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  • Problem with modifying a page with ajax, and the browser keeping the unmodified page in cache.

    - by David Lawson
    Hey there, I have a situation where my page loads some information from a database, which is then modified through AJAX. I click a link to another page, then use the 'back' button to return to the original page. The changes to the page through AJAX I made before don't appear, because the browser has the unchanged page stored in the cache. Is there a way of fixing this without setting the page not to cache at all? Thanks :)

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  • And now for a complete change of direction from C++ function pointers

    - by David
    I am building a part of a simulator. We are building off of a legacy simulator, but going in different direction, incorporating live bits along side of the simulated bits. The piece I am working on has to, effectively route commands from the central controller to the various bits. In the legacy code, there is a const array populated with an enumerated type. A command comes in, it is looked up in the table, then shipped off to a switch statement keyed by the enumerated type. The type enumeration has a choice VALID_BUT_NOT_SIMULATED, which is effectively a no-op from the point of the sim. I need to turn those no-ops into commands to actual other things [new simulated bits| live bits]. The new stuff and the live stuff have different interfaces than the old stuff [which makes me laugh about the shill job that it took to make it all happen, but that is a topic for a different discussion]. I like the array because it is a very apt description of the live thing this chunk is simulating [latching circuits by row and column]. I thought that I would try to replace the enumerated types in the array with pointers to functions and call them directly. This would be in lieu of the lookup+switch.

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  • using empty on inaccessible object with __isset and __get

    - by David
    <?php class Magic_Methods { protected $meta; public function __construct() { $this->meta = (object) array( 'test' => 1 ); } public function __isset($name) { echo "pass isset {$name} \n"; return isset($this->$name); } public function __get($name) { echo "pass get {$name} \n"; return $this->$name; } } $mm = new Magic_Methods(); $meta = empty($mm->meta->notExisting); var_dump($meta); echo "||\n"; $meta = empty($mm->meta); var_dump($meta); The snippet above does not work as expected for me. Why would the first empty() ommit the __isset? I get this: pass get meta bool(true) || pass isset meta pass get meta bool(false) I would expected identical results or another pass at the __isset, but not a direct call to __get. Or am I missing something here?

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  • How do I make an iframe 100% height of a containing div in Firefox?

    - by David
    I'm having some trouble figuring out how to extend an iframe to 100% of it's container element in Firefox and IE (it works fine in Chrome). From searching around, it makes sense that there has to be a width specified on the containing div (and possibly body and html as well). However, I have done that, and the iframe is still not extending. Do all of the parent divs have to have a specified width and position for this to work, or just the containing parent? Any fix for this would be greatly appreciated! Here's what I have: <!DOCTYPE html> <html> <head> <style> html, body {margin:0; padding:0; height:100%} #container {width: 1000px; min-height: 550px; position: relative} #smallContainer {position:relative} /*no width specified*/ #iframeContainer {height: 100%; position: relative} #iframe {height: 100%; width: 100%; display: block} </style> </head> <body> <div id="container"> <div id="smallContainer"> <div id="iframeContainer"> <iframe id="iframe" src="foo.com"></iframe> </div> </div> </div> </body> </html>

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  • Proper structure for dependency injection (using Guice)

    - by David B.
    I would like some suggestions and feedback on the best way to structure dependency injection for a system with the structure described below. I'm using Guice and thus would prefer solutions centered around it's annotation-based declarations, not XML-heavy Spring-style configuration. Consider a set of similar objects, Ball, Box, and Tube, each dependent on a Logger, supplied via the constructor. (This might not be important, but all four classes happen to be singletons --- of the application, not Gang-of-Four, variety.) A ToyChest class is responsible for creating and managing the three shape objects. ToyChest itself is not dependent on Logger, aside from creating the shape objects which are. The ToyChest class is instantiated as an application singleton in a Main class. I'm confused about the best way to construct the shapes in ToyChest. I either (1) need access to a Guice Injector instance already attached to a Module binding Logger to an implementation or (2) need to create a new Injector attached to the right Module. (1) is accomplished by adding an @Inject Injector injectorfield to ToyChest, but this feels weird because ToyChest doesn't actually have any direct dependencies --- only those of the children it instantiates. For (2), I'm not sure how to pass in the appropriate Module. Am I on the right track? Is there a better way to structure this? The answers to this question mention passing in a Provider instead of using the Injector directly, but I'm not sure how that is supposed to work. EDIT: Perhaps a more simple question is: when using Guice, where is the proper place to construct the shapes objects? ToyChest will do some configuration with them, but I suppose they could be constructed elsewhere. ToyChest (as the container managing them), and not Main, just seems to me like the appropriate place to construct them.

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  • Trouble with go tour crawler exercise

    - by David Mason
    I'm going through the go tour and I feel like I have a pretty good understanding of the language except for concurrency. On slide 71 there is an exercise that asks the reader to parallelize a web crawler (and to make it not cover repeats but I haven't gotten there yet.) Here is what I have so far: func Crawl(url string, depth int, fetcher Fetcher, ch chan string) { if depth <= 0 { return } body, urls, err := fetcher.Fetch(url) if err != nil { ch <- fmt.Sprintln(err) return } ch <- fmt.Sprintf("found: %s %q\n", url, body) for _, u := range urls { go Crawl(u, depth-1, fetcher, ch) } } func main() { ch := make(chan string, 100) go Crawl("http://golang.org/", 4, fetcher, ch) for i := range ch { fmt.Println(i) } } The issue I have is where to put the close(ch) call. If I put a defer close(ch) somewhere in the Crawl method, then I end up writing to a closed channel in one of the spawned goroutines, since the method will finish execution before the spawned goroutines do. If I omit the call to close(ch), as is shown in my example code, the program deadlocks after all the goroutines finish executing but the main thread is still waiting on the channel in the for loop since the channel was never closed.

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  • Server RAID 5 failed...all I have left is my compiled website

    - by David Murdoch
    Yesterday, 2 of the 3 drives in my dev server's RAID 5 decided to die on me (with no warning). I've come to grips with the fact that my data is most likely lost unless I shell out some major bucks for professional data-resortoration. People, don't be an idiot like me and treat your RAID as a data backup! Luckily I published the site about 4 hours before my files went bye-bye. Is there any way to run some [magical] program to restore my compiled site to their original files? Also: I develop on one machine with the files stored on the server...is there some visual studio 2010 web cache on my local machine (the one that didn't crash) that I may be able to use?

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  • mysql select where count = 0

    - by david parloir
    Hi, In my db, I have a "sales" table and a "sales_item". Sometimes, something goes wrong and the sale is recorded but not the sales item's. So I'm trying to get the salesID from my table "sales" that haven't got any rows in the sales_item table. Here's the mysql query I thought would work, but it doesn't: SELECT s.* FROM sales s NATURAL JOIN sales_item si WHERE s.date like '" . ((isset($_GET['date'])) ? $_GET['date'] : date("Y-m-d")) . "%' AND v.sales_id like '" . ((isset($_GET['shop'])) ? $_GET['shop'] : substr($_COOKIE['shop'], 0, 3)) ."%' HAVING count(si.sales_item_id) = 0; Any thoughts?

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  • Web developement learning env

    - by David Oneill
    I am currently learning Ruby on Rails. I currently do all my development on my laptop. However, I know in all "real world" situations, I will be connecting to a dedicated server that will hold the site. So here is my question: what are the pros and cons of developing on the machine I use vs running the website on a separate server?

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  • T-SQL get SELECTed value of stored procedure

    - by David
    In T-SQL, this is allowed: DECLARE @SelectedValue int SELECT @SelectedValue = MyIntField FROM MyTable WHERE MyPrimaryKeyField = 1 So, it's possible to get the value of a SELECT and stuff it in a variable (provided it's scalar, obviously). If I put the same select logic in a stored procedure: CREATE PROCEDURE GetMyInt AS SELECT MyIntField FROM MyTable WHERE MyPrimaryKeyField = 1 Can I get the output of this stored procedure and stuff it in a variable? Something like: DECLARE @SelectedValue int SELECT @SelectedValue = EXEC GetMyInt (I know the syntax above is not allowed because I tried it!)

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  • Jquery data() returning undefined

    - by David Lockwood
    I have been doing a simple jquery data() test. However it is returning undefined. It works on jsfiddle though (http://jsfiddle.net/yrCdj/). I have a jinja2 loop which populates a div and I want to tag it with some metadata for use later : {% for s in siteInfo[:markers[0]] %} <div class="sitebox2"> <script> $(".sitebox2:last").append('<a href="/sites/d?siteid={{s[5]}}">{{s[0]}}</a><br>Distance from {{loc}} is {{s[6]}} km.<br>'); $(".sitebox2:last").data('fruit', 'apple'); </script> </div> {% endfor %} I then try to call this data to test if it is working: <script type="text/javascript"> $(".sitebox2").each(function(k, v) { var f = $(v).data('fruit'); alert(f); }); </script> It returns undefined. Any ideas on what is going wrong?

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  • document directory for different iphone app targets

    - by David
    I have two targets for my app which both unarchive serialized objects, however the objects made by the two apps are not compatible. these objects seem to be saved to the same document directory so that one app will try to unarchive the other's objects. how do I get the apps to create separate sandboxes so they do not have access each others' saved objects? or do I need to just have each version create differently named files?

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  • h2 & linux. how to start the database?

    - by David
    sorry im rather new to linux ubuntu. i have an application that i made that runs with tomcat and connects to an h2 database. it all works fine on my windows laptop. im now moving it onto my linux computer to run all the time. but im having trouble with starting the database. i have downloaded h2 from their website. and its sitting on my desktop. the question is. how to start the database. and is their any other commands i need to know to run and operate it. thankyous

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  • SoundManager + FFMPEG causing loud popping sound when streaming MP3s?

    - by David
    Hi there, I built an application that plays both uploaded original mp3 files, and copies that have been converted with FFMPEG. I am finding that in some cases the FFMPEG files have a horrible popping/clicking/screeching sound for a split second at startup (hear below). But when I analyze the file in an audio editor there is nothing there, so it seems to be either the browser or soundManager reacting badly to something in that file. Wondering if there is any way I can fix this either by adjusting FFMPEG settings, soundManager settings, or..... Any suggestions? I've uploaded the offending sound in the link below (before the music starts playing). Thanks for your help! Hear sound

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  • Is there a C# equivalent of typeof for properties/methods/members?

    - by David
    A classes Type metadata can be obtained in several ways. Two of them are: var typeInfo = Type.GetType("MyClass") and var typeInfo = typeof(MyClass) The advantage of the second way is that typos will be caught by the compiler, and the IDE can understand what I'm talking about (allowing features like refactoring to work without silently breaking the code) Does there exist an equivalent way of strongly referencing members/properties/methods for metadata and reflection? Can I replace: var propertyInfo = typeof(MyClass).GetProperty("MyProperty") with something like: var propertyInfo = property(MyClass.MyProperty)

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  • Sorting a list of numbers with modified cost

    - by David
    First, this was one of the four problems we had to solve in a project last year and I couldn’t find a suitable algorithm so we handle in a brute force solution. Problem: The numbers are in a list that is not sorted and supports only one type of operation. The operation is defined as follows: Given a position i and a position j the operation moves the number at position i to position j without altering the relative order of the other numbers. If i j, the positions of the numbers between positions j and i - 1 increment by 1, otherwise if i < j the positions of the numbers between positions i+1 and j decreases by 1. This operation requires i steps to find a number to move and j steps to locate the position to which you want to move it. Then the number of steps required to move a number of position i to position j is i+j. We need to design an algorithm that given a list of numbers, determine the optimal (in terms of cost) sequence of moves to rearrange the sequence. Attempts: Part of our investigation was around NP-Completeness, we make it a decision problem and try to find a suitable transformation to any of the problems listed in Garey and Johnson’s book: Computers and Intractability with no results. There is also no direct reference (from our point of view) to this kind of variation in Donald E. Knuth’s book: The art of Computer Programing Vol. 3 Sorting and Searching. We also analyzed algorithms to sort linked lists but none of them gives a good idea to find de optimal sequence of movements. Note that the idea is not to find an algorithm that orders the sequence, but one to tell me the optimal sequence of movements in terms of cost that organizes the sequence, you can make a copy and sort it to analyze the final position of the elements if you want, in fact we may assume that the list contains the numbers from 1 to n, so we know where we want to put each number, we are just concerned with minimizing the total cost of the steps. We tested several greedy approaches but all of them failed, divide and conquer sorting algorithms can’t be used because they swap with no cost portions of the list and our dynamic programing approaches had to consider many cases. The brute force recursive algorithm takes all the possible combinations of movements from i to j and then again all the possible moments of the rest of the element’s, at the end it returns the sequence with less total cost that sorted the list, as you can imagine the cost of this algorithm is brutal and makes it impracticable for more than 8 elements. Our observations: n movements is not necessarily cheaper than n+1 movements (unlike swaps in arrays that are O(1)). There are basically two ways of moving one element from position i to j: one is to move it directly and the other is to move other elements around i in a way that it reaches the position j. At most you make n-1 movements (the untouched element reaches its position alone). If it is the optimal sequence of movements then you didn’t move the same element twice.

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  • Flexible string handling in Visual Studio 2008 C++

    - by David
    I'm slowly starting to get the hang of the _T stuff in Visual Studio 2008 c++, but a few things still elude me. I can see the benefit of the flexibility, but if I can't get the basics soon, I think I'll go back to the standard way of doing this - much less confusing. The idea with the code below is that it scans the parameters for -d and then stores the text that follows that in the string variable fileDir. It also ignores any other parameters. Any help is appreciated. //Console application Parameters::Parameters(int argc, _TCHAR* argv[]) { _Tstring fileDir; // Is there some kind of _t variable to use here for a string? for (int i = 0; i < argc; i = i + 1) { if (_tccmp(argv[i], _T("-d")) == 0) // this appeared to accept anything starting with - { i = i + 1; fileDir = argv[i] } } _tprintf("Parameter value found: %s\n", fileDir); }

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  • Multithreading for loop while maintaining order

    - by David
    I started messing around with multithreading for a CPU intensive batch process I'm running. Essentially I'm trying to condense multiple single page tiffs into single PDF documents. This works fine with a foreach loop or standard iteration but can be very slow for several 100 page documents. I tried the following based on a some examples I found to use multithreading and it has significant performance improvements however it obliterates the page order instead of 1,2,3,4 it will be 1,3,4,2,6,5 on what thread completes first. My question is how would I utilize this technique while maintaining the page order and if I can will it negate the performance benefit of the multithreading? Thank you in advance. PdfDocument doc = new PdfDocument(); string mail = textBox1.Text; string[] split = mail.Split(new string[] { Environment.NewLine }, StringSplitOptions.None); int counter = split.Count(); // Source must be array or IList. var source = Enumerable.Range(0, 100000).ToArray(); // Partition the entire source array. var rangePartitioner = Partitioner.Create(0, counter); double[] results = new double[counter]; // Loop over the partitions in parallel. Parallel.ForEach(rangePartitioner, (range, loopState) => { // Loop over each range element without a delegate invocation. for (int i = range.Item1; i < range.Item2; i++) { f_prime = split[i].Replace(" " , ""); PdfPage page = doc.AddPage(); XGraphics gfx = XGraphics.FromPdfPage(page); XImage image = XImage.FromFile(f_prime); double x = 0; gfx.DrawImage(image, x, 0); } });

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  • PHP - Why does my computation produce a different result when I assign it to a variable?

    - by David
    I want to round a number to a specific number of significant digits - basically I want the following function: round(12345.67, 2) -> 12000 round(8888, 3) -> 8890 I have the following, but there's a strange problem. function round_to_sf($number, $sf) { $mostsigplace = floor(log10(abs($number)))+1; $num = $number / pow(10, ($mostsigplace-$sf)); echo ($number / pow(10, ($mostsigplace-$sf))).' '.$num.'<BR>'; } round_to_sf(41918.522, 1); Produces the following output: 4.1918522 -0 How can the result of a computation be different when it's assigned to a variable?

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  • Manage more Images to move in View

    - by David Pollak
    hi everyone, I'm creating an app which has more UIImageView on a View, they should move normally from a side to the other. I have an issue: after entering the second image, the two UIImageView start to behave crazy (!) because they don' move freely, but they are like restricted in two different areas not touching each other even if I said different things the first thing that I want to do, is to let them move normally; this is the code I am using: `- (void)viewDidLoad { [super viewDidLoad]; pos = CGPointMake(14.0, 7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; }` - (void) onTimer { pallone.center = CGPointMake(pallone.center.x+pos.x, pallone.center.y+pos.y); if(pallone.center.x > 320 || pallone.center.x < 0) pos.x = -pos.x; if(pallone.center.y > 480 || pallone.center.y < 0) pos.y = -pos.y; } and for the other image that has to enter after: - (IBAction)spara{ cos = CGPointMake(8.0, 4.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(inTimer) userInfo:nil repeats:YES]; } - (void)inTimer{ bomba.center = CGPointMake(bomba.center.x+pos.x, bomba.center.y+pos.y); if(bomba.center.x > 50 || bomba.center.x < 0) pos.x = -pos.x; if(bomba.center.y > 480 || bomba.center.y < 0) pos.y = -pos.y; } what should I change ? and if I'd like the images to move only in one way (y) ? how do I do this ? I know, I'm a newbie thanks in advance

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