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  • MIDP 2.0 version issues: $method is undefined for $type

    - by Kilnr
    Hi, I've written a MIDlet that does several "advanced" things: fetching images from the web, resizing them, saving them on the phone, displaying them. This all works perfectly in the Nokia S60 3rd Edition FP1 emulator. This device has MIDP 2.0 and CLDC 1.1 support (also JSR75, which I need in order to save files). It also works as it should on the Nokia E71 (physical device). I then tried to run the MIDlet on several other emulators. One of them, the DefaultCldcJtwiPhone2 from the Java ME SDK 3.0, also claims MIDP 2.0 and CLDC 1.1 support. It doesn't have JSR75, which explains why "FileConnection can not be resolved to a type". This does not, however, explain why List.deleteAll(), String.equalsIgnoreCase(String) and a few others are undefined. The actual errors that I get: The method ceil(double) is undefined for the type Math The method deleteAll() is undefined for the type List The method equalsIgnoreCase(String) is undefined for the type String The method getWidth() is undefined for the type Displayable When I look at the MIDP 2.0 (i.e. JSR118) API (http://java.sun.com/javame/reference/apis/jsr118/), I can clearly see all of these methods being present, with the "since" tag being either MIDP 2.0 or CLDC 1.1. My question: why doesn't an emulator with MIDP 2.0 support have access to all MIDP 2.0 methods? Or alternatively, what am I doing wrong?

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  • NHibernate 3 Webcast - Open to Public – Thursday from Pluralsight

    This week for the very first time, we're giving all newsletter subscribers FREE access to our exclusive weekly webcast! Join us Thursday for a 45 minute presentation on NHibernate 3 presented by James Kovacs. James is an independent architect, developer, trainer and jack-of-all-trades. He also happens to be the instructor for our upcoming NHibernate virtual classroom course next week. LiveMeeting Login Add to outlook calendar Thursday 20 Jan 2011 - 09:30PM IST, 11:00 AM EST , 16:00 UTC span.fullpost {display:none;}

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  • XmlSerializer throws exception when serializing dynamically loaded type

    - by Dr. Sbaitso
    Hi I'm trying to use the System.Xml.Serialization.XmlSerializer to serialize a dynamically loaded (and compiled class). If I build the class in question into the main assembly, everything works as expected. But if I compile and load the class from an dynamically loaded assembly, the XmlSerializer throws an exception. What am I doing wrong? I've created the following .NET 3.5 C# application to reproduce the issue: using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Text; using System.Reflection; using System.CodeDom.Compiler; using Microsoft.CSharp; public class StaticallyBuiltClass { public class Item { public string Name { get; set; } public int Value { get; set; } } private List<Item> values = new List<Item>(); public List<Item> Values { get { return values; } set { values = value; } } } static class Program { static void Main() { RunStaticTest(); RunDynamicTest(); } static void RunStaticTest() { Console.WriteLine("-------------------------------------"); Console.WriteLine(" Serializing StaticallyBuiltClass..."); Console.WriteLine("-------------------------------------"); var stat = new StaticallyBuiltClass(); Serialize(stat.GetType(), stat); Console.WriteLine(); } static void RunDynamicTest() { Console.WriteLine("-------------------------------------"); Console.WriteLine(" Serializing DynamicallyBuiltClass..."); Console.WriteLine("-------------------------------------"); CSharpCodeProvider csProvider = new CSharpCodeProvider(new Dictionary<string, string> { { "CompilerVersion", "v3.5" } }); CompilerParameters csParams = new System.CodeDom.Compiler.CompilerParameters(); csParams.GenerateInMemory = true; csParams.GenerateExecutable = false; csParams.ReferencedAssemblies.Add("System.dll"); csParams.CompilerOptions = "/target:library"; StringBuilder classDef = new StringBuilder(); classDef.AppendLine("using System;"); classDef.AppendLine("using System.Collections.Generic;"); classDef.AppendLine(""); classDef.AppendLine("public class DynamicallyBuiltClass"); classDef.AppendLine("{"); classDef.AppendLine(" public class Item"); classDef.AppendLine(" {"); classDef.AppendLine(" public string Name { get; set; }"); classDef.AppendLine(" public int Value { get; set; }"); classDef.AppendLine(" }"); classDef.AppendLine(" private List<Item> values = new List<Item>();"); classDef.AppendLine(" public List<Item> Values { get { return values; } set { values = value; } }"); classDef.AppendLine("}"); CompilerResults res = csProvider.CompileAssemblyFromSource(csParams, new string[] { classDef.ToString() }); foreach (var line in res.Output) { Console.WriteLine(line); } Assembly asm = res.CompiledAssembly; if (asm != null) { Type t = asm.GetType("DynamicallyBuiltClass"); object o = t.InvokeMember("", BindingFlags.CreateInstance, null, null, null); Serialize(t, o); } Console.WriteLine(); } static void Serialize(Type type, object o) { var serializer = new XmlSerializer(type); try { serializer.Serialize(Console.Out, o); } catch(Exception ex) { Console.WriteLine("Exception caught while serializing " + type.ToString()); Exception e = ex; while (e != null) { Console.WriteLine(e.Message); e = e.InnerException; Console.Write("Inner: "); } Console.WriteLine("null"); Console.WriteLine(); Console.WriteLine("Stack trace:"); Console.WriteLine(ex.StackTrace); } } } which generates the following output: ------------------------------------- Serializing StaticallyBuiltClass... ------------------------------------- <?xml version="1.0" encoding="IBM437"?> <StaticallyBuiltClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Values /> </StaticallyBuiltClass> ------------------------------------- Serializing DynamicallyBuiltClass... ------------------------------------- Exception caught while serializing DynamicallyBuiltClass There was an error generating the XML document. Inner: The type initializer for 'Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterDynamicallyBuiltClass' threw an exception. Inner: Object reference not set to an instance of an object. Inner: null Stack trace: at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id) at System.Xml.Serialization.XmlSerializer.Serialize(TextWriter textWriter, Object o, XmlSerializerNamespaces namespaces) at System.Xml.Serialization.XmlSerializer.Serialize(TextWriter textWriter, Object o) at Program.Serialize(Type type, Object o) in c:\dev\SerTest\SerTest\Program.cs:line 100 Edit: Removed some extraneous referenced assemblies

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  • AAC.js : le décodeur audio JavaScript open source supporte le profile Low Complexity

    AAC.js : le dernier décodeur audio JavaScript de Official.fm Labs qui supporte le profile Low Complexity [IMG]http://media.tumblr.com/tumblr_m6wpozHbxB1qbis4g.png[/IMG] L'équipe de Official.fm Labs vient de sortir un codec audio qui pourrait d'ailleurs être le prochain codec le plus utilisé après le MP3, voire le surpasser. AAC.js est entièrement codé en JavaScript avec le framework Aurora.js qui facilite l'écriture de codecs. AAC, qui signifie Advanced Audio Codec, est l'un des codecs les plus courants et des noms comm...

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  • Registration is Open for Spring 2010 Event!

    - by Day of .Net in Ann Arbor
    Day of .NET in Ann Arbor is a one-day conference on all things .NET organized by developers for developers. This event is being offered at a minimal cost to anyone interested in .NET development, and will take place on May 1, 2010 at Washtenaw Community College in Ann Arbor, MI. Details: http://www.dayofdotnet.org/AnnArbor/Spring2010/ Registration: http://dodn.eventbrite.com/ The Day of .NET in Ann Arbor is a collaborative effort between the following INETA member groups: Great Lakes Area .NET User Group  http://www.migang.org/ Ann Arbor .NET Developer Group  http://www.aadnd.org/ Northwest Ohio .NET User Group  http://www.nwnug.com/

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  • Resolving the metadata token of a generic type parameter

    - by 280Z28
    Is there any way the .NET 4.0 (or earlier) reflection API to resolve a generic type parameter? See the two lines after my ArgumentException comment for my current attempt. [TestMethod] public void TestGenericParameterTokenResolution() { Type genericParameter = typeof(List<>).GetGenericArguments()[0]; Assert.IsTrue(genericParameter.IsGenericParameter); int metadataToken = genericParameter.MetadataToken; // make sure the metadata token is a GenericParam Assert.AreEqual(metadataToken & 0xFF000000, 0x2A000000); Module module = typeof(List<>).Module; // the following both throw an ArgumentException. Type resolvedParameter = module.ResolveType(metadataToken); resolvedParameter = (Type)module.ResolveMember(metadataToken); Assert.AreSame(genericParameter, resolvedParameter); }

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  • .type error in IE

    - by MrEnder
    The line <input type="text" name="passwordLogin" value="Password" onfocus="if(this.value=='Password'){this.value=''; this.type='password'};" onblur="if(this.value==''){this.value='Password'; this.type='text'};" size="25" /> works in all web browsers except IE... how can I fix it for IE?

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  • SQLBits IV session voting open

    We've now closed session submission for SQLBits IV, which will be taking place on March 28th in Manchester. Once again we've had a great response and it's now time to vote for which of the 83 submitted sessions you'd like to see; to do this you need to register on the site and then go to http://www.sqlbits.com/information/PublicSessions.aspx and choose the sessions you'd like to see. Darren and I have both submitted sessions.

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  • Is Java Open?

    - by EmbeddedInsider
    One way to answer- “which one”  Brew, IBM, Nokia, Android?   Well lets look at the real deal- Sun Java.  How will this work for embedded devices: DEFINITIONS…. The use of Software in systems and solutions that provide dedicated functionality … or designed for use in embedded or function-specific software applications, for example but not limited to: Software embedded in or bundled with industrial control systems, wireless mobile telephones, wireless handheld devices, netbooks, kiosks, TV/STB, Blu-ray Disc devices, telematics and network control switching equipment, printers and storage management systems, and other related systems are excluded from this definition and not licensed under this Agreement. http://www.java.com/en/download/license.jsp Now, the interesting thing is the license between Sun and the people with Java clones.  Does that pass on this exclusion? Lawrence Ricci www.EmbeddedInsider.com

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  • How To Test if Type is Primitive

    - by DaveDev
    Hi Guys I have a block of code that serializes a type into a Html tag. Type t = typeof(T); // I pass <T> in as a paramter, where myObj is of type T tagBuilder.Attributes.Add("class", t.Name); foreach (PropertyInfo prop in t.GetProperties()) { object propValue = prop.GetValue(myObj, null); string stringValue = propValue != null ? propValue.ToString() : String.Empty; tagBuilder.Attributes.Add(prop.Name, stringValue); } This works great, except I want it to only do this for primitive types, like string, int, double, bool etc. I want it to ignore everything else. Can anyone suggest how I do this? Or do I need to specify the types I want to allow somewhere and switch on the property's type to see if it's allowed? That's a little messy, so it'd be nice if I there was a tidier way.

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  • The Return Of __FILE__ And __LINE__ In .NET 4.5

    - by Alois Kraus
    Good things are hard to kill. One of the most useful predefined compiler macros in C/C++ were __FILE__ and __LINE__ which do expand to the compilation units file name and line number where this value is encountered by the compiler. After 4.5 versions of .NET we are on par with C/C++ again. It is of course not a simple compiler expandable macro it is an attribute but it does serve exactly the same purpose. Now we do get CallerLineNumberAttribute  == __LINE__ CallerFilePathAttribute        == __FILE__ CallerMemberNameAttribute  == __FUNCTION__ (MSVC Extension)   The most important one is CallerMemberNameAttribute which is very useful to implement the INotifyPropertyChanged interface without the need to hard code the name of the property anymore. Now you can simply decorate your change method with the new CallerMemberName attribute and you get the property name as string directly inserted by the C# compiler at compile time.   public string UserName { get { return _userName; } set { _userName=value; RaisePropertyChanged(); // no more RaisePropertyChanged(“UserName”)! } } protected void RaisePropertyChanged([CallerMemberName] string member = "") { var copy = PropertyChanged; if(copy != null) { copy(new PropertyChangedEventArgs(this, member)); } } Nice and handy. This was obviously the prime reason to implement this feature in the C# 5.0 compiler. You can repurpose this feature for tracing to get your hands on the method name of your caller along other stuff very fast now. All infos are added during compile time which is much faster than other approaches like walking the stack. The example on MSDN shows the usage of this attribute with an example public static void TraceMessage(string message, [CallerMemberName] string memberName = "", [CallerFilePath] string sourceFilePath = "", [CallerLineNumber] int sourceLineNumber = 0) { Console.WriteLine("Hi {0} {1} {2}({3})", message, memberName, sourceFilePath, sourceLineNumber); }   When I do think of tracing I do usually want to have a API which allows me to Trace method enter and leave Trace messages with a severity like Info, Warning, Error When I do print a trace message it is very useful to print out method and type name as well. So your API must either be able to pass the method and type name as strings or extract it automatically via walking back one Stackframe and fetch the infos from there. The first glaring deficiency is that there is no CallerTypeAttribute yet because the C# compiler team was not satisfied with its performance.   A usable Trace Api might therefore look like   enum TraceTypes { None = 0, EnterLeave = 1 << 0, Info = 1 << 1, Warn = 1 << 2, Error = 1 << 3 } class Tracer : IDisposable { string Type; string Method; public Tracer(string type, string method) { Type = type; Method = method; if (IsEnabled(TraceTypes.EnterLeave,Type, Method)) { } } private bool IsEnabled(TraceTypes traceTypes, string Type, string Method) { // Do checking here if tracing is enabled return false; } public void Info(string fmt, params object[] args) { } public void Warn(string fmt, params object[] args) { } public void Error(string fmt, params object[] args) { } public static void Info(string type, string method, string fmt, params object[] args) { } public static void Warn(string type, string method, string fmt, params object[] args) { } public static void Error(string type, string method, string fmt, params object[] args) { } public void Dispose() { // trace method leave } } This minimal trace API is very fast but hard to maintain since you need to pass in the type and method name as hard coded strings which can change from time to time. But now we have at least CallerMemberName to rid of the explicit method parameter right? Not really. Since any acceptable usable trace Api should have a method signature like Tracexxx(… string fmt, params [] object args) we not able to add additional optional parameters after the args array. If we would put it before the format string we would need to make it optional as well which would mean the compiler would need to figure out what our trace message and arguments are (not likely) or we would need to specify everything explicitly just like before . There are ways around this by providing a myriad of overloads which in the end are routed to the very same method but that is ugly. I am not sure if nobody inside MS agrees that the above API is reasonable to have or (more likely) that the whole talk about you can use this feature for diagnostic purposes was not a core feature at all but a simple byproduct of making the life of INotifyPropertyChanged implementers easier. A way around this would be to allow for variable argument arrays after the params keyword another set of optional arguments which are always filled by the compiler but I do not know if this is an easy one. The thing I am missing much more is the not provided CallerType attribute. But not in the way you would think of. In the API above I did add some filtering based on method and type to stay as fast as possible for types where tracing is not enabled at all. It should be no more expensive than an additional method call and a bool variable check if tracing for this type is enabled at all. The data is tightly bound to the calling type and method and should therefore become part of the static type instance. Since extending the CLR type system for tracing is not something I do expect to happen I have come up with an alternative approach which allows me basically to attach run time data to any existing type object in super fast way. The key to success is the usage of generics.   class Tracer<T> : IDisposable { string Method; public Tracer(string method) { if (TraceData<T>.Instance.Enabled.HasFlag(TraceTypes.EnterLeave)) { } } public void Dispose() { if (TraceData<T>.Instance.Enabled.HasFlag(TraceTypes.EnterLeave)) { } } public static void Info(string fmt, params object[] args) { } /// <summary> /// Every type gets its own instance with a fresh set of variables to describe the /// current filter status. /// </summary> /// <typeparam name="T"></typeparam> internal class TraceData<UsingType> { internal static TraceData<UsingType> Instance = new TraceData<UsingType>(); public bool IsInitialized = false; // flag if we need to reinit the trace data in case of reconfigured trace settings at runtime public TraceTypes Enabled = TraceTypes.None; // Enabled trace levels for this type } } We do not need to pass the type as string or Type object to the trace Api. Instead we define a generic Api that accepts the using type as generic parameter. Then we can create a TraceData static instance which is due to the nature of generics a fresh instance for every new type parameter. My tests on my home machine have shown that this approach is as fast as a simple bool flag check. If you have an application with many types using tracing you do not want to bring the app down by simply enabling tracing for one special rarely used type. The trace filter performance for the types which are not enabled must be therefore the fasted code path. This approach has the nice side effect that if you store the TraceData instances in one global list you can reconfigure tracing at runtime safely by simply setting the IsInitialized flag to false. A similar effect can be achieved with a global static Dictionary<Type,TraceData> object but big hash tables have random memory access semantics which is bad for cache locality and you always need to pay for the lookup which involves hash code generation, equality check and an indexed array access. The generic version is wicked fast and allows you to add more features to your tracing Api with minimal perf overhead. But it is cumbersome to write the generic type argument always explicitly and worse if you do refactor code and move parts of it to other classes it might be that you cannot configure tracing correctly. I would like therefore to decorate my type with an attribute [CallerType] class Tracer<T> : IDisposable to tell the compiler to fill in the generic type argument automatically. class Program { static void Main(string[] args) { using (var t = new Tracer()) // equivalent to new Tracer<Program>() { That would be really useful and super fast since you do not need to pass any type object around but you do have full type infos at hand. This change would be breaking if another non generic type exists in the same namespace where now the generic counterpart would be preferred. But this is an acceptable risk in my opinion since you can today already get conflicts if two generic types of the same name are defined in different namespaces. This would be only a variation of this issue. When you do think about this further you can add more features like to trace the exception in your Dispose method if the method is left with an exception with that little trick I did write some time ago. You can think of tracing as a super fast and configurable switch to write data to an output destination or to execute alternative actions. With such an infrastructure you can e.g. Reconfigure tracing at run time. Take a memory dump when a specific method is left with a specific exception. Throw an exception when a specific trace statement is hit (useful for testing error conditions). Execute a passed delegate which e.g. dumps additional state when enabled. Write data to an in memory ring buffer and dump it when specific events do occur (e.g. method is left with an exception, triggered from outside). Write data to an output device. …. This stuff is really useful to have when your code is in production on a mission critical server and you need to find the root cause of sporadic crashes of your application. It could be a buggy graphics card driver which throws access violations into your application (ok with .NET 4 not anymore except if you enable a compatibility flag) where you would like to have a minidump or you have reached after two weeks of operation a state where you need a full memory dump at a specific point in time in the middle of an transaction. At my older machine I do get with this super fast approach 50 million traces/s when tracing is disabled. When I do know that tracing is enabled for this type I can walk the stack by using StackFrameHelper.GetStackFramesInternal to check further if a specific action or output device is configured for this method which is about 2-3 times faster than the regular StackTrace class. Even with one String.Format I am down to 3 million traces/s so performance is not so important anymore since I do want to do something now. The CallerMemberName feature of the C# 5 compiler is nice but I would have preferred to get direct access to the MethodHandle and not to the stringified version of it. But I really would like to see a CallerType attribute implemented to fill in the generic type argument of the call site to augment the static CLR type data with run time data.

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  • PHP: Type hints for fields with Eclipse PDT

    - by Silvio Donnini
    Using Eclipse + PDT, I know that you can specify the return type of a method or the type of a variable within a method via type hints. How about class fields? Can I declare the type of a field in order to enable autocompletion for that variable? I tried something on the lines of: class MyClass { protected $Field; /* @var $Field MyType */ ... but it doesn't work. Is there a way to achieve autocompletion of class fields with Eclipse and PDT? thanks, Silvio

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  • Ubuntu 14.04 ATI Radeon open source driver with distorted video playback

    - by Bwog
    Video in VLC or SMplayer is often in black and white with washed-out colors in the wrong place (translated considerably). Moreover, the last video image is often visible when a new video is started and persist as long as the new video is running. Colors have a recognizable shape (e.g. a persons clothes or face), but can be obviously incorrect (e.g. green or purples faces). This is independent of the format of the videos (mp4, mkv, wmv). Sometimes all problems disappear when a new video is started, but often only a reboot restores normal video. Ubuntu was upgraded to 14.04 and is fully updated. Processor intel core i5-2500K cpu. gpu: amd/ati Radeon HD 7950. graphics: gallium 0.4 on AMD Tahiti. xorg xserver amd/ati display driver wrapper from xserver-xorg-video-ati. :~$ Xorg -version X.Org X Server 1.15.1 Release Date: 2014-04-13 X Protocol Version 11, Revision 0 Build Operating System: Linux 3.2.0-37-generic x86_64 Ubuntu Current Operating System: Linux Mare 3.13.0-29-generic #53-Ubuntu SMP Wed Jun 4 21:00:20 UTC 2014 x86_64 Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.13.0-29-generic.efi.signed root=UUID=number ro Build Date: 16 April 2014 01:36:29PM xorg-server 2:1.15.1-0ubuntu2 Current version of pixman: 0.30.2 ~$ lspci | grep VGA 01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Tahiti PRO [Radeon HD 7950/8950 OEM / R9 280] Question: how to restore regular video playback?

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  • Oracle OpenWorld 2011 Call For Papers is Now Open

    - by ruth.donohue
    What is Call for Papers? First, let’s take a small step back. Oracle OpenWorld is the world's largest event dedicated to helping enterprises understand and harness the power of information and the best place to see that technology in action. Oracle OpenWorld showcases the customers and partners whose innovation with Oracle translates to better business results. In addition, there are many opportunities to network with Oracle employees, partners and customers. Oracle OpenWorld 2011 will be held October 2-6 in San Francisco. (Note: Oracle hosts other OpenWorld conferences in China and South America, usually in December) Call for Papers is your opportunity to submit a topic to present at Oracle OpenWorld. When submitting your topic, be sure to describe what you plan to discuss and the value of the presentation to other attendees. So think about the interesting and exciting things you have done with Siebel CRM or Oracle CRM On Demand (or any Oracle product), and submit your topic. The deadline is Sunday, March 27th, so think fast. By the way, if you are selected to present at Oracle OpenWorld, you’ll receive a complimentary full conference pass! And stay tuned in the coming months, we’ll keep you posted on all of the exciting things happening with Oracle CRM at Oracle OpenWorld 2011. Start making your plans to attend now… You won’t want to miss it!   Technorati Tags: Oracle OpenWorld,OOW11,openworld

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  • getline won't let me type, c++

    - by Stijn
    I try to get the name of a game the users chooses and store it in a vector. I use getline so the user can use a space. When I try to type a new game to add it won't let me. It automaticly displays me games library. Please tell me what I do wrong. Problem is at if(action == "add") Here's my code: #include <iostream> #include <string> #include <vector> #include <algorithm> #include <ctime> #include <cstdlib> using namespace std; int main() { vector<string>::const_iterator myIterator; vector<string>::const_iterator iter; vector<string> games; games.push_back("Crysis 2"); games.push_back("GodOfWar 3"); games.push_back("FIFA 12"); cout <<"Welcome to your Games Library.\n"; cout <<"\nThese are your games:\n"; for (iter = games.begin(); iter != games.end(); ++iter) { cout <<*iter <<endl; } //the loop! string action; string newGame; cout <<"\n-Type 'exit' if you want to quit.\n-Type 'add' if you want to add a game.\n-Type 'delete' if you want to delete a game.\n-Type 'find' if you want to search a game.\n-Type 'game' if you don't know what game to play.\n-Type 'show' if you want to view your library."; while (action != "exit") { cout <<"\n\nWhat do you want to do: "; cin >> action; //problem is here if (action == "add") { cout <<"\nType the name of the game you want to add: "; getline (cin, newGame); games.push_back(newGame); for (iter = games.begin(); iter != games.end(); ++iter) { cout <<*iter <<endl; } continue; } else if (action == "show") { cout <<"\nThese are your games:\n"; for (iter = games.begin(); iter != games.end(); ++iter) { cout <<*iter <<endl; } } else if (action == "delete") { cout <<"Type the name of the game you want to delete: "; cin >> newGame; getline (cin, newGame); iter = find(games.begin(), games.end(), newGame); if(iter != games.end()) { games.erase(iter); cout <<"\nGame deleted!"; } else { cout<<"\nGame not found."; } continue; } else if (action == "find") { cout <<"Which game you want to look for in your library: "; cin >> newGame; getline (cin, newGame); iter = find(games.begin(), games.end(), newGame); if (iter != games.end()) { cout << "Game found.\n"; } else { cout << "Game not found.\n"; } continue; } else if (action == "game") { srand(static_cast<unsigned int>(time(0))); random_shuffle(games.begin(), games.end()); cout << "\nWhy don't you play " << games[0]; continue; } else if (action == "quit") { cout <<"\nRemember to have fun while gaming!!\n"; break; } else { cout <<"\nCommand not found"; } } return 0; }

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  • Getting the constructor of an Interface Type through reflection, is there a better approach than loo

    - by Will Marcouiller
    I have written a generic type: IDirectorySource<T> where T : IDirectoryEntry, which I'm using to manage Active Directory entries through my interfaces objects: IGroup, IOrganizationalUnit, IUser. So that I can write the following: IDirectorySource<IGroup> groups = new DirectorySource<IGroup>(); // Where IGroup implements `IDirectoryEntry`, of course.` foreach (IGroup g in groups.ToList()) { listView1.Items.Add(g.Name).SubItems.Add(g.Description); } From the IDirectorySource<T>.ToList() methods, I use reflection to find out the appropriate constructor for the type parameter T. However, since T is given an interface type, it cannot find any constructor at all! Of course, I have an internal class Group : IGroup which implements the IGroup interface. No matter how hard I have tried, I can't figure out how to get the constructor out of my interface through my implementing class. [DirectorySchemaAttribute("group")] public interface IGroup { } internal class Group : IGroup { internal Group(DirectoryEntry entry) { NativeEntry = entry; Domain = NativeEntry.Path; } // Implementing IGroup interface... } Within the ToList() method of my IDirectorySource<T> interface implementation, I look for the constructor of T as follows: internal class DirectorySource<T> : IDirectorySource<T> { // Implementing properties... // Methods implementations... public IList<T> ToList() { Type t = typeof(T) // Let's assume we're always working with the IGroup interface as T here to keep it simple. // So, my `DirectorySchema` property is already set to "group". // My `DirectorySearcher` is already instantiated here, as I do it within the DirectorySource<T> constructor. Searcher.Filter = string.Format("(&(objectClass={0}))", DirectorySchema) ConstructorInfo ctor = null; ParameterInfo[] params = null; // This is where I get stuck for now... Please see the helper method. GetConstructor(out ctor, out params, new Type() { DirectoryEntry }); SearchResultCollection results = null; try { results = Searcher.FindAll(); } catch (DirectoryServicesCOMException ex) { // Handling exception here... } foreach (SearchResult entry in results) entities.Add(ctor.Invoke(new object() { entry.GetDirectoryEntry() })); return entities; } } private void GetConstructor(out ConstructorInfo constructor, out ParameterInfo[] parameters, Type paramsTypes) { Type t = typeof(T); ConstructorInfo[] ctors = t.GetConstructors(BindingFlags.CreateInstance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.InvokeMethod); bool found = true; foreach (ContructorInfo c in ctors) { parameters = c.GetParameters(); if (parameters.GetLength(0) == paramsTypes.GetLength(0)) { for (int index = 0; index < parameters.GetLength(0); ++index) { if (!(parameters[index].GetType() is paramsTypes[index].GetType())) found = false; } if (found) { constructor = c; return; } } } // Processing constructor not found message here... } My problem is that T will always be an interface, so it never finds a constructor. Is there a better way than looping through all of my assembly types for implementations of my interface? I don't care about rewriting a piece of my code, I want to do it right on the first place so that I won't need to come back again and again and again. EDIT #1 Following Sam's advice, I will for now go with the IName and Name convention. However, is it me or there's some way to improve my code? Thanks! =)

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  • Boo: Explicitly specifying the type of a hash

    - by Kiv
    I am new to Boo, and trying to figure out how to declare the type of a hash. When I do: myHash = {} myHash[key] = value (later) myHash[key].method() the compiler complains that "method is not a member of object". I gather that it doesn't know what type the value in the hash is. Is there any way I can declare to the compiler what type the keys and values of the hash are so that it won't complain?

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  • SOA, Cloud + Service Technology Symposium Call for papers is OPEN

    - by JuergenKress
    The International SOA, Cloud + Service Technology Symposium is a yearly event that features the top experts and authors from around the world, providing a series of keynotes, talks, demonstrations, and panels, as well as training and certification workshops – all with an emphasis on realizing modern service technologies and practices in the real world. Call for papers The 5th International SOA, Cloud + Service Technology Symposium brings together lessons learned and emerging topics from SOA, cloud computing and service technology projects, practitioners and experts. The two-day conference will be organized into the following primary tracks: Cloud Computing Architecture & Patterns New SOA & Service-Orientation Practices & Models Emerging Service Technology Innovation Service Modeling & Analysis Techniques Service Infrastructure & Virtualisation Cloud-based Enterprise Architecture Business Planning for Cloud Computing Projects Real World Case Studies Semantic Web Technologies (with & without the Cloud) Governance Frameworks for SOA and/or Cloud Computing Projects Service Engineering & Service Programming Techniques Interactive Services & the Human Factor New REST & Web Services Tools & Techniques Please submit your paper no later than July 15, 2012. SOA Partner Community For regular information on Oracle SOA Suite become a member in the SOA Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: SOA Symposium,SOA Cloud Symposium,Thomas Erl,Call for papers,SOA Suite,Oracle,OTN,SOA Partner Community,Jürgen Kress,SOA,Cloud + Service Technology Symposium

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  • How to deal with large open worlds?

    - by Mr. Beast
    In most games the whole world is small enough to fit into memory, however there are games where this is not the case, how is this archived, how can the game still run fluid even though the world is so big and maybe even dynamic? How does the world change in memory while the player moves? Examples for this include the TES games (Skyrim, Oblivion, Morrowind), MMORPGs (World of Warcraft), Diablo, Titan Quest, Dwarf Fortress, Far Cry.

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  • Architecture for Qt SIGNAL with subclass-specific, templated argument type

    - by Barry Wark
    I am developing a scientific data acquisition application using Qt. Since I'm not a deep expert in Qt, I'd like some architecture advise from the community on the following problem: The application supports several hardware acquisition interfaces but I would like to provide an common API on top of those interfaces. Each interface has a sample data type and a units for its data. So I'm representing a vector of samples from each device as a std::vector of Boost.Units quantities (i.e. std::vector<boost::units::quantity<unit,sample_type> >). I'd like to use a multi-cast style architecture, where each data source broadcasts newly received data to 1 or more interested parties. Qt's Signal/Slot mechanism is an obvious fit for this style. So, I'd like each data source to emit a signal like typedef std::vector<boost::units::quantity<unit,sample_type> > SampleVector signals: void samplesAcquired(SampleVector sampleVector); for the unit and sample_type appropriate for that device. Since tempalted QObject subclasses aren't supported by the meta-object compiler, there doesn't seem to be a way to have a (tempalted) base class for all data sources which defines the samplesAcquired Signal. In other words, the following won't work: template<T,U> //sample type and units class DataSource : public QObject { Q_OBJECT ... public: typedef std::vector<boost::units::quantity<U,T> > SampleVector signals: void samplesAcquired(SampleVector sampleVector); }; The best option I've been able to come up with is a two-layered approach: template<T,U> //sample type and units class IAcquiredSamples { public: typedef std::vector<boost::units::quantity<U,T> > SampleVector virtual shared_ptr<SampleVector> acquiredData(TimeStamp ts, unsigned long nsamples); }; class DataSource : public QObject { ... signals: void samplesAcquired(TimeStamp ts, unsigned long nsamples); }; The samplesAcquired signal now gives a timestamp and number of samples for the acquisition and clients must use the IAcquiredSamples API to retrieve those samples. Obviously data sources must subclass both DataSource and IAcquiredSamples. The disadvantage of this approach appears to be a loss of simplicity in the API... it would be much nicer if clients could get the acquired samples in the Slot connected. Being able to use Qt's queued connections would also make threading issues easier instead of having to manage them in the acquiredData method within each subclass. One other possibility, is to use a QVariant argument. This necessarily puts the onus on subclass to register their particular sample vector type with Q_REGISTER_METATYPE/qRegisterMetaType. Not really a big deal. Clients of the base class however, will have no way of knowing what type the QVariant value type is, unless a tag struct is also passed with the signal. I consider this solution at least as convoluted as the one above, as it forces clients of the abstract base class API to deal with some of the gnarlier aspects of type system. So, is there a way to achieve the templated signal parameter? Is there a better architecture than the one I've proposed?

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