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  • New functionality in TFS Build Manager &ndash; Managing Triggers and Build Resources

    - by Jakob Ehn
    Yesterday we pushed out a new release (August 2012) of the Community TFS Build Extension, including a new version of the Community TFS Build Manager (1.0.4.6) The two big new features in the Build Manager in this release are: Set Triggers It is now possible to select one or more build definitions and update the triggers for them in one simple operation: You’ll note that we have started collapsing the context menu a bit, the list of commands are getting long! When selecting the Trigger command, you’ll see a dialog where the options should be self-explanatory: The only thing missing here is the Scheduled trigger option, you’ll have to do that using Team Explorer for now.   Manage Build Resources The other feature is that it is now possible to view the build controllers and agents in your current collection and also perform some actions against them. The new functionality is available by select the Build Resources item in the drop down menu: Selecting this, you’ll see a (sort of) hierarchical view of the build controllers and their agents: In this view you can quickly see all the resources and their status. You can also view the build directory of each build agent and the tags that are associated with them. On the action menu, you can enable and disable both agents and controllers (several at a time), and you can also select to remove them. By selecting Manage, you’ll be presented with the standard Manage Controller dialog from Visual Studio where you can set the rest of the properties. Hopefully we’ll be able to implement most of the existing functionality so that we can remove that menu option Our plan is to add more functionality to this view, such as adding new agents/controllers, restarting build service hosts, maybe view diagnostic information such as disk space and error logs.   Hope you’ll find the new functionality useful. Remember to log any bugs and feature requests on the CodePlex site. Happy building!

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  • Should comments say WHY the program is doing what it is doing? (opinion on a dictum by the inventor of Forth)

    - by AKE
    The often provocative Chuck Moore (inventor of the Forth language) gave the following advice (paraphrasing): "Use comments sparingly. Programs are self-documenting, with a modicum of help from mnemonics. Comments should say WHAT the program is doing, not HOW." My question: Should comments say WHY the program is doing what it is doing? Update: In addition to the answers below, these two provide additional insight. Beginner's guide to writing comments? http://programmers.stackexchange.com/a/98609/62203

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  • Render 2 images that uses different shaders

    - by Code Vader
    Based on the giawa/nehe tutorials, how can I render 2 images with different shaders. I'm pretty new to OpenGl and shaders so I'm not completely sure whats happening in my code, but I think the shaders that is called last overwrites the first one. private static void OnRenderFrame() { // calculate how much time has elapsed since the last frame watch.Stop(); float deltaTime = (float)watch.ElapsedTicks / System.Diagnostics.Stopwatch.Frequency; watch.Restart(); // use the deltaTime to adjust the angle of the cube angle += deltaTime; // set up the OpenGL viewport and clear both the color and depth bits Gl.Viewport(0, 0, width, height); Gl.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); // use our shader program and bind the crate texture Gl.UseProgram(program); //<<<<<<<<<<<< TOP PYRAMID // set the transformation of the top_pyramid program["model_matrix"].SetValue(Matrix4.CreateRotationY(angle * rotate_cube)); program["enable_lighting"].SetValue(lighting); // bind the vertex positions, UV coordinates and element array Gl.BindBufferToShaderAttribute(top_pyramid, program, "vertexPosition"); Gl.BindBufferToShaderAttribute(top_pyramidNormals, program, "vertexNormal"); Gl.BindBufferToShaderAttribute(top_pyramidUV, program, "vertexUV"); Gl.BindBuffer(top_pyramidTrianlges); // draw the textured top_pyramid Gl.DrawElements(BeginMode.Triangles, top_pyramidTrianlges.Count, DrawElementsType.UnsignedInt, IntPtr.Zero); //<<<<<<<<<< CUBE // set the transformation of the cube program["model_matrix"].SetValue(Matrix4.CreateRotationY(angle * rotate_cube)); program["enable_lighting"].SetValue(lighting); // bind the vertex positions, UV coordinates and element array Gl.BindBufferToShaderAttribute(cube, program, "vertexPosition"); Gl.BindBufferToShaderAttribute(cubeNormals, program, "vertexNormal"); Gl.BindBufferToShaderAttribute(cubeUV, program, "vertexUV"); Gl.BindBuffer(cubeQuads); // draw the textured cube Gl.DrawElements(BeginMode.Quads, cubeQuads.Count, DrawElementsType.UnsignedInt, IntPtr.Zero); //<<<<<<<<<<<< BOTTOM PYRAMID // set the transformation of the bottom_pyramid program["model_matrix"].SetValue(Matrix4.CreateRotationY(angle * rotate_cube)); program["enable_lighting"].SetValue(lighting); // bind the vertex positions, UV coordinates and element array Gl.BindBufferToShaderAttribute(bottom_pyramid, program, "vertexPosition"); Gl.BindBufferToShaderAttribute(bottom_pyramidNormals, program, "vertexNormal"); Gl.BindBufferToShaderAttribute(bottom_pyramidUV, program, "vertexUV"); Gl.BindBuffer(bottom_pyramidTrianlges); // draw the textured bottom_pyramid Gl.DrawElements(BeginMode.Triangles, bottom_pyramidTrianlges.Count, DrawElementsType.UnsignedInt, IntPtr.Zero); //<<<<<<<<<<<<< STAR Gl.Disable(EnableCap.DepthTest); Gl.Enable(EnableCap.Blend); Gl.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.One); Gl.BindTexture(starTexture); //calculate the camera position using some fancy polar co-ordinates Vector3 position = 20 * new Vector3(Math.Cos(phi) * Math.Sin(theta), Math.Cos(theta), Math.Sin(phi) * Math.Sin(theta)); Vector3 upVector = ((theta % (Math.PI * 2)) > Math.PI) ? Vector3.Up : Vector3.Down; program_2["view_matrix"].SetValue(Matrix4.LookAt(position, Vector3.Zero, upVector)); // make sure the shader program and texture are being used Gl.UseProgram(program_2); // loop through the stars, drawing each one for (int i = 0; i < stars.Count; i++) { // set the position and color of this star program_2["model_matrix"].SetValue(Matrix4.CreateTranslation(new Vector3(stars[i].dist, 0, 0)) * Matrix4.CreateRotationZ(stars[i].angle)); program_2["color"].SetValue(stars[i].color); Gl.BindBufferToShaderAttribute(star, program_2, "vertexPosition"); Gl.BindBufferToShaderAttribute(starUV, program_2, "vertexUV"); Gl.BindBuffer(starQuads); Gl.DrawElements(BeginMode.Quads, starQuads.Count, DrawElementsType.UnsignedInt, IntPtr.Zero); // update the position of the star stars[i].angle += (float)i / stars.Count * deltaTime * 2 * rotate_stars; stars[i].dist -= 0.2f * deltaTime * rotate_stars; // if we've reached the center then move this star outwards and give it a new color if (stars[i].dist < 0f) { stars[i].dist += 5f; stars[i].color = new Vector3(generator.NextDouble(), generator.NextDouble(), generator.NextDouble()); } } Glut.glutSwapBuffers(); } The same goes for the textures, whichever one I mention last gets applied to both object?

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  • A Gentle Introduction to NuGet

    - by Joe Mayo
    Not too long ago, Microsoft released, NuGet, an automated package manager for Visual Studio.  NuGet makes it easy to download and install assemblies, and their references, into a Visual Studio project.  These assemblies, which I loosely refer to as packages, are often open source, and include projects such as LINQ to Twitter. In this post, I'll explain how to get started in using NuGet with your projects to include: installng NuGet, installing/uninstalling LINQ to Twitter via console command, and installing/uninstalling LINQ to Twitter via graphical reference menu. Installing NuGet The first step you'll need to take is to install NuGet.  Visit the NuGet site, at http://nuget.org/, click on the Install NuGet button, and download the NuGet.Tools.vsix installation file, shown below. Each browser is different (i.e. FireFox, Chrome, IE, etc), so you might see options to run right away, save to a location, or access to the file through the browser's download manager.  Regardless of how you receive the NuGet installer, execute the downloaded NuGet.Tools.vsix to install Nuget into visual Studio. The NuGet Footprint When you open visual Studio, observe that there is a new menu option on the Tools menu, titled Library Package Manager; This is where you use NuGet.  There are two menu options, from the Library Package Manager Menu that you can use: Package Manager Console and Package Manager Settings.  I won't discuss Package Manager Settings in this post, except to give you a general idea that, as one of a set of capabilities, it manages the path to the NuGet server, which is already set for you. Another menu, added by the NuGet installer, is Add Library Package Reference, found by opening the context menu for either a Solution Explorer project or a project's References folder or via the Project menu.  I'll discuss how to use this later in the post. The following discussion is concerned with the other menu option, Package Manager Console, which allows you to manage NuGet packages. Gettng a NuGet Package Selecting Tools -> Library Package Manager -> Package Manager Console opens the Package Manager Console.  As you can see, below, the Package Manager Console is text-based and you'll need to type in commands to work with packages. In this post, I'll explain how to use the Package Manager Console to install LINQ to Twitter, but there are many more commands, explained in the NuGet Package Manager Console Commands documentation.  To install LINQ to Twitter, open your current project where you want LINQ to Twitter installed, and type the following at the PM> prompt: Install-Package linqtotwitter If all works well, you'll receive a confirmation message, similar to the following, after a brief pause: Successfully installed 'linqtotwitter 2.0.20'. Successfully added 'linqtotwitter 2.0.20' to NuGetInstall. Also, observe that a reference to the LinqToTwitter.dll assembly was added to your current project. Uninstalling a NuGet Package I won't be so bold as to assume that you would only want to use LINQ to Twitter because there are other Twitter libraries available; I recommend Twitterizer if you don't care for LINQ to Twitter.  So, you might want to use the following command at the PM> prompt to remove LINQ to Twitter from your project: Uninstall-Package linqtotwitter After a brief pause, you'll see a confirmation message similar to the following: Successfully removed 'linqtotwitter 2.0.20' from NuGetInstall. Also, observe that the LinqToTwitter.dll assembly no longer appears in your project references list. Sometimes using the Package Manager Console is required for more sophisticated scenarios.  However, LINQ to Twitter doesn't have any dependencies and is a very simple install, so you can use another method of installing graphically, which I'll show you next. Graphical Installations As explained earlier, clicking Add Library Package Reference, from the context menu for either a Solution Explorer project or a project's References folder or via the Project menu opens the Add Library Package Reference window. This window will allow you to add a reference a NuGet package in your project. To the left of the window are a few accordian folders to help you find packages that are either on-line or already installed.  Just like the previous section, I'll assume you are installing LINQ to Twitter for the first time, so you would select the Online folder and click All.  After waiting for package descriptions to download, you'll notice that there are too many to scroll through in a short period of time, over 900 as I write this.  Therefore, use the search box located at the top right corner of the window and type LINQ to Twitter as I've done in the previous figure. You'll see LINQ to Twitter appear in the list. Click the Install button on the LINQ to Twitter entry. If the installation was successful, you'll see a message box display and disappear quickly (or maybe not if your machine is very fast or you blink at that moment). Then you'll see a reference to the LinqToTwitter.dll assembly in your project's references list. Note: While running this demo, I ran into an issue where VS had created a file lock on an installation folder without releasing it, causing an error with "packagename already exists. Skipping..." and then an error describing that it couldn't write to a destination folder.  I resolved the problem by closing and reopening VS. If you open the Add a Library Package Reference window again, you'll see LINQ to Twitter listed in the Recent packages folder. Summary You can install NuGet via the on-line home page with a click of a button.  Nuget provides two ways to work with packages, via console or graphical window.  While the graphical window is easiest, the console window is more powerful. You can now quickly add project references to many available packages via the NuGet service. Joe

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  • Communication between Outlook addin and Program Automating Outlook

    - by Chris Kinsman
    I have an application that uses the automation interfaces to Microsoft Outlook to create a mail message and then after it is sent save an archive of that email message in my application. I am hitting issues with a number of the third party encryption addins because by the time the Sent event fires what is passed to me is the already encrypted message. I would like to somehow have them fire the event directly without sending a message to pass me the unencrypted version or I would like them to be able to somehow fire an event to me that passes the unencrypted message in a loosely coupled fashion. I can't seem to find a way to define new events on the Outlook application object so I am looking for other ideas. Thanks!

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  • Unable to open word file (MSWord 2007) when word automation program is running

    - by sankaran
    In my application i am using word automation to get the text content from the file. It is working fine no issues. But at the instant when word automation is processing, if i open the word file, it is throwing a dialog with message (any file) "This file is in use by another application or user. (C:\User\xyz\AppData...\Normal.dotm)". When close the dialog, it asking for save the file "normal.dotm"...template file. This happens only in MSWord 2007 not in MSWord 2003. can any one tell the solution please.

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  • Compiling a program with a legacy version of gcc

    - by wyatt
    This is probably a very difficult problem to troubleshoot with the information I can practically provide, but I'm hoping someone might be able to at least point me in a possible direction. I'm trying to install HTK (http://htk.eng.cam.ac.uk/), which, according to this page needs to be installed using gcc 3.4. Their method of implementing backwards compatibility: #yum install compat-gcc-34-c++ compat-gcc-34 won't work for me as I'm running Ubuntu (On that note, I take it I can't simply install YUM and the subsequent package, since it's an entirely different distro, but if I'm wrong I'd love to hear it). I instead installed two versions of gcc 3.4 - 3.4.0 and 3.4.6 using instructions from this site. I then added the lines suggested by that page to the top of the makefile (on this note, what's the difference between makefile and makefile.in? I tried adding the lines to the top of both files regardless), both for version 3.4.0 and 3.4.6, but both failed. I also tried, on the off-chance, compiling it with my current version (4.4.1), but that also failed. I got the errors: (cd HTKLib && make HTKLib.a) \ || case "" in k) fail=yes;; ) exit 1;; esac; make1: Entering directory /home/charles/bin/htk-3.4/HTKLib' gcc -ansi -D_SVID_SOURCE -DOSS_AUDIO -D'ARCH="i686"' -Wall -Wno-switch -g -O2 -I. -c -o HGraf.o HGraf.c HGraf.c:73:77: error: X11/Xlib.h: No such file or directory HGraf.c:74:23: error: X11/Xutil.h: No such file or directory HGraf.c:75:21: error: X11/Xos.h: No such file or directory HGraf.c:77:27: error: X11/keysymdef.h: No such file or directory HGraf.c:87: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘*’ token HGraf.c:88: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘rootW’ HGraf.c:91: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘theCmap’ HGraf.c:92: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘theGC’ HGraf.c:93: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘gcs’ HGraf.c:95: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘*’ token HGraf.c:96: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘report’ HGraf.c:97: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘hints’ HGraf.c:111: error: ‘GXcopy’ undeclared here (not in a function) HGraf.c:111: error: ‘GXor’ undeclared here (not in a function) HGraf.c:111: error: ‘GXxor’ undeclared here (not in a function) HGraf.c:111: error: ‘GXinvert’ undeclared here (not in a function) HGraf.c:151: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘*’ token HGraf.c: In function ‘InstallFonts’: HGraf.c:164: error: ‘FontInfo’ undeclared (first use in this function) HGraf.c:164: error: (Each undeclared identifier is reported only once HGraf.c:164: error: for each function it appears in.) HGraf.c:164: warning: implicit declaration of function ‘XLoadQueryFont’ HGraf.c:164: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:167: error: ‘DefaultFont’ undeclared (first use in this function) HGraf.c: At top level: HGraf.c:176: error: expected ‘)’ before ‘*’ token HGraf.c: In function ‘HGetEvent’: HGraf.c:219: error: ‘XEvent’ undeclared (first use in this function) HGraf.c:219: error: expected ‘;’ before ‘xev’ HGraf.c:223: warning: implicit declaration of function ‘XFlush’ HGraf.c:223: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:225: warning: implicit declaration of function ‘XEventsQueued’ HGraf.c:225: error: ‘QueuedAfterFlush’ undeclared (first use in this function) HGraf.c:226: warning: implicit declaration of function ‘XNextEvent’ HGraf.c:226: error: ‘xev’ undeclared (first use in this function) HGraf.c:228: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:230: error: ‘ButtonPress’ undeclared (first use in this function) HGraf.c:235: error: ‘ButtonRelease’ undeclared (first use in this function) HGraf.c:240: error: ‘MotionNotify’ undeclared (first use in this function) HGraf.c:245: error: ‘KeyPress’ undeclared (first use in this function) HGraf.c:249: warning: implicit declaration of function ‘DecodeKeyPress’ HGraf.c:251: error: ‘KeyRelease’ undeclared (first use in this function) HGraf.c:257: error: ‘Expose’ undeclared (first use in this function) HGraf.c: In function ‘HEventsPending’: HGraf.c:281: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:281: error: ‘QueuedAfterFlush’ undeclared (first use in this function) HGraf.c: In function ‘HMousePos’: HGraf.c:288: error: ‘Window’ undeclared (first use in this function) HGraf.c:288: error: expected ‘;’ before ‘root’ HGraf.c:293: warning: implicit declaration of function ‘XQueryPointer’ HGraf.c:293: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:293: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:293: error: ‘root’ undeclared (first use in this function) HGraf.c:293: error: ‘child’ undeclared (first use in this function) HGraf.c: In function ‘InstallColours’: HGraf.c:311: error: ‘XColor’ undeclared (first use in this function) HGraf.c:311: error: expected ‘;’ before ‘greyDef’ HGraf.c:317: warning: implicit declaration of function ‘XParseColor’ HGraf.c:317: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:317: error: ‘theCmap’ undeclared (first use in this function) HGraf.c:317: error: ‘colourDef’ undeclared (first use in this function) HGraf.c:320: warning: implicit declaration of function ‘XAllocColor’ HGraf.c:334: error: ‘whiteDef’ undeclared (first use in this function) HGraf.c:334: warning: implicit declaration of function ‘XQueryColor’ HGraf.c:335: error: ‘blackDef’ undeclared (first use in this function) HGraf.c:341: error: ‘greyDef’ undeclared (first use in this function) HGraf.c: In function ‘HSetColour’: HGraf.c:361: warning: implicit declaration of function ‘XSetForeground’ HGraf.c:361: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:361: error: ‘gcs’ undeclared (first use in this function) HGraf.c: In function ‘HSetGrey’: HGraf.c:370: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:370: error: ‘gcs’ undeclared (first use in this function) HGraf.c: In function ‘HDrawLines’: HGraf.c:388: warning: implicit declaration of function ‘XDrawLines’ HGraf.c:388: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:388: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:388: error: ‘theGC’ undeclared (first use in this function) HGraf.c:388: error: ‘XPoint’ undeclared (first use in this function) HGraf.c:388: error: expected expression before ‘)’ token HGraf.c: In function ‘HDrawRectangle’: HGraf.c:395: warning: implicit declaration of function ‘XDrawRectangle’ HGraf.c:395: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:395: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:395: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HFillRectangle’: HGraf.c:402: warning: implicit declaration of function ‘XFillRectangle’ HGraf.c:402: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:402: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:402: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HDrawLine’: HGraf.c:408: warning: implicit declaration of function ‘XDrawLine’ HGraf.c:408: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:408: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:408: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HFillPolygon’: HGraf.c:414: warning: implicit declaration of function ‘XFillPolygon’ HGraf.c:414: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:414: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:414: error: ‘theGC’ undeclared (first use in this function) HGraf.c:414: error: ‘XPoint’ undeclared (first use in this function) HGraf.c:414: error: expected expression before ‘)’ token HGraf.c: In function ‘HDrawArc’: HGraf.c:427: warning: implicit declaration of function ‘XDrawArc’ HGraf.c:427: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:427: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:427: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HFillArc’: HGraf.c:440: warning: implicit declaration of function ‘XFillArc’ HGraf.c:440: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:440: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:440: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HPrintf’: HGraf.c:451: warning: implicit declaration of function ‘XDrawString’ HGraf.c:451: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:451: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:451: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HCopyArea’: HGraf.c:457: warning: implicit declaration of function ‘XCopyArea’ HGraf.c:457: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:457: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:457: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HPlotVector’: HGraf.c:476: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:476: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:476: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HSetFontSize’: HGraf.c:490: error: ‘CurrentFont’ undeclared (first use in this function) HGraf.c:490: error: ‘DefaultFont’ undeclared (first use in this function) HGraf.c:499: error: ‘FontInfo’ undeclared (first use in this function) HGraf.c:502: warning: implicit declaration of function ‘XSetFont’ HGraf.c:502: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:502: error: ‘gcs’ undeclared (first use in this function) HGraf.c: In function ‘HSetLineWidth’: HGraf.c:511: warning: implicit declaration of function ‘XSetLineAttributes’ HGraf.c:511: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:511: error: ‘gcs’ undeclared (first use in this function) HGraf.c:511: error: ‘LineSolid’ undeclared (first use in this function) HGraf.c:511: error: ‘JoinRound’ undeclared (first use in this function) HGraf.c:511: error: ‘FillSolid’ undeclared (first use in this function) HGraf.c: In function ‘HSetXMode’: HGraf.c:517: error: ‘theGC’ undeclared (first use in this function) HGraf.c:517: error: ‘gcs’ undeclared (first use in this function) HGraf.c: In function ‘CentreX’: HGraf.c:523: warning: implicit declaration of function ‘XTextWidth’ HGraf.c:523: error: ‘CurrentFont’ undeclared (first use in this function) HGraf.c: In function ‘CentreY’: HGraf.c:529: error: ‘CurrentFont’ undeclared (first use in this function) HGraf.c: In function ‘HTextWidth’: HGraf.c:535: error: ‘CurrentFont’ undeclared (first use in this function) HGraf.c: In function ‘HTextHeight’: HGraf.c:541: error: ‘CurrentFont’ undeclared (first use in this function) HGraf.c: In function ‘HDrawImage’: HGraf.c:550: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘*’ token HGraf.c:550: error: ‘xi’ undeclared (first use in this function) HGraf.c:557: warning: implicit declaration of function ‘XDestroyImage’ HGraf.c:558: warning: implicit declaration of function ‘XGetImage’ HGraf.c:558: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:558: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:558: error: ‘AllPlanes’ undeclared (first use in this function) HGraf.c:558: error: ‘XYPixmap’ undeclared (first use in this function) HGraf.c:562: warning: implicit declaration of function ‘XPutPixel’ HGraf.c:564: warning: implicit declaration of function ‘XPutImage’ HGraf.c:564: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HFlush’: HGraf.c:570: error: ‘theDisp’ undeclared (first use in this function) HGraf.c: In function ‘InitGCs’: HGraf.c:780: error: ‘XGCValues’ undeclared (first use in this function) HGraf.c:780: error: expected ‘;’ before ‘values’ HGraf.c:783: error: ‘GCLineWidth’ undeclared (first use in this function) HGraf.c:783: error: ‘GCFunction’ undeclared (first use in this function) HGraf.c:783: error: ‘GCForeground’ undeclared (first use in this function) HGraf.c:785: error: ‘values’ undeclared (first use in this function) HGraf.c:788: error: ‘gcs’ undeclared (first use in this function) HGraf.c:788: warning: implicit declaration of function ‘XCreateGC’ HGraf.c:788: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:788: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:790: error: ‘GCPlaneMask’ undeclared (first use in this function) HGraf.c: In function ‘InitGlobals’: HGraf.c:800: warning: implicit declaration of function ‘DefaultScreen’ HGraf.c:800: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:801: error: ‘theCmap’ undeclared (first use in this function) HGraf.c:801: warning: implicit declaration of function ‘DefaultColormap’ HGraf.c:802: error: ‘rootW’ undeclared (first use in this function) HGraf.c:802: warning: implicit declaration of function ‘RootWindow’ HGraf.c:803: error: ‘theGC’ undeclared (first use in this function) HGraf.c:803: warning: implicit declaration of function ‘DefaultGC’ HGraf.c:804: error: ‘theVisual’ undeclared (first use in this function) HGraf.c:804: warning: implicit declaration of function ‘DefaultVisual’ HGraf.c:805: warning: implicit declaration of function ‘DisplayCells’ HGraf.c:806: warning: implicit declaration of function ‘DisplayWidth’ HGraf.c:807: warning: implicit declaration of function ‘DisplayHeight’ HGraf.c:808: warning: implicit declaration of function ‘DisplayPlanes’ HGraf.c:809: warning: implicit declaration of function ‘WhitePixel’ HGraf.c:810: warning: implicit declaration of function ‘BlackPixel’ HGraf.c: In function ‘MakeXGraf’: HGraf.c:817: error: ‘Window’ undeclared (first use in this function) HGraf.c:817: error: expected ‘;’ before ‘window’ HGraf.c:818: error: ‘XSetWindowAttributes’ undeclared (first use in this function) HGraf.c:818: error: expected ‘;’ before ‘setwinattr’ HGraf.c:823: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:823: warning: implicit declaration of function ‘XOpenDisplay’ HGraf.c:824: warning: implicit declaration of function ‘XDisplayName’ HGraf.c:828: error: ‘parent’ undeclared (first use in this function) HGraf.c:829: error: ‘window’ undeclared (first use in this function) HGraf.c:829: warning: implicit declaration of function ‘XCreateSimpleWindow’ HGraf.c:831: error: ‘CWBackingStore’ undeclared (first use in this function) HGraf.c:831: error: ‘setwinattr’ undeclared (first use in this function) HGraf.c:831: error: ‘WhenMapped’ undeclared (first use in this function) HGraf.c:832: warning: implicit declaration of function ‘XChangeWindowAttributes’ HGraf.c:834: error: ‘hints’ undeclared (first use in this function) HGraf.c:834: error: ‘PPosition’ undeclared (first use in this function) HGraf.c:834: error: ‘PSize’ undeclared (first use in this function) HGraf.c:834: error: ‘PMaxSize’ undeclared (first use in this function) HGraf.c:834: error: ‘PMinSize’ undeclared (first use in this function) HGraf.c:841: warning: implicit declaration of function ‘XSetStandardProperties’ HGraf.c:841: error: ‘None’ undeclared (first use in this function) HGraf.c:843: warning: implicit declaration of function ‘XSelectInput’ HGraf.c:843: error: ‘ExposureMask’ undeclared (first use in this function) HGraf.c:843: error: ‘KeyPressMask’ undeclared (first use in this function) HGraf.c:843: error: ‘ButtonPressMask’ undeclared (first use in this function) HGraf.c:844: error: ‘ButtonReleaseMask’ undeclared (first use in this function) HGraf.c:844: error: ‘PointerMotionHintMask’ undeclared (first use in this function) HGraf.c:844: error: ‘PointerMotionMask’ undeclared (first use in this function) HGraf.c:845: warning: implicit declaration of function ‘XMapWindow’ HGraf.c:845: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:850: error: ‘report’ undeclared (first use in this function) HGraf.c:851: error: ‘Expose’ undeclared (first use in this function) HGraf.c:852: warning: implicit declaration of function ‘XSendEvent’ HGraf.c:852: error: ‘False’ undeclared (first use in this function) HGraf.c: In function ‘TermHGraf’: HGraf.c:861: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:862: warning: implicit declaration of function ‘XCloseDisplay’ make[1]: *** [HGraf.o] Error 1 make[1]: Leaving directory/home/charles/bin/htk-3.4/HTKLib' make: ** [HTKLib/HTKLib.a] Error 1 Thank you for any help you can provide.

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  • Example map-reduce oozie program not working on CDH 4.5

    - by user2002748
    I am using Hadoop (CDH 4.5) on my mac since some time now, and do run map reduce jobs regularly. I installed oozie recently (again, CDH4.5) following instructions at: http://archive.cloudera.com/cdh4/cdh/4/oozie-3.3.2-cdh4.5.0/DG_QuickStart.html, and tried to run sample programs provided. However, it always fails with the following error. Looks like the workflow is not getting run at all. The Console URL field in the Job info is also empty. Could someone please help on this? The relevant snippet of the Oozie Job log follows. 2014-06-10 17:27:18,414 INFO ActionStartXCommand:539 - USER[userXXX] GROUP[-] TOKEN[] APP[map-reduce-wf] JOB[0000000-140610172702069-oozie-usrX-W] ACTION[0000000-140610172702069-oozie-usrX-W@:start:] Start action [0000000-140610172702069-oozie-usrX-W@:start:] with user-retry state : userRetryCount [0], userRetryMax [0], userRetryInterval [10] 2014-06-10 17:27:18,417 WARN ActionStartXCommand:542 - USER[userXXX] GROUP[-] TOKEN[] APP[map-reduce-wf] JOB[0000000-140610172702069-oozie-usrX-W] ACTION[0000000-140610172702069-oozie-usrX-W@:start:] [***0000000-140610172702069-oozie-usrX-W@:start:***]Action status=DONE 2014-06-10 17:27:18,417 WARN ActionStartXCommand:542 - USER[userXXX] GROUP[-] TOKEN[] APP[map-reduce-wf] JOB[0000000-140610172702069-oozie-usrX-W] ACTION[0000000-140610172702069-oozie-usrX-W@:start:] [***0000000-140610172702069-oozie-usrX-W@:start:***]Action updated in DB! 2014-06-10 17:27:18,576 INFO ActionStartXCommand:539 - USER[userXXX] GROUP[-] TOKEN[] APP[map-reduce-wf] JOB[0000000-140610172702069-oozie-usrX-W] ACTION[0000000-140610172702069-oozie-usrX-W@mr-node] Start action [0000000-140610172702069-oozie-usrX-W@mr-node] with user-retry state : userRetryCount [0], userRetryMax [0], userRetryInterval [10] 2014-06-10 17:27:19,188 WARN MapReduceActionExecutor:542 - USER[userXXX] GROUP[-] TOKEN[] APP[map-reduce-wf] JOB[0000000-140610172702069-oozie-usrX-W] ACTION[0000000-140610172702069-oozie-usrX-W@mr-node] credentials is null for the action 2014-06-10 17:27:19,423 WARN ActionStartXCommand:542 - USER[userXXX] GROUP[-] TOKEN[] APP[map-reduce-wf] JOB[0000000-140610172702069-oozie-usrX-W] ACTION[0000000-140610172702069-oozie-usrX-W@mr-node] Error starting action [mr-node]. ErrorType [TRANSIENT], ErrorCode [JA009], Message [JA009: Unknown rpc kind RPC_WRITABLE] org.apache.oozie.action.ActionExecutorException: JA009: Unknown rpc kind RPC_WRITABLE at org.apache.oozie.action.ActionExecutor.convertExceptionHelper(ActionExecutor.java:418) at org.apache.oozie.action.ActionExecutor.convertException(ActionExecutor.java:392) at org.apache.oozie.action.hadoop.JavaActionExecutor.submitLauncher(JavaActionExecutor.java:773) at org.apache.oozie.action.hadoop.JavaActionExecutor.start(JavaActionExecutor.java:927) at org.apache.oozie.command.wf.ActionStartXCommand.execute(ActionStartXCommand.java:211) at org.apache.oozie.command.wf.ActionStartXCommand.execute(ActionStartXCommand.java:59) at org.apache.oozie.command.XCommand.call(XCommand.java:277) at org.apache.oozie.service.CallableQueueService$CompositeCallable.call(CallableQueueService.java:326) at org.apache.oozie.service.CallableQueueService$CompositeCallable.call(CallableQueueService.java:255) at org.apache.oozie.service.CallableQueueService$CallableWrapper.run(CallableQueueService.java:175) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615) at java.lang.Thread.run(Thread.java:744) Caused by: org.apache.hadoop.ipc.RemoteException(java.io.IOException): Unknown rpc kind RPC_WRITABLE at org.apache.hadoop.ipc.Client.call(Client.java:1238) at org.apache.hadoop.ipc.WritableRpcEngine$Invoker.invoke(WritableRpcEngine.java:225) at org.apache.hadoop.mapred.$Proxy30.getDelegationToken(Unknown Source) at org.apache.hadoop.mapred.JobClient.getDelegationToken(JobClient.java:2125) at org.apache.oozie.service.HadoopAccessorService.createJobClient(HadoopAccessorService.java:372) at org.apache.oozie.action.hadoop.JavaActionExecutor.createJobClient(JavaActionExecutor.java:970) at org.apache.oozie.action.hadoop.JavaActionExecutor.submitLauncher(JavaActionExecutor.java:723) ... 10 more 2014-06-10 17:27:19,426 INFO ActionStartXCommand:539 - USER[userXXX] GROUP[-] TOKEN[] APP[map-reduce-wf] JOB[0000000-140610172702069-oozie-usrX-W] ACTION[0000000-140610172702069-oozie-usrX-W@mr-node] Next Retry, Attempt Number [1] in [60,000] milliseconds 2014-06-10 17:28:19,468 INFO ActionStartXCommand:539 - USER[userXXX] GROUP[-] TOKEN[] APP[map-reduce-wf] JOB[0000000-140610172702069-oozie-usrX-W] ACTION[0000000-140610172702069-oozie-usrX-W@mr-node] Start action [0000000-140610172702069-oozie-usrX-W@mr-node] with user-retry state : userRetryCount [0], userRetryMax [0], userRetryInterval [10]

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  • HLSL, Program pixel shader with different Texture2D downscaling algorithms

    - by Kaminari
    I'm trying to port some image interpolation algorithms into HLSL code, for now i got: float2 texSize; float scale; int method; sampler TextureSampler : register(s0); float4 PixelShader(float4 color : COLOR0, float2 texCoord : TEXCOORD0) : COLOR0 { float2 newTexSize = texSize * scale; float4 tex2; if(texCoord[0] * texSize[0] > newTexSize[0] || texCoord[1] * texSize[1] > newTexSize[1]) { tex2 = float4( 0, 0, 0, 0 ); } else { if (method == 0) { tex2 = tex2D(TextureSampler, float2(texCoord[0]/scale, texCoord[1]/scale)); } else { float2 step = float2(1/texSize[0], 1/texSize[1]); float4 px1 = tex2D(TextureSampler, float2(texCoord[0]/scale-step[0], texCoord[1]/scale-step[1])); float4 px2 = tex2D(TextureSampler, float2(texCoord[0]/scale , texCoord[1]/scale-step[1])); float4 px3 = tex2D(TextureSampler, float2(texCoord[0]/scale+step[0], texCoord[1]/scale-step[1])); float4 px4 = tex2D(TextureSampler, float2(texCoord[0]/scale-step[0], texCoord[1]/scale )); float4 px5 = tex2D(TextureSampler, float2(texCoord[0]/scale+step[0], texCoord[1]/scale )); float4 px6 = tex2D(TextureSampler, float2(texCoord[0]/scale-step[0], texCoord[1]/scale+step[1])); float4 px7 = tex2D(TextureSampler, float2(texCoord[0]/scale , texCoord[1]/scale+step[1])); float4 px8 = tex2D(TextureSampler, float2(texCoord[0]/scale+step[0], texCoord[1]/scale+step[1])); tex2 = (px1+px2+px3+px4+px5+px6+px7+px8)/8; tex2.a = 1; } } return tex2; } technique Resample { pass Pass1 { PixelShader = compile ps_2_0 PixelShader(); } } The problem is that programming pixel shader requires different approach because we don't have the control of current position, only the 'inner' part of actual loop through pixels. I've been googling for about whole day and found none open source library with scaling algoriths used in loop. Is there such library from wich i could port some methods? I found http://www.codeproject.com/KB/GDI-plus/imgresizoutperfgdiplus.aspx but I really don't understand His approach to the problem, and porting it will be a pain in the ... Wikipedia tells a matematic approach. So my question is: Where can I find easy-to-port graphic open source library wich includes simple scaling algorithms? Of course if such library even exists :)

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  • Explanation of the disassembly of the simplest program (x86)

    - by noname
    The following code int _main() {return 0;} Compiled using the command: gcc -s -nostdlib -nostartfiles 01-simple.c -o01-simple.exe gcc version 4.4.1 (TDM-1 mingw32) OllyDbg produced this output: http://imgur.com/g81vK.png Can you explain what happens here? Analysis so far: // these two seems to be an idiom: PUSH EBP // places EBP on stack MOV EBP, ESP // overwrites EBP with ESP MOV EAX, 0 // EAX = 0 LEAVE // == mov esp, ebp // pop ebp // according to // http://en.wikipedia.org/wiki/X86_instruction_listings What is the meaning of all this?

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  • Why does my Net::Telnet program timeout?

    - by user304852
    I'm written small code to connect to remote server using Perl but observing error messages #!/usr/bin/perl -w use Net::Telnet; $telnet = new Net::Telnet ( Timeout=>60, Errmode=>'die'); $telnet->open('192.168.50.40'); $telnet->waitfor('/login:/'); $telnet->print('queen'); $telnet->waitfor('/password:/'); $telnet->print('kinG!'); $telnet->waitfor('/:/'); $telnet->print('vol >> C:\result.txt'); $telnet->waitfor('/:/'); $telnet->cmd("mkdir vol"); $telnet->print('mkdir vol234'); $telnet->cmd("mkdir vol1"); $telnet->waitfor('/\$ $/i'); $telnet->print('whoamI'); print $output; But while running i'm getting following errors C:\>perl -c E:\test\net.pl E:\test\net.pl syntax OK C:\>perl E:\test\net.pl command timed-out at E:\test\net.pl line 13 C:\> Help me in this regard.. i'm not much aware of perl

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  • Error starting an Android program.

    - by Gabriel A. Zorrilla
    [2010-04-16 23:31:34 - MobileDataKeeper] Error in an XML file: aborting build. [2010-04-16 23:31:57 - MobileDataKeeper] Error in an XML file: aborting build. [2010-04-16 23:32:28 - MobileDataKeeper] Error in an XML file: aborting build. [2010-04-16 23:34:56 - MobileDataKeeper] Error in an XML file: aborting build. [2010-04-16 23:35:14 - MobileDataKeeper] res/layout/main.out.xml:0: error: Resource entry main is already defined. [2010-04-16 23:35:14 - MobileDataKeeper] res/layout/main.out.out.xml:0: Originally defined here. [2010-04-16 23:35:14 - MobileDataKeeper] res/layout/main.xml:0: error: Resource entry main is already defined. [2010-04-16 23:35:14 - MobileDataKeeper] res/layout/main.out.out.xml:0: Originally defined here. [2010-04-16 23:35:14 - MobileDataKeeper] /media/Mis Documentos/Dropbox/Eclipse/MobileDataKeeper/res/layout/main.out.out.xml:1: error: Error parsing XML: no element found [2010-04-16 23:35:14 - MobileDataKeeper] /media/Mis Documentos/Dropbox/Eclipse/MobileDataKeeper/res/layout/main.out.xml:1: error: Error parsing XML: no element found [2010-04-16 23:35:49 - MobileDataKeeper] Error in an XML file: aborting build. Main.xml.out.* are empty. The MobileDataKeeper.java is default and the Mainx.xml out is: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout android:id="@+id/RelativeLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" /> Every time i change something in the Main.xml get this problem. It's very frustrating and I don't know what the heck is going on. A trained eye is requiered! Thanks!

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  • Enthought Canopy - passing sys.argv from PySide Qt program

    - by user2541559
    I've recently been looking at the Enthought distro of iPython. Today I decided to see if I could get some Qt GUI progs running and was successful after making minor changes. Simple example: import sys from PySide import QtGui # was 'from PyQT4 import QtGui' # app = QtGui.QApplication(sys.argv) -- not needed win = QtGui.QWidget() win.resize(320, 240) win.setWindowTitle("Hello MIT 6X!") win.show() sys.exit() # was 'sys.exit(app.exec_())' But I would like to be able to pass sys.argv in some cases. Most example code I see is in the form of the commented out 'app = ' line above. If I include it, I get 'RuntimeError: A QApplication instance already exists.' Suggestions for passing arguments appreciated. Nick

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  • Decisions in teaching someone else to program: language selection

    - by Dinah
    My friend would like for me to guide her into learning programming. She's already proven enormous aptitude for thinking like a programmer but is scared of the idea of programming since in her mind it's relegated to some magical realm accessible only to smart people and trained computer scientists (ironically, I am neither but that's beside the point). My main question is the age-old and irritating question: which language should I chose? I've limited it down to these: PHP: dead simple to start with and I remember enough of the language to answer all novice questions. However, I can think of a million reasons why I wouldn't recommend this as a first language. The most diplomatic of which is that there's no desktop app option to which I would feel comfortable subjecting a novice. Python: supposed to be wonderful for beginners and generally everything I've heard about it screams that this is the correct choice. That's the problem: everything I've heard about it. I don't know it yet and have a lot of projects going on right now so I don't feel like learning it yet -- but I'm going to be the tech-support when any little thing goes wrong. I know there are tons of online resources but in the frustration of the moment, it's always going to be just me. C#: this is the language I'm most comfortable with so I know I can be good tech support. I also love this language and its versatility and community. The big drawback here is that I remember when I first learned it after doing mainly PHP, Perl, and JavaScript and I found the experience overwhelming. You are simultaneously learning: programming concepts, C# syntax, strong typing, OOP, and a complex powerful IDE with a bazillion options and buttons all over it.

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  • SDL_image/C++ OpenGL Program: IMG_Load() produces fuzzy images

    - by Kami
    I'm trying to load an image file and use it as a texture for a cube. I'm using SDL_image to do that. I used this image because I've found it in various file formats (tga, tif, jpg, png, bmp) The code : SDL_Surface * texture; //load an image to an SDL surface (i.e. a buffer) texture = IMG_Load("/Users/Foo/Code/xcode/test/lena.bmp"); if(texture == NULL){ printf("bad image\n"); exit(1); } //create an OpenGL texture object glGenTextures(1, &textureObjOpenGLlogo); //select the texture object you need glBindTexture(GL_TEXTURE_2D, textureObjOpenGLlogo); //define the parameters of that texture object //how the texture should wrap in s direction glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //how the texture should wrap in t direction glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); //how the texture lookup should be interpolated when the face is smaller than the texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //how the texture lookup should be interpolated when the face is bigger than the texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //send the texture image to the graphic card glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->w, texture->h, 0, GL_RGB, GL_UNSIGNED_BYTE, texture-> pixels); //clean the SDL surface SDL_FreeSurface(texture); The code compiles without errors or warnings ! I've tired all the files formats but this always produces that ugly result : I'm using : SDL_image 1.2.9 & SDL 1.2.14 with XCode 3.2 under 10.6.2 Does anyone knows how to fix this ?

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  • C program debugging in gdb problem

    - by JosiP
    I'm trying to run my app on gdb. Therefore I compiled it with the 'g' option. But when I'm running gdb ./app I get: DW_FORM_strp pointing outside of .debug_str section [in module /home/w/app] And I cannot do any break: (gdb) break main No symbol table is loaded. Use the "file" command. (gdb) .

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  • Porting Windows socket program to Unix: Alternative for winsock32 APIs in unix

    - by Amita
    In Socket Programming, how will a Unix thread receive a Socket CLOSE event from a client if connection is closed? Are there any API's which will notify the unix thread about the CLOSE event received? As in Windows we have WSAEnumNetworkEvents API which gets the event notification for a specified socket descriptor. What will be the equivalent API used in the Unix socket programing? Please provide the help for the query.

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  • Handling aces and finding a segfault in a blackjack program

    - by Bill Adams
    Here's what i have so far... I have yet to figure out how i'm going to handle the 11 / 1 situation with an ace, and when the player chooses an option for hit/stand, i get segfault. HELP!!! #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #define DECKSIZE 52 #define VALUE 9 #define FACE 4 #define HANDSIZE 26 typedef struct { int value; char* suit; char* name; }Card; typedef struct { int value; char* suit; char* name; }dealerHand; typedef struct { int value; char* suit; char* name; }playerHand; Card cards[DECKSIZE]; dealerHand deal[HANDSIZE]; playerHand dealt[HANDSIZE]; char *faceName[]={"two","three", "four","five","six", "seven","eight","nine", "ten", "jack","queen", "king","ace"}; char *suitName[]={"spades","diamonds","clubs","hearts"}; void printDeck(){ int i; for(i=0;i<DECKSIZE;i++){ printf("%s of %s value = %d\n ",cards[i].name,cards[i].suit,cards[i].value); if((i+1)%13==0 && i!=0) printf("-------------------\n\n"); } } void shuffleDeck(){ srand(time(NULL)); int this; int that; Card temp; int c; for(c=0;c<10000;c++){ //c is the index for number of individual card shuffles should be set to c<10000 or more this=rand()%DECKSIZE; that=rand()%DECKSIZE; temp=cards[this]; cards[this]=cards[that]; cards[that]=temp; } } /*void hitStand(i,y){ // I dumped this because of a segfault i couldn't figure out. int k; printf(" Press 1 to HIT or press 2 to STAND:"); scanf("%d",k); if(k=1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } } */ int main(){ int suitCount=0; int faceCount=0; int i; int x; int y; int d; int p; int k; for(i=0;i<DECKSIZE;i++){ //this for statement builds the deck if(faceCount<9){ cards[i].value=faceCount+2; }else{ //assigns face cards as value 10 cards[i].value=10; } cards[i].suit=suitName[suitCount]; cards[i].name=faceName[faceCount++]; if(faceCount==13){ //this if loop increments suit count once cards[i].value=11; //all faces have been assigned, and also suitCount++; //assigns the ace as 11 faceCount=0; } //end building deck } /*printDeck(); //prints the deck in order shuffleDeck(); //shuffles the deck printDeck(); //prints the deck as shuffled This was used in testing, commented out to keep the deck hidden!*/ shuffleDeck(); x=0; y=0; for(i=0;i<4;i++){ //this for loop deals the first 4 cards, dealt[y].suit=cards[i].suit; //first card to player, second to dealer, dealt[y].name=cards[i].name; //as per standard dealing practice. dealt[y].value=cards[i].value; i++; y++; deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; } printf(" Dealer's hand is: %s of %s and XXXX of XXXX. (Second card is hidden!)\n",deal[0].name,deal[0].suit,deal[1].name,deal[1].suit); printf(" Player's hand is: %s of %s and %s of %s.\n",dealt[0].name,dealt[0].suit,dealt[1].name,dealt[1].suit); printf(" the current value of the index i=%d\n",i); //this line gave me the value of i for testing d=deal[0].value+deal[1].value; p=dealt[0].value+dealt[1].value; if(d==21){ printf(" The Dealer has Blackjack! House win!\n"); }else{ if(d>21){ printf(" The dealer is Bust! You win!\n"); }else{ if(d>17){ printf(" Press 1 to HIT or 2 to STAND"); scanf("%d",k); if(k==1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } }else{ if(d<17){ printf(" Dealer Hits!"); deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; i++; } } } } return 0; }

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  • Embedding swank-clojure in java program

    - by user237417
    Based on the Embedding section of http://github.com/technomancy/swank-clojure, I'm using the following to test it out. Is there a better way to do this that doesn't use Compiler? Is there a way to programmatically stop swank? It seems start-repl takes control of the thread. What would be a good way to spawn off another thread for it and be able to kill that thread programatically. import clojure.lang.Compiler; import java.io.StringReader; public class Embed { public static void main(String[] args) throws Exception { final String startSwankScript = "(ns my-app\n" + " (:use [swank.swank :as swank]))\n" + "(swank/start-repl) "; Compiler.load(new StringReader(startSwankScript)); } } Any help much appreciated, hhh

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  • Stack Overflow problem in a recursive program in C

    - by Adi
    Hi all, I am getting a stack overflow in one of the recursive functions i am running.. Here is the code.. void* buddyMalloc(int req_size) { // Do something here return buddy_findout(original_index,req_size); // This is the recursive call } void *buddy_findout(int current_index,int req_size) { char *selected = NULL; if(front!=NULL) { if(current_index==original_index) { // Do something here return selected; } else { // Do Something here return buddy_findout(current_index+1,req_size); } } else { return buddy_findout(current_index-1,req_size); } } Consider the initial value of index to be 4. and it first do index-1 till it reaches 0 index. and then it comes back to index 4 by incrementing..This is wht i want to implement. But it gives a stack overflow with memory map in the command prompt : Here is the output from my shell : * glibc detected * ./473_mem: free(): invalid pointer: 0x00c274c0 * ======= Backtrace: ========= /lib/tls/i686/cmov/libc.so.6[0xb50ff1] /lib/tls/i686/cmov/libc.so.6[0xb526f2] /lib/tls/i686/cmov/libc.so.6(cfree+0x6d)[0xb557cd] ./473_mem[0x8048b44] ./473_mem[0x8048b74] ./473_mem[0x8048b74] ./473_mem[0x8048944] ./473_mem[0x8048c87] ./473_mem[0x8048d31] ./473_mem[0x8048f79] /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6)[0xafcb56] ./473_mem[0x8048671] ======= Memory map: ======== 0017c000-00198000 r-xp 00000000 08:01 5224 /lib/libgcc_s.so.1 00198000-00199000 r--p 0001b000 08:01 5224 /lib/libgcc_s.so.1 00199000-0019a000 rw-p 0001c000 08:01 5224 /lib/libgcc_s.so.1 00260000-00284000 r-xp 00000000 08:01 1927 /lib/tls/i686/cmov/libm-2.10.1.so 00284000-00285000 r--p 00023000 08:01 1927 /lib/tls/i686/cmov/libm-2.10.1.so 00285000-00286000 rw-p 00024000 08:01 1927 /lib/tls/i686/cmov/libm-2.10.1.so 006cd000-006e8000 r-xp 00000000 08:01 6662 /lib/ld-2.10.1.so 006e8000-006e9000 r--p 0001a000 08:01 6662 /lib/ld-2.10.1.so 006e9000-006ea000 rw-p 0001b000 08:01 6662 /lib/ld-2.10.1.so 00aa9000-00aaa000 r-xp 00000000 00:00 0 [vdso] 00ae6000-00c24000 r-xp 00000000 08:01 1900 /lib/tls/i686/cmov/libc-2.10.1.so 00c24000-00c25000 ---p 0013e000 08:01 1900 /lib/tls/i686/cmov/libc-2.10.1.so 00c25000-00c27000 r--p 0013e000 08:01 1900 /lib/tls/i686/cmov/libc-2.10.1.so 00c27000-00c28000 rw-p 00140000 08:01 1900 /lib/tls/i686/cmov/libc-2.10.1.so 00c28000-00c2b000 rw-p 00000000 00:00 0 08048000-0804a000 r-xp 00000000 00:14 2176 /media/windows-share/OS/Project2/473_mem 0804a000-0804b000 r--p 00001000 00:14 2176 /media/windows-share/OS/Project2/473_mem 0804b000-0804c000 rw-p 00002000 00:14 2176 /media/windows-share/OS/Project2/473_mem 08483000-084a4000 rw-p 00000000 00:00 0 [heap] b7600000-b7621000 rw-p 00000000 00:00 0 b7621000-b7700000 ---p 00000000 00:00 0 b7716000-b7819000 rw-p 00000000 00:00 0 b7827000-b782a000 rw-p 00000000 00:00 0 bfb96000-bfbab000 rw-p 00000000 00:00 0 [stack] Aborted Thanks in advance adi

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  • Limit a program's execution time in C (Monte Carlo technique)

    - by rrs90
    I am working on a project which has no determined algorithm to solve using C language. I am Using Monte Carlo technique for solving that problem. And the number of random guesses I want to limit to the execution time specified by the user. This means I want to make full use of the execution time limit defined by the user (as a command line argument) to make as many random iterations as possible. Can I check the execution time elapsed so far for a loop condition. Eg: for(trials=0;execution_time P.S. I am using code blocks 10.05 for coding and GNU compiler.

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  • Access Error when running windows program

    - by JPJedi
    I have a windows form application that uses microsoft access for the database on the backend. When I run that application I get an error that says access is not installed on the computer. I thought that if I included the reference that it will be included with what I release so the user would not have to have access installed. How do I include the Access Runtime to be distributed/installed when my application is installed?

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  • Importing a program from ActionScript 3 to Adobe AIR

    - by Rudy
    Hello, I have made an application that is coded only in ActionScript 3.0, and uses HTML and JavaScript for the display. I would like to have the same result, but using Adobe AIR. I do not know Adobe AIR at all, so I was wondering if you could direct to some good tutorials that will teach me how I can move my .html/.js/.as files to Adobe AIR please. I am using Adobe Flash Builder 4. Thank you very much, Rudy

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