Search Results

Search found 28401 results on 1137 pages for 'network location'.

Page 110/1137 | < Previous Page | 106 107 108 109 110 111 112 113 114 115 116 117  | Next Page >

  • Consolidate multiple site files into single location

    - by seengee
    We have a custom PHP/MySQL CMS running on Linux/Apache thats rolled out to multiple sites (20+) on the same server. Each site uses exactly the same CMS files with a few files for each site being customised. The customised files for each site are: /library/mysql_connect.php /public_html/css/* /public_html/ftparea/* /public_html/images/* There's also a couple of other random files inside /public_html/includes/ that are unique to each site. Other than this each site on the server uses the exact same files. Each site sitting within /home/username/. There is obviously a massive amount of replication here as each time we want to deploy a system update we need to update to each user account. Given the common site files are all stored in SVN it would make far more sense if we were able to simply commit to SVN and deploy to a single location direct from there. Unfortunately, making a major architecture change at this stage could be problematic. In my mind the ideal scenario would mean creating an account like /home/commonfiles/ and each site using these common files unless an account specific file exists, for example a request is made to /home/user/public_html/index.php but as this file doesnt exist the request is then redirected to /home/commonfiles/public_html/index.php. I know that generally this approach is possible, similar to how Zend Framework (and probably others) redirect all requests that dont match a specific file to index.php. I'm just not sure about how exactly to go about implementing it and whether its actually advisable. Would really welcome any input/ideas people have got. Thanks.

    Read the article

  • Save Bitmap image in a location in C#

    - by acadia
    Hello, I have this function to store the bmp image in a desired location as shown below My question is, how do I save the image in C:\temp folder by default, instead of opening the filedialog box? I want to specify sd.fileName=picname+".bmp" and store it in c:\temp by default. I tried to specify Thanks for your help in advance. I tried to public static bool SaveDIBAs( string picname, IntPtr bminfo, IntPtr pixdat ) { SaveFileDialog sd = new SaveFileDialog(); sd.FileName = picname; sd.Title = "Save bitmap as..."; sd.Filter = "Bitmap file (*.bmp)|*.bmp|TIFF file (*.tif)|*.tif|JPEG file (*.jpg)|*.jpg|PNG file (*.png)|*.png|GIF file (*.gif)|*.gif|All files (*.*)|*.*"; sd.FilterIndex = 1; if( sd.ShowDialog() != DialogResult.OK ) return false; Guid clsid; if( ! GetCodecClsid( sd.FileName, out clsid ) ) { MessageBox.Show( "Unknown picture format for extension " + Path.GetExtension( sd.FileName ), "Image Codec", MessageBoxButtons.OK, MessageBoxIcon.Information ); return false; } IntPtr img = IntPtr.Zero; int st = GdipCreateBitmapFromGdiDib( bminfo, pixdat, ref img ); if( (st != 0) || (img == IntPtr.Zero) ) return false; st = GdipSaveImageToFile( img, sd.FileName, ref clsid, IntPtr.Zero ); GdipDisposeImage( img ); return st == 0; }

    Read the article

  • Android: How to periodically send location to a server

    - by Mark
    Hi, I am running a Web service that allows users to record their trips (kind of like Google's MyTracks) as part of a larger app. The thing is that it is easy to pass data, including coords and other items, to the server when a user starts a trip or ends it. Being a newbie, I am not sure how to set up a background service that sends the location updates once every (pre-determined) period (min 3 minutes, max 1 hr) until the user flags the end of the trip, or until a preset amount of time elapses. Once the trip is started from the phone, the server responds with a polling period for the phone to use as the interval between updates. This part works, in that I can display the response on the phone, and my server registers the user's action. Similarly, the trip is closed server-side upon the close trip request. However, when I tried starting a periodic tracking method from inside the StartTrack Activity, using requestLocationUpdates(String provider, long minTime, float minDistance, LocationListener listener) where minTime is the poll period from the server, it just did not work, and I'm not getting any errors. So it means I'm clueless at this point, never having used Android before. I have seen many posts here on using background services with handlers, pending intents, and other things to do similar stuff, but I really don't understand how to do it. I would like the user to do other stuff on the phone while the updates are going on, so if you guys could point me to a tutorial that shows how to actually write background services (maybe these run as separate classes?) or other ways of doing this, that would be great. Thanks!

    Read the article

  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

    Read the article

  • OpenSceneGraph C++ Access Violation reading location 0x00421000

    - by Kobojunkie
    Working with OpenSceneGraph, and I keep running into this violation issue that I would appreciate some help with. The problem is with the particular line below which happens to be the first in my main function. osg::ref_ptr<osg::Node> bench = osgDB::readNodeFile("Models/test.IVE"); I have my models folder right in my directory. The error is as below. Unhandled exception at 0x68630A6C (msvcr100.dll) in OSG3D.exe: 0xC0000005: Access violation reading location 0x00421000. And this is where the problem seems to be coming up. /** Read an osg::Node from file. * Return valid osg::Node on success, * return NULL on failure. * The osgDB::Registry is used to load the appropriate ReaderWriter plugin * for the filename extension, and this plugin then handles the request * to read the specified file.*/ inline osg::Node* readNodeFile(const std::string& filename) { return readNodeFile(filename,Registry::instance()->getOptions()); } I would appreciate details on how best to tackle this kind of exception message in the future. Are there tools that make this easy to debug or are there ways to capture the exact issues and fix them? I would appreciate any help with this. My ultimate goal is to learn how to better debug C++ related issues please. With this, it means reading through the compiler error list http://msdn.microsoft.com/en-us/library/850cstw1(v=vs.71).aspx is not enough

    Read the article

  • Strange Puzzle - Invalid memory access of location

    - by Rob Graeber
    The error message I'm getting consistently is: Invalid memory access of location 0x8 rip=0x10cf4ab28 What I'm doing is making a basic stock backtesting system, that is iterating huge arrays of stocks/historical data across various algorithms, using java + eclipse on the latest Mac Os X. I tracked down the code that seems to be causing it. A method that is used to get the massive arrays of data and is called thousands of times. Nothing is retained so I don't think there is a memory leak. However there seems to be a set limit of around 7000 times I can iterate over it before I get the memory error. The weird thing is that it works perfectly in debug mode. Does anyone know what debug mode does differently in Eclipse? Giving the jvm more memory doesn't help, and it appears to work fine using -xint. And again it works perfectly in debug mode. public static List<Stock> getStockArray(ExchangeType e){ List<Stock> stockArray = new ArrayList<Stock>(); if(e == ExchangeType.ALL){ stockArray.addAll(getStockArray(ExchangeType.NYSE)); stockArray.addAll(getStockArray(ExchangeType.NASDAQ)); }else if(e == ExchangeType.ETF){ stockArray.addAll(etfStockArray); }else if(e == ExchangeType.NYSE){ stockArray.addAll(nyseStockArray); }else if(e == ExchangeType.NASDAQ){ stockArray.addAll(nasdaqStockArray); } return stockArray; } A simple loop like this, iterated over 1000s of times, will cause the memory error. But not in debug mode. for (Stock stock : StockDatabase.getStockArray(ExchangeType.ETF)) { System.out.println(stock.symbol); }

    Read the article

  • Php header('Location") error

    - by Umeed
    I'm having some difficulty with my php coding. I have 3 files, add.php, lib.php, and view.php I created a simple form, and when the user clicks submit, it should direct them to the view.php where it will display the database. Now I'm having a couple issues I can't seem to resolve. when the user clicks submit and the fields are blank or there is an error no entry should be made into the view page (or database)...however when I click submit a blank entry is made into the database. ALSO if i click "enter product" from the top menu bar anytime I click it, it causes a blank entry into the database. I can't figure out why that's happening. My next issue is with the header('Location') and my browser says: "Warning: Cannot modify header information - headers already sent by (output started at lib.php:13) in add.php on line 16" However if I click submit on my form it goes away. Here is the code for the pages: http://ideone.com/Vvz8x I truly apologize if the code is really messy. Any help / advice / solution is greatly appreciated thank you. And yes this was an assignment---it was due last week but since I couldn't finish it, it's not worth any marks anymore.

    Read the article

  • How to use Geocoder to get the current location zip code

    - by Noble6
    I am trying to get the zip code of the users current location.I have a teditText in MyActivity which should get populated based on the zip code I get from this activity. public class LocationActivity extends MyActivity { double LATITUDE; double LONGITUDE; Geocoder geocoder = new Geocoder(this, Locale.ENGLISH); { try { List<Address> addresses = geocoder.getFromLocation(LATITUDE, LONGITUDE, 1); if(addresses != null) { Address returnedZip = addresses.get(0); StringBuilder currentZip = new StringBuilder("Address:\n"); for(int i=0; i<returnedZip.getMaxAddressLineIndex(); i++) { strcurrentZip.append(returnedZip.getPostalCode()); } m_zip.setText(strcurrentZip.toString()); } else { m_zip.setText("No zip returned!"); } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); m_zip.setText("zip not found!"); } } } I am not getting any response,the app logcat does not show any errors but the the editText field I want to populate remains blank.

    Read the article

  • Multiple Set Peer for VPN Failover

    - by Kyle Brandt
    I will have two Cisco routers at Location A serving the same internal networks, and one router in location B. Currently, I have one router in each location with a IPSec site-to-site tunnel connecting them. It looks something like: Location A: crypto map crypto-map-1 1 ipsec-isakmp description Tunnel to Location B set peer 12.12.12.12 set transform-set ESP-3DES-SHA match address internal-ips Location B: crypto map crypto-map-1 1 ipsec-isakmp description Tunnel to Location A set peer 11.11.11.11 set transform-set ESP-3DES-SHA match address internal-ips Can I achieve fail over by simply adding another set peer at location B?: Location A (New secondary Router, configuration on previous router stays the same): crypto map crypto-map-1 1 ipsec-isakmp description Tunnel to Location B set peer 12.12.12.12 set transform-set ESP-3DES-SHA match address internal-ips Location B (Configuration Changed): crypto map crypto-map-1 1 ipsec-isakmp description Tunnel to Location A set peer 11.11.11.11 ! 11.11.11.100 is the ip of the new second router at location A set peer 11.11.11.100 set transform-set ESP-3DES-SHA match address internal-ips Cisco Says: For crypto map entries created with the crypto map map-name seq-num ipsec-isakmp command, you can specify multiple peers by repeating this command. The peer that packets are actually sent to is determined by the last peer that the router heard from (received either traffic or a negotiation request from) for a given data flow. If the attempt fails with the first peer, Internet Key Exchange (IKE) tries the next peer on the crypto map list. But I don't fully understand that in the context of a failover scenerio (One of the routers as Location A blowing up).

    Read the article

  • net use - System error 1920 has occurred

    - by Martin
    On Windows Server 2008 R2, when I run the following command I am getting the 1920. I've tried pretty much everything I am aware of and I can't figure out what causes the error. When I try to map the same network share using the UI and same credentials, everything works fine. net use * \\EAAA-12345\C$\ /USER:\\EAAA-12345\Administrator Passw0rd /PERSISTENT:NO Anybody knows how to get rid of the 1920 error?

    Read the article

  • What is the best SOHO NAS currently available?

    - by VinceJS
    What is the "best" Small Office Home Office (SOHO) Network Attached Storage (NAS) device available? Best performance vs. cost that is! I am looking for one that I can use at home to safely store my pictures, videos. What features should I look for? There are so many NAS reviews on the web, how do you choose the right one?

    Read the article

  • What is the best SOHO NAS currently available?

    - by VinceJS
    What is the "best" Small Office Home Office (SOHO) Network Attached Storage (NAS) device available? Best performance vs. cost that is! I am looking for one that I can use at home to safely store my pictures, videos. What features should I look for? There are so many NAS reviews on the web, how do you choose the right one?

    Read the article

  • samsung CLP-310N password recovery

    - by alumb
    I have a Samsung CLP-310N printer and I'm trying to get the Administrator password. Is there a default password? Any way to reset the printer to defaults? Anyone run into this problem before? (I tried Network Settings -- Reset -- Factory Defaults, but that requires a password)

    Read the article

  • Creating a "crossover" function for a genetic algorithm to improve network paths

    - by Dave
    Hi, I'm trying to develop a genetic algorithm that will find the most efficient way to connect a given number of nodes at specified locations. All the nodes on the network must be able to connect to the server node and there must be no cycles within the network. It's basically a tree. I have a function that can measure the "fitness" of any given network layout. What's stopping me is that I can't think of a crossover function that would take 2 network structures (parents) and somehow mix them to create offspring that would meet the above conditions. Any ideas? Clarification: The nodes each have a fixed x,y coordiante position. Only the routes between them can be altered.

    Read the article

  • Development Environment in a VM against an isolated development/test network

    - by bart
    I currently work in an organization that forces all software development to be done inside a VM. This is for a variety of risk/governance/security/compliance reasons. The standard setup is something like: VMWare image given to devs with tools installed VM is customized to suit project/stream needs VM sits in a network & domain that is isolated from the live/production network SCM connectivity is only possible through dev/test network Email and office tools need to be on live network so this means having two separate desktops going at once Heavyweight dev tools in use on VMs so they are very resource hungry Some problems that people complain about are: Development environment runs slower than normal (host OS is windows XP so memory is limited) Switching between DEV machine and Email/Office machine is a pain, simple things like cut and paste are made harder. This is less efficient from a usability perspective. Mouse in particular doesn't seem to work properly using VMWare player or RDP. Need a separate login to Dev/Test network/domain Has anyone seen or worked in other (hopefully better) setups to this that have similar constraints (as mentioned at the top)? In particular are there viable options that would remove the need for running stuff in a VM altogether?

    Read the article

  • how to stop homegroup sharing folders?

    - by srisar
    hi, i have homegroup on my pc and laptop, both running windows 7 , i can share the folders & files easily, but the problem is i cant stop sharing the folder. even i went to computer manage and stop sharing from there, but inside the homegroup the "stopped" share files are still showing. but now i cant open them because its showing the network resource is unavailable. but still the folders are showing how to hide them?

    Read the article

  • Software for measuring internet traffic?

    - by Lachlan McDonald
    I'm interested in finding a free piece of software for Windows XP & 7 that allows us to measure both incoming and outgoing internet traffic, but not traffic between users of the local network. I live in a shared household with three others, and we're interested to see which of us is using the largest amount of our monthly internet quota. We're all happy to install the necessary software. Any suggestions?

    Read the article

  • Sharing files between Mac Mini and Ubuntu

    - by Dan
    I want to get files off a Ubuntu box (10.04) and transfer them to a Mac Mini. I am connecting the two directly with a piece of network cable (Its not crossover, but I am told the Mini can handle this). The Ubuntu box has Samba installed(I think), but no internet connection. When I create a shared folder in Ubuntu it doest show up in Mac OS. But the Ubunutu box is appearing in the 'Shared' section in Mac Finder. Help

    Read the article

  • TCP/IP networking working as expected, but can't access Windows Shares

    - by Pablo Santa Cruz
    I am trying to fix a Windows 7 Pro SP1 (32 bits) computer. I have a weird problem. It was working fine until two days ago (didn't do anything weird in that day), and suddenly windows network (accessing to Windows Shares, sharing my printer) stopped working. TCP/IP networks words without issues, since I can IM, use the WebBrowser, check my email, you name it. Any ideas on how could I attempt to fix this?

    Read the article

  • very slow bridge detection

    - by deddihp
    hello everyone, I have setup some bridge interface with 4 ethernet port. My problem is, when they detect some network topology change, the bridge really need a lot of time to have done it. Is there any solution, so the bridge can detect topology change faster ? thanks.

    Read the article

  • How to programmatically detect Cipher type and Encryption level from a wireless network device from

    - by amexn
    Now my team working in a network project using windows application c#. I didn't know how to programmatically detect Cipher type and Encryption level from a wireless network device from windows 2003 server. After searching i got WMI (Windows Management Instrumentation) for solving the problem.+ Please suggest example/reference for finding Cipher type and Encryption level from a wireless network device from windows 2003 server

    Read the article

  • Managing Cisco programatically; Telnet vs SNMP?

    - by MikeHerrera
    I was recently approached by a network-engineer, co-worker who would like to offload his minor network admin duties to a junior-level helpdesk tech. The specific location in need of management acts as an ISP for tenants on its single-site property, so there's a lot of small adjustments being made on a daily basis. I am thinking it would be helpful to write him a winform app to manage the 32 Cisco devices, on-site. I'd like to initially provide functionality which could modify access control lists, port VLAN assignments, and bandwidth limitations per VLAN... adding more to the list as its deemed valuable. My initial thought was to emulate a telnet session with the network device; utilizing my network-engineer's familiarity with the command-line / IOS interaction. Minimal time would be required to learn Cisco IOS conventions, myself. Though while searching for solutions, it appears that most people favor SNMP. That, or, their specific circumstances pushed them in the direction of SNMP. I wanted to know if I've overlooked an obvious benefit of SNMP. Should I be using SNMP? Why or why not?

    Read the article

< Previous Page | 106 107 108 109 110 111 112 113 114 115 116 117  | Next Page >