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  • OpenGL ES 2.0 FBO creation goes wrong with unknown error

    - by Nick
    Hey guys, I've been struggling with this for a while now, and this code crashes with, to me, unknown reasons. I'm creating an FBO, binding a texture, and then the very first glDrawArrays() crashes with a "EXC_BAD_ACCESS" on my iPhone Simulator. Here's the code I use to create the FBO (and bind texture and...) glGenFramebuffers(1, &lastFrameBuffer); glGenRenderbuffers(1, &lastFrameDepthBuffer); glGenTextures(1, &lastFrameTexture); glBindTexture(GL_TEXTURE1, lastFrameTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 768, 1029, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_6_5, NULL); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //Bind/alloc depthbuf glBindRenderbuffer(GL_RENDERBUFFER, lastFrameDepthBuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 768, 1029); glBindFramebuffer(GL_FRAMEBUFFER, lastFrameBuffer); //binding the texture to the FBO :D glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, lastFrameTexture, 0); // attach the renderbuffer to depth attachment point glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, lastFrameDepthBuffer); [self checkFramebufferStatus]; As you can see this takes part in an object, checkFrameBufferStatus looks like this: GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); switch(status) { case GL_FRAMEBUFFER_COMPLETE: JNLogString(@"Framebuffer complete."); return TRUE; case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: JNLogString(@"[ERROR] Framebuffer incomplete: Attachment is NOT complete."); return false; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: JNLogString(@"[ERROR] Framebuffer incomplete: No image is attached to FBO."); return false; case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: JNLogString(@"[ERROR] Framebuffer incomplete: Attached images have different dimensions."); return false; case GL_FRAMEBUFFER_UNSUPPORTED: JNLogString(@"[ERROR] Unsupported by FBO implementation."); return false; default: JNLogString(@"[ERROR] Unknown error."); return false; JNLogString is just an NSLog, and in this case it gives me: 2010-04-03 02:46:54.854 Bubbleeh[6634:207] ES2Renderer.m:372 [ERROR] Unknown error. When I call it right there. So, it crashes, and diagnostic tells me there's an unknown error and I'm kinda stuck. I basically copied the code from the OpenGL ES 2.0 Programming Guide... What am I doing wrong? Thanks in Advance,

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  • UIView Disappears after pan gesture

    - by JulianF
    I am using the following handler for a IUPanGesture. However when the pan ends, the UIView that it is moving disappears. Do I need to add anything else to this code? - (void)pan:(UIPanGestureRecognizer *)gesture { if ((gesture.state == UIGestureRecognizerStateChanged) || (gesture.state == UIGestureRecognizerStateEnded)) { CGPoint location = [gesture locationInView:[self superview]]; [self setCenter:location]; } }

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  • didSelectRowAtIndexPath TableView Popover Issue

    - by Jack Cody
    I've tried a lot of different code examples including just brute force try this try that but, stumped. The popover left arrow seems to display just fine if the first row is displayed at the very top of the table view but, when the table scrolls down the popover left arrow doesn't align correctly with the table row selected. Solutions or suggestions would be most appreciated. CGRect myFrame = [tableView rectForRowAtIndexPath:indexPath]; [self.editViewPopoverController setPopoverContentSize:CGSizeMake(320, 400)]; [self.editViewPopoverController presentPopoverFromRect:CGRectMake(myFrame.origin.x, myFrame.origin.y + offset, 400, 0) inView:self.view permittedArrowDirections:UIPopoverArrowDirectionLeft animated:YES]; Thanks.

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  • JQTOUCH, Binding to links pulled in via AJAX, to make another AJAX call? Possible?

    - by nobosh
    Hello. I'm using JQTOUCH using the AJAX example provided in the demo: $('#customers').bind('pageAnimationEnd', function(e, info){ if (!$(this).data('loaded')) { // Make sure the data hasn't already been loaded (we'll set 'loaded' to true a couple lines further down) $('.loadingscreen').css({'display':'block'}); $(this).append($('<div> </div>'). // Append a placeholder in case the remote HTML takes its sweet time making it back load('/mobile/ajax/customers/ .info', function() { // Overwrite the "Loading" placeholder text with the remote HTML $(this).parent().data('loaded', true); // Set the 'loaded' var to true so we know not to re-load the HTML next time the #callback div animation ends $('.loadingscreen').css({'display':'none'}); })); } }); This then returns a nice UL which outputs just fine.. <ul class="edgetoedge"> <li class="viewaction" id="715"> <span class="Title"><a href="/c-view/715/">Lorem Ipsum is simply dummy text of the...</a></span> <div class="meta"> <span class="dateAdded"> 1d ago </span> </div> </li> </ul> This is where I get stuck. How can I then make it so when you click on the link above, it loads the URL wrapped near the class="Title" ? I'd like it to load JQTouch like the first code example. I tried the following two things without success: $('.viewaction').bind('click', function() { alert('wow'); }); $('.viewaction').live('pageAnimationEnd', function(e, info){ }); Thank you!

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  • Popover with embedded navigation controller doesn't respect size on back nav

    - by quixoto
    I have a UIPopoverController hosting a UINavigationController, which contains a small hierarchy of view controllers. I followed the docs and for each view controller, I set the view's popover-context size like so: [self setContentSizeForViewInPopover:CGSizeMake(320, 500)]; (size different for each controller) This works as expected as I navigate forward in the hierarchy-- the popover automatically animates size changes to correspond to the pushed controller. However, when I navigate "Back" through the view stack via the navigation bar's Back button, the popover doesn't change size-- it remains as large as the deepest view reached. This seems broken to me; I'd expect the popover to respect the sizes that are set up as it pops through the view stack. Am I missing something? Thanks.

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  • How do I make UIWebView show a pdf file from its own app?

    - by Aakburns
    I really need to make a UIWebView open up a specific PDF document that is in my project directory. I can't seem to find any tutorials on this. I found one, but the author was not specific about some of the code. I have to assume it's got to be quite a simple bit of code. Can someone help me code UIWebView to load a PDF? Thanks.

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  • How to get fast, smooth scrolling with UIWebView?

    - by sam
    UIWebView exhibits jerky behavior when scrolling fast through lots of content. Mobile Safari, on the other hand, scrolls quickly and smoothly. It displays a simple checkerboard pattern while scrolling and then renders the page when scrolling is done. How can we get Mobile Safari's fast, smooth scrolling behavior with a UIWebView?

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  • x264 IDR access unit with a SPS and a PPS

    - by Gcoop
    Hi All, I am trying to encode video in h.264 that when split with Apples HTTP Live Streaming tools media file segmenter will pass the media file validator I am getting two errors on the split MPEG-TS file WARNING: Media segment contains a video track but does not contain any IDR access unit with a SPS and a PPS. WARNING: 7 samples (17.073 %) do not have timestamps in track 257 (avc1). After hours of research I think the "IDR" warning relates to not having keyframes in the right place on the segmented MPEG-TS file so in my ffmpeg command I set -keyint_min 1 to ensure keyframes where at every frame, but this didn't work. Although it would be great to get an answer, if anyone can shed any light on what a "IDR access unit with a SPS and a PPS" is or what the timestamps warning means I would be very grateful, thanks.

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  • iphone - manipulating movies

    - by Mike
    Is there a way to manipulate movies in iphone in a way I can have, for example, the exact timecode in realtime of a movie being played? or the timecode of a movie being scrubbed? And, btw, there's a way to scrub a video like the video edit mode of iPhone 3GS? Can you guys pinpoint me a way to follow, if any? thanks for any help.

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  • UIKeyBoard Return Button UIReturnKeyDone

    - by Dave
    textfield.returnKeyTYpe = UIReturnKeyDone So the above makes my Return button on the keyboard to say Done. I have seen Apps with Blue color button on the UIKeyBoard. Is that simple enough to do? How do I change the background color of the Return key?

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  • Xcode - some variables don't show

    - by Mike
    This picture shows a debugging session. "lista" is a NSMutableArray containing, in this case, two elements: 0 and 1. Each element's content is seen on the debugging window as {(unichar *)Xcode_CFStringSummary($VAR, $ID)}:s but if I double click on any element, its value shows on a pop up window. Why is the values don't showing directly? How to force Xcode to show the values instead of this stupid and useless "{(unichar *)Xcode_CFStringSummary($VAR, $ID)}:s" ? thanks for any help.

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  • iPhone: CATiledLayer/UIScrollView wont scroll after zooming and only zooms to anchor point

    - by Brodie4598
    Here is the problem... I am using CA Tiled Layer to display a large jpg. The view loads okay, and when I go to scroll around, it works fine. However, as soon as I zoom in or out once, it scrolls to the top left (to the anchor point) and will not scroll at all. The zooming works fine, but I just cannot scroll. Here is my code: #import <QuartzCore/QuartzCore.h> #import "PracticeViewController.h" @implementation practiceViewController //@synthesize image; - (void)viewDidLoad { NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect pageRect = CGRectMake(0, 0, image.size.width, image.size.height); CATiledLayer *tiledLayer = [CATiledLayer layer]; tiledLayer.anchorPoint = CGPointMake(0.0f, 1.0f); tiledLayer.delegate = self; tiledLayer.tileSize = CGSizeMake(1000, 1000); tiledLayer.levelsOfDetail = 6; tiledLayer.levelsOfDetailBias = 0; tiledLayer.bounds = pageRect; tiledLayer.transform = CATransform3DMakeScale(1.0f, -1.0f, 0.3f); myContentView = [[UIView alloc] initWithFrame:self.view.bounds]; [myContentView.layer addSublayer:tiledLayer]; UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:self.view.bounds]; scrollView.delegate = self; scrollView.contentSize = pageRect.size; scrollView.minimumZoomScale = .2; scrollView.maximumZoomScale = 1; [scrollView addSubview:myContentView]; [self.view addSubview:scrollView]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myContentView; } - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx { NSString *path = [[NSBundle mainBundle] pathForResource:@"H-5" ofType:@"jpg"]; NSData *data = [NSData dataWithContentsOfFile:path]; image = [UIImage imageWithData:data]; CGRect imageRect = CGRectMake (0.0, 0.0, image.size.width, image.size.height); CGContextDrawImage (ctx, imageRect, [image CGImage]); } @end

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  • UITextView text disappear

    - by user153412
    Hi, i create an uitextview dynamically then i write my text into it. Sometime, when i create the uitextview, the cursor disappear and i see no text in it. If i run the application again, i can see the text inside the textview that i've created before. I've tried to set the cursor position to zero or scroll the text to the top but it doesn't work... Any suggestion? Here is a screen capture. You can see the gray uitextview, the keyboard (the textview is the firstresponder) but no cursor or text. http://yfrog.com/hqschermata20100325a11213p PS: i'm sorry for my bad english.

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  • Intercept UITableView scroll touches

    - by Jonesy
    Is it possible to control when the UITableView scrolls in my own code. I am trying to get behaviour where a vertical swipe scrolls and a horizontal swipe gets passed through to my code (of which there are many example) BUT I want a DIAGONAL swipe to do nothing, i.e the UITableView should not even begin scrolling. I tried catching it in here - (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView but the scrollView.contentOffset.x is always 0 so I cannot detect a horizontal movement. I also tried subclassing UITableView and implementing - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event etc.. but the UITableView (and I guess it's parent UIScrollView) start to scroll before the touches are notified? To re-iterate, I want the UITableView scrolling to be locked if a diagonal swipe is made, but to scroll vertically normally. (This behaviour can be seen in Tweetie(Twitter) for the iPhone) Thanks for any help!

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  • Core Data iPhone how often should I call [managedObjectContext save:&error] when doing 50k record in

    - by jamone
    I will be doing an occiasional import from XML into core data. I have around 50k entities that will be added. My question is how often should I call [managedObjectContext save:&error]. For every new entity added, or every x entities, or just at the end of the 50k import? I currently am calling it for each entity and tried only doing it for around every 10k and import speed went up drastically but after the first 30k it would crash with: *** Terminating app due to uncaught exception 'NSGenericException', reason: '*** Collection <NSCFSet: 0x13e760> was mutated while being enumerated.' Before I spend too much time trying to diagnose what is going on there I figured I'd check if its ok to not call save on every entity? Is the # of entities before calling save limited by the amount of memory those entities are using?

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  • UIButton doesn't appear on UIToolbar

    - by Sheehan Alam
    I have a UIToolbar where I have dragged a UIButton. When I set the button properties to Custom, and assign an image (or background image) the graphics don't appear. However, when I give it a custom text, the text will appear. Why is it that the images don't appear?

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  • Can dummy objects be simulated on iphone?

    - by Mike
    I come from 3D animation and one of the basic things all 3D software have is the ability to create dummy objects. Dummy objects can be used to groups objects that can be rotated, moved or scaled together around a specific anchor point. This is the idea of what I am asking. Obviously we can have fake dummies by using a view and put other views as subviews, but this has problems as the view receives clicks and sometimes you don't want it to do so. You cannot change the anchorpoint of a view too. So, the dummies as I ask have, at least, these properties: adjustable anchor point it is not clickable it is totally invisible (cannot be rendered). any scale, rotation and translation of a dummy are propagated to the grouped objects considering the dummy's anchor point. it is totally animatable. Can this be simulated on iPhone? Is there any object that can be created to simulate this? thanks.

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  • Using of html5 <video> tag in web-based applications for iPhone

    - by Alexander Sharov
    As you know iPhone plays video content from < video tags in full-screen mode via internal media player. Here I have several questions: 1) is it possible to show custom text over video playing? something like subtitles appeared during movie playback. I tried several solutions like http://blog.gingertech.net/2008/12/12/attaching-subtitles-to-html5-video/, but seems they are not working in iPhone case. Ideally, I want to add some div over media player and show necessary information there. 2) is there any way to disable controls of iPhone media player. Seams it is not metter if you add "controls" attrinbute to < video tag or don't add, iPhone always switch on controls for media player. The goal for me is do not allow to user to change playback possition(user should see full movie from start to finish. Of course user can stop the video, but he can't rewind a record) Thanks for your help.

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