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  • I need to move a dived CSS module into the center of the page...

    - by JackMcE
    I'm building a website for someone and they wanted the text and bulk of the information to be centered on the page. Problem is I can get everything contained in a tag and then assign the class, but I can't get the whole thing to center. It always hangs to the left even if I apply centering to the div class. I guess you could say that it is stuck on the left side of the page when I want everything to be centered. I would just make everything format larger but they want some space left in the background for the color and maybe some imagery later on. They haven't made up their minds. If you want to take a look here is the link where I'm building or testing stuff. I know the header and such needs to be re proportioned to fit with everything, but just as a frame of reference. Don't worry about the header, just know that I want the white text information area with the purple border to stay the same size, but just move to the center and if some one could tell me how to do that I would appreciate it greatly.

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  • CSS: How to make a Div of text underneath another Div selectable?

    - by jesse
    Hi, I have a few empty Divs on a page that are basically empty boxes to help me position some stuff to make a "liquid" website. Now I've got content underneath these Divs but I can't highlight/click on the links because these empty Divs are blocking it. I've got a reason I need to have the empty Divs to be on the top layer so I need a way to "click through" these Divs. What can I do? Thanks.

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  • CSS - How can I center a div within a div?

    - by Spines
    I have an outer div that is 800px wide. I have an inner div that could be anywhere from 200 to 600px wide. I know how to center the inner div within the outer one if I set the inner one to have a specific width, but how do I center it since its a variable width? Is there a way to set the div to only be the width of the elements inside of it, rather than having it expand to fill its containing div?

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  • How do I call a Asp.Net textbox in CSS?

    - by mw
    I hope this isn't too difficult, obviously you can call HTML tags such as fieldset, label and legends and also textboxes. However how does one call an asp:textbox, i have tried just textbox, asp:textbox, input.textbox but nothing seems to work. This is something that should be really straight forward to do and I can't waste any more time figuring it out. Thanks.

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  • CSS 3 columns, why is the third column taking over the other 2?

    - by Matt Dawdy
    Here is the smallest amount of code that clearly illustrates my problem: <html> <body> <div style="float: left; width: 200px;">One</div> <div style="float: left; width: 200px;">Two</div> <div style="background-color: #f0f;">Three</div> </body> </html> The first 2 divs are supposed to be 2 left columns. The 3rd should take up the rest of the page. Eventually, I'm going to add options to hide and show the 2 columns on the left. But, why is the color purple extending all the way to the browser's left edge? I am trying to get it to start at the word "Three".

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  • Animate css attributes: set "bottom" and remove "top"

    - by Slevin
    I'm working on a few animations with jQuery. I have 3-4 elements which should slide in from the top. I defined their positions with css: #element-1 { top:124px; left:0px; right:auto; bottom:auto; } #element-2 { top:230px; left:670px; right:auto; bottom:auto; } #element-3 { top:auto; left:0px; right:auto; bottom:100px; } Then I save their positions initial on pageload, cause i have to manipulate the css value to top: -1000px to hide them and make the "slide in from top" animation possible. var image_margins = []; $('img').each(function() { var obj = $(this), id = obj.attr('id'), mtop = obj.css('top'), mleft = obj.css('left'), mright = obj.css('right'), mbottom = obj.css('bottom'); // save alle margins in array image_margins[id] = {mtop:mtop,mleft:mleft,mright:mright,mbottom:mbottom}; // hide all content elements obj.css({'top':'-1000px'}); }); When the user clicks the animate button, the elements should slide to their saved positions. The problem: i can't remove the top attribute. Some elements only have bottom margins. I tried to set top to auto or '', but it's always 0px in DOM inspector. And bottom don't work if top is set. How can i get rid of the top attribute? $('.button').click(function(){ $('img').each(function() { var image = $(this), id = image.attr('id'), timeout = 0; setTimeout(function() { var mtop, mleft, mright, mbottom; if (image_margins[id].mtop != 'auto') { mtop = image_margins[id].mtop; } else { mtop = ''; } if (image_margins[id].mleft != 'auto') { mleft = image_margins[id].mleft; } else { mleft = ''; } if (image_margins[id].mright != 'auto') { mright = image_margins[id].mright; } else { mright = ''; } if (image_margins[id].mbottom != 'auto') { mbottom = image_margins[id].mbottom; } else { mbottom = ''; } image.animate({'top':mtop,'left':mleft,'right':mright,'bottom':mbottom},500); },timeout); timeout = timeout + 200; }); });

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  • CSS: is there any way to have the same relative positioning even if the previous element have differ

    - by Patrick
    hi, I have a sequence of couples of elements. (.div1, .div2) I'm using position:relative attribute on .div2 to move it a bit on top and right with respect to div1. However .div1 elements have different content and heights, so the relative positioning of .div2 is not consistent (they sometimes are too high, sometimes too low). .div2 { position:relative; left:200px; top:-300; } thanks

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  • CSS: background:#252 or background-color:#252? will the first cause the browser to assume the same a

    - by nick
    if for a class i include "background:#252", the browser will assume the rest of the background properties that i didn't specify. If instead I used "background-color:#252", would it cause the browser to assume the exact same about the rest of the background properties that i leave unspecified? background:#252 is shorter, but i wonder if it would be better to use background-color:#252? thanks.

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  • CSS: How to align differently sized images in a line?

    - by Sushi
    I am trying to align differently sized images in a line using the vertical-align property as well as by keeping top:50% Now it does solve the problem partially as all the images are vertically in the middle but due to the different sizes of the images they are not aligned "like pearls on a string" I want to somehow make images go top:50% from the centre of the image not it's border.

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  • Is it possible to use variables and data in in-template css properties?

    - by aruman89
    <td style="width:77px" id="<%=id%>"><div class="condbar"><div class="condprogress" style="width:Data.condition%; background:condColor"></div> <div class="condvalue"><%=condition%><span>%</span></div></div></td> I want to set the width of a div .roster_condprogress as a percentage according to data and change the color accordingly (using a variable for that). What is a correct way to write this? (if it exists)

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  • CSS: Is it possible to have a 3-column layout with BOTH the left column and center column flexibly filling the space?

    - by Steven Lu
    It is possible to use position:absolute and left and right on the middle column to set where it ends in relation to the parent div. However I'd like to be able to have the left side of the center div to start right where the left column ends, and for the left column to be adjustable (based on its content). This seems like a really basic thing but from what I understand there is no way to do this without flexboxes. Is this true? Is there nothing I could do with clever nesting of semantically superfluous elements and certain styles set to auto?

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  • Is it standard compliant to write font-size: 62.5%/1.2em in CSS?

    - by powerboy
    I noticed that some stylesheets have something like this: body { font-size: 62.5%/1.2em; } I got a warning "unexpected token /" when I wrote this in NetBeans. And if I changed the EM value, say, body { font-size: 62.5%/1em; } the computed font-size remained 16px. My question is, Is it standard compliant to write something like that? And how to computed the actual font-size?

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  • IIS 7 (Windows Server 2008) no entrega javascript ni css

    - by José Marcos García Espinosa
    Hace algunos días, jugando con las configuraciones del IIS, revolvíamos las opciones de compresión de contenidos. La intención era habilitar gzip para el contenido estático pero la cosa salió tan mal que el portal, en vez de reducir su tamaño por los contenidos comprimidos, lo "redujo" porque el servidor dejó de enviar los archivos javascript y las hojas de estilo al navegador. Después de estar buscando como hora y media, resultó que la explicación y la solución eran bastante sencillas (y ni siquiera las encontramos nosotros): Al estar cambiando las opciones de compresión de contenidos estáticos del IIS, se crearon unos archivos de configuración (web.config's) tanto en la carpeta de los archivos javascript como en la de las hojas de estilo, que es una estructura que el propio IIS no reconocía y dejaba la aplicación 'cortada', dejando fuera estas carpetas. Eliminar ambos archivos de configuración bastó para volver a visualizar el portal como se debía.. de la compresión, creo que ya ni seguimos buscando.

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  • 10 CSS Grid Layout Generators

    - by Jyoti
    There are a lot of online generators which are of no use to any designers, however some can help designers to an extent. Some example of online generators are favicon generators, background generators, button generators, and badge generators. Some of the useful kinds are the ones that solve one purpose with quick and easy steps, [...]

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  • Free web hosting that allows JavaScript and CSS

    - by Raul Agrait
    I was considering using Google Sites to host some webpages with HTML5 and JavaScript experiments I'm trying out, but it seems that they don't allow JavaScript. Does anybody have any good suggestions for a free web hosting service where I can upload simple HTML/CSS & JavaScript experiments? I don't have large bandwidth needs, nor do I need a WYSIWYG editor. Ideally I'd like to just upload the HTML, CSS, and JS files directly.

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  • Facebook page design is not working in IE8 [closed]

    - by PrateekSaluja
    Hello Experts, We have designed a face book page.It is working fine in all browser including IE7 but it is not working in IE8.We checked then we got if we run our code outside the face book page it works in IE8 but when we put our code into face book page its not working.Here is the css code what we are using for IE8. <!--[if lt IE 8]> <style> .nv_a { width:90px; height:27px; float:left; text-align:center; padding-top:8px; } .nvt_a { width:66px; height:27px; float:left; text-align:center; padding-top:8px; } .nv_a a { width:90px; height:27px; float:left; padding-top:8px; text-align:center; color:#000; display:inline-block; text-decoration:none; background-color:#e0e0e0; border-top:solid 1px #999; border-left:solid 1px #999; border-right:solid 1px #999; border-bottom:solid 1px #999; } .nv_a a:hover { width:90px; height:27px; padding-top:8px; float:left; color:#000; text-align:center; background-color:#ccc; } .nvt_a a { width:66px; height:27px; float:left; padding-top:8px; text-align:center; color:#000; display:inline-block; text-decoration:none; background-color:#e0e0e0; border-top:solid 1px #999; border-left:solid 1px #999; border-right:solid 1px #999; border-bottom:solid 1px #999; border:1px solid red; } Please help us to solve the issue.

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • CSS vendor prefixes considered harmful

    I recently came across a post about border-radius by the IE team, that said IE9 supportsborder-radius (cool!) without vendor prefix (even cooler!)The post continues:While a number of web pages already make use of this feature, some [...] do not render properly in IE9 or Opera 10.50 because they lack an unprefixed declaration of the border-radius property.As the specification nears Recommendation and browser vendors are working on their final implementations and testcases for submission to the W3C,...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Cheaper alternatives to 99Designs.com (outsource CSS design)

    - by Chris Smith
    I'm designing my own website as a side project and I want the site to look professional. (Read, not designed by a programmer.) I don't mind spending a little money to have a professional do it, but design sites like 99designs.com cost way to much. (~$500+) Is there a cheaper (~$100 - $200) alternative for getting a designer to improve an existing site? (Things like updating the CCS or suggesting better ways for laying out the navigation.) Or is my best bet trying to pick up a freelancer on Craigslist?

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  • Cheaper alternatives to 99Designs.com (outsource CSS design)

    - by Chris Smith
    I'm designing my own website as a side project and I want the site to look professional. (Read, not designed by a programmer.) I don't mind spending a little money to have a professional do it, but design sites like 99designs.com cost way to much. (~$500+) Is there a cheaper (~$100 - $200) alternative for getting a designer to improve an existing site? (Things like updating the CCS or suggesting better ways for laying out the navigation.) Or is my best bet trying to pick up a freelancer on Craigslist?

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  • Debugging a Broken Stylesheet: CSS Background Disappears when Scroll Off Bottom of Screen

    - by nannette
    I recently worked on an existing project where we decided to add a background to the site. Whether this is a background color or background image, the same problem occured. The problem was that the background loaded fine in the screen. But when the user used the scrollbar to scroll below the bottom edge of the screen, the background immediately turned white. The footer panel was colorized as desired, but the background just disappeared. I'm going to provide my debugging steps so you can learn how...(read more)

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  • Chrome trims the last <li> element in a row [closed]

    - by Paul
    Ok guys, I give up. Here's the code I'm struggling with: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html;charset=utf-8" /> <title>Blah</title> <style type="text/css"> #container { margin: 0 auto; width: 350px; border: 1px solid #ccc; } ul { list-style-type: none; margin: 0; padding: 0; text-align: center; } ul li { display: inline; padding: 5px; margin: 0 1px; background-color: lime; line-height: 2em; /* border: 1px solid red; */ } </style> </head> <body> <div id="container"> <ul> <li>Element A</li> <li>Element B</li> <li>Element C</li> <li>Element D</li> <li>Element E</li> <li>Element F</li> </ul> </div> </body> </html> Why the heck does Chrome trim the right side of "Element D" (even though there is enough space to display whole item), while Firefox and even Internet Explorer render this code properly? It becomes more visible when we apply the commented border. In other words, is there a way to tell the browser that I want every single <li> element to be autonomic, and thus to move it to the next row if it doesn't fit entirely in the previous one? Can't wait to see the solution, thanks in advance.

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