Search Results

Search found 49910 results on 1997 pages for 'template class'.

Page 110/1997 | < Previous Page | 106 107 108 109 110 111 112 113 114 115 116 117  | Next Page >

  • Changing classes on multiple divs when selecting specific radio buttons

    - by Rob
    Hey everyone I got a javascript problem I can't seem to find a specific solution for on the web. What I want to be able to do is select one of the radio buttons and have that change the class of #home-right to either .rackmount or .shipping and add the class of .displaynone to the type of dimensions I don't want shown. <div id="home-right" class="rackmount"> <h4 class="helvneuebcn">Case Finder</h4> <div class="cta-options"> <input type="radio" value="Shipping and Storage" name="" checked> Shipping and Storage<br/> <input type="radio" value="Rackmount Enclosures" name=""> Rackmount Enclosures<br/> </div> <div class="shipping-dimensions displaynone"> <div class="dimensions"><input type="text" class="size"><span class="helvneuemd">H x </span></div> <div class="dimensions"><input type="text" class="size"><span class="helvneuemd">W x </span></div> <div class="dimensions"><input type="text" class="size"><span class="helvneuemd">L</span></div> </div> <div class="rackmount-dimensions"> <div class="dimensions"><input type="text" class="size"><span class="helvneuemd">U Height x </span></div> <div class="dimensions"><input type="text" class="size"><span class="helvneuemd">Rack Depth</span></div> </div> <div class="clear"></div> <input type="button" value="Submit" class="findcase"> </div>

    Read the article

  • Drupal: Template Files, Modules and Content Types for Advanced Theme

    - by theandym
    Intro I am in the process of trying to convert my first HTML/CSS design into a theme for Drupal. I have used ModX for quite a few designs and appreciate the ability to create different page templates and custom variables to be assigned to those templates. However I seem to be having some issues making the transition. The site I am working on theming in Drupal is for a real estate agent. Each page/section will have a different set of content associated with it and will need to display only that content. For example, there will be a page for current listings, each of which will be formatted by a custom content type. However, when I call the content on the home page (or on other pages) I do not want to see this listing data. Layout The layout of the site and the regions associated with each page/section is as follows: Home Spotlight Featured 1 Featured 2 About Spotlight Bios - Profiles of each agent (each will be a node with name, contact info, pic, etc) listed on the page; multiple nodes listed Sidebar Listings Spotlight Listings - Profiles of properties (each will be a node with locations, basic info, pic, etc) listed on the page; multiple nodes listed Sidebar Services Spotlight Content - general paragraph text area Sidebar News/Blog News/Blog Items - List of stories with summaries and links to full article Sidebar Each page/section will use the same header and footer. Issue I have done some reading on Drupal, custom content types (and CCK), Views, and Pathauto. However I have not been able to get a clear picture of how to put it all together to accomplish what I am attempting. What I really would like to know is which modules to use, how best to use them, which elements I need to use where, and what template files I should be using to theme the elements I need to use. Any help or reference to useful resources would be much appreciated.

    Read the article

  • XSL Template - reducing replication

    - by Chris
    Hey Sorry about the extremely vague question title (any suggestions for improvements welcome) I have an XSL document that, currently, has lots of replication that I want to reduce. Here is the following XML snippet I am working with <Unit Status="alive"> I am currently using the following XSL to show images based on the status of the Unit <xsl:choose> <xsl:when test="@Status = 'alive'"> <img src="/web/resources/graphics/accept.png" /> </xsl:when> <xsl:when test="@Status = 'missingUnit'"> <img src="/web/resources/graphics/error.png" /> </xsl:when> <xsl:when test="@Status = 'missingNode'"> <img src="/web/resources/graphics/exclamation.png" /> </xsl:when> <xsl:when test="@Status = 'unexpectedUnit'"> <img src="/web/resources/graphics/exclamation_blue.png" /> </xsl:when> <xsl:otherwise> <!-- Should never get here --> <img src="/web/resources/graphics/delete.png" /> </xsl:otherwise> </xsl:choose> How do I put this code in a template or stylesheet that will allow me to stop copying / pasting this everywhere. Thanks

    Read the article

  • wpf error template - red box still visible on collapse of an expander

    - by Andy Clarke
    Hi, I'm doing some validation on the DataSource of TextBox that's within an Expander and have found that once a validation error has been triggered, if I collapse the Expander, the red box stays where the TextBox would have been. <Expander Header="Blah Blah Blah"> <TextBox Name="TextBox" Validation.ErrorTemplate="{DynamicResource TextBoxErrorTemplate}" Text="{Binding Path=Blah, UpdateSourceTrigger=PropertyChanged, ValidatesOnDataErrors=True}" /> </Expander> I've tried to get round this by binding the visibility of the Error Template to the Expander, however I think there's something wrong with the binding. <local:NotVisibleConverter x:Key="NotVisibleConverter" /> <ControlTemplate x:Key="TextBoxErrorTemplate"> <DockPanel> <Border BorderBrush="Red" BorderThickness="2" Visibility="{Binding Path=IsExpanded, Converter={StaticResource NotVisibleConverter}, RelativeSource={RelativeSource AncestorType=Expander}}" > <AdornedElementPlaceholder Name="MyAdorner" /> </Border> </DockPanel> <ControlTemplate.Triggers> <Trigger Property="Validation.HasError" Value="true"> <Setter Property="ToolTip" Value="{Binding RelativeSource={RelativeSource Self}, Path=(Validation.Errors)[0].ErrorContent}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> I guess I've gone wrong with my binding, can someone put me back on track please? Alternatively does anyone know another solution to the ErrorTemplate still being visible on the collapse of an Expander?

    Read the article

  • Query notation for the sitecore 'source' field in template builder

    - by M.R.
    I am trying to set the the source field of a template using the query notation (or xpath - whichever works), but none of them seems to be working. My content tree is a multisite content tree: France --Page 1 ----Page1A -------Page1AA --Page 2 --Page 3 --METADATA ----Regions US --Page 1 ----Page1A -------Page1AA --Page 2 --Page 3 --METADATA ----Regions Each site has its own METADATA folder, and I want it so that when adding a page inside each of the main country nodes, I want the values to reflect whatever is in the METADATA of that site. I have two different fields for now - a droplink and a treelistex field. So I thought I can just get the parent item that is a country site, and get the metadata folder for that. When I put the following query in both the fields, I get different results: query:./ancestor::*[@@templatename='CountryHome']/METADATA/Regions/* For the droplink field, I get only the first Region (one item) For the treelistex field, I get the entire content tree I then tried to modify the query a little bit and took the 'query' notation out ./ancestor::*[@@templatename='CountryHome']/METADATA/Regions/* If I go to the developer center/xpath builder, and set the context node to any item underneath the main country site, it returns me exactly what I need, but when I put this in the source, I get the entire content tree in both the cases. Help!

    Read the article

  • template style matrix implementation in c

    - by monkeyking
    From time to time I use the following code for generating a matrix style datastructure typedef double myType; typedef struct matrix_t{ |Compilation started at Mon Apr 5 02:24:15 myType **matrix; | size_t x; |gcc structreaderGeneral.c -std=gnu99 -lz size_t y; | }matrix; |Compilation finished at Mon Apr 5 02:24:15 | | matrix alloc_matrix(size_t x, size_t y){ | if(0) | fprintf(stderr,"\t-> Alloc matrix with dim (%lu,%lu) byteprline=%lu bytetotal:%l\| u\n",x,y,y*sizeof(myType),x*y*sizeof(myType)); | | myType **m = (myType **)malloc(x*sizeof(myType **)); | for(size_t i=0;i<x;i++) | m[i] =(myType *) malloc(y*sizeof(myType *)); | | matrix ret; | ret.x=x; | ret.y=y; | ret.matrix=m; | return ret; | } And then I would change my typedef accordingly if I needed a different kind of type for the entries in my matrix. Now I need 2 matrices with different types, an easy solution would be to copy/paste the code, but is there some way to do a template styled implementation. Thanks

    Read the article

  • Button Template does not render Image clearly.

    - by Akash Kava
    Here is my button template, <Microsoft_Windows_Themes:ButtonChrome x:Name="Chrome" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" RenderDefaulted="{TemplateBinding IsDefaulted}" RenderMouseOver="{TemplateBinding IsMouseOver}" RenderPressed="{TemplateBinding IsPressed}"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition/> </Grid.ColumnDefinitions> <Image Source="{TemplateBinding ImageSource}" RenderOptions.BitmapScalingMode="NearestNeighbor" SnapsToDevicePixels="True" HorizontalAlignment="Center" VerticalAlignment="Center" Stretch="None" /> <ContentPresenter Grid.Column="1" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" RecognizesAccessKey="True"/> </Grid> </Microsoft_Windows_Themes:ButtonChrome> Now you can see as per this question My Images are blurry on StackOverflow I tried .. RenderOptions.BitmapScalingMode="NearestNeighbor" On all levels, grid, chrome .. and tried various combinations of SnapsToDevicePixels but images just wont show up correctly. I set Stretch=None, image is aligned at center, still why it stretches automatically? here is the output and its very frustrating. Actual size of the image is 16x16 but I some how figured out by using Windows Maginifier that no matter what I do, the image is actually trying to render as 20x20, for the bigger images its even cropping the right most and bottom part. I think image should be rendered correctly 16x16 when Stretch=None, can anyone clarify whats problem here?

    Read the article

  • ERB Template removing the trailing line

    - by KandadaBoggu
    I have an ERB template for sending an email. Name: <%= @user.name %> <% unless @user.phone.blank? %> Phone: <%= @user.phone %> <% end %> Address: <%= @user.address %> When the user hasn't set the phone then the email body is as follows: Name: John Miller Address: X124 Dummy Lane, Dummy City, CA I am trying to remove the blank line between Name and Address when Phone is empty. Name: John Miller Address: X124 Dummy Lane, Dummy City, CA I have tried to use <%--%> tags(to remove the trailing new line) without any success. Name: <%= @user.name %> <%- unless @user.phone.blank? -%> Phone: <%= @user.phone %> <%- end -%> Address: <%= @user.address -%> How do I work around this issue?

    Read the article

  • Passing data between Drupal module callback, preprocess and template

    - by rob5408
    I've create a module called finder that I want to take parameters from a url, crunch them and then display results via a tpl file. here's the relevant functions... function finder_menu() { $items = array(); $items['finder'] = array( 'page callback' => 'finder_view', 'access callback' => TRUE, ); return $items; } function finder_theme($existing, $type, $theme, $path) { return array( 'finder_view' => array( 'variables' => array('providers' => null), 'template' => 'results', ), ); } function finder_preprocess_finder_view(&$variables) { // put my data into $variables } function finder_view($zipcode = null) { // Get Providers from Zipcode return theme('finder_view', $providers); } Now I know finder_view is being called. I also know finder_preprocess_finder_view is being called. Finally, I know that result.tpl.php is being used to output. But I cannot wrap my head around how to do meaningful work in the callback, somehow make that data available in the preprocessor to add to "variables" so that i can access in the tpl file. in a situation where you are using a tpl file is the callback even useful for anything? I've done this in the past where the callback does all the work and passes to a theming function, but i want to use a file for output instead this time. Thanks...

    Read the article

  • Template trick to optimize out allocations

    - by anon
    I have: struct DoubleVec { std::vector<double> data; }; DoubleVec operator+(const DoubleVec& lhs, const DoubleVec& rhs) { DoubleVec ans(lhs.size()); for(int i = 0; i < lhs.size(); ++i) { ans[i] = lhs[i]] + rhs[i]; // assume lhs.size() == rhs.size() } return ans; } DoubleVec someFunc(DoubleVec a, DoubleVec b, DoubleVec c, DoubleVec d) { DoubleVec ans = a + b + c + d; } Now, in the above, the "a + b + c + d" will cause the creation of 3 temporary DoubleVec's -- is there a way to optimize this away with some type of template magic ... i.e. to optimize it down to something equivalent to: DoubleVec ans(a.size()); for(int i = 0; i < ans.size(); i++) ans[i] = a[i] + b[i] + c[i] + d[i]; You can assume all DoubleVec's have the same # of elements. The high level idea is to have do some type of templateied magic on "+", which "delays the computation" until the =, at which point it looks into itself, goes hmm ... I'm just adding thes numbers, and syntheizes a[i] + b[i] + c[i] + d[i] ... instead of all the temporaries. Thanks!

    Read the article

  • Django, url tag in template doesn't work: NoReverseMatch

    - by Lukasz Jocz
    I've encountered a problem with generating reverse url in templates in django. I'm trying to solve it since a few hours and I have no idea what the problem might be. URL reversing works great in models and views: # like this in models.py @models.permalink def get_absolute_url(self): return ('entry', (), { 'entry_id': self.entry.id, }) # or this in views.py return HttpResponseRedirect(reverse('entry',args=(entry_id,))) but when I'm trying to make it in template I get such an error: NoReverseMatch at /entry/1/ Reverse for ''add_comment'' with arguments '(1L,)' and keyword arguments '{}' not found. My file structure looks like this: project/ +-- frontend ¦   +-- models.py ¦   +-- urls.py ¦   +-- views.py +-- settings.py +-- templates ¦   +-- add_comment.html ¦   +-- entry.html +-- utils ¦   +-- with_template.py +-- wsgi.py My urls.py: from project.frontend.views import * from django.conf.urls import patterns, include, url urlpatterns = patterns('project.frontend.views', url(r'^entry/(?P<entry_id>\d+)/', 'entry', name="entry"), (r'^entry_list/', 'entry_list'), Then entry_list.html: {% extends "base.html" %} {% block content %} {% for entry in entries %} {% url 'entry' entry.id %} {% endfor %} {% endblock %} In views.py I have: @with_template def entry(request, entry_id): entry = Entry.objects.get(id=entry_id) entry.comments = entry.get_comments() return locals() where with_template is following decorator(but I don't think this is a case): class TheWrapper(object): def __init__(self, default_template_name): self.default_template_name = default_template_name def __call__(self, func): def decorated_func(request, *args, **kwargs): extra_context = kwargs.pop('extra_context', {}) dictionary = {} ret = func(request, *args, **kwargs) if isinstance(ret, HttpResponse): return ret dictionary.update(ret) dictionary.update(extra_context) return render_to_response(dictionary.get('template_name', self.default_template_name), context_instance=RequestContext(request), dictionary=dictionary) update_wrapper(decorated_func, func) return decorated_func if not callable(arg): return TheWrapper(arg) else: default_template_name = ''.join([ arg.__name__, '.html']) return TheWrapper(default_template_name)(arg) Do you have any idea, what may cause the problem? Great thanks in advance!

    Read the article

  • Web Reference Code generator template.

    - by Bluephlame
    I Have an internal SOAP Web service that is being called from an external REST service in .NET it works fine however I am simply passing through the SOAP objects of the REST Layer but the automatic generation of the WebReference Code in Visual Studio adds the 'field' to the end of every attribute. basically it makes my XML look all nasty. Everything works I just want to clean up my XML. Any ideas how i can change the template for the reference.cs or to make the XML generate nicely from the Web Service Objects. Here is an example of the reference.cs public int HeadLeft { get { return this.headLeftField; } set { this.headLeftField = value; } } /// <remarks/> public int HeadTop { get { return this.headTopField; } set { this.headTopField = value; } } /// <remarks/> public int HeadWidth { get { return this.headWidthField; } set { this.headWidthField = value; } } Here is an examle of the XML <a:headHeightField>208</a:headHeightField> <a:headLeftField>316</a:headLeftField> <a:headTopField>103</a:headTopField> <a:headWidthField>161</a:headWidthField>

    Read the article

  • Using HTML::Template within a value attribute

    - by Zerobu
    Hello, my question is how would I use an HTML::Template tag inside a value of form to change that form. For example <table border="0" cellpadding="8" cellspacing="1"> <tr> <td align="right">File:</td> <td> <input type="file" name="upload" value= style="width:400px"> </td> </tr> <tr> <td align="right">File Name:</td> <td> <input type="text" name="filename" style="width:400px" value="" > </td> </tr> <tr> <td align="right">Title:</td> <td> <input type="text" name="title" style="width:400px" value="" /> </td> </tr> <tr> <td align="right">Date:</td> <td> <input type="text" name="date" style="width:400px" value="" /> </td> </tr> <tr> <td colspan="2" align="right"> <input type="button" value="Cancel"> <input type="submit" name="action" value="Upload" /> </td> </tr> </table> I want the value to have a variable in it.

    Read the article

  • Image is not displaying in email template on 2nd time forward

    - by Don
    Good day Friends, I've a mass mailing program with simple mail templates (HTML and few Images). I've a problem with image display. My clients are not getting images in the mail. Sometimes they get a mail with all the images, But if they forward the same email to someone else, they can’t get the images in forwarded mail. I really don’t know what’s happening with the approach., most of the cases the 2nd time forwarded mail is not showing the images properly. For example, consider I send a mail to client A, Here, Client A will get a mail with Images. Further, If Client A forward the same message to Person B then Person B is not getting Images in the Forwarded email. I’m using the following Approach to Embed an image in the mail template: StringBuilder sb = new StringBuilder(" <some html content> <img src=\"cid:main.png\" alt=\"\" border=\"0\" usemap=\"#Map\"> </html content ends here>"); Attachment imgMain = new Attachment(Server.MapPath("main.png")); imgMain.ContentId = "main.png"; MailMessageObject.Attachments.Add(imgMain); Instead of attachment, I tried bypassing the Image path from server directly. Something like as follows: StringBuilder sb = new StringBuilder(" <some html content> <img src=\"www.mydomain.com/images/main.png\" alt=\"\" border=\"0\" usemap=\"#Map\"> </html content ends here>"); But, result is same, Please help to resolve this problem

    Read the article

  • Template neglects const (why?)

    - by Gabriel
    Does somebody know, why this compiles?? template< typename TBufferTypeFront, typename TBufferTypeBack = TBufferTypeFront> class FrontBackBuffer{ public: FrontBackBuffer( const TBufferTypeFront front, const TBufferTypeBack back): ////const reference assigned to reference??? m_Front(front), m_Back(back) { }; ~FrontBackBuffer() {}; TBufferTypeFront m_Front; ///< The front buffer TBufferTypeBack m_Back; ///< The back buffer }; int main(){ int b; int a; FrontBackBuffer<int&,int&> buffer(a,b); // buffer.m_Back = 33; buffer.m_Front = 55; } I compile with GCC 4.4. Why does it even let me compile this? Shouldn't there be an error that I cannot assign a const reference to a non-const reference?

    Read the article

  • Insert and remove Template textbox column in grid view

    - by user1545215
    class TextColumn : ITemplate { private string controlId; private string cssClass; public TextColumn(string id, string cssClass = "inputFromTo") { controlId = id; this.cssClass = cssClass; } public void InstantiateIn(Control container) { TextBox txt = new TextBox(); txt.ID = controlId; txt.CssClass = cssClass; container.Visible = true; container.Controls.Add(txt); } } /******************* Add column code snippet ***************/ TemplateField dentry = new TemplateField(); TemplateField dexit = new TemplateField(); TemplateField dslack = new TemplateField(); dentry.ItemTemplate = new TextColumn("txtHH" + nameCount + "DEntry"); dexit.ItemTemplate = new TextColumn("txtHH" + nameCount + "DExit"); dslack.ItemTemplate = new TextColumn("txtHH" + nameCount + "DSlack"); gvOfcBlowingReport.Columns.Insert(startPoint, dentry); gvOfcBlowingReport.Columns.Insert(startPoint + 1, dexit); gvOfcBlowingReport.Columns.Insert(startPoint + 2, dslack); /***************** Remove column code snippet ************/ gvOfcBlowingReport.Columns.RemoveAt(startPoint - 1); gvOfcBlowingReport.Columns.RemoveAt(startPoint - 2); gvOfcBlowingReport.Columns.RemoveAt(startPoint - 3); // after executing this code all the columns vanish. Anyone know how to remove this text box template column?

    Read the article

  • TreeViewItem - Use ControlTemplate and HierarchicalDataTemplate together

    - by CrownJ
    I'm using HierarchicalDataTemplate in my TreeView, and I wanted to also overwrite the default template for the TreeViewItem so that when an item is selected, it only highlights the text, not including the icon next to it. <TreeView.ItemTemplate> <HierarchicalDataTemplate ItemsSource="{Binding Children}"> <TreeViewItem Style="{StaticResource TreeViewItemStyle}" Header="{Binding DisplayText}" /> </HierarchicalDataTemplate> </TreeView.ItemTemplate> <TreeView.Resources> <Style x:Key="TreeViewItemFocusVisual"> <Setter Property="Control.Template"> <Setter.Value> <ControlTemplate> <Rectangle/> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style x:Key="ExpandCollapseToggleStyle" TargetType="{x:Type ToggleButton}"> <Setter Property="Focusable" Value="False"/> <Setter Property="Width" Value="19"/> <Setter Property="Height" Value="13"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type ToggleButton}"> <Border Width="19" Height="13" Background="Transparent"> <Border Width="9" Height="9" SnapsToDevicePixels="true" BorderBrush="#FF7898B5" BorderThickness="1" CornerRadius="1"> <Border.Background> <LinearGradientBrush EndPoint="1,1" StartPoint="0,0"> <GradientStop Color="White" Offset=".2"/> <GradientStop Color="#FFC0B7A6" Offset="1"/> </LinearGradientBrush> </Border.Background> <Path x:Name="ExpandPath" Fill="Black" Margin="1,1,1,1" Data="M 0 2 L 0 3 L 2 3 L 2 5 L 3 5 L 3 3 L 5 3 L 5 2 L 3 2 L 3 0 L 2 0 L 2 2 Z"/> </Border> </Border> <ControlTemplate.Triggers> <Trigger Property="IsChecked" Value="True"> <Setter Property="Data" TargetName="ExpandPath" Value="M 0 2 L 0 3 L 5 3 L 5 2 Z"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style x:Key="{x:Type TreeViewItem}" TargetType="{x:Type TreeViewItem}"> <Setter Property="Background" Value="Transparent"/> <Setter Property="HorizontalContentAlignment" Value="{Binding HorizontalContentAlignment, RelativeSource={RelativeSource AncestorType={x:Type ItemsControl}}}"/> <Setter Property="VerticalContentAlignment" Value="{Binding VerticalContentAlignment, RelativeSource={RelativeSource AncestorType={x:Type ItemsControl}}}"/> <Setter Property="Padding" Value="1,0,0,0"/> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.ControlTextBrushKey}}"/> <Setter Property="FocusVisualStyle" Value="{StaticResource TreeViewItemFocusVisual}"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type TreeViewItem}"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition/> </Grid.RowDefinitions> <ToggleButton x:Name="Expander" Style="{StaticResource ExpandCollapseToggleStyle}" ClickMode="Press" IsChecked="{Binding IsExpanded, RelativeSource={RelativeSource TemplatedParent}}"/> <StackPanel Orientation="Horizontal" Grid.Column="1" > <Image Width="16" Height="16" Margin="3,0" Source="{Binding Path=ImageSource}" /> <Border x:Name="Bd" SnapsToDevicePixels="true" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Margin="0" Padding="0"> <ContentPresenter x:Name="PART_Header" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" ContentSource="Header"/> </Border> </StackPanel> <ItemsPresenter x:Name="ItemsHost" Grid.Column="1" Grid.ColumnSpan="2" Grid.Row="1"/> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsExpanded" Value="false"> <Setter Property="Visibility" TargetName="ItemsHost" Value="Collapsed"/> </Trigger> <Trigger Property="HasItems" Value="false"> <Setter Property="Visibility" TargetName="Expander" Value="Hidden"/> </Trigger> <Trigger Property="IsSelected" Value="true"> <Setter Property="Background" TargetName="Bd" Value="{DynamicResource {x:Static SystemColors.HighlightBrushKey}}"/> <Setter Property="Control.Foreground" TargetName="Bd" Value="{DynamicResource {x:Static SystemColors.HighlightTextBrushKey}}"/> </Trigger> <MultiTrigger> <MultiTrigger.Conditions> <Condition Property="IsSelected" Value="true"/> <Condition Property="IsSelectionActive" Value="false"/> </MultiTrigger.Conditions> <Setter Property="Background" TargetName="Bd" Value="{DynamicResource {x:Static SystemColors.ControlBrushKey}}"/> <Setter Property="Control.Foreground" TargetName="Bd" Value="{DynamicResource {x:Static SystemColors.ControlTextBrushKey}}"/> </MultiTrigger> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.GrayTextBrushKey}}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> <Style.Triggers> <Trigger Property="VirtualizingStackPanel.IsVirtualizing" Value="true"> <Setter Property="ItemsPanel"> <Setter.Value> <ItemsPanelTemplate> <VirtualizingStackPanel/> </ItemsPanelTemplate> </Setter.Value> </Setter> </Trigger> </Style.Triggers> </Style> </TreeView.Resources> I couldn't find a way to use both the HierarchicalDataTemplate and ControlTemplate together so I can specify the ItemsSource and also change parts of the control's behavior. When I do the above code, it won't select the treeviewitem at all.

    Read the article

  • C# Accessing controls from an outside class without "public"

    - by Kurt W
    I know this has been asked before but I believe my situation is a bit different -- or I don't understand the answers given. I have spent about 4 hours working on this solidly and finally realized, I just don't know what to do. I have 2 Forms (Form1, Settings) and a class I created called Themes. I have get/set properties that currently work but are all within Form1 and I would like to move as much code related to themeing as I can OUTSIDE of Form1 and into Themes.cs. Changing Theme: To change the theme, the user opens up the Settings form and selects a theme from the dropdown menu and presses the 'Set' button -- this all works, but now I want to move it into my own class and I can't get the code to compile. Here is example code that works before moving -- note that this is only 2 different controls I want to modify but there are about 30 total. I am abridging the code: Form 1: public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void btnSettings_Click(object sender, EventArgs e) { Settings frm = new Settings(this); frm.Show(); } private Color txtRSSURLBGProperty; private Color txtRSSURLFGProperty; public Color TxtRSSURLBGProperty { get { return txtRSSURLBGProperty; } set { txtRSSURL.BackColor = value; } } public Color TxtRSSURLFGProperty { get { return txtRSSURLFGProperty; } set { txtRSSURL.ForeColor = value; } } Settings Form: public partial class Settings : Form { public Settings() { InitializeComponent(); } private Form1 rssReaderMain = null; public Settings(Form requestingForm) { rssReaderMain = requestingForm as Form1; InitializeComponent(); } private void button2_Click(object sender, EventArgs args) { // Appearence settings for DEFAULT THEME if (cbThemeSelect.SelectedIndex == 1) { this.rssReaderMain.TxtRSSURLBGProperty = Color.DarkSeaGreen; this.rssReaderMain.TxtRSSURLFGProperty = Color.White; [......about 25 more of these....] } The theme class is currently empty. Again, the goal is to move as much code into the themes class (specifically the get/set statements if at all possible!) and hopefully just use a method similar to this within the Settings form once the proper drowndown item is selected: SetTheme(Default); I hope someone can help, and I hope I explained it right! I have been racking my brain and I need to have this done fairly soon! Much thanks in advance as I'm sure everyone says. I have teamviewer or logmein if someone wants to remote in -- that is just as easy. I can also send my project as a zip if needed. Thanks so much, Kurt Modified code for review: Form1 form: public partial class Form1 : ThemeableForm { public Form1() { InitializeComponent(); } ThemeableForm form: internal abstract class ThemeableForm : Form { private Color rssLabelBGProperty; private Color rssLabelFGProperty; public Color RssLabelBGProperty { get { return rssLabelBGProperty; } set { lRSS.BackColor = value; } } public Color RssLabelFGProperty { get { return rssLabelFGProperty; } set { lRSS.ForeColor = value; } } Settings form: public Settings(ThemeableForm requestingForm) { rssReaderMain = requestingForm as ThemeableForm; InitializeComponent(); } private ThemeableForm rssReaderMain = null; private void button2_Click(object sender, EventArgs args) { // Appearence settings for DEFAULT THEME if (cbThemeSelect.SelectedIndex == 1) { this.rssReaderMain.LRSSBGProperty = Color.DarkSeaGreen; this.rssReaderMain.LRSSFGProperty = Color.White; } Now the all the controls in my get/set (lRSS in the example code above) error out with does not exist in the current context. I also get the warning: Warning 1The designer could not be shown for this file because none of the classes within it can be designed. The designer inspected the following classes in the file: Form1 --- The base class 'RSSReader_BKRF.ThemeableForm' could not be loaded. Ensure the assembly has been referenced and that all projects have been built. 0 0

    Read the article

  • c++ protected pointer member to the same class and access privileges

    - by aajmakin
    Hi, Example code is included at the bottom of the message. I'm puzzled about the protected access specifier in a class. I have define a class node which has a protected string member name string name; and a vector of node pointers vector args; Before I thought that a member function of node could not do args[0]-name but a program that does just this does compile and run. However, now I would like to inherit this class and access the name field in one of the args array pointers from this derived class args[0]-name but this does not compile. When I compile the example code below with the commented sections uncommented, the compiler reports: Compiler output: g++ test.cc -o test test.cc: In member function 'void foo::newnode::print_args2()': test.cc:22: error: 'std::string foo::node::name' is protected test.cc:61: error: within this context Compilation exited abnormally with code 1 at Thu Jun 17 12:40:12 Questions: Why can I access the name field of the node pointers in args in class node, because this is what I would excpect from a similarly defined private field in Java. How can I access those fields from the derived class. Example code: #include <iostream> #include <vector> using namespace std; namespace foo { class node; typedef std::vector<node*> nodes; class node { public: node (string _name); void print_args (); void add_node (node* a); protected: nodes args; string name; }; } foo::node::node (string _name) : args(0) { name = _name; } void foo::node::add_node (node* a) { args.push_back(a); } void foo::node::print_args () { for (int i = 0; i < args.size(); i++) { cout << "node " << i << ": " << args[i]->name << endl; } } // namespace foo // { // class newnode : public node // { // public: // newnode (string _name) : node(_name) {} // void print_args2 (); // protected: // }; // } // void foo::newnode::print_args2 () // { // for (int i = 0; i < args.size(); i++) // { // cout << "node " << i << ": " << args[i]->name << endl; // } // } int main (int argc, char** argv) { foo::node a ("a"); foo::node b ("b"); foo::node c ("c"); a.add_node (&b); a.add_node (&c); a.print_args (); // foo::newnode newa ("newa"); // foo::newnode newb ("newb"); // foo::newnode newc ("newc"); // newa.add_node (&newb); // newa.add_node (&newc); // newa.print_args2 (); return 0; }

    Read the article

  • Arduino: Putting servos in my class causes them to rotate all the way to one side

    - by user2526712
    I am trying to create a new class that controls two servos. My code compiles just fine. However, when I run it, the servos just turn all the way to one direction. This seems to happen when I try instantiating the class (when in the constructor, I attach the servos in the class to pins). In My class's header file, I have [UPDATED] #ifndef ServoController_h #define ServoController_h #include "Arduino.h" #include <Servo.h> class ServoController { public: ServoController(int rotateServoPin, int elevateServoPin); void rotate(int degrees); void elevate(int degrees); private: Servo rotateServo; Servo elevateServo; int elevationAngle; int azimuthAngle; }; #endif Code so far for my Class: #include "Arduino.h" #include "ServoController.h" ServoController::ServoController(int rotateServoPin, int elevateServoPin) { azimuthAngle = 0; elevationAngle = 0; elevateServo.attach(elevateServoPin); rotateServo.attach(rotateServoPin); } void ServoController::rotate(int degrees) { //TO DO rotateServo.write(degrees); } void ServoController::elevate(int degrees) { //TO DO elevateServo.write(degrees); } And finally my arduino sketch so far is just: #include <ServoController.h> #include <Servo.h> ServoController sc(2 , 3); void setup() { } void loop() { } I'm pretty sure the circuit I am using is fine, since if I do not use my class, and just use the servo library directly in my arduino file, the servos move correctly. any ideas why this might happen? [UPDATE] I actually got this working. In my constructor, I have removed the lines to attach the servos to pins. Instead, I have added another method to my class which does the attachment. ServoController::ServoController(int rotateServoPin, int elevateServoPin) { azimuthAngle = 0; elevationAngle = 0; // elevateServo.attach(elevateServoPin); // rotateServo.attach(rotateServoPin); } void ServoController::attachPins(int rotateServoPin, int elevateServoPin) { azimuthAngle = 0; elevationAngle = 0; elevateServo.attach(elevateServoPin); rotateServo.attach(rotateServoPin); } I then call this in my sketch's setup() function: void setup() { sc.attachPins(2,3); } It seems like if I attach my servos outside of the setup() function, my problem occurs. [UPDATE July 27 9:13PM] Verified something with another test: I created a new sketch where I attached a servo before setup(): #include <Servo.h> Servo servo0; servo0.attach(2); void setup() { } void loop() // this function runs repeatedly after setup() finishes { servo0.write(90); delay(2000); servo0.write(135); delay(2000); servo0.write(45); delay(2000); } When I try to compile, Arduino throws an error: "testservotest:4: error: expected constructor, destructor, or type conversion before '.' token" So there was an error, but it was not thrown when the attach method was called from a class Thanks very much

    Read the article

  • Why is this span above the text? I want it beside the text.

    - by alex
    <td valign="center" colspan="2"> <a href="" class="table_desc" > <span class="desc_info_butt"></span> </a> text here </td> .desc_info_butt{ background:url(Description_Button.png) top left no-repeat; height:16px; width:16px; display:block; } For some reason, the image and text appear on two different lines!~

    Read the article

  • OOP concept: is it possible to update the class of an instantiated object?

    - by Federico
    I am trying to write a simple program that should allow a user to save and display sets of heterogeneous, but somehow related data. For clarity sake, I will use a representative example of vehicles. The program flow is like this: The program creates a Garage object, which is basically a class that can contain a list of vehicles objects Then the users creates Vehicles objects, these Vehicles each have a property, lets say License Plate Nr. Once created, the Vehicle object get added to a list within the Garage object --Later on--, the user can specify that a given Vehicle object is in fact a Car object or a Truck object (thus giving access to some specific attributes such as Number of seats for the Car, or Cargo weight for the truck) At first sight, this might look like an OOP textbook question involving a base class and inheritance, but the problem is more subtle because at the object creation time (and until the user decides to give more info), the computer doesn't know the exact Vehicle type. Hence my question: how would you proceed to implement this program flow? Is OOP the way to go? Just to give an initial answer, here is what I've came up until now. There is only one Vehicle class and the various properties/values are handled by the main program (not the class) through a dictionary. However, I'm pretty sure that there must be a more elegant solution (I'm developing using VB.net): Public Class Garage Public GarageAdress As String Private _ListGarageVehicles As New List(Of Vehicles) Public Sub AddVehicle(Vehicle As Vehicles) _ListGarageVehicles.Add(Vehicle) End Sub End Class Public Class Vehicles Public LicensePlateNumber As String Public Enum VehicleTypes Generic = 0 Car = 1 Truck = 2 End Enum Public VehicleType As VehicleTypes Public DictVehicleProperties As New Dictionary(Of String, String) End Class NOTE that in the example above the public/private modifiers do not necessarily reflect the original code

    Read the article

  • Parallel Class/Interface Hierarchy with the Facade Design Pattern?

    - by Mike G
    About a third of my code is wrapped inside a Facade class. Note that this isn't a "God" class, but actually represents a single thing (called a Line). Naturally, it delegates responsibilities to the subsystem behind it. What ends up happening is that two of the subsystem classes (Output and Timeline) have all of their methods duplicated in the Line class, which effectively makes Line both an Output and a Timeline. It seems to make sense to make Output and Timeline interfaces, so that the Line class can implement them both. At the same time, I'm worried about creating parallel class and interface structures. You see, there are different types of lines AudioLine, VideoLine, which all use the same type of Timeline, but different types of Output (AudioOutput and VideoOutput, respectively). So that would mean that I'd have to create an AudioOutputInterface and VideoOutputInterface as well. So not only would I have to have parallel class hierarchy, but there would be a parallel interface hierarchy as well. Is there any solution to this design flaw? Here's an image of the basic structure (minus the Timeline class, though know that each Line has-a Timeline): NOTE: I just realized that the word 'line' in Timeline might make is sound like is does a similar function as the Line class. They don't, just to clarify.

    Read the article

  • IntelliSense for Razor Hosting in non-Web Applications

    - by Rick Strahl
    When I posted my Razor Hosting article a couple of weeks ago I got a number of questions on how to get IntelliSense to work inside of Visual Studio while editing your templates. The answer to this question is mainly dependent on how Visual Studio recognizes assemblies, so a little background is required. If you open a template just on its own as a standalone file by clicking on it say in Explorer, Visual Studio will open up with the template in the editor, but you won’t get any IntelliSense on any of your related assemblies that you might be using by default. It’ll give Intellisense on base System namespace, but not on your imported assembly types. This makes sense: Visual Studio has no idea what the assembly associations for the single file are. There are two options available to you to make IntelliSense work for templates: Add the templates as included files to your non-Web project Add a BIN folder to your template’s folder and add all assemblies required there Including Templates in your Host Project By including templates into your Razor hosting project, Visual Studio will pick up the project’s assembly references and make IntelliSense available for any of the custom types in your project and on your templates. To see this work I moved the \Templates folder from the samples from the Debug\Bin folder into the project root and included the templates in the WinForm sample project. Here’s what this looks like in Visual Studio after the templates have been included:   Notice that I take my original example and type cast the Context object to the specific type that it actually represents – namely CustomContext – by using a simple code block: @{ CustomContext Model = Context as CustomContext; } After that assignment my Model local variable is in scope and IntelliSense works as expected. Note that you also will need to add any namespaces with the using command in this case: @using RazorHostingWinForm which has to be defined at the very top of a Razor document. BTW, while you can only pass in a single Context 'parameter’ to the template with the default template I’ve provided realize that you can also assign a complex object to Context. For example you could have a container object that references a variety of other objects which you can then cast to the appropriate types as needed: @{ ContextContainer container = Context as ContextContainer; CustomContext Model = container.Model; CustomDAO DAO = container.DAO; } and so forth. IntelliSense for your Custom Template Notice also that you can get IntelliSense for the top level template by specifying an inherits tag at the top of the document: @inherits RazorHosting.RazorTemplateFolderHost By specifying the above you can then get IntelliSense on your base template’s properties. For example, in my base template there are Request and Response objects. This is very useful especially if you end up creating custom templates that include your custom business objects as you can get effectively see full IntelliSense from the ‘page’ level down. For Html Help Builder for example, I’d have a Help object on the page and assuming I have the references available I can see all the way into that Help object without even having to do anything fancy. Note that the @inherits key is a GREAT and easy way to override the base template you normally specify as the default template. It allows you to create a custom template and as long as it inherits from the base template it’ll work properly. Since the last post I’ve also made some changes in the base template that allow hooking up some simple initialization logic so it gets much more easy to create custom templates and hook up custom objects with an IntializeTemplate() hook function that gets called with the Context and a Configuration object. These objects are objects you can pass in at runtime from your host application and then assign to custom properties on your template. For example the default implementation for RazorTemplateFolderHost does this: public override void InitializeTemplate(object context, object configurationData) { // Pick up configuration data and stuff into Request object RazorFolderHostTemplateConfiguration config = configurationData as RazorFolderHostTemplateConfiguration; this.Request.TemplatePath = config.TemplatePath; this.Request.TemplateRelativePath = config.TemplateRelativePath; // Just use the entire ConfigData as the model, but in theory // configData could contain many objects or values to set on // template properties this.Model = config.ConfigData as TModel; } to set up a strongly typed Model and the Request object. You can do much more complex hookups here of course and create complex base template pages that contain all the objects that you need in your code with strong typing. Adding a Bin folder to your Template’s Root Path Including templates in your host project works if you own the project and you’re the only one modifying the templates. However, if you are distributing the Razor engine as a templating/scripting solution as part of your application or development tool the original project is likely not available and so that approach is not practical. Another option you have is to add a Bin folder and add all the related assemblies into it. You can also add a Web.Config file with assembly references for any GAC’d assembly references that need to be associated with the templates. Between the web.config and bin folder Visual Studio can figure out how to provide IntelliSense. The Bin folder should contain: The RazorHosting.dll Your host project’s EXE or DLL – renamed to .dll if it’s an .exe Any external (bin folder) dependent assemblies Note that you most likely also want a reference to the host project if it contains references that are going to be used in templates. Visual Studio doesn’t recognize an EXE reference so you have to rename the EXE to DLL to make it work. Apparently the binary signature of EXE and DLL files are identical and it just works – learn something new everyday… For GAC assembly references you can add a web.config file to your template root. The Web.config file then should contain any full assembly references to GAC components: <configuration> <system.web> <compilation debug="true"> <assemblies> <add assembly="System.Web.Mvc, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" /> <add assembly="System.Web, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" /> <add assembly="System.Web.Extensions, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" /> </assemblies> </compilation> </system.web> </configuration> And with that you should get full IntelliSense. Note that if you add a BIN folder and you also have the templates in your Visual Studio project Visual Studio will complain about reference conflicts as it’s effectively seeing both the project references and the ones in the bin folder. So it’s probably a good idea to use one or the other but not both at the same time :-) Seeing IntelliSense in your Razor templates is a big help for users of your templates. If you’re shipping an application level scripting solution especially it’ll be real useful for your template consumers/users to be able to get some quick help on creating customized templates – after all that’s what templates are all about – easy customization. Making sure that everything is referenced in your bin folder and web.config is a good idea and it’s great to see that Visual Studio (and presumably WebMatrix/Visual Web Developer as well) will be able to pick up your custom IntelliSense in Razor templates.© Rick Strahl, West Wind Technologies, 2005-2011Posted in Razor  

    Read the article

  • Create a kind of Interface c++ [migrated]

    - by Liuka
    I'm writing a little 2d rendering framework with managers for input and resources like textures and meshes (for 2d geometry models, like quads) and they are all contained in a class "engine" that interacts with them and with a directX class. So each class have some public methods like init or update. They are called by the engine class to render the resources, create them, but a lot of them should not be called by the user: //in pseudo c++ //the textures manager class class TManager { private: vector textures; .... public: init(); update(); renderTexture(); //called by the "engine class" loadtexture(); gettexture(); //called by the user } class Engine { private: Tmanager texManager; public: Init() { //initialize all the managers } Render(){...} Update(){...} Tmanager* GetTManager(){return &texManager;} //to get a pointer to the manager //if i want to create or get textures } In this way the user, calling Engine::GetTmanager will have access to all the public methods of Tmanager, including init update and rendertexture, that must be called only by Engine inside its init, render and update functions. So, is it a good idea to implement a user interface in the following way? //in pseudo c++ //the textures manager class class TManager { private: vector textures; .... public: init(); update(); renderTexture(); //called by the "engine class" friend class Tmanager_UserInterface; operator Tmanager_UserInterface*(){return reinterpret_cast<Tmanager_UserInterface*>(this)} } class Tmanager_UserInterface : private Tmanager { //delete constructor //in this class there will be only methods like: loadtexture(); gettexture(); } class Engine { private: Tmanager texManager; public: Init() Render() Update() Tmanager_UserInterface* GetTManager(){return texManager;} } //in main function //i need to load a texture //i always have access to Engine class engine-GetTmanger()-LoadTexture(...) //i can just access load and get texture; In this way i can implement several interface for each object, keeping visible only the functions i (and the user) will need. There are better ways to do the same?? Or is it just useless(i dont hide the "framework private functions" and the user will learn to dont call them)? Before i have used this method: class manager { public: //engine functions userfunction(); } class engine { private: manager m; public: init(){//call manager init function} manageruserfunciton() { //call manager::userfunction() } } in this way i have no access to the manager class but it's a bad way because if i add a new feature to the manager i need to add a new method in the engine class and it takes a lot of time. sorry for the bad english.

    Read the article

< Previous Page | 106 107 108 109 110 111 112 113 114 115 116 117  | Next Page >