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  • mysqldb python escaping ? or %s?

    - by asldkncvas
    Dear Everyone, I am currently using mysqldb. What is the correct way to escape strings in mysqldb arguments? Note that E = lambda x: x.encode('utf-8') 1) so my connection is set with charset='utf8'. These are the errors I am getting for these arguments: w1, w2 = u'??', u'??' 1) self.cur.execute("SELECT dist FROM distance WHERE w1=? AND w2=?", (E(w1), E(w2))) ret = self.cur.execute("SELECT dist FROM distance WHERE w1=? AND w2=?", (E(w1), E(w2)) ) File "build/bdist.linux-i686/egg/MySQLdb/cursors.py", line 158, in execute TypeError: not all arguments converted during string formatting 2) self.cur.execute("SELECT dist FROM distance WHERE w1=%s AND w2=%s", (E(w1), E(w2))) This works fine, but when w1 or w2 has \ inside, then the escaping obviously failed. I personally know that %s is not a good method to pass in arguemnts due to injection attacks etc.

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  • ASP.NET. MVC2. Entity Framework. Cannot pass primary key value back from view to [HttpPost]

    - by Paul Connolly
    I pass a ViewModel (which contains a "Person" object) from the "EditPerson" controller action into the view. When posted back from the view, the ActionResult receives all of the Person properties except the ID (which it says is zero instead of say its real integer) Can anyone tell me why? The controllers look like this: public ActionResult EditPerson(int personID) { var personToEdit = repository.GetPerson(personID); FormationViewModel vm = new FormationViewModel(); vm.Person = personToEdit; return View(vm); } [HttpPost] public ActionResult EditPerson(FormationViewModel model) <<Passes in all properties except ID { // Persistence code } The View looks like this: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<Afp.Models.Formation.FormationViewModel>" %> <% using (Html.BeginForm()) {% <%= Html.ValidationSummary(true) % <fieldset> <legend>Fields</legend> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.Title) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.Title) %> <%= Html.ValidationMessageFor(model => model.Person.Title) %> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.Forename)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.Forename)%> <%= Html.ValidationMessageFor(model => model.Person.Forename)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.Surname)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.Surname)%> <%= Html.ValidationMessageFor(model => model.Person.Surname)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.DOB) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.DOB, String.Format("{0:g}", Model.DOB)) <%= Html.ValidationMessageFor(model => model.DOB) %> </div>--%> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.Nationality)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.Nationality)%> <%= Html.ValidationMessageFor(model => model.Person.Nationality)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.Occupation)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.Occupation)%> <%= Html.ValidationMessageFor(model => model.Person.Occupation)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.CountryOfResidence)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.CountryOfResidence)%> <%= Html.ValidationMessageFor(model => model.Person.CountryOfResidence)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.PreviousNameForename)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.PreviousNameForename)%> <%= Html.ValidationMessageFor(model => model.Person.PreviousNameForename)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.PreviousSurname)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.PreviousSurname)%> <%= Html.ValidationMessageFor(model => model.Person.PreviousSurname)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Person.Email)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Person.Email)%> <%= Html.ValidationMessageFor(model => model.Person.Email)%> </div> <p> <input type="submit" value="Save" /> </p> </fieldset> <% } % And the Person class looks like: [MetadataType(typeof(Person_Validation))] public partial class Person { public Person() { } } [Bind(Exclude = "ID")] public class Person_Validation { public int ID { get; private set; } public string Title { get; set; } public string Forename { get; set; } public string Surname { get; set; } public System.DateTime DOB { get; set; } public string Nationality { get; set; } public string Occupation { get; set; } public string CountryOfResidence { get; set; } public string PreviousNameForename { get; set; } public string PreviousSurname { get; set; } public string Email { get; set; } } And ViewModel: public class FormationViewModel { public Company Company { get; set; } public Address RegisteredAddress { get; set; } public Person Person { get; set; } public PersonType PersonType { get; set; } public int CurrentStep { get; set; } } }

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  • Problem with updating data in asp .NET MVC 2 application

    - by Bojan
    Hello everyone, i am just getting started with asp .NET MVC 2 applications and i stumbled upon a problem. I'm having trouble updating my tables. The debugger doesn't report any error, it just doesn't do anything... I hope some can help me out. Thank you for your time. This is my controller code... public ActionResult Edit(int id) { var supplierToEdit = (from c in _entities.SupplierSet where c.SupplierId == id select c).FirstOrDefault(); return View(supplierToEdit); } // // POST: /Supplier/Edit/5 [AcceptVerbs(HttpVerbs.Post)] public ActionResult Edit(Supplier supplierToEdit) { if (!ModelState.IsValid) return View(); try { var originalSupplier = (from c in _entities.SupplierSet where c.SupplierId == supplierToEdit.SupplierId select c).FirstOrDefault(); _entities.ApplyPropertyChanges(originalSupplier.EntityKey.EntitySetName, supplierToEdit); _entities.SaveChanges(); // TODO: Add update logic here return RedirectToAction("Index"); } catch { return View(); } } This is my View ... <h2>Edit</h2> <% using (Html.BeginForm()) {%> <%= Html.ValidationSummary(true) %> <fieldset> <legend>Fields</legend> <div class="editor-label"> <%= Html.LabelFor(model => model.CompanyName) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.CompanyName) %> <%= Html.ValidationMessageFor(model => model.CompanyName) %> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.ContactName) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.ContactName) %> <%= Html.ValidationMessageFor(model => model.ContactName) %> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.ContactTitle) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.ContactTitle) %> <%= Html.ValidationMessageFor(model => model.ContactTitle) %> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Address) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Address) %> <%= Html.ValidationMessageFor(model => model.Address) %> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.City) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.City) %> <%= Html.ValidationMessageFor(model => model.City) %> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.PostalCode) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.PostalCode) %> <%= Html.ValidationMessageFor(model => model.PostalCode) %> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Country) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Country) %> <%= Html.ValidationMessageFor(model => model.Country) %> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Telephone) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Telephone) %> <%= Html.ValidationMessageFor(model => model.Telephone) %> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Fax) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Fax) %> <%= Html.ValidationMessageFor(model => model.Fax) %> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.HomePage) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.HomePage) %> <%= Html.ValidationMessageFor(model => model.HomePage) %> </div> <p> <input type="submit" value="Save" /> </p> </fieldset> <% } %> <div> <%= Html.ActionLink("Back to List", "Index") %> </div>

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  • Please help me to Rectify my code.

    - by Parth
    Please help me to rectify my code. Here I have described the code what and why I am using... and finally whatI am getting at the end, but the end output is not the way what I want... Please help and tell how I can rectify it... $count = substr_count($row4['ACTION_STATEMENT'], " IF (NEW.");/*here i will get how many time i will get " IF (NEW." in my string.*/ $exp1 = explode("(NEW.",$row4['ACTION_STATEMENT']);/*I exploded it from "NEW."*/ /*echo "<pre>"; print_r($exp1);*/ for($i=1;$i<count($exp1);$i++)/*Loop for values in $exp1*/ { //echo $exp1[$i]; $exp2[] = explode(" !=",$exp1[$i]);/*exploded by " !="*/ }//print_r($exp2); $flag = true; if($flag == true) { $column = mysqli_query($link,"SELECT * FROM COLUMNS WHERE TABLE_SCHEMA = '".$row3['TABLE_SCHEMA']."' and TABLE_NAME = '".$row3['TABLE_NAME']."'"); /*This query will give me 21 values*/ while ($row5 = mysqli_fetch_array($column)) {/*echo "<pre>pd"; print_r($row5);*/ foreach($exp2 as $fieldsarr)/*loop used for further comaprison of $exp2 with above query values*/ { echo "<br>"; //print_r($fieldsarr); if($fieldsarr[0] == $row5['COLUMN_NAME'] )/*Comparison of values*/ { if($fieldsarr[0]!='id') {//echo $fieldsarr[0]; mysqli_select_db($link,'pranav_test'); $aud = mysqli_query($link,"SELECT * FROM `jos_menuaudit`") or die("DEAD".mysqli_error()); while($audit = mysqli_fetch_array($aud)) { echo "<pre>"; echo $fieldsarr[0].$row5['COLUMN_NAME']; print_r($audit); /*Values displayed according to query written above after true comparsion of conditions*/ } } } } mysqli_select_db($link,'information_schema'); } } Now from above code The output I am getting is namenameArray ( [0] => 1 [id] => 1 [1] => 0 [menuid] => 0 [2] => name [field] => name [3] => test_PSD_111 [oldvalue] => test_PSD_111 [4] => test_SPD_111 [newvalue] => test_SPD_111 [5] => 2010-03-24 11:42:26 [changedone] => 2010-03-24 11:42:26 ) namenameArray ( [0] => 2 [id] => 2 [1] => 0 [menuid] => 0 [2] => name [field] => name [3] => test_SPD_111 [oldvalue] => test_SPD_111 [4] => test_SD_111 [newvalue] => test_SD_111 [5] => 2010-03-24 11:44:22 [changedone] => 2010-03-24 11:44:22 ) namenameArray ( [0] => 3 [id] => 3 [1] => 0 [menuid] => 0 [2] => name [field] => name [3] => test_SD_111 [oldvalue] => test_SD_111 [4] => test_PSD_111 [newvalue] => test_PSD_111 [5] => 2010-03-24 11:46:28 [changedone] => 2010-03-24 11:46:28 ) namenameArray ( [0] => 4 [id] => 4 [1] => 0 [menuid] => 0 [2] => name [field] => name [3] => test_PSD_111 [oldvalue] => test_PSD_111 [4] => test_PD_111 [newvalue] => test_PD_111 [5] => 2010-03-24 11:47:30 [changedone] => 2010-03-24 11:47:30 ) namenameArray ( [0] => 5 [id] => 5 [1] => 0 [menuid] => 0 [2] => name [field] => name [3] => test_PD_111 [oldvalue] => test_PD_111 [4] => test_P_111 [newvalue] => test_P_111 [5] => 2010-03-24 11:49:25 [changedone] => 2010-03-24 11:49:25 ) aliasaliasArray ( [0] => 1 [id] => 1 [1] => 0 [menuid] => 0 [2] => name [field] => name [3] => test_PSD_111 [oldvalue] => test_PSD_111 [4] => test_SPD_111 [newvalue] => test_SPD_111 [5] => 2010-03-24 11:42:26 [changedone] => 2010-03-24 11:42:26 ) aliasaliasArray ( [0] => 2 [id] => 2 [1] => 0 [menuid] => 0 [2] => name [field] => name [3] => test_SPD_111 [oldvalue] => test_SPD_111 [4] => test_SD_111 [newvalue] => test_SD_111 [5] => 2010-03-24 11:44:22 [changedone] => 2010-03-24 11:44:22 ) aliasaliasArray ( [0] => 3 [id] => 3 [1] => 0 [menuid] => 0 [2] => name [field] => name [3] => test_SD_111 [oldvalue] => test_SD_111 [4] => test_PSD_111 [newvalue] => test_PSD_111 [5] => 2010-03-24 11:46:28 [changedone] => 2010-03-24 11:46:28 ) aliasaliasArray ( [0] => 4 [id] => 4 [1] => 0 [menuid] => 0 [2] => name [field] => name [3] => test_PSD_111 [oldvalue] => test_PSD_111 [4] => test_PD_111 [newvalue] => test_PD_111 [5] => 2010-03-24 11:47:30 [changedone] => 2010-03-24 11:47:30 ) aliasaliasArray ( [0] => 5 [id] => 5 [1] => 0 [menuid] => 0 [2] => name [field] => name [3] => test_PD_111 [oldvalue] => test_PD_111 [4] => test_P_111 [newvalue] => test_P_111 [5] => 2010-03-24 11:49:25 [changedone] => 2010-03-24 11:49:25 ) thatis, all the five values from query are displayed on every single comaprison getting true. Now here What I want is after the completion of every comparison I want to display the final query result Only Once... How to accomplish this..Please help....

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  • Automating Form Login

    - by Greg_Gutkin
    Introduction A common task in configuring a web application for proxying in Pagelet Producer is setting up form autologin. PP provides a wizard-like tool for detecting the login form fields, but this is usually only the first step in configuring this feature. If the generated configuration doesn't seem to work, some additional manual modifications will be needed to complete the setup. This article will try to guide you through this process while steering you away from common pitfalls. For the purposes of this article, let's assume the following characteristics about your environment: Web Application Base URL: http://host/app (configured as Resource Source URL in PP) Pagelet Producer Base URL: http://pp/pagelets Form Field Auto-Detection Form Autologin is configured in the PP Admin UI under resource_name/Autologin/Form Login. First, you'll enter the URL to the login form under "Login Form Identification". This will enable the admin wizard to connect to and display the login page. Caution: RedirectsMake sure the entered URL matches what you see in the browser's address bar, when the application login page is displayed. For example, even though you may be able to reach the login page by simply typing http://host/app, the URL you end up on may change to http://host/app/login via browser redirect(s).The second URL is the one you will want to use. Caution: External Login ServersThe login page may actually come from a different server than the application you are trying to proxy. For example, you may notice that the login page URL changes to http://hostB/appB. This is common when external SSO products are involved. There are two ways of dealing with this situation. One is to configure Pagelet Producer to participate in SSO. This approach is out of scope of this article and is discussed in a separate whitepaper (TODO add link). The second approach is to use the autologin feature to provide stored credentials to the SSO login form. Since the login form URL is not an extension of the application base URL (PP resource URL), you will need to add a new PP resource for the SSO server and configure the login form on that resource instead of the original application resource. One side benefit of this additional resource is that it can reused for other applications relying on the same SSO server for login. After entering the login page URL (make sure dropdown says "URL"), click "Automatically Detect Form Fields". This will bring up the web app's login page in a new browser window. Fill it out and submit it as you would normally. If everything goes right, Pagelet Producer will intercept the submitted values and fill out all the needed configuration data in the Admin UI. If the login form window doesn't close or configuration data doesn't get filled in, you may have not entered the login page URL correctly. Review the two cautionary notes above and make any necessary changes. If the form fields got filled automatically, it's time to save the configuration and test it out. If you can access a protected area of the backend application via a proxied PP URL without filling out its login form, then you are pretty much done with login form configuration. The only other step you will need to complete before declaring this aspect of configuration production ready is configuring form field source. You may skip to that section below. Manual Login Form Identification Let's take a closer look at Login Form Identification. This determines how Pagelet Producer recognizes login forms as such. URL The most efficient way of detecting login forms is by looking at the page URL. This method can only be used under the following conditions: Login page URL must be different from the post login application URLs. Login page URL must stay constant regardless of the path it takes to reach the page. For example, reaching the login page by going to the application base URL or to a specific protected URL must result in a redirect to the same login page URL (query string excluded). If only the query string parameters change, just leave out the query string from the configured login page URL. If either of these conditions is not fullfilled, you must switch to the RegEx approach below. RegEx If the login page URL is not uniform enough across all scenarios or is indistinguishable from other page locations, PP can be configured to recognize it by looking at the page markup itself. This is accomplished by changing the dropdown to "RegEx". If regular expressions scare you, take comfort from the fact that in most cases you won't need to enter any special regex characters. Let's look at an example: Say you have a login form that looks like <form id='loginForm' action='login?from=pageA' > <input id='user'> <input id='pass'> </form> Since this form has an id attribute, you can be reasonably sure that this login form can be uniquely identified across the web application by this snippet: "id='loginForm'". (Unless, of course your backend web application contains login forms to other apps). Since no wildcards are needed to find this snippet, you can just enter it as is into the RegEx field - no special regular expression characters needed! If the web developer who created the form wasn't kind enough to provide a unique id, you will need to look for other snippets of the page to uniquely identify it. It could be the action URL, an input field id, or some other markup fragment. You should abstain from using UI text as an identifier it may change in translated versions of the page and prevent the login page logic from working for international users. You may need to turn to regular expression wildcard syntax if no simple matches work. For more information on regular expression, refer to the Resources section. Form Submit Location Now we'll look at the form submit location. If the captured URL contains query string parameters that will likely change from one form submission to the next, you will need to change its type to RegEx. This type will tell Pagelet Producer to parse the login page for the action URL and submit to the value found. The regular expression needs to point at the actual action URL with its first grouping expression. Taking the example form definition above, the form submit location regex would be: action='(.*?)' The parentheses are used to identify the actual action URL, while the rest of the expression provides the context for finding it. Expression .*? is a so-called reluctant wildcard that matches any character excluding the single quote that follows. See Resources section below for further information on regular expressions. Manual Form Field Detection If the Admin UI form field detection wizard fails to populate login form configuration page, you will have to enter the fields by hand. Use a built-in browser developer tool or addon (e.g. Firebug) to inspect the form element and its children input elements. For each input element (including hidden elements), create an entry under Form Fields. Change its Source according to the next section. Form Field Source Change the source of any of the fields not exposed to the users of the login form (i.e. hidden fields) to "Generated". This means Pagelet Producer will just use the values returned by the web app rather than supplying values it stored. For fields that contain sensitive data or vary from user to user (e.g. username & password), change the source to User (Credential) Vault. Logging Support To help you troubleshoot you autologin configuration, PP provides some useful logging support. To turn on detailed logging for the autologin feature, navigate to Settings in Admin UI. Under Logging, change the log level for AutoLogin to Finest. Known Limitations Autologin feature may not work as expected if login form fields (not just the values, but the DOM elements themselves) are generated dynamically by client side JavaScript. Resources RegEx RegEx Reference from Java RegEx Test Tool

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  • A process serving application pool 'X' reported a failure. The process id was 'Y'. The data field c

    - by born to hula
    I have a WCF Web Service which is kept under an Application Pool on IIS. Lately I've been getting "Service Unavaiable" when I'm trying to make calls to this Web Service. The first thing I tried to do was restarting the Application Pool. I did it and after a couple of seconds, it crashed and stopped. Looking at the Event Viewer, I found these messages, which by the moment couldn't help me to find where the problem is. A process serving application pool 'X' reported a failure. The process id was '11616'. The data field contains the error number. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. After getting a couple of these, I got this one: Application pool 'X' is being automatically disabled due to a series of failures in the process(es) serving that application pool. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. I've already checked permissions and Application Pool configurations but everything seems to be OK. Have anyone been through this? Thanks in advance.

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  • When to Store Temporary Values in Hidden Field vs. Session vs. Database?

    - by viatropos
    I am trying to build a simple OpenID login panel similar to how Stack Overflow's works. The goal is: User clicks OpenID/Oauth provider OpenID/Oauth stuff happens, we end up with the result (already made that) Then we want to confirm that the user wants to actually create a new account (vs. associating account with another OpenID account). In StackOverflow, they keep a hidden field on a form that looks like this: <form action="/users/openidconfirm" method="post"> <p>This is an OpenID we haven't seen on Stack Overflow before:</p> <p class="openid-identifier">https://me.yahoo.com/a/some-hash</p> <p>Do you want to associate this OpenID with your Stack Overflow account?</p> <div> <input type="hidden" name="fkey" value="9792ab2zza1q2a4ac414casdfa137eafba7"> <input type="hidden" name="s" value="c1a3q133-11fa-49r0-a7bz-da19849383218"> <input type="submit" value="Associate OpenID"> <input type="button" value="Cancel" onclick="window.location.href = 'http://stackoverflow.com/users/169992/viatropos?s=c1a3q133-11fa-49r0-a7bz-da19849383218'"> </div> </form> Initial question is, what are those hashes fkey and s? Not that I really care what these specific hashes are, but what it seems like is happening is they have processed the openid response and saved it to the DB in a temporary object or something, and from there they generate these keys, because they don't look like Oauth keys to me. Main situation is: after I have processed OpenID/Oauth responses, I don't yet want to create a new user/account until the user submits the "confirm" form. Should I store the keys and tokens temporarily in a "Confirm" form like this? Or is there a better way? It seems that using a temp database object would be a lot of work to manage properly. Thanks for the help. Lance

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  • How to fix “Collection was modified; enumeration operation may not execute. “when using Copy.asmx in SharePoint2010

    - by ybbest
    Problem: In my current project, we use copy.asmx web services in SharePoint2010 to upload a document to a document library. In one of the document library, when uploading a document with a choice field, it blows up and the error message is Collection was modified; enumeration operation may not execute. Analysis: After some research , we found out the problem is that we have 2 content types that both have a field called Document Type , although the internal name are different but the display name are exactly the same and this cause the problem. I am still not too sure why, it could possibly a SharePoint bug. Solution: After rename one of the field display name to a different name, it works like a charm. You can download source code with the problem here and source code without the problem here.

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  • Point of contact of 2 OBBs?

    - by Milo
    I'm working on the physics for my GTA2-like game so I can learn more about game physics. The collision detection and resolution are working great. I'm now just unsure how to compute the point of contact when I hit a wall. Here is my OBB class: public class OBB2D { private Vector2D projVec = new Vector2D(); private static Vector2D projAVec = new Vector2D(); private static Vector2D projBVec = new Vector2D(); private static Vector2D tempNormal = new Vector2D(); private Vector2D deltaVec = new Vector2D(); // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(float centerx, float centery, float w, float h, float angle) { for(int i = 0; i < corner.length; ++i) { corner[i] = new Vector2D(); } for(int i = 0; i < axis.length; ++i) { axis[i] = new Vector2D(); } set(centerx,centery,w,h,angle); } public OBB2D(float left, float top, float width, float height) { for(int i = 0; i < corner.length; ++i) { corner[i] = new Vector2D(); } for(int i = 0; i < axis.length; ++i) { axis[i] = new Vector2D(); } set(left + (width / 2), top + (height / 2),width,height,0.0f); } public void set(float centerx,float centery,float w, float h,float angle) { float vxx = (float)Math.cos(angle); float vxy = (float)Math.sin(angle); float vyx = (float)-Math.sin(angle); float vyy = (float)Math.cos(angle); vxx *= w / 2; vxy *= (w / 2); vyx *= (h / 2); vyy *= (h / 2); corner[0].x = centerx - vxx - vyx; corner[0].y = centery - vxy - vyy; corner[1].x = centerx + vxx - vyx; corner[1].y = centery + vxy - vyy; corner[2].x = centerx + vxx + vyx; corner[2].y = centery + vxy + vyy; corner[3].x = centerx - vxx + vyx; corner[3].y = centery - vxy + vyy; this.center.x = centerx; this.center.y = centery; this.angle = angle; computeAxes(); extents.x = w / 2; extents.y = h / 2; computeBoundingRect(); } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0].x = corner[1].x - corner[0].x; axis[0].y = corner[1].y - corner[0].y; axis[1].x = corner[3].x - corner[0].x; axis[1].y = corner[3].y - corner[0].y; // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { float l = axis[a].length(); float ll = l * l; axis[a].x = axis[a].x / ll; axis[a].y = axis[a].y / ll; origin[a] = corner[0].dot(axis[a]); } } public void computeBoundingRect() { boundingRect.left = JMath.min(JMath.min(corner[0].x, corner[3].x), JMath.min(corner[1].x, corner[2].x)); boundingRect.top = JMath.min(JMath.min(corner[0].y, corner[1].y),JMath.min(corner[2].y, corner[3].y)); boundingRect.right = JMath.max(JMath.max(corner[1].x, corner[2].x), JMath.max(corner[0].x, corner[3].x)); boundingRect.bottom = JMath.max(JMath.max(corner[2].y, corner[3].y),JMath.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(rect.centerX(),rect.centerY(),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } public void moveTo(float centerx, float centery) { float cx,cy; cx = center.x; cy = center.y; deltaVec.x = centerx - cx; deltaVec.y = centery - cy; for (int c = 0; c < 4; ++c) { corner[c].x += deltaVec.x; corner[c].y += deltaVec.y; } boundingRect.left += deltaVec.x; boundingRect.top += deltaVec.y; boundingRect.right += deltaVec.x; boundingRect.bottom += deltaVec.y; this.center.x = centerx; this.center.y = centery; computeAxes(); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center.x,center.y,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center.x,center.y,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } public static float distance(float ax, float ay,float bx, float by) { if (ax < bx) return bx - ay; else return ax - by; } public Vector2D project(float ax, float ay) { projVec.x = Float.MAX_VALUE; projVec.y = Float.MIN_VALUE; for (int i = 0; i < corner.length; ++i) { float dot = Vector2D.dot(corner[i].x,corner[i].y,ax,ay); projVec.x = JMath.min(dot, projVec.x); projVec.y = JMath.max(dot, projVec.y); } return projVec; } public Vector2D getCorner(int c) { return corner[c]; } public int getNumCorners() { return corner.length; } public static float collisionResponse(OBB2D a, OBB2D b, Vector2D outNormal) { float depth = Float.MAX_VALUE; for (int i = 0; i < a.getNumCorners() + b.getNumCorners(); ++i) { Vector2D edgeA; Vector2D edgeB; if(i >= a.getNumCorners()) { edgeA = b.getCorner((i + b.getNumCorners() - 1) % b.getNumCorners()); edgeB = b.getCorner(i % b.getNumCorners()); } else { edgeA = a.getCorner((i + a.getNumCorners() - 1) % a.getNumCorners()); edgeB = a.getCorner(i % a.getNumCorners()); } tempNormal.x = edgeB.x -edgeA.x; tempNormal.y = edgeB.y - edgeA.y; tempNormal.normalize(); projAVec.equals(a.project(tempNormal.x,tempNormal.y)); projBVec.equals(b.project(tempNormal.x,tempNormal.y)); float distance = OBB2D.distance(projAVec.x, projAVec.y,projBVec.x,projBVec.y); if (distance > 0.0f) { return 0.0f; } else { float d = Math.abs(distance); if (d < depth) { depth = d; outNormal.equals(tempNormal); } } } float dx,dy; dx = b.getCenter().x - a.getCenter().x; dy = b.getCenter().y - a.getCenter().y; float dot = Vector2D.dot(dx,dy,outNormal.x,outNormal.y); if(dot > 0) { outNormal.x = -outNormal.x; outNormal.y = -outNormal.y; } return depth; } public Vector2D getMoveDeltaVec() { return deltaVec; } }; Thanks!

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  • Smooth terrain rendering

    - by __dominic
    I'm trying to render a smooth terrain with Direct3D. I've got a 50*50 grid with all y values = 0, and a set of 3D points that indicate the location on the grid and depth or height of the "valley" or "hill". I need to make the y values of the grid vertices higher or lower depending on how close they are to each 3D point. Thus, in the end I should have a smooth terrain renderer. I'm not sure at all what way I can do this. I've tried changing the height of the vertices based on the distance to each point just using this basic formula: dist = a² + b² + c² where a, b and c are the x, y, and z distance from a vertex to a 3D point. The result I get with this is not smooth at all. I'm thinking there is probably a better way. Here is a screenshot of what I've got for the moment: https://dl.dropbox.com/u/2562049/terrain.jpg

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  • Find Nearest Object

    - by ultifinitus
    I have a fairly sizable game engine created, and I'm adding some needed features, such as this, how do I find the nearest object from a list of points? In this case, I could simply use the Pythagorean theorem to find the distance, and check the results. I know I can't simply add x and y, because that's the distance to the object, if you only took right angle turns. However I'm wondering if there's something else I could do? I also have a collision system, where essentially I turn objects into smaller objects on a smaller grid, kind of like a minimap, and only if objects exist in the same gridspace do I check for collisions, I could do the same thing, only make the gridspace larger to check for closeness. (rather than checking every. single. object) however that would take additional setup in my base class and clutter up the already cluttered object. TL;DR Question: Is there something efficient and accurate that I can use to detect which object is closest, based on a list of points and sizes?

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  • Collision detection with curves

    - by paldepind
    I'm working on a 2D game in which I would like to do collision detection between a moving circle and some kind of static curves (maybe Bezier curves). Currently my game features only straight lines as the static geometry and I'm doing the collision detection by calculating the distance from the circle to the lines, and projecting the circle out of the line in case the distance is less than the circles radius. How can I do this kind of collision detection in a relative straightforward way? I know for instance that Box2D features collision detection with Bezier curves. I don't need a full featured collision detection mechanism, just something that can do what I've described.

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  • Uploading to a PPA using quickly

    - by Andres
    I am trying to participate in ubuntu showdown. I followed Jono's tutorial to do a browser using quickly. I did some modifications including choosing license (gpl v3), putting my name in copy right ( without special spanish charecters since quicky does not like it) $quickly run to make sure it worked I used bazaar to commit a change with a line of comment. I packaged it using quickly. Managed to install it ignoring some warnings but it would not run. I want to share code to get feedback. I have a launchpad account, signed terms and coditions, created a ppa. I got my commandline to talk to lauchpad using the encription key. But when I run $quickly release or $quickly share and it says the project does not exist. There seems to be another command $dput ... But i don't seem to get the wording right because it requests some sort of signed file that i cannot manage to add the correct way.

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  • Box2d too much for Circle/Circle collision detection?

    - by Joey Green
    I'm using cocos2d to program a game and am using box2d for collision detection. Everything in my game is a circle and for some reason I'm having a problem with some times things are not being detected as a collision when they should be. I'm thinking of rolling up my own collision detection since I don't think it would be too hard. Questions are: Would this approach work for collision detection between circles? a. get radius of circle A and circle B. b. get distance of the center of circle A and circle B c. if the distance is greater than or equal to the sum of circle A radius and circle B radius then we have a hit Should box2d be used for such simple collision detection? There are no physics in this game.

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  • Best approach for unit enemy "awareness" in RTS?

    - by Phil
    I'm using Unity3d to develop an RTS/TD hybrid prototype game. What is the best approach to have "awareness" between units and their enemies? Is it sane to have every unit check the distance to every enemy and engage if within range? The approach I'm going for right now is to have a trigger sphere on every unit. If an enemy enters the trigger, the unit becomes aware of the enemy and starts distance checking. I'm imagining that this would save some unnecessary checks? What's the best practice here (if there's such a thing)? Thanks for reading.

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  • Alcatel-Lucent Boosts Broadband Over Copper To 300Mbps

    - by Ratman21
    alphadogg at Slashdot writes "Alcatel-Lucent has come up with a way to [0]move data at 300Mbps over copper lines. So far the results have only been reproduced in a lab environment — real products and services won't be available for at least a year. From the article: 'Researchers at the company's Bell Labs demonstrated the 300Mbps technology over a distance of 400 meters using VDSL2 (Very high bitrate Digital Subscriber Line), according to Stefaan Vanhastel, director of product marketing at Alcatel-Lucent Wireline Networks. The test showed that it can also do 100Mbps over a distance of 1,000 meters, he said. Currently, copper is the most common broadband medium. About 65 percent of subscribers have a broadband connection that's based on DSL, compared to 20 percent for cable and 12 percent for fiber, according to market research company Point Topic. Today, the average advertised DSL speeds for residential users vary between 9.2 Mbps and 1.9Mbps in various parts of the world, Point Topic said.'" Discuss this story at: http://tech.slashdot.org/comments.pl?sid=10/04/21/239243

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  • A Quick HLSL Question (How to modify some HLSL code)

    - by electroflame
    Thanks for wanting to help! I'm trying to create a circular, repeating ring (that moves outward) on a texture. I've achieved this, to a degree, with the following code: float distance = length(inTex - in_ShipCenter); float time = in_Time; ///* Simple distance/time combination */ float2 colorIndex = float2(distance - time, .3); float4 shipColor = tex2D(BaseTexture, inTex); float4 ringColor = tex2D(ringTexture, colorIndex); float4 finalColor; finalColor.rgb = (shipColor.rgb) + (ringColor.rgb); finalColor.a = shipColor.a; // Use the base texture's alpha (transparency). return finalColor; This works, and works how I want it to. The ring moves outward from the center of the texture at a steady rate, and is constrained to the edges of the base texture (i.e. it won't continue past an edge). However, there are a few issues with it that I would like some help on, though. They are: By combining the color additively (when I set finalColor.rgb), it makes the resulting ring color much lighter than I want (which, is pretty much the definition of additive blending, but I don't really want additive blending in this case). I would really like to be able to pass in the color that I want the ring to be. Currently, I have to pass in a texture that contains the color of the ring, but I think that doing it that way is kind of wasteful and overly-cumbersome. I know that I'm probably being an idiot over this, so I greatly appreciate the help. Some other (possibly relevant) information: I'm using XNA. I'm applying this by providing it to a SpriteBatch (as an Effect). The SpriteBatch is using BlendState.NonPremultiplied. Thanks in advance! EDIT: Thanks for the answers thus far, as they've helped me get a better grasp of the color issue. However, I'm still unsure of how to pass a color in and not use a texture. i.e. Can I create a tex2D by using a float4 instead of a texture? Or can I make a texture from a float4 and pass the texture in to the tex2D? DOUBLE EDIT: Here's some example pictures: With the effect off: With the effect on: With the effect on, but with the color weighting set to full: As you can see, the color weighting makes the base texture completely black (The background is black, so it looks transparent). You can also see the red it's supposed to be, and then the white-ish it really is when blended additively.

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  • Exchange 2013 goes RTM!

    - by marc dekeyser
    Exchange 2013 has been signed off and is now RTM! Hoozaaa!!   From the Exchange team blog: Today we reached an important milestone in the development of the new Exchange. Moments ago, the Exchange engineering team signed off on the Release to Manufacturing (RTM) build. This milestone means the coding and testing phase of the project is complete and we are now focused on releasing the new Exchange via multiple distribution channels to our business customers. General availability is planned for the first quarter of 2013. We have a number of programs that provide business customers with early access so they can begin testing, piloting and adopting Exchange within their organizations: We will begin rolling out new capabilities to Office 365 Enterprise customers in our next service updates, starting in November through general availability. Volume Licensing customers with Software Assurance will be able to download Exchange Server 2013 through the Volume Licensing Service Center by mid-November. These products will be available on the Volume Licensing price list on December 1. Read more…

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  • Collision detection when pathfinding with pathnodes, UDK

    - by Dave Voyles
    I'm trying to create a class that allows my AIController to path find using pathnodes (NOT NavMeshes). It's doing a swell job of going from point to point in a set order (although I would like for it to be a random patrol at some point), but it gets caught up on collision from time to time. I.E. He'll walk the same set path, and when he runs into the blocks in the middle of the map he continues to rub against them until they finish, and continues on his merry way to the next path node. How can I prevent this from happening, or at least have him move from the wall if he does a trace and detects that it is there? It looks like I need to use MoveToward() instead of MoveTo(), as MoveToward allows the pawn to adjust its course during movement. I'm just not sure of how to use those paramters. Mougli has a decent tutorial on it[/URL], but I can't seem to get it to work correctly with my pathnode array. class PathfindingAIController extends UDKBot; var array Waypoints; var int _PathNode; //declare it at the start so you can use it throughout the script var int CloseEnough; simulated function PostBeginPlay() { local PathNode Current; super.PostBeginPlay(); //add the pathnodes to the array foreach WorldInfo.AllActors(class'Pathnode',Current) { Waypoints.AddItem( Current ); } } simulated function Tick(float DeltaTime) { local int Distance; local Rotator DesiredRotation; super.Tick(DeltaTime); if (Pawn != None) { // Smoothly rotate the pawn towards the focal point DesiredRotation = Rotator(GetFocalPoint() - Pawn.Location); Pawn.FaceRotation(RLerp(Pawn.Rotation, DesiredRotation, 3.125f * DeltaTime, true), DeltaTime); } Distance = VSize2D(Pawn.Location - Waypoints[_PathNode].Location); if (Distance <= CloseEnough) { _PathNode++; } if (_PathNode >= Waypoints.Length) { _PathNode = 0; } GoToState('Pathfinding'); } auto state Pathfinding { Begin: if (Waypoints[_PathNode] != None) // make sure there is a pathnode to move to { MoveTo(Waypoints[_PathNode].Location); //move to it `log("STATE: Pathfinding"); } } DefaultProperties { CloseEnough=400 bIsplayer = True }

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  • #mvvmlight V4 for Windows 8 RP is available

    - by Laurent Bugnion
    I took a moment out of a very busy weekend to publish an update to MVVM Light for Windows 8 Release Preview. You can download the DLLs from the Codeplex site. Or, if you use Nuget, you can update the MVVM Light package, which will install the newest DLLs. For more information about Nuget, visit Nuget.org as well as the MVVM Light Nuget page. Note: I also took the occasion to fix an issue where the DLLs for the .NET 4 framework were not signed. The DLLs contained in this package are properly signed. As usual, feedback is very welcomed! Happy coding Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Anatomy of a .NET Assembly - CLR metadata 2

    - by Simon Cooper
    Before we look any further at the CLR metadata, we need a quick diversion to understand how the metadata is actually stored. Encoding table information As an example, we'll have a look at a row in the TypeDef table. According to the spec, each TypeDef consists of the following: Flags specifying various properties of the class, including visibility. The name of the type. The namespace of the type. What type this type extends. The field list of this type. The method list of this type. How is all this data actually represented? Offset & RID encoding Most assemblies don't need to use a 4 byte value to specify heap offsets and RIDs everywhere, however we can't hard-code every offset and RID to be 2 bytes long as there could conceivably be more than 65535 items in a heap or more than 65535 fields or types defined in an assembly. So heap offsets and RIDs are only represented in the full 4 bytes if it is required; in the header information at the top of the #~ stream are 3 bits indicating if the #Strings, #GUID, or #Blob heaps use 2 or 4 bytes (the #US stream is not accessed from metadata), and the rowcount of each table. If the rowcount for a particular table is greater than 65535 then all RIDs referencing that table throughout the metadata use 4 bytes, else only 2 bytes are used. Coded tokens Not every field in a table row references a single predefined table. For example, in the TypeDef extends field, a type can extend another TypeDef (a type in the same assembly), a TypeRef (a type in a different assembly), or a TypeSpec (an instantiation of a generic type). A token would have to be used to let us specify the table along with the RID. Tokens are always 4 bytes long; again, this is rather wasteful of space. Cutting the RID down to 2 bytes would make each token 3 bytes long, which isn't really an optimum size for computers to read from memory or disk. However, every use of a token in the metadata tables can only point to a limited subset of the metadata tables. For the extends field, we only need to be able to specify one of 3 tables, which we can do using 2 bits: 0x0: TypeDef 0x1: TypeRef 0x2: TypeSpec We could therefore compress the 4-byte token that would otherwise be needed into a coded token of type TypeDefOrRef. For each type of coded token, the least significant bits encode the table the token points to, and the rest of the bits encode the RID within that table. We can work out whether each type of coded token needs 2 or 4 bytes to represent it by working out whether the maximum RID of every table that the coded token type can point to will fit in the space available. The space available for the RID depends on the type of coded token; a TypeOrMethodDef coded token only needs 1 bit to specify the table, leaving 15 bits available for the RID before a 4-byte representation is needed, whereas a HasCustomAttribute coded token can point to one of 18 different tables, and so needs 5 bits to specify the table, only leaving 11 bits for the RID before 4 bytes are needed to represent that coded token type. For example, a 2-byte TypeDefOrRef coded token with the value 0x0321 has the following bit pattern: 0 3 2 1 0000 0011 0010 0001 The first two bits specify the table - TypeRef; the other bits specify the RID. Because we've used the first two bits, we've got to shift everything along two bits: 000000 1100 1000 This gives us a RID of 0xc8. If any one of the TypeDef, TypeRef or TypeSpec tables had more than 16383 rows (2^14 - 1), then 4 bytes would need to be used to represent all TypeDefOrRef coded tokens throughout the metadata tables. Lists The third representation we need to consider is 1-to-many references; each TypeDef refers to a list of FieldDef and MethodDef belonging to that type. If we were to specify every FieldDef and MethodDef individually then each TypeDef would be very large and a variable size, which isn't ideal. There is a way of specifying a list of references without explicitly specifying every item; if we order the MethodDef and FieldDef tables by the owning type, then the field list and method list in a TypeDef only have to be a single RID pointing at the first FieldDef or MethodDef belonging to that type; the end of the list can be inferred by the field list and method list RIDs of the next row in the TypeDef table. Going back to the TypeDef If we have a look back at the definition of a TypeDef, we end up with the following reprensentation for each row: Flags - always 4 bytes Name - a #Strings heap offset. Namespace - a #Strings heap offset. Extends - a TypeDefOrRef coded token. FieldList - a single RID to the FieldDef table. MethodList - a single RID to the MethodDef table. So, depending on the number of entries in the heaps and tables within the assembly, the rows in the TypeDef table can be as small as 14 bytes, or as large as 24 bytes. Now we've had a look at how information is encoded within the metadata tables, in the next post we can see how they are arranged on disk.

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  • obj-c classes and sub classes (Cocos2d) conversion

    - by Lewis
    Hi I'm using this version of cocos2d: https://github.com/krzysztofzablocki/CCNode-SFGestureRecognizers Which supports the UIGestureRecognizer within a CCLayer in a cocos2d scene like so: @interface HelloWorldLayer : CCLayer <UIGestureRecognizerDelegate> { } Now I want to make this custom gesture work within the scene, attaching it to a sprite in cocos2d: #import <Foundation/Foundation.h> #import <UIKit/UIGestureRecognizerSubclass.h> @protocol OneFingerRotationGestureRecognizerDelegate <NSObject> @optional - (void) rotation: (CGFloat) angle; - (void) finalAngle: (CGFloat) angle; @end @interface OneFingerRotationGestureRecognizer : UIGestureRecognizer { CGPoint midPoint; CGFloat innerRadius; CGFloat outerRadius; CGFloat cumulatedAngle; id <OneFingerRotationGestureRecognizerDelegate> target; } - (id) initWithMidPoint: (CGPoint) midPoint innerRadius: (CGFloat) innerRadius outerRadius: (CGFloat) outerRadius target: (id) target; - (void)reset; - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; @end #include <math.h> #import "OneFingerRotationGestureRecognizer.h" @implementation OneFingerRotationGestureRecognizer // private helper functions CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2); CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB); - (id) initWithMidPoint: (CGPoint) _midPoint innerRadius: (CGFloat) _innerRadius outerRadius: (CGFloat) _outerRadius target: (id <OneFingerRotationGestureRecognizerDelegate>) _target { if ((self = [super initWithTarget: _target action: nil])) { midPoint = _midPoint; innerRadius = _innerRadius; outerRadius = _outerRadius; target = _target; } return self; } /** Calculates the distance between point1 and point 2. */ CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2) { CGFloat dx = point1.x - point2.x; CGFloat dy = point1.y - point2.y; return sqrt(dx*dx + dy*dy); } CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB) { CGFloat a = endLineA.x - beginLineA.x; CGFloat b = endLineA.y - beginLineA.y; CGFloat c = endLineB.x - beginLineB.x; CGFloat d = endLineB.y - beginLineB.y; CGFloat atanA = atan2(a, b); CGFloat atanB = atan2(c, d); // convert radiants to degrees return (atanA - atanB) * 180 / M_PI; } #pragma mark - UIGestureRecognizer implementation - (void)reset { [super reset]; cumulatedAngle = 0; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; if ([touches count] != 1) { self.state = UIGestureRecognizerStateFailed; return; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; if (self.state == UIGestureRecognizerStateFailed) return; CGPoint nowPoint = [[touches anyObject] locationInView: self.view]; CGPoint prevPoint = [[touches anyObject] previousLocationInView: self.view]; // make sure the new point is within the area CGFloat distance = distanceBetweenPoints(midPoint, nowPoint); if ( innerRadius <= distance && distance <= outerRadius) { // calculate rotation angle between two points CGFloat angle = angleBetweenLinesInDegrees(midPoint, prevPoint, midPoint, nowPoint); // fix value, if the 12 o'clock position is between prevPoint and nowPoint if (angle > 180) { angle -= 360; } else if (angle < -180) { angle += 360; } // sum up single steps cumulatedAngle += angle; // call delegate if ([target respondsToSelector: @selector(rotation:)]) { [target rotation:angle]; } } else { // finger moved outside the area self.state = UIGestureRecognizerStateFailed; } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; if (self.state == UIGestureRecognizerStatePossible) { self.state = UIGestureRecognizerStateRecognized; if ([target respondsToSelector: @selector(finalAngle:)]) { [target finalAngle:cumulatedAngle]; } } else { self.state = UIGestureRecognizerStateFailed; } cumulatedAngle = 0; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; self.state = UIGestureRecognizerStateFailed; cumulatedAngle = 0; } @end Header file for view controller: #import "OneFingerRotationGestureRecognizer.h" @interface OneFingerRotationGestureViewController : UIViewController <OneFingerRotationGestureRecognizerDelegate> @property (nonatomic, strong) IBOutlet UIImageView *image; @property (nonatomic, strong) IBOutlet UITextField *textDisplay; @end then this is in the .m file: gestureRecognizer = [[OneFingerRotationGestureRecognizer alloc] initWithMidPoint: midPoint innerRadius: outRadius / 3 outerRadius: outRadius target: self]; [self.view addGestureRecognizer: gestureRecognizer]; Now my question is, is it possible to add this custom gesture into the cocos2d project found on that github, and if so, what do I need to change in the OneFingerRotationGestureRecognizerDelegate to get it to work within cocos2d. Because at the minute it is setup in a standard iOS project and not a cocos2d project and I do not know enough about UIViews and classing/ sub classing in obj-c to get this to work. Also it seems to inherit from a UIView where cocos2d uses CCLayer. Kind regards, Lewis. I also realise I may have not included enough code from the custom gesture project for readers to interpret it fully, so the full project can be found here: https://github.com/melle/OneFingerRotationGestureDemo

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  • Finding an A* heuristic for a directed graph

    - by Janis Peisenieks
    In a previous question, I asked about finding a route (or path if you will) in a city. That is all dandy. The solution I chose was with the A* algorithm, which really seems to suit my needs. What I find puzzling is heuristic. How do I find one in an environment without constant distance between 2 nodes? Meaning, not every 2 nodes have the same distance between them. What I have is nodes (junctures), streets with weight (which may also be one-way), a start/finish node (since the start and end is always in the same place) and a goal node. In an ordinary case, I would just use the same way I got to goal to go back, but since one of the streets could have been a one-way, that may not be possible. The main question How do I find a heuristic in a directed graph?

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  • Set Up Of Common Name Of SSL Certificate To Protect Plesk Panel

    - by Cbomb
    A PCI Compliance scanner is balking that the self signed SSL certificate protecting secure access to Plesk Panel contains a name mismatch between the location of the Plesk Panel and the name on the certificate, namely the self-signed cert's name is "Parallels" and the domain to reach Plesk is 'ip address:8443'. So I figured I would go ahead and get a free SSL certificate to try to fiddle with this error. But when I generated the certificate I used my server domain name as the site name when I generated the certificate. So if I visit 'domain name:8443' all is fine, no ssl warning. But if I visit 'ip address:8443' (which I believe is what the scanner does) I get the certificate name mismatch error, Digicert's ssl checker says that the certificate name should be the ip address. Can I even generate a certificate whose common name is the ip address? I am tempted to say I should just do what the PCI scanner accepts, but what is really the correct common name to use? Anybody run into this issue before?

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  • Oracle CRM For Public Sector, Commercial Business, Education

    - by michael.seback
    Chongqing Transport Commission Improves Management of Transport Projects The Chongqing Transport Commission is responsible for public passenger, road, and waterway transport in urban and rural areas of Chongqing. The commission administers the region's road and water industry; oversees the construction of transport infrastructure; and manages civil aviation, railroads, roads, waterways, ports, and wharves. "After studying the IT initiatives of other provincial transport commissions, we decided to use Siebel Public Sector to build our integrated transport service system. The Siebel software offers powerful functions that allow us to integrate information and improve the management of our road, rail, and waterway infrastructure projects." - Chen Xiaoming, Vice Director, Information Center, Chongqing Transport Commission. Read more here. Siemens Information Services Increases Productivity by 20% Siemens Information Services Pvt, Ltd. provides back-office account processing services to Siemens' vendors. The company works with Siemens' healthcare, energy, and industry divisions in Europe, the United States, and parts of the Asia-Pacific region. It approves financial services such as processing payroll, accounts data, purchase orders, invoices, and payments, and also creates service catalogs for customers and internal teams. "Oracle CRM ON Demand provides us with a complete view of each customer's data from the moment they log a request to the time we close it. This has eliminated manual requests, and improved the service we offer to our clients across the Asia-Pacific region." -Sunil Zutshi, General Manager, IT, Siemens Information Services Pvt, Ltd. Read more here. China Distance Education Holdings Improves Call Center Productivity by 24% China Distance Education Holdings Limited is a leading provider of online education. The organization offers 174 courses through 16 Web sites, including accounting, healthcare, law, and engineering. In 2010, 215,000 students were enrolled. "Online education is a fast growing sector in China. To maintain our competitiveness, we implemented Oracle Contact Center Anywhere to make it easier and faster for our call center staff to respond to student enquiries. As a result, their productivity increased by 24%." - Qin Songjiang, Chief Technology Officer, China Distance Education Holdings Limited. Read more here.

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