted service we can select the cloud environment (production or staging), the build configuration (release or debug), and the service configuration (cloud or local). And we can set the Remote Desktop by check the related checkbox as well. One thing should be note is that, in this version when we set the Remote Desktop settings we don’t need to specify a certificate by default. This is because the Visual Studio will generate a new certificate for us by default. But we can still specify an existing certificate for RDC, by clicking the “More Options” button. Visual Studio Tool will create another certificate for the Remote Desktop connection. It will NOT use the certificate that managing the subscription. We also can select the “Advanced Settings” page to specify the deployment label, storage account, IntelliTrace and .NET profiling information, etc.. Press Next button, the dialog will display all settings I had just specified and it will save them as a new profile. The last step is to click the Publish button. Since we enabled the Remote Desktop feature, the first step of publishing was uploading the certificate. And then it will verify the storage account we specified and upload the package, then finally created the website in Windows Azure.   Multi-Profiles After published, if we back to the Visual Studio we can find a AZUREPUBXML file under the Profiles folder in the Azure project. It includes all settings we specified before. If we publish this project again, we can just use the current settings (hosted service, environment, RDC, etc.) from this profile without input them again. And this is very useful when we have more than one deployment settings. For example it would be able to have one AZUREPUBXML profile for deploying to testing environment (debug building, less roles with RDC and IntelliTrace) and one for production (release building, more roles but without IntelliTrace).   In-Place Upgrade Support Let’s change some codes in the MVC pages and click the Publish menu from the azure project node. No need to specify any settings,  here we can use the pervious settings by loading the azure profile file (AZUREPUBXML). After clicked the Publish button the VS Tool brought a dialog to us to indicate that there’s a deployment available in the hosted service environment, and prompt to REPLACE it or not. Notice that in this version, the dialog tool said “replace” rather than “delete”, which means by default the VS Tool will use In-Place Upgrade when we deploy to a hosted service that has a deployment already exist. After click Yes the VS Tool will upload the package and perform the In-Place Upgrade. If we back to the developer portal we can find that the status of the hosted service was turned to “Updating…”. But in the previous SDK, it will try to delete the whole deployment and publish a new one.   Summary When the Microsoft announced the features that allows the changing VM size via In-Place Upgrade, they also mentioned that in the next few versions the user experience of publishing the azure application would be improved. The target was trying to accomplish the whole publish experience in Visual Studio, which means no need to touch developer portal any more. In the SDK 1.6 we can see from the new publish dialog, as a developer we can do the whole process, includes creating hosted service, specifying the environment, configuration, remote desktop, etc. values without going back the the developer portal.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

    Read the article

  • How can I get the Android SDK working with Eclipse in Ubuntu 9.10 64-bit?

    - by user30667
    I would like to tinker with the Android software development kit, and I have found out that it only support 32-bit versions of the Java Platform and Eclipse. I installed the ia32 Sun Java runtime environment and the 32-bit version of Eclipse. I also used the update-alternatives program to make a java 32-bit preference. Both of these seem to run fine. I also installed the Eclipse android plugins, but my problem lies in the SDK downloaded from Google. When I go to Eclipse preferences and try to tell it about my Android SDK location, there are no SDK targets listed. Has anyone else gotten this running on Ubuntu 9.10 64-bit? Thanks.

    Read the article

  • Compiling program that uses libpcap on Mac OSX using iPhone 3.1.1 SDK for use on iPhone

    - by Alan
    Hey SOV users, I have a question that I'm hoping some iPhone Developers may be able to help with. I had a look at statically compiling a binary on my Mac and moving it over to the iPhone for execution. I have managed to get this bit of it working by installing the iPhone 3.1.3 SDK on my Mac and setting the architecture to the iPhone in the gcc line as follows; /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc -I ~/Downloads/libpcap-1.1.1/pcap-compiled/ -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk -o test test.c I have managed to successfully compile a "Hello World" C program and executed it on the iPhone with success. e.g. include int main() { printf("Hello, World!\n"); return(0); } This worked a charm. I am also using 'ldid' to sign the application (but only if necessary). Anyways, I have been trying to get a program to compile which uses libpcap (http://www.tcpdump.org/) but with little success. I have downloaded and installed libpcap-1.1.1 on my mac and set the configure --prefix to /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk/usr/local and build the application. I then saw that the includes actually reside in Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk/usr/includes and so moved the Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk/usr/local/include files (which contained only the pcap stuff) to the correct location. I then attempted to compile the test program using; /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc -I /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/include/ -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk -o pcap pcap.c -lpcap This worked a lot better than other tests but produces an error; i.e. ld: library not found for -lcrt1.o collect2: ld returned 1 exit status Do you have any ideas as to how I can do this successfully? I've tried a load of different things but none seem to be successful. Basically, I just want to install (or add) some headers to the existing iPhoneOS SDK for use in compiling programs. Any ideas? Cheers, A

    Read the article

  • How do I create in Xcode an iPhone project specifying at project creation time the SDK version I wan

    - by unforgiven
    With the latest Xcode and SDK 3.0 beta when you create a new iPhone project, Xcode creates an SDK 3.0 project. If I want to revert to SDK 2.2.1 after the project has been created, I need to change something in the generated source code files since some of the APIs have changed. Is there a simple way to specify at project creation time the SDK I want to use explicitly? Thank you in advance

    Read the article

  • Flex SDK the right tool for this project

    - by RWAC
    A client wants a site similar to this one (but different purpose): http://www.spokeo.com/search?q=Samantha+Dawes,+&s7=t30 where the user searches by name and a map is displayed with the count over each state. When the user clicks the count the list is displayed. I am a PHP developer (and have experience with C, C++, etc). Would Flex SDK, Flash Builder 4.5 for PHP, or Flash be the best tool? The Flex SDK http://www.adobe.com/products/flex.html looks promising and it looks like I can download it free without having to purchase Flash or Flex. Is that correct? Do you think this kind of project can be done with the Flex SDK? Without purchasing Flex or Flash? Thank you for taking the time to read this.

    Read the article

  • Windows Azure SDK 1.2 Available - .NET 4.0 Support

    - by Shaun
    The Windows Azure team had just announced the release of the latest version of its tools and SDK (v1.2) at the TechED 2010 New Orleans. You can download it here. The biggest new feature/improvement of this version of the SDK would be Visual Studio 2010 RTM and .NET 4.0 support. It gives us the facilities to build our azure-based applications on top of .NET 3.5 and 4.0 as well. So the guys who is working on, like me, or is going to be working on .NET 4 would better to have this SDK installed I think. Also there are some other information about the envolution of the Windows Azure at this TechED session you can find here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

    Read the article

< Previous Page | 7 8 9 10 11 12 13 14 15 16 17 18  | Next Page >