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  • Gentoo server time issue, can't manually set time, NTPD won't correct, too big of a time difference

    - by kevingreen
    So, my server is living in the future, unfortunately I can't get lottery numbers, or stock picks out of it. It thinks this is the time: Thu Nov 7 04:07:18 EST 2013 Not correct, I tried to set the time manually via date in a few ways # date -s "06 NOV 2013 14:48:00" # date 110614482013 -- same output, same problem Which outputs Wed Nov 6 14:48:00 EST 2013, but when I check the date again, it's still set to Nov 7th 0400 or whatever. I checked my system messages, and I see this pop up often: Nov 7 03:54:00 www ntpd[4482]: time correction of -47927 seconds exceeds sanity limit (1000); set clock manually to the correct UTC time. Which makes sense, we're way off the correct time. But I can't seem to manually fix it. So now what? Also, I'm wondering if my hardware clock is setup correct, hwclock doesn't return any values. Would that be causing issues? This is a virtualized server, I don't have direct access to the hypervisor, but I can talk to who does, assume I can explain myself well enough. Thanks

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  • Is a 1TB drive too big for a boot drive?

    - by CT
    Can the drive you choose to boot off affect performance? Would I receive faster boot/shutdown times if I were to choose a smaller drive? How would partitions affect performance/boot speed? Assuming all drives are the same RPM, lets say 7200.

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  • Difference between "bit-number" in filesystem and that in OS (like 32,64 bit)?

    - by learner
    I encountered 2 terms ,"FAT32", a file system and "Windows Vista 32 bit". I found that the meaning of a 32 bit OS is that that the OS deals with data in chunks of minimum size 32 bits. I don't quite understand the depth of that, but I figure ,every file in that system with that OS should have a minimum size of 32 bits. I also read that these 32 bits are used to hold data of files' location(reference) and details. Which of it is it? I have also read that 4 GB of RAM is all that is needed at the most if you're on a 32 bit OS. But I don't understand why. If there are 32 bits to hold info about files and their locations,there can be 2^32 possible combinations of it. But I have found in many places,2^32 is divided by 1024 thrice to get 4GB. Why? Did that 2^32 become equal to 2^32 bytes? And about filesystems I read a similar explanation for what 32 means in FAT32. It is supposed to mean that 32 bits are used to number file system block. Now how is different from the number before the OS?

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  • Has anybody tried to create a really big storage with ZFS and plain SAS controllers? [closed]

    - by Eccehomo
    I'm considering to build one with something like this: http://www.supermicro.com/products/chassis/4U/847/SC847E26-R1400U.cfm (a chasis with two dual port multipath expanders) http://www.supermicro.com/products/accessories/addon/AOC-SAS2LP-MV8.cfm (4 8-port plain SAS controllers, 2 for each backplane) and 36 Seagate 3Tb SAS drives (ST33000650SS) OS -- FreeBSD. And it's very interesting: How good expander sas backplanes and multipath configurations work with freebsd ? How to locate a specific drive in the bay? (literally -- how to blink an indicator on the drive in freebsd) How to detect a fail of a controller? Will it work together at all? I'm asking to share any experience.

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  • Precise exposition of an image for set number of frames (Vsync?)

    - by Istrebitel
    I need to make a simple enough program in C#, but it seems to be impossible via usual WinForms means. I need to show something (a string of text, an image) on the screen for very small time interval. Since typical monitors are 60Hz, this interval would be 1 or 2 frames (16,6 or 33,3 ms). I tried doing this with usual WinForms, and it is not possible because, apparently, there is no way to know how many frames were output to the monitor since some point in time. I can only draw on the controls, and monitor output is totally independant. So even if I run the timer, say, for 17 ms, between showing and hiding the image, it still sometimes manages not to draw a single frame of my image on the screen (even though theoretically it should, because 17ms 16,6ms). Moreover, even 20ms seems to slow (even though i should be more than enough). I did some game development as a hobby in the past (Delphi X, XNA) and I know that you usually draw the whole screen by yourself, each frame. Also, I know that there is an option called Vsync in most modern games, that allows you to synchronize your framerate to your monitor's frame rate. So, is it possible? I mean, to actually know how many frames were sent to the monitor with w/e I want to show?

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  • What is the best algorithm for this array-comparison problem?

    - by mark
    What is the most efficient for speed algorithm to solve the following problem? Given 6 arrays, D1,D2,D3,D4,D5 and D6 each containing 6 numbers like: D1[0] = number D2[0] = number ...... D6[0] = number D1[1] = another number D2[1] = another number .... ..... .... ...... .... D1[5] = yet another number .... ...... .... Given a second array ST1, containing 1 number: ST1[0] = 6 Given a third array ans, containing 6 numbers: ans[0] = 3, ans[1] = 4, ans[2] = 5, ......ans[5] = 8 Using as index for the arrays D1,D2,D3,D4,D5 and D6, the number that goes from 0, to the number stored in ST1[0] minus one, in this example 6, so from 0 to 6-1, compare each res array against each D array My algorithm so far is: I tried to keep everything unlooped as much as possible. EML := ST1[0] //number contained in ST1[0] EML1 := 0 //start index for the arrays D While EML1 < EML if D1[ELM1] = ans[0] goto two if D2[ELM1] = ans[0] goto two if D3[ELM1] = ans[0] goto two if D4[ELM1] = ans[0] goto two if D5[ELM1] = ans[0] goto two if D6[ELM1] = ans[0] goto two ELM1 = ELM1 + 1 return 0 //If the ans[0] number is not found in either D1[0-6], D2[0-6].... D6[0-6] return 0 which will then exclude ans[0-6] numbers two: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[1] goto three if D2[ELM1] = ans[1] goto three if D3[ELM1] = ans[1] goto three if D4[ELM1] = ans[1] goto three if D5[ELM1] = ans[1] goto three if D6[ELM1] = ans[1] goto three ELM1 = ELM1 + 1 return 0 //If the ans[1] number is not found in either D1[0-6], D2[0-6].... D6[0-6] return 0 which will then exclude ans[0-6] numbers three: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[2] goto four if D2[ELM1] = ans[2] goto four if D3[ELM1] = ans[2] goto four if D4[ELM1] = ans[2] goto four if D5[ELM1] = ans[2] goto four if D6[ELM1] = ans[2] goto four ELM1 = ELM1 + 1 return 0 //If the ans[2] number is not found in either D1[0-6], D2[0-6].... D6[0-6] return 0 which will then exclude ans[0-6] numbers four: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[3] goto five if D2[ELM1] = ans[3] goto five if D3[ELM1] = ans[3] goto five if D4[ELM1] = ans[3] goto five if D5[ELM1] = ans[3] goto five if D6[ELM1] = ans[3] goto five ELM1 = ELM1 + 1 return 0 //If the ans[3] number is not found in either D1[0-6], D2[0-6].... D6[0-6] return 0 which will then exclude ans[0-6] numbers five: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[4] goto six if D2[ELM1] = ans[4] goto six if D3[ELM1] = ans[4] goto six if D4[ELM1] = ans[4] goto six if D5[ELM1] = ans[4] goto six if D6[ELM1] = ans[4] goto six ELM1 = ELM1 + 1 return 0 //If the ans[4] number is not found in either D1[0-6], D2[0-6].... D6[0-6] return 0 which will then exclude ans[0-6] numbers six: EML1 := 0 start index for arrays Ds While EML1 < EML if D1[ELM1] = ans[5] return 1 ////If the ans[1] number is not found in either D1[0-6]..... if D2[ELM1] = ans[5] return 1 which will then include ans[0-6] numbers return 1 if D3[ELM1] = ans[5] return 1 if D4[ELM1] = ans[5] return 1 if D5[ELM1] = ans[5] return 1 if D6[ELM1] = ans[5] return 1 ELM1 = ELM1 + 1 return 0 As language of choice, it would be pure c

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  • How to create a Turing machine that takes a single digit decimal number from 0 - 9 and output the cu

    - by Julian
    I'm working on a project for a Turning machine but having problems conceptualizing the steps. f(x) = x^3, where x is a single digit between 0 - 9 inclusive. Based on my understanding I am to convert the number to binary but how do I find the cube of a number in binary. Also, how do I write the cube on the tape. So far I'm thinking I should create a state diagram that accepts the binary versions of 0-9 but what next?

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  • Java: random long number in 0 <= x < n range.

    - by Vilius Normantas
    Random class has a method to generate random int in a given range. For example: Random r = new Random(); int x = r.nextInt(100); This would generate an int number more or equal to 0 and less than 100. I'd like to do exactly the same with long number. long y = magicRandomLongGenerator(100); Random class has only nextLong(), but it doesn't allow to set range.

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  • What should be the ideal number of parallel java threads for copying a large set of files from a qua

    - by ukgenie
    What should be the ideal number of parallel java threads for copying a large set of files from a quad core linux box to an external shared folder? I can see that with a single thread it is taking a hell lot of time to move the files one by one. Multiple threads is improving the copy performance, but I don't know what should be the exact number of threads. I am using Java executor service to create the thread pool.

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  • Basis for claim that the number of bugs per line of code is constant regardless of the language used

    - by Matt R
    I've heard people say (although I can't recall who in particular) that the number of bugs per line of code is roughly constant regardless of what language is used. What is the research that backs this up? Edited to add: I don't have access to it, but apparently the authors of this paper "asked the question whether the number of bugs per lines of code (LOC) is the same for programs written in different programming languages or not."

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  • How to generate a random number, then display it on screen?

    - by Dan
    Ok, im fairly new to android but i have managed to teach myself the basics, i am making an app where you press a button , and a new screen opens and it shows a randomly generated number, the only problem is i dont know how to generate and display the random number, i have been searching the web for ages and have only found little snippets of information , that dosent really make sense to me. :/ If someone could help me , or even give me just a little bit of info that should guide me in the right direction it would be great

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  • How to have a transparent number on top of a winform?

    - by Joan Venge
    So I have a winform that has some winforms controls on it. But in the center of it, I want to show a transparent number on top of everything. Say 60 pixels size. I tried a label and even tried to create a custom control but the transparency didn't work. Any ideas how to do this? This number will change programmatically at runtime several times.

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  • how to limit the number of images to be displayed at a time in android imageswitcher control?

    - by Rupesh Chavan
    Hello Everyone, I have checked the working demo of ImageSwitcher and gallery. Actually i want to display 4 images at a time on screen and by default it displays number of images that it can fit in a screen say for ex. 6 images. Now i want to limit the number of images(to 4 images ) to be displayed on ImageSwitcher at the same time. Any help will be appreciated. Thank you, Rupesh

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  • C# How to calculate first 10 numbers out a bill number of 12?

    - by Sef
    Hello, Lets assume i have a bill number that has 12 numbers: 823 45678912 My question is how exactly do i do calculations with the first 10 numbers? To verify if a given in billnumber is correct i have to perform the following calculation: (first 10 numbers) % 97 = result And if the result of the calculation is the same as the last 2 numbers of my bill number, then it is verified. Thanks in advance.

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